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Revision as of 00:55, 11 March 2023 by ArosRising (talk | contribs)

Gun

Gun is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Gun
(2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range

Weapons with Gun

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Gun

3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)

1.37s
1.28s
1.2s
1.2s

8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces 2/2/2/3 enemies, dealing -30%/-30%/-30%/-30% less damage after each piercing

20
39
74
149

Default
Gun

40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)

2.15s
2.07s
1.98s
1.82s

18.6(186%Ranged Damage.png)/s
26.6(217%Ranged Damage.png)/s
35.4(252%Ranged Damage.png)/s
54.9(329%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

500
500
500
500

0
0
0
0

0
0
0
0

Pierces 1 enemy dealing -25% less to the second enemy

15
31
61
122

Default
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.95s
0.87s
0.78s
0.62s

10.5(105%Ranged Damage.png)/s
17.2(114%Ranged Damage.png)/s
25.6(128%Ranged Damage.png)/s
48.4(161%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.06s

-
-
11.1(555%Ranged Damage.png)/s
50.0(1250%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Gun

12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)

1.2s
1.12s
1.03s
0.87s

10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

15
15
15
15

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

10
22
45
91

Default
Gun

15(100%Ranged Damage.png)
20(130%Ranged Damage.png)
25(165%Ranged Damage.png)
40(200%Ranged Damage.png)

0.43s
0.42s
0.4s
0.38s

21.3(142%Ranged Damage.png)/s
29.8(194%Ranged Damage.png)/s
39.5(261%Ranged Damage.png)/s
67.2(336%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

15
15
15
15

0
0
0
0

Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s (NOTE: the in-game tooltip is wrong)

20
34
70
130

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Gun

3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)

0.17s
0.17s
0.17s
0.15s

17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

400
400
400
400

0
0
0
0

0
0
0
0

20
39
74
149

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter