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Revision as of 02:52, 12 November 2022 by Darkly77 (talk | contribs) (add section: "Waves")

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave ID†

Tree.png
Tree

Neutral, drops fruit or crate on death as well as a higher amount of money.
Base spawn chance: 33%

10 5 0 0 0 3 100% 20% 1 -

Baby Alien.png
Baby Alien

Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 1 1

Chaser.png
Chaser

Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2 2

Spitter.png
Spitter

Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3

Charger.png
Charger

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6 4

Pursuer.png
Pursuer

Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11 5

Bruiser.png
Bruiser

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6

Buffer.png
Buffer

Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16 7

Fly.png
Fly

Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4 8

Corrupted Tree.png
Corrupted Tree

Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15 9

Healer.png
Healer

Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12

Looter.png
Looter

Runs away from the character, drops container and extra loot on death
Spawn chance: 10%

50 25 350 1 0.85 8 100% 100% 1 13

Helmet Alien.png
Helmet Alien

Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1%

13
D1 : 10

14

Fin Alien.png
Fin Alien

Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3%

15
D1 : 9

15

Spawner.png
Spawner

Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16

Junkie.png
Junkie

Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14 17

Horned Bruiser.png
Horned Bruiser

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3%

13
D1 : 8

18

Horned Charger.png
Horned Charger

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18 19

Slasher Egg.png
Slasher Egg

Stays still, dies and spawns a Slasher after 5 seconds unless killed 15 5.0 0 1 1.0 1 0% 0% D1:7 23

Slasher.png
Slasher

Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 4 24

Tentacle.png
Tentacle

Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10 25

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†

Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20

Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21

Monk.png
Monk

Mutation 0: Spawns 15 Slasher Eggs
Mutation 1(10 sec): Shoots 5 projectiles each second to the player
Mutation 2(30 sec): Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 750.0 350 1 1.5 10 Elite Waves 22

Bosses (Wave 20)

Name Behavior Health Speed Damage ID†

Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1(50%HP/45 sec):
Now starts to emit projectiles in every direction every so often.

29900
D5:22425

300 29.5 10

Invoker.png
Invoker

Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(60%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29900
D5:22425

Mutation 0 and 1: 200
Mutation 2: 500

Mutation 0 and 1: 29.5
Mutation 2: 73

11

ID = Enemy number in the game's code

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 2025303540455055606060606060606060606090

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:


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