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(Fly: Update description to mention that melee attacks don't spawn projectiles)
m (Egg dmg updated)
 
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The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Dangers|Danger Levels]] to find out more details on this.
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Dangers|Danger Levels]] to find out more details on this.


Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300. And a Fly between 325 and 375. You can see the range for each enemy.
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].
 
Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.


As a reference for speed, your own base speed is 450.
As a reference for speed, your own base speed is 450.




All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level.
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn't change with Wave or Danger level.


=== Enemy Maximum ===
=== Enemy Maximum ===


Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on [[Materials]].
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on [[Materials]].


The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.
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<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Materials Dropped</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Consumable Drop Rate</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Loot Crate Drop Rate</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave Appearing</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID†</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID†</th>
</tr>
</tr>
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<td id="Tree">[[File:Tree.png|100x100px]]<br>[[Trees|Tree]]</td>
<td id="Tree">[[File:Tree.png|100x100px]]<br>[[Trees|Tree]]</td>
<td>
<td>
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money.
Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.
</td>
</td>
<td>10 </td>
<td>10 </td>
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<td> 1% </td>
<td> 1% </td>
<td>1%</td>
<td>1%</td>
<td>6</td>
<td>3</td>
<td>4</td>
<td>4</td>
</tr>
</tr>
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<tr>
<tr>
<td id="Buffer">[[File:Buffer.png|100x100px]]<br>Buffer</td>
<td id="Buffer">[[File:Buffer.png|100x100px]]<br>Buffer</td>
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td>
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red </td>
<td>20</td>
<td>20</td>
<td> 3.0 </td>
<td> 3.0 </td>
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<td id="Fly">[[File:Fly.png|100x100px]]<br>Fly</td>
<td id="Fly">[[File:Fly.png|100x100px]]<br>Fly</td>
<td>Moves around player.
<td>Moves around player.
Fires projectiles near player that deals damage, but only if killed with projectiles (it doesn't happen if killed with melee).
Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.
</td>
</td>
<td>15 </td>
<td>15 </td>
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<td> D1 : 4 </td>
<td> D1 : 4 </td>
<td>8</td>
<td>8</td>
</tr>
<tr>
<td id="Corrupted Tree">[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>13.0 </td>
<td> 0</td>
<td>1</td>
<td> 1.1</td>
<td> {{Color|color=pastelred|text=0}}</td>
<td> {{Color|color=pastelred|text=0%}} </td>
<td>{{Color|color=pastelred|text=0%}} </td>
<td>D1 : 15</td>
<td>9</td>
</tr>
</tr>
<tr>
<tr>
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<td id="Looter">[[File:Looter.png|100x100px]]<br>Looter</td>
<td id="Looter">[[File:Looter.png|100x100px]]<br>Looter</td>
<td>
<td>
Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%''
Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death<br>''Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.''
</td>
</td>
<td> 50</td>
<td> 50</td>
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<td> {{Color|color=pastelgreen|text=100%}}</td>
<td> {{Color|color=pastelgreen|text=100%}}</td>
<td>{{Color|color=pastelgreen|text=100%}}</td>
<td>{{Color|color=pastelgreen|text=100%}}</td>
<td> 1</td>
<td> 3</td>
<td>13</td>
<td>13</td>
</tr>
</tr>
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<td> 1%</td>
<td> 1%</td>
<td>
<td>
13<br>D1 : 10
13<br>D1: 10<br>D4: 4
</td>
</td>
<td>14 </td>
<td>14 </td>
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<td id="Junkie">[[File:Junkie.png|100x100px]]<br>Junkie</td>
<td id="Junkie">[[File:Junkie.png|100x100px]]<br>Junkie</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>20 </td>
<td>15 </td>
<td>5.0</td>
<td>5.0</td>
<td> 350</td>
<td> 350</td>
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<td>1%</td>
<td>1%</td>
<td> 1%</td>
<td> 1%</td>
<td> 18 </td>
<td> 18<br>D4: 5</td>
<td>19</td>
<td>19</td>
</tr>
</tr>
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<td> 0 </td>
<td> 0 </td>
<td> 1</td>
<td> 1</td>
<td>0.25 </td>
<td>0.60 </td>
<td>1</td>
<td>1</td>
<td>{{Color|color=pastelred|text=0%}}</td>
<td>{{Color|color=pastelred|text=0%}}</td>
<td> {{Color|color=pastelred|text=0%}}</td>
<td> {{Color|color=pastelred|text=0%}}</td>
<td> D1:7 </td>
<td> D1: 7 </td>
<td>23 </td>
<td>23 </td>
</tr>
</tr>
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</tr>
</tr>
<tr>
<tr>
<td id="Tentacle">[[File:Tentacle.png|100x100px]]<br>Tentacle</td>
<td id="Tentacle">[[File:TentacleEnemy.png|100x100px]]<br>Tentacle</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>100</td>
<td>100</td>
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<td>1</td>
<td>1</td>
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>3</td>
<td>1%</td>
<td>1%</td>
<td>1% </td>
<td>1% </td>
<td>D1 : 10</td>
<td>D3 : 13<br></td>
<td>25</td>
<td>25</td>
</tr>
</tr>
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</tr>
</tr>
<tr>
<tr>
<td id="Rhino">[[File:Rhino.png|100x100px]]<br>[[Rhino]]</td>
<td id="Rhino">[[File:Rhino.png|100x100px|link=Rhino]]<br>[[Rhino]]</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>
<span style="color: gray">Mutation 0:</span>
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</tr>
</tr>
<tr>
<tr>
<td id="Butcher">[[File:Butcher.png|100x100px]]<br>[[Butcher]]</td>
<td id="Butcher">[[File:Butcher.png|100x100px|link=Butcher]]<br>[[Butcher]]</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>
<span style="color: gray">Mutation 0:</span>
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</tr>
</tr>
<tr>
<tr>
<td id="Monk">[[File:Monk.png|100x100px]]<br>[[Monk]]</td>
<td id="Monk">[[File:Monk.png|100x100px|link=Monk]]<br>[[Monk]]</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span>
<span style="color: gray">Mutation 0:</span>
 
Spawns 15 Slasher Eggs<br><br><span style="color: gray">Mutation 1(10 sec):</span>
 
Shoots 5 projectiles each second to the player<br><br><span style="color: gray">Mutation 2(30 sec):</span>
 
Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span>
</td>
</td>
<td>1</td>
<td>1</td>
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<td> Elite Waves</td>
<td> Elite Waves</td>
<td> 22</td>
<td> 22</td>
</tr>
</tr><tr><td>[[File:Croc.png|96x96px|link=Croc]]<br>[[Croc]]</td><td><span style="color: gray">Mutation 0:</span>
</table>
 
Charges to the player every second creating 2 slashes around itself<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span>
 
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)
</td><td>1</td><td>750</td><td>350</td><td>1</td><td>1.5</td><td>10</td><td>Elite Waves</td><td>27</td></tr><tr><td>[[File:Anthead.png|100x100px|link=Colossus]]<br>[[Colossus]]</td><td><span style="color: gray">Mutation 0:</span>
 
Chases the player - spawns 50 moving projectiles in a big random area every second<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span>
 
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds
</td><td>1</td><td>750</td><td>300</td><td>1</td><td>1.5</td><td>10</td><td>Elite Waves</td><td>28</td></tr><tr><td>[[File:Mantis.png|100x100px|link=Mantis]]<br>[[Mantis]]</td><td><span style="color: gray">Mutation 0:</span>
 
Chases the player - Slashes 6 times every 1.25 seconds around itself<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span>
 
Chases the player - Charges to player every 1.3 seconds creating slashes around it
</td><td>1</td><td>750</td><td>250</td><td>1</td><td>1.5</td><td>10</td><td>Elite Waves</td><td>32</td></tr><tr><td>[[File:Mother.png|101x101px|link=Mother]]<br>[[Mother]]</td><td><span style="color: gray">Mutation 0:</span>
 
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span>
 
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)
</td><td>1</td><td>750</td><td>250</td><td>1</td><td>1.5</td><td>10</td><td>Elite Waves</td><td>33</td></tr><tr><td>[[File:Bat Elite.png|96x96px|link=Gargoyle]]<br>[[Gargoyle]]</td><td><span style="color: gray">Mutation 0:</span>
 
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds<br><br><span style="color: gray">Mutation 1(60%HP/30 sec):</span>
 
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds<br><br><span style="color: gray">Mutation 2(30%HP/45 sec):</span>
 
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds
</td><td>1</td><td>750</td><td>350</td><td>1</td><td>1.5</td><td>10</td><td>Elite Waves</td><td>34</td></tr></table>


==Bosses (Wave 20)==
==Bosses (Wave 20)==
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</td>
</td>
<td>
<td>
29900<br>D5:31395
29,250<br>D5:30,712
</td>
</td>
<td> 300 </td>
<td> 300 </td>
<td>29.5 </td>
<td>Contact: 30
Projectile: 23
 
D5: 41C, 32P </td>
<td>10</td>
<td>10</td>
</tr>
</tr>
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<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td>
<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
<span style="color: gray">Mutation 0:</span>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(75%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
</td>
</td>
<td>
<td>
29900<br>D5:31395
29,250<br>D5:30,712
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
Mutation 0 and 1: 29.5<br>Mutation 2: 73
Contact: 30
 
Projectile: 23
 
D5: 41C, 32P
</td>
</td>
<td>11</td>
<td>11</td>
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</tr>
</tr>
</table>
</table>
Note that in [[Endless Mode]], wave 20 only lasts 60 seconds. And every wave after wave 20 also lasts 60 seconds.


==Related Items==
==Related Items==
Line 509: Line 538:
*[[Less Enemy Speed]]
*[[Less Enemy Speed]]


 
== Unused Content ==
<comments />
<table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<tr><th>Name</th><th>Behavior</th><th>Health</th><th>+hp/wave</th><th>Speed</th><th>Damage</th><th>+dmg/wave</th><th>Materials Dropped</th><th>Consumable Drop Rate</th><th>Loot Crate Drop Rate</th><th>First Wave Appearing</th><th>ID†</th></tr><tr>
<td id="Corrupted Tree">[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree</td>
<td>{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} <br> Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>13.0 </td>
<td> 0</td>
<td>1</td>
<td> 1.1</td>
<td> {{Color|color=pastelred|text=0}}</td>
<td> {{Color|color=pastelred|text=0%}} </td>
<td>{{Color|color=pastelred|text=0%}} </td>
<td>D1 : 15</td>
<td>9</td>
</tr></table><comments />

Latest revision as of 14:36, 2 August 2023

Introduction

Here is a list of the stats of all enemies in the game.

The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.

In addition, when playing in Endless Mode enemies will begin to scale with additional speed due to the Endless Factor.

Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.

As a reference for speed, your own base speed is 450.


All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn't change with Wave or Danger level.

Enemy Maximum

Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on Materials.

The only exception is Pacifist, who still gains 0.65 Materials for each despawned enemy.

Despawned enemies actually count as dying and can trigger items such as: Baby with a Beard.png Baby with a Beard,Cyberball.png Cyberball, and Rip and Tear.png Rip and Tear.

Enemies

"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.

Name Behavior Health +hp/wave Speed Damage +dmg/wave Materials Dropped Consumable Drop Rate Loot Crate Drop Rate First Wave Appearing ID†
Tree.png
Tree

Neutral, drops fruit or Crate on death as well as 3 Materials.

10 5 0 0 0 3 100% 20% 1 -
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 200-300 1 0.6 1 1% 1% 1 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 3 4
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150, charging up to 600 1 1.2 3 3% 3% 11 5
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red 20 3.0 150 1 0.6 2 1% 1% 16 7
Fly.png
Fly
Moves around player.

Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.

15 4.0 325-375 1 0.85 1 1% 1% D1 : 4 8
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12
Looter.png
Looter

Runs away from the character, drops a Loot Crate and 8 Materials on death
Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.

50 25 300-400 1 0.85 8 100% 100% 3 13
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 225-275 1 1.0 1 1% 1%

13
D1: 10
D4: 4

14
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3%

15
D1 : 9

15
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 15 5.0 350 1 1.0 1 1% 1% 14 17
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3%

13
D1 : 8

18
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18
D4: 5
19
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.60 1 0% 0% D1: 7 23
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 250-300 1 1.15 3 1% 1% D1 : 4 24
TentacleEnemy.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 3 1% 1% D3 : 13
25
Enemy 26.png
Lamprey
Spawns on the wave Bait is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge 30 15.0 350 1 0.75 1 1% 1% 26

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary Loot Crates on death containing a guaranteed tier 4 item (Legendary).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Elites only have 75% health when spawning on Wave 11 or 12.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†
Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20
Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21
Monk.png
Monk

Mutation 0:

Spawns 15 Slasher Eggs

Mutation 1(10 sec):

Shoots 5 projectiles each second to the player

Mutation 2(30 sec):

Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22
Croc.png
Croc
Mutation 0:

Charges to the player every second creating 2 slashes around itself

Mutation 1(60%HP/25 sec):

Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)

175035011.510Elite Waves27
Anthead.png
Colossus
Mutation 0:

Chases the player - spawns 50 moving projectiles in a big random area every second

Mutation 1(60%HP/25 sec):

Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds

175030011.510Elite Waves28
Mantis.png
Mantis
Mutation 0:

Chases the player - Slashes 6 times every 1.25 seconds around itself

Mutation 1(60%HP/25 sec):

Chases the player - Charges to player every 1.3 seconds creating slashes around it

175025011.510Elite Waves32
Mother.png
Mother
Mutation 0:

Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds

Mutation 1(60%HP/25 sec):

Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)

175025011.510Elite Waves33
Bat Elite.png
Gargoyle
Mutation 0:

Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds

Mutation 1(60%HP/30 sec):

Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds

Mutation 2(30%HP/45 sec):

Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds

175035011.510Elite Waves34

Bosses (Wave 20)

On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.


Name Behavior Health Speed Damage ID†
Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.

Mutation 1(50%HP/45 sec):
No longer dashes but starts to emit projectiles in every direction every so often.

29,250
D5:30,712

300 Contact: 30

Projectile: 23

D5: 41C, 32P
10
Invoker.png
Invoker

Mutation 0:Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(75%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29,250
D5:30,712

Mutation 0 and 1: 200
Mutation 2: 500

Contact: 30

Projectile: 23

D5: 41C, 32P

11

ID = Enemy number in the game's code

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Note that in Endless Mode, wave 20 only lasts 60 seconds. And every wave after wave 20 also lasts 60 seconds.

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:

Unused Content

NameBehaviorHealth+hp/waveSpeedDamage+dmg/waveMaterials DroppedConsumable Drop RateLoot Crate Drop RateFirst Wave AppearingID†
Corrupted Tree.png
Corrupted Tree
No longer spawns in the Game. But exists in Gamefiles.
Stands in place, creates circling projectiles that deals damage
15 13.0 0 1 1.1 0 0% 0% D1 : 15 9
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