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'''Patch: 0.6.0.7''' (WIP - adding behaviour)
__TOC__
== Enemies ==
 
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
== Introduction ==
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
Here is a list of the stats of all enemies in the game.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Dangers|Danger Levels]] to find out more details on this.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300. And a Fly between 325 and 375. You can see the range for each enemy.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
As a reference for speed, your own base speed is 450.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
 
<tr>
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level.
<td>[[File:Tree.png|100x100px]] <br>Tree</td>
 
<td>Neutral, drops fruit or crate on death as well as a higher amount of money</td>
=== Enemy Maximum ===
<td>10</td>
 
<td>5</td>
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on [[Materials]].
<td>0</td>
 
<td>0</td>
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.
<td>0</td>
 
<td>3</td>
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.
<td>100%</td>
 
<td>20%</td>
==Enemies==
<td>1</td>
 
</tr>
 
<tr>
"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
 
<td>Chases the character, deals damage on touch</td>
<table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td>3</td>
<tr>
<td>2.0</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<td>250</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<td>1</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<td>0.6</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<td>1</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<td>1%</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th>
<td>1%</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<td>1</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
</tr>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<tr>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID†</th>
<td>1</td>
</tr>
<td>1.0</td>
<tr>
<td>380</td>
<td id="Tree">[[File:Tree.png|100x100px]]<br>[[Trees|Tree]]</td>
<td>1</td>
<td>
<td>0.6</td>
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money.
<td>1</td>
</td>
<td>2%</td>
<td>10 </td>
<td>3%</td>
<td>5</td>
<td>2</td>
<td> 0</td>
</tr>
<td>0</td>
<tr>
<td>0</td>
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>3</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>{{Color|color=pastelgreen|text=100%}} </td>
<td>8</td>
<td>20%</td>
<td>1.0</td>
<td>1</td>
<td>200</td>
<td> -</td>
<td>1</td>
</tr>
<td>0.6</td>
<tr>
<td>1</td>
<td id="Baby Alien">[[File:Baby Alien.png|100x100px]]<br>Baby Alien</td>
<td>3%</td>
<td>Chases the character, deals damage on touch </td>
<td>10%</td>
<td>3</td>
<td>4</td>
<td>2.0 </td>
</tr>
<td>200-300 </td>
<tr>
<td>1</td>
<td>[[File:Charger.png|100x100px]] <br>Charger</td>
<td> 0.6</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>1</td>
<td>4</td>
<td> 1% </td>
<td>2.5</td>
<td> 1% </td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
</tr>
<td>1</td>
<tr>
<td>1%</td>
<td id="Chaser">[[File:Chaser.png|100x100px]]<br>Chaser</td>
<td>1%</td>
<td>Chases the character, deals damage on touch, spawns in groups </td>
<td>6</td>
<td> 1</td>
</tr>
<td>1.0</td>
<tr>
<td> 380</td>
<td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td>
<td> 1</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td> 0.6</td>
<td>10</td>
<td>1</td>
<td>24.0</td>
<td>2%</td>
<td>150</td>
<td>3%</td>
<td>1</td>
<td> 2</td>
<td>1.2</td>
<td>2</td>
<td>3</td>
</tr>
<td>3%</td>
<tr>
<td>3%</td>
<td id="Spitter">[[File:Spitter.png|100x100px]]<br>Spitter</td>
<td>11</td>
<td> Runs away from the character if too close, fires projectiles that deal damage on hit</td>
</tr>
<td>8</td>
<tr>
<td> 1.0</td>
<td>[[File:Bruiser.png|100x100px]] <br>Bruiser</td>
<td>200 </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> 1</td>
<td>20</td>
<td>0.6</td>
<td>11.0</td>
<td>1</td>
<td>300</td>
<td>3% </td>
<td>2</td>
<td>10%</td>
<td>0.85</td>
<td> 4</td>
<td>3</td>
<td>3</td>
<td>3%</td>
</tr>
<td>3%</td>
<tr>
<td>8</td>
<td id="Charger">[[File:Charger.png|100x100px]]<br>Charger</td>
</tr>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<tr>
<td>4</td>
<td>[[File:Buffer.png|100x100px]] <br>Buffer</td>
<td>2.5 </td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td> 400</td>
<td>20</td>
<td>1</td>
<td>3.0</td>
<td> 0.85 </td>
<td>150</td>
<td> 1</td>
<td>1</td>
<td> 1% </td>
<td>0.6</td>
<td>1%</td>
<td>2</td>
<td>6</td>
<td>1%</td>
<td>4</td>
<td>1%</td>
</tr>
<td>16</td>
<tr>
</tr>
<td id="Pursuer">[[File:Pursuer.png|100x100px]]<br>Pursuer</td>
<tr>
<td> Chases the character, damages on touch, keeps getting faster each second</td>
<td>[[File:Fly.png|100x100px]] <br>Fly</td>
<td> 10 </td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td> 24.0 </td>
<td>15</td>
<td>150, charging up to 600</td>
<td>4.0</td>
<td> 1</td>
<td>350</td>
<td>1.2 </td>
<td>1</td>
<td>3</td>
<td>0.85</td>
<td>3%</td>
<td>1</td>
<td> 3% </td>
<td>1%</td>
<td>11 </td>
<td>1%</td>
<td> 5</td>
<td>D1 : 4</td>
</tr>
</tr>
<tr>
<tr>
<td id="Bruiser">[[File:Bruiser.png|100x100px]]<br>Bruiser</td>
<td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td> 20</td>
<td>15</td>
<td> 11.0 </td>
<td>13.0</td>
<td>300</td>
<td>0</td>
<td>2</td>
<td>1</td>
<td>0.85</td>
<td>1.1</td>
<td>3</td>
<td>0</td>
<td>3%</td>
<td>0%</td>
<td> 3% </td>
<td>0%</td>
<td>8</td>
<td>D1 : 15</td>
<td> 6</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Healer.png|100x100px]] <br>Healer</td>
<td id="Buffer">[[File:Buffer.png|100x100px]]<br>Buffer</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave</td>
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td>
<td>10</td>
<td>20</td>
<td>8.0</td>
<td> 3.0 </td>
<td>400</td>
<td> 150 </td>
<td>1</td>
<td> 1 </td>
<td>0.85</td>
<td>0.6 </td>
<td>2</td>
<td>2</td>
<td>3%</td>
<td> 1%</td>
<td>3%</td>
<td>1%</td>
<td>D1 : 7</td>
<td> 16</td>
</tr>
<td>7</td>
<tr>
</tr>
<td>[[File:Looter.png|100x100px]] <br>Looter</td>
<tr>
<td>Runs away from the character, drops container and extra loot on death</td>
<td id="Fly">[[File:Fly.png|100x100px]]<br>Fly</td>
<td>50</td>
<td>Moves around player.
<td>25</td>
Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.
<td>350</td>
</td>
<td>1</td>
<td>15 </td>
<td>0.85</td>
<td>4.0</td>
<td>8</td>
<td>325-375 </td>
<td>100%</td>
<td>1</td>
<td>100%</td>
<td>0.85</td>
<td>1</td>
<td> 1</td>
</tr>
<td>1% </td>
<tr>
<td>1%</td>
<td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien</td>
<td> D1 : 4 </td>
<td>Chases the character, deals damage on touch</td>
<td>8</td>
<td>8</td>
</tr>
<td>3.0</td>
<tr>
<td>250</td>
<td id="Corrupted Tree">[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree</td>
<td>1</td>
<td>{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} <br> Stands in place, creates circling projectiles that deals damage</td>
<td>1.0</td>
<td>15</td>
<td>1</td>
<td>13.0 </td>
<td>1%</td>
<td> 0</td>
<td>1%</td>
<td>1</td>
<td>13 <br>D1 : 10</td>
<td> 1.1</td>
</tr>
<td> {{Color|color=pastelred|text=0}}</td>
<tr>
<td> {{Color|color=pastelred|text=0%}} </td>
<td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td>
<td>{{Color|color=pastelred|text=0%}} </td>
<td>Chases the character, deals damage on touch</td>
<td>D1 : 15</td>
<td>12</td>
<td>9</td>
<td>2.0</td>
</tr>
<td>400</td>
<tr>
<td>1</td>
<td id="Healer">[[File:Healer.png|100x100px]]<br>Healer</td>
<td>1.0</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td>
<td>1</td>
<td> 10 </td>
<td>2%</td>
<td>8.0 </td>
<td>3%</td>
<td>400</td>
<td>15 <br>D1 : 9</td>
<td> 1</td>
</tr>
<td> 0.85</td>
<tr>
<td>2</td>
<td>[[File:Spawner.png|100x100px]] <br>Spawner</td>
<td>3%</td>
<td>Spawns 3 Junkie Aliens on death</td>
<td>3%</td>
<td>10</td>
<td> D1 : 7</td>
<td>1.0</td>
<td>12</td>
<td>120</td>
</tr>
<td>1</td>
<tr>
<td>0.85</td>
<td id="Looter">[[File:Looter.png|100x100px]]<br>Looter</td>
<td>1</td>
<td>
<td>1%</td>
Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death<br>''Has 10% chance to spawn 25 seconds into a wave, and every 25 seconds thereafter.''
<td>1%</td>
</td>
<td>14</td>
<td> 50</td>
</tr>
<td>25</td>
<tr>
<td> 300-400</td>
<td>[[File:Junkie.png|100x100px]] <br>Junkie</td>
<td>1</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>0.85</td>
<td>20</td>
<td> 8</td>
<td>5.0</td>
<td> {{Color|color=pastelgreen|text=100%}}</td>
<td>350</td>
<td>{{Color|color=pastelgreen|text=100%}}</td>
<td>1</td>
<td> 1</td>
<td>1.0</td>
<td>13</td>
<td>1</td>
</tr>
<td>1%</td>
<tr>
<td>1%</td>
<td id="Helmet Alien">[[File:Helmet Alien.png|100x100px]]<br>Helmet Alien</td>
<td>14</td>
<td>Chases the character, deals damage on touch </td>
</tr>
<td> 8</td>
<tr>
<td>3.0 </td>
<td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser</td>
<td> 225-275 </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> 1 </td>
<td>30</td>
<td>1.0 </td>
<td>22.0</td>
<td>1</td>
<td>300</td>
<td>1%</td>
<td>1</td>
<td> 1%</td>
<td>1.15</td>
<td>
<td>3</td>
13<br>D1 : 10
<td>3%</td>
</td>
<td>3%</td>
<td>14 </td>
<td>13<br>D1 : 8</td>
</tr>
</tr>
<tr>
<tr>
<td id="Fin Alien">[[File:Fin Alien.png|100x100px]]<br>Fin Alien</td>
<td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td>
<td>Chases the character, deals damage on touch </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>12</td>
<td>12</td>
<td>2.0 </td>
<td>5.0</td>
<td>400 </td>
<td>425</td>
<td>1</td>
<td>1</td>
<td> 1.0</td>
<td>1.1</td>
<td>1</td>
<td>1</td>
<td>2%</td>
<td>1%</td>
<td>3%</td>
<td>1%</td>
<td>
<td>18</td>
15<br>D1 : 9
</tr>
</td>
<tr>
<td> 15 </td>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td>
</tr>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<tr>
<td>15</td>
<td id="Spawner">[[File:Spawner.png|100x100px]]<br>Spawner</td>
<td>5.0</td>
<td>Spawns 3 Junkie Aliens on death</td>
<td>0</td>
<td> 10</td>
<td>1</td>
<td> 1.0 </td>
<td>1.0</td>
<td>120 </td>
<td>1</td>
<td> 1</td>
<td>0%</td>
<td>0.85 </td>
<td>0%</td>
<td>1</td>
<td>?</td>
<td>1%</td>
</tr>
<td>1% </td>
<tr>
<td>14</td>
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td>
<td>16</td>
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
</tr>
<td>50</td>
<tr>
<td>25.0</td>
<td id="Junkie">[[File:Junkie.png|100x100px]]<br>Junkie</td>
<td>275</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>1</td>
<td>20 </td>
<td>1.15</td>
<td>5.0</td>
<td>3</td>
<td> 350</td>
<td>1%</td>
<td> 1</td>
<td>1%</td>
<td>1.0</td>
<td>D1 : 4</td>
<td> 1</td>
</tr>
<td> 1% </td>
<tr>
<td>1%</td>
<td>[[File:Tentacle.png|100x100px]] <br>Tentacle</td>
<td>14</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td> 17 </td>
<td>100</td>
</tr>
<td>20.0</td>
<tr>
<td>175</td>
<td id="Horned Bruiser">[[File:Horned Bruiser.png|100x100px]]<br>Horned Bruiser</td>
<td>1</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>1.0</td>
<td> 30 </td>
<td>1</td>
<td>22.0</td>
<td>1%</td>
<td>300 </td>
<td>1%</td>
<td>1</td>
<td>D1 : 10</td>
<td>1.15</td>
</tr>
<td>3</td>
<td>3%</td>
<td> 3%</td>
<td>
13<br>D1 : 8
</td>
<td> 18 </td>
</tr>
<tr>
<td id="Horned Charger">[[File:Horned Charger.png|100x100px]]<br>Horned Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> 12 </td>
<td>5.0</td>
<td>425</td>
<td> 1</td>
<td>1.1 </td>
<td>1</td>
<td>1%</td>
<td> 1%</td>
<td> 18 </td>
<td>19</td>
</tr>
<tr>
<td id="Slasher Egg">[[File:Slasher Egg.png|100x100px]]<br>Slasher Egg</td>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td>5</td>
<td>3.0</td>
<td> 0 </td>
<td> 1</td>
<td>0.25 </td>
<td>1</td>
<td>{{Color|color=pastelred|text=0%}}</td>
<td> {{Color|color=pastelred|text=0%}}</td>
<td> D1:7 </td>
<td>23 </td>
</tr>
<tr>
<td id="Slasher">[[File:Slasher.png|100x100px]]<br>Slasher</td>
<td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td>50</td>
<td>25.0</td>
<td> 250-300</td>
<td>1</td>
<td>1.15</td>
<td>3</td>
<td>1%</td>
<td> 1% </td>
<td> D1 : 4 </td>
<td> 24</td>
</tr>
<tr>
<td id="Tentacle">[[File:Tentacle.png|100x100px]]<br>Tentacle</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>100</td>
<td>20.0 </td>
<td>175 </td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>1%</td>
<td>1% </td>
<td>D1 : 10</td>
<td>25</td>
</tr>
<tr>
<td id="Lamprey">[[File:Enemy 26.png|100x100px]]<br>Lamprey </td>
<td>Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge</td>
<td>30 </td>
<td>15.0</td>
<td>350</td>
<td>1</td>
<td>0.75</td>
<td>1</td>
<td>1%</td>
<td>1% </td>
<td></td>
<td>26</td>
</tr>
</table>
</table>


==Elites (Danger 2+)==
==Elites (Danger 2+)==  
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). <br>Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
 
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
Elites only have 75% health when spawning on Wave 11 or 12.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Chance</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<tr>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
<td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th>
<td>1</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th>
<td>750.0</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<td>250</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<td>1</td>
<th>ID†</th>
<td>1.5</td>
</tr>
<td>10</td>
<tr>
<td>100%
<td id="Rhino">[[File:Rhino.png|100x100px]]<br>[[Rhino]]</td>
(legendary crate only)
<td>
</td>
<span style="color: gray">Mutation 0:</span>
<td>Elite Waves</td>
 
</tr>
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span>
<tr>
 
<td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td>
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles
<td><span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player.
</td>
<br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area. 
<td> 1</td>
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. 
<td> 750.0</td>
</td>
<td> 250 </td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>1.5</td>
<td>200</td>
<td> 10 </td>
<td>1</td>
<td> Elite Waves</td>
<td>1.5</td>
<td>20</td>
<td>10</td>
</tr>
<td>100%
<tr>
(legendary crate only)
<td id="Butcher">[[File:Butcher.png|100x100px]]<br>[[Butcher]]</td>
</td>
<td>
<td>Elite Waves</td>
<span style="color: gray">Mutation 0:</span>
</tr>
 
<tr>
Slashes 4 times every 1.25 seconds around the player pointing to the player.<br><br><span style="color: gray">Mutation 1(70%HP/25 sec):</span>
<td>[[File:Monk.png|100x100px]] <br>[[Monk]]</td>
 
<td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td>
Slashes 8 times every second in a random pattern around the player in a large area.<br><br><span style="color: gray">Mutation 2(40%HP/40 sec):</span>
<td>1</td>
 
<td>750.0</td>
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.
<td>350</td>
</td>
<td>1</td>
<td>1</td>
<td>1.5</td>
<td> 750.0</td>
<td>10</td>
<td> 200 </td>
<td>100%
<td> 1</td>
(legendary crate only)
<td> 1.5 </td>
</td>
<td> 10 </td>
<td>Elite Waves</td>
<td>Elite Waves </td>
</tr>
<td> 21 </td>
</tr>
<tr>
<td id="Monk">[[File:Monk.png|100x100px]]<br>[[Monk]]</td>
<td>
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span>
</td>
<td>1</td>
<td>700.0</td>
<td>350 </td>
<td> 1</td>
<td> 1.5 </td>
<td>10</td>
<td> Elite Waves</td>
<td> 22</td>
</tr>
</table>
</table>


==Bosses (Wave 20)==
==Bosses (Wave 20)==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th></tr>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<tr>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<td>[[File:Predator.png|100x100px]] <br>[[Predator]]</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health </th>
<td><span style="color:gray">Mutation 0:</span> Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<span style="color:gray">Mutation 1(50%HP/45 sec):</span> Now starts to emit projectiles in every direction every so often.
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th>
</td>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">ID†</th>
<td>29900</td>
</tr>
<td>300</td>
<tr>
<td>29.5</td></tr>
<td id="Predator">[[File:Predator.png|100x100px]]<br>[[Predator]]</td>
<tr>
<td>
<td>[[File:Invoker.png|100x100px]] <br>[[Invoker]]</td>
<span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.
<td><span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming.  
 
<span style="color:gray">Mutation 1(60%HP/30 sec):</span> More projectiles spawn in a much wider area around the player.
<span style="color: gray">Mutation 1(50%HP/45 sec):</span><br>No longer dashes but starts to emit projectiles in every direction every so often.
<span style="color:gray">Mutation 2(40%HP/60 sec):</span> Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.</td>
</td>
<td>29900</td>
<td>
<td>Mutation 0 and 1: 200
29900<br>D5:31395
Mutation 2: 500
</td>
</td>
<td> 300 </td>
<td>Mutation 0 and 1: 29.5
<td>29.5 </td>
Mutation 2: 73</td></tr>
<td>10</td>
</tr>
<tr>
<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td>
<td>
<span style="color: gray">Mutation 0:</span>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
</td>
<td>
29900<br>D5:31395
</td>
<td>
Mutation 0 and 1: 200<br>Mutation 2: 500
</td>
<td>
Mutation 0 and 1: 29.5<br>Mutation 2: 73
</td>
<td>11</td>
</tr>
</table>
 
† '''ID''' ''= Enemy number in the game's code''
 
==Waves ==
There are 20 waves in total. The last wave always has a boss (or two on [[Dangers|Danger 5]]).
 
<table class="wikitable">
<tr>
<th>Wave</th>
<th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th><th>16</th><th>17</th><th>18</th><th>19</th><th>20</th>
</tr>
<tr>
<th>Duration (sec)</th>
<td>20</td><td>25</td><td>30</td><td>35</td><td>40</td><td>45</td><td>50</td><td>55</td><td>60</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>{{Color|color=gray|text=<}}</td><td>90</td>
</tr>
</table>
</table>


<comments />
Note that in [[Endless Mode]], wave 20 only lasts 60 seconds. And every wave after wave 20 also lasts 60 seconds.
 
==Related Items==
 
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:
 
*[[More Enemies]]
*[[Less Enemies]]
*[[Less Enemy Speed]]
 
 
<comments />

Revision as of 10:12, 20 March 2023

Introduction

Here is a list of the stats of all enemies in the game.

The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.

Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300. And a Fly between 325 and 375. You can see the range for each enemy.

As a reference for speed, your own base speed is 450.


All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level.

Enemy Maximum

Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on Materials.

The only exception is Pacifist, who still gains 0.65 Materials for each despawned enemy.

Despawned enemies actually count as dying and can trigger items such as: Baby with a Beard.png Baby with a Beard,Cyberball.png Cyberball, and Rip and Tear.png Rip and Tear.

Enemies

"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave ID†
Tree.png
Tree

Neutral, drops fruit or Crate on death as well as a higher amount of money.

10 5 0 0 0 3 100% 20% 1 -
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 200-300 1 0.6 1 1% 1% 1 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6 4
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150, charging up to 600 1 1.2 3 3% 3% 11 5
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16 7
Fly.png
Fly
Moves around player.

Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.

15 4.0 325-375 1 0.85 1 1% 1% D1 : 4 8
Corrupted Tree.png
Corrupted Tree
No longer spawns in the Game. But exists in Gamefiles.
Stands in place, creates circling projectiles that deals damage
15 13.0 0 1 1.1 0 0% 0% D1 : 15 9
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12
Looter.png
Looter

Runs away from the character, drops a Loot Crate and 8 Materials on death
Has 10% chance to spawn 25 seconds into a wave, and every 25 seconds thereafter.

50 25 300-400 1 0.85 8 100% 100% 1 13
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 225-275 1 1.0 1 1% 1%

13
D1 : 10

14
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3%

15
D1 : 9

15
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14 17
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3%

13
D1 : 8

18
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18 19
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.25 1 0% 0% D1:7 23
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 250-300 1 1.15 3 1% 1% D1 : 4 24
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10 25
Enemy 26.png
Lamprey
Spawns on the wave Bait is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge 30 15.0 350 1 0.75 1 1% 1% 26

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary Loot Crates on death containing a guaranteed tier 4 item (Legendary).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Elites only have 75% health when spawning on Wave 11 or 12.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†
Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20
Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21
Monk.png
Monk

Mutation 0: Spawns 15 Slasher Eggs
Mutation 1(10 sec): Shoots 5 projectiles each second to the player
Mutation 2(30 sec): Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22

Bosses (Wave 20)

On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.


Name Behavior Health Speed Damage ID†
Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.

Mutation 1(50%HP/45 sec):
No longer dashes but starts to emit projectiles in every direction every so often.

29900
D5:31395

300 29.5 10
Invoker.png
Invoker

Mutation 0:Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(60%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29900
D5:31395

Mutation 0 and 1: 200
Mutation 2: 500

Mutation 0 and 1: 29.5
Mutation 2: 73

11

ID = Enemy number in the game's code

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Note that in Endless Mode, wave 20 only lasts 60 seconds. And every wave after wave 20 also lasts 60 seconds.

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:


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