From Brotato Wiki

mNo edit summary
(added new healths and damage)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<tr>
<tr>
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<td>[to be deleated]</td>
<td>[to be deleated]</td>
<td>All waves: 3</td>
<td>All waves: 3</td>
<td>1</td>
<td>0.2</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
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<td>[to be deleated]</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
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<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>1</td>
<td>Wave 2: 2
<td>1.0</td>
Wave 3: 3
 
Wave 4: 4
 
Wave 5: 5
 
Wave 6: 6
 
Wave 7: 7
 
Wave 8: 8
 
Wave 9: 9
 
Wave 10: 10
 
Wave 11: 11
 
Wave 12: 12
 
Wave 13: 13
 
Wave 14: 14
 
Wave 15: 15
 
Wave 16: 16
 
Wave 17: 17
 
Wave 18: 18
 
Wave 19: 19
 
Wave 20: 20
</td>
<td>[to be deleated]</td>
<td>380</td>
<td>380</td>
<td>Wave 2: 1.6
Wave 3: 2.2
Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>1</td>
<td>0.02</td>
<td>0.03</td>
<td>2</td>
<td>2</td>
</tr>
</tr>
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<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>8</td>
<td>Wave 4: 11
Wave 5: 12
 
Wave 6: 13
 
Wave 7: 14
 
Wave 8: 15
 
Wave 9: 16
 
Wave 10: 17
 
Wave 11: 18
 
Wave 12: 19
 
Wave 13: 20
 
Wave 14: 21
 
Wave 15: 22
 
Wave 16: 23
 
Wave 17: 24
 
Wave 18: 25
 
Wave 19: 26
 
Wave 20: 27
</td>
<td>1.0</td>
<td>1.0</td>
<td>200</td>
<td>200</td>
<td>Wave 1: 1
Wave 2: 1.6
Wave 3: 2.2
Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>1</td>
<td>0.03</td>
<td>0.1</td>
<td>4</td>
<td>4</td>
</tr>
</tr>
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<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>6</td>
<td>6</td>
</tr>
</tr>
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<td>1.2</td>
<td>1.2</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>11</td>
<td>11</td>
</tr>
</tr>
Line 214: Line 342:
<td>0.85</td>
<td>0.85</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>8</td>
<td>8</td>
</tr>
</tr>
Line 227: Line 353:
<td>0.6</td>
<td>0.6</td>
<td>2</td>
<td>2</td>
<td>0.01</td>
<td>0.01</td>
<td>16</td>
<td>16</td>
</tr>
</tr>
Line 240: Line 364:
<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 4</td>
<td>D1 : 4</td>
</tr>
</tr>
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<td>1.1</td>
<td>1.1</td>
<td>0</td>
<td>0</td>
<td>0.0</td>
<td>0.0</td>
<td>D1 : 15</td>
<td>D1 : 15</td>
</tr>
</tr>
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<td>0.85</td>
<td>0.85</td>
<td>2</td>
<td>2</td>
<td>0.03</td>
<td>0.03</td>
<td>D1 : 7</td>
<td>D1 : 7</td>
</tr>
</tr>
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<td>0.85</td>
<td>0.85</td>
<td>8</td>
<td>8</td>
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
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<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>13 <br>D1 : 10</td>
<td>13 <br>D1 : 10</td>
</tr>
</tr>
Line 305: Line 419:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.02</td>
<td>0.03</td>
<td>15 <br>D1 : 9</td>
<td>15 <br>D1 : 9</td>
</tr>
</tr>
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<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>14</td>
<td>14</td>
</tr>
</tr>
Line 331: Line 441:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>14</td>
<td>14</td>
</tr>
</tr>
Line 344: Line 452:
<td>1.15</td>
<td>1.15</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>13<br>D1 : 8</td>
<td>13<br>D1 : 8</td>
</tr>
</tr>
Line 357: Line 463:
<td>1.1</td>
<td>1.1</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>18</td>
<td>18</td>
</tr>
</tr>
Line 371: Line 475:
<td>1.15</td>
<td>1.15</td>
<td>3</td>
<td>3</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 4</td>
<td>D1 : 4</td>
</tr>
</tr>
Line 384: Line 486:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 10</td>
<td>D1 : 10</td>
</tr>
</tr>

Revision as of 18:19, 1 November 2022

Patch: 0.6.0.7 (WIP - adding behaviour)

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped First Wave
Tree.png
Tree
Neutral, drops fruit or crate on death as well as a higher amount of money Wave 1: 10

Wave 2: 15

Wave 3: 20

Wave 4: 25

Wave 5: 30

Wave 6: 35

Wave 7: 40

Wave 8: 45

Wave 9: 50

Wave 10: 55

Wave 11: 60

Wave 12: 65

Wave 13: 70

Wave 14: 75

Wave 15: 75

Wave 16: 80

Wave 17: 85

Wave 18: 90

Wave 19: 95

Wave 20: 100

[to be deleted] 0 All Waves: 0 [to be deleated] All waves: 3 1
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch Wave 1: 3

Wave 2: 5

Wave 3: 7

Wave 4: 9

Wave 5: 11

Wave 6: 13

Wave 7: 15

Wave 8: 17

Wave 9: 19

Wave 10: 21

Wave 11: 23

Wave 12: 25

Wave 13: 27

Wave 14: 29

Wave 15: 31

Wave 16: 33

Wave 17: 35

Wave 18: 37

Wave 19: 39

Wave 20: 41

[to be deleated] 250 Wave 1: 1

Wave 2: 1.6

Wave 3: 2.2

Wave 4: 2.8

Wave 5: 3.4

Wave 6: 4.0

Wave 7: 4.6

Wave 8: 5.2

Wave 9: 5.8

Wave 10: 6.4

Wave 11: 7.0

Wave 12: 7.6

Wave 13: 8.2

Wave 14: 8.8

Wave 15: 9.4

Wave 16: 10.0

Wave 17: 10.6

Wave 18: 11.2

Wave 19: 11.8

Wave 20: 12.4

[to be deleated] 1 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups Wave 2: 2

Wave 3: 3

Wave 4: 4

Wave 5: 5

Wave 6: 6

Wave 7: 7

Wave 8: 8

Wave 9: 9

Wave 10: 10

Wave 11: 11

Wave 12: 12

Wave 13: 13

Wave 14: 14

Wave 15: 15

Wave 16: 16

Wave 17: 17

Wave 18: 18

Wave 19: 19

Wave 20: 20

[to be deleated] 380 Wave 2: 1.6

Wave 3: 2.2

Wave 4: 2.8

Wave 5: 3.4

Wave 6: 4.0

Wave 7: 4.6

Wave 8: 5.2

Wave 9: 5.8

Wave 10: 6.4

Wave 11: 7.0

Wave 12: 7.6

Wave 13: 8.2

Wave 14: 8.8

Wave 15: 9.4

Wave 16: 10.0

Wave 17: 10.6

Wave 18: 11.2

Wave 19: 11.8

Wave 20: 12.4

[to be deleated] 1 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit Wave 4: 11

Wave 5: 12

Wave 6: 13

Wave 7: 14

Wave 8: 15

Wave 9: 16

Wave 10: 17

Wave 11: 18

Wave 12: 19

Wave 13: 20

Wave 14: 21

Wave 15: 22

Wave 16: 23

Wave 17: 24

Wave 18: 25

Wave 19: 26

Wave 20: 27

1.0 200 Wave 1: 1

Wave 2: 1.6

Wave 3: 2.2

Wave 4: 2.8

Wave 5: 3.4

Wave 6: 4.0

Wave 7: 4.6

Wave 8: 5.2

Wave 9: 5.8

Wave 10: 6.4

Wave 11: 7.0

Wave 12: 7.6

Wave 13: 8.2

Wave 14: 8.8

Wave 15: 9.4

Wave 16: 10.0

Wave 17: 10.6

Wave 18: 11.2

Wave 19: 11.8

Wave 20: 12.4

[to be deleated] 1 4
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 6
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 11
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 8
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 16
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 D1 : 4
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 D1 : 15
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 D1 : 7
Looter.png
Looter
Runs away from the character, drops container and extra loot on death 50 25 350 1 0.85 8 1
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 13
D1 : 10
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 15
D1 : 9
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 14
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 14
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 13
D1 : 8
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 18
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 D1 : 4
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 D1 : 10

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Rhino.png
Rhino
??? 1 750.0 250 1 1.5 10 1.0 1.0 Elite Waves
Butcher.png
Butcher
Mutation 0: Spawn 4 slashes in a rhombus around the player.

Mutation 1: spawn way more slashes in a random pattern around the player.

1 750.0 200 1 1.5 10 1.0 1.0 Elite Waves
Monk.png
Monk
Mutation 0: Spawns 15 Slasher Eggs in 10 seconds
Mutatiton 1: Shoots 5 projectiles each second to the player for 20 seconds
Mutation 2: Runs aways from the player, spawning Tentacles for 10 seconds
Returns to Mutation 1
1 750.0 350 1 1.5 10 1.0 1.0 Elite Waves
Slasher Egg.png
Slasher Egg
Spawned by Monk, Stays still, spawns slasher in 5 seconds unless killed

Can spawn naturally as well

15 5.0 0 1 1.0 1 0.0 0.0 Elite Waves

Bosses (Wave 20)

Name Behavior Health Speed Damage
Predator.png
Predator
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1: Now starts to emit projectiles in every direction every so often.

29900 300 29.5
Invoker.png
Invoker
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1: The projectiles are spawn in a much wider area around the player.

Mutation 2: Now runs all around the area at high speeds and creates a circle of projectiles around the player.
29900 Mutation 0 and 1: 200

Mutation 2: Unknown (≈600)

29.5

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