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<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc>
<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc>
'''Patch: 0.6.0.7'''
==Characters==
 
There are 32 Characters available. 5 are unlocked by default, the others are unlocked through [[Progress]].
 
Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]].
 
Most characters also use [[Items#Item_Tags|Item Tags]], which gives more weight to items that match their playstyle.
 
{{NavBoxCharacters}}
 
==For Wiki Editors==
All the data on this page is pulled from [[Template:Character Data]]. Please change any data from there according to the character name.
 
== Characters List==
 
'''Patch: 0.6.1.6'''


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th></tr>
 
</tr>
<tr>
<tr>
<td> {{Iconbox|Well Rounded}} </td>
<td> {{Iconbox|Well Rounded}} </td>
<td> {{Character Data|Well Rounded|stats}} </td>
<td> {{Character Data|Well Rounded|stats}} </td>
<td> {{Character Data|Well Rounded|unlockedby}} </td>
<td> {{Character Data|Well Rounded|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Weapon Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td>
</tr>
<td>{{Character Data|Well Rounded|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Brawler}} </td>
<td> {{Iconbox|Brawler}} </td>
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<td> {{Character Data|Brawler|unlockedby}} </td>
<td> {{Character Data|Brawler|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td>
</tr>
<td>{{Character Data|Brawler|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Crazy}} </td>
<td> {{Iconbox|Crazy}} </td>
<td> {{Character Data|Crazy|stats}} </td>
<td> {{Character Data|Crazy|stats}} </td>
<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Weapon Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Crazy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Ranger|stats}} </td>
<td> {{Character Data|Ranger|stats}} </td>
<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Weapon Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ranger|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mage|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chunky}} </td>
<td> {{Iconbox|Chunky}} </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Chunky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 50: Line 67:
<td> {{Character Data|Old|stats}} </td>
<td> {{Character Data|Old|stats}} </td>
<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Weapon Data|{{Character Data|Old|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Old|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Lucky|stats}} </td>
<td> {{Character Data|Lucky|stats}} </td>
<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Weapon Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Lucky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Mutant|stats}} </td>
<td> {{Character Data|Mutant|stats}} </td>
<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Weapon Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mutant|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Generalist|stats}} </td>
<td> {{Character Data|Generalist|stats}} </td>
<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Weapon Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Generalist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Loud|stats}} </td>
<td> {{Character Data|Loud|stats}} </td>
<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Weapon Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Loud|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 81: Line 103:
<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Multitasker|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wildling}} </td>
<td> {{Iconbox|Wildling}} </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Wildling|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Pacifist|stats}} </td>
<td> {{Character Data|Pacifist|stats}} </td>
<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Weapon Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Pacifist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Weapon Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Gladiator|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Saver}} </td>
<td> {{Iconbox|Saver}} </td>
<td> {{Character Data|Saver|stats}} </td>
<td> {{Character Data|Saver|stats}} </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Weapon Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Saver|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Sick|stats}} </td>
<td> {{Character Data|Sick|stats}} </td>
<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Weapon Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Sick|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Farmer}} </td>
<td> {{Iconbox|Farmer}} </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Weapon Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Farmer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ghost}} </td>
<td> {{Iconbox|Ghost}} </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Weapon Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ghost|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Speedy|stats}} </td>
<td> {{Character Data|Speedy|stats}} </td>
<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Weapon Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td>
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td>
<td>{{Character Data|Speedy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 134: Line 165:
<td> {{Character Data|Entrepreneur|stats}} </td>
<td> {{Character Data|Entrepreneur|stats}} </td>
<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Weapon Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Entrepreneur|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Engineer|stats}} </td>
<td> {{Character Data|Engineer|stats}} </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Weapon Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Engineer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Explorer|stats}} </td>
<td> {{Character Data|Explorer|stats}} </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Weapon Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Explorer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Doctor}} </td>
<td> {{Iconbox|Doctor}} </td>
<td> {{Character Data|Doctor|stats}} </td>
<td> {{Character Data|Doctor|stats}} </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Weapon Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Doctor|wantedtags}}</td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Hunter}} </td>
<td> {{Iconbox|Hunter}} </td>
<td> {{Character Data|Hunter|stats}} </td>
<td> {{Character Data|Hunter|stats}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Hunter|wantedtags}}</td>
</tr>
</tr>


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<td> {{Character Data|Artificer|stats}} </td>
<td> {{Character Data|Artificer|stats}} </td>
<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Weapon Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Artificer|wantedtags}}</td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Arms Dealer}} </td>
<td> {{Character Data|Arms Dealer|stats}} </td>
<td> {{Character Data|Arms Dealer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Arms Dealer|unlocks}}|rarity={{Item Data|{{Character Data|Arms Dealer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Arms Dealer|wantedtags}}</td>
</tr>
<tr>
<td> {{Iconbox|Streamer}} </td>
<td> {{Character Data|Streamer|stats}} </td>
<td> {{Character Data|Streamer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{Item Data|{{Character Data|Streamer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Streamer|wantedtags}}</td>
</tr><tr><td>{{Iconbox|Cyborg}}</td><td>{{Character Data|Cyborg|stats}}</td><td>{{Character Data|Cyborg|unlockedby}}</td><td>{{Iconbox|{{Character Data|Cyborg|unlocks}}|rarity={{Weapon Data|{{Character Data|Cyborg|unlocks}}|rarity}}}}</td><td>{{Character Data|Cyborg|wantedtags}}</td></tr><tr><td>{{Iconbox|Glutton}}</td><td>{{Character Data|Glutton|stats}}</td><td>{{Character Data|Glutton|unlockedby}}</td><td>{{Iconbox|{{Character Data|Glutton|unlocks}}|rarity={{Weapon Data|{{Character Data|Glutton|unlocks}}|rarity}}}}</td><td>{{Character Data|Glutton|wantedtags}}</td></tr><tr><td>{{Iconbox|Jack}}</td><td>{{Character Data|Jack|stats}}</td><td>{{Character Data|Jack|unlockedby}}</td><td>{{Iconbox|{{Character Data|Jack|unlocks}}|rarity={{Weapon Data|{{Character Data|Jack|unlocks}}|rarity}}}}</td><td>{{Character Data|Jack|wantedtags}}</td></tr><tr><td>{{Iconbox|Lich}}</td><td>{{Character Data|Lich|stats}}</td><td>{{Character Data|Lich|unlockedby}}</td><td>{{Iconbox|{{Character Data|Lich|unlocks}}|rarity={{Weapon Data|{{Character Data|Lich|unlocks}}|rarity}}}}</td><td>{{Character Data|Lich|wantedtags}}</td></tr><tr>
<td> {{Iconbox|One Armed}} </td>
<td> {{Iconbox|One Armed}} </td>
<td> {{Character Data|One Armed|stats}} </td>
<td> {{Character Data|One Armed|stats}} </td>
<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Weapon Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td>
<td>{{Character Data|One Armed|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bull}} </td>
<td> {{Iconbox|Bull}} </td>
<td> {{Character Data|Bull|stats}} </td>
<td> {{Character Data|Bull|stats}} </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Weapon Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Bull|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 186: Line 239:
<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Soldier|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 192: Line 246:
<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Masochist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 198: Line 253:
<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Knight|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
Line 204: Line 260:
<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Demon|wantedtags}}</td>
</tr>
</tr>
</table>
</table>




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Revision as of 13:40, 14 February 2023

Characters

There are 32 Characters available. 5 are unlocked by default, the others are unlocked through Progress.

Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.

Most characters also use Item Tags, which gives more weight to items that match their playstyle.

For Wiki Editors

All the data on this page is pulled from Template:Character Data. Please change any data from there according to the character name.

Characters List

Patch: 0.6.1.6

Name Stats Unlocked By UnlocksItem Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Unlocked by default Elemental Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Less Enemies, Less Enemy Speed
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Luck, Pickup, Exploration
+200% XP Gain
+50% Items Price
Kill 2000 enemies XP Gain
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 300 materials Melee Damage, Ranged Damage
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials None
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Max HP, HP Regeneration, Armor
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees Speed, Exploration, Pickup
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Recycle 12 weapons during a run None
+3% of your materials per second while standing still (+25 max)
+40% Damage while moving
+40% Attack Speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 Materials you have
-1% Speed for every 30 Materials you have
Reach -20% Speed None
You start with 1 Minigun
Ranged Damage modifications are increased by 250%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same timeEngineering, Ranged Damage
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage.png) damage when picked up
+25 % Items Price
-25 % XP Gain
Pick up 20 consumables during a runLuck, Explosive (Item Tag), Melee Damage
+75% damage against bosses and elites
+200% materials dropped from enemies
-75% Enemies
+250 % Enemy health
+50 % Enemy damage
Note: On higher danger levels, only Elites spawn, never hordes
Kill a boss or an elite in less than 15 secondsNone
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HPMax HP, HP Regeneration, Life Steal
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Max HP, HP Regeneration, Explosive (Item Tag)
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 None


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