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{{Iconbox|HP Regeneration|caption=no}}
{{Iconbox|HP Regeneration|caption=no}}


Description
HP Regeneration is a form of [[Healing]]. When you have HP regeneration, your HP will slowly regenerate whenever you're below your [[Max HP]].
 
You regenerate 1 HP every ''x'' seconds. If this is negative, it acts like the stat is at 0.
 
* ''{{StatIcon|name=HP Regeneration}}'' 1 = Heal 1 HP every 5 seconds (0.2 /sec).
* ''{{StatIcon|name=HP Regeneration}}'' 10 = Heal 1 HP every 1 second.
* ''{{StatIcon|name=HP Regeneration}}'' 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
* ''{{StatIcon|name=HP Regeneration}}'' 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
* For exact changes per stat point, see ''[[HP Regeneration#Formulas & Values|Formulas & Values]]'' below.
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s
 
 
See the [[Healing]] page for comparisons with other forms of healing.
 
The {{MiniIconbox|name=Torture}} item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of ''{{StatIcon|name=HP Regeneration}}'', but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec.
 
==Items==
 
===Positive===
These items {{Color|green|increase}} your HP Regeneration.
 
{{ItemTagText|HP Regeneration}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
{{TableHeaders|items}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alien Magic}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Alien Worm}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    {{TableRowItem|Baby Squid}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
{{TableRowItem|Blood Leech}}
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Campfire}}
<tr>
{{TableRowItem|Candle}}
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
    {{TableRowItem|Coral}}
<td> Epic </td>
{{TableRowItem|Fairy}}
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
    {{TableRowItem|Fried Rice}}
<td>  </td>
{{TableRowItem|Grind's Magical Leaf}}
<td> Unlocked by default </td>
{{TableRowItem|Lure}}
</tr>
{{TableRowItem|Mammoth}}
<tr>
{{TableRowItem|Medikit}}
<td> {{Iconbox|Alien Worm|rarity={{Rarity|Common}}}} </td>
{{TableRowItem|Mushroom}}
<td> Common </td>
{{TableRowItem|Octopus}}
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
    {{TableRowItem|Penguin}}
<td>  </td>
{{TableRowItem|Plant}}
<td> Unlocked by default </td>
{{TableRowItem|Potato}}
</tr>
{{TableRowItem|Regeneration Potion}}
<tr>
{{TableRowItem|Sad Tomato}}
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
    {{TableRowItem|Scarf}}
<td> Rare </td>
{{TableRowItem|Shackles}}
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
{{TableRowItem|Shmoop}}
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Esty's Couch|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +8% HP Regeneration <br>-15 Luck </td>
<td>  </td>
<td> Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] </td>
</tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td>  </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
</tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td>  </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
</tr>
<tr>
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
</table>
</table>
===Negative===
These items {{Color|red|decrease}} your HP Regeneration.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Broken Mouth}}
    {{TableRowItem|Cauldron}}
{{TableRowItem|Exoskeleton}}
{{TableRowItem|Fairy}}
    {{TableRowItem|Goblet}}
{{TableRowItem|Hedgehog}}
{{TableRowItem|Poisonous Tonic}}
{{TableRowItem|Shady Potion}}
</table>
=== Mechanics ===
These items interact or affect your HP Regeneration in unusual ways.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
    {{TableRowItem|Coral}}
{{TableRowItem|Esty's Couch}}
    {{TableRowItem|Fairy}}
    {{TableRowItem|Fried Rice}}
    {{TableRowItem|Penguin}}
{{TableRowItem|Torture}}
</table>
== Characters ==
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:
===Positive Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Bull}}
{{TableRowCharacter|Chunky}}
    {{TableRowCharacter|Cryptid}}
    {{TableRowCharacter|Diver}}
{{TableRowCharacter|Doctor}}
{{TableRowCharacter|Masochist}}
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Druid}}
{{TableRowCharacter|Sick}}
    {{TableRowCharacter|Vampire}}
</table>
== Weapons ==
There are currently no weapons that affect HP Regeneration.
==Weapon Classes==
These [[Weapons#Weapon Classes|Weapon Classes]] affect HP Regeneration:
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableRowWeaponClass|Medical}}
</table>
== Formulas & Values ==
The formula used in the game for HP regen is:
''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) )
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>.
''For every 1 {{StatIcon|name=HP Regeneration}}:''
{| class="wikitable"
!HP Regen
! 0
!1
!2
!3
!4
! 5
!6
! 7
!8
! 9
! 10
! 11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|1 HP every ''x'' seconds
|0
|5
| 3.46
|2.65
| 2.14
|1.8
|1.55
|1.36
|1.22
|1.1
|1
|0.92
|0.85
|0.79
|0.74
|0.69
|0.65
|0.62
|0.58
|0.56
|0.53
|-
|HP / second
|0
|0.2
|0.29
|0.38
|0.47
|0.56
|0.64
|0.73
| 0.82
|0.91
|1
|1.09
|1.18
| 1.27
| 1.36
|1.44
|1.53
|1.62
|1.71
|1.8
|1.89
|}
''For every 10 {{StatIcon|name=HP Regeneration}}:''
{| class="wikitable"
!HP Regen
! 10
!20
!30
!40
!50
!60
!70
!80
!90
!100
!110
!120
! 130
!140
!150
|-
|1 HP every ''x'' seconds
|1
|0.53
|0.36
|0.27
|0.22
|0.18
|0.16
|0.14
|0.12
|0.11
|0.10
|0.09
|0.09
| 0.08
|0.07
|-
|HP / second
|1
|1.89
|2.78
|3.67
|4.56
|5.44
|6.33
|7.22
|8.11
|9
|9.89
|10.78
|11.67
|12.56
|13.44
|}
==Trivia==
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.
{{NavBoxStats|topmargin=1}}

Latest revision as of 23:27, 5 November 2024

HP Regeneration

HP Regeneration

HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • HP Regeneration.png 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • HP Regeneration.png 10 = Heal 1 HP every 1 second.
  • HP Regeneration.png 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • HP Regeneration.png 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Formulas & Values below.
  • It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s


See the Healing page for comparisons with other forms of healing.

The Torture.png Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of HP Regeneration.png, but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 2 +1 HP Regeneration when you level up
-3 % Attack Speed
55 HP Regeneration
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45 Life Steal, HP Regeneration
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40 Elemental Damage, HP Regeneration
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1 Elemental Damage, HP Regeneration, Less Enemies
Coral

Coral(DLC)
Tier 2 +10 HP Regeneration while standing still
-10 Range
40 HP Regeneration, Stand Still
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade.png Renegade HP Regeneration
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110 Max HP, HP Regeneration, Life Steal
Tier 2 +2 HP Regeneration
2 additional loot aliens appear during the next wave
34 Win a run with Fisherman.png Fisherman HP Regeneration
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor HP Regeneration
Tier 1 +3 HP Regeneration
-2 Luck
25 HP Regeneration
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Penguin

Penguin(DLC)
Tier 1 +1 HP Regeneration
+1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
25 3 HP Regeneration
Tier 1 +3 HP Regeneration
-1 % Life Steal
15 HP Regeneration
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 4 HP Regeneration is doubled when you have less than 50% health
+3 HP Regeneration
90 1 HP Regeneration
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1 HP Regeneration
Scarf

Scarf(DLC)
Tier 3 +4 HP Regeneration
+4 Melee Damage
+4 % Speed
+25 % Enemy Speed during the next wave
80 Win a run with Hiker.png Hiker HP Regeneration, Melee Damage, Speed
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1 Range, HP Regeneration, Engineering
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 2 +50% pickup range
+20 % Damage for 2 seconds after picking up a consumable
-2 HP Regeneration
35 1 Win a run with Druid.png Druid Pickup
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade.png Renegade HP Regeneration
Goblet

Goblet(DLC)
Tier 3 +15% chance to heal 1 HP when killing an enemy
-3 HP Regeneration
70 3
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 2 +20 Luck
-2 HP Regeneration
48 Luck

Mechanics

These items interact or affect your HP Regeneration in unusual ways.

Name Rarity Effects Base Price Limit Unlocked By Tags
Coral

Coral(DLC)
Tier 2 +10 HP Regeneration while standing still
-10 Range
40 HP Regeneration, Stand Still
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade.png Renegade HP Regeneration
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Penguin

Penguin(DLC)
Tier 1 +1 HP Regeneration
+1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
25 3 HP Regeneration
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you Crit Chance, Melee Damage
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Druid

Druid(DLC)
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20 Consumable, Luck
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables
Reach +40 % Life Steal Life Steal

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Classes

These Weapon Classes affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Formulas & Values

The formula used in the game for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )


The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.



For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.