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	<id>https://brotato.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch_0.5.11c</id>
	<title>Patch 0.5.11c - Revision history</title>
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	<updated>2026-05-16T16:30:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_0.5.11c&amp;diff=931&amp;oldid=prev</id>
		<title>Ta1ha: Created page with &quot;===Changes=== *Runs are now saved at every shop and can be resumed after exiting the game (or crashing) *All characters now gain +1 Max HP upon levelling up *HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration *Fruits and crates no longer get attracted when you&#039;re at full health *Crates now heal as much as Fruits *Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon *The chance of findin...&quot;</title>
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		<updated>2022-10-10T16:28:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Changes=== *Runs are now saved at every shop and can be resumed after exiting the game (or crashing) *All characters now gain +1 Max HP upon levelling up *HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration *Fruits and crates no longer get attracted when you&amp;#039;re at full health *Crates now heal as much as Fruits *Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon *The chance of findin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Changes===&lt;br /&gt;
*Runs are now saved at every shop and can be resumed after exiting the game (or crashing)&lt;br /&gt;
*All characters now gain +1 Max HP upon levelling up&lt;br /&gt;
*HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration&lt;br /&gt;
*Fruits and crates no longer get attracted when you&amp;#039;re at full health&lt;br /&gt;
*Crates now heal as much as Fruits&lt;br /&gt;
*Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon&lt;br /&gt;
*The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)&lt;br /&gt;
*Bosses on Danger V now have 25% less health&lt;br /&gt;
*Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags&lt;br /&gt;
*Items now display whether they&amp;#039;re unique, limited or not&lt;br /&gt;
*Enemies deal less damage&lt;br /&gt;
*Big late run chargers have slightly less health&lt;br /&gt;
*Mummies&amp;#039; speed decreased&lt;br /&gt;
*Reduced the efficiency of Armor&lt;br /&gt;
*Dodge cap: 70% =&amp;gt; 60%&lt;br /&gt;
*The effects of the &amp;quot;more inflation&amp;quot; and &amp;quot;less materials dropped modifiers&amp;quot; of Danger II and IV are lowered but &amp;quot;stronger enemies&amp;quot; of Danger III slightly increased&lt;br /&gt;
*Slightly increased the chance of tier IV items/weapons/upgrades appearing&lt;br /&gt;
*Added an accessibility option to turn off explosion flashes&lt;br /&gt;
*Added an accessibility option to change materials pickup sounds&lt;br /&gt;
*Coupon: price decreased, -5% price =&amp;gt; -6%&lt;br /&gt;
*Brawler: +0% Attack Speed with Unarmed weapons =&amp;gt; +50% (it was actually bugged before), +5 Melee Damage =&amp;gt; +0&lt;br /&gt;
*Fist, Flaming Brass Knuckles, Power Fist: damage increased&lt;br /&gt;
*Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs =&amp;gt; +33%, -100 Engineering&lt;br /&gt;
*Pacifist: +0.8 XP/Mat =&amp;gt; +0.65&lt;br /&gt;
*Knight: -50 Ranged/Elemental Damage =&amp;gt; -0, -50% Attack Speed modifications, can start with Torch II&lt;br /&gt;
*Demon: +1 Max HP for every 10 materials =&amp;gt; every 13 materials&lt;br /&gt;
*Explorer: -50% Damage =&amp;gt; -40%, +10% Speed, even more trees spawn, +100% tree materials =&amp;gt; +0%&lt;br /&gt;
*Ranger: +50% Ranged Damage modifications =&amp;gt; +33%&lt;br /&gt;
*Engineer: +15 Engineering =&amp;gt; +10, +50% Engineering modifications&lt;br /&gt;
*Chunky: +20 Max HP =&amp;gt; +25&lt;br /&gt;
*Bull: +25 HP Regeneration =&amp;gt; +15, +50% HP Regeneration modifications&lt;br /&gt;
*Explorer and Pacifist: now start with Lumberjack Shirt&lt;br /&gt;
*Shuriken: damage and crit chance slightly decreased&lt;br /&gt;
*Slingshot: 100% Ranged Damage scaling =&amp;gt; 80%&lt;br /&gt;
*Some guns&amp;#039; firerate slightly decreased&lt;br /&gt;
*Shredder: damage slightly decreased&lt;br /&gt;
*Turrets base damage increased but scaling slightly reduced&lt;br /&gt;
*Baby Gecko: 10% chance =&amp;gt; 15%&lt;br /&gt;
*Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit&lt;br /&gt;
*Medical Turret: faster projectile and bigger hitbox, 1 base healing =&amp;gt; 3, 10% scaling =&amp;gt; 5%&lt;br /&gt;
*Landmines&amp;#039; activation range slightly increased&lt;br /&gt;
*Wizard boss now waits 2 seconds before starting to cast spells&lt;br /&gt;
*Alien Eyes: 5 seconds cooldown =&amp;gt; 3&lt;br /&gt;
*Tractor: +50 Harvesting =&amp;gt; +60&lt;br /&gt;
*Padding: +1 Max HP every 100 materials =&amp;gt; every 80 materials&lt;br /&gt;
*Potato Thrower: sound lowered&lt;br /&gt;
*Flamethrower: base burning damage decreased&lt;br /&gt;
*Taser: 100% Elemental Damage scaling =&amp;gt; 80%&lt;br /&gt;
*Baby Elephant: -1 Elemental Damage =&amp;gt; -0, 15% chance =&amp;gt; 20% chance&lt;br /&gt;
*Cyberball: 10% chance =&amp;gt; 15% chance&lt;br /&gt;
*Scared Sausage: Unique =&amp;gt; Limited (4)&lt;br /&gt;
*Power Generator: is now tier III&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
*Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have&lt;br /&gt;
*Fixed a bug where the game wouldn&amp;#039;t find your save file when in offline mode&lt;br /&gt;
*Fixed a bug where the wizard&amp;#039;s spells would sometimes deal damage before fully spawning&lt;br /&gt;
*Fixed a bug where HP Regeneration wouldn&amp;#039;t kick in after gaining Max HP during a wave&lt;br /&gt;
*Fixed a bug where Spider&amp;#039;s effect wouldn&amp;#039;t apply directly after getting it&lt;br /&gt;
*Fixed a bug where Hunting Trophy was unique&lt;br /&gt;
*Fixed a visual bug on the Progression page when displaying the Explorer&lt;br /&gt;
*Fixed a bug where some characters would sometimes find weapons they couldn&amp;#039;t use in the shop&lt;br /&gt;
*Fixed a bug where combining Sledgehammers III would give you a Hammer IV&lt;br /&gt;
*Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II&lt;br /&gt;
*Fixed the hitbox of some enemies&lt;br /&gt;
*Fixed a bug where Crazy and Generalist didn&amp;#039;t have Steam achievements&lt;br /&gt;
*Fixed some stat descriptions not updating and displaying the wrong caps in some languages&lt;br /&gt;
*Fixed a visual bug where the player could regain HP after dying&lt;br /&gt;
*Fixed a bug where some enemies would spawn too close to the player without enough warning time&lt;br /&gt;
*Fixed a bug where Focus&amp;#039; malus wouldn&amp;#039;t always apply&lt;br /&gt;
*Fixed a bug where Blood Donation&amp;#039;s damage would get cancelled by iframes&lt;br /&gt;
*Current wave now stays displayed when processing crates and level ups&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
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