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	<id>https://brotato.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Beta_Patches_0.8.0.x</id>
	<title>Beta Patches 0.8.0.x - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Beta_Patches_0.8.0.x"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Beta_Patches_0.8.0.x&amp;action=history"/>
	<updated>2026-05-19T13:09:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Beta_Patches_0.8.0.x&amp;diff=7241&amp;oldid=prev</id>
		<title>Darkly77: Renamed Plasma Sledgehammer &gt; Plasma Sledge</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Beta_Patches_0.8.0.x&amp;diff=7241&amp;oldid=prev"/>
		<updated>2024-11-04T13:45:18Z</updated>

		<summary type="html">&lt;p&gt;Renamed Plasma Sledgehammer &amp;gt; Plasma Sledge&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:45, 4 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Hammer}}: 100% Melee Damage scaling =&amp;gt; {{Color|color=tier2|text=150%}}/{{Color|color=tier3|text=175%}}/{{Color|color=tier4|text=200%}} (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Hammer}}: 100% Melee Damage scaling =&amp;gt; {{Color|color=tier2|text=150%}}/{{Color|color=tier3|text=175%}}/{{Color|color=tier4|text=200%}} (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Plasma &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sledgehammer&lt;/del&gt;}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=150%}}/{{Color|color=tier4|text=200%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Plasma &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sledge&lt;/ins&gt;}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=150%}}/{{Color|color=tier4|text=200%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=125%}}/{{Color|color=tier4|text=150%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=125%}}/{{Color|color=tier4|text=150%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darkly77</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Beta_Patches_0.8.0.x&amp;diff=5748&amp;oldid=prev</id>
		<title>Darkly77: Migrate content from the Beta page, which has become too long</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Beta_Patches_0.8.0.x&amp;diff=5748&amp;oldid=prev"/>
		<updated>2023-06-22T14:34:18Z</updated>

		<summary type="html">&lt;p&gt;Migrate content from the Beta page, which has become too long&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;See also: [[Updates]], [[Beta]].&lt;br /&gt;
&lt;br /&gt;
==[[Patch 0.8.0.3]]==&lt;br /&gt;
&lt;br /&gt;
*Main update page for this version: [[Patch 0.8.0.3]]&lt;br /&gt;
*{{MiniIconbox|name=Landmines}}: Fixed a bug where explosion area wasn&amp;#039;t being increased&lt;br /&gt;
* {{MiniModIconbox|Giant Belt|4}}: Actually fixed tracking&lt;br /&gt;
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}} now modify the displayed spawn cooldown of mines and gardens&lt;br /&gt;
* {{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: unique&lt;br /&gt;
&lt;br /&gt;
==Patch 0.8.0.2==&lt;br /&gt;
&lt;br /&gt;
===Character Changes=== &lt;br /&gt;
*{{MiniModIconbox|Jack|0}}: can now start with {{MiniIconbox|Stick}} and {{MiniIconbox|Spear}}&lt;br /&gt;
*{{MiniModIconbox|Lich|0}}: can now start with {{MiniIconbox|Ghost Scepter}}&lt;br /&gt;
*{{MiniIconbox|Farmer}}: +30 Harvesting =&amp;gt; +20&lt;br /&gt;
&lt;br /&gt;
===Item Changes===&lt;br /&gt;
* {{MiniModIconbox|Giant Belt|4}}: Efficiency slightly decreases with endless waves&lt;br /&gt;
*{{MiniIconbox|Mushroom}}: +2 HP Regeneration =&amp;gt; +3, -3 Luck =&amp;gt; -2&lt;br /&gt;
*{{MiniIconbox|Plant}}: +2 HP Regeneration =&amp;gt; +3&lt;br /&gt;
&lt;br /&gt;
===Misc Changes ===&lt;br /&gt;
&lt;br /&gt;
*Endless starts scaling faster after wave 35&lt;br /&gt;
*Tentacle enemy: drops more materials&lt;br /&gt;
&lt;br /&gt;
=== Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed Tentacle, Giant Belt and Vigilante Ring&amp;#039;s tracking values&lt;br /&gt;
*Fixed a bug where turning off the HP bar option while in game would crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 0.8.0.1==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes===&lt;br /&gt;
* {{MiniModIconbox|name=Lich|rarity=0|image=}}:&lt;br /&gt;
**Can now start with {{MiniIconbox|name=Stick}} and {{MiniIconbox|name=Crossbow}}&lt;br /&gt;
*{{MiniModIconbox|name=Cyborg|rarity=0|image=}}:&lt;br /&gt;
**Stat conversions no longer take stat modifications into account  {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
**1 Ranged Damage for 8 Engineering =&amp;gt; 1 for 2 {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
**+300% Ranged Damage modifications =&amp;gt; +250% {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
**Can now start with {{MiniIconbox|name=Crossbow}} &lt;br /&gt;
*{{MiniModIconbox|name=Jack|rarity=0|image=}}: &lt;br /&gt;
**Only elites appear (and not hordes) {{Color|color=pastelgreen|text=(Buff)}} &lt;br /&gt;
*{{MiniIconbox|name=Arms Dealer}}:&lt;br /&gt;
**+25% Damage modifications =&amp;gt; +33% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|name=Wildling}}: &lt;br /&gt;
**+25% Life Steal with Primitive weapons =&amp;gt; +30%&lt;br /&gt;
**Max weapon tier =&amp;gt; II &amp;#039;&amp;#039;{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}&amp;#039;&amp;#039;&lt;br /&gt;
**+25% Weapon Price =&amp;gt; +0% &amp;#039;&amp;#039;{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}&amp;#039;&amp;#039; &lt;br /&gt;
*{{MiniIconbox|name=Pacifist}}:&lt;br /&gt;
**Can now start with Pruner {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
===Item Changes===&lt;br /&gt;
*{{MiniIconbox|name=Anvil}} =&amp;gt; Unique {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
*{{MiniIconbox|name=Landmines}}: Explosion size increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Adrenaline|rarity=3|image=}}: +5% Dodge {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: +3% Damage per 1% Life Steal =&amp;gt; +2% Damage per 1% Life Steal {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: +10% Attack Speed; {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: 100% Attack Speed scaling =&amp;gt; 50%; {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
* {{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: Now also affects landmines {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Extra Stomach|rarity=4|image=}}: Max 10 per wave {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniModIconbox|name=Riposte|rarity=2|image=}}: +2 Melee Damage {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Spicy Sauce|rarity=2|image=}}: +3 Max HP; {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Spicy Sauce|rarity=2|image=}}: Explosion size increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Tentacle|rarity=2|image=}}: +3% Crit Chance; {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Tentacle|rarity=2|image=}}: 10% chance =&amp;gt; 20%; Limited (10) =&amp;gt; Limited (5) {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
===Weapon Changes===&lt;br /&gt;
*{{MiniIconbox|name=Obliterator}}: Slightly slower projectile {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Pruner|rarity=1|image=}}: Tool, Precise =&amp;gt; Support {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
*{{MiniModIconbox|name=Pruner|rarity=1|image=}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniModIconbox|name=Pruner|rarity=1|image=}}: Fruit cooldown: 15/14/13/12 =&amp;gt; 15/14/12/10 {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|name=Screwdriver}}: Tool, Precise =&amp;gt; Tool {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
*{{MiniIconbox|name=Screwdriver}}: +3 Knockback {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|name=Ghost Scepter}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}} &lt;br /&gt;
*{{MiniIconbox|name=Ghost Scepter}}: Cooldown decreased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
=== Fixes===&lt;br /&gt;
*Endless:&lt;br /&gt;
**Fixed a bug where additional elites would not appear in endless runs in Danger 0 to 4&lt;br /&gt;
**Endless runs that go further than wave 20 are now counted as won runs&lt;br /&gt;
**Increased the minimum chance of dropping materials for enemies in endless mode from 10% to 25%&lt;br /&gt;
** Bosses, elites and loot aliens are no longer guaranteed to drop crates in endless mode&lt;br /&gt;
**Enemies have less chance of dropping consumables in endless mode&lt;br /&gt;
**Endless mode now stays toggled/untoggled instead of resetting to untoggled every time&lt;br /&gt;
*Fixed a bug where loot aliens sometimes didn&amp;#039;t drop materials&lt;br /&gt;
*Tweaked the Monk elite&amp;#039;s attacks&lt;br /&gt;
*Increased the minimum distance from the edges of the map where structures can spawn&lt;br /&gt;
*Fixed a bug where {{MiniIconbox|name=Landmines}}, {{MiniModIconbox|name=Spicy Sauce|rarity=2|image=}} and {{MiniIconbox|name=Rip and Tear}} were not tagged as [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
*Consumables attracted at the end of a wave now give stat bonuses even with {{MiniIconbox|name=Torture}}&lt;br /&gt;
*The wave timer now turns blue when in the second half for Cyborg&lt;br /&gt;
*Added &amp;quot;&amp;#039;&amp;#039;% Damage against bosses&amp;#039;&amp;#039;&amp;quot; in the secondary [[stats]] container&lt;br /&gt;
*Fixed a bug where having the font size at 125% would keep you from selecting a difficulty&lt;br /&gt;
*A scrollbar is now displayed when a description is cut off&lt;br /&gt;
*Changed color of {{MiniModIconbox|name=Peacock|rarity=3|image=}}&amp;#039;s last effect to red&lt;br /&gt;
*Fixed a bug where Turrets were being affected by Range&lt;br /&gt;
*Mod descriptions now support BBCode and are affected by the &amp;quot;font size&amp;quot; option&lt;br /&gt;
*Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage&lt;br /&gt;
*Fixed a bug where structures would sometimes not spawn&lt;br /&gt;
*Fixed a bug where the &amp;quot;Advanced Technology&amp;quot; challenge could be completed without having 3 structures&lt;br /&gt;
*Fixed a bug where {{MiniIconbox|name=Entrepreneur}}&amp;#039;s passive was not working after wave 20&lt;br /&gt;
==Patch 0.8.0.0==&lt;br /&gt;
&amp;#039;&amp;#039;Released 9th February, 2023 - Discord notes [https://discord.com/channels/630060181086142487/1024626141216112660/1073295811905081384 here]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*Added 4 new characters (+4 challenges/achievements)&lt;br /&gt;
*Added 13 new items&lt;br /&gt;
*Added 3 new weapons&lt;br /&gt;
* Added endless mode&lt;br /&gt;
*Added support for Steam Workshop (documentation &amp;amp; details are WIP, see &amp;quot;Modding Notes&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
===Changes ===&lt;br /&gt;
&lt;br /&gt;
====Character Changes ==== &lt;br /&gt;
&lt;br /&gt;
*{{MiniIconbox|Wildling}}: &lt;br /&gt;
**-3 Melee/Ranged Damage =&amp;gt; -0 {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
**Weapon tier capped at II =&amp;gt; none {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
**+25% Weapons Price {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|Farmer}}:&lt;br /&gt;
** 5% Harvesting growth =&amp;gt; 3% {{Color|color=pastelred|text=(Nerf)}} &lt;br /&gt;
**1 Harvesting when eating a consumable while at full health {{Color|color=pastelgreen|text=(Buff)}} &lt;br /&gt;
*{{MiniIconbox|Mage}}: &lt;br /&gt;
**-100 Melee/Ranged Damage/Engineering =&amp;gt; -0; and&lt;br /&gt;
**-100% Melee/Ranged Damage/Engineering modifications instead {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|color=grey|text=Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).}}&amp;#039;&amp;#039;&lt;br /&gt;
*{{MiniIconbox|Demon}} Can now start with Chopper {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
&lt;br /&gt;
====Weapon Changes====&lt;br /&gt;
*{{MiniIconbox|Laser Gun}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Thief Dagger}}: Damage increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Thief Dagger}}: Chance for material on crit increased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Slingshot}}: Reduced scaling from getting upgraded {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|Plank}}: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Hammer}}: 100% Melee Damage scaling =&amp;gt; {{Color|color=tier2|text=150%}}/{{Color|color=tier3|text=175%}}/{{Color|color=tier4|text=200%}} (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Plasma Sledgehammer}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=150%}}/{{Color|color=tier4|text=200%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling =&amp;gt; {{Color|color=tier3|text=125%}}/{{Color|color=tier4|text=150%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
&lt;br /&gt;
====Item Changes====&lt;br /&gt;
*{{MiniIconbox|Black Belt}}: +15% XP Gain =&amp;gt; +25% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Black Belt}}: Price decreased {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Baby Elephant}}: deals 10% of Luck damage =&amp;gt; 25% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Baby Elephant}}: 20% chance =&amp;gt; 25% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Cyberball}}: 15% chance =&amp;gt; 25% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Baby Gecko}}: +15% Chance to attract materials instantly =&amp;gt; +20% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Baby Gecko}}: Limited (7) =&amp;gt; Limited (5) {{Color|color=cream|text=(Tweak)}}&lt;br /&gt;
*{{MiniIconbox|Statue}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Statue}}: +25% Attack Speed =&amp;gt; +30% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Tardigrade}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} &lt;br /&gt;
*{{MiniIconbox|Sifd&amp;#039;s Relic}}: -12% Speed =&amp;gt; -0% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Baby with a Beard}}: -40 Range =&amp;gt; -50 {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|Baby with a Beard}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|Bean Teacher}}: +30% XP Gain =&amp;gt; +40% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Chameleon}}: +3% Dodge {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*{{MiniIconbox|Community Support}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}}&lt;br /&gt;
*{{MiniIconbox|Scar}}: +15% XP Gain =&amp;gt; +20% {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
&lt;br /&gt;
====Misc Changes====&lt;br /&gt;
*Fruits now get attracted at the end of a wave&lt;br /&gt;
*Added a button in the Gameplay options to reset them to their default values&lt;br /&gt;
*Bosses now drop legendary crates {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
*Flying enemies no longer spawn projectiles when hit by melee weapons {{Color|color=pastelgreen|text=(Buff)}}&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|color=grey|text=Editor note: This is a huge buff to the survivability of melee builds}}&amp;#039;&amp;#039;&lt;br /&gt;
*Monk elite attacks tweaked&lt;br /&gt;
*Tweaked how damage from luck stacks ({{MiniIconbox|name=Lucky}}, {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}} etc.)&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|color=grey|text=Editor Note: explanation from Blobfish ([https://discord.com/channels/630060181086142487/1020021938204192899/1073299127443665028 via Discord]):}}&amp;#039;&amp;#039;	&lt;br /&gt;
**Implementation has been tweaked a bit which makes them weaker:&lt;br /&gt;
**Instead of stacking all damage when having multiple, each item&amp;#039;s damage is tied to it&amp;#039;s proc&amp;#039;ing probability&lt;br /&gt;
**so when you have 3 baby elephants dealing 1 damage each, it used to always deal 3 damage when procing, but now it can deal 1, 2 or 3 damage)&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|color=grey|text=Editor note: So they now behave more like [[Hunting Trophy]].}}&amp;#039;&amp;#039;&lt;br /&gt;
*Reworded &amp;quot;Chance for double materials&amp;quot; into &amp;quot;Double Material Chance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
*Fixed a bug where enemy projectiles were not affected by the difficulties&amp;#039; damage increase (boss projectiles&amp;#039; base damage is decreased to compensate).&lt;br /&gt;
*Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game.&lt;br /&gt;
*Fixed {{MiniIconbox|name=Alien Baby}} being improperly tagged.&lt;br /&gt;
*Fixed a bug where {{MiniIconbox|name=Wisdom}} would make the % Damage stat go up when hovering it in the level up screen.&lt;br /&gt;
*Fixed a bug where the &amp;quot;Recycling&amp;quot; challenge&amp;#039;s value wasn&amp;#039;t being reset between runs.&lt;br /&gt;
*Fixed a bug where enemy projectiles weren&amp;#039;t being affected by the &amp;quot;Enemy Damage&amp;quot; accessibility option.&lt;br /&gt;
*Fixed a bug where {{MiniIconbox|name=Anvil}} could upgrade Wildling&amp;#039;s weapons past tier II.&lt;br /&gt;
** &amp;#039;&amp;#039;{{Color|color=grey|text=Editor note: This has no effect on vanilla as Wildling can now use weapons above Tier II. But this bugfix may still be beneficial to mods}}&amp;#039;&amp;#039;	&lt;br /&gt;
*Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen.&lt;br /&gt;
* Fixed a bug where projectile spread was not getting properly deserialized from save files.&lt;br /&gt;
*Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Modding Notes ===&lt;br /&gt;
*An intro guide to modding &amp;amp; documentation will get linked on the Steam Workshop once it&amp;#039;s done. Checkout the #modding-dev channel on the [https://discord.gg/j39jE6k Discord server] to stay updated about advancements.&lt;br /&gt;
**&amp;#039;&amp;#039;{{Color|color=grey|text=Editor note: This guide is now available on Steam [https://steamcommunity.com/sharedfiles/filedetails/?id=2931079751 here]}}&amp;#039;&amp;#039;&lt;br /&gt;
* If you create a mod now you should still expect to have to update it when the base game gets updated, since a lot of changes/refactoring will likely be made to facilitate modding.&lt;br /&gt;
*Modding Brotato currently requires coding skills, but we&amp;#039;re looking into making it more accessible.&lt;br /&gt;
*Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to [[User:Darkly77|Darkly]], Ste, Kana and otDan who have worked on [https://github.com/GodotModding/godot-mod-loader ModLoader], the code used to support multiple mods in Brotato.&lt;br /&gt;
&lt;br /&gt;
===Spoiler Warning===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Challenges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name &lt;br /&gt;
!Requirements&lt;br /&gt;
!Unlock&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cake.png|32x32px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Hungry}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Pick up 20 consumables during a run&lt;br /&gt;
| {{MiniModIconbox|name=Glutton|rarity=0|image=Glutton.png}}&lt;br /&gt;
| [[Characters|Character]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exoskeleton.png|32x32px]] &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Advanced Technology}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Reach 10 [[Ranged Damage]] and get 3 structures at the same time&lt;br /&gt;
|{{MiniModIconbox|name=Cyborg|rarity=0|image=Cyborg.png}}&lt;br /&gt;
|[[Characters|Character]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mammoth.png|32x32px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Giant Slayer}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Kill a boss or an elite in less than 15 seconds&lt;br /&gt;
|{{MiniModIconbox|name=Jack|rarity=0|image=Jack.png}}&lt;br /&gt;
|[[Characters|Character]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Little Muscley Dude.png|32x32px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Robust}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Reach +100 [[Max HP]] &lt;br /&gt;
|{{MiniModIconbox|name=Lich|rarity=0|image=Lich.png}} &lt;br /&gt;
|[[Characters|Character]]&lt;br /&gt;
|-&lt;br /&gt;
|	[[File:Cyborg.png|32x32px]] &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Cyborg}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|name=Improved Tools|rarity=3|image=Improved Tools.png}}&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glutton.png|32x32px]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Glutton}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Win a run with Glutton &lt;br /&gt;
|{{MiniModIconbox|name=Spicy Sauce|rarity=2|image=Spicy Sauce.png}}&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jack.png|32x32px]]&lt;br /&gt;
|	&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Jack}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Win a run with Jack	&lt;br /&gt;
|{{MiniModIconbox|name=Giant Belt|rarity=4|image=Giant Belt.png}}&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lich.png|32x32px]] &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;{{Color|color=cream|text=Lich}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Win a run with Lich&lt;br /&gt;
|{{MiniModIconbox|name=Tentacle|rarity=2|image=Tentacle.png}}&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
4 new characters: &amp;#039;&amp;#039;Cyborg, Glutton, Jack, Lich&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; &lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Cyborg.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You start with {{Color|green|1 Minigun}}&lt;br /&gt;
			| stat2  = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|300%}}&lt;br /&gt;
			| stat3  = {{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|8 Engineering}})&lt;br /&gt;
			| stat4  = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
			| stat5  = {{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
			| stat6  = {{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; &lt;br /&gt;
			{{StatsCard&lt;br /&gt;
| name = Glutton&lt;br /&gt;
| type = character&lt;br /&gt;
| cat = Character&lt;br /&gt;
| image = Glutton.png&lt;br /&gt;
| rarity = 0&lt;br /&gt;
| stat1 = {{Color|green|+50}} Luck&lt;br /&gt;
| stat2 = {{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&lt;br /&gt;
| stat3 = Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&lt;br /&gt;
| stat4 = {{Color|red|+25 %}} Items Price&lt;br /&gt;
| stat5 = {{Color|red|-25 %}} XP Gain&lt;br /&gt;
}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; &lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Jack&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Jack.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+50%}} damage against bosses and elites&lt;br /&gt;
			| stat2  = {{Color|green|+200%}} materials dropped from enemies&lt;br /&gt;
			| stat3  = -75% Enemies&lt;br /&gt;
			| stat4  = {{Color|red|+250}} % Enemy health&lt;br /&gt;
			| stat5  = {{Color|red|+50}} % Enemy damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; &lt;br /&gt;
			{{StatsCard&lt;br /&gt;
| name = Lich&lt;br /&gt;
| type = character&lt;br /&gt;
| cat = Character&lt;br /&gt;
| image = Lich.png&lt;br /&gt;
| rarity = 0&lt;br /&gt;
| stat1 = {{Color|green|+10}} HP Regeneration&lt;br /&gt;
| stat2 = {{Color|green|+10}} % Life Steal&lt;br /&gt;
| stat3 = {{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&lt;br /&gt;
| stat4 = {{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
13 new items ({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}}): &amp;#039;&amp;#039;Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid&amp;quot;&amp;gt;&lt;br /&gt;
	{{StatsCard_GridToggles|extra_btns=1}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main statscard-grid__main--transparent-hidden-items&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bait&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bait&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bait.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage number_of_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Damage&lt;br /&gt;
			| stat2  = Special enemies appear at the beginning of the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;number_of_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_garden&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Garden&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Garden.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&amp;#039;&amp;#039;none&amp;#039;&amp;#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_riposte&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Riposte&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Riposte.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spicy_sauce&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spicy Sauce&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Spicy_Sauce.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tentacle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tentacle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (10)&lt;br /&gt;
			| image  = Tentacle.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+10%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 32}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_adrenaline&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Adrenaline&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Adrenaline.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_improved_tools&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Improved Tools&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Improved_Tools.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{StatIcon|Attack Speed}}}})&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peacock&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peacock&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peacock.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&lt;br /&gt;
			| stat3  = {{Color|green|+50}} {{Color|green|% Enemy damage}} during the next wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_silver_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Silver Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Silver_Bullet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&amp;#039;&amp;#039;none&amp;#039;&amp;#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bloody_hand&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bloody Hand&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bloody_Hand.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &lt;br /&gt;
			| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat4  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_extra_stomach&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Extra Stomach&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Extra_Stomach.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_giant_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Giant Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Giant_Belt.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_coin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Coin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lucky_Coin.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&amp;#039;ibox__stats-costs&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&amp;#039;ibox__stats-tags&amp;#039; data-target-type=&amp;#039;misc&amp;#039; style=&amp;#039;display:none;&amp;#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
3 new weapons: &amp;#039;&amp;#039;Jousting Lance, Pruner, Revolver.&amp;#039;&amp;#039;&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; {{StatsCardWeapon&lt;br /&gt;
| name      = Jousting Lance&lt;br /&gt;
| class     = Medieval&lt;br /&gt;
| image     = Jousting Lance.png&lt;br /&gt;
| rarity    = 1&lt;br /&gt;
| damage    = 25 (50%{{StatIcon|Melee Damage}} 30%{{StatIcon|Speed}})&lt;br /&gt;
| critical  = x2 (3% chance)&lt;br /&gt;
| cooldown  = 1.58s&lt;br /&gt;
| knockback = &lt;br /&gt;
| range     = 250 (Melee)&lt;br /&gt;
| lifesteal =&lt;br /&gt;
| bounce    =&lt;br /&gt;
| pierce    =&lt;br /&gt;
| special1  ={{Color|green|+2}} % Speed&lt;br /&gt;
| special2  ={{Color|red|-10 % Damage}} while standing still&lt;br /&gt;
}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; {{StatsCardWeapon&lt;br /&gt;
| name      = Pruner&lt;br /&gt;
| class     = Tool, Precise&lt;br /&gt;
| image     = Pruner.png&lt;br /&gt;
| rarity    = 1&lt;br /&gt;
| damage    = 8 (50%{{StatIcon|Melee Damage}})&lt;br /&gt;
| critical  = x1.25 (3% chance)&lt;br /&gt;
| cooldown  = 1.14s&lt;br /&gt;
| knockback = 2&lt;br /&gt;
| range     = 150 (Melee)&lt;br /&gt;
| lifesteal =&lt;br /&gt;
| bounce    =&lt;br /&gt;
| pierce    =&lt;br /&gt;
| special1  =Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
| special2  =&lt;br /&gt;
}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt; {{StatsCardWeapon&lt;br /&gt;
| name      = Revolver&lt;br /&gt;
| class     = Gun&lt;br /&gt;
| image     = Revolver.png&lt;br /&gt;
| rarity    = 1&lt;br /&gt;
| damage    = 15 ({{StatIcon|Ranged Damage}})&lt;br /&gt;
| critical  = x2 (3% chance)&lt;br /&gt;
| cooldown  = 0.43s&lt;br /&gt;
| knockback = 15&lt;br /&gt;
| range     = 450 (Ranged)&lt;br /&gt;
| lifesteal =&lt;br /&gt;
| bounce    =&lt;br /&gt;
| pierce    =&lt;br /&gt;
| special1  =Cooldown is 3.47s every 6 shots&lt;br /&gt;
| special2  =&lt;br /&gt;
}}	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkly77</name></author>
	</entry>
</feed>