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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vergir</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vergir"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Vergir"/>
	<updated>2026-04-04T05:24:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Hiker&amp;diff=7923</id>
		<title>Hiker</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Hiker&amp;diff=7923"/>
		<updated>2025-01-13T16:41:50Z</updated>

		<summary type="html">&lt;p&gt;Vergir: /* Starting Weapons */ Mention steps mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Hiker Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Hiker&#039;s unique mechanic is it&#039;s ability to gain materials and Max HP by taking steps during a wave.&lt;br /&gt;
&lt;br /&gt;
Some notes about the mechanic&lt;br /&gt;
&lt;br /&gt;
* By default character takes 3.33... steps each second while moving through arena.&lt;br /&gt;
* Steps scale with the [[Speed]] stat. Having 10 Speed means character walks (3.33... + 10%) = 3.66... steps each second.&lt;br /&gt;
** Due to Hiker&#039;s innate -5% Speed, he starts the game by walking 3.166... steps / s.&lt;br /&gt;
* Walking into a wall doesn&#039;t give any steps. Only walking that actually covers distance counts for a step.&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Vergir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Hiking_Pole&amp;diff=7922</id>
		<title>Hiking Pole</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Hiking_Pole&amp;diff=7922"/>
		<updated>2025-01-13T16:39:01Z</updated>

		<summary type="html">&lt;p&gt;Vergir: Describe steps mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Hiking Pole, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|Type={{Weapon Data|{{PAGENAME}}|Types}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon|type=melee}}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
Hiking Pole&#039;s unique mechanic is it&#039;s ability to increase character&#039;s range (and consequentially Pole&#039;s damage) by taking steps during a wave. &lt;br /&gt;
&lt;br /&gt;
Some notes about the mechanic&lt;br /&gt;
&lt;br /&gt;
* By default character takes 3.33... steps each second while moving through arena.&lt;br /&gt;
* Steps scale with the [[Speed]] stat. Having 10 Speed means character walks (3.33... + 10%) = 3.66... steps each second.&lt;br /&gt;
* Walking into a wall doesn&#039;t give any steps. Only walking that actually covers distance counts for a step.&lt;br /&gt;
{{WeaponPageClassText}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Support}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the Game.&lt;/div&gt;</summary>
		<author><name>Vergir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=7921</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=7921"/>
		<updated>2025-01-13T16:29:44Z</updated>

		<summary type="html">&lt;p&gt;Vergir: /* Speed */ Mention character&amp;#039;s default speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Speed Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You move x% faster. There is no limit to speed. If it is negative you move x% slower.&lt;br /&gt;
&lt;br /&gt;
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character&#039;s default speed is 450 units/s. This also means that the character outruns most of the [[enemies]] while having 0 Speed.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]], [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that depends on your speed stat or interacts with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
    {{TableRowItem|Power Generator}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Shackles}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Speed, or have mechanics related to their Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Explorer}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
    {{TableRowCharacter|Hiker}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	{{TableRowCharacter|Speedy}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Hiker}}&lt;br /&gt;
    {{TableRowCharacter|Ogre}}&lt;br /&gt;
	{{TableRowCharacter|Old}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains [[Range]] based on how fast you&#039;re moving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
    {{TableRowWeapon|Hiking Pole}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Set - Blunt==&lt;br /&gt;
&lt;br /&gt;
The [[Blunt]] [[Weapons#Weapon Sets|Weapon Set]] reduces your Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Blunt}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Vergir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Armor&amp;diff=7920</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Armor&amp;diff=7920"/>
		<updated>2025-01-13T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;Vergir: /* Formulas &amp;amp; Values */ added formula for negative armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Armor ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Armor|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Armor reduces the amount of damage you take by a percentage, increasing with the number of armor you have as seen below. Each point of armor increases the amount of damage it effectively takes to kill you by 6.66% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Damage reduction and Effective HP at different {{StatIcon|name=Armor}}&#039;&#039; &#039;&#039;Values:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!30&lt;br /&gt;
!45&lt;br /&gt;
!60&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction Tooltip (-%)&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|67&lt;br /&gt;
|75&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
| {{Color|color=pastelgreen|text=0}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=6.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=13.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=20}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=26.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=33.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=40}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=46.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=53.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=60}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=66.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=100}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=200}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=300}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=400}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[For a more complete list of changes per stat point, see &#039;&#039;[[Armor#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effective HP ===&lt;br /&gt;
While the raw amount of % damage reduction goes down with each point of armor, the value of each % point goes up. For example: If you go from 0% reduction to 10%, that 10% reduction means you take 10% less damage. But if you go from 80% damage reduction to 90%, that +10% increase just &#039;&#039;halved&#039;&#039; the amount of damage you take.&lt;br /&gt;
&lt;br /&gt;
So while the % Damage Reduction you gain from each armor point goes down, the effect on how much damage you can take before dying from each point remains the same..&lt;br /&gt;
&lt;br /&gt;
Another example: If you have 100 Max HP and 0 armor, it takes 100 damage to kill you. But if you have 5 armor, you reduce the damage by 25%, so now it takes &#039;&#039;100/0.75=133&#039;&#039; damage to kill you. This amount of theoretical damage it takes to kill you is called &#039;Effective HP&#039;.&lt;br /&gt;
&lt;br /&gt;
Meaning for every 100 Max HP you have, each 5 points of armor allows you to take an additional 33 damage before dying. Said another way, 5 armor increases your Effective HP by 33%, and each point of armor increases your Effective HP by 6.66%.&lt;br /&gt;
&lt;br /&gt;
=== Negative Armor ===&lt;br /&gt;
If you have negative armor, the damage you take is instead increased by the percentage. Where +15 armor would give 50% damage reduction, -15 armor means you takes 150% damage.&lt;br /&gt;
&lt;br /&gt;
This means that negative armor, unlike positive armor, has strong diminishing returns.  Going from 50% damage reduction to 67% (going from 15 to 30 armor) means you take 50% less damage than you were previously. But going from -15 to -30 armor means going from taking 150% to taking 167% damage, which means you just take a relative 11% more damage than before.&lt;br /&gt;
&lt;br /&gt;
As a result, when you play {{CharacterIcon|Ghost}}, who starts with -100 armor (taking 187% damage), it doesn&#039;t make a notable difference if you gain +10 or -10 additional armor: it only changes the damage you take between 186% to 188%.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Armor.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Armor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
These Items have Mechanics related to armor.&lt;br /&gt;
&lt;br /&gt;
The Anvil can increase your Armor stat, but is not tagged as an Armor Item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Stone Skin}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Armor, or have mechanics related to their Armor:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
    {{TableRowCharacter|Knight}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Vampire}}&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Artificer}}&lt;br /&gt;
    {{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Ghost}}&lt;br /&gt;
	{{TableRowCharacter|Speedy}}&lt;br /&gt;
	{{TableRowCharacter|Romantic}}&lt;br /&gt;
    {{TableRowCharacter|Vagabond}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Rock Gives additional Armor at higher tiers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiky shield uses your Armor to scale its damage instead of [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Spiky Shield}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Armor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Ethereal}}&lt;br /&gt;
	{{TableRowWeaponClass|Medieval}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
&lt;br /&gt;
The game uses different formulas for positive and negative values for armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;% of damage received after being reduced by positive armor = 1 / ( 1 + ( ARMOR / 15 ) )&lt;br /&gt;
&lt;br /&gt;
% of damage received after being increased by negative armor = (15 - 2 * ARMOR) / (15 - ARMOR)&lt;br /&gt;
&lt;br /&gt;
Tooltip for Damage Reduction % = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be clearly seen here that it takes 15 armor to doubles your HP. And that the Tooltip rounds the number to the nearest %&lt;br /&gt;
&lt;br /&gt;
=== Rounding === &lt;br /&gt;
The Tooltip for the Damage Reduction from Armor rounds to the nearest whole %. However, the actual damage reduction the game uses does not round, and instead uses the precise number.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Enemies#Enemies|enemy damage]] is rounded before armor is calculated. So if an enemy would deal 1.6 damage, that is rounded up to 2 damage, &#039;&#039;then&#039;&#039; armor is applied to the 2 damage. And then that number is rounded. So you need 6+ armor to reduce 2 damage down to 1, because you need to reduce it to under 1.5 damage for it to round down.&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
&lt;br /&gt;
This table shows various damage reduction values with different Armor stats. The Dmg Reduction is the one shown by the tooltip. Below is the actual EHP granted by that amount of armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|42&lt;br /&gt;
|44&lt;br /&gt;
|46&lt;br /&gt;
|48&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|53&lt;br /&gt;
|55&lt;br /&gt;
|56&lt;br /&gt;
|57&lt;br /&gt;
|58&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|62&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|0&lt;br /&gt;
|6.6&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|67&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|87&lt;br /&gt;
|93&lt;br /&gt;
|100&lt;br /&gt;
|107&lt;br /&gt;
|113&lt;br /&gt;
|120&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|140&lt;br /&gt;
|147&lt;br /&gt;
|153&lt;br /&gt;
|160&lt;br /&gt;
|167&lt;br /&gt;
|173&lt;br /&gt;
|180&lt;br /&gt;
|187&lt;br /&gt;
|193&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40&lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|67&lt;br /&gt;
|73&lt;br /&gt;
|77&lt;br /&gt;
|80&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|67&lt;br /&gt;
|133&lt;br /&gt;
|200&lt;br /&gt;
|267&lt;br /&gt;
|333&lt;br /&gt;
|400&lt;br /&gt;
|467&lt;br /&gt;
|533&lt;br /&gt;
|600&lt;br /&gt;
|667&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 100 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!100&lt;br /&gt;
!200&lt;br /&gt;
!300&lt;br /&gt;
!400&lt;br /&gt;
!500&lt;br /&gt;
!...&lt;br /&gt;
!1000&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|87&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|...&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|666&lt;br /&gt;
|1333&lt;br /&gt;
|2000&lt;br /&gt;
|2666&lt;br /&gt;
|3333&lt;br /&gt;
|...&lt;br /&gt;
|6666&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Vergir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Curse&amp;diff=7896</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Curse&amp;diff=7896"/>
		<updated>2025-01-07T16:22:20Z</updated>

		<summary type="html">&lt;p&gt;Vergir: Added formula linking curse stat and chance for enemies/items to get cursed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Curse =&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Curse|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Curse is a Primary [[Stats|Stat]] that was added with the [[Abyssal Terrors DLC]]. When you have Curse, enemies will have a chance to spawn with the cursed buff. This gives them enhanced health, damage, and speed. Cursed enemies drop 33% additional materials on death. &lt;br /&gt;
&lt;br /&gt;
Curse also gives [[weapons]] and [[items]] in the [[Shop]] and [[Loot Crate|Loot Crates]] a chance to spawn as a cursed version. Cursed weapons and items have their stats increased, and any downsides decreased. However they also give an amount of curse stat depending on their price.&lt;br /&gt;
&lt;br /&gt;
Unlike most other stats, Curse isn&#039;t a purely positive thing to have, but instead it is a tradeoff. [[Enemies]] become stronger, but you&#039;ll gain additional materials and have access to more powerful items and weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse Buff ==&lt;br /&gt;
&lt;br /&gt;
If you have at least 1 Curse stat or higher, enemies have a chance to spawn with the curse buff. Cursed enemies can be identified by the purple outline around them as seen on the picture.&lt;br /&gt;
&lt;br /&gt;
[[File:Cursed Enemy.png|right|200x200px|link=File:Cursed Enemy.png]]&lt;br /&gt;
&lt;br /&gt;
  Cursed enemies have +25% Damage, +15% Speed, and +150% HP +2% * Curse stat.&lt;br /&gt;
&lt;br /&gt;
This means that {{CharacterIcon|Sailor}} with their starting 25 Curse stat will face cursed enemies with +25% Damage, +15% Speed, and +200% HP. (150 + 25 * 2)&lt;br /&gt;
&lt;br /&gt;
* Cursed enemies cannot be boosted by buffing [[enemies]] such as Lionfish or buffer. A Cursed Stargazer can still become enraged if you kill its Iron Lung.&lt;br /&gt;
* Elites and Bosses cannot gain the cursed buff.&lt;br /&gt;
* There is a Maximum of 300 Curse stats for the + HP part of the Curse Buff. That means they can&#039;t be buffed by more than +750% HP.&lt;br /&gt;
&lt;br /&gt;
== Chance to Curse ==&lt;br /&gt;
 Enemy cursed chance = 50 * Curse / (50 + Curse)&lt;br /&gt;
&lt;br /&gt;
 Shop item curse chance = 15 * Curse / (50 + Curse) &lt;br /&gt;
&lt;br /&gt;
== Curse in Co-op ==&lt;br /&gt;
&lt;br /&gt;
In Co-op, the strength of the curse buff&#039;s HP bonus is the sum of all players&#039; curse stat. So if you have 2 {{CharacterIcon|Sailor}} players with 25 curse each, the HP buff will be: &lt;br /&gt;
&lt;br /&gt;
 Curse HP Buff: 150% + 2% * (25 + 25) = 250% HP.&lt;br /&gt;
&lt;br /&gt;
The Chance to curse enemies in Co-op:&lt;br /&gt;
&lt;br /&gt;
  Co-op Curse Chance = Sum of all players&#039; curse chance / number of players. &lt;br /&gt;
&lt;br /&gt;
So if you&#039;re playing with a {{CharacterIcon|Sailor}}, which starts with 25 Curse and another character with 0 Curse, the spawn chance will be:&lt;br /&gt;
&lt;br /&gt;
  Co-op Curse Chance = (16.67% + 0% ) / 2 = 8.3%&lt;br /&gt;
&lt;br /&gt;
Cursed items and weapons are handled individually&lt;br /&gt;
&lt;br /&gt;
Generally speaking Co-op mode makes curse quite a bit more punishing, due to how the HP stacks.&lt;br /&gt;
&lt;br /&gt;
== Curse in Endless mode ==&lt;br /&gt;
In [[Endless Mode]] Curse is affected in several ways.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;re likely to reach the maximum power for the curse buff at 300 Curse stat, giving cursed enemies:&lt;br /&gt;
&lt;br /&gt;
 Curse HP Buff: 150% + 2% * 300 = 750% HP.&lt;br /&gt;
&lt;br /&gt;
Secondly, the chance of enemies spawning as curse is multiplied by the [[Endless Mode#The Endless Factor|Endless Factor]]&lt;br /&gt;
&lt;br /&gt;
 Curse Chance * (1 + (Endless Factor / 2))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Table below showcases how your odds at 100 Curse stat increases with the endless factor. Note that you&#039;re very likely to have much more than 100 Curse stat when you&#039;re in Endless Mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30 &lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!39&lt;br /&gt;
!40&lt;br /&gt;
|-&lt;br /&gt;
!Endless Factor&lt;br /&gt;
|0.00&lt;br /&gt;
|0.02&lt;br /&gt;
|0.06&lt;br /&gt;
|0.12&lt;br /&gt;
|0.20&lt;br /&gt;
|0.30&lt;br /&gt;
|0.42&lt;br /&gt;
|0.56&lt;br /&gt;
|0.72&lt;br /&gt;
|0.90&lt;br /&gt;
|1.10&lt;br /&gt;
|1.32&lt;br /&gt;
|1.56&lt;br /&gt;
|1.82&lt;br /&gt;
|2.10&lt;br /&gt;
|2.40&lt;br /&gt;
|2.99&lt;br /&gt;
|3.67&lt;br /&gt;
|4.45&lt;br /&gt;
|5.32&lt;br /&gt;
|6.30&lt;br /&gt;
|-&lt;br /&gt;
!Curse chance (100 Curse)&lt;br /&gt;
|33.33%&lt;br /&gt;
|33.67%&lt;br /&gt;
|34.33%&lt;br /&gt;
|35.33%&lt;br /&gt;
|36.67%&lt;br /&gt;
|38.33%&lt;br /&gt;
|40.33%&lt;br /&gt;
|42.67%&lt;br /&gt;
|45.33%&lt;br /&gt;
|48.33%&lt;br /&gt;
|51.67%&lt;br /&gt;
|55.33%&lt;br /&gt;
|59.33%&lt;br /&gt;
|63.67%&lt;br /&gt;
|68.33%&lt;br /&gt;
|73.33%&lt;br /&gt;
|83.20%&lt;br /&gt;
|94.53%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So while the Curse Chance can&#039;t go above 50% for regular waves, you can expect it to reach 100% in Endless Mode quite quickly. &lt;br /&gt;
&lt;br /&gt;
==== Endless Curse Factor ====&lt;br /&gt;
Finally, Endless mode introduces the Endless Curse Factor, which is a HP and Damage multiplier that is applied to all enemies on top of everything else. It is separate from the Curse Buff&lt;br /&gt;
&lt;br /&gt;
 Curse Factor Damage = SQRT(Average Curse stat of all players)/25&lt;br /&gt;
 &lt;br /&gt;
 Curse Factor HP = SQRT(Average Curse stat of all players)/10&lt;br /&gt;
&lt;br /&gt;
This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff.&lt;br /&gt;
&lt;br /&gt;
Here is a table of the HP and Damage bonus for different Curse values.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Curse Stat&lt;br /&gt;
!0&lt;br /&gt;
!25&lt;br /&gt;
!50&lt;br /&gt;
!100&lt;br /&gt;
!200&lt;br /&gt;
!300&lt;br /&gt;
!400&lt;br /&gt;
!500&lt;br /&gt;
!600&lt;br /&gt;
!700&lt;br /&gt;
!800&lt;br /&gt;
!900&lt;br /&gt;
!1000&lt;br /&gt;
!1250&lt;br /&gt;
!1500&lt;br /&gt;
!2000&lt;br /&gt;
!2500&lt;br /&gt;
!3000&lt;br /&gt;
!4000&lt;br /&gt;
!5000&lt;br /&gt;
!10000&lt;br /&gt;
|-&lt;br /&gt;
!Endless Curse Factor HP&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|171%&lt;br /&gt;
|200%&lt;br /&gt;
|241%&lt;br /&gt;
|273%&lt;br /&gt;
|300%&lt;br /&gt;
|324%&lt;br /&gt;
|345%&lt;br /&gt;
|365%&lt;br /&gt;
|383%&lt;br /&gt;
|400%&lt;br /&gt;
|416%&lt;br /&gt;
|454%&lt;br /&gt;
|487%&lt;br /&gt;
|547%&lt;br /&gt;
|600%&lt;br /&gt;
|648%&lt;br /&gt;
|732%&lt;br /&gt;
|807%&lt;br /&gt;
|1100%&lt;br /&gt;
|-&lt;br /&gt;
!Endless Curse Factor Damage&lt;br /&gt;
|100%&lt;br /&gt;
|120%&lt;br /&gt;
|128%&lt;br /&gt;
|140%&lt;br /&gt;
|157%&lt;br /&gt;
|169%&lt;br /&gt;
|180%&lt;br /&gt;
|189%&lt;br /&gt;
|198%&lt;br /&gt;
|206%&lt;br /&gt;
|213%&lt;br /&gt;
|220%&lt;br /&gt;
|226%&lt;br /&gt;
|241%&lt;br /&gt;
|255%&lt;br /&gt;
|279%&lt;br /&gt;
|300%&lt;br /&gt;
|319%&lt;br /&gt;
|353%&lt;br /&gt;
|383%&lt;br /&gt;
|500%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take an example.&lt;br /&gt;
&lt;br /&gt;
In Co-op with 2 players, the Endless Curse Factor uses the average curse stat of all the players for the value used. So for 2 player, if one player has 400 Curse, and the other has 0 Curse, the Endless curse factor will take the Square root of 200, which is 14.1. The Curse Factor Damage is then 14.1/25 = 0.57, which means enemies will deal 57% more damage. And for HP it will be 14.1/10 = 1.41, meaning they will have 141% more HP. Or as put in the table, they would be at 157% Damage and 241% HP.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Some items give curse stat by default and have effects related to the curse stat. They offer you a way to get deeper into Curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Some Characters get extra curse stats, and gain bonuses for having Curse stat, while others are punished for having it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Sailor}}&lt;br /&gt;
	{{TableRowCharacter|Creature}}&lt;br /&gt;
    {{TableRowCharacter|Romantic}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Along with the Curse stat&#039;s release came a matching [[weapon class]]: [[Naval]] Weapons. The weapon class bonus gives Curse, and several of the weapons in the set scale with your Curse stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Anchor}}&lt;br /&gt;
    {{TableRowWeapon|Captain&#039;s Sword}}&lt;br /&gt;
    {{TableRowWeapon|Trident}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vergir</name></author>
	</entry>
</feed>