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	<updated>2026-04-04T07:46:34Z</updated>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=7971</id>
		<title>Attack Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=7971"/>
		<updated>2025-01-28T20:38:59Z</updated>

		<summary type="html">&lt;p&gt;Topturtle: /* Attack Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Attack Speed|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast. &lt;br /&gt;
&lt;br /&gt;
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier.&lt;br /&gt;
&lt;br /&gt;
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:&lt;br /&gt;
* Melee weapons&#039; attack speed is &#039;&#039;slightly&#039;&#039; affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), though they will also be able to hit more enemies.&lt;br /&gt;
&lt;br /&gt;
* Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a [[Fist|Fist (Tier 4)]] attacks 14% less often. While a [[Nuclear Launcher|Nuclear Launcher (T4)]] attacks 46% less often.&lt;br /&gt;
* There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like [[Fist|Fist (T4)]] and [[Circular Saw|Circular Saw (T4)]] have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like [[SMG|SMG (T4)]], [[Flamethrower|Flamethrower (T4)]], [[Potato Thrower|Potato Thrower (T4)]], and [[Minigun|Minigun (T3 &amp;amp; T4)]] also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn&#039;t round the value.&lt;br /&gt;
&lt;br /&gt;
Attack speed doesn&#039;t apply to turrets, or to items like [[Cyberball]], [[Baby with a Beard]], or [[Rip and Tear]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
    {{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
    {{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Community Support}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Ball and Chain ===&lt;br /&gt;
The Ball and Chain item is a special case of negative attack speed items. When acquired, your weapons cannot have a cooldown that is lower than 0.75 seconds. Note that this doesn&#039;t include the animation that melee weapons have. So for melee weapons, their minimum cooldown with Ball and Call will be more than 0.75 seconds depending on how long the range of the weapon is.&lt;br /&gt;
&lt;br /&gt;
* A [[Curse|Cursed]] Ball and Chain will have a minimum cooldown that is lower than 0.75 seconds. This opens the Cursed Ball and Chain up to being useful on more builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Attack Speed, or have mechanics related to their Attack Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
    {{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
	{{TableRowCharacter|One Armed}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Buccaneer}}&lt;br /&gt;
    {{TableRowCharacter|Doctor}}&lt;br /&gt;
    {{TableRowCharacter|Dwarf}}&lt;br /&gt;
	{{TableRowCharacter|Gladiator}}&lt;br /&gt;
    {{TableRowCharacter|King}}&lt;br /&gt;
    {{TableRowCharacter|Knight}}&lt;br /&gt;
	{{TableRowCharacter|Lucky}}&lt;br /&gt;
	{{TableRowCharacter|Ogre}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with Attack Speed. In the case of Mace, it scales with negative attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|Hatchet}}&lt;br /&gt;
    {{TableRowWeapon|Mace}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] can give or remove Attack speed Stat. In the case of Drill, the stat change is until the end of wave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Flint}}&lt;br /&gt;
    {{TableRowWeapon|Mace}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
There are no [[Weapons#Weapon Classes|Weapon Classes]] that affect Attack Speed.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Topturtle</name></author>
	</entry>
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