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	<updated>2026-05-25T06:37:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3919</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3919"/>
		<updated>2022-12-22T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Primary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or above means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% slower.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your weapon&#039;s base crit chance and go down until you never crit on attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take 4% less damage per armor (not linear)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take more damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. Does not further scale downwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=3918</id>
		<title>HP Regeneration</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=3918"/>
		<updated>2022-12-22T14:08:53Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* HP Regeneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HP Regeneration ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|HP Regeneration|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You regenerate 1 HP every &#039;&#039;x&#039;&#039; seconds. If this is negative, it acts like the stat is at 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 1 = Heal 1 HP every 5 seconds (0.2 /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 10 = Heal 1 HP every 1 second.&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).&lt;br /&gt;
* For exact changes per stat point, see &#039;&#039;[[HP Regeneration#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.&lt;br /&gt;
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s&lt;br /&gt;
&lt;br /&gt;
Overridden by {{ItemIcon|name=Torture}}, which regenerates 4 HP/s, the same as about 44 worth of &#039;&#039;{{StatIcon|name=HP Regeneration}}, but&#039;&#039; ignores all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.&lt;br /&gt;
&lt;br /&gt;
See {{StatIcon|name=Life Steal|text=1}} for a comparison with that stat.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
These items {{Color|green|increase}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|HP Regeneration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Rarity&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Effects&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Base Price	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Unlocked By&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;             &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;			 {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Alien Magic|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Alien Magic|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Alien Magic|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Alien Magic|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Alien Magic|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;			 {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Alien Worm|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Alien Worm|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Alien Worm|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Alien Worm|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Alien Worm|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Blood Leech|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Blood Leech|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Blood Leech|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Blood Leech|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Blood Leech|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Campfire|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Campfire|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Campfire|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Campfire|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Campfire|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Candle|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Candle|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Candle|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Candle|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Candle|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Mammoth|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mammoth|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mammoth|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Mammoth|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mammoth|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Medikit|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Medikit|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Medikit|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Medikit|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Medikit|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Mushroom|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mushroom|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mushroom|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Mushroom|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Mushroom|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Plant|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Plant|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Plant|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		 {{Item Data|Plant|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Plant|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Potato|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Potato|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Potato|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Potato|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Potato|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Sad Tomato|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Sad Tomato|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Sad Tomato|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Sad Tomato|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Sad Tomato|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Shmoop|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Shmoop|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Shmoop|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Item Data|Shmoop|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Shmoop|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Rarity&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Effects&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Base Price&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Unlocked By&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;     {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Broken Mouth|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Broken Mouth|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Item Data|Broken Mouth|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Broken Mouth|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;		  {{Item Data|Broken Mouth|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Exoskeleton|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Item Data|Exoskeleton|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Exoskeleton|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Exoskeleton|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Exoskeleton|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;     {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Hedgehog|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Hedgehog|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Hedgehog|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Hedgehog|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Hedgehog|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Poisonous Tonic|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Poisonous Tonic|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Poisonous Tonic|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Poisonous Tonic|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Poisonous Tonic|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Robot Arm|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Robot Arm|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Robot Arm|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Robot Arm|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Robot Arm|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;    {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Tier {{Item Data|Shady Potion|rarity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Shady Potion|stats}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Shady Potion|price}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Shady Potion|limit}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Item Data|Shady Potion|unlockedby}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items use or affect your Max HP, without directly increasing/decreasing the stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
	{{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
There are currently no weapons that affect HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
The formula for HP regen is:&lt;br /&gt;
 &#039;&#039;HPEveryXSeconds&#039;&#039; = 5.0 / ( 1.0 + ( ( &#039;&#039;HP_Regen&#039;&#039; - 1) / 2.25 ) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula for HP per second is simply &amp;lt;code&amp;gt;&#039;&#039;PerSecond&#039;&#039; = 1 / &#039;&#039;HPEveryXSeconds&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
! 5&lt;br /&gt;
!6&lt;br /&gt;
! 7&lt;br /&gt;
!8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
| 3.46&lt;br /&gt;
|2.65&lt;br /&gt;
| 2.14&lt;br /&gt;
|1.8&lt;br /&gt;
|1.55&lt;br /&gt;
|1.36&lt;br /&gt;
|1.22&lt;br /&gt;
|1.1&lt;br /&gt;
|1&lt;br /&gt;
|0.92&lt;br /&gt;
|0.85&lt;br /&gt;
|0.79&lt;br /&gt;
|0.74&lt;br /&gt;
|0.69&lt;br /&gt;
|0.65&lt;br /&gt;
|0.62&lt;br /&gt;
|0.58&lt;br /&gt;
|0.56&lt;br /&gt;
|0.53&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|0&lt;br /&gt;
|0.2&lt;br /&gt;
|0.29&lt;br /&gt;
|0.38&lt;br /&gt;
|0.47&lt;br /&gt;
|0.56&lt;br /&gt;
|0.64&lt;br /&gt;
|0.73&lt;br /&gt;
| 0.82&lt;br /&gt;
|0.91&lt;br /&gt;
|1&lt;br /&gt;
|1.09&lt;br /&gt;
|1.18&lt;br /&gt;
|	1.27&lt;br /&gt;
|	1.36 &lt;br /&gt;
|1.44&lt;br /&gt;
|1.53&lt;br /&gt;
|1.62&lt;br /&gt;
|1.71&lt;br /&gt;
|1.8 &lt;br /&gt;
|1.89&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40 &lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
!110&lt;br /&gt;
!120&lt;br /&gt;
! 130&lt;br /&gt;
!140&lt;br /&gt;
!150 &lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|1&lt;br /&gt;
|0.53&lt;br /&gt;
|0.36&lt;br /&gt;
|0.27&lt;br /&gt;
|0.22&lt;br /&gt;
|0.18&lt;br /&gt;
|0.16&lt;br /&gt;
|0.14&lt;br /&gt;
|0.12&lt;br /&gt;
|0.11&lt;br /&gt;
|0.10&lt;br /&gt;
|0.09&lt;br /&gt;
|0.09&lt;br /&gt;
| 0.08&lt;br /&gt;
|0.07&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|1&lt;br /&gt;
|1.89&lt;br /&gt;
|2.78&lt;br /&gt;
|3.67&lt;br /&gt;
|4.56&lt;br /&gt;
|5.44&lt;br /&gt;
|6.33&lt;br /&gt;
|7.22&lt;br /&gt;
|8.11&lt;br /&gt;
|9&lt;br /&gt;
|9.89&lt;br /&gt;
|10.78&lt;br /&gt;
|11.67&lt;br /&gt;
|12.56&lt;br /&gt;
|13.44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3917</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3917"/>
		<updated>2022-12-22T13:57:58Z</updated>

		<summary type="html">&lt;p&gt;Talos: /* Primary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The first point of hp regeneration gives 0.2 hp per sec, any further points give 0.089 per sec. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or above means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% slower.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your weapon&#039;s base crit chance and go down until you never crit on attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take 4% less damage per armor (not linear)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take more damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. Does not further scale downwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Talos</name></author>
	</entry>
</feed>