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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ta1ha</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ta1ha"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Ta1ha"/>
	<updated>2026-05-20T09:37:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:NavBoxCharacters&amp;diff=8035</id>
		<title>Template:NavBoxCharacters</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:NavBoxCharacters&amp;diff=8035"/>
		<updated>2025-05-12T21:00:45Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: made it scrollable when it is too big to fit in the screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;overflow-x: auto; white-space: nowrap; margin: 0 auto; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable navbox-characters&amp;quot; style=&amp;quot;margin: 30px auto 0; width: 90%; color: #eee; background: transparent; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th colspan=&amp;quot;21&amp;quot; style=&amp;quot;background-color: rgb(220, 220, 220, 0.2); color: #eee&amp;quot;&amp;gt;[[Characters]]&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: middle; font-size: 16px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;[[Characters|ALL]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Well Rounded|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Brawler|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Crazy|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Ranger|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Mage|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Chunky|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Old|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Lucky|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Mutant|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Generalist|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Loud|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Multitasker|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Wildling|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Pacifist|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Gladiator|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Saver|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Sick|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Farmer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Ghost|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Speedy|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Entrepreneur|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Engineer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Explorer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Doctor|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Hunter|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Artificer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Arms Dealer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Streamer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Cyborg|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Glutton|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Jack|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Lich|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;   &lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Apprentice|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Cryptid|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Fisherman|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Golem|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|King|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Renegade|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;     &lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|One Armed|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Bull|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Soldier|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Masochist|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Knight|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Demon|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Baby|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Vagabond|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Technomage|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Vampire|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Sailor|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Curious|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Builder|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Captain|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Creature|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Chef|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Druid|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Dwarf|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Gangster|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Diver|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Hiker|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Buccaneer|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Ogre|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Romantic|rarity=-1|size=40px}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Footer navigation for [[Characters]].&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{NavBoxCharacters}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=User:Ta1ha/Sandbox&amp;diff=7244</id>
		<title>User:Ta1ha/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=User:Ta1ha/Sandbox&amp;diff=7244"/>
		<updated>2024-11-04T15:02:11Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Testing Scribunto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke: Sandbox | hello}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke: Sandbox | hello_to | Ta1ha}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Sandbox|count_fruit|bananas=5|apples=15}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Module:Sandbox&amp;diff=7243</id>
		<title>Module:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Module:Sandbox&amp;diff=7243"/>
		<updated>2024-11-04T14:58:47Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: testing scribunto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {};     --All Lua modules on Wikipedia must begin by defining a variable &lt;br /&gt;
                    --that will hold their externally accessible functions.&lt;br /&gt;
                    --Such variables can have whatever name you want and may &lt;br /&gt;
                    --also contain various data as well as functions.&lt;br /&gt;
p.hello = function( frame )     --Add a function to &amp;quot;p&amp;quot;.  &lt;br /&gt;
                                        --Such functions are callable in Wikipedia&lt;br /&gt;
                                        --via the #invoke command.&lt;br /&gt;
                                        --&amp;quot;frame&amp;quot; will contain the data that Wikipedia&lt;br /&gt;
                                        --sends this function when it runs. &lt;br /&gt;
                                 -- &#039;Hello&#039; is a name of your choice. The same name needs to be referred to when the module is used.&lt;br /&gt;
    &lt;br /&gt;
    local str = &amp;quot;Hello World!&amp;quot;  --Declare a local variable and set it equal to&lt;br /&gt;
                                --&amp;quot;Hello World!&amp;quot;.  &lt;br /&gt;
    &lt;br /&gt;
    return str    --This tells us to quit this function and send the information in&lt;br /&gt;
                  --&amp;quot;str&amp;quot; back to Wikipedia.&lt;br /&gt;
    &lt;br /&gt;
end  -- end of the function &amp;quot;hello&amp;quot;&lt;br /&gt;
function p.hello_to(frame)		-- Add another function&lt;br /&gt;
	local name = frame.args[1]  -- To access arguments passed to a module, use `frame.args`&lt;br /&gt;
							    -- `frame.args[1]` refers to the first unnamed parameter&lt;br /&gt;
							    -- given to the module&lt;br /&gt;
	return &amp;quot;Hello, &amp;quot; .. name .. &amp;quot;!&amp;quot;  -- `..` concatenates strings. This will return a customized&lt;br /&gt;
									 -- greeting depending on the name given, such as &amp;quot;Hello, Fred!&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
function p.count_fruit(frame)&lt;br /&gt;
	&lt;br /&gt;
	local num_bananas = tonumber(frame.args.bananas) or 0	-- Named arguments ({{#invoke:Example|count_fruit|foo=bar}})&lt;br /&gt;
	local num_apples = tonumber(frame.args.apples) or 0		-- are likewise accessed by indexing `frame.args` by name (`frame.args[&amp;quot;bananas&amp;quot;]`,&lt;br /&gt;
															--  or equivalently `frame.args.bananas`.&lt;br /&gt;
															&lt;br /&gt;
	local conj_bananas = num_bananas == 1 and &#039;banana&#039; or &#039;bananas&#039;&lt;br /&gt;
    local conj_apples = num_apples == 1 and &#039;apple&#039; or &#039;apples&#039;&lt;br /&gt;
    										-- Ternary operators assign values based on a condition in a compact way.&lt;br /&gt;
											-- Here, `conj_bananas` gets `&#039;banana&#039;` if `num_bananas` is 1, else `&#039;bananas&#039;`.&lt;br /&gt;
											-- Similarly, `conj_apples` gets `&#039;apple&#039;` if `num_apples` is 1, else `&#039;apples&#039;`.&lt;br /&gt;
    &lt;br /&gt;
    return &#039;I have &#039; .. num_bananas ..  &#039; &#039; .. conj_bananas .. &#039; and &#039; .. num_apples .. &#039; &#039; .. conj_apples														&lt;br /&gt;
										   -- Like above, concatenate a bunch of strings together to produce&lt;br /&gt;
										   -- a sentence based on the arguments given.&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function lucky(a, b) -- One can define custom functions for use. Here we define a function &#039;lucky&#039; that has two inputs a and b. The names are of your choice.&lt;br /&gt;
	if b == &#039;yeah&#039; then -- Condition: if b is the string &#039;yeah&#039;. Strings require quotes. Remember to include &#039;then&#039;.&lt;br /&gt;
		return a .. &#039; is my lucky number.&#039; -- Outputs &#039;a is my lucky number.&#039; if the above condition is met. The string concatenation operator is denoted by 2 dots.&lt;br /&gt;
	else -- If no conditions are met, i.e. if b is anything else, output specified on the next line.  &#039;else&#039; should not have &#039;then&#039;.&lt;br /&gt;
		return a -- Simply output a.&lt;br /&gt;
	end -- The &#039;if&#039; section should end with &#039;end&#039;.&lt;br /&gt;
end -- As should &#039;function&#039;.&lt;br /&gt;
&lt;br /&gt;
function p.Name2(frame)&lt;br /&gt;
	-- The next five lines are mostly for convenience only and can be used as is for your module. The output conditions start on line 50.&lt;br /&gt;
	local pf = frame:getParent().args -- This line allows template parameters to be used in this code easily. The equal sign is used to define variables. &#039;pf&#039; can be replaced with a word of your choice.&lt;br /&gt;
	local f = frame.args -- This line allows parameters from {{#invoke:}} to be used easily. &#039;f&#039; can be replaced with a word of your choice.&lt;br /&gt;
	local M = f[1] or pf[1] -- f[1] and pf[1], which we just defined, refer to the first parameter. This line shortens them as &#039;M&#039; for convenience. You could use the original variable names.&lt;br /&gt;
	local m = f[2] or pf[2] -- Second shortened as &#039;m&#039;.&lt;br /&gt;
	local l = f.lucky or pf.lucky -- A named parameter &#039;lucky&#039; is shortend as l. Note that the syntax is different from unnamed parameters.&lt;br /&gt;
	if m == nil then -- If the second parameter is not used.&lt;br /&gt;
		return &#039;Lonely&#039; -- Outputs the string &#039;Lonely&#039; if the first condition is met.&lt;br /&gt;
	elseif M &amp;gt; m then -- If the first condition is not met, this line tests a second condition: if M is greater than m.&lt;br /&gt;
		return lucky(M - m, l) -- If the condition is met, the difference is calculated and passed to the self defined function along with l. The output depends on whether l is set to &#039;yeah&#039;.&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;Be positive!&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p    --All modules end by returning the variable containing their functions to Wikipedia.&lt;br /&gt;
-- Now we can use this module by calling {{#invoke: Example | hello }},&lt;br /&gt;
-- {{#invoke: Example | hello_to | foo }}, or {{#invoke:Example|count_fruit|bananas=5|apples=6}}&lt;br /&gt;
-- Note that the first part of the invoke is the name of the Module&#039;s wikipage,&lt;br /&gt;
-- and the second part is the name of one of the functions attached to the &lt;br /&gt;
-- variable that you returned.&lt;br /&gt;
&lt;br /&gt;
-- The &amp;quot;print&amp;quot; function is not allowed in Wikipedia.  All output is accomplished&lt;br /&gt;
-- via strings &amp;quot;returned&amp;quot; to Wikipedia.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki&amp;diff=6660</id>
		<title>Brotato Wiki</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki&amp;diff=6660"/>
		<updated>2024-10-12T20:30:05Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: embed video extension update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to all Bosses, Weapons, Secrets, Skills, Spells, Walkthrough, Armor, Abilities, and more for Brotato - shooter roguelite by From Blobfish Studios&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;justify-content: center;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;max-width:700px;display:inline-block;padding:30px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;font-weight:bold;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 32pt;&amp;quot;&amp;gt;Welcome to &amp;lt;i&amp;gt;Brotato&amp;lt;/i&amp;gt; Wiki&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 14pt;&amp;quot;&amp;gt;The comprehensive Brotato Wiki is written and maintained by the players. {{NUMBEROFUSERS}} people are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]] on this Wiki so far!&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute by creating new articles or expanding existing ones. &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;About Brotato&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: left;margin: 9px;font-size: 14pt; &amp;quot;&amp;gt;Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Content&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap: nowrap;justify-content: space-around;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brotato_wiki.png|link=https://brotato.wiki.spellsandguns.com/index.php/Brotato_Wiki|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iconbox|Weapons|caption=Weapons|size=96px|image=Pistol}}&lt;br /&gt;
{{Iconbox|Characters|caption=Characters|size=96px|image=Well Rounded}}&lt;br /&gt;
{{Iconbox|Items|caption=Items|size=96px|image=Alloy}}&lt;br /&gt;
{{Iconbox|Stats|caption=Stats|size=96px|image=max_hp}}&lt;br /&gt;
{{Iconbox|Dangers|caption=Dangers|size=96px|image=0}}&lt;br /&gt;
{{Iconbox|Enemies|caption=Enemies|size=96px|image=enemy1}}&lt;br /&gt;
{{Iconbox|Upgrades|caption=Upgrades|size=96px|image=Triceps}}&lt;br /&gt;
{{Iconbox|Progress|caption=Progress|size=96px|image=Material Bag}}&lt;br /&gt;
{{Iconbox|Shop|caption=Shop|size=96px|image=Coupon}}&lt;br /&gt;
{{Iconbox|Modding|caption=Modding|size=96px|image=Cog}}&lt;br /&gt;
{{Iconbox|Updates|caption=Updates|size=96px|image=Pencil}}&lt;br /&gt;
{{Iconbox|Community|caption=Community|size=96px|image=Emoji_potatoheart}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;max-width:700px;display:inline-block;padding:30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Brotato Community&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction: column;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-size:14pt;&amp;quot;&amp;gt;Have strategy questions or want to talk to fellow Brotators? Check out the official subreddit and Discord server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[[File:discord logo.png|link=https://discord.com/invite/j39jE6k|100px]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin:9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Videos&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=nfceZHR7Yq0|alignment=center}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin:9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Official Links&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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[[File:steam logo.png|link=https://store.steampowered.com/app/1942280/Brotato/|100px]]&lt;br /&gt;
[[File:youtube logo.png|link=https://www.youtube.com/c/blobfishdev|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=MediaWiki:Mainpage&amp;diff=6659</id>
		<title>MediaWiki:Mainpage</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=MediaWiki:Mainpage&amp;diff=6659"/>
		<updated>2024-10-12T20:28:19Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Brotato_Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brotato_Wiki&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Main_Page&amp;diff=6658</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Main_Page&amp;diff=6658"/>
		<updated>2024-10-12T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Brotato_Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brotato_Wiki]]&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=6547</id>
		<title>Template:WeaponClassWeapons</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=6547"/>
		<updated>2024-05-12T13:58:01Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Added Obliterator to Gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{set|{{{1}}}}}}&lt;br /&gt;
 | Blade     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Chopper|rarity={{Weapon Data|Chopper|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Blunt     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Elemental = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wand|rarity={{Weapon Data|Wand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledgehammer|rarity={{Weapon Data|Plasma Sledgehammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Ethereal  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Ghost Axe|rarity={{Weapon Data|Ghost Axe|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Flint|rarity={{Weapon Data|Ghost Flint|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Scepter|rarity={{Weapon Data|Ghost Scepter|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Explosive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledgehammer|rarity={{Weapon Data|Plasma Sledgehammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Gun       = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Double Barrel Shotgun|rarity={{Weapon Data|Double Barrel Shotgun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Laser Gun|rarity={{Weapon Data|Laser Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pistol|rarity={{Weapon Data|Pistol|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Revolver|rarity={{Weapon Data|Revolver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|SMG|rarity={{Weapon Data|SMG|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Heavy     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Legendary = &amp;lt;!--&lt;br /&gt;
           --&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medical   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medieval  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Fighting Stick|rarity={{Weapon Data|Fighting Stick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Jousting Lance|rarity={{Weapon Data|Jousting Lance|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Precise   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Knife|rarity={{Weapon Data|Knife|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thief Dagger|rarity={{Weapon Data|Thief Dagger|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shuriken|rarity={{Weapon Data|Shuriken|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Primitive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fighting Stick|rarity={{Weapon Data|Fighting Stick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hatchet|rarity={{Weapon Data|Hatchet|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Slingshot|rarity={{Weapon Data|Slingshot|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spear|rarity={{Weapon Data|Spear|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Stick|rarity={{Weapon Data|Stick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Support   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pruner|rarity={{Weapon Data|Pruner|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Potato Thrower|rarity={{Weapon Data|Potato Thrower|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Tool      = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Screwdriver|rarity={{Weapon Data|Screwdriver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wrench|rarity={{Weapon Data|Wrench|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Unarmed   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fist|rarity={{Weapon Data|Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lists the weapons that belong to the specified class.&lt;br /&gt;
&lt;br /&gt;
See the [[Weapons#Weapon_Classes|Weapon Classes]] section on the [[Weapons]] page to see these in full use.&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
&lt;br /&gt;
=== Single Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
&lt;br /&gt;
Using &amp;quot;set&amp;quot; param (same result):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|set=Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|set=Blunt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Set&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Code&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Preview&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blade}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blade}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Elemental}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Elemental}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Ethereal}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Ethereal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Explosive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Gun}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Heavy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Heavy}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medieval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medieval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medieval}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Precise]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Precise}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Precise}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Primitive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Primitive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Support]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Support}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Support}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tool]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Tool}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Unarmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Unarmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the weapon class (as seen on the Weapons page, under Weapon Classes)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;set&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;class&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6545</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6545"/>
		<updated>2024-05-06T01:16:08Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by Caseman5986 (talk) to last revision by ArosRising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent; vertical-align: middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Passive healing that restores 1&amp;amp;nbsp;HP per &#039;&#039;n&#039;&#039;&amp;amp;nbsp;seconds, where the healing interval &#039;&#039;n&#039;&#039; becomes shorter with increasing &#039;&#039;HP Regeneration&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s([[HP_Regeneration#Formulas_&amp;amp;_Values|details]])&amp;lt;/p&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Your attacks have a x% chance to heal you for 1HP.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The character&#039;s &#039;&#039;Life Steal&#039;&#039; chance is added to each weapon individually.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Can only trigger once per 0.1 second for a maximum of 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases the life steal chance of all weapons to minimum of 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Increases all damage dealt by 1% per point in &#039;&#039;Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Does not affect Engineering structures.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; 	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Melee Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; &lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Ranged Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; &lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Elemental Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]]) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat	&lt;br /&gt;
!Item Tags&lt;br /&gt;
!	Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback &lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stand Still===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}, {{MiniIconbox|name=Lure}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+) &lt;br /&gt;
|[[More Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickups &amp;amp; Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
! Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
| Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shop &amp;amp; Economy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6544</id>
		<title>Multitasker</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6544"/>
		<updated>2024-05-06T01:16:03Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by Caseman5986 (talk) to last revision by Ta1ha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Multitasker Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Multitasker starts with a large selection of weapons to select from. It is noteworthy that [[Stick]] gains more base damage for every stick you have, making it a powerful choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fist|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Knife|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Spear|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fighting Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Lightning Shiv|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Screwdriver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wrench|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Axe|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Plank|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;     &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Chopper|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Hatchet|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Jousting Lance|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pruner|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Revolver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wand|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Slingshot|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Taser|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shuriken|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Crossbow|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki_talk:Items/Items_Grid&amp;diff=6541</id>
		<title>Brotato Wiki talk:Items/Items Grid</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki_talk:Items/Items_Grid&amp;diff=6541"/>
		<updated>2024-05-03T00:13:22Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Ta1ha moved page Brotato Wiki talk:Items/Items Grid to Items/Items Grid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Items/Items Grid]]&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6540</id>
		<title>Items/Items Grid</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6540"/>
		<updated>2024-05-03T00:13:20Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Ta1ha moved page Brotato Wiki talk:Items/Items Grid to Items/Items Grid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkButton|Items|&amp;lt; Back to Items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{Color|grey|This page content was automatically generated so may have issues.}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn&#039;t work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.&lt;br /&gt;
&lt;br /&gt;
Current items total: 177 &amp;lt;small&amp;gt;({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid statscard-grid statscard-grid--fullheight&amp;quot;&amp;gt;&lt;br /&gt;
	{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_tongue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Tongue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Tongue.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+30%}} pickup range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Worm.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_elephant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Elephant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby Elephant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck pickup&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_gecko&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Gecko&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Baby Gecko.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Bag.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck exploration economy&lt;br /&gt;
			| stat1  = {{Color|green|+15}} materials when you pick up a crate&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;exploration&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_beanie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Beanie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Beanie.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boiling_water&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boiling Water&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boiling Water.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Book.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 8}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boxing_glove&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boxing Glove&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boxing Glove.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+3}} Knockback&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_broken_mouth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Mouth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken Mouth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_butterfly&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Butterfly&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Butterfly.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_charcoal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Charcoal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Charcoal.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_claw_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Claw Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Claw Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coffee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coffee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Coffee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coupon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coupon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Coupon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Items Price&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cute_monkey&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cute Monkey&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (13)&lt;br /&gt;
			| image  = Cute Monkey.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} chance to heal 1 HP when picking up a material&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_defective_steroids&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Defective Steroids&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Defective Steroids.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_duct_tape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Duct Tape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Duct Tape.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dynamite&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dynamite&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Dynamite.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Explosion Damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fertilizer&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fertilizer&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fertilizer.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gentle_alien&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gentle Alien&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (10)&lt;br /&gt;
			| image  = Gentle Alien.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat3  = +5% Enemies&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glasses.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_goat_skull&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Goat Skull&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Goat Skull.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Crit Chance&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gummy_berserker&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gummy Berserker&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gummy Berserker.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_head_injury&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Head Injury&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Head Injury.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hedgehog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hedgehog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Hedgehog.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Helmet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_injection&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Injection&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Injection.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+7}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_insanity&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Insanity&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Insanity.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_landmines&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Landmines&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Landmines.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering explosive&lt;br /&gt;
			| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lemonade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lemonade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lemonade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lens&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lens&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lens.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lost_duck&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lost Duck&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lost Duck.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lumberjack_shirt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lumberjack Shirt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lumberjack Shirt.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = Trees die in one hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mushroom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mushroom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mushroom.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mutation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mutation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mutation.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peaceful_bee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peaceful Bee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peaceful Bee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_dodge stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+4}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pencil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pencil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pencil.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-1}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 10}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_propeller_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Propeller Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Propeller Hat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 28}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scar&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scar&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scar.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scared_sausage&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scared Sausage&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Scared Sausage.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Attacks have a {{Color|green|25%}} chance to deal {{Color|green|1}}x{{Color|green|3}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sharp_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sharp Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sharp Bullet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = piercing&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-20%}} Piercing Damage&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;piercing}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Snake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning spreads to an additional nearby enemy&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_terrified_onion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrified Onion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Terrified Onion.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toxic_sludge&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toxic Sludge&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toxic Sludge.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = More trees spawn&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Turret.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|{{Color|grey|80%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ugly_tooth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ugly Tooth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Ugly Tooth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Hitting an enemy removes {{Color|green|10%}} of their speed. Max {{Color|green|30%}}&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_food&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Food&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Food.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} HP recovered from consumables&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_ghost&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Ghost&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Ghost.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Start the next wave with 1 HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 12}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_acid&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Acid&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Acid.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_eyes&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Eyes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Eyes.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bait&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bait&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bait.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage number_of_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Damage&lt;br /&gt;
			| stat2  = Special enemies appear at the beginning of the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;number_of_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_banner&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Banner&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Banner.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_range stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_black_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Black Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Black Belt.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blindfold&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blindfold&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blindfold.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_leech&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Leech&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Leech.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_campfire&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Campfire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Campfire.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_compass&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Compass&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Compass.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_speed stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyberball&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyberball&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyberball.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyclops_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyclops Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyclops Worm.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dangerous_bunny&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dangerous Bunny&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Dangerous Bunny.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|+1}} free reroll in the shop&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_energy_bracelet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Energy Bracelet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Energy Bracelet.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_eyes_surgery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes Surgery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Eyes Surgery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning activates {{Color|green|10%}} faster&lt;br /&gt;
			| stat2  = {{Color|red|-10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fuel_tank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fuel Tank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fuel Tank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gambling_token&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gambling Token&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gambling Token.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_garden&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Garden&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Garden.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_flame&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Incendiary Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Incendiary Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots flames dealing {{Color|green|5}}x{{Color|green|8}} ({{Color|green|{{Color|grey|33%}}{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_leather_vest&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Leather Vest&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Leather Vest.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_frog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Frog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Frog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} pickup range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Dodge&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_muscley_dude&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Muscley Dude&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Muscley Dude.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lure&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lure&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lure.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mastery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mastery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mastery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medal.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage stat_armor stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat4  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-4}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_healing&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medical Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medical Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|{{Color|grey|5%}}{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_detector&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Detector&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (20)&lt;br /&gt;
			| image  = Metal Detector.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck stat_engineering pickup economy&lt;br /&gt;
			| stat1  = {{Color|green|+5%}} chance to double the value of picked up materials&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Luck&lt;br /&gt;
			| stat3  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;pickup&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_plate&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Plate&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Metal Plate.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_missile&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Missile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Missile.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_padding&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Padding&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Padding.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|100}} {{Color|green|Materials}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_piggy_bank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Piggy Bank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Piggy Bank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pocket_factory&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pocket Factory&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Pocket Factory.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering exploration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = Killing a tree spawns a turret&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pumpkin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pumpkin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pumpkin.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_recycling_machine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Recycling Machine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Recycling Machine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_riposte&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Riposte&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Riposte.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ritual&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ritual&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ritual.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scope&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scope&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scope.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-7}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shady_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shady Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shady Potion.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 48}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_small_magazine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Small Magazine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Small Magazine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-6}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snail&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snail&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Snail.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Enemy Speed&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spicy_sauce&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spicy Sauce&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Spicy Sauce.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_luck explosive&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sunglasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sunglasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Sunglasses.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tentacle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tentacle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Tentacle.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 32}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheelbarrow&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheelbarrow&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheelbarrow.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+16}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_whetstone&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Whetstone&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Whetstone.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Knockback&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_white_flag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = White Flag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = White Flag.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Harvesting&lt;br /&gt;
			| stat2  = -5% Enemies&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_adrenaline&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Adrenaline&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Adrenaline.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_baby&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Baby&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Baby.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp more_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|+8}} % Enemy Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;more_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_magic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Magic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Magic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alloy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alloy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alloy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Elemental Damage&lt;br /&gt;
			| stat4  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat6  = {{Color|red|-6}} % Dodge&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_with_a_beard&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby with a Beard&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby with a Beard.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&lt;br /&gt;
			| stat2  = {{Color|red|-50}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bandana&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bandana&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bandana.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_barricade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Barricade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Barricade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+8}} {{Color|green|Armor}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bean_teacher&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bean Teacher&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bean Teacher.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+40}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_donation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Donation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Donation.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bowler_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bowler Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bowler Hat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+18}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_candle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Candle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Candle.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} HP Regeneration&lt;br /&gt;
			| stat3  = -10% Enemies&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_chameleon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chameleon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Chameleon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still&lt;br /&gt;
			| stat3  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_clover&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Clover&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Clover.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_community_support&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Community Support&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Community Support.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_crown&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Crown&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Crown.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fairy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fairy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Fairy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glass_cannon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glass Cannon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glass Cannon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_handcuffs&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Handcuffs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Handcuffs.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+8}} Elemental Damage&lt;br /&gt;
			| stat4  = Your Max HP is capped at its current value [{{Color|green|10}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hunting_trophy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hunting Trophy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Hunting Trophy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_improved_tools&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Improved Tools&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Improved Tools.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_laser&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Laser Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Laser Turret.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|{{Color|grey|125%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_charm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Charm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lucky Charm.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+30}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mouse&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mouse&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Mouse.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_lifesteal more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = +10% Enemies&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peacock&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peacock&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peacock.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&lt;br /&gt;
			| stat3  = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plastic_explosive&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plastic Explosive&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plastic Explosive.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Explosion Size&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_poisonous_tonic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Poisonous Tonic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Poisonous Tonic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_power_generator&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Power Generator&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Power Generator.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_rip_and_tear&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Rip and Tear&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Rip and Tear.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage explosive&lt;br /&gt;
			| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sad_tomato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sad Tomato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sad Tomato.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shackles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shackles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Shackles.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_range stat_hp_regeneration stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Engineering&lt;br /&gt;
			| stat3  = {{Color|green|+80}} Range&lt;br /&gt;
			| stat4  = Your Speed is capped at its current value [{{Color|green|0}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shmoop&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shmoop&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shmoop.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_silver_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Silver Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Silver Bullet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_statue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Statue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Statue.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_stone_skin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Stone Skin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Stone Skin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_strange_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Strange Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Strange Book.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Engineering}} for every {{Color|green|1}} {{Color|green|Elemental Damage}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tardigrade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tardigrade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tardigrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Nullifies the damage of one hit taken every wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toolbox&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toolbox&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toolbox.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tractor&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tractor&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tractor.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_triangle_of_power&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triangle of Power&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Triangle of Power.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tyler&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tyler&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tyler.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_vigilante_ring&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Vigilante Ring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Vigilante Ring.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 92}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wandering_bot&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wandering Bot&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wandering Bot.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Spawns a little bot that slows down nearby enemies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_warrior_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Warrior Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Warrior Helmet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wings&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wings&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wings.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+30}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wisdom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wisdom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Wisdom.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat2  = {{Color|red|-20}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_anvil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Anvil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Anvil.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_big_arms&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Big Arms&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Big Arms.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bloody_hand&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bloody Hand&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Bloody Hand.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &lt;br /&gt;
			| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cape.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat5  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_diploma&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Diploma&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Diploma.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Engineering&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_estys_couch&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Esty’s Couch&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Esty’s Couch.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_exoskeleton&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Exoskeleton&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Exoskeleton.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_crit_chance stat_engineering stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat6  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_explosive_shells&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Shells&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Shells.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+60}} % Explosion Damage&lt;br /&gt;
			| stat2  = {{Color|green|+15}} % Explosion Size&lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_rocket&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Turret.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|{{Color|grey|150%}}{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_extra_stomach&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Extra Stomach&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Extra Stomach.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_focus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Focus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Focus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+30}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_giant_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Giant Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Giant Belt.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gnome&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gnome&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gnome.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-20}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-20%}} pickup range&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_grinds_magical_leaf&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Grind&#039;s Magical Leaf&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Grind&#039;s Magical Leaf.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&lt;br /&gt;
			| stat3  = {{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_heavy_bullets&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heavy Bullets&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Heavy Bullets.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage stat_percent_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat5  = {{Color|red|-5}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_jetpack&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Jet Pack&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Jet Pack.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_speed stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_coin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Coin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lucky Coin.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mammoth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mammoth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mammoth.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 130}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medikit&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medikit&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medikit.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+10}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat3  = {{Color|red|-10}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_night_goggles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Night Goggles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Night Goggles.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+50}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_octopus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Octopus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Octopus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|red|-8}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_panda&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Panda&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Panda.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Potato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Potato.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+1}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat6  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat7  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat8  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat9  = {{Color|green|+5}} Luck&lt;br /&gt;
			| stat10  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat11  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Regeneration Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Regeneration Potion.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = HP Regeneration is doubled when you have less than 50% health&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_retromations_hoodie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Retromation’s Hoodie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Retromation’s Hoodie.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-80}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ricochet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ricochet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ricochet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Your projectiles gain {{Color|green|1}} bounce&lt;br /&gt;
			| stat2  = {{Color|red|-25}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_robot_arm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Robot Arm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Robot Arm.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat4  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sifds_relic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sifd’s Relic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sifd’s Relic.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spider&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spider&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Spider.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Dodge&lt;br /&gt;
			| stat4  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_torture&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Torture&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Torture.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = Restore 4 HP per second. Cannot heal any other way.&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wolf_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wolf Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wolf Helmet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_elemental_damage stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6537</id>
		<title>Items/Items Grid</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6537"/>
		<updated>2024-04-24T17:34:28Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Ta1ha moved page Brotato Wiki talk:Mr. to Brotato Wiki talk:Items/Items Grid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkButton|Items|&amp;lt; Back to Items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.&lt;br /&gt;
&lt;br /&gt;
Current items total: 177 &amp;lt;small&amp;gt;({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid statscard-grid statscard-grid--fullheight&amp;quot;&amp;gt;&lt;br /&gt;
	{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_tongue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Tongue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Tongue.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+30%}} pickup range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Worm.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_elephant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Elephant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby Elephant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck pickup&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_gecko&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Gecko&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Baby Gecko.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Bag.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck exploration economy&lt;br /&gt;
			| stat1  = {{Color|green|+15}} materials when you pick up a crate&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;exploration&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_beanie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Beanie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Beanie.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boiling_water&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boiling Water&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boiling Water.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Book.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 8}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boxing_glove&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boxing Glove&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boxing Glove.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+3}} Knockback&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_broken_mouth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Mouth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken Mouth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_butterfly&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Butterfly&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Butterfly.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_charcoal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Charcoal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Charcoal.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_claw_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Claw Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Claw Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coffee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coffee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Coffee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coupon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coupon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Coupon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Items Price&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cute_monkey&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cute Monkey&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (13)&lt;br /&gt;
			| image  = Cute Monkey.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} chance to heal 1 HP when picking up a material&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_defective_steroids&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Defective Steroids&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Defective Steroids.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_duct_tape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Duct Tape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Duct Tape.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dynamite&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dynamite&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Dynamite.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Explosion Damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fertilizer&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fertilizer&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fertilizer.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gentle_alien&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gentle Alien&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (10)&lt;br /&gt;
			| image  = Gentle Alien.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat3  = +5% Enemies&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glasses.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_goat_skull&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Goat Skull&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Goat Skull.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Crit Chance&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gummy_berserker&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gummy Berserker&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gummy Berserker.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_head_injury&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Head Injury&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Head Injury.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hedgehog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hedgehog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Hedgehog.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Helmet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_injection&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Injection&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Injection.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+7}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_insanity&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Insanity&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Insanity.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_landmines&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Landmines&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Landmines.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering explosive&lt;br /&gt;
			| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lemonade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lemonade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lemonade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lens&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lens&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lens.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lost_duck&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lost Duck&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lost Duck.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lumberjack_shirt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lumberjack Shirt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lumberjack Shirt.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = Trees die in one hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mushroom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mushroom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mushroom.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mutation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mutation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mutation.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peaceful_bee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peaceful Bee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peaceful Bee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_dodge stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+4}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pencil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pencil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pencil.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-1}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 10}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_propeller_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Propeller Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Propeller Hat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 28}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scar&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scar&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scar.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scared_sausage&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scared Sausage&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Scared Sausage.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Attacks have a {{Color|green|25%}} chance to deal {{Color|green|1}}x{{Color|green|3}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sharp_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sharp Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sharp Bullet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = piercing&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-20%}} Piercing Damage&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;piercing}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Snake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning spreads to an additional nearby enemy&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_terrified_onion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrified Onion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Terrified Onion.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toxic_sludge&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toxic Sludge&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toxic Sludge.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = More trees spawn&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Turret.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|{{Color|grey|80%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ugly_tooth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ugly Tooth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Ugly Tooth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Hitting an enemy removes {{Color|green|10%}} of their speed. Max {{Color|green|30%}}&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_food&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Food&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Food.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} HP recovered from consumables&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_ghost&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Ghost&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Ghost.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Start the next wave with 1 HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 12}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_acid&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Acid&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Acid.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_eyes&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Eyes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Eyes.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bait&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bait&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bait.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage number_of_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Damage&lt;br /&gt;
			| stat2  = Special enemies appear at the beginning of the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;number_of_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_banner&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Banner&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Banner.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_range stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_black_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Black Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Black Belt.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blindfold&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blindfold&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blindfold.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_leech&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Leech&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Leech.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_campfire&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Campfire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Campfire.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_compass&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Compass&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Compass.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_speed stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyberball&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyberball&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyberball.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyclops_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyclops Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyclops Worm.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dangerous_bunny&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dangerous Bunny&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Dangerous Bunny.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|+1}} free reroll in the shop&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_energy_bracelet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Energy Bracelet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Energy Bracelet.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_eyes_surgery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes Surgery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Eyes Surgery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning activates {{Color|green|10%}} faster&lt;br /&gt;
			| stat2  = {{Color|red|-10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fuel_tank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fuel Tank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fuel Tank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gambling_token&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gambling Token&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gambling Token.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_garden&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Garden&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Garden.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_flame&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Incendiary Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Incendiary Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots flames dealing {{Color|green|5}}x{{Color|green|8}} ({{Color|green|{{Color|grey|33%}}{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_leather_vest&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Leather Vest&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Leather Vest.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_frog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Frog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Frog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} pickup range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Dodge&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_muscley_dude&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Muscley Dude&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Muscley Dude.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lure&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lure&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lure.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mastery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mastery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mastery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medal.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage stat_armor stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat4  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-4}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_healing&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medical Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medical Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|{{Color|grey|5%}}{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_detector&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Detector&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (20)&lt;br /&gt;
			| image  = Metal Detector.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck stat_engineering pickup economy&lt;br /&gt;
			| stat1  = {{Color|green|+5%}} chance to double the value of picked up materials&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Luck&lt;br /&gt;
			| stat3  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;pickup&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_plate&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Plate&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Metal Plate.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_missile&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Missile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Missile.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_padding&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Padding&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Padding.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|100}} {{Color|green|Materials}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_piggy_bank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Piggy Bank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Piggy Bank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pocket_factory&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pocket Factory&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Pocket Factory.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering exploration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = Killing a tree spawns a turret&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pumpkin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pumpkin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pumpkin.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_recycling_machine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Recycling Machine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Recycling Machine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_riposte&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Riposte&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Riposte.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ritual&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ritual&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ritual.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scope&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scope&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scope.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-7}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shady_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shady Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shady Potion.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 48}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_small_magazine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Small Magazine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Small Magazine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-6}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snail&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snail&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Snail.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Enemy Speed&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spicy_sauce&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spicy Sauce&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Spicy Sauce.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_luck explosive&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sunglasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sunglasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Sunglasses.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tentacle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tentacle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Tentacle.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 32}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheelbarrow&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheelbarrow&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheelbarrow.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+16}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_whetstone&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Whetstone&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Whetstone.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Knockback&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_white_flag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = White Flag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = White Flag.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Harvesting&lt;br /&gt;
			| stat2  = -5% Enemies&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_adrenaline&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Adrenaline&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Adrenaline.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_baby&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Baby&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Baby.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp more_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|+8}} % Enemy Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;more_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_magic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Magic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Magic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alloy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alloy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alloy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Elemental Damage&lt;br /&gt;
			| stat4  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat6  = {{Color|red|-6}} % Dodge&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_with_a_beard&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby with a Beard&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby with a Beard.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&lt;br /&gt;
			| stat2  = {{Color|red|-50}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bandana&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bandana&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bandana.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_barricade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Barricade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Barricade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+8}} {{Color|green|Armor}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bean_teacher&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bean Teacher&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bean Teacher.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+40}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_donation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Donation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Donation.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bowler_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bowler Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bowler Hat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+18}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_candle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Candle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Candle.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} HP Regeneration&lt;br /&gt;
			| stat3  = -10% Enemies&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_chameleon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chameleon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Chameleon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still&lt;br /&gt;
			| stat3  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_clover&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Clover&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Clover.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_community_support&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Community Support&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Community Support.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_crown&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Crown&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Crown.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fairy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fairy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Fairy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glass_cannon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glass Cannon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glass Cannon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_handcuffs&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Handcuffs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Handcuffs.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+8}} Elemental Damage&lt;br /&gt;
			| stat4  = Your Max HP is capped at its current value [{{Color|green|10}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hunting_trophy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hunting Trophy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Hunting Trophy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_improved_tools&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Improved Tools&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Improved Tools.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_laser&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Laser Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Laser Turret.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|{{Color|grey|125%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_charm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Charm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lucky Charm.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+30}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mouse&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mouse&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Mouse.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_lifesteal more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = +10% Enemies&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peacock&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peacock&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peacock.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&lt;br /&gt;
			| stat3  = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plastic_explosive&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plastic Explosive&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plastic Explosive.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Explosion Size&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_poisonous_tonic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Poisonous Tonic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Poisonous Tonic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_power_generator&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Power Generator&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Power Generator.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_rip_and_tear&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Rip and Tear&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Rip and Tear.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage explosive&lt;br /&gt;
			| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sad_tomato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sad Tomato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sad Tomato.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shackles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shackles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Shackles.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_range stat_hp_regeneration stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Engineering&lt;br /&gt;
			| stat3  = {{Color|green|+80}} Range&lt;br /&gt;
			| stat4  = Your Speed is capped at its current value [{{Color|green|0}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shmoop&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shmoop&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shmoop.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_silver_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Silver Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Silver Bullet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_statue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Statue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Statue.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_stone_skin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Stone Skin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Stone Skin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_strange_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Strange Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Strange Book.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Engineering}} for every {{Color|green|1}} {{Color|green|Elemental Damage}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tardigrade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tardigrade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tardigrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Nullifies the damage of one hit taken every wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toolbox&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toolbox&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toolbox.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tractor&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tractor&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tractor.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_triangle_of_power&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triangle of Power&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Triangle of Power.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tyler&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tyler&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tyler.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_vigilante_ring&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Vigilante Ring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Vigilante Ring.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 92}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wandering_bot&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wandering Bot&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wandering Bot.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Spawns a little bot that slows down nearby enemies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_warrior_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Warrior Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Warrior Helmet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wings&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wings&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wings.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+30}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wisdom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wisdom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Wisdom.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat2  = {{Color|red|-20}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_anvil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Anvil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Anvil.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_big_arms&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Big Arms&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Big Arms.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bloody_hand&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bloody Hand&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Bloody Hand.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &lt;br /&gt;
			| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cape.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat5  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_diploma&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Diploma&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Diploma.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Engineering&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_estys_couch&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Esty’s Couch&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Esty’s Couch.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_exoskeleton&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Exoskeleton&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Exoskeleton.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_crit_chance stat_engineering stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat6  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_explosive_shells&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Shells&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Shells.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+60}} % Explosion Damage&lt;br /&gt;
			| stat2  = {{Color|green|+15}} % Explosion Size&lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_rocket&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Turret.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|{{Color|grey|150%}}{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_extra_stomach&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Extra Stomach&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Extra Stomach.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_focus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Focus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Focus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+30}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_giant_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Giant Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Giant Belt.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gnome&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gnome&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gnome.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-20}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-20%}} pickup range&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_grinds_magical_leaf&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Grind&#039;s Magical Leaf&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Grind&#039;s Magical Leaf.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&lt;br /&gt;
			| stat3  = {{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_heavy_bullets&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heavy Bullets&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Heavy Bullets.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage stat_percent_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat5  = {{Color|red|-5}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_jetpack&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Jet Pack&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Jet Pack.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_speed stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_coin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Coin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lucky Coin.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mammoth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mammoth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mammoth.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 130}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medikit&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medikit&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medikit.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+10}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat3  = {{Color|red|-10}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_night_goggles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Night Goggles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Night Goggles.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+50}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_octopus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Octopus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Octopus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|red|-8}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_panda&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Panda&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Panda.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Potato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Potato.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+1}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat6  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat7  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat8  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat9  = {{Color|green|+5}} Luck&lt;br /&gt;
			| stat10  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat11  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Regeneration Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Regeneration Potion.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = HP Regeneration is doubled when you have less than 50% health&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_retromations_hoodie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Retromation’s Hoodie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Retromation’s Hoodie.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-80}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ricochet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ricochet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ricochet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Your projectiles gain {{Color|green|1}} bounce&lt;br /&gt;
			| stat2  = {{Color|red|-25}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_robot_arm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Robot Arm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Robot Arm.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat4  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sifds_relic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sifd’s Relic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sifd’s Relic.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spider&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spider&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Spider.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Dodge&lt;br /&gt;
			| stat4  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_torture&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Torture&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Torture.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = Restore 4 HP per second. Cannot heal any other way.&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wolf_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wolf Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wolf Helmet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_elemental_damage stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6536</id>
		<title>Term of Use</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6536"/>
		<updated>2024-04-24T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Protected &amp;quot;Term of Use&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Website Terms of Use&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Wiki SpellsandGuns website located at https://spellsandguns.com/ is a copyrighted work belonging to SpellsandGuns and Users. Certain features of the Site may be subject to additional guidelines, terms, or rules, which will be posted on the Site in connection with such features.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;All such additional terms, guidelines, and rules are incorporated by reference into these Terms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms of Use described the legally binding terms and conditions that oversee your use of the Site. BY LOGGING INTO THE SITE, YOU ARE BEING COMPLIANT THAT THESE TERMS and you represent that you have the authority and capacity to enter into these Terms. IF YOU DISAGREE WITH ALL OF THE PROVISION OF THESE TERMS, DO NOT LOG INTO AND/OR USE THE SITE.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Access to the Site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Subject to these Terms:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns grants you a non-transferable, non-exclusive, revocable, limited license to access the Site solely for your own personal use.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Certain Restriction:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;The rights approved to you in these Terms are subject to the following restrictions: (a) you shall not sell, rent, lease, transfer, assign, distribute, host, or otherwise commercially exploit the Site; (b) you shall not make derivative works of, disassemble, reverse compile or reverse engineer any part of the Site; (c) you shall not access the Site in order to build a similar or competitive website; and (d) except as expressly stated herein, no part of the Site may be reproduced, distributed, republished, or transmitted in any form or by any means unless otherwise indicated, any future release, update, or other addition to functionality of the Site shall be subject to these Terms.  All copyright and other proprietary notices on the Site must be retained on all copies thereof.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns reserves the right to change, suspend, or cease the Site with or without notice to you.  You approved that Company will not be held liable to you or any third-party for any change, interruption, or termination of the Site or any part.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Excluding any User Content that you may provide, you are aware that all the intellectual property rights, including copyrights, patents, trademarks, and trade secrets, in the Site and its content are owned by SpellsandGuns.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;User Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;User Content:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;User Content&amp;quot; means any and all information and content that a user submits to the Site. You are exclusively responsible for your User Content. You bear all risks associated with use of your User Content.  You hereby certify that your User Content does not violate our Acceptable Use Policy.  You may not represent or imply to others that your User Content is in any way provided, sponsored or endorsed by any website. Because you alone are responsible for your User Content, you may expose yourself to liability. SpellsandGuns is not obliged to backup any User Content that you post; also, your User Content may be deleted at any time without prior notice to you. You are solely responsible for making your own backup copies of your User Content if you desire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You hereby grant to SpellsandGuns an irreversible, nonexclusive, royalty-free and fully paid, worldwide license to reproduce, distribute, publicly display and perform, prepare derivative works of, incorporate into other works, and otherwise use and exploit your User Content, and to grant sublicenses of the foregoing rights, solely for the purposes of including your User Content in the Site.  You hereby irreversibly waive any claims and assertions of moral rights or attribution with respect to your User Content.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Acceptable Use Policy:&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following terms constitute our &amp;quot;Acceptable Use Policy&amp;quot;:&lt;br /&gt;
You agree not to use the Site to collect, upload, transmit, display, or distribute any User Content (i) that violates any third-party right or any intellectual property or proprietary right; (ii) that is unlawful, harassing, abusive, tortious, threatening, harmful, invasive of another’s privacy, vulgar, defamatory, false, intentionally misleading, trade libelous, pornographic, obscene, patently offensive, promotes racism, bigotry, hatred, or physical harm of any kind against any group or individual; (iii) that is harmful to minors in any way; or (iv) that is in violation of any law, regulation, or obligations or restrictions imposed by any third party.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In addition, you agree not to: (i) upload, transmit, or distribute to or through the Site any software intended to damage or alter a computer system or data; (ii) send through the Site unsolicited or unauthorized advertising, promotional materials, junk mail, spam, chain letters, pyramid schemes, or any other form of duplicative or unsolicited messages; (iii) use the Site to harvest, collect, gather or assemble information or data regarding other users without their consent; (iv) interfere with, disrupt, or create an undue burden on servers or networks connected to the Site, or violate the regulations, policies or procedures of such networks; (v) attempt to gain unauthorized access to the Site, whether through password mining or any other means; (vi) harass or interfere with any other user’s use and enjoyment of the Site; or (vi) use software or automated agents or scripts to produce multiple accounts on the Site, or to generate automated searches, requests, or queries to the Site.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We reserve the right to review any User Content, and to investigate and/or take appropriate action against you in our sole discretion if you violate the Acceptable Use Policy or any other provision of these Terms or otherwise create liability for us or any other person. Such action may include removing or modifying your User Content, terminating your Account in accordance with Section 8, and/or reporting you to law enforcement authorities.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;p&amp;gt;If you provide SpellsandGuns with any feedback or suggestions regarding the Site, you hereby assign to SpellsandGuns all rights in such Feedback and agree that SpellsandGuns shall have the right to use and fully exploit such Feedback and related information in any manner it believes appropriate. SpellsandGuns will treat any Feedback you provide to SpellsandGuns as non-confidential and non-proprietary.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You agree to indemnify and hold SpellsandGuns and its employees, and agents harmless, including costs and attorneys’ fees, from any claim or demand made by any third-party due to or arising out of (a) your use of the Site, (b) your violation of these Terms, (c) your violation of applicable laws or regulations or (d) your User Content. SpellsandGuns reserves the right to assume the exclusive defense and control of any matter for which you are required to indemnify us, and you agree to cooperate with our defense of these claims. You agree not to settle any matter without the prior written consent of SpellsandGuns. SpellsandGuns will use reasonable efforts to notify you of any such claim, action or proceeding upon becoming aware of it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Third-Party Links &amp;amp; Ads; Other Users&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Third-Party Links &amp;amp; Ads:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; The Site may contain links to third-party websites and services, and/or display advertisements for third-parties.  Such Third-Party Links &amp;amp; Ads are not under the control of SpellsandGuns, and SpellsandGuns is not responsible for any Third-Party Links &amp;amp; Ads. SpellsandGuns provides access to these Third-Party Links &amp;amp; Ads only as a convenience to you, and does not review, approve, monitor, endorse, warrant, or make any representations with respect to Third-Party Links &amp;amp; Ads. You use all Third-Party Links &amp;amp; Ads at your own risk, and should apply a suitable level of caution and discretion in doing so. When you click on any of the Third-Party Links &amp;amp; Ads, the applicable third party’s terms and policies apply, including the third party’s privacy and data gathering practices.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Other Users:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Each Site user is solely responsible for any and all of its own User Content. You acknowledge and agree that we are not responsible for any User Content, whether provided by you or by others. You agree that SpellsandGuns will not be responsible for any loss or damage incurred as the result of any such interactions. If there is a dispute between you and any Site user, we are under no obligation to become involved.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You hereby release and forever discharge the SpellsandGuns and our employees, agents, successors, and assigns from, and hereby waive and relinquish, each and every past, present and future dispute, claim, controversy, demand, right, obligation, liability, action and cause of action of every kind and nature, that has arisen or arises directly or indirectly out of, or that relates directly or indirectly to, the Site. If you are a California resident, you hereby waive California civil code section 1542 in connection with the foregoing, which states: &amp;quot;a general release does not extend to claims which the creditor does not know or suspect to exist in his or her favor at the time of executing the release, which if known by him or her must have materially affected his or her settlement with the debtor.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Cookies and Web Beacons:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Like any other website, Wiki SpellsandGuns uses ‘cookies’. These cookies are used to store information including visitors’ preferences, and the pages on the website that the visitor accessed or visited. The information is used to optimize the users’ experience by customizing our web page content based on visitors’ browser type and/or other information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Google DoubleClick DART Cookie:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Google is one of a third-party vendor on our site. It also uses cookies, known as DART cookies, to serve ads to our site visitors based upon their visit to www.vrising.wiki.spellsandguns.com and other sites on the internet. However, visitors may choose to decline the use of DART cookies by visiting the Google ad and content network Privacy Policy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Our Advertising Partners:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Some of advertisers on our site may use cookies and web beacons. Our advertising partners are listed below. Each of our advertising partners has their own Privacy Policy for their policies on user data. For easier access, we hyperlinked to their Privacy Policies below.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;[https://policies.google.com/technologies/ads Google]&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;DISCLAIMERS&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The site is provided on an &amp;quot;as-is&amp;quot; and &amp;quot;as available&amp;quot; basis, and SpellsandGuns expressly disclaim any and all warranties and conditions of any kind, whether express, implied, or statutory, including all warranties or conditions of merchantability, fitness for a particular purpose, title, quiet enjoyment, accuracy, or non-infringement.  We make not guarantee that the site will meet your requirements, will be available on an uninterrupted, timely, secure, or error-free basis, or will be accurate, reliable, free of viruses or other harmful code, complete, legal, or safe.  If applicable law requires any warranties with respect to the site, all such warranties are limited in duration to ninety (90) days from the date of first use.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. Some jurisdictions do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Limitation on Liability&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To the maximum extent permitted by law, in no event shall SpellsandGuns be liable to you or any third-party for any lost profits, lost data, costs of procurement of substitute products, or any indirect, consequential, exemplary, incidental, special or punitive damages arising from or relating to these terms or your use of, or incapability to use the site even if SpellsandGuns has been advised of the possibility of such damages. Access to and use of the site is at your own discretion and risk, and you will be solely responsible for any damage to your device or computer system, or loss of data resulting therefrom.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Term and Termination:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Subject to this Section, these Terms will remain in full force and effect while you use the Site. We may suspend or terminate your rights to use the Site at any time for any reason at our sole discretion, including for any use of the Site in violation of these Terms. Upon termination of your rights under these Terms, your Account and right to access and use the Site will terminate immediately. You understand that any termination of your Account may involve deletion of your User Content associated with your Account from our live databases. SpellsandGuns will not have any liability whatsoever to you for any termination of your rights under these Terms. Even after your rights under these Terms are terminated, the following provisions of these Terms will remain in effect: Sections 2 through 2.5, Section 3 and Sections 4 through 10.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Copyright Policy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns respects the intellectual property of others and asks that users of our Site do the same. In connection with our Site, we have adopted and implemented a policy respecting copyright law that provides for the removal of any infringing materials and for the termination of users of our online Site who are repeated infringers of intellectual property rights, including copyrights. If you believe that one of our users is, through the use of our Site, unlawfully infringing the copyright(s) in a work, and wish to have the allegedly infringing material removed, the following information in the form of a written notification (pursuant to 17 U.S.C. § 512(c)) must be provided to our designated Copyright Agent:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;your physical or electronic signature;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;identification of the copyrighted work(s) that you claim to have been infringed;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;identification of the material on our services that you claim is infringing and that you request us to remove;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;sufficient information to permit us to locate such material;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;your address, telephone number, and e-mail address;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;a statement that you have a good faith belief that use of the objectionable material is not authorized by the copyright owner, its agent, or under the law; and&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;a statement that the information in the notification is accurate, and under penalty of perjury, that you are either the owner of the copyright that has allegedly been infringed or that you are authorized to act on behalf of the copyright owner.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Please note that, pursuant to 17 U.S.C. § 512(f), any misrepresentation of material fact in a written notification automatically subjects the complaining party to liability for any damages, costs and attorney’s fees incurred by us in connection with the written notification and allegation of copyright infringement.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;General&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms are subject to occasional revision, and if we make any substantial changes, we may notify you by sending you an e-mail to the last e-mail address you provided to us and/or by prominently posting notice of the changes on our Site. In the event that the last e-mail address that you have provided us is not valid our dispatch of the e-mail containing such notice will nonetheless constitute effective notice of the changes described in the notice. Any changes to these Terms will be effective upon the earliest of thirty (30) calendar days following our dispatch of an e-mail notice to you or thirty (30) calendar days following our posting of notice of the changes on our Site. These changes will be effective immediately for new users of our Site.  Continued use of our Site following notice of such changes shall indicate your acknowledgement of such changes and agreement to be bound by the terms and conditions of such changes.&lt;br /&gt;
Dispute Resolution.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Electronic Communications:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The communications between you and SpellsandGuns use electronic means, whether you use the Site or send us emails, or whether Company posts notices on the Site or communicates with you via email. For contractual purposes, you (a) consent to receive communications from SpellsandGuns in an electronic form; and (b) agree that all terms and conditions, agreements, notices, disclosures, and other communications that SpellsandGuns provides to you electronically satisfy any legal obligation that such communications would satisfy if it were be in a hard copy writing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Entire Terms:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms constitute the entire agreement between you and us regarding the use of the Site. Our failure to exercise or enforce any right or provision of these Terms shall not operate as a waiver of such right or provision. The section titles in these Terms are for convenience only and have no legal or contractual effect. The word &amp;quot;including&amp;quot; means &amp;quot;including without limitation&amp;quot;. If any provision of these Terms is held to be invalid or unenforceable, the other provisions of these Terms will be unimpaired and the invalid or unenforceable provision will be deemed modified so that it is valid and enforceable to the maximum extent permitted by law.  Your relationship to SpellsandGuns is that of an independent contractor, and neither party is an agent or partner of the other. These Terms, and your rights and obligations herein, may not be assigned, subcontracted, delegated, or otherwise transferred by you without SpellsandGuns’s prior written consent, and any attempted assignment, subcontract, delegation, or transfer in violation of the foregoing will be null and void. SpellsandGuns may freely assign these Terms. The terms and conditions set forth in these Terms shall be binding upon assignees.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Your Privacy:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Please read our Privacy Policy.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Copyright/Trademark Information:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Copyright ©. All rights reserved. All trademarks, logos and service marks displayed on the Site are our property or the property of other third-parties. You are not permitted to use these Marks without our prior written consent or the consent of such third party which may own the Marks.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Contact Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Email: support@spellsandguns.com &amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6535</id>
		<title>Term of Use</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6535"/>
		<updated>2024-04-24T17:32:23Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by BTdPXxZN (talk) to last revision by CadiLutPR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Website Terms of Use&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Wiki SpellsandGuns website located at https://spellsandguns.com/ is a copyrighted work belonging to SpellsandGuns and Users. Certain features of the Site may be subject to additional guidelines, terms, or rules, which will be posted on the Site in connection with such features.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;All such additional terms, guidelines, and rules are incorporated by reference into these Terms.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms of Use described the legally binding terms and conditions that oversee your use of the Site. BY LOGGING INTO THE SITE, YOU ARE BEING COMPLIANT THAT THESE TERMS and you represent that you have the authority and capacity to enter into these Terms. IF YOU DISAGREE WITH ALL OF THE PROVISION OF THESE TERMS, DO NOT LOG INTO AND/OR USE THE SITE.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Access to the Site&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Subject to these Terms:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns grants you a non-transferable, non-exclusive, revocable, limited license to access the Site solely for your own personal use.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Certain Restriction:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;The rights approved to you in these Terms are subject to the following restrictions: (a) you shall not sell, rent, lease, transfer, assign, distribute, host, or otherwise commercially exploit the Site; (b) you shall not make derivative works of, disassemble, reverse compile or reverse engineer any part of the Site; (c) you shall not access the Site in order to build a similar or competitive website; and (d) except as expressly stated herein, no part of the Site may be reproduced, distributed, republished, or transmitted in any form or by any means unless otherwise indicated, any future release, update, or other addition to functionality of the Site shall be subject to these Terms.  All copyright and other proprietary notices on the Site must be retained on all copies thereof.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns reserves the right to change, suspend, or cease the Site with or without notice to you.  You approved that Company will not be held liable to you or any third-party for any change, interruption, or termination of the Site or any part.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Excluding any User Content that you may provide, you are aware that all the intellectual property rights, including copyrights, patents, trademarks, and trade secrets, in the Site and its content are owned by SpellsandGuns.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;User Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;User Content:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;User Content&amp;quot; means any and all information and content that a user submits to the Site. You are exclusively responsible for your User Content. You bear all risks associated with use of your User Content.  You hereby certify that your User Content does not violate our Acceptable Use Policy.  You may not represent or imply to others that your User Content is in any way provided, sponsored or endorsed by any website. Because you alone are responsible for your User Content, you may expose yourself to liability. SpellsandGuns is not obliged to backup any User Content that you post; also, your User Content may be deleted at any time without prior notice to you. You are solely responsible for making your own backup copies of your User Content if you desire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You hereby grant to SpellsandGuns an irreversible, nonexclusive, royalty-free and fully paid, worldwide license to reproduce, distribute, publicly display and perform, prepare derivative works of, incorporate into other works, and otherwise use and exploit your User Content, and to grant sublicenses of the foregoing rights, solely for the purposes of including your User Content in the Site.  You hereby irreversibly waive any claims and assertions of moral rights or attribution with respect to your User Content.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Acceptable Use Policy:&amp;lt;/u&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following terms constitute our &amp;quot;Acceptable Use Policy&amp;quot;:&lt;br /&gt;
You agree not to use the Site to collect, upload, transmit, display, or distribute any User Content (i) that violates any third-party right or any intellectual property or proprietary right; (ii) that is unlawful, harassing, abusive, tortious, threatening, harmful, invasive of another’s privacy, vulgar, defamatory, false, intentionally misleading, trade libelous, pornographic, obscene, patently offensive, promotes racism, bigotry, hatred, or physical harm of any kind against any group or individual; (iii) that is harmful to minors in any way; or (iv) that is in violation of any law, regulation, or obligations or restrictions imposed by any third party.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In addition, you agree not to: (i) upload, transmit, or distribute to or through the Site any software intended to damage or alter a computer system or data; (ii) send through the Site unsolicited or unauthorized advertising, promotional materials, junk mail, spam, chain letters, pyramid schemes, or any other form of duplicative or unsolicited messages; (iii) use the Site to harvest, collect, gather or assemble information or data regarding other users without their consent; (iv) interfere with, disrupt, or create an undue burden on servers or networks connected to the Site, or violate the regulations, policies or procedures of such networks; (v) attempt to gain unauthorized access to the Site, whether through password mining or any other means; (vi) harass or interfere with any other user’s use and enjoyment of the Site; or (vi) use software or automated agents or scripts to produce multiple accounts on the Site, or to generate automated searches, requests, or queries to the Site.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We reserve the right to review any User Content, and to investigate and/or take appropriate action against you in our sole discretion if you violate the Acceptable Use Policy or any other provision of these Terms or otherwise create liability for us or any other person. Such action may include removing or modifying your User Content, terminating your Account in accordance with Section 8, and/or reporting you to law enforcement authorities.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;p&amp;gt;If you provide SpellsandGuns with any feedback or suggestions regarding the Site, you hereby assign to SpellsandGuns all rights in such Feedback and agree that SpellsandGuns shall have the right to use and fully exploit such Feedback and related information in any manner it believes appropriate. SpellsandGuns will treat any Feedback you provide to SpellsandGuns as non-confidential and non-proprietary.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You agree to indemnify and hold SpellsandGuns and its employees, and agents harmless, including costs and attorneys’ fees, from any claim or demand made by any third-party due to or arising out of (a) your use of the Site, (b) your violation of these Terms, (c) your violation of applicable laws or regulations or (d) your User Content. SpellsandGuns reserves the right to assume the exclusive defense and control of any matter for which you are required to indemnify us, and you agree to cooperate with our defense of these claims. You agree not to settle any matter without the prior written consent of SpellsandGuns. SpellsandGuns will use reasonable efforts to notify you of any such claim, action or proceeding upon becoming aware of it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Third-Party Links &amp;amp; Ads; Other Users&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Third-Party Links &amp;amp; Ads:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; The Site may contain links to third-party websites and services, and/or display advertisements for third-parties.  Such Third-Party Links &amp;amp; Ads are not under the control of SpellsandGuns, and SpellsandGuns is not responsible for any Third-Party Links &amp;amp; Ads. SpellsandGuns provides access to these Third-Party Links &amp;amp; Ads only as a convenience to you, and does not review, approve, monitor, endorse, warrant, or make any representations with respect to Third-Party Links &amp;amp; Ads. You use all Third-Party Links &amp;amp; Ads at your own risk, and should apply a suitable level of caution and discretion in doing so. When you click on any of the Third-Party Links &amp;amp; Ads, the applicable third party’s terms and policies apply, including the third party’s privacy and data gathering practices.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Other Users:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Each Site user is solely responsible for any and all of its own User Content. You acknowledge and agree that we are not responsible for any User Content, whether provided by you or by others. You agree that SpellsandGuns will not be responsible for any loss or damage incurred as the result of any such interactions. If there is a dispute between you and any Site user, we are under no obligation to become involved.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You hereby release and forever discharge the SpellsandGuns and our employees, agents, successors, and assigns from, and hereby waive and relinquish, each and every past, present and future dispute, claim, controversy, demand, right, obligation, liability, action and cause of action of every kind and nature, that has arisen or arises directly or indirectly out of, or that relates directly or indirectly to, the Site. If you are a California resident, you hereby waive California civil code section 1542 in connection with the foregoing, which states: &amp;quot;a general release does not extend to claims which the creditor does not know or suspect to exist in his or her favor at the time of executing the release, which if known by him or her must have materially affected his or her settlement with the debtor.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Cookies and Web Beacons:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Like any other website, Wiki SpellsandGuns uses ‘cookies’. These cookies are used to store information including visitors’ preferences, and the pages on the website that the visitor accessed or visited. The information is used to optimize the users’ experience by customizing our web page content based on visitors’ browser type and/or other information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Google DoubleClick DART Cookie:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Google is one of a third-party vendor on our site. It also uses cookies, known as DART cookies, to serve ads to our site visitors based upon their visit to www.vrising.wiki.spellsandguns.com and other sites on the internet. However, visitors may choose to decline the use of DART cookies by visiting the Google ad and content network Privacy Policy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Our Advertising Partners:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Some of advertisers on our site may use cookies and web beacons. Our advertising partners are listed below. Each of our advertising partners has their own Privacy Policy for their policies on user data. For easier access, we hyperlinked to their Privacy Policies below.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;[https://policies.google.com/technologies/ads Google]&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;DISCLAIMERS&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The site is provided on an &amp;quot;as-is&amp;quot; and &amp;quot;as available&amp;quot; basis, and SpellsandGuns expressly disclaim any and all warranties and conditions of any kind, whether express, implied, or statutory, including all warranties or conditions of merchantability, fitness for a particular purpose, title, quiet enjoyment, accuracy, or non-infringement.  We make not guarantee that the site will meet your requirements, will be available on an uninterrupted, timely, secure, or error-free basis, or will be accurate, reliable, free of viruses or other harmful code, complete, legal, or safe.  If applicable law requires any warranties with respect to the site, all such warranties are limited in duration to ninety (90) days from the date of first use.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. Some jurisdictions do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Limitation on Liability&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;To the maximum extent permitted by law, in no event shall SpellsandGuns be liable to you or any third-party for any lost profits, lost data, costs of procurement of substitute products, or any indirect, consequential, exemplary, incidental, special or punitive damages arising from or relating to these terms or your use of, or incapability to use the site even if SpellsandGuns has been advised of the possibility of such damages. Access to and use of the site is at your own discretion and risk, and you will be solely responsible for any damage to your device or computer system, or loss of data resulting therefrom.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Term and Termination:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;p&amp;gt;Subject to this Section, these Terms will remain in full force and effect while you use the Site. We may suspend or terminate your rights to use the Site at any time for any reason at our sole discretion, including for any use of the Site in violation of these Terms. Upon termination of your rights under these Terms, your Account and right to access and use the Site will terminate immediately. You understand that any termination of your Account may involve deletion of your User Content associated with your Account from our live databases. SpellsandGuns will not have any liability whatsoever to you for any termination of your rights under these Terms. Even after your rights under these Terms are terminated, the following provisions of these Terms will remain in effect: Sections 2 through 2.5, Section 3 and Sections 4 through 10.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Copyright Policy&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;SpellsandGuns respects the intellectual property of others and asks that users of our Site do the same. In connection with our Site, we have adopted and implemented a policy respecting copyright law that provides for the removal of any infringing materials and for the termination of users of our online Site who are repeated infringers of intellectual property rights, including copyrights. If you believe that one of our users is, through the use of our Site, unlawfully infringing the copyright(s) in a work, and wish to have the allegedly infringing material removed, the following information in the form of a written notification (pursuant to 17 U.S.C. § 512(c)) must be provided to our designated Copyright Agent:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;your physical or electronic signature;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;identification of the copyrighted work(s) that you claim to have been infringed;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;identification of the material on our services that you claim is infringing and that you request us to remove;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;sufficient information to permit us to locate such material;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;your address, telephone number, and e-mail address;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;a statement that you have a good faith belief that use of the objectionable material is not authorized by the copyright owner, its agent, or under the law; and&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;a statement that the information in the notification is accurate, and under penalty of perjury, that you are either the owner of the copyright that has allegedly been infringed or that you are authorized to act on behalf of the copyright owner.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Please note that, pursuant to 17 U.S.C. § 512(f), any misrepresentation of material fact in a written notification automatically subjects the complaining party to liability for any damages, costs and attorney’s fees incurred by us in connection with the written notification and allegation of copyright infringement.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;General&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms are subject to occasional revision, and if we make any substantial changes, we may notify you by sending you an e-mail to the last e-mail address you provided to us and/or by prominently posting notice of the changes on our Site. In the event that the last e-mail address that you have provided us is not valid our dispatch of the e-mail containing such notice will nonetheless constitute effective notice of the changes described in the notice. Any changes to these Terms will be effective upon the earliest of thirty (30) calendar days following our dispatch of an e-mail notice to you or thirty (30) calendar days following our posting of notice of the changes on our Site. These changes will be effective immediately for new users of our Site.  Continued use of our Site following notice of such changes shall indicate your acknowledgement of such changes and agreement to be bound by the terms and conditions of such changes.&lt;br /&gt;
Dispute Resolution.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Electronic Communications:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The communications between you and SpellsandGuns use electronic means, whether you use the Site or send us emails, or whether Company posts notices on the Site or communicates with you via email. For contractual purposes, you (a) consent to receive communications from SpellsandGuns in an electronic form; and (b) agree that all terms and conditions, agreements, notices, disclosures, and other communications that SpellsandGuns provides to you electronically satisfy any legal obligation that such communications would satisfy if it were be in a hard copy writing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Entire Terms:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;These Terms constitute the entire agreement between you and us regarding the use of the Site. Our failure to exercise or enforce any right or provision of these Terms shall not operate as a waiver of such right or provision. The section titles in these Terms are for convenience only and have no legal or contractual effect. The word &amp;quot;including&amp;quot; means &amp;quot;including without limitation&amp;quot;. If any provision of these Terms is held to be invalid or unenforceable, the other provisions of these Terms will be unimpaired and the invalid or unenforceable provision will be deemed modified so that it is valid and enforceable to the maximum extent permitted by law.  Your relationship to SpellsandGuns is that of an independent contractor, and neither party is an agent or partner of the other. These Terms, and your rights and obligations herein, may not be assigned, subcontracted, delegated, or otherwise transferred by you without SpellsandGuns’s prior written consent, and any attempted assignment, subcontract, delegation, or transfer in violation of the foregoing will be null and void. SpellsandGuns may freely assign these Terms. The terms and conditions set forth in these Terms shall be binding upon assignees.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;&amp;lt;strong&amp;gt;Your Privacy:&amp;lt;/strong&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Please read our Privacy Policy.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Copyright/Trademark Information:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Copyright ©. All rights reserved. All trademarks, logos and service marks displayed on the Site are our property or the property of other third-parties. You are not permitted to use these Marks without our prior written consent or the consent of such third party which may own the Marks.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Contact Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Email: support@spellsandguns.com &amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Upgrades&amp;diff=6513</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Upgrades&amp;diff=6513"/>
		<updated>2024-03-25T06:19:55Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by Caseman6265986 (talk) to last revision by Jean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Whenever you [[Experience|Level Up]], you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each [[Upgrades#Rarity of Upgrades|rarity]] below. &lt;br /&gt;
&lt;br /&gt;
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This table shows just the basic stats. See below for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Color|tier4|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Max HP}} [[Max HP]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
| 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Life Steal}} [[Life Steal]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Damage}} [[Damage]]&lt;br /&gt;
| 5 || 8 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Melee Damage}} [[Melee Damage]]&lt;br /&gt;
| 2 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Attack Speed}} [[Attack Speed]]&lt;br /&gt;
| 5 || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Crit Chance}} [[Crit Chance]]&lt;br /&gt;
| 3 || 5 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Engineering}} [[Engineering]]&lt;br /&gt;
| 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Range}} [[Range]]&lt;br /&gt;
| 15 || 30 || 45 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Armor}} [[Armor]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Dodge}} [[Dodge]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Speed}} [[Speed]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Luck}} [[Luck]]&lt;br /&gt;
| 5 || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Harvesting}} [[Harvesting]]&lt;br /&gt;
| 5 || 8 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Stat&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier I&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier II&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier III&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier IV&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Max HP}} [[Max HP]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|HP Regeneration}} [[HP Regeneration]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+4}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Life Steal}} [[Life Steal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Damage}} [[Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+16}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Melee Damage}} [[Melee Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Ranged Damage}} [[Ranged Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Elemental Damage}} [[Elemental Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Attack Speed}} [[Attack Speed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Crit Chance}} [[Crit Chance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+7}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Engineering}} [[Engineering]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Range}} [[Range]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+30}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+45}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+60}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Armor}} [[Armor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Dodge}} [[Dodge]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Speed}} [[Speed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Luck}} [[Luck]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Harvesting}} [[Harvesting]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rarity of Upgrades==&lt;br /&gt;
&lt;br /&gt;
Luck affects the rarity of upgrades. However some levels have 100% rarity rates:&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; 100% Tier 1&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(79,172,230);&amp;quot;&amp;gt;100% Tier 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 10:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(169,87,248);&amp;quot;&amp;gt;100% Tier 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 15:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(169,87,248);&amp;quot;&amp;gt;100% Tier 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 20:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(169,87,248);&amp;quot;&amp;gt;100% Tier 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 25:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(251,55,55);&amp;quot;&amp;gt;100% Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Every 5th level after:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(251,55,55);&amp;quot;&amp;gt;100% Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player level affects the upgrade rarities&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Level	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Level	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Level * (Current Level - Min Level)) + Base Chance) * (1+Luck/100) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per level starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Level.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Level &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;56%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;39.54%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%*&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.23%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1.61%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 2.53%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In level 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039;&lt;br /&gt;
*In level 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In level 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Luck does not influence levels with 100% rarity rates.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Level &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;9%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;15%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100% &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Level &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 24%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.46%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6512</id>
		<title>Multitasker</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6512"/>
		<updated>2024-03-25T06:19:50Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by Caseman6265986 (talk) to last revision by ArosRising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Multitasker Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Multitasker starts with a large selection of weapons to select from. It is noteworthy that [[Stick]] gains more base damage for every stick you have, making it a powerful choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fist|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Knife|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Spear|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fighting Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Lightning Shiv|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Screwdriver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wrench|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Axe|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Plank|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;     &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Chopper|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Hatchet|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Jousting Lance|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pruner|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Revolver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wand|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Slingshot|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Taser|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shuriken|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Crossbow|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6470</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6470"/>
		<updated>2023-12-09T13:05:42Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Simplified descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent; vertical-align: middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Passive healing that restores 1&amp;amp;nbsp;HP per &#039;&#039;n&#039;&#039;&amp;amp;nbsp;seconds, where the healing interval &#039;&#039;n&#039;&#039; becomes shorter with increasing &#039;&#039;HP Regeneration&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s([[HP_Regeneration#Formulas_&amp;amp;_Values|details]])&amp;lt;/p&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Your attacks have a x% chance to heal you for 1HP.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The character&#039;s &#039;&#039;Life Steal&#039;&#039; chance is added to each weapon individually.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Can only trigger once per 0.1 second for a maximum of 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases the life steal chance of all weapons to minimum of 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Increases all damage dealt by 1% per point in &#039;&#039;Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Does not affect Engineering structures.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; 	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Melee Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; &lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Ranged Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]]) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat	&lt;br /&gt;
!Item Tags&lt;br /&gt;
!	Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback &lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stand Still===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}, {{MiniIconbox|name=Lure}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+) &lt;br /&gt;
|[[More Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickups &amp;amp; Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
! Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
| Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shop &amp;amp; Economy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shredder&amp;diff=6186</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shredder&amp;diff=6186"/>
		<updated>2023-08-20T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Reverted edits by Soreness118 (talk) to last revision by ArosRising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Shredder, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon|type=ranged}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Shredder is a powerful explosive gun that specialises in dealing damage to large groups of enemies. But it can struggle with dealing single target damage.&lt;br /&gt;
&lt;br /&gt;
The Shredder can explode on each piercing hit. Since each shot can pierce 3 times, which is 4 hits total, it can explode up to 4 times. This also means that enemies in crowds can take up to 4 times the damage, if they are hit by all 4 explosions.&lt;br /&gt;
&lt;br /&gt;
As an [[Explosive]] weapon, Shredder benefits from [[Dynamite]] and [[Plastic Explosive]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WeaponPageClassText}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Gun}}&lt;br /&gt;
	{{TableRowSet|Explosive}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6163</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6163"/>
		<updated>2023-08-01T18:07:41Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: updated formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you&#039;ve [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn&#039;t affect the prices of rerolling in the next shop. And rerolling your level ups doesn&#039;t affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here is a table over the progression of the rarity of items and weapons in the shop. The Shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the Shop number in the top left corner of the shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*First two Shops (Wave &#039;&#039;&#039;1,2&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*The Next three Shops (Wave &#039;&#039;&#039;3,4,5&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave  &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6158</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6158"/>
		<updated>2023-07-29T02:47:43Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you&#039;ve [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn&#039;t affect the prices of rerolling in the next shop. And rerolling your level ups doesn&#039;t affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave) * Shop_Price)&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here is a table over the progression of the rarity of items and weapons in the shop. The Shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the Shop number in the top left corner of the shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*First two Shops (Wave &#039;&#039;&#039;1,2&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*The Next three Shops (Wave &#039;&#039;&#039;3,4,5&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave  &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6157</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6157"/>
		<updated>2023-07-29T02:46:37Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added a missing parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you&#039;ve [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn&#039;t affect the prices of rerolling in the next shop. And rerolling your level ups doesn&#039;t affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave) * Shop_Price)&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here is a table over the progression of the rarity of items and weapons in the shop. The Shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the Shop number in the top left corner of the shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*First two Shops (Wave &#039;&#039;&#039;1,2&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*The Next three Shops (Wave &#039;&#039;&#039;3,4,5&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave  &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki&amp;diff=6101</id>
		<title>Brotato Wiki</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Brotato_Wiki&amp;diff=6101"/>
		<updated>2023-07-10T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Updated the trailer to full release version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to all Bosses, Weapons, Secrets, Skills, Spells, Walkthrough, Armor, Abilities, and more for Brotato - shooter roguelite by From Blobfish Studios&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;justify-content: center;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;max-width:700px;display:inline-block;padding:30px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;font-weight:bold;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 32pt;&amp;quot;&amp;gt;Welcome to &amp;lt;i&amp;gt;Brotato&amp;lt;/i&amp;gt; Wiki&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 14pt;&amp;quot;&amp;gt;The comprehensive Brotato Wiki is written and maintained by the players. {{NUMBEROFUSERS}} people are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]] on this Wiki so far!&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute by creating new articles or expanding existing ones. &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;About Brotato&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: left;margin: 9px;font-size: 14pt; &amp;quot;&amp;gt;Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Content&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap: nowrap;justify-content: space-around;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Brotato_wiki.png|link=https://brotato.wiki.spellsandguns.com/index.php/Brotato_Wiki|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iconbox|Weapons|caption=Weapons|size=96px|image=Pistol}}&lt;br /&gt;
{{Iconbox|Characters|caption=Characters|size=96px|image=Well Rounded}}&lt;br /&gt;
{{Iconbox|Items|caption=Items|size=96px|image=Alloy}}&lt;br /&gt;
{{Iconbox|Stats|caption=Stats|size=96px|image=max_hp}}&lt;br /&gt;
{{Iconbox|Dangers|caption=Dangers|size=96px|image=0}}&lt;br /&gt;
{{Iconbox|Enemies|caption=Enemies|size=96px|image=enemy1}}&lt;br /&gt;
{{Iconbox|Upgrades|caption=Upgrades|size=96px|image=Triceps}}&lt;br /&gt;
{{Iconbox|Progress|caption=Progress|size=96px|image=Material Bag}}&lt;br /&gt;
{{Iconbox|Shop|caption=Shop|size=96px|image=Coupon}}&lt;br /&gt;
{{Iconbox|Modding|caption=Modding|size=96px|image=Cog}}&lt;br /&gt;
{{Iconbox|Updates|caption=Updates|size=96px|image=Pencil}}&lt;br /&gt;
{{Iconbox|Community|caption=Community|size=96px|image=Emoji_potatoheart}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;max-width:700px;display:inline-block;padding:30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Brotato Community&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction: column;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-size:14pt;&amp;quot;&amp;gt;Have strategy questions or want to talk to fellow Brotators? Check out the official subreddit and Discord server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[[File:discord logo.png|link=https://discord.com/invite/j39jE6k|100px]]&lt;br /&gt;
[[File:reddit logo.png|link=https://www.reddit.com/r/brotato/|100px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin:9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Videos&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nfceZHR7Yq0|2000px|center}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;background-color: #e13827;border: 1px solid #783e3e;text-align: center;color: #fff;font-size: 32px;padding: 3px;font-weight: bold;margin:9px;border-radius: 10px;margin-bottom: 45px;&amp;quot;&amp;gt;Official Links&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction: column;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:steam logo.png|link=https://store.steampowered.com/app/1942280/Brotato/|100px]]&lt;br /&gt;
[[File:youtube logo.png|link=https://www.youtube.com/c/blobfishdev|200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:SIFD%27s_Mod_-_Rainbow_Chest&amp;diff=6078</id>
		<title>Mod:SIFD&#039;s Mod - Rainbow Chest</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:SIFD%27s_Mod_-_Rainbow_Chest&amp;diff=6078"/>
		<updated>2023-07-04T13:23:13Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Removed warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = SIFD&#039;s Mod - Rainbow Chest&lt;br /&gt;
| icon = Sifd&#039;s_Relic&lt;br /&gt;
| author = DireYoshi {{!}} JpMitri&lt;br /&gt;
| description = Rainbow Chests let you choose any item on pickup. Game Busters let you scale the game to crazy limits!&lt;br /&gt;
| modversion = 8.8.8&lt;br /&gt;
| gameversion = {{Version|0.8.0.3}}&lt;br /&gt;
| updated = 2023-02-22 (22nd Feb)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Item drops from trees or enemies/elites have a chance to drop a special Rainbow Chest that allows you to select any item in the shop, even unique ones multiple times.&lt;br /&gt;
* A new option menu called mods allows you to change the chance for these special drops and even update the shop to give your character the items they need for broken runs.&lt;br /&gt;
* You can allow Elites to drop rainbow Chest too, but you don&#039;t get the bonus 100HP heal on defeat.&lt;br /&gt;
* Options exists to fixed re-roll prices to multiples of 5 every wave starting at 5 -&amp;gt; 10 &amp;gt; 15 etc.&lt;br /&gt;
* You can disable inflation entirely so everything always cost the same from wave 1 to wave 20.&lt;br /&gt;
* You can toggle real-time in-game stats via the mod options menu and toggle them during the wave with [T]&lt;br /&gt;
&lt;br /&gt;
Mod will always be based on the latest release with a lag time of a week at max. Hopefully only 2 days.&lt;br /&gt;
&lt;br /&gt;
== Download == &lt;br /&gt;
[https://drive.google.com/file/d/1Z8f71b-PO5IHEE5yKrar4kmizXKtd1jc/view?usp=share_link BrotatoSIFD.pck]&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
These sections list all the new options.&lt;br /&gt;
&lt;br /&gt;
=== Modding Options (aka Rainbow Settings) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!Values&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Fix reroll prices (5, 10, 15, ...)&lt;br /&gt;
|on/off&lt;br /&gt;
|Stops reroll costs from scaling with waves. Now they always increase by 5, 10, 15 etc.&lt;br /&gt;
|-&lt;br /&gt;
|Disable shop inflation per wave&lt;br /&gt;
|on/off&lt;br /&gt;
|Disable inflation entirely so everything always cost the same from wave 1 to wave 20&lt;br /&gt;
|-&lt;br /&gt;
|Your Soul is gold! Pay with your life!&lt;br /&gt;
|on/off&lt;br /&gt;
|Pay for items with Max HP&lt;br /&gt;
|-&lt;br /&gt;
|Elites can drop Rainbow Chest&lt;br /&gt;
|on/off&lt;br /&gt;
|Make Elites to drop rainbow Chest too (but you don&#039;t get the bonus 100HP heal on defeat).&lt;br /&gt;
|-&lt;br /&gt;
|Displays Stats during Waves [T] Toggles&lt;br /&gt;
|on/off&lt;br /&gt;
|Toggle real-time in-game stats via the mod options menu and toggle them during the wave with [T]&lt;br /&gt;
|-&lt;br /&gt;
|Always attract pickups&lt;br /&gt;
|on/off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Less is More Melee Bug!&lt;br /&gt;
|on/off&lt;br /&gt;
|Negative range gives &#039;&#039;increased&#039;&#039; range to melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|Luck Scale&lt;br /&gt;
|0% - 1000%&lt;br /&gt;
|Bonus chance for consumables to be replaced with Rainbow Chests.&lt;br /&gt;
Bonus chance for the shop to sell items matching your character&#039;s [[Items#Item Tags|Item Tags]].&lt;br /&gt;
This bonus chance is separate from your actual Luck stat.&lt;br /&gt;
|-&lt;br /&gt;
|Base Chance for Rainbow Chest&lt;br /&gt;
|0% - 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shop Item Weight&lt;br /&gt;
|0% - 100%&lt;br /&gt;
|Increase the chance for the shop to sell items matching your character&#039;s [[Items#Item Tags|Item Tags]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Breaking Options (aka Game Busters) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!Values&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Spawn Enemy Multiplier&lt;br /&gt;
|1X - 50X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Change amount of Spawns for Enemies, Bosses, Trees using a multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Spawn Bosses Multiplier&lt;br /&gt;
|1X - 100X&lt;br /&gt;
|-&lt;br /&gt;
|Spawn Trees Multiplier&lt;br /&gt;
|1X - 30X&lt;br /&gt;
|-&lt;br /&gt;
|Map Width&lt;br /&gt;
|50% - 1000%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Change the size of the map&lt;br /&gt;
|-&lt;br /&gt;
|Map Height&lt;br /&gt;
|50% - 1000%&lt;br /&gt;
|-&lt;br /&gt;
|Max Amount of Enemies&lt;br /&gt;
|10# - 1000#&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Max Turrets, Mines, Wanderbots, etc.&lt;br /&gt;
|100# - 2000#&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wave Timer Multiplier&lt;br /&gt;
|0.5X - 50X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spawn Rate&lt;br /&gt;
|1X - 5X&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
You can zoom with the mousewheel:&lt;br /&gt;
&lt;br /&gt;
* [O], [Mouse Wheel UP], [-] to Zoom Out&lt;br /&gt;
* [I], [Mouse Wheel DOWN], [+/=] to Zoom In&lt;br /&gt;
* [U], [Mouse middle/wheel click], [0 (ZERO)] Reset Zoom to default&lt;br /&gt;
&lt;br /&gt;
You can use hotkeys to buy upgrades and shop items:&lt;br /&gt;
&lt;br /&gt;
* Press [1],[2],[3],[4] to buy the corresponding upgrade or item.&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
*After installation, go to &#039;&#039;&#039;Options&#039;&#039;&#039; to enable and modify mod options in &#039;&#039;&#039;Rainbow Settings&#039;&#039;&#039; and &#039;&#039;&#039;Game Busters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:20221205035254_1.jpg|400px]]&lt;br /&gt;
[[File:20221125161202_1.jpg|400px]]&lt;br /&gt;
[[File:20221205034545 1.jpg|400px]]&lt;br /&gt;
[[File:20221116015721_1.jpg|400px]]&lt;br /&gt;
[[File:Mod-Sifd-Screenshot-Title-Screen.png|400px]]&lt;br /&gt;
[[File:Mod-Sifd-Screenshot-Options-Menu.png|400px]]&lt;br /&gt;
[[File:Mod-Sifd-Screenshot-Modding-Options.png|400px]]&lt;br /&gt;
[[File:Mod-Sifd-Screenshot-Game-Busters-Options.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8.8.8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Updated mod to support latest Brotato 0.8.0.3&lt;br /&gt;
* Now with Endless!&lt;br /&gt;
* Mod_Loader support.&lt;br /&gt;
* Released: 2023-02-22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.7.7&#039;&#039;&#039;&lt;br /&gt;
* Updated to latest game version (0.6.1.6)&lt;br /&gt;
* New option: &amp;quot;Less is More Melee Bug!&amp;quot;&lt;br /&gt;
* Released: 2022-12-11 (11th Dec)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.0&#039;&#039;&#039;&lt;br /&gt;
* ??&lt;br /&gt;
* Updated: 2022-12-05 (12th Dec)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.0&#039;&#039;&#039;&lt;br /&gt;
* Accessibility settings &lt;br /&gt;
** Enemy Health, Damage, Speed to 500%&lt;br /&gt;
** or down to 5%.&lt;br /&gt;
* Game Busters Settings in Options&lt;br /&gt;
** Change map size&lt;br /&gt;
** Change amount of Spawns for Enemies, Bosses, Trees using a multiplier&lt;br /&gt;
* Use [T] to toggle stats including a new kill counter&lt;br /&gt;
** Option under Rainbow Settings&lt;br /&gt;
* Increased Turret / Mine / Structures (Wanderbot etc.) limits to 500.&lt;br /&gt;
* Performance fixes for spawning, you have to kill all bosses to finish the game.&lt;br /&gt;
* Stats UI will no longer cover map on the left edge, as we widened the left edge.&lt;br /&gt;
* Zoom!&lt;br /&gt;
** [O], [Mouse Wheel UP], [-] to Zoom Out&lt;br /&gt;
** [I], [Mouse Wheel DOWN], [+/=] to Zoom In&lt;br /&gt;
** [U], [Mouse middle/wheel click], [0 (ZERO)] Reset Zoom to default&lt;br /&gt;
&#039;&#039;&#039;0.4&#039;&#039;&#039;&lt;br /&gt;
* Hotkeys to buy upgrades and shop items.&lt;br /&gt;
** Press [1],[2],[3],[4] to buy the corresponding upgrade or item.&lt;br /&gt;
*Bugfixes&lt;br /&gt;
** Rainbow Chest selection no longer redraws every time and prevents game crash and performance issues when getting hundreds of chest in a  wave.&lt;br /&gt;
** Luck effects chests drops&lt;br /&gt;
* Chests are now a guaranteed first drop (if any)&lt;br /&gt;
*In-game Stats!&lt;br /&gt;
** Enable in mod options&lt;br /&gt;
** Toggle with [T]&lt;br /&gt;
&#039;&#039;&#039;0.3&#039;&#039;&#039;&lt;br /&gt;
*Added options to:&lt;br /&gt;
** Remove inflation entirely&lt;br /&gt;
** Fix reroll prices to 5 - 10 -15 - ...&lt;br /&gt;
** Chance to drop rainbow chests, a special pickup that lets you select any item&lt;br /&gt;
** Elites can now drop rainbow chests.&lt;br /&gt;
** Allows luck to affect the shop to give you items and weapons your character needs over the base chance.&lt;br /&gt;
** Luck also effects rainbow drop rate.&lt;br /&gt;
&#039;&#039;&#039;0.2&#039;&#039;&#039;&lt;br /&gt;
*disables inflation entirely and redoes the reroll pricing&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Rainbow crates that drop at 5% rate of normal item_chance and brings up a huge UI screen to select whatever you want to add.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:DefaultModInstall&amp;diff=6075</id>
		<title>Template:DefaultModInstall</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:DefaultModInstall&amp;diff=6075"/>
		<updated>2023-07-03T20:55:47Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Updated old mod installation to mods_archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Installation ==&lt;br /&gt;
Check if the mod has a [https://steamcommunity.com/sharedfiles/filedetails/?id=2937226054 steam workshop page.]&lt;br /&gt;
&lt;br /&gt;
If not, manual installation steps can be found [[Mods_Archive#Mod_Installation|here.]]&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=6074</id>
		<title>Template:Character Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=6074"/>
		<updated>2023-07-03T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added &amp;#039;&amp;#039;None&amp;#039;&amp;#039; for characters without tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|well rounded= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Hp&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Potato&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brawler= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Attack Speed with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Unarmed&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Fist&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Power Fist&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crazy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100 Range&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Precise&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Knife&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Hunting Trophy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ranger= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Pistol&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Night Goggles&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Elemental Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Snake&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Scared Sausage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Melee Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Thunder Sword&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chunky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Damage for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3 Max HP&amp;lt;/span&amp;gt; you have [&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Die for the first time&lt;br /&gt;
	|unlocks= Potato Thrower&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|old= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Enemy speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;-33%Map Size&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
	|unlockedby=Kill 300 enemies&lt;br /&gt;
	|unlocks= Snail&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Luck&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+75%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; (15%Luck) damage to a random enemy when you pick up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-60%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; XP Gain&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Lucky Charm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutant= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Kill 2000 enemies&lt;br /&gt;
	|unlocks= Octopus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|generalist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Ranged Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Ranged Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2 Melee Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You can only equip &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; melee weapons and &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; ranged weapons at a time&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Big Arms&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|loud= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;+50% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3 Harvesting&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
	|unlockedby=Kill 5000 enemies&lt;br /&gt;
	|unlocks= Rip and Tear&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|multitasker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;You can equip up to &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; weapons at a time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5% Damage&amp;lt;/span&amp;gt; for every weapon you have&lt;br /&gt;
	|unlockedby=Collect 5000 materials&lt;br /&gt;
	|unlocks= Chopper&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wildling= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30% Life Steal&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Primitive&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Stick&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip weapons above tier &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 10000 enemies&lt;br /&gt;
	|unlocks= Hatchet&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pacifist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;0.65&amp;lt;/span&amp;gt; material and XP for every living enemy at the end of a wave&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
	|unlockedby=Collect 10000 materials&lt;br /&gt;
	|unlocks= Panda&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gladiator= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20% Attack Speed&amp;lt;/span&amp;gt; for every different weapon you have&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
	|unlockedby=Kill 20000 enemies&lt;br /&gt;
	|unlocks= Spider&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Piggy Bank&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Collect 20000 materials&lt;br /&gt;
	|unlocks= Padding&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sick= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;You take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
	|unlockedby=Reach -5 % HP Regeneration&lt;br /&gt;
	|unlocks= Whetstone&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|farmer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt; Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; at the end of a wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Harvesting when eating a consumable while at full health&lt;br /&gt;
    &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&lt;br /&gt;
	|unlockedby=Reach +200 Harvesting&lt;br /&gt;
	|unlocks= Wheat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10 Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;Dodge is capped at &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +60% Dodge&lt;br /&gt;
	|unlocks=  Ritual&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|speedy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2% Speed&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100 Armor&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +50% Speed&lt;br /&gt;
	|unlocks= Fin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Items Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; more materials from recycling items&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; of your materials at the start of waves&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Hold 3000 Materials&lt;br /&gt;
	|unlocks=Bowler Hat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|engineer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Wrench&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Structures spawn close to each other&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Get 5 turrets on the map simultaneously&lt;br /&gt;
	|unlocks= Robot Arm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explorer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;+33% Map Size&amp;lt;br&amp;gt;+25% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped from enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Kill 50 trees&lt;br /&gt;
	|unlocks= Compass&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doctor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200% Attack Speed&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;HP Regeneration is doubled&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Heal 200 HP in one wave&lt;br /&gt;
	|unlocks= Medikit&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunter= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;10 Range&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Crit Chance&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Reach +300 Range&lt;br /&gt;
	|unlocks= Sniper Gun&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Range]], [[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|artificer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+175%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4% Explosion Size&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Elemental Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 15 Enemies with a single explosion&lt;br /&gt;
	|unlocks= Explosive Shells&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|arms dealer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-95%&amp;lt;/span&amp;gt; Weapons Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Dangerous Bunny&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shops always sell at least &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; weapon&amp;lt;br&amp;gt;All of your weapons are destroyed when entering a shop&lt;br /&gt;
	|unlockedby=Recycle 12 weapons during a run&lt;br /&gt;
	|unlocks= Anvil&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|streamer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; of your materials per second while standing still (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; max)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Damage&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Attack Speed&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Armor&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Structure&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;15 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Speed&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;30 Materials&amp;lt;/span&amp;gt; you have&lt;br /&gt;
	|unlockedby=Reach -20% Speed&lt;br /&gt;
	|unlocks= Community Support&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyborg= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1 Minigun}}&amp;lt;br&amp;gt;{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}&amp;lt;br&amp;gt;{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&amp;lt;br&amp;gt;{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks= Improved Tools&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glutton= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&amp;lt;br&amp;gt;Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&amp;lt;br&amp;gt;{{Color|red|+25 %}} Items Price&amp;lt;br&amp;gt;{{Color|red|-25 %}} XP Gain&lt;br /&gt;
	|unlockedby=Pick up 20 consumables during a run	&lt;br /&gt;
	|unlocks= Spicy Sauce&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jack= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+75%}} damage against bosses and elites&amp;lt;br&amp;gt;{{Color|green|+200%}} materials dropped from enemies&amp;lt;br&amp;gt;-75% Enemies&amp;lt;br&amp;gt;{{Color|red|+250}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+50}} % Enemy damage&amp;lt;br&amp;gt;{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}&lt;br /&gt;
	|unlockedby=Kill a boss or an elite in less than 15 seconds	&lt;br /&gt;
	|unlocks= Giant Belt&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lich= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Reach +100 Max HP&lt;br /&gt;
	|unlocks= Tentacle&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|apprentice= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2 Melee Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Ranged Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Elemental Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Engineering}} when you level up&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} when you level up&lt;br /&gt;
	|unlockedby= Reach level 20&lt;br /&gt;
	|unlocks= Fighting Stick&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cryptid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn {{Color|color=grey|text=(+6)}}&amp;lt;br&amp;gt;Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3 HP Regeneration}} for every current living tree&amp;lt;br&amp;gt;Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-100}} Range&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Finish a wave with 10 or more living trees&lt;br /&gt;
	|unlocks= Claw&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Exploration]], [[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fisherman= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;Shops always sell a {{Color|green|Bait}}&amp;lt;br&amp;gt;{{Color|green|-100% Bait}} price&amp;lt;br&amp;gt;{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have&amp;lt;br&amp;gt;Baits make some special enemies spawn throughout all future waves&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Get 2 Bait during a run&lt;br /&gt;
	|unlocks= Lure&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039; &lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|golem= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+20}} Max HP&amp;lt;br&amp;gt;{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|+40 % Attack Speed}} when you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+20 % Speed}} when you have less than 50% health&amp;lt;br&amp;gt;You can&#039;t heal in any way&lt;br /&gt;
	|unlockedby= Finish a wave with 1 HP&lt;br /&gt;
	|unlocks= Stone Skin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|king= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-2% Max HP}} for every {{Color|red|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}&lt;br /&gt;
	|unlockedby= Get 3 tier IV weapons at once&lt;br /&gt;
	|unlocks= Excalibur&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|renegade= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} projectiles&amp;lt;br&amp;gt;Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;{{Color|red|-400%}} Damage&amp;lt;br&amp;gt;{{Color|red|-50%}} accuracy&amp;lt;br&amp;gt;{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}&lt;br /&gt;
	|unlockedby= Get 10 different tier I items during a run&lt;br /&gt;
	|unlocks= Fairy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|one armed= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can only equip one weapon at a time&lt;br /&gt;
	|unlockedby=Win a run in Danger 0&lt;br /&gt;
	|unlocks= Focus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bull= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You explode for &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage&amp;lt;br&amp;gt;This explosion has a 1.5x crit multiplier&amp;lt;br&amp;gt;You can&#039;t equip weapons&lt;br /&gt;
	|unlockedby=Win a run in Danger 1&lt;br /&gt;
	|unlocks= Gnome&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|soldier= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Damage&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Attack Speed&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Knockback&amp;lt;br&amp;gt;You cant attack while moving&lt;br /&gt;
	|unlockedby=Win a run in Danger 2 &lt;br /&gt;
	|unlocks= Nuclear Launcher&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|masochist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5% Damage&amp;lt;/span&amp;gt; when you take damage until the end of the wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Win a run in Danger 3&lt;br /&gt;
	|unlocks= Spiky Shield&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knight= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Armor&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;You can only equip tier &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; weapons or above&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;% Attack Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;80%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Win a run in Danger 4&lt;br /&gt;
	|unlocks= Plasma Sledgehammer&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|demon= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; of your &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Materials&amp;lt;/span&amp;gt; are converted into &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; at the end of a wave (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;13 Materials=1 Max HP&amp;lt;/span&amp;gt;)&amp;lt;br&amp;gt;You buy items using Max HP instead of materials&lt;br /&gt;
	|unlockedby=Win a run in Danger 5&lt;br /&gt;
	|unlocks= Obliterator&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Character name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Data&lt;br /&gt;
|any character name&lt;br /&gt;
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Code&lt;br /&gt;
! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Stats || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|stats}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|stats}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocked By || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlockedby}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlockedby}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocks}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocks}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlock Type || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocktype}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocktype}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanted Tags (Item Tags) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|wantedtags}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|wantedtags}}&lt;br /&gt;
|-&lt;br /&gt;
| Invalid: No options passed || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Mutant}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Error: Not a character || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Knife}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Knife}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Apprentice&amp;diff=6030</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Apprentice&amp;diff=6030"/>
		<updated>2023-06-29T16:53:04Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added note to apprentice as a comment requested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Apprentice Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Mutant]] can be useful as it has 200% experience gain.&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Lich can start with the following weapons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fist|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Knife|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Lightning Shiv|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fighting Stick|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Flint|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Axe|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Hatchet|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Torch|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Plank|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pruner|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Screwdriver|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wrench|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Slingshot|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Taser|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shuriken|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Scepter|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=About&amp;diff=6023</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=About&amp;diff=6023"/>
		<updated>2023-06-27T22:14:10Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Removed youtube channel link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brotato wiki.png|right|450px|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hello &amp;lt;big&amp;gt;BRO&amp;lt;/big&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;&amp;lt;big&amp;gt;TATO&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;s,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to Brotato Wiki, where you will find up to date information on Brotato Game. We are creating a friendly space and community for the players. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We welcome editors and supporters to contribute on our website at all times. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are open to ideas and suggestions that are constructive to help this community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can join our discord server, communicate with other Brotatos and help our community to get bigger !&lt;br /&gt;
&lt;br /&gt;
[[File:Discord logo.png|65px|frameless|caption link=https://discord.gg/Ut3ncNsBNm]]&lt;br /&gt;
[https://discord.gg/j39jE6k Official Brotato Discord Server]&lt;br /&gt;
&lt;br /&gt;
[[File:Discord logo.png|65px|frameless|caption link=https://discord.gg/Ut3ncNsBNm]]&lt;br /&gt;
[https://discord.gg/Ut3ncNsBNm Wiki Discord Server]&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=About&amp;diff=6022</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=About&amp;diff=6022"/>
		<updated>2023-06-27T22:13:53Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added Brotato Official Discord Server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brotato wiki.png|right|450px|]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hello &amp;lt;big&amp;gt;BRO&amp;lt;/big&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;&amp;lt;big&amp;gt;TATO&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;s,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to Brotato Wiki, where you will find up to date information on Brotato Game. We are creating a friendly space and community for the players. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We welcome editors and supporters to contribute on our website at all times. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are open to ideas and suggestions that are constructive to help this community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can join our discord server, communicate with other Brotatos and help our community to get bigger !&lt;br /&gt;
&lt;br /&gt;
[[File:Discord logo.png|65px|frameless|caption link=https://discord.gg/Ut3ncNsBNm]]&lt;br /&gt;
[https://discord.gg/j39jE6k Official Brotato Discord Server]&lt;br /&gt;
&lt;br /&gt;
[[File:Discord logo.png|65px|frameless|caption link=https://discord.gg/Ut3ncNsBNm]]&lt;br /&gt;
[https://discord.gg/Ut3ncNsBNm Wiki Discord Server]&lt;br /&gt;
&lt;br /&gt;
[[File:Youtube.png|65px|frameless|caption link=https://www.youtube.com/channel/UCpTRuIbbXl0C3503l-GT7Ug]]&lt;br /&gt;
[https://www.youtube.com/channel/UCpTRuIbbXl0C3503l-GT7Ug Youtube Channel]&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=5987</id>
		<title>Attack Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=5987"/>
		<updated>2023-06-25T16:30:23Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added potato to positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Attack Speed|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast. &lt;br /&gt;
&lt;br /&gt;
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier.&lt;br /&gt;
&lt;br /&gt;
The actual the game calculates attack speed is more complicated, but for the most cases, it simply makes you attack x% faster. There are some exceptions:&lt;br /&gt;
* Melee weapons&#039; attack speed is &#039;&#039;slightly&#039;&#039; affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.&lt;br /&gt;
&lt;br /&gt;
* Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a [[Fist|Fist (Tier 4)]] attacks 14% less often. While a [[Nuclear Launcher|Nuclear Launcher (T4)]] attacks 46% less often.&lt;br /&gt;
* There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like [[Fist|Fist (T4)]] and [[Circular Saw|Circular Saw (T3+)]] reach this amount after about 200% Attack Speed. While fast ranged weapons like [[SMG|SMG (T4)]], [[Flamethrower|Flamethrower (T4)]], [[Potato Thrower|Potato Thrower (T4)]], and [[Minigun|Minigun (T3)]] reach this point at around 100% Attack speed. [[Minigun|Minigun (T4)]] already has diminishing returns from 0% attack speed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn&#039;t round the value.&lt;br /&gt;
&lt;br /&gt;
Attack speed doesn&#039;t apply to turrets, or to items like [[Cyberball]], [[Baby with a Beard]], or [[Rip and Tear]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Attack Speed, or have mechanics related to their Attack Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|One Armed}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
	{{TableRowCharacter|Golem}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Lucky}}&lt;br /&gt;
	{{TableRowCharacter|Gladiator}}&lt;br /&gt;
	{{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Knight}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with Attack Speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|Hatchet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] affect Attack Speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Flint}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
There are no [[Weapons#Weapon Classes|Weapon Classes]] that affect Attack Speed.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=5986</id>
		<title>HP Regeneration</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=5986"/>
		<updated>2023-06-25T16:29:44Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added octopus to positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HP Regeneration ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|HP Regeneration|caption=no}}&lt;br /&gt;
&lt;br /&gt;
HP Regeneration is a form of [[Healing]]. When you have HP regeneration, your HP will slowly regenerate whenever you&#039;re below your [[Max HP]].&lt;br /&gt;
&lt;br /&gt;
You regenerate 1 HP every &#039;&#039;x&#039;&#039; seconds. If this is negative, it acts like the stat is at 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 1 = Heal 1 HP every 5 seconds (0.2 /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 10 = Heal 1 HP every 1 second.&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).&lt;br /&gt;
* For exact changes per stat point, see &#039;&#039;[[HP Regeneration#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.&lt;br /&gt;
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Healing]] page for comparisons with other forms of healing.&lt;br /&gt;
&lt;br /&gt;
The {{MiniIconbox|name=Torture}} item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039;, but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
These items {{Color|green|increase}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|HP Regeneration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items interact or affect your HP Regeneration in unusual ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
There are currently no weapons that affect HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect HP Regeneration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
The formula used in the game for HP regen is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;HPEveryXSeconds&#039;&#039; = 5.0 / ( 1.0 + ( ( &#039;&#039;HP_Regen&#039;&#039; - 1) / 2.25 ) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula for HP per second is simply &amp;lt;code&amp;gt;&#039;&#039;PerSecond&#039;&#039; = 1 / &#039;&#039;HPEveryXSeconds&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
! 5&lt;br /&gt;
!6&lt;br /&gt;
! 7&lt;br /&gt;
!8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
| 3.46&lt;br /&gt;
|2.65&lt;br /&gt;
| 2.14&lt;br /&gt;
|1.8&lt;br /&gt;
|1.55&lt;br /&gt;
|1.36&lt;br /&gt;
|1.22&lt;br /&gt;
|1.1&lt;br /&gt;
|1&lt;br /&gt;
|0.92&lt;br /&gt;
|0.85&lt;br /&gt;
|0.79&lt;br /&gt;
|0.74&lt;br /&gt;
|0.69&lt;br /&gt;
|0.65&lt;br /&gt;
|0.62&lt;br /&gt;
|0.58&lt;br /&gt;
|0.56&lt;br /&gt;
|0.53&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|0&lt;br /&gt;
|0.2&lt;br /&gt;
|0.29&lt;br /&gt;
|0.38&lt;br /&gt;
|0.47&lt;br /&gt;
|0.56&lt;br /&gt;
|0.64&lt;br /&gt;
|0.73&lt;br /&gt;
| 0.82&lt;br /&gt;
|0.91&lt;br /&gt;
|1&lt;br /&gt;
|1.09&lt;br /&gt;
|1.18&lt;br /&gt;
|	1.27&lt;br /&gt;
|	1.36 &lt;br /&gt;
|1.44&lt;br /&gt;
|1.53&lt;br /&gt;
|1.62&lt;br /&gt;
|1.71&lt;br /&gt;
|1.8 &lt;br /&gt;
|1.89&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40 &lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
!110&lt;br /&gt;
!120&lt;br /&gt;
! 130&lt;br /&gt;
!140&lt;br /&gt;
!150 &lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|1&lt;br /&gt;
|0.53&lt;br /&gt;
|0.36&lt;br /&gt;
|0.27&lt;br /&gt;
|0.22&lt;br /&gt;
|0.18&lt;br /&gt;
|0.16&lt;br /&gt;
|0.14&lt;br /&gt;
|0.12&lt;br /&gt;
|0.11&lt;br /&gt;
|0.10&lt;br /&gt;
|0.09&lt;br /&gt;
|0.09&lt;br /&gt;
| 0.08&lt;br /&gt;
|0.07&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|1&lt;br /&gt;
|1.89&lt;br /&gt;
|2.78&lt;br /&gt;
|3.67&lt;br /&gt;
|4.56&lt;br /&gt;
|5.44&lt;br /&gt;
|6.33&lt;br /&gt;
|7.22&lt;br /&gt;
|8.11&lt;br /&gt;
|9&lt;br /&gt;
|9.89&lt;br /&gt;
|10.78&lt;br /&gt;
|11.67&lt;br /&gt;
|12.56&lt;br /&gt;
|13.44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5985</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5985"/>
		<updated>2023-06-25T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added explosive shells to explosive size secondary stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can only trigger once per 0.1 second for a maximum of 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stand Still ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}, {{MiniIconbox|name=Lure}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+)&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Elemental_Damage&amp;diff=5984</id>
		<title>Elemental Damage</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Elemental_Damage&amp;diff=5984"/>
		<updated>2023-06-25T16:27:52Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added alloy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental Damage ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Elemental Damage|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Elemental damage increases the damage dealt by weapons that [[Elemental Damage#Weapons|scale with it]]. In addition some weapons, and the item [[Scared Sausage]] can inflict burn damage. Each point of Elemental Damage increases the damage dealt by the burn by 1 per second. Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Elemental Damage, or have positive effects related to it.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Elemental Damage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Elemental Damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
These items have mechanics related to Elemental Damage, changing its effectiveness without necessarily affecting the stat directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Elemental Damage, or have mechanics related to their Elemental Damage:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Mage}}&lt;br /&gt;
	{{TableRowCharacter|Artificer}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Apprentice}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Cyborg}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons use Elemental Damage to deal more damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Plasma Sledgehammer}}&lt;br /&gt;
	{{TableRowWeapon|Thunder Sword}}&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
	{{TableRowWeapon|Flamethrower}}&lt;br /&gt;
	{{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Taser}}&lt;br /&gt;
	{{TableRowWeapon|Wand}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Elemental Damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Elemental}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Community_Support&amp;diff=5983</id>
		<title>Community Support</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Community_Support&amp;diff=5983"/>
		<updated>2023-06-25T16:27:28Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added unique tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Community Support, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Community Support ==&lt;br /&gt;
&lt;br /&gt;
Community Support is a powerful item that allows you to trade some of your defense into offense, similar to [[Glass Cannon]]. Community Support requires a significant amount of enemies to be on the map for it to be efficient for its high cost. But the strength of the item is that if you ever fall behind, it becomes stronger and helps you deal with the enemies. This is particularly useful when dealing with Horde waves or waves with large amounts of enemies, such as wave 9.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Life_Steal&amp;diff=5982</id>
		<title>Life Steal</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Life_Steal&amp;diff=5982"/>
		<updated>2023-06-25T16:26:45Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: removed baby gecko&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Life Steal ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Life Steal|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.&lt;br /&gt;
&lt;br /&gt;
Extra projectiles, pellets, [[Piercing|pierces]] and [[Bounce|bounces]] trigger lifesteal.&lt;br /&gt;
&lt;br /&gt;
But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.&lt;br /&gt;
&lt;br /&gt;
If your Life Steal Stat is negative it acts like the stat is 0.&lt;br /&gt;
&lt;br /&gt;
Explosions, Turrets, Cyberballs, etc. do not trigger life steal. &lt;br /&gt;
&lt;br /&gt;
However, [[Baby with a Beard]] and spawned projectiles from weapons such as [[Cacti Club]] does.&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class have Life Steal bonuses.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Life Steal.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Life Steal}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Life Steal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Wildling}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
    {{TableRowCharacter|Lich}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] affect Life Steal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Medical Gun}}&lt;br /&gt;
	{{TableRowWeapon|Scissors}}&lt;br /&gt;
	{{TableRowWeapon|Circular Saw}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Life Steal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blade}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Range&amp;diff=5981</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Range&amp;diff=5981"/>
		<updated>2023-06-25T16:26:40Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added baby gecko&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Range ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Range Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Range increases the distance that your weapons can target and hit enemies. Ranged weapons have their range increased by an amount equal to your range stat, while melee weapons only have halve the amount added or subtracted from their range. There is no limit to how much range you can get, but all weapons have a minimum of 25 range. &lt;br /&gt;
&lt;br /&gt;
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area. With the inverse being true if you have a negative amount of range.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
For [[Weapons#Ranged Weapons|Ranged Weapons]]:&lt;br /&gt;
&lt;br /&gt;
* The weapon&#039;s range is simply your Range stat, plus the weapon&#039;s own range.&lt;br /&gt;
&lt;br /&gt;
For [[Weapons#Melee Weapons|Melee Weapons]]:&lt;br /&gt;
*The Range stat increases the weapon&#039;s range, but only by &#039;&#039;half&#039;&#039; of your Range stat.&lt;br /&gt;
*For &#039;&#039;&#039;thrust&#039;&#039;&#039; weapons, Range makes attacks travel further.&lt;br /&gt;
*For &#039;&#039;&#039;sweep&#039;&#039;&#039; weapons, Range makes attacks cover a larger area.&lt;br /&gt;
*Higher Range is generally beneficial because:&lt;br /&gt;
**It lets you attack more enemies at once.&lt;br /&gt;
**It lets you keep your distance from enemies, reducing the chance for contact damage.&lt;br /&gt;
*However, Range also makes attacks have a &#039;&#039;slightly&#039;&#039; longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you.&lt;br /&gt;
**This difference is almost negligible unless you have very high Range.&lt;br /&gt;
***Eg. at +10 Range, the attack speed difference is ~0.01s -- this makes weapons about 0% to 1% slower.&lt;br /&gt;
***Eg. at +100 Range, the attack speed difference is ~0.05s -- this makes weapons about 3% to 10% slower.&lt;br /&gt;
***Fast weapons are effected more by differences in Range. Eg at +100 Range, {{MiniIconbox|name=Fist}} is 10% slower, while {{MiniIconbox|name=Rock}} is only 3% slower.&lt;br /&gt;
***Keep in mind that this &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; translate to a direct DPS decrease though, because you&#039;ll also be hitting a lot more enemies at once.&lt;br /&gt;
*A weapon&#039;s Cooldown stat displayed in-game &#039;&#039;does&#039;&#039; account for any modifications due to Range.&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Range.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Range}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Range, or have mechanics related to their Range:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
    {{TableRowCharacter|Ranger}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] use your Range stat to deal more damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Range:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Gun}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5980</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5980"/>
		<updated>2023-06-25T16:25:03Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Added lure to Enemies +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can only trigger once per 0.1 second for a maximum of 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stand Still ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}, {{MiniIconbox|name=Lure}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+)&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5979</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=5979"/>
		<updated>2023-06-25T16:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added Sharp Bullet to secondary stat Piercing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can only trigger once per 0.1 second for a maximum of 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stand Still ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+)&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=5978</id>
		<title>Max HP</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=5978"/>
		<updated>2023-06-25T16:19:56Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added stone skin to positives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Max HP ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Max HP|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Some [[Characters]] starts with extra Max HP.&lt;br /&gt;
&lt;br /&gt;
Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you reduce your Max HP to 0 or lower, like you can while playing {{CharacterIcon|Demon}} you will still have 1 Max HP when you start the next wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Max Health Cap ===&lt;br /&gt;
&lt;br /&gt;
If you buy the item {{MiniIconbox|name=Handcuffs}}, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can&#039;t be higher than your Max Health Cap.&lt;br /&gt;
&lt;br /&gt;
Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like {{MiniIconbox|name=Alien Eyes}}, {{MiniIconbox|name=Potato Thrower}}, and {{MiniIconbox|name=Chopper}} can still scale beyond 100 Max HP. The cap only affects your HP Bar.&lt;br /&gt;
&lt;br /&gt;
The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a [[Modding|Modded]] version of the game, or are playing [[Endless Mode]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
These items {{Color|green|increase}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Max HP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a positive interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
    {{TableRowItem|Spicy Sauce}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a negative interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Demon}}&lt;br /&gt;
	{{TableRowCharacter|Fisherman}}&lt;br /&gt;
	{{TableRowCharacter|Golem}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Ranger}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
	{{TableRowCharacter|Apprentice}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with your Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
	{{TableRowWeapon|Potato Thrower}}&lt;br /&gt;
	{{TableRowWeapon|Excalibur}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] grant you extra Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Scepter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Primitive}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Range&amp;diff=5977</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Range&amp;diff=5977"/>
		<updated>2023-06-25T16:19:31Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added shackles to positives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Range ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Range Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Range increases the distance that your weapons can target and hit enemies. Ranged weapons have their range increased by an amount equal to your range stat, while melee weapons only have halve the amount added or subtracted from their range. There is no limit to how much range you can get, but all weapons have a minimum of 25 range. &lt;br /&gt;
&lt;br /&gt;
For melee weapons, a higher range slightly increases the cooldown due to a longer travel distance, but lets them cover more area. With the inverse being true if you have a negative amount of range.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
For [[Weapons#Ranged Weapons|Ranged Weapons]]:&lt;br /&gt;
&lt;br /&gt;
* The weapon&#039;s range is simply your Range stat, plus the weapon&#039;s own range.&lt;br /&gt;
&lt;br /&gt;
For [[Weapons#Melee Weapons|Melee Weapons]]:&lt;br /&gt;
*The Range stat increases the weapon&#039;s range, but only by &#039;&#039;half&#039;&#039; of your Range stat.&lt;br /&gt;
*For &#039;&#039;&#039;thrust&#039;&#039;&#039; weapons, Range makes attacks travel further.&lt;br /&gt;
*For &#039;&#039;&#039;sweep&#039;&#039;&#039; weapons, Range makes attacks cover a larger area.&lt;br /&gt;
*Higher Range is generally beneficial because:&lt;br /&gt;
**It lets you attack more enemies at once.&lt;br /&gt;
**It lets you keep your distance from enemies, reducing the chance for contact damage.&lt;br /&gt;
*However, Range also makes attacks have a &#039;&#039;slightly&#039;&#039; longer cooldown (ie. lower [[Attack Speed]]), due to the extra area they cover before they return to you.&lt;br /&gt;
**This difference is almost negligible unless you have very high Range.&lt;br /&gt;
***Eg. at +10 Range, the attack speed difference is ~0.01s -- this makes weapons about 0% to 1% slower.&lt;br /&gt;
***Eg. at +100 Range, the attack speed difference is ~0.05s -- this makes weapons about 3% to 10% slower.&lt;br /&gt;
***Fast weapons are effected more by differences in Range. Eg at +100 Range, {{MiniIconbox|name=Fist}} is 10% slower, while {{MiniIconbox|name=Rock}} is only 3% slower.&lt;br /&gt;
***Keep in mind that this &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; translate to a direct DPS decrease though, because you&#039;ll also be hitting a lot more enemies at once.&lt;br /&gt;
*A weapon&#039;s Cooldown stat displayed in-game &#039;&#039;does&#039;&#039; account for any modifications due to Range.&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Range.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Range}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Range, or have mechanics related to their Range:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
    {{TableRowCharacter|Ranger}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] use your Range stat to deal more damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Range:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Gun}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Engineering&amp;diff=5976</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Engineering&amp;diff=5976"/>
		<updated>2023-06-25T16:19:04Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: Also added shackles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engineering ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Engineering Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Engineering increases the Damage and healing of your [[Structures]], such as [[Engineering#Turrets &amp;amp; Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except Engineering, but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]].&lt;br /&gt;
&lt;br /&gt;
See [[Structures]] for a comprehensive list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters that have synergy with Engineering include: &lt;br /&gt;
* {{CharacterIcon|Cyborg}} - Gains a large amount of Engineering in the middle of the wave. &lt;br /&gt;
* {{CharacterIcon|Engineer}} - Gains addtional Engineering and turrets spawn in a cluster.&lt;br /&gt;
* {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.&lt;br /&gt;
* {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty.&lt;br /&gt;
* {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.&lt;br /&gt;
* {{CharacterIcon|Streamer}} - Gains 2 Armor per Structure.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Engineering.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Engineering}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Engineering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
These items affect your Engineering in special ways, either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|items}}&lt;br /&gt;
{{TableRowItem|Improved Tools}}&lt;br /&gt;
{{TableRowItem|Strange Book}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turrets &amp;amp; Mines ===&lt;br /&gt;
&lt;br /&gt;
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See [[Structures]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Engineering}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Engineering, or have mechanics related to their Engineering:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Cyborg}}&lt;br /&gt;
	{{TableRowCharacter|Engineer}}&lt;br /&gt;
	{{TableRowCharacter|Apprentice}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|Mage}}&lt;br /&gt;
	{{TableRowCharacter|Pacifist}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These [[Weapons]] use Engineering to deal more damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Screwdriver}}&lt;br /&gt;
	{{TableRowWeapon|Chain Gun}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Engineering:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Tool}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turrets Fire Rate ==&lt;br /&gt;
The base Fire rates of the different turrets are listed below. &lt;br /&gt;
&lt;br /&gt;
You can increase the fire rate of the turrets with the {{MiniIconbox|name=Improved Tools}} item which makes the turrets scale with 50% of your attack speed.&lt;br /&gt;
&lt;br /&gt;
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.&lt;br /&gt;
&lt;br /&gt;
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Turret&lt;br /&gt;
!Atk. Speed&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Turret}}&lt;br /&gt;
|0.73s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Incendiary Turret}}&lt;br /&gt;
|0.28s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Medical Turret}}&lt;br /&gt;
|2.2s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Laser Turret}}&lt;br /&gt;
|0.87s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Explosive Turret}}&lt;br /&gt;
|0.87s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Tyler}}&lt;br /&gt;
|2.2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Engineering&amp;diff=5975</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Engineering&amp;diff=5975"/>
		<updated>2023-06-25T16:18:33Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added Pocket factory as positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engineering ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Engineering Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Engineering increases the Damage and healing of your [[Structures]], such as [[Engineering#Turrets &amp;amp; Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except Engineering, but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]].&lt;br /&gt;
&lt;br /&gt;
See [[Structures]] for a comprehensive list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters that have synergy with Engineering include: &lt;br /&gt;
* {{CharacterIcon|Cyborg}} - Gains a large amount of Engineering in the middle of the wave. &lt;br /&gt;
* {{CharacterIcon|Engineer}} - Gains addtional Engineering and turrets spawn in a cluster.&lt;br /&gt;
* {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.&lt;br /&gt;
* {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty.&lt;br /&gt;
* {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.&lt;br /&gt;
* {{CharacterIcon|Streamer}} - Gains 2 Armor per Structure.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Engineering.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Engineering}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Engineering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
These items affect your Engineering in special ways, either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|items}}&lt;br /&gt;
{{TableRowItem|Improved Tools}}&lt;br /&gt;
{{TableRowItem|Strange Book}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turrets &amp;amp; Mines ===&lt;br /&gt;
&lt;br /&gt;
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See [[Structures]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Engineering}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Engineering, or have mechanics related to their Engineering:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Cyborg}}&lt;br /&gt;
	{{TableRowCharacter|Engineer}}&lt;br /&gt;
	{{TableRowCharacter|Apprentice}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|Mage}}&lt;br /&gt;
	{{TableRowCharacter|Pacifist}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These [[Weapons]] use Engineering to deal more damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Screwdriver}}&lt;br /&gt;
	{{TableRowWeapon|Chain Gun}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Engineering:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Tool}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turrets Fire Rate ==&lt;br /&gt;
The base Fire rates of the different turrets are listed below. &lt;br /&gt;
&lt;br /&gt;
You can increase the fire rate of the turrets with the {{MiniIconbox|name=Improved Tools}} item which makes the turrets scale with 50% of your attack speed.&lt;br /&gt;
&lt;br /&gt;
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.&lt;br /&gt;
&lt;br /&gt;
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Turret&lt;br /&gt;
!Atk. Speed&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Turret}}&lt;br /&gt;
|0.73s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Incendiary Turret}}&lt;br /&gt;
|0.28s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Medical Turret}}&lt;br /&gt;
|2.2s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Laser Turret}}&lt;br /&gt;
|0.87s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Explosive Turret}}&lt;br /&gt;
|0.87s&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Tyler}}&lt;br /&gt;
|2.2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=5974</id>
		<title>HP Regeneration</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=5974"/>
		<updated>2023-06-25T16:18:09Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added the new items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HP Regeneration ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|HP Regeneration|caption=no}}&lt;br /&gt;
&lt;br /&gt;
HP Regeneration is a form of [[Healing]]. When you have HP regeneration, your HP will slowly regenerate whenever you&#039;re below your [[Max HP]].&lt;br /&gt;
&lt;br /&gt;
You regenerate 1 HP every &#039;&#039;x&#039;&#039; seconds. If this is negative, it acts like the stat is at 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 1 = Heal 1 HP every 5 seconds (0.2 /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 10 = Heal 1 HP every 1 second.&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).&lt;br /&gt;
* For exact changes per stat point, see &#039;&#039;[[HP Regeneration#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.&lt;br /&gt;
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Healing]] page for comparisons with other forms of healing.&lt;br /&gt;
&lt;br /&gt;
The {{MiniIconbox|name=Torture}} item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039;, but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
These items {{Color|green|increase}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|HP Regeneration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items interact or affect your HP Regeneration in unusual ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
There are currently no weapons that affect HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect HP Regeneration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
The formula used in the game for HP regen is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;HPEveryXSeconds&#039;&#039; = 5.0 / ( 1.0 + ( ( &#039;&#039;HP_Regen&#039;&#039; - 1) / 2.25 ) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula for HP per second is simply &amp;lt;code&amp;gt;&#039;&#039;PerSecond&#039;&#039; = 1 / &#039;&#039;HPEveryXSeconds&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
! 5&lt;br /&gt;
!6&lt;br /&gt;
! 7&lt;br /&gt;
!8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
| 3.46&lt;br /&gt;
|2.65&lt;br /&gt;
| 2.14&lt;br /&gt;
|1.8&lt;br /&gt;
|1.55&lt;br /&gt;
|1.36&lt;br /&gt;
|1.22&lt;br /&gt;
|1.1&lt;br /&gt;
|1&lt;br /&gt;
|0.92&lt;br /&gt;
|0.85&lt;br /&gt;
|0.79&lt;br /&gt;
|0.74&lt;br /&gt;
|0.69&lt;br /&gt;
|0.65&lt;br /&gt;
|0.62&lt;br /&gt;
|0.58&lt;br /&gt;
|0.56&lt;br /&gt;
|0.53&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|0&lt;br /&gt;
|0.2&lt;br /&gt;
|0.29&lt;br /&gt;
|0.38&lt;br /&gt;
|0.47&lt;br /&gt;
|0.56&lt;br /&gt;
|0.64&lt;br /&gt;
|0.73&lt;br /&gt;
| 0.82&lt;br /&gt;
|0.91&lt;br /&gt;
|1&lt;br /&gt;
|1.09&lt;br /&gt;
|1.18&lt;br /&gt;
|	1.27&lt;br /&gt;
|	1.36 &lt;br /&gt;
|1.44&lt;br /&gt;
|1.53&lt;br /&gt;
|1.62&lt;br /&gt;
|1.71&lt;br /&gt;
|1.8 &lt;br /&gt;
|1.89&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40 &lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
!110&lt;br /&gt;
!120&lt;br /&gt;
! 130&lt;br /&gt;
!140&lt;br /&gt;
!150 &lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|1&lt;br /&gt;
|0.53&lt;br /&gt;
|0.36&lt;br /&gt;
|0.27&lt;br /&gt;
|0.22&lt;br /&gt;
|0.18&lt;br /&gt;
|0.16&lt;br /&gt;
|0.14&lt;br /&gt;
|0.12&lt;br /&gt;
|0.11&lt;br /&gt;
|0.10&lt;br /&gt;
|0.09&lt;br /&gt;
|0.09&lt;br /&gt;
| 0.08&lt;br /&gt;
|0.07&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|1&lt;br /&gt;
|1.89&lt;br /&gt;
|2.78&lt;br /&gt;
|3.67&lt;br /&gt;
|4.56&lt;br /&gt;
|5.44&lt;br /&gt;
|6.33&lt;br /&gt;
|7.22&lt;br /&gt;
|8.11&lt;br /&gt;
|9&lt;br /&gt;
|9.89&lt;br /&gt;
|10.78&lt;br /&gt;
|11.67&lt;br /&gt;
|12.56&lt;br /&gt;
|13.44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=5973</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=5973"/>
		<updated>2023-06-25T16:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added sharp bullet as negative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Damage|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit.&lt;br /&gt;
For example if you have -60% damage, your attacks will only deal 40% damage.&lt;br /&gt;
&lt;br /&gt;
% Damage and % explosive damage stacks stacks additively. So if you have a [[Dynamite]] and +30% damage, your explosive weapons will deal +45% damage in total.&lt;br /&gt;
&lt;br /&gt;
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
These items {{Color|green|increase}} your Damage.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Damage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
These items affect your Damage stat in special ways, either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|items}}&lt;br /&gt;
{{TableRowItem|Bloody Hand}}&lt;br /&gt;
{{TableRowItem|Power Generator}}&lt;br /&gt;
{{TableRowItem|Statue}}&lt;br /&gt;
{{TableRowItem|Triangle of Power}}&lt;br /&gt;
{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
{{TableRowItem|Wisdom}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Affected Items===&lt;br /&gt;
&lt;br /&gt;
Some items that deal damage are also affected by the Damage stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
    {{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
     {{TableRowItem|Riposte}}&lt;br /&gt;
    {{TableRowItem|Rip and Tear}}&lt;br /&gt;
    {{TableRowItem|Scared Sausage}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Damage, or have mechanics related to their Damage:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Arms Dealer}} &lt;br /&gt;
	{{TableRowCharacter|Chunky}}    &lt;br /&gt;
	{{TableRowCharacter|Loud}}    &lt;br /&gt;
	{{TableRowCharacter|Multitasker}}    &lt;br /&gt;
	{{TableRowCharacter|Saver}}    &lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
	{{TableRowCharacter|One Armed}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
	{{TableRowCharacter|Renegade}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Entrepreneur}}&lt;br /&gt;
	{{TableRowCharacter|Engineer}}&lt;br /&gt;
	{{TableRowCharacter|Artificer}}&lt;br /&gt;
	{{TableRowCharacter|Lich}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
	{{TableRowCharacter|Renegade}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have mechanics related to Damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Axe}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
	{{TableRowWeapon|Scythe}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Heavy}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fairy&amp;diff=5972</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fairy&amp;diff=5972"/>
		<updated>2023-06-25T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added unique tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fairy, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stone_Skin&amp;diff=5971</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stone_Skin&amp;diff=5971"/>
		<updated>2023-06-25T16:16:20Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added unique tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Stone Skin, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shackles&amp;diff=5970</id>
		<title>Shackles</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shackles&amp;diff=5970"/>
		<updated>2023-06-25T16:16:11Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added unique tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Shackles, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Sharp_Bullet&amp;diff=5969</id>
		<title>Sharp Bullet</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Sharp_Bullet&amp;diff=5969"/>
		<updated>2023-06-25T16:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added unique tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Sharp Bullet, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=5967</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=5967"/>
		<updated>2023-06-25T16:12:58Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added golem as positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Speed Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You move x% faster. There is no limit to speed. If it is negative you move x% slower.&lt;br /&gt;
&lt;br /&gt;
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]], [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that depends on your speed stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
    {{TableRowItem|Power Generator}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Speed, or have mechanics related to their Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
	{{TableRowCharacter|Speedy}}&lt;br /&gt;
	{{TableRowCharacter|Explorer}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	{{TableRowCharacter|Golem}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Old}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have mechanics related to Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Sets==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Sets|Weapon Sets]] affect Speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Blunt}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=5966</id>
		<title>Max HP</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=5966"/>
		<updated>2023-06-25T16:12:37Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added new characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Max HP ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Max HP|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Some [[Characters]] starts with extra Max HP.&lt;br /&gt;
&lt;br /&gt;
Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you reduce your Max HP to 0 or lower, like you can while playing {{CharacterIcon|Demon}} you will still have 1 Max HP when you start the next wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Max Health Cap ===&lt;br /&gt;
&lt;br /&gt;
If you buy the item {{MiniIconbox|name=Handcuffs}}, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can&#039;t be higher than your Max Health Cap.&lt;br /&gt;
&lt;br /&gt;
Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like {{MiniIconbox|name=Alien Eyes}}, {{MiniIconbox|name=Potato Thrower}}, and {{MiniIconbox|name=Chopper}} can still scale beyond 100 Max HP. The cap only affects your HP Bar.&lt;br /&gt;
&lt;br /&gt;
The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a [[Modding|Modded]] version of the game, or are playing [[Endless Mode]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
These items {{Color|green|increase}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Max HP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a positive interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
    {{TableRowItem|Spicy Sauce}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a negative interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Demon}}&lt;br /&gt;
	{{TableRowCharacter|Fisherman}}&lt;br /&gt;
	{{TableRowCharacter|Golem}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Ranger}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
	{{TableRowCharacter|Apprentice}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with your Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
	{{TableRowWeapon|Potato Thrower}}&lt;br /&gt;
	{{TableRowWeapon|Excalibur}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] grant you extra Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Scepter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Primitive}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=5965</id>
		<title>Dodge</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=5965"/>
		<updated>2023-06-25T16:11:58Z</updated>

		<summary type="html">&lt;p&gt;Ta1ha: added Cryptid as positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dodge ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Dodge Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You have a x% chance to dodge attacks. The limit is 60% (90% with [[Ghost]]). If it is negative it acts like this stat is 0.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items use or interact with your dodge, in a positive way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Ghost}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Sets==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Medieval}}&lt;br /&gt;
	{{TableRowSet|Unarmed}}&lt;br /&gt;
	{{TableRowSet|Ethereal}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
</feed>