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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sopa</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sopa"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Sopa"/>
	<updated>2026-05-25T06:11:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3963</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=3963"/>
		<updated>2022-12-24T20:29:29Z</updated>

		<summary type="html">&lt;p&gt;Sopa: I added a new category in secondary stats because there was a part that said % enemy speed so i changed it to % enemy speed (-) because it changed their speed to less or stunned them and i added a % enemy speed (+) and added alien baby wich was the only item or thing i found that added enemy speed but about the tag i didnt know how to create it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Can&#039;t go negative&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks have a x% chance to heal you for 1HP.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 10HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Act like the stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your attacks deal x% more damage but doesn&#039;t affect engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or above means all your hits deal 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your melee attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes your melee attacks deal x less damage down to a minimum of 1 damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x additional damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your ranged attacks deal x less damage down to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Makes you elemental attacks deal x damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your elemental attacks deal x less damage down to a minimum of 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% slower.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from your weapon&#039;s base crit chance and go down until you never crit on attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1 damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take 4% less damage per armor (not linear)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You take more damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]])&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. Does not further scale downwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats ==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+)&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickups &amp;amp; Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop &amp;amp; Economy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sopa</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=3961</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=3961"/>
		<updated>2022-12-24T19:58:27Z</updated>

		<summary type="html">&lt;p&gt;Sopa: i changed a mistype of AOE was written AEO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ranger Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&amp;lt;br&amp;gt;{{Infobox_Character_Helper}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Ranger has a selection from Ranged weapons. He starts with a {{MiniIconbox|Pistol}}.&lt;br /&gt;
&lt;br /&gt;
He is flexible to start with any but {{MiniIconbox|Shredder}} and {{MiniIconbox|Crossbow}} are the ones that have the best wave clear due to their AOE capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Laser Gun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Crossbow|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Sopa</name></author>
	</entry>
</feed>