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		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8161</id>
		<title>Patch 1.1.*.*</title>
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		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Patch 1.1.14.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 10&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 12&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 3&lt;br /&gt;
* Patch 1.1.10.6 - 2025, April 8&lt;br /&gt;
* Patch 1.1.10.7 - 2025, April 9&lt;br /&gt;
* Patch 1.1.10.8 - 2025, April 23&lt;br /&gt;
* Patch 1.1.10.9 - 2025, April 24&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 10th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 12th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 3rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.6 ==&lt;br /&gt;
Patch 1.1.10.6 was released April 8th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.&lt;br /&gt;
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.&lt;br /&gt;
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.7 ==&lt;br /&gt;
Patch 1.1.10.7 was released April 9th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.8 ==&lt;br /&gt;
Patch 1.1.10.8 was released April 23rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim&lt;br /&gt;
* Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.9 ==&lt;br /&gt;
Patch 1.1.10.9 was released April 24th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.0 ==&lt;br /&gt;
Patch 1.1.11.0 was released June 19th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499450652730065115 here].&lt;br /&gt;
&lt;br /&gt;
* High knockback values no longer lead to enemies being able to be knocked outside the level&lt;br /&gt;
* Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item&lt;br /&gt;
* The Retry Wave option now lets you retry on endless waves&lt;br /&gt;
* Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls&lt;br /&gt;
* Buffed landmines now have their explosions size reduced back to the initial value on buff expiry&lt;br /&gt;
* Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.&lt;br /&gt;
* Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious&lt;br /&gt;
* Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II&lt;br /&gt;
* The projectile effects from &amp;quot;Baby with a Beard&amp;quot; and &amp;quot;Alien Eyes&amp;quot; did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal &amp;quot;Baby with a Beard&amp;quot; dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.&lt;br /&gt;
* Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.&lt;br /&gt;
* Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.&lt;br /&gt;
* Remove Plank as a starting weapon from Chef&lt;br /&gt;
* Change Turkish translation of Saver from &amp;quot;Kurtarıcı&amp;quot; to &amp;quot;Biriktirici&amp;quot;&lt;br /&gt;
* Change Korean translation for the dodge stat upgrade called &amp;quot;Back&amp;quot; from &amp;quot;뒤로&amp;quot; to &amp;quot;등&amp;quot;&lt;br /&gt;
* Optimized clean up and movement calculations for projectiles&lt;br /&gt;
* During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.1 ==&lt;br /&gt;
* Update Spanish translation for Small Magazine from &amp;quot;Carregador Pequeno&amp;quot; to &amp;quot;Cargador Pequeno&amp;quot;&lt;br /&gt;
* Update Japanese translation for the Pinguin item to include the &amp;quot;until end of wave&amp;quot; aspect of the effect&lt;br /&gt;
* Spoon IV: Max HP Scaling 25% =&amp;gt; 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.&lt;br /&gt;
* The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.&lt;br /&gt;
* Fixed a bug that weapons targeted recently deceased enemies.&lt;br /&gt;
* Fixed a bug that Demon&#039;s health bar did not reflect the additional HP gained at the end of a wave.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.2 ==&lt;br /&gt;
* Improve Barbecue challenge to more reliably detect when 25 enemies are burning&lt;br /&gt;
* Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.3 ==&lt;br /&gt;
* Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.12.0 ==&lt;br /&gt;
Patch 1.1.12.0 was released September 29th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/506214931042926789 here].&lt;br /&gt;
&lt;br /&gt;
Content&lt;br /&gt;
&lt;br /&gt;
* Added the Gobbler enemy that steals materials&lt;br /&gt;
* Added the Gobbler&#039;s Hat item + its challenge to unlock it&lt;br /&gt;
&lt;br /&gt;
Fixes&lt;br /&gt;
&lt;br /&gt;
* Fixed challenges being duplicated when using retry-wave&lt;br /&gt;
* Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese&lt;br /&gt;
* Fixed Giant Belt description in Simplified Chinese&lt;br /&gt;
* Fixed German translation for the Padding item&lt;br /&gt;
* Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting&lt;br /&gt;
* Updated to Godot version 3.6.1 &lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.0 ==&lt;br /&gt;
Patch 1.1.13.0 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/505091568004235625 here].&lt;br /&gt;
&lt;br /&gt;
Content&lt;br /&gt;
* Added 6 items and 1 weapon&lt;br /&gt;
* Each item has been added to its corresponding ban list:&lt;br /&gt;
* Fresh Meat → Life steal list&lt;br /&gt;
* Fruit Basket → Consumable heal list&lt;br /&gt;
* Will-o&#039;-the-Wisp → Elemental damage list&lt;br /&gt;
* Ghost Outfit → Dodge list&lt;br /&gt;
* Added 7 challenges&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
* Added an Item Ban System in the shop with 8 ban tokens&lt;br /&gt;
* Added a Save Profile System with 3 slots&lt;br /&gt;
* Saves can be reset or copied&lt;br /&gt;
* All content can be unlocked per slot&lt;br /&gt;
* Added a Codex Menu&lt;br /&gt;
* The Progression Menu has been moved into the Codex Menu&lt;br /&gt;
* Added Item Description tab&lt;br /&gt;
* Added Enemy Description tab&lt;br /&gt;
* Added Weapon Description tab&lt;br /&gt;
&lt;br /&gt;
Misc&lt;br /&gt;
* Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.)&lt;br /&gt;
* Added an option to disable item cosmetics&lt;br /&gt;
* Added an option to customize bonus and malus colors in descriptions, as well as tier colors&lt;br /&gt;
* Added an option to switch title screen key art&lt;br /&gt;
* Added Mac and Linux build support Changes&lt;br /&gt;
* Banned Piggy Bank and Crown from the item pool after wave 20&lt;br /&gt;
* Added Charcoal and Gnome to the Cyborg&#039;s banned item list&lt;br /&gt;
* Made Gobbler unable to be buffed&lt;br /&gt;
* Added stat icons to character and item descriptions&lt;br /&gt;
* Added more in-game FX: flames, cursed, and critical damage effects&lt;br /&gt;
* Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave)&lt;br /&gt;
* Added start and end of run animations&lt;br /&gt;
* Merged General and Gameplay option menus&lt;br /&gt;
* Added different visuals for structure spawning&lt;br /&gt;
* Added responsive controller icons in solo mode&lt;br /&gt;
* Added button shortcuts to lock or ban an item in the shop, reroll in shop, reroll or ban a crate and reroll upgrades&lt;br /&gt;
* Made small layout adjustments to the main menu&lt;br /&gt;
* Added a &amp;quot;Verify Challenge Unlocks&amp;quot; button in gameplay options menu for players who have missing items from unlocked items, even though they completed the challenges linked to those items. And also for players who have unlocked items, even though they haven&#039;t completed the corresponding challenges.&lt;br /&gt;
&lt;br /&gt;
More Tech-Related&lt;br /&gt;
* Changed when burning is applied — it now triggers just before damage is dealt. This makes Will-o&#039;-the-Wisp proc when one-shotting enemies with a burning attack.&lt;br /&gt;
* Updated Godot version to 3.6.1 and GodotSteam to 3.30 Fixes&lt;br /&gt;
&lt;br /&gt;
Fixes&lt;br /&gt;
* Fixed Japanese Kanji appearing in the Chinese localization&lt;br /&gt;
* Made blood particles more subtle&lt;br /&gt;
* Made Trees no longer emit blood particles when hit&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.1 ==&lt;br /&gt;
Patch 1.1.13.1 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/776434170343718988 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed all crashes related to resuming a run from a previous version in the last update.&lt;br /&gt;
* Fixed locked items and weapons appearing in the shop when switching to a fresh save profile.&lt;br /&gt;
* Improved save restoration from backups.&lt;br /&gt;
* Codex and item description text is now affected by the font size option.&lt;br /&gt;
* Fixed item and weapon description scrollers not responding in the shop.&lt;br /&gt;
* Fixed Codex progress bar being stuck at 96% even with all challenges unlocked.&lt;br /&gt;
* Fixed the Spanish localization issue with the &amp;quot;Ban&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.2 ==&lt;br /&gt;
Patch 1.1.13.2 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/590661232047947849 here].&lt;br /&gt;
* Improved the corrupted save loading process to prevent crashes on game launch&lt;br /&gt;
* Fixed Will-o&#039;-Wisp and Vorpal Sword losing their effects after resuming a run&lt;br /&gt;
* Fixed missing weapon class pop-up when hovering with the mouse&lt;br /&gt;
* Fixed long Polish localization strings affecting the pause menu layout&lt;br /&gt;
* Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76&lt;br /&gt;
* Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list)&lt;br /&gt;
* Added Ranged damage restricted list to Knight&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.0==&lt;br /&gt;
Patch 1.1.14.0 was released February 11th, 2026. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/490463750770395336 here].&lt;br /&gt;
&lt;br /&gt;
Additions:&lt;br /&gt;
* Added 9 new items, 1 character and 9 challenges&lt;br /&gt;
* Added a timeline showing run events in the pause menu&lt;br /&gt;
* Added a Pets and Turrets highlight options&lt;br /&gt;
* Added an option to adjust pet transparency&lt;br /&gt;
* Added cursed particles to Cursed Landmines&lt;br /&gt;
* Added item pop-ups in the solo character selection menu&lt;br /&gt;
* Added a feedback sound effect for the Whistle item when a Loot Alien spawns during a wave&lt;br /&gt;
* Added schematics for every Elite attack in the Codex&lt;br /&gt;
* Added a small description on the retry screen showing how many retries have been used&lt;br /&gt;
&lt;br /&gt;
Balacing:&lt;br /&gt;
* Added the Lifesteal restriction group to Bull&lt;br /&gt;
* Added Tardigrade and Community Support items to Bull&#039;s restricted item list&lt;br /&gt;
* Reset LinkedStats for the current player when the &amp;quot;not moving&amp;quot; effect is updated. For example, this allows Dodge gain from Chameleon to properly apply with Retromation&#039;s Hoodie.&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* Made the Soldier bonus no longer related to movement (Damage and Attack Speed are now static)&lt;br /&gt;
* All bosses now drop 10 materials&lt;br /&gt;
* Fixed the Clam enemy firing 3 overlapping projectiles instead of 1, which made the Jellyshield unlock trivial&lt;br /&gt;
* Fixed Pufferfish projectiles dealing too much damage after being charmed; the damage value is now reset just before firing the projectiles&lt;br /&gt;
* Sorting inventory settings are now saved&lt;br /&gt;
* Fixed the upgrade screen in co-op&lt;br /&gt;
* Fixed the end-of-wave material count when &amp;quot;Optimize End of Waves&amp;quot; is unchecked&lt;br /&gt;
* Fixed an issue where controllers with heavy stick drift caused unintended movement when using a keyboard at the same time&lt;br /&gt;
* Added a fix for a black screen softlock in the shop when combining/recycling weapons with a controller&lt;br /&gt;
* Fixed unlocked item display at the end of a co-op run&lt;br /&gt;
* Fixed FocusEmulator errors spamming the logs&lt;br /&gt;
* Fixed a player animation issue when moving left at the start of a run in The Abyss&lt;br /&gt;
* Fixed the inventory in the pause menu showing padlocks&lt;br /&gt;
* Fixed items being shown as padlocks in co-op shop inventories&lt;br /&gt;
* Fixed the &amp;quot;Take&amp;quot; button being too large on the Crate screen when the Fairy icon is present&lt;br /&gt;
* Fixed new challenges not being unlockable on profiles that had previously used unlock all&lt;br /&gt;
* Fixed Steam achievements syncing with challenges, even for &amp;quot;unlock all&amp;quot; profiles&lt;br /&gt;
* Added a cooldown before removing a turret when reaching the maximum number of turrets. The turret scheduled for removal cannot fire projectiles during this cooldown, ensuring there are no remaining projectiles when it is removed, as this was causing crashes&lt;br /&gt;
* Fixed an issue where some cursed enemies did not have their stats properly boosted.&lt;br /&gt;
* Merged console version optimizations in pc version. Calculation previously done in _on_Hurtbox_area_entered(...) is now deferred until the end of the frame. This may affect mods that rely on this behavior.&lt;br /&gt;
* Fixed (for real this time) being able to unpause the game while in the Codex&lt;br /&gt;
* Added a pop-up message on the main menu title screen when launching a new update for the first time with subscribed mods. It warns players about the risks of using outdated mods.&lt;br /&gt;
* Upgraded the Godot Engine version to 3.7 dev-1&lt;br /&gt;
* Fixed materials being duplicated when added to the Gold Bag at the end of a wave.&lt;br /&gt;
* Fixed some crashes that could occur after launching the game with old saves.&lt;br /&gt;
* Made sure LinkedStats are properly updated after taking damage with Saltwater or after picking up a consumable with Druid.&lt;br /&gt;
* Made controller button icons responsive in the co-op upgrade screen.&lt;br /&gt;
* Fixed focus being lost when entering or quitting the profile menu too quickly.&lt;br /&gt;
* Fixed focus being lost when changing tabs in the Stats view while focusing a primary stat.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.1==&lt;br /&gt;
*Fixed several crash causes related to:&lt;br /&gt;
**Taking damage from sources other than hitboxes (Red Fruit, Sick effect, etc.) while Jellyshield is not unlocked.&lt;br /&gt;
**Burning damage from turrets causing a crash when Will-o&#039;-Wisp is not unlocked.&lt;br /&gt;
**Resuming a run started on a previous version of the game with banned items.&lt;br /&gt;
*Fixed the Beast Master not unlocking despite all conditions being met.&lt;br /&gt;
*Fixed the Steam Beast Master achievement not being properly synchronized depending on the zone in which the run was won.&lt;br /&gt;
*Replaced &amp;quot;techniques&amp;quot; with &amp;quot;ingénierie&amp;quot; in the French localization.&lt;br /&gt;
*Fixed the ban button not being releasable when getting an item from a crate while the &amp;quot;hold to press&amp;quot; option is enabled.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.2==&lt;br /&gt;
*Fixed Jellyshield not being categorized as a Pet in the item description.&lt;br /&gt;
*Fixed Axolotl not updating after reappearing in the shop.&lt;br /&gt;
*Fixed Charmed Pufferfish firing hostile projectiles when dying.&lt;br /&gt;
*Fixed the Codex Entities progress bar not counting Pets.&lt;br /&gt;
*Fixed the Bot-O-Mine Landmine damage tooltip being incorrect.&lt;br /&gt;
*Fixed Stone Skin appearance being displayed even when no appearance option is enabled.&lt;br /&gt;
*Fixed typos in some English item descriptions.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.3==&lt;br /&gt;
*Fixed Cursed Axolotl stats not being updated after buying it.&lt;br /&gt;
*Fixed &amp;quot;Next elite at wave -1&amp;quot; when playing Endless mode on Danger 0 or 1.&lt;br /&gt;
*Fixed progress bar calculations for entities in the Codex (for real this time).&lt;br /&gt;
*Fixed Nintendo controller icons being displayed in the user interface.&lt;br /&gt;
*Made the Ban button apply on release instead of on press.&lt;br /&gt;
*Fixed Chef effect explosions overriding Spice Sauce explosions.&lt;br /&gt;
*Fixed the &amp;quot;Killed you&amp;quot; counter for enemies in the Codex.&lt;br /&gt;
*Fixed Builder Turret not applying the Sniper Projectiles On Hit effect.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.4==&lt;br /&gt;
*Fixed a save issue that could cause progress to be lost in specific cases.&lt;br /&gt;
*Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions.&lt;br /&gt;
*Added a final change to fix GOG achievements. It should not impact the Steam version.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.5==&lt;br /&gt;
*Fixed an issue where Codex progression was not properly loaded at game launch.&lt;br /&gt;
*Fixed how the progress bar is calculated.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8157</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8157"/>
		<updated>2026-02-11T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Patch 1.1.13.2 */ 1.1.14.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 10&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 12&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 3&lt;br /&gt;
* Patch 1.1.10.6 - 2025, April 8&lt;br /&gt;
* Patch 1.1.10.7 - 2025, April 9&lt;br /&gt;
* Patch 1.1.10.8 - 2025, April 23&lt;br /&gt;
* Patch 1.1.10.9 - 2025, April 24&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 10th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 12th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 3rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.6 ==&lt;br /&gt;
Patch 1.1.10.6 was released April 8th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.&lt;br /&gt;
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.&lt;br /&gt;
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.7 ==&lt;br /&gt;
Patch 1.1.10.7 was released April 9th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.8 ==&lt;br /&gt;
Patch 1.1.10.8 was released April 23rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim&lt;br /&gt;
* Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.9 ==&lt;br /&gt;
Patch 1.1.10.9 was released April 24th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.0 ==&lt;br /&gt;
Patch 1.1.11.0 was released June 19th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499450652730065115 here].&lt;br /&gt;
&lt;br /&gt;
* High knockback values no longer lead to enemies being able to be knocked outside the level&lt;br /&gt;
* Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item&lt;br /&gt;
* The Retry Wave option now lets you retry on endless waves&lt;br /&gt;
* Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls&lt;br /&gt;
* Buffed landmines now have their explosions size reduced back to the initial value on buff expiry&lt;br /&gt;
* Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.&lt;br /&gt;
* Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious&lt;br /&gt;
* Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II&lt;br /&gt;
* The projectile effects from &amp;quot;Baby with a Beard&amp;quot; and &amp;quot;Alien Eyes&amp;quot; did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal &amp;quot;Baby with a Beard&amp;quot; dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.&lt;br /&gt;
* Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.&lt;br /&gt;
* Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.&lt;br /&gt;
* Remove Plank as a starting weapon from Chef&lt;br /&gt;
* Change Turkish translation of Saver from &amp;quot;Kurtarıcı&amp;quot; to &amp;quot;Biriktirici&amp;quot;&lt;br /&gt;
* Change Korean translation for the dodge stat upgrade called &amp;quot;Back&amp;quot; from &amp;quot;뒤로&amp;quot; to &amp;quot;등&amp;quot;&lt;br /&gt;
* Optimized clean up and movement calculations for projectiles&lt;br /&gt;
* During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.1 ==&lt;br /&gt;
* Update Spanish translation for Small Magazine from &amp;quot;Carregador Pequeno&amp;quot; to &amp;quot;Cargador Pequeno&amp;quot;&lt;br /&gt;
* Update Japanese translation for the Pinguin item to include the &amp;quot;until end of wave&amp;quot; aspect of the effect&lt;br /&gt;
* Spoon IV: Max HP Scaling 25% =&amp;gt; 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.&lt;br /&gt;
* The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.&lt;br /&gt;
* Fixed a bug that weapons targeted recently deceased enemies.&lt;br /&gt;
* Fixed a bug that Demon&#039;s health bar did not reflect the additional HP gained at the end of a wave.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.2 ==&lt;br /&gt;
* Improve Barbecue challenge to more reliably detect when 25 enemies are burning&lt;br /&gt;
* Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.11.3 ==&lt;br /&gt;
* Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.12.0 ==&lt;br /&gt;
Patch 1.1.12.0 was released September 29th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/506214931042926789 here].&lt;br /&gt;
&lt;br /&gt;
Content&lt;br /&gt;
&lt;br /&gt;
* Added the Gobbler enemy that steals materials&lt;br /&gt;
* Added the Gobbler&#039;s Hat item + its challenge to unlock it&lt;br /&gt;
&lt;br /&gt;
Fixes&lt;br /&gt;
&lt;br /&gt;
* Fixed challenges being duplicated when using retry-wave&lt;br /&gt;
* Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese&lt;br /&gt;
* Fixed Giant Belt description in Simplified Chinese&lt;br /&gt;
* Fixed German translation for the Padding item&lt;br /&gt;
* Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting&lt;br /&gt;
* Updated to Godot version 3.6.1 &lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.0 ==&lt;br /&gt;
Patch 1.1.13.0 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/505091568004235625 here].&lt;br /&gt;
&lt;br /&gt;
Content&lt;br /&gt;
* Added 6 items and 1 weapon&lt;br /&gt;
* Each item has been added to its corresponding ban list:&lt;br /&gt;
* Fresh Meat → Life steal list&lt;br /&gt;
* Fruit Basket → Consumable heal list&lt;br /&gt;
* Will-o&#039;-the-Wisp → Elemental damage list&lt;br /&gt;
* Ghost Outfit → Dodge list&lt;br /&gt;
* Added 7 challenges&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
* Added an Item Ban System in the shop with 8 ban tokens&lt;br /&gt;
* Added a Save Profile System with 3 slots&lt;br /&gt;
* Saves can be reset or copied&lt;br /&gt;
* All content can be unlocked per slot&lt;br /&gt;
* Added a Codex Menu&lt;br /&gt;
* The Progression Menu has been moved into the Codex Menu&lt;br /&gt;
* Added Item Description tab&lt;br /&gt;
* Added Enemy Description tab&lt;br /&gt;
* Added Weapon Description tab&lt;br /&gt;
&lt;br /&gt;
Misc&lt;br /&gt;
* Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.)&lt;br /&gt;
* Added an option to disable item cosmetics&lt;br /&gt;
* Added an option to customize bonus and malus colors in descriptions, as well as tier colors&lt;br /&gt;
* Added an option to switch title screen key art&lt;br /&gt;
* Added Mac and Linux build support Changes&lt;br /&gt;
* Banned Piggy Bank and Crown from the item pool after wave 20&lt;br /&gt;
* Added Charcoal and Gnome to the Cyborg&#039;s banned item list&lt;br /&gt;
* Made Gobbler unable to be buffed&lt;br /&gt;
* Added stat icons to character and item descriptions&lt;br /&gt;
* Added more in-game FX: flames, cursed, and critical damage effects&lt;br /&gt;
* Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave)&lt;br /&gt;
* Added start and end of run animations&lt;br /&gt;
* Merged General and Gameplay option menus&lt;br /&gt;
* Added different visuals for structure spawning&lt;br /&gt;
* Added responsive controller icons in solo mode&lt;br /&gt;
* Added button shortcuts to lock or ban an item in the shop, reroll in shop, reroll or ban a crate and reroll upgrades&lt;br /&gt;
* Made small layout adjustments to the main menu&lt;br /&gt;
* Added a &amp;quot;Verify Challenge Unlocks&amp;quot; button in gameplay options menu for players who have missing items from unlocked items, even though they completed the challenges linked to those items. And also for players who have unlocked items, even though they haven&#039;t completed the corresponding challenges.&lt;br /&gt;
&lt;br /&gt;
More Tech-Related&lt;br /&gt;
* Changed when burning is applied — it now triggers just before damage is dealt. This makes Will-o&#039;-the-Wisp proc when one-shotting enemies with a burning attack.&lt;br /&gt;
* Updated Godot version to 3.6.1 and GodotSteam to 3.30 Fixes&lt;br /&gt;
&lt;br /&gt;
Fixes&lt;br /&gt;
* Fixed Japanese Kanji appearing in the Chinese localization&lt;br /&gt;
* Made blood particles more subtle&lt;br /&gt;
* Made Trees no longer emit blood particles when hit&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.1 ==&lt;br /&gt;
Patch 1.1.13.1 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/776434170343718988 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed all crashes related to resuming a run from a previous version in the last update.&lt;br /&gt;
* Fixed locked items and weapons appearing in the shop when switching to a fresh save profile.&lt;br /&gt;
* Improved save restoration from backups.&lt;br /&gt;
* Codex and item description text is now affected by the font size option.&lt;br /&gt;
* Fixed item and weapon description scrollers not responding in the shop.&lt;br /&gt;
* Fixed Codex progress bar being stuck at 96% even with all challenges unlocked.&lt;br /&gt;
* Fixed the Spanish localization issue with the &amp;quot;Ban&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.13.2 ==&lt;br /&gt;
Patch 1.1.13.2 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/590661232047947849 here].&lt;br /&gt;
* Improved the corrupted save loading process to prevent crashes on game launch&lt;br /&gt;
* Fixed Will-o&#039;-Wisp and Vorpal Sword losing their effects after resuming a run&lt;br /&gt;
* Fixed missing weapon class pop-up when hovering with the mouse&lt;br /&gt;
* Fixed long Polish localization strings affecting the pause menu layout&lt;br /&gt;
* Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76&lt;br /&gt;
* Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list)&lt;br /&gt;
* Added Ranged damage restricted list to Knight&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.14.0==&lt;br /&gt;
Patch 1.1.14.0 was released February 11th, 2026. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/490463750770395336 here].&lt;br /&gt;
&lt;br /&gt;
Additions:&lt;br /&gt;
* Added 9 new items, 1 character and 9 challenges&lt;br /&gt;
* Added a timeline showing run events in the pause menu&lt;br /&gt;
* Added a Pets and Turrets highlight options&lt;br /&gt;
* Added an option to adjust pet transparency&lt;br /&gt;
* Added cursed particles to Cursed Landmines&lt;br /&gt;
* Added item pop-ups in the solo character selection menu&lt;br /&gt;
* Added a feedback sound effect for the Whistle item when a Loot Alien spawns during a wave&lt;br /&gt;
* Added schematics for every Elite attack in the Codex&lt;br /&gt;
* Added a small description on the retry screen showing how many retries have been used&lt;br /&gt;
&lt;br /&gt;
Balacing:&lt;br /&gt;
* Added the Lifesteal restriction group to Bull&lt;br /&gt;
* Added Tardigrade and Community Support items to Bull&#039;s restricted item list&lt;br /&gt;
* Reset LinkedStats for the current player when the &amp;quot;not moving&amp;quot; effect is updated. For example, this allows Dodge gain from Chameleon to properly apply with Retromation&#039;s Hoodie.&lt;br /&gt;
&lt;br /&gt;
Fixes:&lt;br /&gt;
* Made the Soldier bonus no longer related to movement (Damage and Attack Speed are now static)&lt;br /&gt;
* All bosses now drop 10 materials&lt;br /&gt;
* Fixed the Clam enemy firing 3 overlapping projectiles instead of 1, which made the Jellyshield unlock trivial&lt;br /&gt;
* Fixed Pufferfish projectiles dealing too much damage after being charmed; the damage value is now reset just before firing the projectiles&lt;br /&gt;
* Sorting inventory settings are now saved&lt;br /&gt;
* Fixed the upgrade screen in co-op&lt;br /&gt;
* Fixed the end-of-wave material count when &amp;quot;Optimize End of Waves&amp;quot; is unchecked&lt;br /&gt;
* Fixed an issue where controllers with heavy stick drift caused unintended movement when using a keyboard at the same time&lt;br /&gt;
* Added a fix for a black screen softlock in the shop when combining/recycling weapons with a controller&lt;br /&gt;
* Fixed unlocked item display at the end of a co-op run&lt;br /&gt;
* Fixed FocusEmulator errors spamming the logs&lt;br /&gt;
* Fixed a player animation issue when moving left at the start of a run in The Abyss&lt;br /&gt;
* Fixed the inventory in the pause menu showing padlocks&lt;br /&gt;
* Fixed items being shown as padlocks in co-op shop inventories&lt;br /&gt;
* Fixed the &amp;quot;Take&amp;quot; button being too large on the Crate screen when the Fairy icon is present&lt;br /&gt;
* Fixed new challenges not being unlockable on profiles that had previously used unlock all&lt;br /&gt;
* Fixed Steam achievements syncing with challenges, even for &amp;quot;unlock all&amp;quot; profiles&lt;br /&gt;
* Added a cooldown before removing a turret when reaching the maximum number of turrets. The turret scheduled for removal cannot fire projectiles during this cooldown, ensuring there are no remaining projectiles when it is removed, as this was causing crashes&lt;br /&gt;
* Fixed an issue where some cursed enemies did not have their stats properly boosted.&lt;br /&gt;
* Merged console version optimizations in pc version. Calculation previously done in _on_Hurtbox_area_entered(...) is now deferred until the end of the frame. This may affect mods that rely on this behavior.&lt;br /&gt;
* Fixed (for real this time) being able to unpause the game while in the Codex&lt;br /&gt;
* Added a pop-up message on the main menu title screen when launching a new update for the first time with subscribed mods. It warns players about the risks of using outdated mods.&lt;br /&gt;
* Upgraded the Godot Engine version to 3.7 dev-1&lt;br /&gt;
* Fixed materials being duplicated when added to the Gold Bag at the end of a wave.&lt;br /&gt;
* Fixed some crashes that could occur after launching the game with old saves.&lt;br /&gt;
* Made sure LinkedStats are properly updated after taking damage with Saltwater or after picking up a consumable with Druid.&lt;br /&gt;
* Made controller button icons responsive in the co-op upgrade screen.&lt;br /&gt;
* Fixed focus being lost when entering or quitting the profile menu too quickly.&lt;br /&gt;
* Fixed focus being lost when changing tabs in the Stats view while focusing a primary stat.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8149</id>
		<title>Restricted Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8149"/>
		<updated>2025-11-29T10:57:51Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Restricted Items */ knight bans ranged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Restricted and Banned Items&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Restricted Items==&lt;br /&gt;
&lt;br /&gt;
Restricted Items is a game feature that was added during the [https://brotato.wiki.spellsandguns.com/Abyssal_Terrors_DLC|Abyssal Terrors DLC] beta as a response to community feedback. It was added as an attempt to reduce the &amp;quot;Item Bloat&amp;quot; felt by the additional items being added to the game.&lt;br /&gt;
&lt;br /&gt;
The Restricted Item list removes items that are useless for [[Characters]]. The character must have a trait that makes them unable to benefit from an item, for it to be restricted. Restrictions are lifted once you enter [[Endless Mode]]. The exception is {{CharacterIcon|Builder}} and {{CharacterIcon|Gangster}}, whose restrictions continue into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
Restricted items shouldn&#039;t be confused with Limited or Unique items, which are [[Items]] that you&#039;re only allowed a limited number of in your inventory. Unique items are items you&#039;re only allowed to have one of.&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be confused with the [[Ban System]], which allows you to ban up to 8 items from the shop or loot crate drops. Banned items can&#039;t show up again after being banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Catagory&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Harvesting}} [[Harvesting]] &lt;br /&gt;
|{{MiniIconbox|name=Blood Donation}} {{MiniIconbox|name=Crown}} {{MiniIconbox|name=Fertilizer}}{{MiniIconbox|name=Tractor}}{{MiniIconbox|name=Wheelbarrow}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Mastery}} {{MiniIconbox|name=Goat Skull}} {{MiniIconbox|name=Riposte}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Lens}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Big Arms}}, {{MiniIconbox|name=Hedgehog}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Butterfly}} {{MiniIconbox|name=Bat}} {{MiniIconbox|name=Whetstone}} {{MiniIconbox|name=Decomposing Flesh}} {{MiniIconbox|name=Bloody Hand}} {{MiniIconbox|name=Fresh Meat}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Blood Leech}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Mushroom}} {{MiniIconbox|name=Plant}} {{MiniIconbox|name=Sad Tomato}} {{MiniIconbox|name=Medikit}} {{MiniIconbox|name=Fairy}} {{MiniIconbox|name=Regeneration Potion}}  {{MiniIconbox|name=Fried Rice}} {{MiniIconbox|name=Baby Squid}}  {{MiniIconbox|name=Coral}} {{MiniIconbox|name=Penguin}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|{{MiniIconbox|name=Jerky}} {{MiniIconbox|name=Weird Food}} {{MiniIconbox|name=Lemonade}} {{MiniIconbox|name=Fruit Basket}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Speed}} [[Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Terrified Onion}} {{MiniIconbox|name=Beanie}} {{MiniIconbox|name=Power Generator}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]]&lt;br /&gt;
|{{MiniIconbox|name=Lighthouse}} {{MiniIconbox|name=Cog}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Toolbox}} {{MiniIconbox|name=Book}} {{MiniIconbox|name=Pencil}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Strange Book}} {{MiniIconbox|name=Frozen Heart}} {{MiniIconbox|name=Boiling Water}} {{MiniIconbox|name=Snowball}} {{MiniIconbox|name=Toxic Sludge}} {{MiniIconbox|name=Fuel Tank}} {{MiniIconbox|name=Will-o&#039;-Wisp}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Stone Skin}} {{MiniIconbox|name=Helmet}} {{MiniIconbox|name=Metal Plate}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
| {{MiniIconbox|name=Adrenaline}}  {{MiniIconbox|name=Chameleon}} {{MiniIconbox|name=Gambling Token}}  {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]]&lt;br /&gt;
| {{MiniIconbox|name=Clockwork Wasp}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Landmines}} {{MiniIconbox|name=Pocket Factory}} {{MiniIconbox|name=Turret}} {{MiniIconbox|name=Improved Tools}} {{MiniIconbox|name=Incendiary Turret}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Laser Turret}} {{MiniIconbox|name=Tyler}} {{MiniIconbox|name=Explosive Turret}} {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Restricted Catagories&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Baby}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Barnacle}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|name=Brawler}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Bull}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Crystal}} {{MiniIconbox|name=Coffee}} {{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chunky}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cryptid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cyborg}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Charcoal}} {{MiniIconbox|name=Gnome}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Generalist}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Mastery}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ghost}}&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Duct Tape}} {{MiniIconbox|name=Ghost Outfit}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gladiator}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Golem}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]) [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
| {{MiniIconbox|name=Tentacle}} {{MiniIconbox|name=Goblet}} {{MiniIconbox|name=Cute Monkey}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Extra Stomach}} {{MiniIconbox|name=Adrenaline}} {{MiniIconbox|name=Weird Ghost}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Hunter}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Knight}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Mage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|One Armed}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Pacifist}}&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ranger}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sick}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Weird Ghost}} {{MiniIconbox|name=Tardigrade}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Technomage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Vampire}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]] [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Builder}}&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]] (Also in Endless)&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chef}}&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Frozen Heart}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Diver}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Druid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gangster}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Fish Hook}} (Also in Endless)&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ogre}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sailor}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
|{{MiniIconbox|name=Peaceful Bee}} {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endless Mode Restricted Items===&lt;br /&gt;
&lt;br /&gt;
Once you enter [[Endless Mode]] restricted items are added back into the item pool. This is done because certain builds in Endless can require restricted items even on characters where the item normally would be useless. For example {{MiniIconbox|name=Sad Tomato}} is used in Endless Mode to damage yourself, such that [[Consumables]] from {{MiniIconbox|name=Garden}} are picked up automatically by you. This then deals incredible damage through {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
&lt;br /&gt;
However, once you enter Endless Mode {{MiniIconbox|name=Crown}} and {{MiniIconbox|name=Piggy Bank}} become restricted on all characters. If you&#039;ve already bought the items, they just stay inactive in your inventory, as they have no effect in Endless Mode.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Progress&amp;diff=8148</id>
		<title>Progress</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Progress&amp;diff=8148"/>
		<updated>2025-11-27T22:00:12Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* New Dawn Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Crash Site==&lt;br /&gt;
&lt;br /&gt;
These challenges are for the Crash Site, which is the default and only zone in the game without the {{DLCLink|Abyssal Terrors DLC}}.&lt;br /&gt;
&lt;br /&gt;
===Game Challenges===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Group&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Challenge&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Unlocks &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;	Notes &amp;amp; Tips&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!-- Danger --&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;[[Danger Levels|Danger Level]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:0.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 0&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|One Armed|caption=no|size=30px}} [[One Armed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;Also unlocks Danger 1&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:1.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 1&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Bull|caption=no|size=30px}} [[Bull]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;Also unlocks Danger 2&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:2.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 2&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Soldier|caption=no|size=30px}} [[Soldier]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;Also unlocks Danger 3&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:3.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 3&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Masochist|caption=no|size=30px}} [[Masochist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;Also unlocks Danger 4&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:4.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 4&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Knight|caption=no|size=30px}} [[Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;Also unlocks Danger 5&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:5.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Danger 5&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Demon|caption=no|size=30px}} [[Demon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--Survivor--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;Survivor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Rip and Tear.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Survivor 1&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 300 enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Old|caption=no|size=30px}} [[Old]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Rip and Tear.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Survivor 2&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 2000 enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Mutant|caption=no|size=30px}} [[Mutant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Rip and Tear.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Survivor 3&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 5000 enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Loud|caption=no|size=30px}} [[Loud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Rip and Tear.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Survivor 4&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 10000 enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Wildling|caption=no|size=30px}} [[Wildling]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Rip and Tear.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Survivor 5&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 20000 enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Gladiator|caption=no|size=30px}} [[Gladiator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--Gatherer--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;Gatherer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Alien Tongue.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gatherer 1&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 300 materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Lucky|caption=no|size=30px}} [[Lucky]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Alien Tongue.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gatherer 2&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 2000 materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Generalist|caption=no|size=30px}} [[Generalist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Alien Tongue.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gatherer 3&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 5000 materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Multitasker|caption=no|size=30px}} [[Multitasker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Alien Tongue.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gatherer 4&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 10000 materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Pacifist|caption=no|size=30px}} [[Pacifist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Alien Tongue.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gatherer 5&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 20000 materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Saver|caption=no|size=30px}} [[Saver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--Misc--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;27&amp;quot;&amp;gt;Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Baby Elephant.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Rookie&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Die for the first time&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Chunky|caption=no|size=30px}} [[Chunky]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shmoop.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Dying&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach -5 HP Regeneration&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Sick|caption=no|size=30px}} [[Sick]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;See the [[HP_Regeneration#Negative|Wiki Page]] for a list of items that give negative HP Regeneration. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Tractor.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Agriculture&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +200 Harvesting&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Farmer|caption=no|size=30px}} [[Farmer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Can happen on all characters, but {{MiniIconbox|name=Pacifist}} or {{MiniIconbox|name=Entrepreneur}} are good candidates. If you see an early {{MiniIconbox|name=Crown}} or {{MiniIconbox|name=Tractor}}, that run has a good shot of reaching 200+ Harvesting. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Weird Ghost.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Hallucination&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +60% Dodge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Ghost|caption=no|size=30px}} [[Ghost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jet Pack.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Fast&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +50% Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Speedy|caption=no|size=30px}} [[Speedy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &#039;&#039;&#039;[[File:Material Bag.png|x30px]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Hoarder&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Hold 3000 Materials&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Entrepreneur|caption=no|size=30px}} [[Entrepreneur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Easiest with {{CharacterIcon|Saver}}, who likes to hold on to [[Materials]].&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turret.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Builder&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Get 5 turrets on the map simultaneously&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Engineer|caption=no|size=30px}} [[Engineer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lumberjack Shirt.png|30x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Lumberjack&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 50 trees&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Explorer|caption=no|size=30px}} [[Explorer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Acid.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Medicine&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal 200 HP in one wave&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Doctor|caption=no|size=30px}} [[Doctor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Glasses.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Perfect Vision&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +300 Range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Hunter|caption=no|size=30px}} [[Hunter]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Ranger}} has an advantage here. They have +50 [[Range]] and are tagged for Range Items.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dynamite.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Fireworks&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 15 enemies with a single explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Artificer|caption=no|size=30px}} [[Artificer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Easiest with {{CharacterIcon|name=Bull}}, who regularly emits a single explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Recycling Machine.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Recycling&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recycle 12 weapons during a run&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Arms Dealer|caption=no|size=30px}} [[Arms Dealer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;This one rarely happens naturally. You can either make a dummy run where you just buy 12 weapons, sell them, and then lose the run. Or you can buy cheap tier 1 weapons over the duration of a regular run. {{CharacterIcon|name=Entrepreneur}} can be quite good at this, since you have to spend all your money, and you get more money back from recycling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Esty&#039;s Couch.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Slow&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach -20% Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Streamer|caption=no|size=30px}} [[Streamer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Playing {{CharacterIcon|Old}} gives you the first -10%. Then you can use the [[Blunt]] Weapon set to get more. Otherwise just buy items with negative [[Speed]]. The [[Speed|Page]] got a list of items with negative speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Cake.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Hungry}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pick up 20 consumables during a run&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Glutton}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Exoskeleton.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Advanced Technology}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Reach 10 [[Ranged Damage]] and get 3 structures&lt;br /&gt;
			&amp;lt;br /&amp;gt;&lt;br /&gt;
			at the same time&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Cyborg}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Mammoth.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Giant Slayer}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill a boss or an elite in less than 15 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Jack}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;This one can be a bit tricky. Look for characters that can deal amazing damage with ranged builds. {{MiniIconbox|name=Loud}} or {{MiniIconbox|name=Soldier}} can deal a ton of damage to elites. Try a ranged build that deals a lot of single target damage like for example a build using {{MiniIconbox|name=SMG}} or {{MiniIconbox|name=Revolver}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Little Muscley Dude.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Robust}}&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +100 [[Max HP]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Lich}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Bait.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Baited}}&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Get 2 Bait during a run&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Fisherman}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Tree.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Forest}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Finish a wave with 10 or more living trees&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Cryptid}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;This one doesn&#039;t happen naturally. The only easy way to get it is by playing {{MiniIconbox|name=Explorer}} for some waves until the wave duration is long enough. Then play through a wave destroying as few trees as possible.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crown.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Bourgeoisie}}&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Get 3 tier IV weapons at once&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=King}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Book.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Student}}&#039;&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach level 20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Apprentice}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Gummy Berserker.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Reckless}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Finish a wave with 1 HP&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Golem}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Metal Detector.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Scavenger}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Get 10 different tier I items during a run&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Renegade}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;The 10 different items must be [[Items]] and not [[Weapons]]. Sometimes &amp;quot;items&amp;quot; refers to both, but not here. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pile of Books.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Fast Learner&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Reach level 10 before wave 6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Baby|caption=no|size=30px}}[[Baby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Play a few waves as {{CharacterIcon|Mutant}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Improved Tools.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Experimentation&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Have 6 different weapons at once&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Vagabond|caption=no|size=30px}}[[Vagabond]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;You can play a game with {{CharacterIcon|Gladiator}}, or it can be done in the first shop with {{CharacterIcon|Arms Dealer}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Strange Book.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Magic and Machinery&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Reach 10 Elemental Damage and get 3 structures at the same time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Technomage|caption=no|size=30px}}[[Technomage]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Can be done with any elemental build by just buying some [[Structures]]. An engineering build on {{CharacterIcon|Apprentice}} gets it automatically as you level up.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blood Leech.png|x30px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Blood Drinker&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +40% Life Steal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Vampire|caption=no|size=30px}}[[Vampire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Easiest way is to play as {{CharacterIcon|Sick}} and buy all Lifesteal you see in the shop.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Challenges===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Challenge&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Unlocks&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Unlock Type&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Apprentice.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Apprentice}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Apprentice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Quarterstaff}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Arms Dealer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Arms Dealer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Arms Dealer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Anvil|rarity={{Item Data|Anvil|rarity}}|caption=no|size=30px}} [[Anvil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Artificer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Artificer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Artificer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Explosive Shells|rarity={{Item Data|Explosive Shells|rarity}}|caption=no|size=30px}} [[Explosive Shells]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Baby.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Baby}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Baby]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Celery Tea}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Brawler.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Brawler&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Brawler]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|caption=no|size=30px}} [[Power Fist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Bull.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Bull&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Bull]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}|caption=no|size=30px}} [[Gnome]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Chunky.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Chunky&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Chunky]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Potato Thrower|rarity={{Weapon Data|Potato Thrower|rarity}}|caption=no|size=30px}} [[Potato Thrower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crazy.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Crazy&#039;&#039;&#039;}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Crazy]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}|caption=no|size=30px}} [[Hunting Trophy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Cryptid.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Cryptid}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Cryptid]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Claw}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Cyborg.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Cyborg}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Cyborg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Improved Tools}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Demon.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Demon&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Demon]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|caption=no|size=30px}} [[Obliterator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Doctor.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Doctor&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Doctor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}|caption=no|size=30px}} [[Medikit]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hunter.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Hunter&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Win a run with [[Hunter]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|caption=no|size=30px}} [[Sniper Gun]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Engineer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|cream|&#039;&#039;&#039;Engineer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Win a run with [[Engineer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}|caption=no|size=30px}} [[Robot Arm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Entrepreneur.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Entrepreneur&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Entrepreneur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}|caption=no|size=30px}} [[Bowler Hat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Explorer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Explorer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Explorer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}|caption=no|size=30px}} [[Compass]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Farmer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Farmer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Farmer]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}|caption=no|size=30px}} [[Wheat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Fisherman.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Fisherman}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Fisherman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Lure}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Generalist.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Generalist&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Generalist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}|caption=no|size=30px}} [[Big Arms]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Ghost.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Ghost&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Ghost]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}|caption=no|size=30px}} [[Ritual]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Gladiator.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gladiator&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Gladiator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}|caption=no|size=30px}} [[Spider]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Glutton.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Glutton}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Win a run with [[Glutton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Spicy Sauce}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Golem.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Golem}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Golem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Stone Skin}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Jack.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Jack}}&#039;&#039;&#039; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Jack]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Giant Belt}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:King.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=King}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[King]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Excalibur}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Knight.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Knight&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Win a run with [[Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Plasma Sledge|rarity={{Weapon Data|Plasma Sledge|rarity}}|caption=no|size=30px}} [[Plasma Sledge]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Lich.png|32x32px]]	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Lich}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Lich]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Tentacle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Loud.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Loud&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Loud]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}|caption=no|size=30px}} [[Rip and Tear]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lucky.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Lucky&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Lucky]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}|caption=no|size=30px}} [[Lucky Charm]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Mage.png|x30px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Mage&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Mage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|caption=no|size=30px}} [[Thunder Sword]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Masochist.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Masochist&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Masochist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|caption=no|size=30px}} [[Spiky Shield]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Multitasker.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Multitasker&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Multitasker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Chopper|rarity={{Weapon Data|Chopper|rarity}}|caption=no|size=30px}} [[Chopper]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Mutant.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|cream|&#039;&#039;&#039;Mutant&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Mutant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}|caption=no|size=30px}} [[Octopus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Old.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Old&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Old]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Snail|rarity={{Item Data|Snail|rarity}}|caption=no|size=30px}} [[Snail]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:One Armed.png|x30px]]	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;One Armed&#039;&#039;&#039;}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[One Armed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}|caption=no|size=30px}} [[Focus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pacifist.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Pacifist]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}|caption=no|size=30px}} [[Panda]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Ranger.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Ranger&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Ranger]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}|caption=no|size=30px}} [[Night Goggles]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Renegade.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Renegade}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Renegade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{MiniIconbox|name=Fairy}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Saver.png|x30px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Saver&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Saver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}|caption=no|size=30px}} [[Padding]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sick.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Sick&#039;&#039;&#039;}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Sick]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}|caption=no|size=30px}} [[Whetstone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Soldier.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Soldier&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Soldier]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|caption=no|size=30px}} [[Nuclear Launcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[File:Speedy.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Speedy&#039;&#039;&#039;}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Speedy]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}|caption=no|size=30px}} [[Fin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Streamer.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Streamer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Streamer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Community Support|rarity={{Item Data|Community Support|rarity}}|caption=no|size=30px}} [[Community Support]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Technomage.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Technomage}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Technomage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Particle Accelerator}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Vagabond.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Vagabond}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Vagabond]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Jelly}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Vampire.png|32x32px]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Vampire}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Win a run with [[Vampire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{MiniIconbox|name=Decomposing Flesh}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Well Rounded.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Well Rounded&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Well Rounded]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}|caption=no|size=30px}} [[Potato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Wildling.png|x30px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Wildling&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with [[Wildling]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Hatchet|rarity={{Weapon Data|Hatchet|rarity}}|caption=no|size=30px}} [[Hatchet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Dawn Challenges===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Challenge&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Unlocks&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Unlock Type&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Gobbler&#039;s Hat.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Give the money back}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill the Gobbler 5 times&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Gobbler&#039;s Hat}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;The Gobbler appears randomly (3% chance after 10 seconds into the wave)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Ban System.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Ew, what&#039;s that smell?!}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run in Danger 3 or more&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Ban System}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;System, allows you to banish 8 items from the shop per run&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hourglass.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Let&#039;s try this wave again}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Hourglass}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Candy Bag.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Trick or Treat?}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run without locking any items in the shop.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Candy Bag}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Playing as a character like {{CharacterIcon|Gangster}} who can&#039;t lock items will make this simple. Lower difficulty levels also work.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Fruit Basket.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Mmm, so juicy!}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 100 fruits while at maximum health&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Fruit Basket}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Characters who benefit from fruit at max health like {{CharacterIcon|Glutton}} or {{CharacterIcon|Farmer}} may get this achievement passively. Also consider {{MiniIconbox|Penguin}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Will-o&#039;-Wisp.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Smells like something&#039;s burning?}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 30 enemies by burning them in a single wave&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Will-o&#039;-Wisp}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;A fire-focused {{CharacterIcon|Mage}} build should pick this up easily. Alternatively, as this seems to count enemies who died while on fire, any character with a {{MiniIconbox|Scared Sausage}} and lots of damage should do it.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Ghost Outfit.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=BooOOooOoo~}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach 70% Dodge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Ghost Outfit}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{CharacterIcon|Ghost}} is recommended&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vorpal Sword.png|32x32px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Crit Happens}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach 100% Crit Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{MiniIconbox|name=Vorpal Sword}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;This is easiest to achieve in Endless mode by going for Crit Chance upgrades after you have a build going, as 100% Crit Chance is much higher than you&#039;d normally aim for in a game.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Abyss ==&lt;br /&gt;
These challenges are exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}.&lt;br /&gt;
&lt;br /&gt;
===Game Challenges (DLC)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Challenge&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Unlocks&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;Notes and Tips&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Decomposing_Flesh.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Smelly Feet}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Walk a total of 20000 steps&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Hiker|caption=no|size=30px}} [[Hiker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Unlocks automatically by playing multiple runs.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clover.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Herbalist}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect 250 consumables by the end of wave 20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Druid|caption=no|size=30px}} [[Druid]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Playing a character based around [[Consumable|consumables]], like {{CharacterIcon|Farmer}} or {{CharacterIcon|Glutton}} makes this much easier to achieve.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Wolf_Helmet.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Unstoppable Force}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Hit at least 25 enemies with a single melee attack&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Dwarf|caption=no|size=30px}} [[Dwarf]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Use big slow weapons such as {{MiniIconbox|name=Spear}} or {{MiniIconbox|name=Anchor}} and hit a ton of enemies. Look for a Horde Wave. You can also use {{CharacterIcon|Loud}}. The additional enemies makes it much easier to hit 25.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Campfire.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Barbecue}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Have at least 25 enemies burning at the same time&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Chef|caption=no|size=30px}} [[Chef]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Use a {{MiniIconbox|name=Fireball}} or {{MiniIconbox|name=Flamethrower}} to spread a ton of fire. You can try to find a Horde wave. {{CharacterIcon|Pacifist}} is great for this, since the burning enemies don&#039;t die.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Bone_Dice.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Unlucky}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reroll 10 times in a single shop&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Gangster|caption=no|size=30px}} [[Gangster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;This one can be done at the first shop. Just reroll 10 times. Pick a Character with starting harvesting like {{CharacterIcon|Saver}} for an easier time.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Big_Arms.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Overkill}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Deal 1000 damage to an enemy in a single hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Ogre|caption=no|size=30px}} [[Ogre]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{CharacterIcon|Sailor}} with an {{MiniIconbox|name=Anchor}} is quite great here. The +200% damage to cursed enemies makes it easy to deal 1000 damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Mirror.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Uncorrupted}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Finish a run with 0 Curse&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Romantic|caption=no|size=30px}} [[Romantic]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Use short ranged Melee weapons and avoid killing the Sea Pig / Curse Hoarders. They give +1 Curse when killed. Avoid buying items that give curse. You can play {{CharacterIcon|Pacifist}} for an easier time. The Crash Zone map also have fewer enemies that give Curse on death.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lantern.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Cautious}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill 1000 enemies that are more than 700 range away from you&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Diver|caption=no|size=30px}} [[Diver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;You get it over multiple games. Use weapons like {{MiniIconbox|name=Slingshot}} or Play {{CharacterIcon|Lucky}}/{{CharacterIcon|Hunter}} to hit enemies all over the map.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eyepatch.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;{{Color|color=cream|text=Blind Greed}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach +100 % Pickup Range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Buccaneer|caption=no|size=30px}} [[Buccaneer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Start a game as {{CharacterIcon|Soldier}}. You instantly get it.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Challenges (DLC)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Challenge&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Unlocks&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Unlock Type&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Builder.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Builder&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Builder&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Lighthouse|caption=no|size=30px}} [[Lighthouse]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Chef.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Chef&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Chef&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Spoon|caption=no|size=30px}} [[Spoon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Captain.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Captain&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Captain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Captain’s Sword|caption=no|size=30px}} [[Captain’s Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Creature.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Creature&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Creature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Barnacle|caption=no|size=30px}} [[Barnacle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Curious.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Curious&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Curious&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Pearl|caption=no|size=30px}} [[Pearl]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diver.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Diver&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Diver&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Starfish|caption=no|size=30px}} [[Starfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Druid.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Druid&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Druid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Cauldron|caption=no|size=30px}} [[Cauldron]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dwarf.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Dwarf&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Dwarf&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|War Hammer|caption=no|size=30px}} [[War Hammer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Gangster.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Gangster&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Gangster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Grenade Launcher|caption=no|size=30px}} [[Grenade Launcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hiker.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Hiker&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Hiker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Scarf|caption=no|size=30px}} [[Scarf]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Buccaneer.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Buccaneer&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Buccaneer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Eyepatch|caption=no|size=30px}} [[Eyepatch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Ogre.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Ogre&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Ogre&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Mace|caption=no|size=30px}} [[Mace]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Romantic.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Romantic&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Romantic&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Flute|caption=no|size=30px}} [[Flute]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Weapons|Weapon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sailor.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|cream|&#039;&#039;&#039;Sailor&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Win a run with Sailor&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Treasure Map|caption=no|size=30px}} [[Treasure Map]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Items|Item]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8147</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8147"/>
		<updated>2025-11-27T21:58:25Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: ban system unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8143</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8143"/>
		<updated>2025-11-20T11:52:17Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: what is up with this editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8142</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8142"/>
		<updated>2025-11-20T11:51:58Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=65&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8141</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8141"/>
		<updated>2025-11-20T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: unique items need limit=1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65ca&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=8140</id>
		<title>Dodge</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=8140"/>
		<updated>2025-11-20T11:47:55Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Items */ special section for dodge cap raise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dodge ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Dodge Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.&lt;br /&gt;
&lt;br /&gt;
There are two Characters with enhanced Dodge limits:&lt;br /&gt;
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%&lt;br /&gt;
* {{CharacterIcon|Ghost}} with a dodge cap of 90%&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items use or interact with your dodge, in a positive way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
These items have special functions in conjunction with your Dodge. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Ghost}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Dwarf}}&lt;br /&gt;
    {{TableRowCharacter|Sailor}}&lt;br /&gt;
    {{TableRowCharacter|Vagabond}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Sets==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Medieval}}&lt;br /&gt;
	{{TableRowSet|Unarmed}}&lt;br /&gt;
	{{TableRowSet|Ethereal}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=8139</id>
		<title>Dodge</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Dodge&amp;diff=8139"/>
		<updated>2025-11-20T11:46:51Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Items */ Gobbler&amp;#039;s Hat, Ghost Outfit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dodge ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Dodge Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.&lt;br /&gt;
&lt;br /&gt;
There are two Characters with enhanced Dodge limits:&lt;br /&gt;
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%&lt;br /&gt;
* {{CharacterIcon|Ghost}} with a dodge cap of 90%&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items use or interact with your dodge, in a positive way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Ghost}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Dwarf}}&lt;br /&gt;
    {{TableRowCharacter|Sailor}}&lt;br /&gt;
    {{TableRowCharacter|Vagabond}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Sets==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Medieval}}&lt;br /&gt;
	{{TableRowSet|Unarmed}}&lt;br /&gt;
	{{TableRowSet|Ethereal}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Armor&amp;diff=8138</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Armor&amp;diff=8138"/>
		<updated>2025-11-20T11:46:15Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Negative */ Ghost Outfit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Armor ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Armor|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Armor reduces the amount of damage you take by a percentage, increasing with the number of armor you have as seen below. Each point of armor increases the amount of damage it effectively takes to kill you by 6.66% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Damage reduction and Effective HP at different {{StatIcon|name=Armor}}&#039;&#039; &#039;&#039;Values:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!30&lt;br /&gt;
!45&lt;br /&gt;
!60&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction Tooltip (-%)&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|67&lt;br /&gt;
|75&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
| {{Color|color=pastelgreen|text=0}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=6.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=13.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=20}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=26.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=33.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=40}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=46.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=53.33}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=60}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=66.67}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=100}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=200}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=300}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=400}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[For a more complete list of changes per stat point, see &#039;&#039;[[Armor#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effective HP ===&lt;br /&gt;
While the raw amount of % damage reduction goes down with each point of armor, the value of each % point goes up. For example: If you go from 0% reduction to 10%, that 10% reduction means you take 10% less damage. But if you go from 80% damage reduction to 90%, that +10% increase just &#039;&#039;halved&#039;&#039; the amount of damage you take.&lt;br /&gt;
&lt;br /&gt;
So while the % Damage Reduction you gain from each armor point goes down, the effect on how much damage you can take before dying from each point remains the same..&lt;br /&gt;
&lt;br /&gt;
Another example: If you have 100 Max HP and 0 armor, it takes 100 damage to kill you. But if you have 5 armor, you reduce the damage by 25%, so now it takes &#039;&#039;100/0.75=133&#039;&#039; damage to kill you. This amount of theoretical damage it takes to kill you is called &#039;Effective HP&#039;.&lt;br /&gt;
&lt;br /&gt;
Meaning for every 100 Max HP you have, each 5 points of armor allows you to take an additional 33 damage before dying. Said another way, 5 armor increases your Effective HP by 33%, and each point of armor increases your Effective HP by 6.66%.&lt;br /&gt;
&lt;br /&gt;
=== Negative Armor ===&lt;br /&gt;
If you have negative armor, the damage you take is instead increased by the percentage. Where +15 armor would give 50% damage reduction, -15 armor means you takes 150% damage.&lt;br /&gt;
&lt;br /&gt;
This means that negative armor, unlike positive armor, has strong diminishing returns.  Going from 50% damage reduction to 67% (going from 15 to 30 armor) means you take 34% less damage than you were previously. But going from -15 to -30 armor means going from taking 150% to taking 167% damage, which means you just take a relative 11% more damage than before.&lt;br /&gt;
&lt;br /&gt;
As a result, when you play {{CharacterIcon|Ghost}}, who starts with -100 armor (taking 187% damage), it doesn&#039;t make a notable difference if you gain +10 or -10 additional armor: it only changes the damage you take between 186% to 188%.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Armor.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Armor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
These Items have Mechanics related to armor.&lt;br /&gt;
&lt;br /&gt;
The Anvil can increase your Armor stat, but is not tagged as an Armor Item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Stone Skin}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Armor, or have mechanics related to their Armor:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
    {{TableRowCharacter|Knight}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
	{{TableRowCharacter|Vampire}}&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Artificer}}&lt;br /&gt;
    {{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Ghost}}&lt;br /&gt;
	{{TableRowCharacter|Speedy}}&lt;br /&gt;
	{{TableRowCharacter|Romantic}}&lt;br /&gt;
    {{TableRowCharacter|Vagabond}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Rock Gives additional Armor at higher tiers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiky shield uses your Armor to scale its damage instead of [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Spiky Shield}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Armor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Ethereal}}&lt;br /&gt;
	{{TableRowWeaponClass|Medieval}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
&lt;br /&gt;
The game uses different formulas for positive and negative values for armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;% of damage received after being reduced by positive armor = 1 / ( 1 + ( ARMOR / 15 ) )&lt;br /&gt;
&lt;br /&gt;
% of damage received after being increased by negative armor = (15 - 2 * ARMOR) / (15 - ARMOR)&lt;br /&gt;
&lt;br /&gt;
Tooltip for Damage Reduction % = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be clearly seen here that it takes 15 armor to doubles your HP. And that the Tooltip rounds the number to the nearest %&lt;br /&gt;
&lt;br /&gt;
=== Rounding === &lt;br /&gt;
The Tooltip for the Damage Reduction from Armor rounds to the nearest whole %. However, the actual damage reduction the game uses does not round, and instead uses the precise number.&lt;br /&gt;
&lt;br /&gt;
Also note that [[Enemies#Enemies|enemy damage]] is rounded before armor is calculated. So if an enemy would deal 1.6 damage, that is rounded up to 2 damage, &#039;&#039;then&#039;&#039; armor is applied to the 2 damage. And then that number is rounded. So you need 6+ armor to reduce 2 damage down to 1, because you need to reduce it to under 1.5 damage for it to round down.&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
&lt;br /&gt;
This table shows various damage reduction values with different Armor stats. The Dmg Reduction is the one shown by the tooltip. Below is the actual EHP granted by that amount of armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|42&lt;br /&gt;
|44&lt;br /&gt;
|46&lt;br /&gt;
|48&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|53&lt;br /&gt;
|55&lt;br /&gt;
|56&lt;br /&gt;
|57&lt;br /&gt;
|58&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|62&lt;br /&gt;
|63&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|0&lt;br /&gt;
|6.6&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|67&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|87&lt;br /&gt;
|93&lt;br /&gt;
|100&lt;br /&gt;
|107&lt;br /&gt;
|113&lt;br /&gt;
|120&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|140&lt;br /&gt;
|147&lt;br /&gt;
|153&lt;br /&gt;
|160&lt;br /&gt;
|167&lt;br /&gt;
|173&lt;br /&gt;
|180&lt;br /&gt;
|187&lt;br /&gt;
|193&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40&lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|67&lt;br /&gt;
|73&lt;br /&gt;
|77&lt;br /&gt;
|80&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|67&lt;br /&gt;
|133&lt;br /&gt;
|200&lt;br /&gt;
|267&lt;br /&gt;
|333&lt;br /&gt;
|400&lt;br /&gt;
|467&lt;br /&gt;
|533&lt;br /&gt;
|600&lt;br /&gt;
|667&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 100 {{StatIcon|name=Armor}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ArmorStat&lt;br /&gt;
!100&lt;br /&gt;
!200&lt;br /&gt;
!300&lt;br /&gt;
!400&lt;br /&gt;
!500&lt;br /&gt;
!...&lt;br /&gt;
!1000&lt;br /&gt;
|-&lt;br /&gt;
!Dmg Reduction (-%)&lt;br /&gt;
|87&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|...&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Effective HP Increase (+%)&lt;br /&gt;
|666&lt;br /&gt;
|1333&lt;br /&gt;
|2000&lt;br /&gt;
|2666&lt;br /&gt;
|3333&lt;br /&gt;
|...&lt;br /&gt;
|6666&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=8137</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Speed&amp;diff=8137"/>
		<updated>2025-11-20T11:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Negative */ Ghost Outfit, Gobbler&amp;#039;s Hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Speed Stat|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You move x% faster. There is no limit to speed. If it is negative you move x% slower.&lt;br /&gt;
&lt;br /&gt;
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character&#039;s default speed is 450 units/s. This also means that the character outruns most of the [[enemies]] even with no increase to your speed stat.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]], [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that depends on your speed stat or interacts with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
    {{TableRowItem|Power Generator}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Shackles}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Speed, or have mechanics related to their Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Explorer}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
    {{TableRowCharacter|Hiker}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	{{TableRowCharacter|Speedy}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Hiker}}&lt;br /&gt;
    {{TableRowCharacter|Ogre}}&lt;br /&gt;
	{{TableRowCharacter|Old}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have mechanics related to Speed. Lance grants Speed and scales its damage with Speed. Hiking Pole gains [[Range]] based on how fast you&#039;re moving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
    {{TableRowWeapon|Hiking Pole}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Set - Blunt==&lt;br /&gt;
&lt;br /&gt;
The [[Blunt]] [[Weapons#Weapon Sets|Weapon Set]] reduces your Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Blunt}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Materials&amp;diff=8136</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Materials&amp;diff=8136"/>
		<updated>2025-11-20T11:44:54Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Gold Only items */ Gobbler&amp;#039;s Hat, going to assume it works like the others&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Materials==&lt;br /&gt;
&lt;br /&gt;
[[File:MaterialsOverview.png|right|300x300px|link=File:MaterialsOverview.png]]&lt;br /&gt;
In Brotato, Materials are small green objects [[File:Materials.png|30x30px|link=File:Materials.png]] that are dropped by [[Enemies]] when they are killed. [[Harvesting]] also grants you materials at the end of each wave.&lt;br /&gt;
&lt;br /&gt;
When you gain materials, you gain both [[Experience]], used to level up, and Gold, the currency used to reroll and buy items in the [[Shop]]. You can see the amount of XP and Gold you have in the top left corner of the game. See the Picture to the Right.&lt;br /&gt;
&lt;br /&gt;
Within the game, there is no clear distinction between Materials and Gold, and the terms are used interchangeably despite functioning in two different ways. We make the distinction here on this page to make things more clear. The rest of the Wiki uses the terms in the same way as the game does.&lt;br /&gt;
&lt;br /&gt;
=== Getting more Materials ===&lt;br /&gt;
&lt;br /&gt;
Aside from drops and Harvesting, the only other way to gain Materials that gives both Experience and Gold is:&lt;br /&gt;
* {{MiniIconbox|name=Metal Detector}} allows materials to sometimes give double value.&lt;br /&gt;
* {{MiniIconbox|name=Brick}} drops 10-120 Materials when it destroys itself on hit. &lt;br /&gt;
* {{CharacterIcon|Pacifist}} gains 0.65 Materials for each enemy alive on screen and for each enemy that had despawned during the wave.&lt;br /&gt;
* {{CharacterIcon|Cryptid}} gains 12 Materials for each Tree alive at the end of the wave.&lt;br /&gt;
&lt;br /&gt;
=== Bagged Materials ===&lt;br /&gt;
&lt;br /&gt;
Whenever you fail to pick up Materials before a wave ends, any remaining materials on the map is collected and put into the Bag in the top left corner of the game. See the picture above for reference.&lt;br /&gt;
&lt;br /&gt;
On a later wave, when materials drop, one material is extracted from the bag and is added to the value of the dropped materials, so you actually gain +2 Gold and XP when you pick up the green blob.&lt;br /&gt;
&lt;br /&gt;
So in short, the bagged materials mean that no materials are lost, and you just collect them on the next wave. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Materials Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a limit of 50 materials that can be on the map at once. If more than 50 materials would drop on the ground, the new materials is added to the value of one of the already existing blobs instead of creating a new green blob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Materials or value is lost when this happens. If you fail to pick up these valuable materials, they are bagged for their value without any loss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials Dropped by Enemies ==&lt;br /&gt;
&lt;br /&gt;
When killed, enemies have a chance to drop materials. The base chance is 100%, and each enemy has a base value for how many materials they drop. this value can be found on the [[Enemies]] Page. &lt;br /&gt;
&lt;br /&gt;
Several things can influence the chance for materals to drop, and how many that drops. Let&#039;s go over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Materials Wave Decay ===&lt;br /&gt;
&lt;br /&gt;
The base chance for enemies to drop materials is 100%. Starting at Wave 5, the chance is decreased by 1.5% times the wave number. This continues into [[Endless Mode]] until it hits the minimum of 50% Chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
!Drop Chance&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|92.5%&lt;br /&gt;
|91%&lt;br /&gt;
|89.5%&lt;br /&gt;
|88%&lt;br /&gt;
|86.5%&lt;br /&gt;
|85%&lt;br /&gt;
|83.5%&lt;br /&gt;
|82%&lt;br /&gt;
|80.5%&lt;br /&gt;
|79%&lt;br /&gt;
|77.5%&lt;br /&gt;
|76%&lt;br /&gt;
|74.5%&lt;br /&gt;
|73%&lt;br /&gt;
|71.5%&lt;br /&gt;
|70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And For 20+:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!39&lt;br /&gt;
!40&lt;br /&gt;
|-&lt;br /&gt;
!Drop Chance&lt;br /&gt;
|68.5%&lt;br /&gt;
|67%&lt;br /&gt;
|65.5%&lt;br /&gt;
|64%&lt;br /&gt;
|62.5%&lt;br /&gt;
|61%&lt;br /&gt;
|59.5%&lt;br /&gt;
|58%&lt;br /&gt;
|56.5%&lt;br /&gt;
|55%&lt;br /&gt;
|53.5%&lt;br /&gt;
|52%&lt;br /&gt;
|50.5%&lt;br /&gt;
|50% &lt;br /&gt;
|50% &lt;br /&gt;
|50% &lt;br /&gt;
|50% &lt;br /&gt;
|50% &lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Horde Wave ===&lt;br /&gt;
During [[Elite and Horde Waves|Horde Waves]] enemies have a 0,65 multiplier to their drop rate. It is multiplicative with other factors and can go below the 50% mentioned above. &lt;br /&gt;
&lt;br /&gt;
Or said more directly, enemies drop 35% less materials.&lt;br /&gt;
&lt;br /&gt;
When combined with above &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Horde Wave on Wave&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
|-&lt;br /&gt;
!Total Drop Chance&lt;br /&gt;
|54.3%%&lt;br /&gt;
|53.3%&lt;br /&gt;
|51.4%&lt;br /&gt;
|50.4%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
&lt;br /&gt;
Gold is the currency used to reroll Upgrades and items in the Shop. And it is used to buy items in the Shop. In the game, the currency is just referred to as Materials. Some effects only give the gold part of Materials. Let&#039;s go over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When {{CharacterIcon|Streamer}} gains &amp;quot;Materials&amp;quot; from standing still, it is actually just gold that is gained, and not Experience. This means that the streamer can actually end up underleveled compared to other characters, since they have a -50% Materials dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
Same for when {{CharacterIcon|Hiker}} is hiking. You&#039;re just gaining the gold.&lt;br /&gt;
&lt;br /&gt;
=== Gold Only items ===&lt;br /&gt;
&lt;br /&gt;
These items only provides gold and doesn&#039;t provide Experience.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Bag}}&lt;br /&gt;
     {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
    {{TableRowItem|Hunting Trophy}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Elemental_Damage&amp;diff=8135</id>
		<title>Elemental Damage</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Elemental_Damage&amp;diff=8135"/>
		<updated>2025-11-20T11:42:48Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Special */ Will-o&amp;#039;-Wisp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental Damage ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Elemental Damage|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Elemental damage is one of the four primary damage stats in Brotato. The others being [[Melee Damage]], [[Ranged Damage]], and [[Engineering]]. Some weapons scale their damage on hit with the elemental damage stat. You can find a list [[Elemental Damage#Weapons|Below]]. &lt;br /&gt;
&lt;br /&gt;
Most of these weapons are of the [[Elemental]] [[Weapon Classes|Weapon Class]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental weapons are usually good at handling crowds of enemies, and the weapons often have special effects on hit, such as slowing, creating projectiles, or exploding.&lt;br /&gt;
&lt;br /&gt;
Some elemental weapons also have the ability to set enemies on fire, inflicting the [[Burn]] debuff. Which deals damage each second and that damage scales with the elemental damage stat. Each 1 Elemetal damage increases the burn damage by +1 per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negative elemental damage reduces the damage dealt by weapons and burn instead down to a minimum base damage of 1. Many builds don&#039;t use any weapons or burn that scale with elemental damage and can safely dump it into the negatives without any repercussions.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Elemental Damage. &lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Elemental Damage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
    {{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
    {{TableRowItem|Mutation}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
These items have special functions in conjunction with your Elemental Damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Will-o&#039;-Wisp}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Elemental Damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burn Mechanic ===&lt;br /&gt;
These items work with the [[Burn]] mechanic, which scales with Elemental Damage. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]]. Meaning that they will show up more often for characters tagged for elemental damage: {{ItemTagCharacters|Elemental Damage}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Elemental Damage, or have mechanics related to their Elemental Damage:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Bull}}&lt;br /&gt;
    {{TableRowCharacter|Apprentice}}&lt;br /&gt;
	{{TableRowCharacter|Artificer}}&lt;br /&gt;
	{{TableRowCharacter|Mage}}&lt;br /&gt;
    {{TableRowCharacter|Technomage}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
These characters have Reduced Elemental Damage. This includes characters with negative Damage modifications.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Builder}}&lt;br /&gt;
	{{TableRowCharacter|Cyborg}}&lt;br /&gt;
    {{TableRowCharacter|Chef}}&lt;br /&gt;
    {{TableRowCharacter|Engineer}}&lt;br /&gt;
    {{TableRowCharacter|Entrepreneur}}&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons scale their damage with the elemental damage stat and/or inflict [[burn]] which also scales with elemental damage. The exception is {{MiniIconbox|name=Flaming Brass Knuckles}}, which doesn&#039;t scale its damage with elemental damage, but still inflicts burn that does scale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
    {{TableRowWeapon|DEX-troyer}}&lt;br /&gt;
    {{TableRowWeapon|Fireball}}&lt;br /&gt;
    {{TableRowWeapon|Flamethrower}}&lt;br /&gt;
	{{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
    {{TableRowWeapon|Icicle}}&lt;br /&gt;
    {{TableRowWeapon|Lightning Shiv}}&lt;br /&gt;
    {{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
    {{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Plasma Sledge}}&lt;br /&gt;
	{{TableRowWeapon|Taser}}&lt;br /&gt;
    {{TableRowWeapon|Thunder Sword}}&lt;br /&gt;
    {{TableRowWeapon|Torch}}&lt;br /&gt;
	{{TableRowWeapon|Wand}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Elemental Damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Elemental}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=8134</id>
		<title>Attack Speed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Attack_Speed&amp;diff=8134"/>
		<updated>2025-11-20T11:42:21Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Negative */ Will-o&amp;#039;-Wisp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Attack Speed|caption=no}}&lt;br /&gt;
&lt;br /&gt;
You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast. &lt;br /&gt;
&lt;br /&gt;
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier.&lt;br /&gt;
&lt;br /&gt;
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:&lt;br /&gt;
* Melee weapons&#039; attack speed is &#039;&#039;slightly&#039;&#039; affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), though they will also be able to hit more enemies.&lt;br /&gt;
&lt;br /&gt;
* Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a [[Fist|Fist (Tier 4)]] attacks 14% less often. While a [[Nuclear Launcher|Nuclear Launcher (T4)]] attacks 46% less often.&lt;br /&gt;
* There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like [[Fist|Fist (T4)]] and [[Circular Saw|Circular Saw (T4)]] have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like [[SMG|SMG (T4)]], [[Flamethrower|Flamethrower (T4)]], [[Potato Thrower|Potato Thrower (T4)]], and [[Minigun|Minigun (T3 &amp;amp; T4)]] also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn&#039;t round the value.&lt;br /&gt;
&lt;br /&gt;
Attack speed doesn&#039;t apply to turrets, or to items like [[Cyberball]], [[Baby with a Beard]], or [[Rip and Tear]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Attack Speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
    {{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
    {{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Will-o&#039;-Wisp}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Community Support}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Statue}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Ball and Chain ===&lt;br /&gt;
The Ball and Chain item is a special case of a negative attack speed item. When acquired, your weapons cannot have a cooldown that is lower than 0.75 seconds. Note that this doesn&#039;t include the animation that melee weapons have, so a melee weapon&#039;s minimum cooldown with Ball and Chain will be more than 0.75 seconds, depending on the weapon&#039;s range.&lt;br /&gt;
&lt;br /&gt;
* A [[Curse|Cursed]] Ball and Chain will have a minimum cooldown that is lower than 0.75 seconds. This opens the Cursed Ball and Chain up to being useful on more builds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Attack Speed, or have mechanics related to their Attack Speed:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Brawler}}&lt;br /&gt;
	{{TableRowCharacter|Crazy}}&lt;br /&gt;
    {{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
	{{TableRowCharacter|One Armed}}&lt;br /&gt;
	{{TableRowCharacter|Soldier}}&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Buccaneer}}&lt;br /&gt;
    {{TableRowCharacter|Doctor}}&lt;br /&gt;
    {{TableRowCharacter|Dwarf}}&lt;br /&gt;
	{{TableRowCharacter|Gladiator}}&lt;br /&gt;
    {{TableRowCharacter|King}}&lt;br /&gt;
    {{TableRowCharacter|Knight}}&lt;br /&gt;
	{{TableRowCharacter|Lucky}}&lt;br /&gt;
	{{TableRowCharacter|Ogre}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with Attack Speed. In the case of Mace, it scales with negative attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|Hatchet}}&lt;br /&gt;
    {{TableRowWeapon|Mace}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] can give or remove Attack speed Stat. In the case of Drill, the stat change is until the end of wave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Flint}}&lt;br /&gt;
    {{TableRowWeapon|Mace}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
There are no [[Weapons#Weapon Classes|Weapon Classes]] that affect Attack Speed.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Life_Steal&amp;diff=8133</id>
		<title>Life Steal</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Life_Steal&amp;diff=8133"/>
		<updated>2025-11-20T11:41:42Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Items */ Fresh Meat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Life Steal ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Life Steal|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10.&lt;br /&gt;
This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.&lt;br /&gt;
&lt;br /&gt;
Life Steal is one of the three main ways of [[Healing]] in Brotato along with [[HP Regeneration]] and [[Consumables]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes on  Life Steal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Extra projectiles, [[Piercing|pierces]] and [[Bounce|bounces]] trigger life steal. This includes [[Baby with a Beard]] and spawned projectiles from weapons such as [[Cacti Club]].&lt;br /&gt;
&lt;br /&gt;
* Explosions, Burning, Turrets, Cyberballs, etc. do not trigger life steal.&lt;br /&gt;
&lt;br /&gt;
* Explosive weapons such as {{MiniIconbox|name=Rocket Launcher}} only trigger life steal on the main projectile. The targets hit by the explosion cannot trigger life steal.&lt;br /&gt;
&lt;br /&gt;
* [[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class has Life Steal bonuses.&lt;br /&gt;
&lt;br /&gt;
* If your Life Steal Stat is negative it subtracts from a weapon&#039;s chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Life Steal.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Life Steal}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
	{{TableRowItem|Fresh Meat}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Life Steal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Lich}}&lt;br /&gt;
    {{TableRowCharacter|Sick}}&lt;br /&gt;
    {{TableRowCharacter|Vampire}}&lt;br /&gt;
    {{TableRowCharacter|Wildling}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
	{{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Druid}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have innate lifesteal, give lifesteal, and/or scale with life steal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Medical Gun}}&lt;br /&gt;
	{{TableRowWeapon|Scissors}}&lt;br /&gt;
    {{TableRowWeapon|Sharp Tooth}}&lt;br /&gt;
	{{TableRowWeapon|Circular Saw}}&lt;br /&gt;
    {{TableRowWeapon|Chainsaw}}&lt;br /&gt;
    {{TableRowWeapon|Scythe}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Life Steal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blade}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=8132</id>
		<title>HP Regeneration</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=HP_Regeneration&amp;diff=8132"/>
		<updated>2025-11-20T11:41:14Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Negative */ fresh meat, fruit basket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HP Regeneration ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|HP Regeneration|caption=no}}&lt;br /&gt;
&lt;br /&gt;
HP Regeneration is a form of [[Healing]]. When you have HP regeneration, your HP will slowly regenerate whenever you&#039;re below your [[Max HP]].&lt;br /&gt;
&lt;br /&gt;
You regenerate 1 HP every &#039;&#039;x&#039;&#039; seconds. If this is negative, it acts like the stat is at 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 1 = Heal 1 HP every 5 seconds (0.2 /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 10 = Heal 1 HP every 1 second.&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).&lt;br /&gt;
* &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039; 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).&lt;br /&gt;
* For exact changes per stat point, see &#039;&#039;[[HP Regeneration#Formulas &amp;amp; Values|Formulas &amp;amp; Values]]&#039;&#039; below.&lt;br /&gt;
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Healing]] page for comparisons with other forms of healing.&lt;br /&gt;
&lt;br /&gt;
The {{MiniIconbox|name=Torture}} item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of &#039;&#039;{{StatIcon|name=HP Regeneration}}&#039;&#039;, but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
These items {{Color|green|increase}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|HP Regeneration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
	{{TableRowItem|Fresh Meat}}&lt;br /&gt;
	{{TableRowItem|Fruit Basket}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items interact or affect your HP Regeneration in unusual ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
    {{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These [[Characters]] start with different HP Regeneration, or have mechanics related to it:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Cryptid}}&lt;br /&gt;
    {{TableRowCharacter|Diver}}&lt;br /&gt;
	{{TableRowCharacter|Doctor}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Druid}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
    {{TableRowCharacter|Vampire}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
There are currently no weapons that affect HP Regeneration.&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect HP Regeneration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Formulas &amp;amp; Values ==&lt;br /&gt;
The formula used in the game for HP regen is:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;HPEveryXSeconds&#039;&#039; = 5.0 / ( 1.0 + ( ( &#039;&#039;HP_Regen&#039;&#039; - 1) / 2.25 ) )&lt;br /&gt;
&lt;br /&gt;
which means:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;HPEveryXSeconds&#039;&#039; = 11.25 / (1.25 + {{StatIcon|name=HP Regeneration}})&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;HPPerSecond&#039;&#039; = {{StatIcon|name=HP Regeneration}}/11.25 + 1/9.&lt;br /&gt;
&lt;br /&gt;
So 11.25 additional {{StatIcon|name=HP Regeneration}} will heal you 1 additional HP per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For every 1 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
! 5&lt;br /&gt;
!6&lt;br /&gt;
! 7&lt;br /&gt;
!8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
| 3.46&lt;br /&gt;
|2.65&lt;br /&gt;
| 2.14&lt;br /&gt;
|1.8&lt;br /&gt;
|1.55&lt;br /&gt;
|1.36&lt;br /&gt;
|1.22&lt;br /&gt;
|1.1&lt;br /&gt;
|1&lt;br /&gt;
|0.92&lt;br /&gt;
|0.85&lt;br /&gt;
|0.79&lt;br /&gt;
|0.74&lt;br /&gt;
|0.69&lt;br /&gt;
|0.65&lt;br /&gt;
|0.62&lt;br /&gt;
|0.58&lt;br /&gt;
|0.56&lt;br /&gt;
|0.53&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|0&lt;br /&gt;
|0.2&lt;br /&gt;
|0.29&lt;br /&gt;
|0.38&lt;br /&gt;
|0.47&lt;br /&gt;
|0.56&lt;br /&gt;
|0.64&lt;br /&gt;
|0.73&lt;br /&gt;
| 0.82&lt;br /&gt;
|0.91&lt;br /&gt;
|1&lt;br /&gt;
|1.09&lt;br /&gt;
|1.18&lt;br /&gt;
|	1.27&lt;br /&gt;
|	1.36 &lt;br /&gt;
|1.44&lt;br /&gt;
|1.53&lt;br /&gt;
|1.62&lt;br /&gt;
|1.71&lt;br /&gt;
|1.8 &lt;br /&gt;
|1.89&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;For every 10 {{StatIcon|name=HP Regeneration}}:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HP Regen&lt;br /&gt;
! 10&lt;br /&gt;
!20&lt;br /&gt;
!30&lt;br /&gt;
!40 &lt;br /&gt;
!50&lt;br /&gt;
!60&lt;br /&gt;
!70&lt;br /&gt;
!80&lt;br /&gt;
!90&lt;br /&gt;
!100&lt;br /&gt;
!110&lt;br /&gt;
!120&lt;br /&gt;
! 130&lt;br /&gt;
!140&lt;br /&gt;
!150 &lt;br /&gt;
|-&lt;br /&gt;
|1 HP every &#039;&#039;x&#039;&#039; seconds&lt;br /&gt;
|1&lt;br /&gt;
|0.53&lt;br /&gt;
|0.36&lt;br /&gt;
|0.27&lt;br /&gt;
|0.22&lt;br /&gt;
|0.18&lt;br /&gt;
|0.16&lt;br /&gt;
|0.14&lt;br /&gt;
|0.12&lt;br /&gt;
|0.11&lt;br /&gt;
|0.10&lt;br /&gt;
|0.09&lt;br /&gt;
|0.09&lt;br /&gt;
| 0.08&lt;br /&gt;
|0.07&lt;br /&gt;
|-&lt;br /&gt;
|HP / second&lt;br /&gt;
|1&lt;br /&gt;
|1.89&lt;br /&gt;
|2.78&lt;br /&gt;
|3.67&lt;br /&gt;
|4.56&lt;br /&gt;
|5.44&lt;br /&gt;
|6.33&lt;br /&gt;
|7.22&lt;br /&gt;
|8.11&lt;br /&gt;
|9&lt;br /&gt;
|9.89&lt;br /&gt;
|10.78&lt;br /&gt;
|11.67&lt;br /&gt;
|12.56&lt;br /&gt;
|13.44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Consumables&amp;diff=8131</id>
		<title>Consumables</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Consumables&amp;diff=8131"/>
		<updated>2025-11-20T11:40:21Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: /* Related Items */ Fruit Basket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also:  [[Consumable (Item Tag)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a [[Crate|legendary loot crate]], which instead heals 100 hp.&lt;br /&gt;
&lt;br /&gt;
Consumables are one of Brotato&#039;s three main ways of [[Healing]]. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run. &lt;br /&gt;
&lt;br /&gt;
The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them.&lt;br /&gt;
&lt;br /&gt;
* You can increase the amount of consumables dropped by enemies by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the [[Enemies]] Page.&lt;br /&gt;
* The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawns small gardens that produce consumable fruits over the duration of the wave.&lt;br /&gt;
* The Healing of consumables can be increased by picking up {{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Jerky}}, {{MiniIconbox|name=Weird Food}}, or {{MiniIconbox|name=Chopper}}.&lt;br /&gt;
* If you reduce your consumable healing to -3 or less using {{MiniIconbox|name=Alien Worm}}, regular fruit will stop healing you entirely. If you play a character with -100 consumable healing such as {{CharacterIcon|Vampire}}, even the Legendary loot crates will stop healing you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|100x100px]]&lt;br /&gt;
|Fruit&lt;br /&gt;
|Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.&lt;br /&gt;
Heals 3 HP when picked up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crate.png]]&lt;br /&gt;
|Crate&lt;br /&gt;
|Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.&lt;br /&gt;
Heals 3 HP when picked up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Legendary_Crate.png]]&lt;br /&gt;
|Legendary Crate&lt;br /&gt;
|Drops exclusively from [[Enemies#Elites_(Danger_2+)|Elites]] that spawn in Danger 2 and above &amp;amp; [[Enemies#Bosses_(Wave_20)|Bosses]] that spawn on wave 20. Doesn&#039;t drop from Elites and Bosses killed on later waves in Endless Mode.&lt;br /&gt;
Always contains a {{Color|color=tier4|text=Tier 4}} (Red/Legendary) [[Items|Item]].&lt;br /&gt;
&lt;br /&gt;
Heals 100HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synergistic Items ===&lt;br /&gt;
&lt;br /&gt;
These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Fruit Basket}}&lt;br /&gt;
    {{TableRowItem|Garden}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
    {{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reduced Healing ===&lt;br /&gt;
&lt;br /&gt;
These Items reduce the amount of healing you receive from consumables. Torture turns of all healing except itself, and Alien Worms reduces healing by 1 per item. If you have -3 consumable healing, regular fruits will stop healing you at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
    {{TableRowItem|Torture}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
These items are related to trees, which drop Consumables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] gain additional healing from consumables, or have mechanics related to consumables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Druid}}&lt;br /&gt;
	{{TableRowCharacter|Farmer}}&lt;br /&gt;
    {{TableRowCharacter|Glutton}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] have mechanics related to Consumables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
    {{TableRowWeapon|Pruner}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Vorpal_Sword&amp;diff=8130</id>
		<title>Vorpal Sword</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Vorpal_Sword&amp;diff=8130"/>
		<updated>2025-11-20T11:34:46Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: one shot bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Vorpal Sword, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon|type=melee}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chance to one shot the target works on elites and bosses. [[Curse]] can improve this chance even further.&lt;br /&gt;
&lt;br /&gt;
{{WeaponPageClassText}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Blade}}&lt;br /&gt;
	{{TableRowSet|Medieval}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Hourglass&amp;diff=8129</id>
		<title>Hourglass</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Hourglass&amp;diff=8129"/>
		<updated>2025-11-20T11:22:08Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Hourglass, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
After being used, the Hourglass turns into a {{MiniIconbox|name=Broken Hourglass}}, which does nothing.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mirror&amp;diff=8128</id>
		<title>Mirror</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mirror&amp;diff=8128"/>
		<updated>2025-11-20T11:21:54Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Mirror, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
After being used, the Mirror turns into a {{MiniIconbox|name=Broken Mirror}}, which does nothing.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8127</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8127"/>
		<updated>2025-11-19T21:32:04Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: ban system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Gobbler%27s_Hat&amp;diff=8126</id>
		<title>Gobbler&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Gobbler%27s_Hat&amp;diff=8126"/>
		<updated>2025-11-19T21:29:36Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Gobbler&#039;s Hat, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Internally this is called &amp;quot;Evil Hat&amp;quot; and sorted accordingly in the Codex.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.12.0|1.1.12.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8125</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8125"/>
		<updated>2025-11-19T21:28:37Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: new items for 1.1.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8124</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8124"/>
		<updated>2025-11-19T21:12:42Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: broken hourglass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8123</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8123"/>
		<updated>2025-11-19T21:09:20Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: gobbler images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of the stats of all enemies in the game. &lt;br /&gt;
&lt;br /&gt;
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Danger Levels]] to find out more details on this.&lt;br /&gt;
&lt;br /&gt;
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].&lt;br /&gt;
&lt;br /&gt;
Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.&lt;br /&gt;
&lt;br /&gt;
As a reference for speed, your own base speed is 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don&#039;t show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn&#039;t change with Wave or Danger level.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Maximum ===&lt;br /&gt;
&lt;br /&gt;
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you&#039;ll lose out on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.&lt;br /&gt;
&lt;br /&gt;
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.&lt;br /&gt;
&lt;br /&gt;
==Crash Zone==&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies ===&lt;br /&gt;
&amp;quot;D&amp;quot; in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, &amp;quot;13 D1:8&amp;quot; means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tree&amp;quot;&amp;gt;[[File:Tree.png|100x100px]]&amp;lt;br&amp;gt;[[Trees|Tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Baby Alien&amp;quot;&amp;gt;[[File:Baby Alien.png|100x100px]]&amp;lt;br&amp;gt;Baby Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200-300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Chaser&amp;quot;&amp;gt;[[File:Chaser.png|100x100px]]&amp;lt;br&amp;gt;Chaser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch, spawns in groups	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	380&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spitter&amp;quot;&amp;gt;[[File:Spitter.png|100x100px]]&amp;lt;br&amp;gt;Spitter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character if too close, fires projectiles that deal damage on hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Charger&amp;quot;&amp;gt;[[File:Charger.png|100x100px]]&amp;lt;br&amp;gt;Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Pursuer&amp;quot;&amp;gt;[[File:Pursuer.png|100x100px]]&amp;lt;br&amp;gt;Pursuer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chases the character, damages on touch, keeps getting faster each second&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150, charging up to 600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	5&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Bruiser&amp;quot;&amp;gt;[[File:Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	11.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Buffer&amp;quot;&amp;gt;[[File:Buffer.png|100x100px]]&amp;lt;br&amp;gt;Buffer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character, Buffs other enemies&#039; health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	150	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fly&amp;quot;&amp;gt;[[File:Fly.png|100x100px]]&amp;lt;br&amp;gt;Fly&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player.&lt;br /&gt;
Fires projectiles in random directions when hit by the player&#039;s projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.	&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;325-375	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Healer&amp;quot;&amp;gt;[[File:Healer.png|100x100px]]&amp;lt;br&amp;gt;Healer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Looter&amp;quot;&amp;gt;[[File:Looter.png|100x100px]]&amp;lt;br&amp;gt;Looter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death&amp;lt;br&amp;gt;&#039;&#039;Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.&#039;&#039;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Helmet Alien&amp;quot;&amp;gt;[[File:Helmet Alien.png|100x100px]]&amp;lt;br&amp;gt;Helmet Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	225-275 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1: 10&amp;lt;br&amp;gt;D4: 4&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fin Alien&amp;quot;&amp;gt;[[File:Fin Alien.png|100x100px]]&amp;lt;br&amp;gt;Fin Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			15&amp;lt;br&amp;gt;D1 : 9&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	15 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spawner&amp;quot;&amp;gt;[[File:Spawner.png|100x100px]]&amp;lt;br&amp;gt;Spawner&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns 3 Junkie Aliens on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Junkie&amp;quot;&amp;gt;[[File:Junkie.png|100x100px]]&amp;lt;br&amp;gt;Junkie&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player, fires projectiles near player that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	17	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Bruiser&amp;quot;&amp;gt;[[File:Horned Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Horned Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 30	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1 : 8&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Charger&amp;quot;&amp;gt;[[File:Horned Charger.png|100x100px]]&amp;lt;br&amp;gt;Horned Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	12	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18&amp;lt;br&amp;gt;D4: 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher Egg&amp;quot;&amp;gt;[[File:Slasher Egg.png|100x100px]]&amp;lt;br&amp;gt;Slasher Egg&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Stays still, dies and spawns a Slasher after 5 seconds unless killed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.60 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1: 7 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;23	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher&amp;quot;&amp;gt;[[File:Slasher.png|100x100px]]&amp;lt;br&amp;gt;Slasher&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Follows the character, runs away if too close, slashes vertically dealing damage from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 250-300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tentacle&amp;quot;&amp;gt;[[File:TentacleEnemy.png|100x100px]]&amp;lt;br&amp;gt;Tentacle&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Follows the character, runs away if too close, attacks in &amp;quot;V&amp;quot; shape from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D3 : 13&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Lamprey&amp;quot;&amp;gt;[[File:Enemy 26.png|100x100px]]&amp;lt;br&amp;gt;Lamprey &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Gobbler&amp;quot;&amp;gt;[[File:Gobbler.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_1.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_2.png|100x100px]]&amp;lt;br&amp;gt;Gobbler&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
Target materials to eat them, dealing damage on touch. Eating makes it grow.&amp;lt;br&amp;gt;Has 3% chance to spawn 10 seconds into a wave.&lt;br /&gt;
&lt;br /&gt;
Mutation 0:&amp;lt;br&amp;gt;Fast but fragile. Killing it makes it drop all the materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 1:&amp;lt;br&amp;gt;Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 2:&amp;lt;br&amp;gt;Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (Danger 2+) ===&lt;br /&gt;
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).&lt;br /&gt;
&lt;br /&gt;
Mutations happen at either a Health percentage or when time is up. For example, Rhino&#039;s first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Elites only have 75% health when spawning on Wave 11 or 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Rhino&amp;quot;&amp;gt;[[File:Rhino.png|100x100px|link=Rhino]]&amp;lt;br&amp;gt;[[Rhino]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	250	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Butcher&amp;quot;&amp;gt;[[File:Butcher.png|100x100px|link=Butcher]]&amp;lt;br&amp;gt;[[Butcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 4 times every 1.25 seconds around the player pointing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 8 times every second in a random pattern around the player in a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	200 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	21	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Monk&amp;quot;&amp;gt;[[File:Monk.png|100x100px|link=Monk]]&amp;lt;br&amp;gt;[[Monk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns 15 Slasher Eggs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(10 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoots 5 projectiles each second to the player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last 10 seconds, runs away from the player, spawning Tentacles&amp;lt;br&amp;gt;Returns to &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Croc.png|96x96px|link=Croc]]&amp;lt;br&amp;gt;[[Croc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating 2 slashes around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Anthead.png|100x100px|link=Colossus]]&amp;lt;br&amp;gt;[[Colossus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns 50 moving projectiles in a big random area every second&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mantis.png|100x100px|link=Mantis]]&amp;lt;br&amp;gt;[[Mantis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Slashes 6 times every 1.25 seconds around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Charges to player every 1.3 seconds creating slashes around it&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mother.png|101x101px|link=Mother]]&amp;lt;br&amp;gt;[[Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Bat Elite.png|96x96px|link=Gargoyle]]&amp;lt;br&amp;gt;[[Gargoyle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30%HP/45 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (Wave 20) ===&lt;br /&gt;
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Predator&amp;quot;&amp;gt;[[File:Predator.png|100x100px]]&amp;lt;br&amp;gt;[[Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(50%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;No longer dashes but starts to emit projectiles in every direction every so often.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Invoker&amp;quot;&amp;gt;[[File:Invoker.png|100x100px]]&amp;lt;br&amp;gt;[[Invoker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/30 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;More projectiles spawn in a much wider area around the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/60 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Mutation 0 and 1: 200&amp;lt;br&amp;gt;Mutation 2: 500&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Contact: 30&lt;br /&gt;
&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
† &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;= Enemy number in the game&#039;s code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Abyss (DLC) ==&lt;br /&gt;
These enemies are encountered in The Abyss, a zone exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+armor&lt;br /&gt;
/wave&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anemone.png|96x96px]]&amp;lt;br&amp;gt;Anemone&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly and creates a circle of projectiles around that move towards itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anglerfish.png|96x96px]]&amp;lt;br&amp;gt;Anglerfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly around until a player comes close, then will chase it charging up to 3 times before briefly stopping and charge again.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blobfish.png|96x96px]]&amp;lt;br&amp;gt;Blobfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clam.png|96x96px]]&amp;lt;br&amp;gt;Clam&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Colossal_Squid.png|96x96px]]&amp;lt;br&amp;gt;Colossal Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and fires two crossing spikes toward them.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crab.png|96x96px]]&amp;lt;br&amp;gt;Crab&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and then fires a spike and moves backwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diplocaulus.png|96x96px]]&amp;lt;br&amp;gt;Diplocaulus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map leaving behind slasher eggs every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dragonfish.png|96x96px]]&amp;lt;br&amp;gt;Dragonfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Shoots lines of bullets in the players direction&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Goblin_Shark.png|96x96px]]&amp;lt;br&amp;gt;Goblin Shark&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges to where the player is moving&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hermit.png|96x96px]]&amp;lt;br&amp;gt;Hermit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around and heals enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Iron_Lung.png|96x96px]]&amp;lt;br&amp;gt;Iron Lung&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lobster.png|96x96px]]&amp;lt;br&amp;gt;Lobster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and takes reduced damage from all sources.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Looting_Pig.png|96x96px]]&amp;lt;br&amp;gt;Looting Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs around, drops a crate on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Narwhal.png|96x96px]]&amp;lt;br&amp;gt;Narwhal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and can charge toward them, firing a spike in front of it.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Plankton.png|96x96px]]&amp;lt;br&amp;gt;Plankton&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and sometimes charges a small distance .&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pufferfish.png|96x96px]]&amp;lt;br&amp;gt;Pufferfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Explodes into 10 projectiles when killed by non melee damage or when it dies after being charmed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sea_Pig.png|96x96px]]&amp;lt;br&amp;gt;Sea Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around, drops a fair number of materials and gives 1 curse on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shrimp.png|96x96px]]&amp;lt;br&amp;gt;Shrimp&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stargazer.png|96x96px]]&amp;lt;br&amp;gt;Stargazer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves toward its Iron Lung, becomes buffed if its iron lung dies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stonefish.png|96x96px]]&amp;lt;br&amp;gt;Stonefish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.&amp;lt;br&amp;gt;Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vampire_Squid.png|96x96px]]&amp;lt;br&amp;gt;Vampire Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player while firing two projectiles in front of itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Viperfish.png|96x96px]]&amp;lt;br&amp;gt;Viperfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Starts growing after spawning, after a few seconds starts chasing the player.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Walrus.png|96x96px]]&amp;lt;br&amp;gt;Walrus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges towards the player every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+Armor per wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Enemy_Bat.png|96x96px]]&amp;lt;br&amp;gt;[[Bat (Elite)|Bat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires a twisting circle of projectiles from itself toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant.png|96x96px]]&amp;lt;br&amp;gt;[[Giant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, charging toward them regularly.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant_Isopod.png|96x96px]]&amp;lt;br&amp;gt;[[Giant Isopod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires numerous projectiles forming a spiral around itself.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires a burst of projectiles toward them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Impaled_Worm.png|96x96px]]&amp;lt;br&amp;gt;[[Impaled Worm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jellyfish.png|96x96px]]&amp;lt;br&amp;gt;[[Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Megalodon.png|96x96px]]&amp;lt;br&amp;gt;[[Megalodon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing bursts of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and charges toward them more frequently while firing circles of projectiles from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Prisoner.png|96x96px]]&amp;lt;br&amp;gt;[[Prisoner]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, spawning 2 consecutive circles of projectiles around them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Spider_Crab.png|96x96px]]&amp;lt;br&amp;gt;[[Spider Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns numerous crabs.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(85%HP/12 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(50%HP/35 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires 4 spikes toward them in 4 directions.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turtle.png|96x96px]]&amp;lt;br&amp;gt;[[Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while firing 8 spikes around them, heading inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, regularly firing 3 spikes toward them in a random pattern.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dead Whale.png|96x96px]]&amp;lt;br&amp;gt;[[Dead Whale]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eel.png|96x96px]]&amp;lt;br&amp;gt;[[Eel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, firing a stream of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Waves	==&lt;br /&gt;
There are 20 waves in total. The last wave always has a boss (or two on [[Danger Levels|Danger 5]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Duration (sec)&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in [[Endless Mode]] every wave after wave 20 also lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&lt;br /&gt;
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:&lt;br /&gt;
&lt;br /&gt;
*[[More Enemies]]&lt;br /&gt;
*[[Less Enemies]]&lt;br /&gt;
*[[Less Enemy Speed]]&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Speed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Corrupted Tree&amp;quot;&amp;gt;[[File:Corrupted Tree.png|100x100px]]&amp;lt;br&amp;gt;Corrupted Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} &amp;lt;br&amp;gt; Stands in place, creates circling projectiles that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1.1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D1 : 15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler_2.png&amp;diff=8122</id>
		<title>File:Gobbler 2.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler_2.png&amp;diff=8122"/>
		<updated>2025-11-19T21:08:51Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler_1.png&amp;diff=8121</id>
		<title>File:Gobbler 1.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler_1.png&amp;diff=8121"/>
		<updated>2025-11-19T21:08:42Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler.png&amp;diff=8120</id>
		<title>File:Gobbler.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler.png&amp;diff=8120"/>
		<updated>2025-11-19T21:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Ryo Sangnoir uploaded a new version of File:Gobbler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler.png&amp;diff=8119</id>
		<title>File:Gobbler.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler.png&amp;diff=8119"/>
		<updated>2025-11-19T21:05:50Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Broken_Hourglass&amp;diff=8118</id>
		<title>Broken Hourglass</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Broken_Hourglass&amp;diff=8118"/>
		<updated>2025-11-19T21:02:44Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Broken Hourglass, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;   == Notes ==  Broken Hourglass is a special item that you get after using a {{MiniIconbox|name=Hourglass}}.  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Broken Hourglass, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Broken Hourglass is a special item that you get after using a {{MiniIconbox|name=Hourglass}}.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fresh_Meat&amp;diff=8117</id>
		<title>Fresh Meat</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fresh_Meat&amp;diff=8117"/>
		<updated>2025-11-19T21:01:53Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fresh Meat, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fresh Meat, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Fresh_Meat.png&amp;diff=8116</id>
		<title>File:Fresh Meat.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Fresh_Meat.png&amp;diff=8116"/>
		<updated>2025-11-19T21:01:48Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fruit_Basket&amp;diff=8115</id>
		<title>Fruit Basket</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fruit_Basket&amp;diff=8115"/>
		<updated>2025-11-19T21:00:05Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fruit Basket, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fruit Basket, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Candy_Bag&amp;diff=8114</id>
		<title>Candy Bag</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Candy_Bag&amp;diff=8114"/>
		<updated>2025-11-19T21:00:00Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Candy Bag, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Candy Bag, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Hourglass&amp;diff=8113</id>
		<title>Hourglass</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Hourglass&amp;diff=8113"/>
		<updated>2025-11-19T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Hourglass, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Hourglass, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ban_System&amp;diff=8112</id>
		<title>Ban System</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ban_System&amp;diff=8112"/>
		<updated>2025-11-19T20:59:37Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ban System, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Notes == *This isn&amp;#039;t a real item but a &amp;quot;system&amp;quot; that, after being unlocked, allows you to banish an item seen in the shop, which will mean you won&amp;#039;t see it again for the rest of the run.  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ban System, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This isn&#039;t a real item but a &amp;quot;system&amp;quot; that, after being unlocked, allows you to banish an item seen in the shop, which will mean you won&#039;t see it again for the rest of the run.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Will-o%27-Wisp&amp;diff=8111</id>
		<title>Will-o&#039;-Wisp</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Will-o%27-Wisp&amp;diff=8111"/>
		<updated>2025-11-19T20:58:29Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Will-o&amp;#039;-Wisp, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Will-o&#039;-Wisp, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ghost_Outfit&amp;diff=8110</id>
		<title>Ghost Outfit</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ghost_Outfit&amp;diff=8110"/>
		<updated>2025-11-19T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: okay, can&amp;#039;t do that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ghost Outfit, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ghost_Outfit&amp;diff=8109</id>
		<title>Ghost Outfit</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ghost_Outfit&amp;diff=8109"/>
		<updated>2025-11-19T20:57:48Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to {{subst:PAGENAME}}, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.13.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to {{subst:PAGENAME}}, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.13.0|1.1.13.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Gobbler%27s_Hat&amp;diff=8108</id>
		<title>Gobbler&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Gobbler%27s_Hat&amp;diff=8108"/>
		<updated>2025-11-19T20:56:50Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Gobbler&amp;#039;s Hat, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;  == Update History ==  * 1.1.12.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Gobbler&#039;s Hat, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch_1.1.12.0|1.1.12.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=8107</id>
		<title>Template:Character Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=8107"/>
		<updated>2025-11-19T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: both knight and king can start with vorpal sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|well rounded= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Hp&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Potato&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Stick,Fist,Cacti Club,Ghost Flint,Wrench,Pistol,SMG,Double Barrel Shotgun,Slingshot,Taser,Wand,Icicle,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brawler= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Attack Speed with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Unarmed&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Fist&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Power Fist&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crazy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100 Range&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Precise&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Knife&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Hunting Trophy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Scissors,Lightning Shiv,Claw,Sharp Tooth,Shuriken,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ranger= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Pistol&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Night Goggles&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|startingwpns=Pistol,SMG,Revolver,Double Barrel Shotgun,Laser Gun,Shredder,Crossbow,Slingshot&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Elemental Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Snake&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Scared Sausage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Melee Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Thunder Sword&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]]&lt;br /&gt;
	|startingwpns=Wand,Torch,Plank,Taser,Lightning Shiv,Icicle,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chunky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Damage for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3 Max HP&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Die for the first time&lt;br /&gt;
	|unlocks= Potato Thrower&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Luck]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Rock,Stick,Torch,Plank,Chopper,Pruner,Spiky Shield,Double Barrel Shotgun,Taser,Ghost Scepter,Shredder,Revolver,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|old= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Enemy speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;-33%Map Size&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
	|unlockedby=Kill 300 enemies&lt;br /&gt;
	|unlocks= Snail&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]&lt;br /&gt;
	|startingwpns=Scissors,Screwdriver,Wrench,Rock,Plank,Chopper,Pruner,Double Barrel Shotgun,Revolver,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Luck&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+75%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; (15%Luck) damage to a random enemy when you pick up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-60%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; XP Gain&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Lucky Charm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]&lt;br /&gt;
	|startingwpns=Stick,Rock,Fist,Chopper,Plank,Screwdriver,Jousting Lance,Torch,Pruner,Slingshot,Wand,Icicle,Lute,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutant= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-66%&amp;lt;/span&amp;gt; XP required to level up&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Kill 2000 enemies&lt;br /&gt;
	|unlocks= Octopus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|generalist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Ranged Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Ranged Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2 Melee Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You can only equip &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; melee weapons and &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; ranged weapons at a time&lt;br /&gt;
	|unlockedby=Collect 2000 materials&lt;br /&gt;
	|unlocks= Big Arms&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Knife,Scissors,Spear,Shuriken,Double Barrel Shotgun,SMG,Shredder,Revolver,Laser Gun,Slingshot,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|loud= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;+50% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3 Harvesting&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
	|unlockedby=Kill 5000 enemies&lt;br /&gt;
	|unlocks= Rip and Tear&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[More Enemies]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Thief Dagger,Claw,Spear,Torch,Rock,Hatchet,Plank,Wrench,Jousting Lance,Quarterstaff,Pruner,Screwdriver,Double Barrel Shotgun,Pistol,SMG,Shredder,Icicle,Shuriken,Slingshot,Crossbow,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|multitasker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;You can equip up to &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; weapons at a time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5% Damage&amp;lt;/span&amp;gt; for every weapon you have&lt;br /&gt;
	|unlockedby=Collect 5000 materials&lt;br /&gt;
	|unlocks= Chopper&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Fist,Claw,Knife,Spear,Stick,Quarterstaff,Lightning Shiv,Screwdriver,Wrench,Ghost Flint,Ghost Axe,Plank,Chopper,Hatchet,Jousting Lance,Pruner,Rock,Spiky Shield,Sharp Tooth,Double Barrel Shotgun,SMG,Revolver,Laser Gun,Wand,Icicle,Slingshot,Taser,Shuriken,Crossbow,Hiking Pole,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wildling= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30% Life Steal&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Primitive&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Stick&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip weapons above tier &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 10000 enemies&lt;br /&gt;
	|unlocks= Hatchet&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Stick,Spear,Torch,Rock,Cacti Club,Hatchet,Quarterstaff,Sharp Tooth,Slingshot,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pacifist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;0.65&amp;lt;/span&amp;gt; material and XP for every living enemy at the end of a wave&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
	|unlockedby=Collect 10000 materials&lt;br /&gt;
	|unlocks= Panda&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]&lt;br /&gt;
	|startingwpns=Hand,Taser,Pruner&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gladiator= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20% Attack Speed&amp;lt;/span&amp;gt; for every different weapon you have&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
	|unlockedby=Kill 20000 enemies&lt;br /&gt;
	|unlocks= Spider&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Spear,Jousting Lance,Cacti Club,Torch,Thief Dagger,Knife,Plank,Ghost Axe,Ghost Flint,Sharp Tooth,Fist,Claw,Quarterstaff,Hatchet,Lightning Shiv&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Piggy Bank&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Item &amp;amp; Weapon Price&lt;br /&gt;
	|unlockedby=Collect 20000 materials&lt;br /&gt;
	|unlocks= Padding&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Chopper,Thief Dagger,Ghost Flint,Pruner,Lightning Shiv,Cacti Club,Spear,Pistol,Revolver,Laser Gun,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sick= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;You take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
	|unlockedby=Reach -5 % HP Regeneration&lt;br /&gt;
	|unlocks= Whetstone&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Hatchet,Ghost Flint,Cacti Club,Lightning Shiv,Sharp Tooth,Pruner,Ghost Scepter,Slingshot,SMG,Medical Gun,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|farmer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt; Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; at the end of a wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Harvesting when eating a consumable while at full health&lt;br /&gt;
    &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&lt;br /&gt;
	|unlockedby=Reach +200 Harvesting&lt;br /&gt;
	|unlocks= Wheat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Spear,Stick,Torch,Quarterstaff,Screwdriver,Pruner,Thief Dagger,Wrench,Taser,Wand,Double Barrel Shotgun,Slingshot,Potato Thrower,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10 Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;Dodge is capped at &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +60% Dodge&lt;br /&gt;
	|unlocks=  Ritual&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Dodge]]&lt;br /&gt;
	|startingwpns=Ghost Flint,Ghost Axe,Ghost Scepter&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|speedy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2% Speed&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100 Armor&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +50% Speed&lt;br /&gt;
	|unlocks= Fin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Knife,Thief Dagger,Stick,Spear,Quarterstaff,Jousting Lance,Screwdriver,Ghost Flint,Pruner,Shuriken,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Items Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; more materials from recycling items&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; of your materials at the start of waves&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Hold 3000 Materials&lt;br /&gt;
	|unlocks=Bowler Hat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Economy]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Hand,Knife,Thief Dagger,Pruner,Quarterstaff,Hatchet,Ghost Flint,Wrench,Plank,Pistol,Double Barrel Shotgun,Taser,Shuriken,Crossbow,Icicle,Hiking Pole,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|engineer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Wrench&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Structures spawn close to each other&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Get 5 turrets on the map simultaneously&lt;br /&gt;
	|unlocks= Robot Arm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Hammer&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explorer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;+33% Map Size&amp;lt;br&amp;gt;+25% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped from enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Kill 50 trees&lt;br /&gt;
	|unlocks= Compass&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]], [[Exploration]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Cacti Club,Screwdriver,Thief Dagger,Wrench,Stick,Torch,Chopper,Plank,Hatchet,Jousting Lance,Ghost Axe,Crossbow,Shredder,Taser,Wand,Hiking Pole,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doctor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200% Attack Speed&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Heal 200 HP in one wave&lt;br /&gt;
	|unlocks= Medikit&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[HP Regeneration]]&lt;br /&gt;
	|startingwpns=Scissors,Medical Gun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunter= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;10 Range&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Crit Chance&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Reach +300 Range&lt;br /&gt;
	|unlocks= Sniper Gun&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Range]], [[Crit Chance]]&lt;br /&gt;
	|startingwpns=Cacti Club,Thief Dagger,Spear,Claw,Scissors,Shuriken,Double Barrel Shotgun,Crossbow,Icicle,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|artificer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+175%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4% Explosion Size&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Elemental Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100% Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Tool&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 15 Enemies with a single explosion&lt;br /&gt;
	|unlocks= Explosive Shells&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Plank,Screwdriver,Wrench,Shredder&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|arms dealer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-95%&amp;lt;/span&amp;gt; Weapons Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Dangerous Bunny&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shops always sell at least &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; weapon&amp;lt;br&amp;gt;All of your weapons are destroyed when entering a shop&lt;br /&gt;
	|unlockedby=Recycle 12 weapons during a run&lt;br /&gt;
	|unlocks= Anvil&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|streamer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; of your materials per second while standing still (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; max)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Damage&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Attack Speed&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Armor&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Structure&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;15 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Speed&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;30 Materials&amp;lt;/span&amp;gt; you have&lt;br /&gt;
	|unlockedby=Reach -20% Speed&lt;br /&gt;
	|unlocks= Community Support&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]]&lt;br /&gt;
	|startingwpns=Fist,Stick,Cacti Club,Ghost Flint,Ghost Axe,Scissors,Screwdriver,Wrench,Spear,Plank,Pruner,Spiky Shield,Crossbow,Double Barrel Shotgun,Laser Gun,Medical Gun,Pistol,Shredder,SMG,Revolver,Slingshot,Ghost Scepter,Taser,Wand,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyborg= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1 Minigun}}&amp;lt;br&amp;gt;{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}&amp;lt;br&amp;gt;{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&amp;lt;br&amp;gt;{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks= Improved Tools&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Pistol,SMG,Revolver,Double Barrel Shotgun,Crossbow,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glutton= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&amp;lt;br&amp;gt;Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&amp;lt;br&amp;gt;{{Color|red|+25 %}} Items Price&amp;lt;br&amp;gt;{{Color|red|-25 %}} XP Gain&lt;br /&gt;
	|unlockedby=Pick up 20 consumables during a run	&lt;br /&gt;
	|unlocks= Spicy Sauce&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Explosive (Item Tag)]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Pruner,Chopper,Thief Dagger,Fist,Jousting Lance,Screwdriver,Plank,Shredder,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jack= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+125%}} damage against bosses and elites&amp;lt;br&amp;gt;{{Color|green|+200%}} materials dropped&amp;lt;br&amp;gt;-70% Enemies&amp;lt;br&amp;gt;{{Color|red|+175}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+35}} % Enemy damage&amp;lt;br&amp;gt;{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}&lt;br /&gt;
	|unlockedby=Kill a boss or an elite in less than 15 seconds	&lt;br /&gt;
	|unlocks= Giant Belt&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Jousting Lance,Wrench,Torch,Hatchet,Stick,Spear,Spiky Shield,Shuriken,Laser Gun,Revolver,Crossbow,Taser,Wand,Icicle,Brick,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lich= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Reach +100 Max HP&lt;br /&gt;
	|unlocks= Tentacle&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Scissors,Chopper,Thief Dagger,Stick,Knife,Ghost Flint,Sharp Tooth,Pruner,Hatchet,Rock,Spiky Shield,Lightning Shiv,Ghost Scepter,Medical Gun,SMG,Wand,Icicle,Slingshot,Crossbow,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|apprentice= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2 Melee Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Ranged Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Elemental Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Engineering}} when you level up&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} when you level up&lt;br /&gt;
	|unlockedby= Reach level 20&lt;br /&gt;
	|unlocks= Quarterstaff&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Lightning Shiv,Cacti Club,Quarterstaff,Ghost Flint,Ghost Axe,Hatchet,Torch,Plank,Pruner,Screwdriver,Wrench,Medical Gun,SMG,Double Barrel Shotgun,Shredder,Slingshot,Taser,Icicle,Shuriken,Ghost Scepter,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cryptid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn {{Color|color=grey|text=(+6)}}&amp;lt;br&amp;gt;Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3 HP Regeneration}} for every current living tree&amp;lt;br&amp;gt;Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-100}} Range&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Finish a wave with 10 or more living trees&lt;br /&gt;
	|unlocks= Claw&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Exploration]], [[Dodge]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw,Knife,Cacti Club,Pruner,Chopper,Ghost Axe,Thief Dagger,Lightning Shiv,Ghost Flint,Rock,Stick,Hatchet,Jousting Lance,Screwdriver,Plank,Ghost Scepter,Shredder,Pistol,SMG,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fisherman= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;Shops always sell a {{Color|green|Bait}}&amp;lt;br&amp;gt;{{Color|green|-100% Bait}} price&amp;lt;br&amp;gt;{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have&amp;lt;br&amp;gt;Baits make some special enemies spawn throughout all future waves&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Get 2 Bait during a run&lt;br /&gt;
	|unlocks= Lure&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039; &lt;br /&gt;
	|startingwpns=Knife,Rock,Spear,Quarterstaff,Spiky Shield,Torch,Stick,Sharp Tooth,Plank,Pruner,Scissors,Pistol,SMG,Crossbow,Double Barrel Shotgun,Laser Gun,Revolver,Shredder,Slingshot,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|golem= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+20}} Max HP&amp;lt;br&amp;gt;{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|+40 % Attack Speed}} when you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+20 % Speed}} when you have less than 50% health&amp;lt;br&amp;gt;You can&#039;t heal in any way&lt;br /&gt;
	|unlockedby= Finish a wave with 1 HP&lt;br /&gt;
	|unlocks= Stone Skin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]]&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Fist,Ghost Axe,Hatchet,Knife,Plank,Rock,Spiky Shield,Stick,Torch,Pistol,Revolver,Slingshot,Crossbow,Ghost Scepter,Brick,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|king= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}&lt;br /&gt;
	|unlockedby= Get 3 tier IV weapons at once&lt;br /&gt;
	|unlocks= Excalibur&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Circular Saw,Knife,Hatchet,Ghost Axe,Lightning Shiv,Torch,Plank,Spear,Jousting Lance,Sword,Hammer,Spiky Shield,Vorpal Sword,Pistol,SMG,Crossbow,Double Barrel Shotgun,Rocket Launcher,Taser,Fireball,Lute,Trident,Flute,Grenade Launcher,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|renegade= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} projectiles&amp;lt;br&amp;gt;Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;{{Color|red|-400%}} Damage&amp;lt;br&amp;gt;{{Color|red|-50%}} accuracy&amp;lt;br&amp;gt;{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}&lt;br /&gt;
	|unlockedby= Get 10 different tier I items during a run&lt;br /&gt;
	|unlocks= Fairy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol,Revolver,Shredder,SMG,Laser Gun,Medical Gun,Double Barrel Shotgun,Taser,Wand,Icicle,Ghost Scepter,Crossbow,Shuriken,Slingshot,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|one armed= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can only equip one weapon at a time&lt;br /&gt;
	|unlockedby=Win a run in Danger 0&lt;br /&gt;
	|unlocks= Focus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Ghost Axe,Lightning Shiv,Scissors,Cacti Club,Torch,Plank,Hatchet,Pruner,Jousting Lance,Double Barrel Shotgun,Shredder,SMG,Taser,Revolver,Icicle,Shuriken,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bull= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You explode for &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage&amp;lt;br&amp;gt;This explosion has a 1.5x crit multiplier&amp;lt;br&amp;gt;You can&#039;t equip weapons&lt;br /&gt;
	|unlockedby=Win a run in Danger 1&lt;br /&gt;
	|unlocks= Gnome&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|soldier= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Damage&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Attack Speed&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Knockback&amp;lt;br&amp;gt;You cant attack while moving&lt;br /&gt;
	|unlockedby=Win a run in Danger 2 &lt;br /&gt;
	|unlocks= Nuclear Launcher&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Stand Still]]&lt;br /&gt;
	|startingwpns=Knife,Lightning Shiv,Crossbow,Double Barrel Shotgun,Laser Gun,Pistol,Shredder,Revolver,SMG,Taser,Wand,Icicle,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|masochist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5% Damage&amp;lt;/span&amp;gt; when you take damage until the end of the wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Win a run in Danger 3&lt;br /&gt;
	|unlocks= Spiky Shield&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Rock,Scissors,Cacti Club,Ghost Axe,Spiky Shield,Sharp Tooth,Torch,Double Barrel Shotgun,Medical Gun,Wand,Icicle,Brick,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knight= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Armor&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;You can only equip tier &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; weapons or above&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;% Attack Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;80%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Win a run in Danger 4&lt;br /&gt;
	|unlocks= Plasma Sledge&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Armor]]&lt;br /&gt;
	|startingwpns=Sword,Hammer,Spear,Torch,Jousting Lance,Quarterstaff,Plank,Rock,Fist,Knife,Scissors,Cacti Club,Vorpal Sword,Mace,Anchor&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|demon= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; of your &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Materials&amp;lt;/span&amp;gt; are converted into &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; at the end of a wave (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;13 Materials=1 Max HP&amp;lt;/span&amp;gt;)&amp;lt;br&amp;gt;You buy items using Max HP instead of materials&lt;br /&gt;
	|unlockedby=Win a run in Danger 5&lt;br /&gt;
	|unlocks= Obliterator&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Thief Dagger,Lightning Shiv,Ghost Axe,Ghost Flint,Torch,Chopper,Sharp Tooth,Wrench,Ghost Scepter,Wand,Taser,Icicle,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+12}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-20}} % Items Price&amp;lt;br&amp;gt;You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})&amp;lt;br&amp;gt;You start with one weapon slot&amp;lt;br&amp;gt;Shops always sell at least one weapon&amp;lt;br&amp;gt;{{Color|red|+130%}} XP required to level up&lt;br /&gt;
	|unlockedby=Reach level 10 before wave 6&lt;br /&gt;
	|unlocks=Celery Tea&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Screwdriver,Pruner,Sharp Tooth,Quarterstaff,Knife,Stick,Plank,Rock,Wrench,Shuriken,Taser,Wand,Icicle,Slingshot,Pistol,Hiking Pole,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vagabond= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons&amp;lt;br&amp;gt;You can&#039;t equip two of the same weapon at the same time&amp;lt;br&amp;gt;{{Color|red|-5}} Armor&amp;lt;br&amp;gt;{{Color|red|-5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Have 6 different weapons at once&lt;br /&gt;
	|unlocks=Jelly&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Thief Dagger,Spear,Sharp Tooth,Hand,Claw,Quarterstaff,Hatchet,Plank,Ghost Flint,Spiky Shield,Lightning Shiv,Torch,Shuriken,Crossbow,Revolver,Laser Gun,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|technomage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|2}} {{Color|green|Turret}}&amp;lt;br&amp;gt;{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have &amp;lt;br&amp;gt;{{Color|red|+75%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks=Particle Accelerator&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]], [[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Torch,Lightning Shiv,Pruner,Taser,Wand,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vampire= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health &amp;lt;br&amp;gt;{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}&amp;lt;br&amp;gt;{{Color|red|-60}} % Damage&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} HP recovered from consumables&lt;br /&gt;
	|unlockedby=Reach +40 % Life Steal&lt;br /&gt;
	|unlocks=Decomposing Flesh&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags= [[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Sharp Tooth,Ghost Flint,Hatchet,Knife,Thief Dagger,Lightning Shiv,Scissors,Spiky Shield,Stick,Torch,Screwdriver,Wrench,Shuriken,Pistol,SMG,Double Barrel Shotgun,Medical Gun,Revolver,Shredder,Crossbow,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sailor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies&amp;lt;br&amp;gt;{{Color|curse|+25}} Curse&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&amp;lt;br&amp;gt;You can only equip tier {{Color|red|II}} weapons or above&amp;lt;br&amp;gt;Dodge is capped at {{Color|red|20%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Treasure Map&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]]&lt;br /&gt;
	|startingwpns=Anchor,Trident,Blunderbuss&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|curious= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear every wave&amp;lt;br&amp;gt;All future loot aliens become stronger when you kill a loot alien&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have &amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have &amp;lt;br&amp;gt;{{Color|red|+25}} % Enemy health&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Pearl&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Luck]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Ghost Axe,Hatchet,Knife,Plank,Rock,Torch,Lightning Shiv,Pistol,Double Barrel Shotgun,Icicle,Lute,Javelin,Slingshot&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Builder&#039;s Turret}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;You can&#039;t have structures&amp;lt;br&amp;gt;{{Color|red|-30%}} pickup range&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Lighthouse&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Engineering]]&lt;br /&gt;
	|startingwpns=Brick,Plank,Javelin,Double Barrel Shotgun,Laser Gun,Medical Gun,Revolver,Shredder,SMG,Slingshot,Ghost Scepter,Flute,Taser,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+60}} {{Color|green|% XP Gain}} for every free weapon slot you have&amp;lt;br&amp;gt;{{Color|green|+100%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|red|+200%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Captain&#039;s Sword&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Hatchet,Spear,Ghost Axe,Ghost Flint,Chopper,Quarterstaff,Torch,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Slingshot,Shredder,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|creature= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}&amp;lt;br&amp;gt;You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Barnacle&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Cacti Club,Sharp Tooth,Sickle,Hatchet,Rock,Stick,Spiky Shield,Chopper,Torch,Plank,SMG,Shredder,Icicle,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chef= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+35}} Luck&amp;lt;br&amp;gt;{{Color|green|+200%}} damage from non elemental sources against burning targets&amp;lt;br&amp;gt;Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up&amp;lt;br&amp;gt;You start with {{Color|green|1}} {{Color|green|Scared Sausage}}&amp;lt;br&amp;gt;{{Color|red|+100}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Have at least 25 enemies burning at the same time&lt;br /&gt;
	|unlocks=Spoon&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Spoon,Chopper,Fist,Knife,Hatchet,Stick,Torch,Screwdriver,Wrench,Plank,Pruner,Cacti Club,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|druid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+15}} Luck&amp;lt;br&amp;gt;Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit&amp;lt;br&amp;gt;{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Collect 250 consumables by the end of wave 20&lt;br /&gt;
	|unlocks=Cauldron&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Luck]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Ghost Flint,Cacti Club,Rock,Chopper,Quarterstaff,Pruner,Sickle,Lute,Stick,Spear,Torch,Flute,Slingshot,Ghost Scepter,Icicle,Wand,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dwarf= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have &amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Hit at least 25 enemies with a single melee attack&lt;br /&gt;
	|unlocks=War Hammer&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Hammer,Wrench,Brick,Mace&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gangster= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Can steal {{Color|green|1}} item per shop&amp;lt;br&amp;gt;Stealing from the shop can spawn an elite&amp;lt;br&amp;gt;All future elites and bosses become stronger when you kill an elite or a boss&amp;lt;br&amp;gt;{{Color|red|+20}} % Items Price&amp;lt;br&amp;gt;Can&#039;t lock items&amp;lt;br&amp;gt;&lt;br /&gt;
	|unlockedby=Reroll 10 times in a single shop&lt;br /&gt;
	|unlocks=Grenade Launcher&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Lightning Shiv,Pistol,Revolver,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}&amp;lt;br&amp;gt;{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price&amp;lt;br&amp;gt;{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons&amp;lt;br&amp;gt;{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have &amp;lt;br&amp;gt;Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}&amp;lt;br&amp;gt;{{Color|red|-100}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|+250}} % Enemy health&lt;br /&gt;
	|unlockedby=Kill 1000 enemies that are more than 700 range away from you&lt;br /&gt;
	|unlocks=Starfish&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Knife,Scissors,Sharp Tooth,Shuriken&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped&lt;br /&gt;
	|unlockedby=Walk a total of 20000 steps&lt;br /&gt;
	|unlocks=Scarf&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Hiking Pole,Fist,Hand,Lute,Flute,Thief Dagger,Jousting Lance,Stick,Pistol,Taser&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|buccaneer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Picked up materials have {{Color|green|+100%}} value&amp;lt;br&amp;gt;Picking up a material resets the cooldown of all your weapons&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby=Reach +100 % Pickup Range&lt;br /&gt;
	|unlocks=Eyepatch&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Pickup]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Rock,Spear,Torch,Double Barrel Shotgun,Laser Gun,Shredder,Icicle,Flute,Slingshot,Crossbow&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ogre= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Enemies taking double their max health as damage explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage&amp;lt;br&amp;gt;{{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-50}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|unlockedby=Deal 1000 damage to an enemy in a single hit&lt;br /&gt;
	|unlocks=Mace&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Melee Damage]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Fist,Brick,Rock,Plank,Cacti Club,Chopper,Spoon&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|romantic= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|Range}} with melee weapons&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave&lt;br /&gt;
	|unlockedby=Finish a run with 0 Curse&lt;br /&gt;
	|unlocks=Flute&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Lute,Chopper,Fist,Spoon,Scissors,Sharp Tooth,Hatchet,Flute,Double Barrel Shotgun,Shuriken,Slingshot,Medical Gun,SMG,Taser,Cacti Club,Claw&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Character name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Data&lt;br /&gt;
|any character name&lt;br /&gt;
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Code&lt;br /&gt;
! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Is DLC? || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Sailor|isdlc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Sailor|isdlc}}&lt;br /&gt;
|-&lt;br /&gt;
| Stats || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|stats}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|stats}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocked By || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlockedby}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlockedby}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocks}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocks}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlock Type || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocktype}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocktype}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanted Tags (Item Tags) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|wantedtags}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|wantedtags}}&lt;br /&gt;
|-&lt;br /&gt;
| Starting Weapons || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|startingwpns}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|startingwpns}}&lt;br /&gt;
|-&lt;br /&gt;
| Invalid: No options passed || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Mutant}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Error: Not a character || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Knife}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Knife}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8106</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8106"/>
		<updated>2025-11-19T20:48:48Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: vorpal sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=30(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-3 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|8x5}}/{{Color|tier3|12x6}}/{{Color|tier4|15x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=35(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=70(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=110(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=40&lt;br /&gt;
		|4|legendary=50&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+9}}/{{Color|tier4|+18}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.65s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.58s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=29.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=64.5(161%{{StatIcon|MeleeDamage}} 24.2%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(41%{{StatIcon|MeleeDamage}}41%{{StatIcon|ElementalDamage}}41%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(53%{{StatIcon|MeleeDamage}}53%{{StatIcon|ElementalDamage}}53%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(66%{{StatIcon|MeleeDamage}}66%{{StatIcon|ElementalDamage}}66%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=25.5(82%{{StatIcon|MeleeDamage}}82%{{StatIcon|ElementalDamage}}82%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|35%}}/{{Color|tier4|40%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.05s&lt;br /&gt;
		|2|rare=1.0s&lt;br /&gt;
		|3|epic=0.97s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.6(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=12.0(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.5(51%{{StatIcon|MeleeDamage}}51%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=23.0(57%{{StatIcon|MeleeDamage}}57%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=22.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|60}}/{{Color|tier4|120}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30&lt;br /&gt;
		|3|epic=-30&lt;br /&gt;
		|4|legendary=-30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=8105</id>
		<title>Template:WeaponClassWeapons</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=8105"/>
		<updated>2025-11-19T20:40:49Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: vorpal sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{set|{{{1}}}}}}&lt;br /&gt;
 | Blade     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Chopper|rarity={{Weapon Data|Chopper|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Vorpal Sword|rarity={{Weapon Data|Vorpal Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Captain&#039;s Sword|rarity={{Weapon Data|Captain&#039;s Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Chainsaw|rarity={{Weapon Data|Chainsaw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Blunt     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Brick|rarity={{Weapon Data|Brick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spoon|rarity={{Weapon Data|Spoon|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|War Hammer|rarity={{Weapon Data|War Hammer|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Elemental = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Icicle|rarity={{Weapon Data|Icicle|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wand|rarity={{Weapon Data|Wand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fireball|rarity={{Weapon Data|Fireball|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Particle Accelerator|rarity={{Weapon Data|Particle Accelerator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledge|rarity={{Weapon Data|Plasma Sledge|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Ethereal  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Ghost Axe|rarity={{Weapon Data|Ghost Axe|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Flint|rarity={{Weapon Data|Ghost Flint|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Scepter|rarity={{Weapon Data|Ghost Scepter|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Explosive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fireball|rarity={{Weapon Data|Fireball|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Grenade Launcher|rarity={{Weapon Data|Grenade Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledge|rarity={{Weapon Data|Plasma Sledge|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|DEX-troyer|rarity={{Weapon Data|DEX-troyer|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Gun       = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Double Barrel Shotgun|rarity={{Weapon Data|Double Barrel Shotgun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Laser Gun|rarity={{Weapon Data|Laser Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pistol|rarity={{Weapon Data|Pistol|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Revolver|rarity={{Weapon Data|Revolver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|SMG|rarity={{Weapon Data|SMG|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Blunderbuss|rarity={{Weapon Data|Blunderbuss|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Harpoon Gun|rarity={{Weapon Data|Harpoon Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Heavy     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Anchor|rarity={{Weapon Data|Anchor|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Grenade Launcher|rarity={{Weapon Data|Grenade Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Mace|rarity={{Weapon Data|Mace|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Particle Accelerator|rarity={{Weapon Data|Particle Accelerator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|War Hammer|rarity={{Weapon Data|War Hammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Legendary = &amp;lt;!--&lt;br /&gt;
           --&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|DEX-troyer|rarity={{Weapon Data|DEX-troyer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medical   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medieval  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Jousting Lance|rarity={{Weapon Data|Jousting Lance|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Quarterstaff|rarity={{Weapon Data|Quarterstaff|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Mace|rarity={{Weapon Data|Mace|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Trident|rarity={{Weapon Data|Trident|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Vorpal Sword|rarity={{Weapon Data|Vorpal Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Musical   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Flute|rarity={{Weapon Data|Flute|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lute|rarity={{Weapon Data|Lute|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Naval  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Anchor|rarity={{Weapon Data|Anchor|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Blunderbuss|rarity={{Weapon Data|Blunderbuss|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Harpoon Gun|rarity={{Weapon Data|Harpoon Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Trident|rarity={{Weapon Data|Trident|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Captain&#039;s Sword|rarity={{Weapon Data|Captain&#039;s Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Precise   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Icicle|rarity={{Weapon Data|Icicle|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Knife|rarity={{Weapon Data|Knife|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sharp Tooth|rarity={{Weapon Data|Sharp Tooth|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shuriken|rarity={{Weapon Data|Shuriken|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thief Dagger|rarity={{Weapon Data|Thief Dagger|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Primitive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hatchet|rarity={{Weapon Data|Hatchet|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Javelin|rarity={{Weapon Data|Javelin|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Quarterstaff|rarity={{Weapon Data|Quarterstaff|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sharp Tooth|rarity={{Weapon Data|Sharp Tooth|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Slingshot|rarity={{Weapon Data|Slingshot|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spear|rarity={{Weapon Data|Spear|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Stick|rarity={{Weapon Data|Stick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Support   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hiking Pole|rarity={{Weapon Data|Hiking Pole|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lute|rarity={{Weapon Data|Lute|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pruner|rarity={{Weapon Data|Pruner|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sickle|rarity={{Weapon Data|Pruner|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Potato Thrower|rarity={{Weapon Data|Potato Thrower|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Tool      = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Screwdriver|rarity={{Weapon Data|Screwdriver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wrench|rarity={{Weapon Data|Wrench|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Chainsaw|rarity={{Weapon Data|Chainsaw|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Unarmed   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fist|rarity={{Weapon Data|Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lists the weapons that belong to the specified class.&lt;br /&gt;
&lt;br /&gt;
See the [[Weapons#Weapon_Classes|Weapon Classes]] section on the [[Weapons]] page to see these in full use.&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
&lt;br /&gt;
=== Single Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
&lt;br /&gt;
Using &amp;quot;set&amp;quot; param (same result):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|set=Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|set=Blunt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Set&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Code&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Preview&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blade}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blade}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Elemental}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Elemental}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Ethereal}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Ethereal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Explosive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Gun}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Heavy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Heavy}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medieval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medieval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medieval}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Musical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Musical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Naval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Naval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Naval}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Precise]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Precise}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Precise}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Primitive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Primitive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Support]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Support}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Support}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tool]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Tool}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Unarmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Unarmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the weapon class (as seen on the Weapons page, under Weapon Classes)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;set&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;class&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Medieval&amp;diff=8104</id>
		<title>Medieval</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Medieval&amp;diff=8104"/>
		<updated>2025-11-19T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponClassIntroText}}&lt;br /&gt;
== Weapons with Medieval==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|weapons}}&lt;br /&gt;
{{TableRowWeapon|Crossbow}}&lt;br /&gt;
{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
{{TableRowWeapon|Quarterstaff}}&lt;br /&gt;
{{TableRowWeapon|Spiky Shield}}&lt;br /&gt;
{{TableRowWeapon|Mace}}&lt;br /&gt;
{{TableRowWeapon|Sword}}&lt;br /&gt;
{{TableRowWeapon|Trident}}&lt;br /&gt;
{{TableRowWeapon|Vorpal Sword}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Blade&amp;diff=8103</id>
		<title>Blade</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Blade&amp;diff=8103"/>
		<updated>2025-11-19T20:38:46Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponClassIntroText}}&lt;br /&gt;
== Weapons with Blade==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|weapons}}&lt;br /&gt;
{{TableRowWeapon|Chopper}}&lt;br /&gt;
{{TableRowWeapon|Circular Saw}}&lt;br /&gt;
{{TableRowWeapon|Sword}}&lt;br /&gt;
{{TableRowWeapon|Vorpal Sword}}&lt;br /&gt;
{{TableRowWeapon|Captain&#039;s Sword}}&lt;br /&gt;
{{TableRowWeapon|Chainsaw}}&lt;br /&gt;
{{TableRowWeapon|Thunder Sword}}&lt;br /&gt;
{{TableRowWeapon|Excalibur}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Vorpal_Sword&amp;diff=8102</id>
		<title>Vorpal Sword</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Vorpal_Sword&amp;diff=8102"/>
		<updated>2025-11-19T20:38:17Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Vorpal Sword, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt; {{Infobox Weapon |name={{PAGENAME}} }} {{Weapon|type=melee}} {{WeaponPageClassText}}  &amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt; 	{{TableHeaders|sets}} 	{{TableRowSet|Blade}} 	{{TableRowSet|Medieval}} &amp;lt;/table&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Vorpal Sword, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon|type=melee}}&lt;br /&gt;
{{WeaponPageClassText}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowSet|Blade}}&lt;br /&gt;
	{{TableRowSet|Medieval}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Broken_Mirror&amp;diff=8101</id>
		<title>Broken Mirror</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Broken_Mirror&amp;diff=8101"/>
		<updated>2025-11-19T20:35:02Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Broken Mirror, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt; {{Infobox Item|name={{PAGENAME}}}} {{Item}}&amp;lt;br&amp;gt;   == Notes ==  Broken Mirror is a special item that you get after using a {{MiniIconbox|name=Mirror}}.  == Update History ==  * 1.1.0.0: Added to the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Broken Mirror, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Broken Mirror is a special item that you get after using a {{MiniIconbox|name=Mirror}}.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Ban_System.png&amp;diff=8100</id>
		<title>File:Ban System.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Ban_System.png&amp;diff=8100"/>
		<updated>2025-11-19T20:30:53Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler%27s_Hat.png&amp;diff=8099</id>
		<title>File:Gobbler&#039;s Hat.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Gobbler%27s_Hat.png&amp;diff=8099"/>
		<updated>2025-11-19T20:30:21Z</updated>

		<summary type="html">&lt;p&gt;Ryo Sangnoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryo Sangnoir</name></author>
	</entry>
</feed>