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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ricochet&amp;diff=5587</id>
		<title>Ricochet</title>
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		<updated>2023-04-30T03:29:44Z</updated>

		<summary type="html">&lt;p&gt;Pettittsa: Grammar correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ricochet, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Ricochet}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
== Ricochet ==&lt;br /&gt;
&lt;br /&gt;
The Ricochet increases the number of [[Bounce|bounces]] for projectiles by 1. This includes ranged weapons, [[Structures#Turrets Fire Rate|Turrets]], and projectiles spawned by weapons such as [[Cacti Club]].&lt;br /&gt;
&lt;br /&gt;
It is a very useful item to help single target ranged weapons keep up with large hordes of enemies.&lt;br /&gt;
&lt;br /&gt;
Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the [[Slingshot]] or the projectiles spawned by [[Lightning Shiv]].&lt;br /&gt;
&lt;br /&gt;
So the extra hit granted by Ricochet will only deal 50% damage on most weapons. Note that Ricochet should be avoided on weapons that relies on piercing, such as [[Crossbow]] or [[Shredder]], as it will halve the damage of all the following piercing shots.&lt;br /&gt;
&lt;br /&gt;
Projectiles with both [[bounce]] and [[Piercing|pierce]] will only pierce after they&#039;re done bouncing.&lt;/div&gt;</summary>
		<author><name>Pettittsa</name></author>
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