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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Opperdoezer</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-04-04T12:24:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Abyssal_Terrors_DLC&amp;diff=7001</id>
		<title>Abyssal Terrors DLC</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Abyssal_Terrors_DLC&amp;diff=7001"/>
		<updated>2024-11-01T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Opperdoezer: Musical class was added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abyssal-terrors-steam-dlc-thumb.jpg|right]]&lt;br /&gt;
The Abyssal Terrors DLC was released October 25th 2024, alongside [[Patch 1.1.0.0]]. &lt;br /&gt;
&lt;br /&gt;
The DLC page on Steam is [https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ here]. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287256 here].&lt;br /&gt;
&lt;br /&gt;
== DLC Content ==&lt;br /&gt;
&lt;br /&gt;
* New map with 20 waves of new enemies, elites and bosses!&lt;br /&gt;
* 14 new characters&lt;br /&gt;
* 16 new weapons&lt;br /&gt;
* 30+ new items&lt;br /&gt;
* Curse and charm mechanics&lt;br /&gt;
* New Music Tracks&lt;br /&gt;
* New achievements&lt;br /&gt;
* And more!&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid&amp;quot; style=&amp;quot;margin-left: 0; margin-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot; style=&amp;quot;max-height: none;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_sailor&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sailor&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Sailor.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_curse&lt;br /&gt;
			| swpns  = Anchor, Trident, Blunderbuss&lt;br /&gt;
			| stat1  = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies&lt;br /&gt;
			| stat2  = {{Color|curse|+25}} Curse&lt;br /&gt;
			| stat3  = {{Color|red|-30}} % Damage&lt;br /&gt;
			| stat4  = You can only equip tier {{Color|red|II}} weapons or above&lt;br /&gt;
			| stat5  = Crit chance is capped at {{Color|red|20%}}&lt;br /&gt;
			| stat6  = Dodge is capped at {{Color|red|20%}}&lt;br /&gt;
			| stat7  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_curious&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Curious&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Curious.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| swpns  = Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot&lt;br /&gt;
			| stat1  = You start with {{Color|green|1}} {{Color|green|Spyglass}}&lt;br /&gt;
			| stat2  = {{Color|green|2}} additional loot aliens appear every wave&lt;br /&gt;
			| stat3  = All future loot aliens become stronger when you kill a loot alien&lt;br /&gt;
			| stat4  = {{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have &lt;br /&gt;
			| stat5  = {{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have &lt;br /&gt;
			| stat6  = {{Color|red|+25}} % Enemy health&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_builder&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Builder&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Builder.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| swpns  = Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand&lt;br /&gt;
			| stat1  = You start with {{Color|green|1}} {{Color|green|Builder&#039;s Turret}}&lt;br /&gt;
			| stat2  = &lt;br /&gt;
			| stat3  = Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave&lt;br /&gt;
			| stat4  = {{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}&lt;br /&gt;
			| stat5  = {{Color|green|+20}} Harvesting&lt;br /&gt;
			| stat6  = You can&#039;t have structures&lt;br /&gt;
			| stat7  = {{Color|red|-30%}} pickup range&lt;br /&gt;
			| stat8  = {{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_captain&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Captain&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Captain.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| swpns  = Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Slingshot, Shredder, Javelin&lt;br /&gt;
			| stat1  = {{Color|green|+50}} {{Color|green|% XP Gain}} for every free weapon slot you have [{{Color|green|+300}}]&lt;br /&gt;
			| stat2  = {{Color|green|+100%}} stats gained from level upgrades&lt;br /&gt;
			| stat3  = {{Color|red|+200%}} XP required to level up&lt;br /&gt;
			| stat4  = {{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave&lt;br /&gt;
			| stat5  = {{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_creature&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creature&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Creature.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_curse xp_gain&lt;br /&gt;
			| swpns  = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin&lt;br /&gt;
			| stat1  = Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}&lt;br /&gt;
			| stat2  = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}&lt;br /&gt;
			| stat3  = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
			| stat4  = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave&lt;br /&gt;
			| stat5  = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_chef&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chef&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Chef.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| swpns  = Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Plank, Pruner, Cacti Club, Wand&lt;br /&gt;
			| stat1  = {{Color|green|+35}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+200%}} damage from non elemental sources against burning targets&lt;br /&gt;
			| stat3  = Consumables explode for 5x{{Color|green|1}} ({{Color|green|{{Color|grey|+100%}}{{StatIcon|Elemental Damage}}}}) burning damage when picked up&lt;br /&gt;
			| stat4  = You start with {{Color|green|1}} {{Color|green|Scared Sausage}}&lt;br /&gt;
			| stat5  = {{Color|red|+100}} % Enemy health&lt;br /&gt;
			| stat6  = {{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_druid&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Druid&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Druid.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = consumable stat_luck&lt;br /&gt;
			| swpns  = Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+15}} Luck&lt;br /&gt;
			| stat3  = Enemies have a higher chance of dropping fruits&lt;br /&gt;
			| stat4  = {{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit&lt;br /&gt;
			| stat5  = {{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)&lt;br /&gt;
			| stat6  = {{Color|red|-100}} HP Regeneration&lt;br /&gt;
			| stat7  = {{Color|red|-100}} % Life Steal&lt;br /&gt;
			| stat8  = {{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_dwarf&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dwarf&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Dwarf.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_engineering structure&lt;br /&gt;
			| swpns  = Hammer, Wrench, Brick, Mace&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have &lt;br /&gt;
			| stat3  = You can&#039;t equip ranged weapons&lt;br /&gt;
			| stat4  = {{Color|red|-20}} % Dodge&lt;br /&gt;
			| stat5  = {{Color|red|-100}} % Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_gangster&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gangster&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Gangster.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| swpns  = Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun&lt;br /&gt;
			| stat1  = Can steal {{Color|green|1}} item per shop&lt;br /&gt;
			| stat2  = Stealing from the shop can spawn an elite&lt;br /&gt;
			| stat3  = All future elites and bosses become stronger when you kill an elite or a boss&lt;br /&gt;
			| stat4  = {{Color|red|+20}} % Items Price&lt;br /&gt;
			| stat5  = Can&#039;t lock items&lt;br /&gt;
			| stat6  = &lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_diver&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Diver&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Diver.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_crit_chance stat_melee_damage&lt;br /&gt;
			| swpns  = Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken&lt;br /&gt;
			| stat1  = You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}&lt;br /&gt;
			| stat2  = {{Color|green|-100%}} {{Color|green|Harpoon Gun}} price&lt;br /&gt;
			| stat3  = {{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons&lt;br /&gt;
			| stat4  = {{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}&lt;br /&gt;
			| stat5  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have &lt;br /&gt;
			| stat6  = Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}&lt;br /&gt;
			| stat7  = {{Color|red|-100}} Ranged Damage&lt;br /&gt;
			| stat8  = {{Color|red|+250}} % Enemy health&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_hiker&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hiker&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Hiker.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| swpns  = Hiking Pole, Fist, Hand, Lute, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser&lt;br /&gt;
			| stat1  = Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave&lt;br /&gt;
			| stat3  = {{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-50%}} materials dropped&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_buccaneer&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Buccaneer&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Buccaneer.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| swpns  = Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow&lt;br /&gt;
			| stat1  = Picked up materials have {{Color|green|+100%}} value&lt;br /&gt;
			| stat2  = Picking up a material resets the cooldown of all your weapons&lt;br /&gt;
			| stat3  = {{Color|red|-100}} % Attack Speed&lt;br /&gt;
			| stat4  = {{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_ogre&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ogre&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Ogre.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = stat_max_hp stat_melee_damage explosive&lt;br /&gt;
			| swpns  = Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon&lt;br /&gt;
			| stat1  = Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|{{Color|grey|+50%}}{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Melee Damage&lt;br /&gt;
			| stat3  = You can&#039;t equip ranged weapons&lt;br /&gt;
			| stat4  = {{Color|red|-50}} % Attack Speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} % Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;character_romantic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Romantic&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Romantic.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| swpns  = Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw&lt;br /&gt;
			| stat1  = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
			| stat2  = {{Color|green|+50}} {{Color|green|Range}} with melee weapons&lt;br /&gt;
			| stat3  = {{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &lt;br /&gt;
			| stat4  = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &lt;br /&gt;
			| stat5  = {{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Current items total: 32 &amp;lt;small&amp;gt;({{Color|tier1|6}}, {{Color|tier2|11}}, {{Color|tier3|11}}, {{Color|tier4|4}})&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid statscard-grid--fullheight&amp;quot;&amp;gt;&lt;br /&gt;
	{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_builder_turret_0&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Builder&#039;s Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Builder&#039;s Turret.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&lt;br /&gt;
			| stat2  = {{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}} [{{Color|green|0}}/30]&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 1}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_corrupted_shard&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Corrupted Shard&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Corrupted Shard.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage stat_curse&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Damage&lt;br /&gt;
			| stat2  = {{Color|curse|+1}} Curse&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 12}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_curse}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_feather&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Feather&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Feather.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % XP Gain&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_penguin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Penguin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/3)&lt;br /&gt;
			| image  = Penguin.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+1}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_small_fish&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Small Fish&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Small Fish.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_whistle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Whistle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Whistle.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+50%}} chance for loot aliens to appear&lt;br /&gt;
			| stat2  = {{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_squid&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Squid&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby Squid.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bone_dice&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bone Dice&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/2)&lt;br /&gt;
			| image  = Bone Dice.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&lt;br /&gt;
			| stat2  = {{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cauldron&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cauldron&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Cauldron.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+50%}} pickup range&lt;br /&gt;
			| stat2  = {{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&lt;br /&gt;
			| stat3  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coral&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coral&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Coral.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_hp_regeneration stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_eyepatch&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyepatch&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Eyepatch.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_ranged_damage&lt;br /&gt;
			| stat1  = Projectiles get {{Color|green|+1}} piercing on critical hit&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Accuracy&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fish_hook&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fish Hook&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/3)&lt;br /&gt;
			| image  = Fish Hook.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_curse lock&lt;br /&gt;
			| stat1  = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&lt;br /&gt;
			| stat2  = {{Color|curse|+1}} Curse&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_curse&amp;lt;br&amp;gt;lock}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_jerky&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Jerky&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Jerky.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = consumable&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP recovered from consumables&lt;br /&gt;
			| stat2  = Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;consumable}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pearl&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pearl&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/20)&lt;br /&gt;
			| image  = Pearl.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &lt;br /&gt;
			| stat2  = {{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_saltwater&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Saltwater&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Saltwater.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage stat_attack_speed stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spyglass&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spyglass&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/2)&lt;br /&gt;
			| image  = Spyglass.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat2  = {{Color|green|-25}} % Reroll Price&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_treasure_map&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Treasure Map&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/5)&lt;br /&gt;
			| image  = Treasure Map.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_barnacle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Barnacle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Barnacle.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_curse&lt;br /&gt;
			| stat1  = {{Color|green|+35%}} stats gained from level upgrades&lt;br /&gt;
			| stat2  = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_curse}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_black_flag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Black Flag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Black Flag.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_curse more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+1}} material when you kill a cursed enemy&lt;br /&gt;
			| stat2  = +10% Enemies&lt;br /&gt;
			| stat3  = {{Color|red|+10}} % Enemy health&lt;br /&gt;
			| stat4  = {{Color|red|+10}} % Enemy damage&lt;br /&gt;
			| stat5  = {{Color|curse|+5}} Curse&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_curse&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_crystal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Crystal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Crystal.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&lt;br /&gt;
			| stat3  = Bonus is lost when taking damage&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Engineering&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_goblet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Goblet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/3)&lt;br /&gt;
			| image  = Goblet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+15%}} chance to heal 1 HP when killing an enemy&lt;br /&gt;
			| stat2  = {{Color|red|-3}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_goldfish&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Goldfish&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Goldfish.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 23}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_knot&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Knot&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Knot.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat3  = Weapons can no longer be upgraded or recycled&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lighthouse&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lighthouse&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lighthouse.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mirror&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mirror&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mirror.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scarf&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scarf&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scarf.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration stat_melee_damage stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat4  = {{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_starfish&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Starfish&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (0/3)&lt;br /&gt;
			| image  = Starfish.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} materials dropped from enemies&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|+15}} % Enemy damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sunken_bell&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sunken Bell&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sunken Bell.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = Once per wave, you explode for {{Color|green|100}} ({{Color|green|{{Color|grey|+500%}}{{StatIcon|Melee Damage}}{{Color|grey|+500%}}{{StatIcon|Ranged Damage}}{{Color|grey|+500%}}{{StatIcon|Elemental Damage}}{{Color|grey|+500%}}{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_axolotl&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Axolotl&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Axolotl.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 130}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_krakens_eye&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Kraken’s Eye&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Kraken&#039;s Eye.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = explosive stat_max_hp stat_curse&lt;br /&gt;
			| stat1  = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|+500%}}[img=20x20]res://dlcs/dlc_1/resources/graphics/curse_icon.png[/img]}}) damage when you get hit&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Max HP&lt;br /&gt;
			| stat3  = {{Color|curse|+10}} Curse&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_curse}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lantern&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lantern&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lantern.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+50}} Range&lt;br /&gt;
			| stat3  = {{Color|green|+15}} Knockback&lt;br /&gt;
			| stat4  = Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_seashell&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Seashell&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Seashell.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
2 new weapon classes: [[Naval]], [[Musical]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Naval}}&lt;br /&gt;
    {{TableRowWeaponClass|Musical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
16 new weapons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid&amp;quot; style=&amp;quot;margin-left: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot; style=&amp;quot;max-height: none;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_anchor_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Anchor&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Naval, Heavy&lt;br /&gt;
			| image2     = Anchor.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 40 (+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.89s&lt;br /&gt;
			| knockback2 = 10&lt;br /&gt;
			| range2     = 150 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| name3      = Anchor&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Naval, Heavy&lt;br /&gt;
			| image3     = Anchor.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 60 (+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.84s&lt;br /&gt;
			| knockback3 = 10&lt;br /&gt;
			| range3     = 175 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| name4      = Anchor&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Naval, Heavy&lt;br /&gt;
			| image4     = Anchor.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 100 (+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.78s&lt;br /&gt;
			| knockback4 = 10&lt;br /&gt;
			| range4     = 200 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_brick_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Brick&lt;br /&gt;
			| type1      = Melee&lt;br /&gt;
			| class1     = Blunt&lt;br /&gt;
			| image1     = Brick.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 30 (+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical1  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown1  = 1.39s&lt;br /&gt;
			| knockback1 = 5&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit&lt;br /&gt;
			| name2      = Brick&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Blunt&lt;br /&gt;
			| image2     = Brick.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 60 (+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.39s&lt;br /&gt;
			| knockback2 = 5&lt;br /&gt;
			| range2     = 150 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = Has a {{Color|green|1%}} chance to break and drop {{Color|green|30}} materials on hit&lt;br /&gt;
			| name3      = Brick&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Blunt&lt;br /&gt;
			| image3     = Brick.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 90 (+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.39s&lt;br /&gt;
			| knockback3 = 5&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Has a {{Color|green|1%}} chance to break and drop {{Color|green|60}} materials on hit&lt;br /&gt;
			| name4      = Brick&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Blunt&lt;br /&gt;
			| image4     = Brick.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 120 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.39s&lt;br /&gt;
			| knockback4 = 5&lt;br /&gt;
			| range4     = 150 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Has a {{Color|green|1%}} chance to break and drop {{Color|green|120}} materials on hit&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_blunderbuss_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Blunderbuss&lt;br /&gt;
			| type2      = Ranged&lt;br /&gt;
			| class2     = Naval, Gun&lt;br /&gt;
			| image2     = Blunderbuss.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 25 (+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical2  = x2 (3% chance)&lt;br /&gt;
			| cooldown2  = 5.2s&lt;br /&gt;
			| knockback2 = 10&lt;br /&gt;
			| range2     = 325 (Ranged)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| pierce2    = 2 (25% damage)&lt;br /&gt;
			| speciala2  = Cooldown is reset when you pick up a material&lt;br /&gt;
			| name3      = Blunderbuss&lt;br /&gt;
			| type3      = Ranged&lt;br /&gt;
			| class3     = Naval, Gun&lt;br /&gt;
			| image3     = Blunderbuss.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 50 (+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical3  = x2.25 (3% chance)&lt;br /&gt;
			| cooldown3  = 5.2s&lt;br /&gt;
			| knockback3 = 20&lt;br /&gt;
			| range3     = 350 (Ranged)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| pierce3    = 2 (25% damage)&lt;br /&gt;
			| speciala3  = Cooldown is reset when you pick up a material&lt;br /&gt;
			| name4      = Blunderbuss&lt;br /&gt;
			| type4      = Ranged&lt;br /&gt;
			| class4     = Naval, Gun&lt;br /&gt;
			| image4     = Blunderbuss.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 80 (+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical4  = x2.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 5.2s&lt;br /&gt;
			| knockback4 = 30&lt;br /&gt;
			| range4     = 375 (Ranged)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| pierce4    = 2 (25% damage)&lt;br /&gt;
			| speciala4  = Cooldown is reset when you pick up a material&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_captains_sword_3&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Captain’s Sword&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Naval, Blade&lt;br /&gt;
			| image3     = Captain&#039;s Sword.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 50 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical3  = x2 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.03s&lt;br /&gt;
			| knockback3 = 5&lt;br /&gt;
			| range3     = 200 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| specialb3  = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}]&lt;br /&gt;
			| name4      = Captain’s Sword&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Naval, Blade&lt;br /&gt;
			| image4     = Captain’s Sword.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 80 (+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical4  = x2 (3% chance)&lt;br /&gt;
			| cooldown4  = 0.95s&lt;br /&gt;
			| knockback4 = 5&lt;br /&gt;
			| range4     = 200 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| specialb4  = Deals {{Color|green|+30}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+180}}]&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_chainsaw_3&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Chainsaw&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Blade, Tool&lt;br /&gt;
			| image3     = Chainsaw.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 10 (+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 0.53s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 175 (Melee)&lt;br /&gt;
			| lifesteal3 = 15%&lt;br /&gt;
			| speciala3  = Cooldown is {{Color|grey|1.83s}} every 30 shots&lt;br /&gt;
			| specialb3  = Deals {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
			| name4      = Chainsaw&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Blade, Tool&lt;br /&gt;
			| image4     = Chainsaw.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 20 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 0.56s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 200 (Melee)&lt;br /&gt;
			| lifesteal4 = 30%&lt;br /&gt;
			| speciala4  = Cooldown is {{Color|grey|1.52s}} every 40 shots&lt;br /&gt;
			| specialb4  = Deals {{Color|green|20%}} of an enemy’s current health as bonus damage ({{Color|green|2%}} for bosses and elites)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_flute_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Flute&lt;br /&gt;
			| type1      = Ranged&lt;br /&gt;
			| class1     = Musical&lt;br /&gt;
			| image1     = Flute.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 5 (+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
			| critical1  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown1  = 1.2s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
			| name2      = Flute&lt;br /&gt;
			| type2      = Ranged&lt;br /&gt;
			| class2     = Musical&lt;br /&gt;
			| image2     = Flute.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 8 (+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.12s&lt;br /&gt;
			| knockback2 = 0&lt;br /&gt;
			| range2     = 325 (Ranged)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = Hitting an enemy that has less than {{Color|green|65%}} health has a {{Color|green|15%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
			| name3      = Flute&lt;br /&gt;
			| type3      = Ranged&lt;br /&gt;
			| class3     = Musical&lt;br /&gt;
			| image3     = Flute.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 11 (+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.03s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 350 (Ranged)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Hitting an enemy that has less than {{Color|green|70%}} health has a {{Color|green|20%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
			| name4      = Flute&lt;br /&gt;
			| type4      = Ranged&lt;br /&gt;
			| class4     = Musical&lt;br /&gt;
			| image4     = Flute.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 15 (+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 0.95s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 375 (Ranged)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Hitting an enemy that has less than {{Color|green|75%}} health has a {{Color|green|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_grenade_launcher_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Grenade Launcher&lt;br /&gt;
			| type2      = Ranged&lt;br /&gt;
			| class2     = Heavy, Explosive&lt;br /&gt;
			| image2     = Grenade Launcher.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 12 (+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical2  = x2.5 (5% chance)&lt;br /&gt;
			| cooldown2  = 0.37s&lt;br /&gt;
			| knockback2 = 0&lt;br /&gt;
			| range2     = 350 (Ranged)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| bounce2    = 1 (0% damage)&lt;br /&gt;
			| speciala2  = Cooldown is {{Color|grey|3.7s}} every 2 shots&lt;br /&gt;
			| specialb2  = Projectiles explode on hit&lt;br /&gt;
			| name3      = Grenade Launcher&lt;br /&gt;
			| type3      = Ranged&lt;br /&gt;
			| class3     = Heavy, Explosive&lt;br /&gt;
			| image3     = Grenade Launcher.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 18 (+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical3  = x3 (10% chance)&lt;br /&gt;
			| cooldown3  = 0.37s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 400 (Ranged)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| bounce3    = 1 (0% damage)&lt;br /&gt;
			| speciala3  = Cooldown is {{Color|grey|3.2s}} every 3 shots&lt;br /&gt;
			| specialb3  = Projectiles explode on hit&lt;br /&gt;
			| name4      = Grenade Launcher&lt;br /&gt;
			| type4      = Ranged&lt;br /&gt;
			| class4     = Heavy, Explosive&lt;br /&gt;
			| image4     = Grenade Launcher.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 30 (+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical4  = x3.5 (20% chance)&lt;br /&gt;
			| cooldown4  = 0.37s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 450 (Ranged)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| bounce4    = 1 (0% damage)&lt;br /&gt;
			| speciala4  = Cooldown is {{Color|grey|2.7s}} every 4 shots&lt;br /&gt;
			| specialb4  = Projectiles explode on hit&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_harpoon_gun_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Harpoon Gun&lt;br /&gt;
			| type2      = Ranged&lt;br /&gt;
			| class2     = Naval, Gun&lt;br /&gt;
			| image2     = Harpoon Gun.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 5 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 0.82s&lt;br /&gt;
			| knockback2 = -30&lt;br /&gt;
			| range2     = 800 (Ranged)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| pierce2    = 3 (25% damage)&lt;br /&gt;
			| speciala2  = Slows enemies in a radius around the projectile&lt;br /&gt;
			| name3      = Harpoon Gun&lt;br /&gt;
			| type3      = Ranged&lt;br /&gt;
			| class3     = Naval, Gun&lt;br /&gt;
			| image3     = Harpoon Gun.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 10 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 0.73s&lt;br /&gt;
			| knockback3 = -30&lt;br /&gt;
			| range3     = 850 (Ranged)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| pierce3    = 4 (25% damage)&lt;br /&gt;
			| speciala3  = Slows enemies in a radius around the projectile&lt;br /&gt;
			| name4      = Harpoon Gun&lt;br /&gt;
			| type4      = Ranged&lt;br /&gt;
			| class4     = Naval, Gun&lt;br /&gt;
			| image4     = Harpoon Gun.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 20 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback4 = -30&lt;br /&gt;
			| range4     = 900 (Ranged)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| pierce4    = 5 (25% damage)&lt;br /&gt;
			| speciala4  = Slows enemies in a radius around the projectile&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_hiking_stick_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Hiking Pole&lt;br /&gt;
			| type1      = Melee&lt;br /&gt;
			| class1     = Support&lt;br /&gt;
			| image1     = Hiking Pole.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 12 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
			| critical1  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown1  = 1.42s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave&lt;br /&gt;
			| name2      = Hiking Pole&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Support&lt;br /&gt;
			| image2     = Hiking Pole.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 18 (+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.34s&lt;br /&gt;
			| knockback2 = 0&lt;br /&gt;
			| range2     = 175 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|60}} steps you take during a wave&lt;br /&gt;
			| name3      = Hiking Pole&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Support&lt;br /&gt;
			| image3     = Hiking Pole.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 24 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.25s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 175 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|50}} steps you take during a wave&lt;br /&gt;
			| name4      = Hiking Pole&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Support&lt;br /&gt;
			| image4     = Hiking Pole.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 30 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.17s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 175 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|40}} steps you take during a wave&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_javelin_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Javelin&lt;br /&gt;
			| type1      = Ranged&lt;br /&gt;
			| class1     = Primitive&lt;br /&gt;
			| image1     = Javelin.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 8 (+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2.5 (0% chance)&lt;br /&gt;
			| cooldown1  = 1.2s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 350 (Ranged)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| pierce1    = 2 (25% damage)&lt;br /&gt;
			| speciala1  = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}&lt;br /&gt;
			| name2      = Javelin&lt;br /&gt;
			| type2      = Ranged&lt;br /&gt;
			| class2     = Primitive&lt;br /&gt;
			| image2     = Javelin.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 12 (+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical2  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown2  = 1.12s&lt;br /&gt;
			| knockback2 = 0&lt;br /&gt;
			| range2     = 375 (Ranged)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| pierce2    = 3 (25% damage)&lt;br /&gt;
			| speciala2  = Every 4th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}&lt;br /&gt;
			| name3      = Javelin&lt;br /&gt;
			| type3      = Ranged&lt;br /&gt;
			| class3     = Primitive&lt;br /&gt;
			| image3     = Javelin.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 16 (+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x3 (0% chance)&lt;br /&gt;
			| cooldown3  = 0.95s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 400 (Ranged)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| pierce3    = 4 (25% damage)&lt;br /&gt;
			| speciala3  = Every 3rd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}&lt;br /&gt;
			| name4      = Javelin&lt;br /&gt;
			| type4      = Ranged&lt;br /&gt;
			| class4     = Primitive&lt;br /&gt;
			| image4     = Javelin.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 20 (+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical4  = x3.25 (0% chance)&lt;br /&gt;
			| cooldown4  = 0.87s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 425 (Ranged)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| pierce4    = 5 (25% damage)&lt;br /&gt;
			| speciala4  = Every 2nd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_lute_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Lute&lt;br /&gt;
			| type1      = Melee&lt;br /&gt;
			| class1     = Musical, Support&lt;br /&gt;
			| image1     = Lute.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 4 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
			| critical1  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown1  = 1.31s&lt;br /&gt;
			| knockback1 = 2&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}})&lt;br /&gt;
			| name2      = Lute&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Musical, Support&lt;br /&gt;
			| image2     = Lute.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 8 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.25s&lt;br /&gt;
			| knockback2 = 2&lt;br /&gt;
			| range2     = 175 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|50%}})&lt;br /&gt;
			| name3      = Lute&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Musical, Support&lt;br /&gt;
			| image3     = Lute.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 12 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.2s&lt;br /&gt;
			| knockback3 = 2&lt;br /&gt;
			| range3     = 200 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|70%}})&lt;br /&gt;
			| name4      = Lute&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Musical, Support&lt;br /&gt;
			| image4     = Lute.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 16 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.14s&lt;br /&gt;
			| knockback4 = 2&lt;br /&gt;
			| range4     = 225 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|100%}})&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_mace_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Mace&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Heavy, Medieval&lt;br /&gt;
			| image2     = Mace.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = {{Color|white|40}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
			| critical2  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.39s&lt;br /&gt;
			| knockback2 = 5&lt;br /&gt;
			| range2     = 150 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| name3      = Mace&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Heavy, Medieval&lt;br /&gt;
			| image3     = Mace.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = {{Color|white|60}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.31s&lt;br /&gt;
			| knockback3 = 5&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = {{Color|red|-6}} % Attack Speed&lt;br /&gt;
			| name4      = Mace&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Heavy, Medieval&lt;br /&gt;
			| image4     = Mace.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = {{Color|white|100}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.23s&lt;br /&gt;
			| knockback4 = 5&lt;br /&gt;
			| range4     = 150 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = {{Color|red|-10}} % Attack Speed&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_sickle_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Sickle&lt;br /&gt;
			| type1      = Melee&lt;br /&gt;
			| class1     = Support&lt;br /&gt;
			| image1     = Sickle.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 5 (+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
			| critical1  = x2 (3% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| knockback1 = 2&lt;br /&gt;
			| range1     = 125 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
			| name2      = Sickle&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Support&lt;br /&gt;
			| image2     = Sickle.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 8 (+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
			| critical2  = x2 (3% chance)&lt;br /&gt;
			| cooldown2  = 0.82s&lt;br /&gt;
			| knockback2 = 2&lt;br /&gt;
			| range2     = 125 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = {{Color|green|+30%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
			| name3      = Sickle&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Support&lt;br /&gt;
			| image3     = Sickle.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 12 (+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
			| critical3  = x2 (3% chance)&lt;br /&gt;
			| cooldown3  = 0.77s&lt;br /&gt;
			| knockback3 = 2&lt;br /&gt;
			| range3     = 125 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = {{Color|green|+40%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
			| name4      = Sickle&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Support&lt;br /&gt;
			| image4     = Sickle.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 15 (+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
			| critical4  = x2 (3% chance)&lt;br /&gt;
			| cooldown4  = 0.7s&lt;br /&gt;
			| knockback4 = 2&lt;br /&gt;
			| range4     = 125 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = {{Color|green|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_spoon_1&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Spoon&lt;br /&gt;
			| type1      = Melee&lt;br /&gt;
			| class1     = Blunt&lt;br /&gt;
			| image1     = Spoon.png&lt;br /&gt;
			| rarity1    = 1&lt;br /&gt;
			| damage1    = 10 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
			| cooldown1  = 1.06s&lt;br /&gt;
			| knockback1 = 2&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| speciala1  = Always crits when hitting burning targets&lt;br /&gt;
			| name2      = Spoon&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Blunt&lt;br /&gt;
			| image2     = Spoon.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 15 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
			| critical2  = x2.25 (0% chance)&lt;br /&gt;
			| cooldown2  = 0.99s&lt;br /&gt;
			| knockback2 = 2&lt;br /&gt;
			| range2     = 165 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = Always crits when hitting burning targets&lt;br /&gt;
			| name3      = Spoon&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Blunt&lt;br /&gt;
			| image3     = Spoon.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 20 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
			| critical3  = x2.5 (0% chance)&lt;br /&gt;
			| cooldown3  = 0.93s&lt;br /&gt;
			| knockback3 = 2&lt;br /&gt;
			| range3     = 180 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Always crits when hitting burning targets&lt;br /&gt;
			| name4      = Spoon&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Blunt&lt;br /&gt;
			| image4     = Spoon.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 25 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
			| critical4  = x3 (0% chance)&lt;br /&gt;
			| cooldown4  = 0.86s&lt;br /&gt;
			| knockback4 = 2&lt;br /&gt;
			| range4     = 200 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Always crits when hitting burning targets&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_trident_2&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name2      = Trident&lt;br /&gt;
			| type2      = Melee&lt;br /&gt;
			| class2     = Naval, Medieval&lt;br /&gt;
			| image2     = Trident.png&lt;br /&gt;
			| rarity2    = 2&lt;br /&gt;
			| damage2    = 30 (+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical2  = x2 (3% chance)&lt;br /&gt;
			| cooldown2  = 1.58s&lt;br /&gt;
			| knockback2 = 0&lt;br /&gt;
			| range2     = 325 (Melee)&lt;br /&gt;
			| lifesteal2 = 0%&lt;br /&gt;
			| speciala2  = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
			| name3      = Trident&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Naval, Medieval&lt;br /&gt;
			| image3     = Trident.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 50 (+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical3  = x2 (3% chance)&lt;br /&gt;
			| cooldown3  = 1.5s&lt;br /&gt;
			| knockback3 = 0&lt;br /&gt;
			| range3     = 325 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = {{Color|green|+40%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
			| name4      = Trident&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Naval, Medieval&lt;br /&gt;
			| image4     = Trident.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 80 (+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|name=Curse}})&lt;br /&gt;
			| critical4  = x2 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.41s&lt;br /&gt;
			| knockback4 = 0&lt;br /&gt;
			| range4     = 325 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = {{Color|green|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
			| firstShownTier = 2&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;weapon_war_hammer_3&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = War Hammer&lt;br /&gt;
			| type3      = Melee&lt;br /&gt;
			| class3     = Blunt, Heavy&lt;br /&gt;
			| image3     = War Hammer.png&lt;br /&gt;
			| rarity3    = 3&lt;br /&gt;
			| damage3    = 100 (+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical3  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown3  = 2.11s&lt;br /&gt;
			| knockback3 = 20&lt;br /&gt;
			| range3     = 200 (Melee)&lt;br /&gt;
			| lifesteal3 = 0%&lt;br /&gt;
			| speciala3  = Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
			| name4      = War Hammer&lt;br /&gt;
			| type4      = Melee&lt;br /&gt;
			| class4     = Blunt, Heavy&lt;br /&gt;
			| image4     = War Hammer.png&lt;br /&gt;
			| rarity4    = 4&lt;br /&gt;
			| damage4    = 180 (+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
			| critical4  = x1.5 (3% chance)&lt;br /&gt;
			| cooldown4  = 1.95s&lt;br /&gt;
			| knockback4 = 25&lt;br /&gt;
			| range4     = 200 (Melee)&lt;br /&gt;
			| lifesteal4 = 0%&lt;br /&gt;
			| speciala4  = Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opperdoezer</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=7000</id>
		<title>Template:WeaponClassWeapons</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClassWeapons&amp;diff=7000"/>
		<updated>2024-11-01T02:14:43Z</updated>

		<summary type="html">&lt;p&gt;Opperdoezer: Musical class was added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{set|{{{1}}}}}}&lt;br /&gt;
 | Blade     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Chopper|rarity={{Weapon Data|Chopper|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Blunt     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Elemental = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wand|rarity={{Weapon Data|Wand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledge|rarity={{Weapon Data|Plasma Sledge|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thunder Sword|rarity={{Weapon Data|Thunder Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Ethereal  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Ghost Axe|rarity={{Weapon Data|Ghost Axe|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Flint|rarity={{Weapon Data|Ghost Flint|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Ghost Scepter|rarity={{Weapon Data|Ghost Scepter|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Explosive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Plank|rarity={{Weapon Data|Plank|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Plasma Sledge|rarity={{Weapon Data|Plasma Sledge|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Gun       = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Double Barrel Shotgun|rarity={{Weapon Data|Double Barrel Shotgun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Laser Gun|rarity={{Weapon Data|Laser Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pistol|rarity={{Weapon Data|Pistol|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Revolver|rarity={{Weapon Data|Revolver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shredder|rarity={{Weapon Data|Shredder|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|SMG|rarity={{Weapon Data|SMG|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Heavy     = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hammer|rarity={{Weapon Data|Hammer|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flamethrower|rarity={{Weapon Data|Flamethrower|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rocket Launcher|rarity={{Weapon Data|Rocket Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Minigun|rarity={{Weapon Data|Minigun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Nuclear Launcher|rarity={{Weapon Data|Nuclear Launcher|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Obliterator|rarity={{Weapon Data|Obliterator|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Legendary = &amp;lt;!--&lt;br /&gt;
           --&amp;gt;{{Iconbox|Chain Gun|rarity={{Weapon Data|Chain Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Excalibur|rarity={{Weapon Data|Excalibur|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Gatling Laser|rarity={{Weapon Data|Gatling Laser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scythe|rarity={{Weapon Data|Scythe|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medical   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Medical Gun|rarity={{Weapon Data|Medical Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Circular Saw|rarity={{Weapon Data|Circular Saw|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Medieval  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Quarterstaff|rarity={{Weapon Data|Quarterstaff|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Jousting Lance|rarity={{Weapon Data|Jousting Lance|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spiky Shield|rarity={{Weapon Data|Spiky Shield|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sword|rarity={{Weapon Data|Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Musical   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Flute|rarity={{Weapon Data|Flute|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lute|rarity={{Weapon Data|Lute|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Naval  = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Anchor|rarity={{Weapon Data|Anchor|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Blunderbuss|rarity={{Weapon Data|Blunderbuss|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Harpoon Gun|rarity={{Weapon Data|Harpoon Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Trident|rarity={{Weapon Data|Trident|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Captain&#039;s Sword|rarity={{Weapon Data|Captain&#039;s Sword|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Precise   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Knife|rarity={{Weapon Data|Knife|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Lightning Shiv|rarity={{Weapon Data|Lightning Shiv|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Thief Dagger|rarity={{Weapon Data|Thief Dagger|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Scissors|rarity={{Weapon Data|Scissors|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Crossbow|rarity={{Weapon Data|Crossbow|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Shuriken|rarity={{Weapon Data|Shuriken|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Sniper Gun|rarity={{Weapon Data|Sniper Gun|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Drill|rarity={{Weapon Data|Drill|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Primitive = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Cacti Club|rarity={{Weapon Data|Cacti Club|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Quarterstaff|rarity={{Weapon Data|Quarterstaff|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hatchet|rarity={{Weapon Data|Hatchet|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Rock|rarity={{Weapon Data|Rock|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Slingshot|rarity={{Weapon Data|Slingshot|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Spear|rarity={{Weapon Data|Spear|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Stick|rarity={{Weapon Data|Stick|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Torch|rarity={{Weapon Data|Torch|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Support   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Pruner|rarity={{Weapon Data|Pruner|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Taser|rarity={{Weapon Data|Taser|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Potato Thrower|rarity={{Weapon Data|Potato Thrower|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Tool      = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Screwdriver|rarity={{Weapon Data|Screwdriver|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Wrench|rarity={{Weapon Data|Wrench|rarity}}|nobr=1|size=30px}}&lt;br /&gt;
 | Unarmed   = &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Iconbox|Claw|rarity={{Weapon Data|Claw|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Fist|rarity={{Weapon Data|Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Hand|rarity={{Weapon Data|Hand|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Flaming Brass Knuckles|rarity={{Weapon Data|Flaming Brass Knuckles|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;{{Iconbox|Power Fist|rarity={{Weapon Data|Power Fist|rarity}}|nobr=1|size=30px}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lists the weapons that belong to the specified class.&lt;br /&gt;
&lt;br /&gt;
See the [[Weapons#Weapon_Classes|Weapon Classes]] section on the [[Weapons]] page to see these in full use.&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
&lt;br /&gt;
=== Single Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
&lt;br /&gt;
Using &amp;quot;set&amp;quot; param (same result):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|set=Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClassWeapons|set=Blunt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Set&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Code&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Preview&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blade}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blade}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Blunt}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Elemental}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Elemental}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Ethereal}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Ethereal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Explosive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Explosive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Gun}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Heavy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Heavy}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Legendary}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medieval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Medieval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Medieval}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Musical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Musical}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Naval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Naval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Naval}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Precise]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Precise}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Precise}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Primitive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Primitive}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Support]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Support}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Support}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tool]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Tool}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClassWeapons|Unarmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClassWeapons|Unarmed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the weapon class (as seen on the Weapons page, under Weapon Classes)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;set&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;,&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;class&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opperdoezer</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClass&amp;diff=6999</id>
		<title>Template:WeaponClass</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:WeaponClass&amp;diff=6999"/>
		<updated>2024-11-01T01:58:51Z</updated>

		<summary type="html">&lt;p&gt;Opperdoezer: Info about Musical class was added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{hidebox}}}|1|&amp;lt;!--hidden--&amp;gt;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;weaponset-box&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;font-size:25px; font-weight:bold; color:rgb(234,226,176); margin-bottom:10px;&amp;quot;&amp;gt;{{{class|{{{1|}}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{class|{{{1|}}}}}}}}&lt;br /&gt;
 | blade     =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Melee Damage 1% Life Steal&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+2 Melee Damage 2% Life Steal&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+3 Melee Damage 3% Life Steal&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+4 Melee Damage 4% Life Steal&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+5 Melee Damage 5% Life Steal&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | blunt     =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Armor  -2% Speed&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+1 Armor  +3 Max HP  -4% Speed&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+2 Armor  +3 Max HP  -6% Speed&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+2 Armor  +6 Max HP  -8% Speed&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+3 Armor  +6 Max HP  -10% Speed&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | elemental =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Elemental Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+2 Elemental Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+3 Elemental Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+4 Elemental Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+5 Elemental Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | ethereal  =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+6% Dodge Chance -1 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+12% Dodge Chance -2 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+18% Dodge Chance -3 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+24% Dodge Chance -4 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+30% Dodge Chance -5 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | explosive =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+5% Explosive Size&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+10% Explosive Size&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+15% Explosive Size&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+20% Explosive Size&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+25% Explosive Size&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | gun       =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+10 Range&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+20 Range&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+30 Range&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+40 Range&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+50 Range&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | heavy     =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+5% Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+10% Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+15% Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+20% Damage&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+25% Damage&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | legendary   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)-20 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)-40 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)-60 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)-80 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)-100 Max HP&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | medical   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 HP Regeneration&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+2 HP Regeneration&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+3 HP Regeneration&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+4 HP Regeneration&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+5 HP Regeneration&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | musical   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+5 Luck&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+10 Luck&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+15 Luck&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+20 Luck&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+25 Luck&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | medieval  =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Armor&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+1 Armor, +3% Dodge&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+2 Armor, +3% Dodge&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+2 Armor, +6% Dodge&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+3 Armor, +6% Dodge&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | naval  =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Curse&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+2 Curse&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+3 Curse&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+4 Curse&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+5 Curse&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | precise   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+3% Crit Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+6% Crit Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+9% Crit Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+12% Crit Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+15% Crit Chance&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | primitive =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+3 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+6 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+9 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+12 Max HP&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+15 Max HP&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | support   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+5 Harvesting&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+10 Harvesting&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+15 Harvesting&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+20 Harvesting&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+25 Harvesting&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | tool      =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+1 Engineering&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+2 Engineering&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+3 Engineering&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+4 Engineering&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+5 Engineering&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | unarmed   =&amp;lt;!--&lt;br /&gt;
--&amp;gt;(2)+3% Dodge Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(3)+6% Dodge Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(4)+9% Dodge Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(5)+12% Dodge Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;(6)+15% Dodge Chance&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 | #default  = {{1}} set does not exist.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{hidebox}}}|1|&amp;lt;!--hidden--&amp;gt;|&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Show stats for the specified weapon class. Has an option to hide the surrounding box (&amp;lt;code&amp;gt;hidebox&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== Default ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blunt|hidebox=0}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{WeaponClass|Blunt|hidebox=0}}&lt;br /&gt;
&lt;br /&gt;
=== Stats Only ===&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blunt|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponClass|Blunt|hidebox=1}}&lt;br /&gt;
&lt;br /&gt;
== Full List ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Set&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Code&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Preview 1&lt;br /&gt;
!style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot;| Preview 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blade}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blade|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Blade}}&lt;br /&gt;
|{{WeaponClass|Blade|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Blunt]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blunt}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Blunt|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Blunt}}&lt;br /&gt;
|{{WeaponClass|Blunt|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Elemental}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Elemental|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Elemental}}&lt;br /&gt;
|{{WeaponClass|Elemental|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Ethereal}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Ethereal|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Ethereal}}&lt;br /&gt;
|{{WeaponClass|Ethereal|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Explosive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Explosive|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Explosive}}&lt;br /&gt;
|{{WeaponClass|Explosive|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Gun}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Gun|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Gun}}&lt;br /&gt;
|{{WeaponClass|Gun|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Heavy}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Heavy|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Heavy}}&lt;br /&gt;
|{{WeaponClass|Heavy|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Legendary|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Legendary}}&lt;br /&gt;
|{{WeaponClass|Legendary|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Medical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Medical|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Medical}}&lt;br /&gt;
|{{WeaponClass|Medical|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Musical]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Musical}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Musical|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Musical}}&lt;br /&gt;
|{{WeaponClass|Musical|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Medieval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Medieval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Medieval|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Medieval}}&lt;br /&gt;
|{{WeaponClass|Medieval|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Naval]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Naval}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Naval|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Naval}}&lt;br /&gt;
|{{WeaponClass|Naval|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Precise]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Precise}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Precise|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Precise}}&lt;br /&gt;
|{{WeaponClass|Precise|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Primitive}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Primitive|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Primitive}}&lt;br /&gt;
|{{WeaponClass|Primitive|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Support]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Support}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Support|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Support}}&lt;br /&gt;
|{{WeaponClass|Support|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tool]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Tool}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Tool|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Tool}}&lt;br /&gt;
|{{WeaponClass|Tool|hidebox=1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]]&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Unarmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WeaponClass|Unarmed|hidebox=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{WeaponClass|Unarmed}}&lt;br /&gt;
|{{WeaponClass|Unarmed|hidebox=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;hidebox&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Hide Box?&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Enable to hide the box surrounding the stats&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;aliases&amp;quot;: [&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;set&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Weapon Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Choose the weapon class&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;class&amp;quot;,&lt;br /&gt;
		&amp;quot;hidebox&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Opperdoezer</name></author>
	</entry>
</feed>