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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nimby</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-05-17T10:25:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fairy&amp;diff=6189</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fairy&amp;diff=6189"/>
		<updated>2023-08-24T14:54:51Z</updated>

		<summary type="html">&lt;p&gt;Nimby: Added a details section listing the total number of unique Tier I and Tier IV items, as well as the resulting maximum/minimum/net HP Regeneration values possible for Fairy based on that information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fairy, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fairy==&lt;br /&gt;
As of Version {{Version|version=1.0.0.3}} there are {{Color|tier1|53 unique Tier I Items}} and {{Color|tier4|31 unique Tier IV Items}} .  Therefore the {{Color|green|maximum}} possible +HP Regeneration is {{Color|green|+53}} ({{Color|tier1|all unique Tier I}}, {{Color|tier4|0 Tier IV}}), the {{Color|red|minimum}} possible is {{Color|red|-62}} ({{Color|tier1|0 Tier I}}, {{Color|tier4|all Tier IV}}), and the Fairy is a {{Color|red|net negative of -9}} HP Regeneration if you have all unique items for both Tier I and Tier IV.&lt;/div&gt;</summary>
		<author><name>Nimby</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=6140</id>
		<title>Crit Chance</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=6140"/>
		<updated>2023-07-23T02:36:13Z</updated>

		<summary type="html">&lt;p&gt;Nimby: Changed the bullet list of &amp;quot;What can crit?&amp;quot; into a table to improve at-a-glance clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crit Chance ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Crit Chance|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.&lt;br /&gt;
&lt;br /&gt;
Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as [[Knife]] or a special effect such as [[Thief Dagger]]. For these weapons focusing on getting more critical chance is often important. Some weapons like [[Fist]] deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely.&lt;br /&gt;
&lt;br /&gt;
You can see the critical hit chance and damage multiplier of different weapons at the [[Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
== What can Crit? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What can Crit?&lt;br /&gt;
!Can ✔ Crit&lt;br /&gt;
!Can&#039;t ❌ Crit&lt;br /&gt;
|-&lt;br /&gt;
|All hits from Weapons along with any projectiles spawned by those weapons.&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]] and [[Bounce|Bouncing]] attacks can crit individually on each Pierce/Bounce.&lt;br /&gt;
|[[Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from weapons, such as {{MiniIconbox|name=Rocket Launcher}}&lt;br /&gt;
|Explosions from items, such as {{MiniIconbox|name=Rip and Tear}}&lt;br /&gt;
|-&lt;br /&gt;
|Projectiles from Items such as {{MiniIconbox|name=Alien Eyes}} and {{MiniIconbox|name=Baby with a Beard}} can crit with a base 3% chance for 2x damage.&lt;br /&gt;
|Randomly targeted damage from items such as {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}}&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from Characters such as {{CharacterIcon|Bull}} and {{CharacterIcon|Glutton}} can crit for 1.5x damage.&lt;br /&gt;
|The ability from {{CharacterIcon|Lucky}} and {{CharacterIcon|Lich}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Crit Chance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that use or interact with Crit Chance in a positive way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
	{{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Crit Chance, or have mechanics related to their Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have an extraordinarily high crit damage multiplier:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Knife}}&lt;br /&gt;
	{{TableRowWeapon|Shuriken}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
	{{TableRowWeapon|Thief Dagger}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Precise}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>Nimby</name></author>
	</entry>
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