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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LaserMoai</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-08-22T09:21:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fish_Hook&amp;diff=8556</id>
		<title>Fish Hook</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fish_Hook&amp;diff=8556"/>
		<updated>2026-07-14T22:49:35Z</updated>

		<summary type="html">&lt;p&gt;LaserMoai: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fisk Hook, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Fish Hook causes Locked items and weapons in the [[Shop]] to have +20% chance to be [[curse]]d when entering the shop. Multiple Fish hooks stack additively, so 2 regular Fish Hooks means 40% chance of Cursing each wave.&lt;br /&gt;
&lt;br /&gt;
Note that you need to leave the shop in order for the item to be cursed.&lt;br /&gt;
&lt;br /&gt;
* [[Curse|Cursed]] Fish Hook can have up to 42% chance to curse locked items in the shop. So it is possible to reach 100% chance to curse after locking in the Shop. This is quite useful for [[Endless Mode]].&lt;br /&gt;
&lt;br /&gt;
===Pity System===&lt;br /&gt;
&lt;br /&gt;
The Fish Hook has a pity system which increases the odds of success whenever you enter a shop and fail to curse any locked items.&lt;br /&gt;
&lt;br /&gt;
When you enter a shop after failing to curse any locked item, you gain a 25% bonus to your curse chance per item you had locked. So if you had 40% chance to curse, you&#039;ll get a 10% Pity Bonus per locked item you had. If 1 or more of the locked items got cursed, you get no pity bonus.&lt;br /&gt;
&lt;br /&gt;
The moment Fish Hook manages to curse an item, it removes the pity bonus. So if you have 4 locked items and a large pity bonus, it is likely that the first item it attempts to curse actually gets cursed. In that case, the pity bonus is instantly lost, and the last 3 locked items don&#039;t benefit from the locked items. Note it is random which item gets cursed first.  &lt;br /&gt;
&lt;br /&gt;
* Finding an  &amp;quot;organically&amp;quot; [[Curse|Cursed]] item in the shop doesn&#039;t reset the pity bonus. It is only reset if an item is cursed by the Fish Hook effect.&lt;br /&gt;
* If you have a large pity bonus, consider being slightly more picky about which items you lock.&lt;br /&gt;
* You can see the current Pity Bonus in the tooltip of a Fish Hook.&lt;br /&gt;
* The pity bonus is rounded down. So if the calculated bonus would be 9.5, it gets rounded down to 9.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.*.*|1.1.7.1]]: Added the Pity system.&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>LaserMoai</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Fish_Hook&amp;diff=8555</id>
		<title>Fish Hook</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Fish_Hook&amp;diff=8555"/>
		<updated>2026-07-14T22:16:51Z</updated>

		<summary type="html">&lt;p&gt;LaserMoai: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Fisk Hook, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Fish Hook causes Locked items and weapons in the [[Shop]] to have +20% chance to be cursed when entering the shop. Multiple Fish hooks stack additively, so 2 regular Fish Hooks means 40% chance of Cursing each wave.&lt;br /&gt;
&lt;br /&gt;
Note that you need to leave the shop in order for the item to be cursed.&lt;br /&gt;
&lt;br /&gt;
* [[Curse|Cursed]] Fish Hook can have up to 42% chance to curse locked items in the shop. So it is possible to reach 100% chance to curse after locking in the Shop. This is quite useful for [[Endless Mode]].&lt;br /&gt;
&lt;br /&gt;
===Pity System===&lt;br /&gt;
&lt;br /&gt;
The Fish Hook has a pity system which increases the odds of success whenever you enter a shop and fail to curse any locked items.&lt;br /&gt;
&lt;br /&gt;
When you enter a shop after failing to curse any locked item, you gain a 25% bonus to your curse chance per item you had locked. So if you had 40% chance to curse, you&#039;ll get a 10% Pity Bonus per locked item you had. If 1 or more of the locked items got cursed, you get no pity bonus.&lt;br /&gt;
&lt;br /&gt;
The moment Fish Hook manages to curse an item, it removes the pity bonus. So if you have 4 locked items and a large pity bonus, it is likely that the first item it attempts to curse actually gets cursed. In that case, the pity bonus is instantly lost, and the last 3 locked items don&#039;t benefit from the locked items. Note it is random which item gets cursed first.  &lt;br /&gt;
&lt;br /&gt;
* Finding an  &amp;quot;organically&amp;quot; [[Curse|Cursed]] item in the shop doesn&#039;t reset the pity bonus. It is only reset if an item is cursed by the Fish Hook effect.&lt;br /&gt;
* If you have a large pity bonus, consider being slightly more picky about which items you lock.&lt;br /&gt;
* You can see the current Pity Bonus in the tooltip of a Fish Hook.&lt;br /&gt;
* The pity bonus is rounded down. So if the calculated bonus would be 9.5, it gets rounded down to 9.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.*.*|1.1.7.1]]: Added the Pity system.&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>LaserMoai</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Invoker&amp;diff=8524</id>
		<title>Invoker</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Invoker&amp;diff=8524"/>
		<updated>2026-06-18T00:45:36Z</updated>

		<summary type="html">&lt;p&gt;LaserMoai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Boss &lt;br /&gt;
|name=Invoker&lt;br /&gt;
|stats= {{Boss Data|Invoker|stats}}&lt;br /&gt;
|reward= {{Boss Data|Invoker|reward}}&lt;br /&gt;
}}&lt;br /&gt;
==Bosses==&lt;br /&gt;
Bosses are special [[enemies]] that only appear on wave 20. Only one boss will spawn in [[Dangers#danger_0|dangers 0-4]] but both will spawn in [[Dangers#danger_5|danger 5]] although they have 25% less health. These are the most powerful type of enemy with 29900 health and the player will win the run when all bosses on the wave have been killed or the wave that the boss is on ends due to time. Just like [[enemies#Elites_(Danger_2+)|elites]], they can&#039;t be buffed by the [[enemies#Buffer|buffer]] enemy. &lt;br /&gt;
==Mutation 0 (M0)==&lt;br /&gt;
(initial phase)&lt;br /&gt;
&lt;br /&gt;
Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&lt;br /&gt;
==Mutation 1 (M1)==&lt;br /&gt;
(At 60% hp or after 30s)&lt;br /&gt;
&lt;br /&gt;
More projectiles spawn in a much wider area around the player.&lt;br /&gt;
==Mutation 2 (M2)==&lt;br /&gt;
(At 40% HP or after 60s)&lt;br /&gt;
&lt;br /&gt;
Speed increases by 150% (from 200 to 500), runs all around the area and creates a circle of projectiles around the player.&lt;/div&gt;</summary>
		<author><name>LaserMoai</name></author>
	</entry>
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