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	<updated>2026-06-03T20:46:16Z</updated>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=8060</id>
		<title>Max HP</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Max_HP&amp;diff=8060"/>
		<updated>2025-09-12T22:08:57Z</updated>

		<summary type="html">&lt;p&gt;HollyleafYT: /* Max HP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Max HP ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Max HP|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Max HP is your health bar, it is the amount of damage you can take before dying. Most characters starts with 10 Max HP by Default, and gain +1 Max HP when leveling up. &lt;br /&gt;
&lt;br /&gt;
Having a good amount of Max HP prevents you from dying to just a few strong hits from [[enemies]], making it an essential on most builds. However to survive the 60 seconds of a wave, it is usually a good idea to also get some [[Healing]].&lt;br /&gt;
&lt;br /&gt;
You can increase this by buying [[Items]] from [[Shop]]. Some [[Characters]] starts with extra Max HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Max Health Cap ===&lt;br /&gt;
&lt;br /&gt;
If you buy the item {{MiniIconbox|name=Handcuffs}}, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP Stat, but when you enter the game, your health bar can&#039;t be higher than your Max Health Cap.&lt;br /&gt;
&lt;br /&gt;
Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like {{MiniIconbox|name=Alien Eyes}}, {{MiniIconbox|name=Potato Thrower}}, and {{MiniIconbox|name=Chopper}} can still scale beyond 100 Max HP, because they scale with the stat itself. The cap only affects your HP Bar. &lt;br /&gt;
&lt;br /&gt;
The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a [[Modding|Modded]] version of the game, or are playing [[Endless Mode]].&lt;br /&gt;
&lt;br /&gt;
=== Negative Max HP ===&lt;br /&gt;
&lt;br /&gt;
If you reduce your Max HP to 0 or lower (most easily doable with {{CharacterIcon|Apprentice}}) you will still have 1 Max HP when you start the next wave. But even if you start with 1 HP on your HP Bar, your HP stat is still negative and you must get it out of the negatives before you can ever get above 1 HP again.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
These items {{Color|green|increase}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Max HP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
    {{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a positive interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
    {{TableRowItem|Spicy Sauce}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
    {{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative - Interactions ===&lt;br /&gt;
&lt;br /&gt;
These items have a negative interaction with Max HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Bull}}&lt;br /&gt;
	{{TableRowCharacter|Chunky}}&lt;br /&gt;
    {{TableRowCharacter|Demon}}&lt;br /&gt;
    {{TableRowCharacter|Druid}}&lt;br /&gt;
    {{TableRowCharacter|Fisherman}}&lt;br /&gt;
    {{TableRowCharacter|Golem}}&lt;br /&gt;
    {{TableRowCharacter|Hiker}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
	{{TableRowCharacter|Masochist}}&lt;br /&gt;
    {{TableRowCharacter|Ogre}}&lt;br /&gt;
    {{TableRowCharacter|Romantic}}&lt;br /&gt;
	{{TableRowCharacter|Sick}}&lt;br /&gt;
	{{TableRowCharacter|Well Rounded}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Apprentice}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
    {{TableRowCharacter|Ranger}}&lt;br /&gt;
    {{TableRowCharacter|Vampire}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with your Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
	{{TableRowWeapon|Potato Thrower}}&lt;br /&gt;
    {{TableRowWeapon|Spoon}}&lt;br /&gt;
	{{TableRowWeapon|Excalibur}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] grant you extra Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Scepter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Primitive}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>HollyleafYT</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Padding&amp;diff=8059</id>
		<title>Padding</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Padding&amp;diff=8059"/>
		<updated>2025-09-12T11:25:48Z</updated>

		<summary type="html">&lt;p&gt;HollyleafYT: /* Padding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Padding, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Padding}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Padding ==&lt;br /&gt;
&lt;br /&gt;
Paddings gives +3 to your [[Max HP]] and a further increase depending on your current carried materials. You gain +1 Max HP per 80 materials you have. This is updated dynamically, meaning that your Max HP will increase during a wave as you pick up more materials, but this Max HP is also lost when you spend your materials in the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
The Temporary Materials based Max HP from Padding doesn&#039;t work with {{MiniIconbox|name=Chunky}}&#039;s [[Damage]] increase from max HP. However, it does work with the Max HP scaling of items/weapons such as {{MiniIconbox|name=Chopper}}, {{MiniIconbox|name=Potato Thrower}}, and {{MiniIconbox|name=Alien Eyes}}.&lt;br /&gt;
&lt;br /&gt;
When playing {{MiniIconbox|name=Demon}}, the Max HP granted from Padding can&#039;t be spent in the shop.&lt;br /&gt;
&lt;br /&gt;
Padding can be powerful when combined with strategies of saving up large amounts of materials, such as with {{MiniIconbox|name=Piggy Bank}} or with the Character{{MiniIconbox|name=Saver}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: limited 3 =&amp;gt; Unique. Now has Max HP tag instead of Saving. 1 HP per 100 =&amp;gt; 1 HP per 80 materials. -5% Speed downside removed.&lt;/div&gt;</summary>
		<author><name>HollyleafYT</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=8058</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=8058"/>
		<updated>2025-09-11T22:06:26Z</updated>

		<summary type="html">&lt;p&gt;HollyleafYT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Bull Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
Bull has no starting [[Weapons]], as they can&#039;t equip any.&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Effects&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Blood Donation|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Blood Donation|stats}}&lt;br /&gt;
|This is a great synergy as the Bull will explode every second while taking only 1 damage.&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; If you take 2 [[Blood Donation]], it instead deals 2 damage per second, but &#039;&#039;does not&#039;&#039; cause an extra explosion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Plastic Explosive|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Plastic Explosive|stats}}&lt;br /&gt;
|&lt;br /&gt;
[[Plastic Explosive]] increases Bull&#039;s explosive range by 25%, for each plastic explosive you have. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Explosive Shells|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Explosive Shells|stats}}&lt;br /&gt;
|&#039;&#039;Bull&#039;s explosion is counted as Explosion Damage thus is affected by this item.&#039;&#039;&lt;br /&gt;
[[Explosive Shells]] increases Bull&#039;s explosive damage by 45% on top of the +15% explosion size. (After accounting for the downside)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Focus|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Focus|stats}}&lt;br /&gt;
|[[Focus]] Gives you +30% damage since you have no weapons.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Regeneration Potion|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Regeneration Potion|stats}}&lt;br /&gt;
|[[Regeneration Potion]] Doubles your HP Regeneration when you are below half health. This is amazing for Bull and can make you very hard to kill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|{{Iconbox|Rip and Tear|rarity=auto|size=70px}}&lt;br /&gt;
|{{Item Data|Rip and Tear|stats}}&lt;br /&gt;
|[[Rip and Tear]] provides additional explosions when you kill enemies. You already like to pick up melee damage, and increase the damage of your explosions, so Rip and Tear will deal a lot of damage. Rip and Tear can cause chain reaction explosions to happen, clearing out the map without you having to take more damage. It also means that any tougher enemies that survived your main explosion, will take extra damage from the smaller explosions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
The Bull cannot use weapons, but instead explode when taking damage (any damage works). So to kill enemies, the Bull must charge into them and explode.&lt;br /&gt;
&lt;br /&gt;
The Bull cannot survive being hit every second, so the trick is to know when and where to explode. Try to kill as many enemies as possible with each explosion, so you take less damage overall. Walking around enemies tends to make them group up.&lt;br /&gt;
&lt;br /&gt;
Some enemies deal more damage than others. Look for those [[Enemies]] that deal low damage. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]] or [[File:Chaser.png|50x50px]]&lt;br /&gt;
&lt;br /&gt;
To kill trees, simply lure enemies next to the tree and take damage so you explode near the tree.&lt;br /&gt;
&lt;br /&gt;
Bull can have difficulties killing elites or bosses, as they deal higher damage compared to other enemies, so Bull cannot charge them often; try to run into other enemies near them to damage them instead, or just abandon attempting to kill them altogether, and just try to survive the wave.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
*[[Armor]] and [[HP Regeneration]] are very important for sustaining all the damage Bull takes throughout a wave. &lt;br /&gt;
*[[Speed]] is also very important as it allows you to pick your fight and choose when to take damage.&lt;br /&gt;
*[[Max HP]] can also be useful as the player needs to be able to take several hits without dying. But it doesn&#039;t let you stay in the fight in the long run. 3 Max HP is 3 Max HP, but 3 HP regeneration will regenerate about 16 HP over the 60 seconds of a wave.&lt;br /&gt;
*[[Dodge]] is also useful if the player has [[Blood Donation]] or to slow down the rate of damage they take, but be mindful that it will reduce the amount of explosions- Bull needs to take damage to explode!&lt;br /&gt;
* Your Explosions scale with [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]. You often get double the melee damage for the same price, since melee weapons scale higher than ranged weapons, but for Bull, both give the same damage, so you will often find the best deals in melee damage; in the same vein, items that give multiple e.g. [[Alloy]] are very valuable as Bull can double (or even triple) dip off the damage increases.&lt;br /&gt;
* [[Dynamite]] and [[Explosive Shells]] are great ways to scale Percentage [[Damage]] since all your damage is done with explosions.&lt;br /&gt;
*[[Crit Chance]] allows explosions to deal 1.5x critical damage. This is half the bonus damage of the normal 2.0x modifier that most weapons have. Your explosions often already kill weaker enemies in one hit, so in those cases crit won&#039;t be useful. &lt;br /&gt;
*[[Life Steal]] - Your explosions don&#039;t trigger life steal.&lt;br /&gt;
*[[Attack Speed]] - You have no way of attacking. &lt;br /&gt;
*[[Range]] - Your explosions aren&#039;t affected by range.&lt;br /&gt;
&lt;br /&gt;
[[Harvesting]] and [[Luck]] are about the same importance as for other characters. Bull doesn&#039;t have to spend materials on weapons in the early game, and is generally strong during the early waves. Use this window to invest in your economy.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Item Tag for Max HP changed to Armor.&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>HollyleafYT</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Spicy_Sauce&amp;diff=8057</id>
		<title>Spicy Sauce</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Spicy_Sauce&amp;diff=8057"/>
		<updated>2025-09-09T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;HollyleafYT: /* Quadratic Scaling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Spicy Sauce, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Spicy Sauce}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quadratic Scaling ==&lt;br /&gt;
Both the damage and the chance to cause an [[Explosion]] increases when you gain additional Spicy Sauce Items. So the chance for an explosion is 50%/100% as you get up to 2 of the item. The damage is 100%/200% of your [[Max HP]] as you have 1-2 Spicy Sauces.&lt;br /&gt;
&lt;br /&gt;
Because of this quadratic scaling, don&#039;t stay at 1 Spicy Sauce! You&#039;ll want to pick up 2 if possible, instead of just having 1.&lt;br /&gt;
&lt;br /&gt;
The Tooltip will only display the damage of 100% of your Max HP. So if you have 2 Spicy Sauces, the actual damage of the explosion is 200% of that.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Limit changed: 4 =&amp;gt; 3. Chance to explode changed: 25% =&amp;gt; 33%&lt;br /&gt;
* 1.1.9.0: Limit changed: 3 =&amp;gt; 2. Chance to explode changed: 33% =&amp;gt; 50%&lt;/div&gt;</summary>
		<author><name>HollyleafYT</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=8055</id>
		<title>Entrepreneur</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=8055"/>
		<updated>2025-09-08T13:41:27Z</updated>

		<summary type="html">&lt;p&gt;HollyleafYT: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
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==Starting Weapons==&lt;br /&gt;
{{MiniIconbox|name=Hand}} &amp;amp; {{MiniIconbox|name=Taser}}: The class bonus for these two [[Support]] weapons can be a great source of early Harvesting.&lt;br /&gt;
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{{MiniIconbox|name=Thief Dagger}}: Provides more materials, but the low-ish DPS may hurt your early materials gain, until you can invest in [[Crit Chance]].&lt;br /&gt;
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{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
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== General Guide ==&lt;br /&gt;
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a &amp;quot;Harvesting modification&amp;quot; for the purposes of the Entrepreneur&#039;s passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early.&lt;br /&gt;
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Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop; spending any excess material on suboptimal items or even extra re-rolls is preferable to losing that material for nothing.&lt;br /&gt;
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In [[Endless Mode]], the 10% Harvesting Stat lost at the end of each round is unfortunately also increased by 50%.&lt;br /&gt;
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== Synergies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Effects&lt;br /&gt;
!Notes&lt;br /&gt;
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| style=&amp;quot;text-align:center&amp;quot; |{{Iconbox|Crown|rarity=3|size=70px}}&lt;br /&gt;
|{{Item Data|Crown|stats}}&lt;br /&gt;
|Since the end-of-wave [[Harvesting]] increases are considered &amp;quot;Harvesting modifications,&amp;quot; this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
|{{Item Data|Piggy Bank|stats}}&lt;br /&gt;
|[[Piggy Bank]]&#039;s effect stacks additively with the Entrepreneur&#039;s passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.&lt;br /&gt;
{{Color|color=red|text=However}}, it is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment.&lt;br /&gt;
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		<author><name>HollyleafYT</name></author>
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