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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Engon</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Engon"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Engon"/>
	<updated>2026-05-25T04:16:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6001</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6001"/>
		<updated>2023-06-26T08:46:47Z</updated>

		<summary type="html">&lt;p&gt;Engon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-4%}} Dodge&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+8}} Enemy Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|+6}} alien eyes around you every 5 seconds dealing (50%{{StatIcon|MaxHP}})&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|green|+3}} Max HP&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6%}} Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Engineering]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} Armor instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;{{Color|green|+10}} Range&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} bullet dealing 1+ (100% {{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1%}} Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]],[[Exploration]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|+1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10%}} Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Armor while standing still.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;Take {{Color|red|+1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-4}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|-10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+20%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Dodge while standing still.&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Attack Speed for every current living enemy&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}}% Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|+8%}} at the end of a wave (stacking)&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15%}} Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration for every -1% Speed you have.&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15%}} Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Armor&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Crit Chance]],[[Engineering]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60%}} Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15%}} Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15%}} Damage&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=[[Burn|Burning]] activates {{Color|green|+10%}}faster&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed for every different weapon you have&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|red|+5%}} Enemies&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal at the end of a wave (stacking)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5%}} Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+33%}} chance to get 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7%}} Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Speed&amp;lt;br&amp;gt;{{Color|green|+10%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every 12 seconds dealing 10 + (100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Dodge&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Crit Chance]] &amp;lt;br&amp;gt; [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
    |unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|red|-4%}} Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[Armor]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]],[[Engineering]],[[Pickup]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|red|-4%}} Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|+10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8%}} Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} Max HP for every 100 Materials you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+100%}}  XP Gain during the next wave&amp;lt;br&amp;gt;{{Color|red|+50%}} {{Color|red| Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1%}} Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1%}} Life Steal&lt;br /&gt;
	|price=10&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Damage]],[[Speed]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled while you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Damage for every 1% Speed you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|+35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2%}} Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25%}} Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|+20%}} chance to explode for {{Color|green|10}} + (50%{{StatIcon|MeleeDamage}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-12}} Harvesting&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+6}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|+25%}} chance to deal {{Color|green|1x3}} + ( 100%{{StatIcon|ElementalDamage}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Piercing]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+100%}} chance to instantly attract a material when its dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6%}} Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-5}} Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to a nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Glutton]]&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Max HP]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|green|+6%}} Attack Speed for every different weapon you have&amp;lt;br&amp;gt;{{Color|red|-3%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} Attack Speed while standing still.&amp;lt;br&amp;gt;{{Color|red|-10%}} Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
    |unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering for every 1 Elemental Damage you have.&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of {{Color|green|+1}} hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=32&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|+4}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage until the end of the wave when you take damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.73s.&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.2s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing lasers dealing 20 + (150%{{StatIcon|Engineering}}) damage every 0.87s. The laser pierces up to 3 targets.&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing 25 + (175%{{StatIcon|Engineering}}) damage every 0.87s.&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.2s. The projectiles pierces up to 2 targets.&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|red|+10%}} of their speed Max: {{Color|green|30%}}&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3%}} Damage at the end of a wave (stacking)&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|green|+16}} Harvesting&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-5%}} Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} damage every 5 seconds&amp;lt;br&amp;gt;{{Color|red|-20%}} Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Engon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5263</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5263"/>
		<updated>2023-03-11T11:21:56Z</updated>

		<summary type="html">&lt;p&gt;Engon: a small error about rolling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rolling===&lt;br /&gt;
&lt;br /&gt;
Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. {{MiniIconbox|name=Dangerous Bunny}} will allow you to have +1 roll for free each round (this effect stacks). Otherwise, you will have +1 roll for free when all 4 items in the shop has been bought. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{Color|green|Number of rolling}}/Waves&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=1}}&lt;br /&gt;
| N/A&lt;br /&gt;
|2&lt;br /&gt;
| 3&lt;br /&gt;
|4&lt;br /&gt;
| 6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
| 24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=2}}&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|21 &lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=3}}&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|35&lt;br /&gt;
|36&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=N+1}}&lt;br /&gt;
|&lt;br /&gt;
| N+2&lt;br /&gt;
|&#039;&#039;3(1+33%*N)&#039;&#039;&lt;br /&gt;
|&#039;&#039;4(1+33%*N)&#039;&#039;&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|&#039;&#039;28(1+33%N)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
&lt;br /&gt;
You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you can&#039;t currently afford an item, or if you want to wait with buying an item. It is free to lock and unlock items and you can do it as much as you want. &lt;br /&gt;
&lt;br /&gt;
When you lock an item, it does change or go away when you reroll the shop and it stays there until the next shop if you go to the next wave. Locked items&#039; price doesn&#039;t change or inflate if you keep it between shops.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons eqiupped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
 {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. &lt;br /&gt;
 &lt;br /&gt;
===Inflation and shop prices.===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is: Inflated price = Base price + (10% of Base price + 1) • Shop number.&lt;br /&gt;
&lt;br /&gt;
So if an item has a base price of 90 and you see it in the first shop, it will cost 90 + (9 + 1) • 1 = 100 gold. And its price will increase by 10 gold for each wave/shop that passes. &lt;br /&gt;
&lt;br /&gt;
Since the Equation includes a flat +1 in addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops. &lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here is a table over the progression of the rarity of items and weapons in the shop. Notice that the first shop you encounter is Shop(Wave 2). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Shop(Wave) tells you the first shop number where you can encounter the rarity.&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Shop(Wave)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Shop(Wave)	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 8	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	6&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	15	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 16 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	20	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 11 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 11 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 11 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	6&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 8	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	15	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 16 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	20	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	15	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 16 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 18 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	20	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*Shop (Wave &#039;&#039;&#039;2, 3&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*Shop (Wave &#039;&#039;&#039;4, 5, 6&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Shop (Wave  &#039;&#039;&#039;7+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 2-6 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!... &lt;br /&gt;
!7 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Engon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5040</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5040"/>
		<updated>2023-02-24T13:47:43Z</updated>

		<summary type="html">&lt;p&gt;Engon: /* Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rolling===&lt;br /&gt;
&lt;br /&gt;
Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. {{MiniIconbox|name=Dangerous Bunny}} will allow you to have +1 roll for free each round (this effect stacks). Otherwise, you will have +1 roll for free when all 4 items in the shop has been bought. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{Color|green|Number of rolling}}/Waves&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=1}}&lt;br /&gt;
| N/A&lt;br /&gt;
|2&lt;br /&gt;
| 3&lt;br /&gt;
|4&lt;br /&gt;
| 6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
| 24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=2}}&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|21 &lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=3}}&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|35&lt;br /&gt;
|36&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=N+1}}&lt;br /&gt;
|&lt;br /&gt;
| N+1&lt;br /&gt;
|&#039;&#039;3(1+33%*N)&#039;&#039;&lt;br /&gt;
|&#039;&#039;4(1+33%*N)&#039;&#039;&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|&#039;&#039;28(1+33%N)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
&lt;br /&gt;
You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money. If you lock an item and reroll it will keep the locked item.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity. &lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. &lt;br /&gt;
 &lt;br /&gt;
===Inflation and shop prices.===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is: Inflated price = Base price + (10% of Base price + 1) • Shop number.&lt;br /&gt;
&lt;br /&gt;
So if an item has a base price of 90 and you see it in the first shop, it will cost 90 + (9 + 1) • 1 = 100 gold. And its price will increase by 10 gold for each wave/shop that passes. &lt;br /&gt;
&lt;br /&gt;
Since the Equation includes a flat +1 in addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops. &lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*Waves &#039;&#039;&#039;1, 2, 3&#039;&#039;&#039;: Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*Waves &#039;&#039;&#039;4, 5, 6&#039;&#039;&#039;: Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Waves &#039;&#039;&#039;7+&#039;&#039;&#039;: No guarantees.&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
*Chance for an item with a wanted tag: {{Color|color=green|text=5%}}&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}}.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
*Same weapon chance: {{Color|color=green|text=20%}}&lt;br /&gt;
** Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=7%}}.&lt;br /&gt;
**&#039;&#039;This chance is checked first, taking precedent over the &amp;quot;same weapon class&amp;quot; chance.&#039;&#039;&lt;br /&gt;
*Same weapon [[Weapons#Weapon Classes|class]] chance: {{Color|color=green|text=35%}} (that are not same weapon)&lt;br /&gt;
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=12.25%}}.&lt;br /&gt;
**&#039;&#039;Waves 1-6 also have a bonus chance (see below).&#039;&#039;&lt;br /&gt;
The shops for waves 1-6 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!... &lt;br /&gt;
!7 - 19&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=35%}})&lt;br /&gt;
|{{Color|color=green|text=50}}&lt;br /&gt;
|{{Color|color=green|text=47.5}}&lt;br /&gt;
|{{Color|color=green|text=45}}&lt;br /&gt;
|{{Color|color=green|text=42.5}}&lt;br /&gt;
|{{Color|color=green|text=40}}&lt;br /&gt;
|{{Color|color=green|text=37.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=35}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Actual Chance †&lt;br /&gt;
|{{Color|color=green|text=17.5}} &lt;br /&gt;
|{{Color|color=green|text=16.625}}&lt;br /&gt;
|{{Color|color=green|text=15.75}}&lt;br /&gt;
|{{Color|color=green|text=14.875}}&lt;br /&gt;
|{{Color|color=green|text=14}}&lt;br /&gt;
|{{Color|color=green|text=13.125}}&lt;br /&gt;
|...&lt;br /&gt;
|{{Color|color=green|text=12.25}}&lt;br /&gt;
|}&lt;br /&gt;
† &#039;&#039;Considering the {{Color|color=cream|text=35%}} chance for a weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Engon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5039</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=5039"/>
		<updated>2023-02-24T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;Engon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rolling===&lt;br /&gt;
&lt;br /&gt;
Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. {{MiniIconbox|name=Dangerous Bunny}} will allow you to have +1 roll for free each round (this effect stacks). Otherwise, you will have +1 roll for free when all 4 items in the shop has been bought. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{Color|green|Number of rolling}}/Waves&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=1st}}&lt;br /&gt;
| N/A&lt;br /&gt;
|2&lt;br /&gt;
| 3&lt;br /&gt;
|4&lt;br /&gt;
| 6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
| 24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
! {{Color|color=green|text=2nd}}&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|21 &lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=3rd}}&lt;br /&gt;
|&lt;br /&gt;
| 4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|35&lt;br /&gt;
|36&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|45&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
!{{Color|color=green|text=(N+1)th}}&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&#039;&#039;3(1+33%*N)&#039;&#039;&lt;br /&gt;
|&#039;&#039;4(1+33%*N)&#039;&#039;&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|&#039;&#039;28(1+33%N)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
&lt;br /&gt;
You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money. If you lock an item and reroll it will keep the locked item.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity. &lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. &lt;br /&gt;
 &lt;br /&gt;
===Inflation and shop prices.===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is: Inflated price = Base price + (10% of Base price + 1) • Shop number.&lt;br /&gt;
&lt;br /&gt;
So if an item has a base price of 90 and you see it in the first shop, it will cost 90 + (9 + 1) • 1 = 100 gold. And its price will increase by 10 gold for each wave/shop that passes. &lt;br /&gt;
&lt;br /&gt;
Since the Equation includes a flat +1 in addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops. &lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
*In wave 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = &#039;&#039;&#039;14%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )&#039;&#039; &lt;br /&gt;
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = &#039;&#039;&#039;21%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )&#039;&#039;&lt;br /&gt;
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = &#039;&#039;&#039;28%&#039;&#039;&#039; &#039;&#039;-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )&#039;&#039;&lt;br /&gt;
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as &#039;&#039;&#039;25%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	10.86%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=60%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=60%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=25%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*Waves &#039;&#039;&#039;1, 2, 3&#039;&#039;&#039;: Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*Waves &#039;&#039;&#039;4, 5, 6&#039;&#039;&#039;: Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Waves &#039;&#039;&#039;7+&#039;&#039;&#039;: No guarantees.&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
*Chance for an item with a wanted tag: {{Color|color=green|text=5%}}&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}}.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
*Same weapon chance: {{Color|color=green|text=20%}}&lt;br /&gt;
** Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=7%}}.&lt;br /&gt;
**&#039;&#039;This chance is checked first, taking precedent over the &amp;quot;same weapon class&amp;quot; chance.&#039;&#039;&lt;br /&gt;
*Same weapon [[Weapons#Weapon Classes|class]] chance: {{Color|color=green|text=35%}} (that are not same weapon)&lt;br /&gt;
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=12.25%}}.&lt;br /&gt;
**&#039;&#039;Waves 1-6 also have a bonus chance (see below).&#039;&#039;&lt;br /&gt;
The shops for waves 1-6 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!... &lt;br /&gt;
!7 - 19&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=35%}})&lt;br /&gt;
|{{Color|color=green|text=50}}&lt;br /&gt;
|{{Color|color=green|text=47.5}}&lt;br /&gt;
|{{Color|color=green|text=45}}&lt;br /&gt;
|{{Color|color=green|text=42.5}}&lt;br /&gt;
|{{Color|color=green|text=40}}&lt;br /&gt;
|{{Color|color=green|text=37.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=35}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Actual Chance †&lt;br /&gt;
|{{Color|color=green|text=17.5}} &lt;br /&gt;
|{{Color|color=green|text=16.625}}&lt;br /&gt;
|{{Color|color=green|text=15.75}}&lt;br /&gt;
|{{Color|color=green|text=14.875}}&lt;br /&gt;
|{{Color|color=green|text=14}}&lt;br /&gt;
|{{Color|color=green|text=13.125}}&lt;br /&gt;
|...&lt;br /&gt;
|{{Color|color=green|text=12.25}}&lt;br /&gt;
|}&lt;br /&gt;
† &#039;&#039;Considering the {{Color|color=cream|text=35%}} chance for a weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Engon</name></author>
	</entry>
</feed>