<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dizzle</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dizzle"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Dizzle"/>
	<updated>2026-04-24T17:59:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Trees&amp;diff=6181</id>
		<title>Trees</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Trees&amp;diff=6181"/>
		<updated>2023-08-20T07:51:29Z</updated>

		<summary type="html">&lt;p&gt;Dizzle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trees ==&lt;br /&gt;
&lt;br /&gt;
Trees are neutral units that spawn throughout waves. They can be killed for good Loot.&lt;br /&gt;
&lt;br /&gt;
Trees drop 3 [[Materials]] on death, and have a 100% to drop a [[Consumable]]. This consumable has a base 20% chance to be a [[Loot Crate]], which increases with [[Luck]].&lt;br /&gt;
&lt;br /&gt;
Note that unlike the [[Enemies|Loot Hoarder]], trees are not guaranteed to drop consumables. So if you have negative [[Luck]], or are playing [[Endless Mode]], trees might not drop consumables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thing&lt;br /&gt;
!Effects&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|Increases the amount of trees that spawn. &lt;br /&gt;
|Grants on average 0.33 trees spawned every 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Lumberjack Shirt}}&lt;br /&gt;
|Allows you to kill trees in one hit, as if the tree had 1 HP.&lt;br /&gt;
|Trees by default have a limit, where they will die after taking 8 hits. The Shirt changes this to 1 hit instead.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Explorer}}&lt;br /&gt;
|Starts with the equivalent of 12 {{MiniIconbox|name=Tree}} items.&lt;br /&gt;
|Also, the first group of trees spawn at the beginning of the wave instead of 10 seconds in.&lt;br /&gt;
(But the second tree spawn is still after 20 seconds just like with everyone else)&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Cryptid}}&lt;br /&gt;
|Starts with the equivalent of 6 {{MiniIconbox|name=Tree}} items. &lt;br /&gt;
|Does &#039;&#039;&#039;not&#039;&#039;&#039; have the early trees feature that {{MiniIconbox|name=Explorer}} has.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spawn ==&lt;br /&gt;
Trees have a chance to spawn every 10 seconds. The first chance for trees to spawn is 10 seconds into the wave. The exception is {{MiniIconbox|name=Explorer}}, whose first spawn of trees happen at the start of the wave, but the second spawn still happens after 20 seconds for Explorer.&lt;br /&gt;
&lt;br /&gt;
A random number between 1 and 2 + your Tree Secondary stat is chosen.&lt;br /&gt;
&lt;br /&gt;
Then the game will attempt to spawn a tree with a 33% chance that number of times.&lt;br /&gt;
&lt;br /&gt;
This means that every 10 seconds, an average of 0.5 Trees + 0.33 times your Tree secondary stat spawns.&lt;br /&gt;
&lt;br /&gt;
So for {{MiniIconbox|name=Explorer}}, who starts with a Tree stat of 12, a average of 4.5 trees will spawn each 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Smoother ===&lt;br /&gt;
In [[Patch 1.0.0.3]] a mechanic was added to smooth out the spawning of trees.&lt;br /&gt;
&lt;br /&gt;
For example with {{MiniIconbox|name=Explorer}}, who has a +12 to the Tree Stat, meaning that they will have 13-14 trees spawning at a 33% rate by default every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Before, every 10 seconds, the game would first flip a coin to decide if it was attempting to spawn 1 or 2 (+12 Tree Stat), so 13 or 14 Trees. Then it would begin spawning all of those trees. But each tree only had a 33% spawn rate. So in theory 0 trees could spawn, if each of those 33% chance checks failed to spawn a tree. But there was also a tiny chance for 14 Trees to spawn.&lt;br /&gt;
&lt;br /&gt;
With the introduction of {{MiniIconbox|name=Cryptid}}, who has a +6 to the Tree stat. The randomness was annoying for players, so a mechanic was added to smooth out the spawning.&lt;br /&gt;
&lt;br /&gt;
So the Explorer, who has an average of 13.5 Trees spawning at a 0.33 rate, has an average of 4.5 Trees will spawn each 10 seconds. With the Spawn Smoother, the game will see the 4.5 average and simply spawn 4 trees, and roll a 50% chance for the 0.5 left over tree. So now 4-5 trees will spawn, keeping the same average, but prevent wildly unpredictable results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Amount of Tree items/stat&lt;br /&gt;
!Amount of Trees Spawned every 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|0 Tree Stat&lt;br /&gt;
|0 (49.5%) or 1 (50.5%) &lt;br /&gt;
|-&lt;br /&gt;
|1 Tree Stat&lt;br /&gt;
|0 (17.5%) or 1 (82.5%)&lt;br /&gt;
|-&lt;br /&gt;
|2 Tree Stat&lt;br /&gt;
|0 (0.5%) or 1 (83.5%) or 2 (16.0%)&lt;br /&gt;
|-&lt;br /&gt;
|3 Tree Stat&lt;br /&gt;
| 1 (48.5%) or 2 (51.5%)&lt;br /&gt;
|-&lt;br /&gt;
|4 Tree Stat&lt;br /&gt;
| 1 (18.5%) or 2 (81.5%)&lt;br /&gt;
|-&lt;br /&gt;
|5 Tree Stat&lt;br /&gt;
| 1 (1.0%) or 2 (83.5%) or 3 (15.5%) &lt;br /&gt;
|-&lt;br /&gt;
|6 Tree Stat&lt;br /&gt;
| 2 (47.5%) or 3 (52.5%) &lt;br /&gt;
|-&lt;br /&gt;
|7 Tree Stat&lt;br /&gt;
| 2  (19.5%) or 3 (80.5%) &lt;br /&gt;
|-&lt;br /&gt;
|8 Tree Stat&lt;br /&gt;
| 2 (1.5%) or 3 (83.5%) or 4 (15.0%)&lt;br /&gt;
|-&lt;br /&gt;
|9 Tree Stat&lt;br /&gt;
| 3 (46.5%) or 4 (53.5%)&lt;br /&gt;
|-&lt;br /&gt;
|10 Tree Stat&lt;br /&gt;
| 3 (20.5%) or 4 (79.5%) &lt;br /&gt;
|-&lt;br /&gt;
|11 Tree Stat&lt;br /&gt;
| 3 (2.0%) or 4 (83.5%) or 5 (14,5%)&lt;br /&gt;
|-&lt;br /&gt;
|12 Tree Stat&lt;br /&gt;
| 4 (45.5%) or 5 (54.5%)&lt;br /&gt;
|-&lt;br /&gt;
|13 Tree Stat&lt;br /&gt;
| 4 (21.5%) or 5 (78.5%)&lt;br /&gt;
|-&lt;br /&gt;
|14 Tree Stat&lt;br /&gt;
| 4 (2.5%) or 5 (83.5%) or 6 (14,0%)&lt;br /&gt;
|-&lt;br /&gt;
|15 Tree Stat&lt;br /&gt;
| 5 (44.5%) or 6 (55.5%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
Trees are Neutral. This means that they are treated differently by the game in several instances. Trees are currently the only Neutral Unit implemented in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Trees being neutral, means that they aren&#039;t affected by some effects like {{MiniIconbox|name=Gentle Alien}}&#039;s ability to increase the amount of enemies. They also don&#039;t count against the maximum number of enemies that can be on the map at once.&lt;br /&gt;
* In the same manner, {{MiniIconbox|name=Jack}} doesn&#039;t increase the amount of Materials dropped by Trees. (But their HP increases)&lt;br /&gt;
* Trees die if hit 8 times. This can be easily experienced with {{MiniIconbox|name=Renegade}}. This is reduced to one hit, if you have {{MiniIconbox|name=Lumberjack Shirt}}.&lt;br /&gt;
* [[Bounce|Bouncing]] Attacks like the ones from {{MiniIconbox|name=Slingshot}} do not target neutral units when finding a target for their bounce, but the bounces can still hit trees if it crosses the path of the projectile.&lt;br /&gt;
* Furthermore, [[Burn]] doesn&#039;t spread to Neutral Units if you have the {{MiniIconbox|name=Snake}} item. You can still set the tree on fire by attacking it directly.&lt;/div&gt;</summary>
		<author><name>Dizzle</name></author>
	</entry>
</feed>