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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkTwinge</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-08-26T02:19:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8558</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8558"/>
		<updated>2026-07-18T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Regular Enemies */ Clarifying damages + cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of the stats of all enemies in the game. &lt;br /&gt;
&lt;br /&gt;
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Danger Levels]] to find out more details on this.&lt;br /&gt;
&lt;br /&gt;
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].&lt;br /&gt;
&lt;br /&gt;
Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.&lt;br /&gt;
&lt;br /&gt;
As a reference for speed, your own base speed is 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don&#039;t show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn&#039;t change with Wave or Danger level.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Maximum ===&lt;br /&gt;
&lt;br /&gt;
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you&#039;ll lose out on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.&lt;br /&gt;
&lt;br /&gt;
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.&lt;br /&gt;
&lt;br /&gt;
==Crash Zone==&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies ===&lt;br /&gt;
&amp;quot;D&amp;quot; in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, &amp;quot;13 D1:8&amp;quot; means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tree&amp;quot;&amp;gt;[[File:Tree.png|100x100px]]&amp;lt;br&amp;gt;[[Trees|Tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Baby Alien&amp;quot;&amp;gt;[[File:Baby Alien.png|100x100px]]&amp;lt;br&amp;gt;Baby Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200-300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Chaser&amp;quot;&amp;gt;[[File:Chaser.png|100x100px]]&amp;lt;br&amp;gt;Chaser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch, spawns in groups	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	380&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spitter&amp;quot;&amp;gt;[[File:Spitter.png|100x100px]]&amp;lt;br&amp;gt;Spitter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character if too close, fires projectiles that deal damage on hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Projectile: 0.75&amp;lt;br&amp;gt;Contact: 0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Charger&amp;quot;&amp;gt;[[File:Charger.png|100x100px]]&amp;lt;br&amp;gt;Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Pursuer&amp;quot;&amp;gt;[[File:Pursuer.png|100x100px]]&amp;lt;br&amp;gt;Pursuer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chases the character, damages on touch, keeps getting faster each second&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150, charging up to 600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	5&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Bruiser&amp;quot;&amp;gt;[[File:Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	11.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Buffer&amp;quot;&amp;gt;[[File:Buffer.png|100x100px]]&amp;lt;br&amp;gt;Buffer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character, Buffs other enemies&#039; health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	150	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fly&amp;quot;&amp;gt;[[File:Fly.png|100x100px]]&amp;lt;br&amp;gt;Fly&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player.&lt;br /&gt;
When hit by Ranged Weapons, 50% chance to fire projectiles in random directions. (Melee Weapon hits don&#039;t spawn projectiles.)	&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;325-375	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Projectile: 1.0&amp;lt;br&amp;gt;Contact: 0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Healer&amp;quot;&amp;gt;[[File:Healer.png|100x100px]]&amp;lt;br&amp;gt;Healer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Looter&amp;quot;&amp;gt;[[File:Looter.png|100x100px]]&amp;lt;br&amp;gt;Looter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death&amp;lt;br&amp;gt;&#039;&#039;Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.&#039;&#039;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Helmet Alien&amp;quot;&amp;gt;[[File:Helmet Alien.png|100x100px]]&amp;lt;br&amp;gt;Helmet Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	225-275 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1: 10&amp;lt;br&amp;gt;D4: 4&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fin Alien&amp;quot;&amp;gt;[[File:Fin Alien.png|100x100px]]&amp;lt;br&amp;gt;Fin Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			15&amp;lt;br&amp;gt;D1 : 9&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	15 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spawner&amp;quot;&amp;gt;[[File:Spawner.png|100x100px]]&amp;lt;br&amp;gt;Spawner&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns 3 Junkie Aliens on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Junkie&amp;quot;&amp;gt;[[File:Junkie.png|100x100px]]&amp;lt;br&amp;gt;Junkie&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player, fires projectiles near player that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Projectile: 1.0&amp;lt;br&amp;gt;Contact: 1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	17	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Bruiser&amp;quot;&amp;gt;[[File:Horned Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Horned Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 30	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1 : 8&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Charger&amp;quot;&amp;gt;[[File:Horned Charger.png|100x100px]]&amp;lt;br&amp;gt;Horned Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	12	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18&amp;lt;br&amp;gt;D4: 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher Egg&amp;quot;&amp;gt;[[File:Slasher Egg.png|100x100px]]&amp;lt;br&amp;gt;Slasher Egg&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Stays still, dies and spawns a Slasher after 5 seconds unless killed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.60 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1: 7 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;23	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher&amp;quot;&amp;gt;[[File:Slasher.png|100x100px]]&amp;lt;br&amp;gt;Slasher&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Follows the character, runs away if too close, slashes vertically dealing damage from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 250-300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slash: 1.0&amp;lt;br&amp;gt;Contact: 1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tentacle&amp;quot;&amp;gt;[[File:TentacleEnemy.png|100x100px]]&amp;lt;br&amp;gt;Tentacle&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Follows the character, runs away if too close, attacks in &amp;quot;V&amp;quot; shape from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slash: 1.0&amp;lt;br&amp;gt;Contact: 1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D3 : 13&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Lamprey&amp;quot;&amp;gt;[[File:Enemy 26.png|100x100px]]&amp;lt;br&amp;gt;Lamprey &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Projectile: 0.75&amp;lt;br&amp;gt;Contact: 0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Gobbler&amp;quot;&amp;gt;[[File:Gobbler.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_1.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_2.png|100x100px]]&amp;lt;br&amp;gt;Gobbler&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
Seeks materials to eat them; eating materials makes it grow.&amp;lt;br&amp;gt;Has 3% chance to spawn 10 seconds into a wave.&lt;br /&gt;
&lt;br /&gt;
Mutation 0:&amp;lt;br&amp;gt;Fast but fragile. Killing it makes it drop all the materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 1:&amp;lt;br&amp;gt;Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 2:&amp;lt;br&amp;gt;Loses more speed but gains even more max HP. Killing it makes it drop triple the materials eaten.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (Danger 2+) ===&lt;br /&gt;
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).&lt;br /&gt;
&lt;br /&gt;
Mutations happen at either a Health percentage or when time is up. For example, Rhino&#039;s first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Elites only have 75% health when spawning on Wave 11 or 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Rhino&amp;quot;&amp;gt;[[File:Rhino.png|100x100px|link=Rhino]]&amp;lt;br&amp;gt;[[Rhino]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	250	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Butcher&amp;quot;&amp;gt;[[File:Butcher.png|100x100px|link=Butcher]]&amp;lt;br&amp;gt;[[Butcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 4 times every 1.25 seconds around the player pointing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 8 times every second in a random pattern around the player in a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	200 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	21	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Monk&amp;quot;&amp;gt;[[File:Monk.png|100x100px|link=Monk]]&amp;lt;br&amp;gt;[[Monk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns 15 Slasher Eggs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(10 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoots 5 projectiles each second to the player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last 10 seconds, runs away from the player, spawning Tentacles&amp;lt;br&amp;gt;Returns to &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Croc.png|96x96px|link=Croc]]&amp;lt;br&amp;gt;[[Croc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating 2 slashes around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Anthead.png|100x100px|link=Colossus]]&amp;lt;br&amp;gt;[[Colossus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns 50 moving projectiles in a big random area every second&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mantis.png|100x100px|link=Mantis]]&amp;lt;br&amp;gt;[[Mantis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Slashes 6 times every 1.25 seconds around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Charges to player every 1.3 seconds creating slashes around it&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mother.png|101x101px|link=Mother]]&amp;lt;br&amp;gt;[[Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Bat Elite.png|96x96px|link=Gargoyle]]&amp;lt;br&amp;gt;[[Gargoyle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30%HP/45 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (Wave 20) ===&lt;br /&gt;
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Predator&amp;quot;&amp;gt;[[File:Predator.png|100x100px]]&amp;lt;br&amp;gt;[[Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(50%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;No longer dashes but starts to emit projectiles in every direction every so often.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Invoker&amp;quot;&amp;gt;[[File:Invoker.png|100x100px]]&amp;lt;br&amp;gt;[[Invoker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/30 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;More projectiles spawn in a much wider area around the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/60 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Mutation 0 and 1: 200&amp;lt;br&amp;gt;Mutation 2: 500&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Contact: 30&lt;br /&gt;
&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
† &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;= Enemy number in the game&#039;s code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Abyss (DLC) ==&lt;br /&gt;
These enemies are encountered in The Abyss, a zone exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+armor&lt;br /&gt;
/wave&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anemone.png|96x96px]]&amp;lt;br&amp;gt;Anemone&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly and creates a circle of projectiles around that move towards itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anglerfish.png|96x96px]]&amp;lt;br&amp;gt;Anglerfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly around until a player comes close, then will chase it charging up to 3 times before briefly stopping and charge again.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blobfish.png|96x96px]]&amp;lt;br&amp;gt;Blobfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clam.png|96x96px]]&amp;lt;br&amp;gt;Clam&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Colossal_Squid.png|96x96px]]&amp;lt;br&amp;gt;Colossal Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and fires two crossing spikes toward them.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crab.png|96x96px]]&amp;lt;br&amp;gt;Crab&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and then fires a spike and moves backwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diplocaulus.png|96x96px]]&amp;lt;br&amp;gt;Diplocaulus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map leaving behind slasher eggs every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dragonfish.png|96x96px]]&amp;lt;br&amp;gt;Dragonfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Shoots lines of bullets in the players direction&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Goblin_Shark.png|96x96px]]&amp;lt;br&amp;gt;Goblin Shark&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges to where the player is moving&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hermit.png|96x96px]]&amp;lt;br&amp;gt;Hermit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around and heals enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Iron_Lung.png|96x96px]]&amp;lt;br&amp;gt;Iron Lung&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lobster.png|96x96px]]&amp;lt;br&amp;gt;Lobster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and takes reduced damage from all sources.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Looting_Pig.png|96x96px]]&amp;lt;br&amp;gt;Looting Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs around, drops a crate on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Narwhal.png|96x96px]]&amp;lt;br&amp;gt;Narwhal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and can charge toward them, firing a spike in front of it.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Plankton.png|96x96px]]&amp;lt;br&amp;gt;Plankton&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and sometimes charges a small distance .&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pufferfish.png|96x96px]]&amp;lt;br&amp;gt;Pufferfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Explodes into 10 projectiles when killed by non melee damage or when it dies after being charmed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sea_Pig.png|96x96px]]&amp;lt;br&amp;gt;Sea Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around, drops a fair number of materials and gives 1 curse on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shrimp.png|96x96px]]&amp;lt;br&amp;gt;Shrimp&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stargazer.png|96x96px]]&amp;lt;br&amp;gt;Stargazer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves toward its Iron Lung, becomes buffed if its iron lung dies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stonefish.png|96x96px]]&amp;lt;br&amp;gt;Stonefish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.&amp;lt;br&amp;gt;Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vampire_Squid.png|96x96px]]&amp;lt;br&amp;gt;Vampire Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player while firing two projectiles in front of itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Viperfish.png|96x96px]]&amp;lt;br&amp;gt;Viperfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Starts growing after spawning, after a few seconds starts chasing the player.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Walrus.png|96x96px]]&amp;lt;br&amp;gt;Walrus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges towards the player every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+Armor per wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Enemy_Bat.png|96x96px]]&amp;lt;br&amp;gt;[[Bat (Elite)|Bat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires a twisting circle of projectiles from itself toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant.png|96x96px]]&amp;lt;br&amp;gt;[[Giant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, charging toward them regularly.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant_Isopod.png|96x96px]]&amp;lt;br&amp;gt;[[Giant Isopod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires numerous projectiles forming a spiral around itself.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires a burst of projectiles toward them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Impaled_Worm.png|96x96px]]&amp;lt;br&amp;gt;[[Impaled Worm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jellyfish.png|96x96px]]&amp;lt;br&amp;gt;[[Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Megalodon.png|96x96px]]&amp;lt;br&amp;gt;[[Megalodon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing bursts of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and charges toward them more frequently while firing circles of projectiles from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Prisoner.png|96x96px]]&amp;lt;br&amp;gt;[[Prisoner]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, spawning 2 consecutive circles of projectiles around them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Spider_Crab.png|96x96px]]&amp;lt;br&amp;gt;[[Spider Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns numerous crabs.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(85%HP/12 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(50%HP/35 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires 4 spikes toward them in 4 directions.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turtle.png|96x96px]]&amp;lt;br&amp;gt;[[Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while firing 8 spikes around them, heading inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, regularly firing 3 spikes toward them in a random pattern.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dead Whale.png|96x96px]]&amp;lt;br&amp;gt;[[Dead Whale]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eel.png|96x96px]]&amp;lt;br&amp;gt;[[Eel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, firing a stream of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Waves	==&lt;br /&gt;
There are 20 waves in total. The last wave always has a boss (or two on [[Danger Levels|Danger 5]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Duration (sec)&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in [[Endless Mode]] every wave after wave 20 also lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&lt;br /&gt;
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:&lt;br /&gt;
&lt;br /&gt;
*[[More Enemies]]&lt;br /&gt;
*[[Less Enemies]]&lt;br /&gt;
*[[Less Enemy Speed]]&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Speed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Corrupted Tree&amp;quot;&amp;gt;[[File:Corrupted Tree.png|100x100px]]&amp;lt;br&amp;gt;Corrupted Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} &amp;lt;br&amp;gt; Stands in place, creates circling projectiles that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1.1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D1 : 15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8557</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=8557"/>
		<updated>2026-07-18T19:21:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Regular Enemies */ Fly clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of the stats of all enemies in the game. &lt;br /&gt;
&lt;br /&gt;
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Danger Levels]] to find out more details on this.&lt;br /&gt;
&lt;br /&gt;
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].&lt;br /&gt;
&lt;br /&gt;
Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.&lt;br /&gt;
&lt;br /&gt;
As a reference for speed, your own base speed is 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don&#039;t show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn&#039;t change with Wave or Danger level.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Maximum ===&lt;br /&gt;
&lt;br /&gt;
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you&#039;ll lose out on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.&lt;br /&gt;
&lt;br /&gt;
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.&lt;br /&gt;
&lt;br /&gt;
==Crash Zone==&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies ===&lt;br /&gt;
&amp;quot;D&amp;quot; in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, &amp;quot;13 D1:8&amp;quot; means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tree&amp;quot;&amp;gt;[[File:Tree.png|100x100px]]&amp;lt;br&amp;gt;[[Trees|Tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Baby Alien&amp;quot;&amp;gt;[[File:Baby Alien.png|100x100px]]&amp;lt;br&amp;gt;Baby Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200-300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Chaser&amp;quot;&amp;gt;[[File:Chaser.png|100x100px]]&amp;lt;br&amp;gt;Chaser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch, spawns in groups	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	380&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spitter&amp;quot;&amp;gt;[[File:Spitter.png|100x100px]]&amp;lt;br&amp;gt;Spitter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character if too close, fires projectiles that deal damage on hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Charger&amp;quot;&amp;gt;[[File:Charger.png|100x100px]]&amp;lt;br&amp;gt;Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Pursuer&amp;quot;&amp;gt;[[File:Pursuer.png|100x100px]]&amp;lt;br&amp;gt;Pursuer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chases the character, damages on touch, keeps getting faster each second&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150, charging up to 600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	5&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Bruiser&amp;quot;&amp;gt;[[File:Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	11.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Buffer&amp;quot;&amp;gt;[[File:Buffer.png|100x100px]]&amp;lt;br&amp;gt;Buffer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character, Buffs other enemies&#039; health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	150	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fly&amp;quot;&amp;gt;[[File:Fly.png|100x100px]]&amp;lt;br&amp;gt;Fly&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player.&lt;br /&gt;
When hit by Ranged Weapons, 50% chance to fire projectiles in random directions. (Melee Weapon hits don&#039;t spawn projectiles.)	&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;325-375	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Projectile: 1.0&amp;lt;br&amp;gt;Contact: 0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Healer&amp;quot;&amp;gt;[[File:Healer.png|100x100px]]&amp;lt;br&amp;gt;Healer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Looter&amp;quot;&amp;gt;[[File:Looter.png|100x100px]]&amp;lt;br&amp;gt;Looter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death&amp;lt;br&amp;gt;&#039;&#039;Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.&#039;&#039;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Helmet Alien&amp;quot;&amp;gt;[[File:Helmet Alien.png|100x100px]]&amp;lt;br&amp;gt;Helmet Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	225-275 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1: 10&amp;lt;br&amp;gt;D4: 4&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fin Alien&amp;quot;&amp;gt;[[File:Fin Alien.png|100x100px]]&amp;lt;br&amp;gt;Fin Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			15&amp;lt;br&amp;gt;D1 : 9&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	15 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spawner&amp;quot;&amp;gt;[[File:Spawner.png|100x100px]]&amp;lt;br&amp;gt;Spawner&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns 3 Junkie Aliens on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Junkie&amp;quot;&amp;gt;[[File:Junkie.png|100x100px]]&amp;lt;br&amp;gt;Junkie&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player, fires projectiles near player that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	17	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Bruiser&amp;quot;&amp;gt;[[File:Horned Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Horned Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 30	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1 : 8&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Charger&amp;quot;&amp;gt;[[File:Horned Charger.png|100x100px]]&amp;lt;br&amp;gt;Horned Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	12	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18&amp;lt;br&amp;gt;D4: 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher Egg&amp;quot;&amp;gt;[[File:Slasher Egg.png|100x100px]]&amp;lt;br&amp;gt;Slasher Egg&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Stays still, dies and spawns a Slasher after 5 seconds unless killed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.60 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1: 7 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;23	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher&amp;quot;&amp;gt;[[File:Slasher.png|100x100px]]&amp;lt;br&amp;gt;Slasher&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Follows the character, runs away if too close, slashes vertically dealing damage from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 250-300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tentacle&amp;quot;&amp;gt;[[File:TentacleEnemy.png|100x100px]]&amp;lt;br&amp;gt;Tentacle&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Follows the character, runs away if too close, attacks in &amp;quot;V&amp;quot; shape from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D3 : 13&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Lamprey&amp;quot;&amp;gt;[[File:Enemy 26.png|100x100px]]&amp;lt;br&amp;gt;Lamprey &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.95&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Gobbler&amp;quot;&amp;gt;[[File:Gobbler.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_1.png|100x100px]]&amp;lt;br&amp;gt;[[File:Gobbler_2.png|100x100px]]&amp;lt;br&amp;gt;Gobbler&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
Target materials to eat them, dealing damage on touch. Eating makes it grow.&amp;lt;br&amp;gt;Has 3% chance to spawn 10 seconds into a wave.&lt;br /&gt;
&lt;br /&gt;
Mutation 0:&amp;lt;br&amp;gt;Fast but fragile. Killing it makes it drop all the materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 1:&amp;lt;br&amp;gt;Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate.&lt;br /&gt;
&lt;br /&gt;
Mutation 2:&amp;lt;br&amp;gt;Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (Danger 2+) ===&lt;br /&gt;
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).&lt;br /&gt;
&lt;br /&gt;
Mutations happen at either a Health percentage or when time is up. For example, Rhino&#039;s first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Elites only have 75% health when spawning on Wave 11 or 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Rhino&amp;quot;&amp;gt;[[File:Rhino.png|100x100px|link=Rhino]]&amp;lt;br&amp;gt;[[Rhino]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	250	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Butcher&amp;quot;&amp;gt;[[File:Butcher.png|100x100px|link=Butcher]]&amp;lt;br&amp;gt;[[Butcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 4 times every 1.25 seconds around the player pointing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 8 times every second in a random pattern around the player in a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	200 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	21	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Monk&amp;quot;&amp;gt;[[File:Monk.png|100x100px|link=Monk]]&amp;lt;br&amp;gt;[[Monk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns 15 Slasher Eggs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(10 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoots 5 projectiles each second to the player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last 10 seconds, runs away from the player, spawning Tentacles&amp;lt;br&amp;gt;Returns to &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Croc.png|96x96px|link=Croc]]&amp;lt;br&amp;gt;[[Croc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating 2 slashes around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Anthead.png|100x100px|link=Colossus]]&amp;lt;br&amp;gt;[[Colossus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns 50 moving projectiles in a big random area every second&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mantis.png|100x100px|link=Mantis]]&amp;lt;br&amp;gt;[[Mantis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Slashes 6 times every 1.25 seconds around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Charges to player every 1.3 seconds creating slashes around it&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mother.png|101x101px|link=Mother]]&amp;lt;br&amp;gt;[[Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Bat Elite.png|96x96px|link=Gargoyle]]&amp;lt;br&amp;gt;[[Gargoyle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30%HP/45 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (Wave 20) ===&lt;br /&gt;
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Predator&amp;quot;&amp;gt;[[File:Predator.png|100x100px]]&amp;lt;br&amp;gt;[[Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(50%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;No longer dashes but starts to emit projectiles in every direction every so often.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Invoker&amp;quot;&amp;gt;[[File:Invoker.png|100x100px]]&amp;lt;br&amp;gt;[[Invoker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/30 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;More projectiles spawn in a much wider area around the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/60 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Mutation 0 and 1: 200&amp;lt;br&amp;gt;Mutation 2: 500&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Contact: 30&lt;br /&gt;
&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
† &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;= Enemy number in the game&#039;s code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Abyss (DLC) ==&lt;br /&gt;
These enemies are encountered in The Abyss, a zone exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+armor&lt;br /&gt;
/wave&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Knockback Resistance&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anemone.png|96x96px]]&amp;lt;br&amp;gt;Anemone&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly and creates a circle of projectiles around that move towards itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anglerfish.png|96x96px]]&amp;lt;br&amp;gt;Anglerfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders slowly around until a player comes close, then will chase it charging up to 3 times before briefly stopping and charge again.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blobfish.png|96x96px]]&amp;lt;br&amp;gt;Blobfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clam.png|96x96px]]&amp;lt;br&amp;gt;Clam&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Colossal_Squid.png|96x96px]]&amp;lt;br&amp;gt;Colossal Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and fires two crossing spikes toward them.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crab.png|96x96px]]&amp;lt;br&amp;gt;Crab&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and then fires a spike and moves backwards.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diplocaulus.png|96x96px]]&amp;lt;br&amp;gt;Diplocaulus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map leaving behind slasher eggs every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dragonfish.png|96x96px]]&amp;lt;br&amp;gt;Dragonfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Shoots lines of bullets in the players direction&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Goblin_Shark.png|96x96px]]&amp;lt;br&amp;gt;Goblin Shark&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges to where the player is moving&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hermit.png|96x96px]]&amp;lt;br&amp;gt;Hermit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around and heals enemies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Iron_Lung.png|96x96px]]&amp;lt;br&amp;gt;Iron Lung&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0&lt;br /&gt;
(can&#039;t knockback)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lobster.png|96x96px]]&amp;lt;br&amp;gt;Lobster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and takes reduced damage from all sources.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Looting_Pig.png|96x96px]]&amp;lt;br&amp;gt;Looting Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Runs around, drops a crate on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Narwhal.png|96x96px]]&amp;lt;br&amp;gt;Narwhal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Closes in on the player and can charge toward them, firing a spike in front of it.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Plankton.png|96x96px]]&amp;lt;br&amp;gt;Plankton&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player and sometimes charges a small distance .&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pufferfish.png|96x96px]]&amp;lt;br&amp;gt;Pufferfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Explodes into 10 projectiles when killed by non melee damage or when it dies after being charmed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sea_Pig.png|96x96px]]&amp;lt;br&amp;gt;Sea Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Wanders around, drops a fair number of materials and gives 1 curse on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shrimp.png|96x96px]]&amp;lt;br&amp;gt;Shrimp&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stargazer.png|96x96px]]&amp;lt;br&amp;gt;Stargazer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves toward its Iron Lung, becomes buffed if its iron lung dies&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stonefish.png|96x96px]]&amp;lt;br&amp;gt;Stonefish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.&amp;lt;br&amp;gt;Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vampire_Squid.png|96x96px]]&amp;lt;br&amp;gt;Vampire Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the player while firing two projectiles in front of itself.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Viperfish.png|96x96px]]&amp;lt;br&amp;gt;Viperfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Starts growing after spawning, after a few seconds starts chasing the player.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Walrus.png|96x96px]]&amp;lt;br&amp;gt;Walrus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Charges towards the player every few seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+Armor per wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Enemy_Bat.png|96x96px]]&amp;lt;br&amp;gt;[[Bat (Elite)|Bat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires a twisting circle of projectiles from itself toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant.png|96x96px]]&amp;lt;br&amp;gt;[[Giant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, charging toward them regularly.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant_Isopod.png|96x96px]]&amp;lt;br&amp;gt;[[Giant Isopod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires numerous projectiles forming a spiral around itself.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and fires a burst of projectiles toward them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Impaled_Worm.png|96x96px]]&amp;lt;br&amp;gt;[[Impaled Worm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jellyfish.png|96x96px]]&amp;lt;br&amp;gt;[[Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Megalodon.png|96x96px]]&amp;lt;br&amp;gt;[[Megalodon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and regularly charges toward them while firing bursts of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and charges toward them more frequently while firing circles of projectiles from itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Prisoner.png|96x96px]]&amp;lt;br&amp;gt;[[Prisoner]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, spawning 2 consecutive circles of projectiles around them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Spider_Crab.png|96x96px]]&amp;lt;br&amp;gt;[[Spider Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns numerous crabs.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(85%HP/12 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires spikes toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(50%HP/35 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player and fires 4 spikes toward them in 4 directions.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turtle.png|96x96px]]&amp;lt;br&amp;gt;[[Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while firing 8 spikes around them, heading inward.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Closes in on the player, regularly firing 3 spikes toward them in a random pattern.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dead Whale.png|96x96px]]&amp;lt;br&amp;gt;[[Dead Whale]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/20 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eel.png|96x96px]]&amp;lt;br&amp;gt;[[Eel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player, firing a stream of projectiles.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/55 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Waves	==&lt;br /&gt;
There are 20 waves in total. The last wave always has a boss (or two on [[Danger Levels|Danger 5]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Duration (sec)&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in [[Endless Mode]] every wave after wave 20 also lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&lt;br /&gt;
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:&lt;br /&gt;
&lt;br /&gt;
*[[More Enemies]]&lt;br /&gt;
*[[Less Enemies]]&lt;br /&gt;
*[[Less Enemy Speed]]&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Speed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Corrupted Tree&amp;quot;&amp;gt;[[File:Corrupted Tree.png|100x100px]]&amp;lt;br&amp;gt;Corrupted Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} &amp;lt;br&amp;gt; Stands in place, creates circling projectiles that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1.1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D1 : 15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8554</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8554"/>
		<updated>2026-07-14T03:30:48Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Rest of 1.1.15 weapon changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|1 + 60%}}/{{Color|tier2|2 + 70%}}/{{Color|tier3|3 + 80%}}/{{Color|tier4|4 + 100%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-2 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|10x5}}/{{Color|tier3|15x6}}/{{Color|tier4|18x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=170&lt;br /&gt;
		|2|rare=180&lt;br /&gt;
		|3|epic=190&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=75(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30 (10% Piercing)&lt;br /&gt;
		|3|epic=40 (15% Piercing)&lt;br /&gt;
		|4|legendary=50 (20% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=151&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+12}}/{{Color|tier4|+25}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=11(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=22(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=45(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.67s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.63s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(147%{{StatIcon|MeleeDamage}} 29.4%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=16.4(149%{{StatIcon|MeleeDamage}} 29.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=33.8(154%{{StatIcon|MeleeDamage}} 30.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=71.4(159%{{StatIcon|MeleeDamage}} 31.7%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=30(90%{{StatIcon|MeleeDamage}}90%{{StatIcon|ElementalDamage}}90%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(49%{{StatIcon|MeleeDamage}}49%{{StatIcon|ElementalDamage}}49%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(61%{{StatIcon|MeleeDamage}}61%{{StatIcon|ElementalDamage}}61%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(75%{{StatIcon|MeleeDamage}}75%{{StatIcon|ElementalDamage}}75%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=30.6(92%{{StatIcon|MeleeDamage}}92%{{StatIcon|ElementalDamage}}92%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|40%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=1.01s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.88s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.5(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=11.9(50%{{StatIcon|MeleeDamage}}59%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.3(51%{{StatIcon|MeleeDamage}}71%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=22.7(57%{{StatIcon|MeleeDamage}}91%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=135&lt;br /&gt;
		|3|epic=135&lt;br /&gt;
		|4|legendary=135&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=45(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=65(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=23.4(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=39.8(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=66.3(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=75(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=33.1(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=70.8(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.70s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.48s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.8(128%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=21.4(143%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=32.3(161%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=62.5(208%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=50%&lt;br /&gt;
		|2|rare=55%&lt;br /&gt;
		|3|epic=60%&lt;br /&gt;
		|4|legendary=65%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=5(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=400(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=3(40%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=5(40%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=10(40%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.28s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=6.7(89%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=13.5(108%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=35.7(143%{{StatIcon|RangedDamage}}71%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|railgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}}30%{{StatIcon|Dodge}})&lt;br /&gt;
		|2|rare=15(80%{{StatIcon|RangedDamage}}35%{{StatIcon|Dodge}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|RangedDamage}}40%{{StatIcon|Dodge}})&lt;br /&gt;
		|4|legendary=35(100%{{StatIcon|RangedDamage}}45%{{StatIcon|Dodge}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.07s&lt;br /&gt;
		|2|rare=1.02s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.3(75%{{StatIcon|RangedDamage}}28%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|2|rare=14.7(78%{{StatIcon|RangedDamage}}34%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|3|epic=20.4(82%{{StatIcon|RangedDamage}}41%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|4|legendary=36.8(105%{{StatIcon|RangedDamage}}47%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=40&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=160&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
		|special=Deals{{Color|tier1|+3}}/{{Color|tier2|+4}}/{{Color|tier3|+5}}/{{Color|tier4|+6}} Base Damage every {{Color|green|5}} seconds until the end of the wave. Bonus resets when taking damage. Pierces {{Color|tier1|1}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies dealing {{Color|tier1|-50%}}/{{Color|tier2|-35%}}/{{Color|tier3|-35%}}/{{Color|tier4|-25%}} damage per pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=11(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.0(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=13.8(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=7x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=7x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=14x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=22.1(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=58.9(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt;Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+75%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=48&lt;br /&gt;
		|3|epic=90&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=22(+110%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=45(+135%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=70(+170%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.2(21.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=8.7(26%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=13.5(32.7%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|75}}/{{Color|tier4|200}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(48.5%{{StatIcon|Ranged Damage}}9.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=8.4(52.6%{{StatIcon|Ranged Damage}}15.8%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=12.6(57.5%{{StatIcon|Ranged Damage}}23%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=19.2(64.1%{{StatIcon|Ranged Damage}}32.1%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30 (90% Piercing)&lt;br /&gt;
		|3|epic=-30 (90% Piercing)&lt;br /&gt;
		|4|legendary=-30 (90% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (4% chance)&lt;br /&gt;
		|3|epic=x1.5 (8% chance)&lt;br /&gt;
		|4|legendary=x1.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=49&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Reach 100% Crit Chance&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=200(+200%{{StatIcon|Melee Damage}}+200%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}70.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}102.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8553</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8553"/>
		<updated>2026-07-13T01:48:15Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: fix distorted formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|1 + 60%}}/{{Color|tier2|2 + 70%}}/{{Color|tier3|3 + 80%}}/{{Color|tier4|4 + 100%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-2 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|10x5}}/{{Color|tier3|15x6}}/{{Color|tier4|18x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=170&lt;br /&gt;
		|2|rare=180&lt;br /&gt;
		|3|epic=190&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=75(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30 (10% Piercing)&lt;br /&gt;
		|3|epic=40 (15% Piercing)&lt;br /&gt;
		|4|legendary=50 (20% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=151&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+12}}/{{Color|tier4|+25}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=11(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=22(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=45(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.67s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.63s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(147%{{StatIcon|MeleeDamage}} 29.4%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=16.4(149%{{StatIcon|MeleeDamage}} 29.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=33.8(154%{{StatIcon|MeleeDamage}} 30.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=71.4(159%{{StatIcon|MeleeDamage}} 31.7%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=30(90%{{StatIcon|MeleeDamage}}90%{{StatIcon|ElementalDamage}}90%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(49%{{StatIcon|MeleeDamage}}49%{{StatIcon|ElementalDamage}}49%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(61%{{StatIcon|MeleeDamage}}61%{{StatIcon|ElementalDamage}}61%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(75%{{StatIcon|MeleeDamage}}75%{{StatIcon|ElementalDamage}}75%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=30.6(92%{{StatIcon|MeleeDamage}}92%{{StatIcon|ElementalDamage}}92%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|40%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=1.01s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.88s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.5(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=11.9(50%{{StatIcon|MeleeDamage}}59%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.3(51%{{StatIcon|MeleeDamage}}71%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=22.7(57%{{StatIcon|MeleeDamage}}91%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=135&lt;br /&gt;
		|3|epic=135&lt;br /&gt;
		|4|legendary=135&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|railgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}}30%{{StatIcon|Dodge}})&lt;br /&gt;
		|2|rare=15(80%{{StatIcon|RangedDamage}}35%{{StatIcon|Dodge}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|RangedDamage}}40%{{StatIcon|Dodge}})&lt;br /&gt;
		|4|legendary=35(100%{{StatIcon|RangedDamage}}45%{{StatIcon|Dodge}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.07s&lt;br /&gt;
		|2|rare=1.02s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.3(75%{{StatIcon|RangedDamage}}28%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|2|rare=14.7(78%{{StatIcon|RangedDamage}}34%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|3|epic=20.4(82%{{StatIcon|RangedDamage}}41%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|4|legendary=36.8(105%{{StatIcon|RangedDamage}}47%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=40&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=160&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
		|special=Deals{{Color|tier1|+3}}/{{Color|tier2|+4}}/{{Color|tier3|+5}}/{{Color|tier4|+6}} Base Damage every {{Color|green|5}} seconds until the end of the wave. Bonus resets when taking damage. Pierces {{Color|tier1|1}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies dealing {{Color|tier1|-50%}}/{{Color|tier2|-35%}}/{{Color|tier3|-35%}}/{{Color|tier4|-25%}} damage per pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+75%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=48&lt;br /&gt;
		|3|epic=90&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|75}}/{{Color|tier4|200}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30 (90% Piercing)&lt;br /&gt;
		|3|epic=-30 (90% Piercing)&lt;br /&gt;
		|4|legendary=-30 (90% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (4% chance)&lt;br /&gt;
		|3|epic=x1.5 (8% chance)&lt;br /&gt;
		|4|legendary=x1.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Reach 100% Crit Chance&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8552</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8552"/>
		<updated>2026-07-13T01:45:03Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Half of the 1.1.15 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing 1+{{Color|tier1|60%}}/2+{{Color|tier2|70%}}/3+{{Color|tier3|80%}}/4+{{Color|tier4|100%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-2 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|10x5}}/{{Color|tier3|15x6}}/{{Color|tier4|18x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=170&lt;br /&gt;
		|2|rare=180&lt;br /&gt;
		|3|epic=190&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=75(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30 (10% Piercing)&lt;br /&gt;
		|3|epic=40 (15% Piercing)&lt;br /&gt;
		|4|legendary=50 (20% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=151&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+12}}/{{Color|tier4|+25}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=11(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=22(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=45(100%{{StatIcon|MeleeDamage}}20%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.67s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.63s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(147%{{StatIcon|MeleeDamage}} 29.4%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=16.4(149%{{StatIcon|MeleeDamage}} 29.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=33.8(154%{{StatIcon|MeleeDamage}} 30.8%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=71.4(159%{{StatIcon|MeleeDamage}} 31.7%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=30(90%{{StatIcon|MeleeDamage}}90%{{StatIcon|ElementalDamage}}90%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(49%{{StatIcon|MeleeDamage}}49%{{StatIcon|ElementalDamage}}49%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(61%{{StatIcon|MeleeDamage}}61%{{StatIcon|ElementalDamage}}61%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(75%{{StatIcon|MeleeDamage}}75%{{StatIcon|ElementalDamage}}75%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=30.6(92%{{StatIcon|MeleeDamage}}92%{{StatIcon|ElementalDamage}}92%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|40%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=1.01s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.88s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.5(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=11.9(50%{{StatIcon|MeleeDamage}}59%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.3(51%{{StatIcon|MeleeDamage}}71%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=22.7(57%{{StatIcon|MeleeDamage}}91%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=135&lt;br /&gt;
		|3|epic=135&lt;br /&gt;
		|4|legendary=135&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|railgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}}30%{{StatIcon|Dodge}})&lt;br /&gt;
		|2|rare=15(80%{{StatIcon|RangedDamage}}35%{{StatIcon|Dodge}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|RangedDamage}}40%{{StatIcon|Dodge}})&lt;br /&gt;
		|4|legendary=35(100%{{StatIcon|RangedDamage}}45%{{StatIcon|Dodge}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.07s&lt;br /&gt;
		|2|rare=1.02s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.3(75%{{StatIcon|RangedDamage}}28%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|2|rare=14.7(78%{{StatIcon|RangedDamage}}34%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|3|epic=20.4(82%{{StatIcon|RangedDamage}}41%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|4|legendary=36.8(105%{{StatIcon|RangedDamage}}47%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=40&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=160&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
		|special=Deals{{Color|tier1|+3}}/{{Color|tier2|+4}}/{{Color|tier3|+5}}/{{Color|tier4|+6}} Base Damage every {{Color|green|5}} seconds until the end of the wave. Bonus resets when taking damage. Pierces {{Color|tier1|1}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies dealing {{Color|tier1|-50%}}/{{Color|tier2|-35%}}/{{Color|tier3|-35%}}/{{Color|tier4|-25%}} damage per pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+75%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=48&lt;br /&gt;
		|3|epic=90&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|75}}/{{Color|tier4|200}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30 (90% Piercing)&lt;br /&gt;
		|3|epic=-30 (90% Piercing)&lt;br /&gt;
		|4|legendary=-30 (90% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (4% chance)&lt;br /&gt;
		|3|epic=x1.5 (8% chance)&lt;br /&gt;
		|4|legendary=x1.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Reach 100% Crit Chance&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8551</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8551"/>
		<updated>2026-07-13T01:18:40Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Added Knockback Piercing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=30(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-3 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|8x5}}/{{Color|tier3|12x6}}/{{Color|tier4|15x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=35(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=70(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=110(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30 (10% Piercing)&lt;br /&gt;
		|3|epic=40 (15% Piercing)&lt;br /&gt;
		|4|legendary=50 (20% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+9}}/{{Color|tier4|+18}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.65s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.58s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=29.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=64.5(161%{{StatIcon|MeleeDamage}} 24.2%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(41%{{StatIcon|MeleeDamage}}41%{{StatIcon|ElementalDamage}}41%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(53%{{StatIcon|MeleeDamage}}53%{{StatIcon|ElementalDamage}}53%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(66%{{StatIcon|MeleeDamage}}66%{{StatIcon|ElementalDamage}}66%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=25.5(82%{{StatIcon|MeleeDamage}}82%{{StatIcon|ElementalDamage}}82%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|35%}}/{{Color|tier4|40%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.05s&lt;br /&gt;
		|2|rare=1.0s&lt;br /&gt;
		|3|epic=0.97s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.6(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=12.0(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.5(51%{{StatIcon|MeleeDamage}}51%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=23.0(57%{{StatIcon|MeleeDamage}}57%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|railgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}}30%{{StatIcon|Dodge}})&lt;br /&gt;
		|2|rare=15(80%{{StatIcon|RangedDamage}}35%{{StatIcon|Dodge}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|RangedDamage}}40%{{StatIcon|Dodge}})&lt;br /&gt;
		|4|legendary=35(100%{{StatIcon|RangedDamage}}45%{{StatIcon|Dodge}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.07s&lt;br /&gt;
		|2|rare=1.02s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.3(75%{{StatIcon|RangedDamage}}28%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|2|rare=14.7(78%{{StatIcon|RangedDamage}}34%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|3|epic=20.4(82%{{StatIcon|RangedDamage}}41%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|4|legendary=36.8(105%{{StatIcon|RangedDamage}}47%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=40&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=160&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
		|special=Deals{{Color|tier1|+3}}/{{Color|tier2|+4}}/{{Color|tier3|+5}}/{{Color|tier4|+6}} Base Damage every {{Color|green|5}} seconds until the end of the wave. Bonus resets when taking damage. Pierces {{Color|tier1|1}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies dealing {{Color|tier1|-50%}}/{{Color|tier2|-35%}}/{{Color|tier3|-35%}}/{{Color|tier4|-25%}} damage per pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|60}}/{{Color|tier4|120}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30 (90% Piercing)&lt;br /&gt;
		|3|epic=-30 (90% Piercing)&lt;br /&gt;
		|4|legendary=-30 (90% Piercing)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Reach 100% Crit Chance&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Rail_gun_icon.png&amp;diff=8550</id>
		<title>File:Rail gun icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Rail_gun_icon.png&amp;diff=8550"/>
		<updated>2026-07-11T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Rail gun icon.png to File:Railgun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Railgun.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Railgun.png&amp;diff=8549</id>
		<title>File:Railgun.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Railgun.png&amp;diff=8549"/>
		<updated>2026-07-11T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Rail gun icon.png to File:Railgun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Scapegoat_balofhay_icon.png&amp;diff=8548</id>
		<title>File:Scapegoat balofhay icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Scapegoat_balofhay_icon.png&amp;diff=8548"/>
		<updated>2026-07-11T19:55:36Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Scapegoat balofhay icon.png to File:Scapegoat.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Scapegoat.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Scapegoat.png&amp;diff=8547</id>
		<title>File:Scapegoat.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Scapegoat.png&amp;diff=8547"/>
		<updated>2026-07-11T19:55:36Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Scapegoat balofhay icon.png to File:Scapegoat.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Ratzilla_item_icon.png&amp;diff=8546</id>
		<title>File:Ratzilla item icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Ratzilla_item_icon.png&amp;diff=8546"/>
		<updated>2026-07-11T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Ratzilla item icon.png to File:Ratzilla.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Ratzilla.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Ratzilla.png&amp;diff=8545</id>
		<title>File:Ratzilla.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Ratzilla.png&amp;diff=8545"/>
		<updated>2026-07-11T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Ratzilla item icon.png to File:Ratzilla.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Egg_lootworm_icon.png&amp;diff=8544</id>
		<title>File:Egg lootworm icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Egg_lootworm_icon.png&amp;diff=8544"/>
		<updated>2026-07-11T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Egg lootworm icon.png to File:Lootworm.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Lootworm.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Lootworm.png&amp;diff=8543</id>
		<title>File:Lootworm.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Lootworm.png&amp;diff=8543"/>
		<updated>2026-07-11T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Egg lootworm icon.png to File:Lootworm.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Jellyshield_egg_icon.png&amp;diff=8542</id>
		<title>File:Jellyshield egg icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Jellyshield_egg_icon.png&amp;diff=8542"/>
		<updated>2026-07-11T19:53:01Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Jellyshield egg icon.png to File:Jellyshield.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Jellyshield.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Jellyshield.png&amp;diff=8541</id>
		<title>File:Jellyshield.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Jellyshield.png&amp;diff=8541"/>
		<updated>2026-07-11T19:53:01Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Jellyshield egg icon.png to File:Jellyshield.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8540</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8540"/>
		<updated>2026-07-11T19:52:10Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blazemander = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Blazemander pet that deals {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Every {{Color|green|4}} seconds, it shoots burning projectiles in all directions, each dealing {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Enemies hit by any of these attacks take {{Color|green|5}}x{{Color|green|3}} ({{Color|green|+50%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bonk dog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bonk Dog pet that deals {{Color|green|10}} ({{Color|green|60%{{StatIcon|Melee Damage}}}}) damage. Every {{Color|green|5}} seconds, it performs a dash attack that deals {{Color|green|8}} ({{Color|green|+40%{{StatIcon|Melee Damage}}}}) explosive damage in an area&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bot-o-mine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bot-O-Mine structure that shoots bullets dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage. It also spawns a landmine every {{Color|green|5}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|catling gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Catling Gun pet that shoots bullets dealing {{Color|green|10}} ({{Color|green|+60%{{StatIcon|Ranged Damage}}}}) damage. Its attack speed doubles when the player or pets stay close&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doc moth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Life Steal]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jellyshield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a Jellyshield pet that orbits around the player. It can block projectiles&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+15}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lootworm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a {{Color|green|10%}} chance to double it&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Economy]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ratzilla = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Ratzilla pet that deals {{Color|green|5}} ({{Color|green|+10%{{StatIcon|Max HP}}}}) damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scapegoat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=62&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&amp;lt;br&amp;gt;Whistles when a loot alien spawns&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:HealBosster_flower_icon.png&amp;diff=8539</id>
		<title>File:HealBosster flower icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:HealBosster_flower_icon.png&amp;diff=8539"/>
		<updated>2026-07-11T19:51:18Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:HealBosster flower icon.png to File:Doc Moth.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Doc Moth.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Doc_Moth.png&amp;diff=8538</id>
		<title>File:Doc Moth.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Doc_Moth.png&amp;diff=8538"/>
		<updated>2026-07-11T19:51:18Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:HealBosster flower icon.png to File:Doc Moth.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Bot_o_mine_remote_icon.png&amp;diff=8537</id>
		<title>File:Bot o mine remote icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Bot_o_mine_remote_icon.png&amp;diff=8537"/>
		<updated>2026-07-11T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Bot o mine remote icon.png to File:Bot-o-mine.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Bot-o-mine.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Bot-o-mine.png&amp;diff=8536</id>
		<title>File:Bot-o-mine.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Bot-o-mine.png&amp;diff=8536"/>
		<updated>2026-07-11T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Bot o mine remote icon.png to File:Bot-o-mine.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Meleedog_bowl_icon.png&amp;diff=8535</id>
		<title>File:Meleedog bowl icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Meleedog_bowl_icon.png&amp;diff=8535"/>
		<updated>2026-07-11T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Meleedog bowl icon.png to File:Bonk Dog.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Bonk Dog.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Bonk_Dog.png&amp;diff=8534</id>
		<title>File:Bonk Dog.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Bonk_Dog.png&amp;diff=8534"/>
		<updated>2026-07-11T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Meleedog bowl icon.png to File:Bonk Dog.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Blazemander_egg_icon.png&amp;diff=8533</id>
		<title>File:Blazemander egg icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Blazemander_egg_icon.png&amp;diff=8533"/>
		<updated>2026-07-11T19:48:41Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Blazemander egg icon.png to File:Blazemander.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Blazemander.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Blazemander.png&amp;diff=8532</id>
		<title>File:Blazemander.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Blazemander.png&amp;diff=8532"/>
		<updated>2026-07-11T19:48:41Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Blazemander egg icon.png to File:Blazemander.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Catling_gun_box_icon.png&amp;diff=8531</id>
		<title>File:Catling gun box icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Catling_gun_box_icon.png&amp;diff=8531"/>
		<updated>2026-07-11T19:46:56Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Catling gun box icon.png to File:Catling Gun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Catling Gun.png]]&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Catling_Gun.png&amp;diff=8530</id>
		<title>File:Catling Gun.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Catling_Gun.png&amp;diff=8530"/>
		<updated>2026-07-11T19:46:56Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: DarkTwinge moved page File:Catling gun box icon.png to File:Catling Gun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8529</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8529"/>
		<updated>2026-07-11T19:41:58Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Adding missed Pets + Candy Bag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 208 items in vanilla Brotato plus 33 items in Abyssal Terrors for 241 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.15.4}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
    {{TableRowItem|Blazemander}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
    {{TableRowItem|Bonk Dog}}&lt;br /&gt;
    {{TableRowItem|Book}}&lt;br /&gt;
    {{TableRowItem|Bot-o-mine}}&lt;br /&gt;
    {{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
    {{TableRowItem|Candy Bag}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Catling Gun}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Candy Bag}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
    {{TableRowItem|Doc Moth}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fresh Meat}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fruit Basket}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hourglass}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jellyshield}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lootworm}}&lt;br /&gt;
    {{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
    {{TableRowItem|Ratzilla}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Scapegoat}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Will-o&#039;-Wisp}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8528</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8528"/>
		<updated>2026-07-11T19:33:58Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Adding missed Pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blazemander = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Blazemander pet that deals {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Every {{Color|green|4}} seconds, it shoots burning projectiles in all directions, each dealing {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Enemies hit by any of these attacks take {{Color|green|5}}x{{Color|green|3}} ({{Color|green|+50%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bonk dog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bonk Dog pet that deals {{Color|green|10}} ({{Color|green|60%{{StatIcon|Melee Damage}}}}) damage. Every {{Color|green|5}} seconds, it performs a dash attack that deals {{Color|green|8}} ({{Color|green|+40%{{StatIcon|Melee Damage}}}}) explosive damage in an area&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bot-o-mine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bot-O-Mine structure that shoots bullets dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage. It also spawns a landmine every {{Color|green|5}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|catling gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Catling Gun pet that shoots bullets dealing {{Color|green|10}} ({{Color|green|+60%{{StatIcon|Ranged Damage}}}}) damage. Its attack speed doubles when the player or pets stay close&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doc moth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Lifesteal]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jellyshield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a Jellyshield pet that orbits around the player. It can block projectiles&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+15}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lootworm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a {{Color|green|10%}} chance to double it&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Economy]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ratzilla = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Ratzilla pet that deals {{Color|green|5}} ({{Color|green|+10%{{StatIcon|Max HP}}}}) damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scapegoat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=62&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&amp;lt;br&amp;gt;Whistles when a loot alien spawns&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8527</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8527"/>
		<updated>2026-07-11T17:41:44Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Added Pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 208 items in vanilla Brotato plus 33 items in Abyssal Terrors for 241 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.15.4}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
    {{TableRowItem|Blazemander}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
    {{TableRowItem|Bonk Dog}}&lt;br /&gt;
    {{TableRowItem|Book}}&lt;br /&gt;
    {{TableRowItem|Bot-o-mine}}&lt;br /&gt;
    {{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
	{{TableRowItem|Catling Gun}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Candy Bag}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fresh Meat}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fruit Basket}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Ghost Outfit}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
	{{TableRowItem|Gobbler&#039;s Hat}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hourglass}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lootworm}}&lt;br /&gt;
    {{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
    {{TableRowItem|Ratzilla}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
    {{TableRowItem|Scapegoat}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Will-o&#039;-Wisp}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8526</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8526"/>
		<updated>2026-07-10T21:46:29Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Added Pets, updated Whistle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blazemander = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Blazemander pet that deals {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Every {{Color|green|4}} seconds, it shoots burning projectiles in all directions, each dealing {{Color|green|1}} ({{Color|green|+1%{{StatIcon|Elemental Damage}}}}) damage. Enemies hit by any of these attacks take {{Color|green|5}}x{{Color|green|3}} ({{Color|green|+50%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bonk dog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bonk Dog pet that deals {{Color|green|10}} ({{Color|green|60%{{StatIcon|Melee Damage}}}}) damage. Every {{Color|green|5}} seconds, it performs a dash attack that deals {{Color|green|8}} ({{Color|green|+40%{{StatIcon|Melee Damage}}}}) explosive damage in an area&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bot-o-mine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Bot-O-Mine structure that shoots bullets dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage. It also spawns a landmine every {{Color|green|5}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|catling gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a Catling Gun pet that shoots bullets dealing {{Color|green|10}} ({{Color|green|+60%{{StatIcon|Ranged Damage}}}}) damage. Its attack speed doubles when the player or pets stay close&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+15}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lootworm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a {{Color|green|10%}} chance to double it&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Economy]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ratzilla = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a Ratzilla pet that deals {{Color|green|5}} ({{Color|green|+10%{{StatIcon|Max HP}}}}) damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scapegoat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=62&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]], [[Pet]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&amp;lt;br&amp;gt;Whistles when a loot alien spawns&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Rip_and_Tear&amp;diff=8464</id>
		<title>Rip and Tear</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Rip_and_Tear&amp;diff=8464"/>
		<updated>2026-05-23T08:17:01Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Rip and Tear, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Rip and Tear}}{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rip and Tear crits at x1.5 Damage with a base Crit Chance of 0%. Enemies killed by Rip and Tear can also cause Rip and Tear to trigger on their deaths. It does not trigger life steal: Be mindful that picking up Rip and Tear can severely reduce the amount of healing you get from life steal in general, if the explosions are killing enemies that would otherwise have been hit by your weapons.&lt;br /&gt;
&lt;br /&gt;
== Scaling ==&lt;br /&gt;
Both the damage and the chance to cause an explosion increases when you gain additional Rip and Tear items. So the chance for an explosion is 20%/40%/60%/80%/100% as you get up to 5 of the item. And the damage also scales up to 50 + 250% of your Melee damage when you have 5 Rip and Tear items.&lt;br /&gt;
&lt;br /&gt;
== Explosion ==&lt;br /&gt;
Rip and Tear causes [[Explosions]]. The size of the explosion can be increased with [[Plastic Explosive]]. And the damage can be increased with [[Dynamite]].&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Downside changed: -12 Harvesting =&amp;gt; -5% Crit Chance&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Metal_Detector&amp;diff=8463</id>
		<title>Metal Detector</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Metal_Detector&amp;diff=8463"/>
		<updated>2026-05-19T23:07:54Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Metal Detector, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Metal Detector}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Metal detector gives an additive 5% per item chance for any [[Materials]] you pick up to have double the value. You gain both double the [[Shop|Money]] and double [[Experience]].&lt;br /&gt;
&lt;br /&gt;
* [[Builder]]&#039;s Turret benefits from Metal Detector for any materials left on the ground at the end of a wave.&lt;br /&gt;
* {{CharacterIcon|Buccaneer}}&#039;s double materials ability gives 4x materials when Metal Detector triggers.&lt;br /&gt;
* Double value materials from bagged materials dropped at the beginning of a wave gives 4x the value when metal detector triggers. This means you gain same amount of materials on average if you let your materials get bagged or not. See the [[Materials]] page for details on bagged materials.&lt;br /&gt;
* It also doubles any other materials that for any reason have their value increased. For example if more than 50 materials are on the ground. Again, see the materials page for details.&lt;br /&gt;
* It is a very powerful item for [[Endless Mode]], where the ability to gain additional materials is highly valued.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=8462</id>
		<title>Romantic</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=8462"/>
		<updated>2026-05-16T09:00:44Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Notes */ Charm details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Romantic Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Romantic&#039;s Charm will not be applied via [[Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn) nor via random-target effects like [[Cyberball]].&lt;br /&gt;
&lt;br /&gt;
[[Structures]] (such as [[Turret]] or [[Landmines]]), however, can apply charm when they hit a target (which does include the non-burn part of an Incendiary Turret&#039;s hit). Spawned Projectiles (e.g. [[Alien Eyes]]) will also apply the effect.&lt;br /&gt;
&lt;br /&gt;
Charmed enemies will still drop materials when the charm expires, and enemies that are still charmed at the end of a wave will also give you materials. However, enemies that are charmed at wave&#039;s end will &#039;&#039;not&#039;&#039; drop crates.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Consumable_(Item_Tag)&amp;diff=8164</id>
		<title>Consumable (Item Tag)</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Consumable_(Item_Tag)&amp;diff=8164"/>
		<updated>2026-04-03T05:15:12Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: add Fruit Basket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Consumable (Item Tag) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consumable&amp;quot; is a hidden [[Items#Item_Tag|Item Tag]] for certain [[Items]] in the [[Shop]]. This item tag is given to items that spawn [[consumables]], increase consumable healing, or grant other benefits with consumables.&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Consumable}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Consumable&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Fruit Basket}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8163</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8163"/>
		<updated>2026-04-03T05:11:58Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Fix FruitBasket tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8159</id>
		<title>Restricted Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8159"/>
		<updated>2026-02-13T10:42:52Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Oops forgot some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Restricted and Banned Items&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Restricted Items==&lt;br /&gt;
&lt;br /&gt;
Restricted Items is a game feature that was added during the [https://brotato.wiki.spellsandguns.com/Abyssal_Terrors_DLC|Abyssal Terrors DLC] beta as a response to community feedback. It was added as an attempt to reduce the &amp;quot;Item Bloat&amp;quot; felt by the additional items being added to the game.&lt;br /&gt;
&lt;br /&gt;
The Restricted Item list removes items that are useless for [[Characters]]. The character must have a trait that makes them unable to benefit from an item, for it to be restricted. Restrictions are lifted once you enter [[Endless Mode]]. The exception is {{CharacterIcon|Builder}} and {{CharacterIcon|Gangster}}, whose restrictions continue into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
Restricted items shouldn&#039;t be confused with Limited or Unique items, which are [[Items]] that you&#039;re only allowed a limited number of in your inventory. Unique items are items you&#039;re only allowed to have one of.&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be confused with the [[Ban System]], which allows you to ban up to 8 items from the shop or loot crate drops. Banned items can&#039;t show up again after being banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Catagory&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Harvesting}} [[Harvesting]] &lt;br /&gt;
|{{MiniIconbox|name=Blood Donation}} {{MiniIconbox|name=Crown}} {{MiniIconbox|name=Fertilizer}}{{MiniIconbox|name=Tractor}}{{MiniIconbox|name=Wheelbarrow}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Mastery}} {{MiniIconbox|name=Goat Skull}} {{MiniIconbox|name=Riposte}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Lens}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Big Arms}}, {{MiniIconbox|name=Hedgehog}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Butterfly}} {{MiniIconbox|name=Bat}} {{MiniIconbox|name=Whetstone}} {{MiniIconbox|name=Decomposing Flesh}} {{MiniIconbox|name=Bloody Hand}} {{MiniIconbox|name=Fresh Meat}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Blood Leech}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Mushroom}} {{MiniIconbox|name=Plant}} {{MiniIconbox|name=Sad Tomato}} {{MiniIconbox|name=Medikit}} {{MiniIconbox|name=Fairy}} {{MiniIconbox|name=Regeneration Potion}}  {{MiniIconbox|name=Fried Rice}} {{MiniIconbox|name=Baby Squid}}  {{MiniIconbox|name=Coral}} {{MiniIconbox|name=Penguin}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|{{MiniIconbox|name=Jerky}} {{MiniIconbox|name=Weird Food}} {{MiniIconbox|name=Lemonade}} {{MiniIconbox|name=Fruit Basket}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Speed}} [[Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Terrified Onion}} {{MiniIconbox|name=Beanie}} {{MiniIconbox|name=Power Generator}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]]&lt;br /&gt;
|{{MiniIconbox|name=Lighthouse}} {{MiniIconbox|name=Cog}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Toolbox}} {{MiniIconbox|name=Book}} {{MiniIconbox|name=Pencil}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Strange Book}} {{MiniIconbox|name=Frozen Heart}} {{MiniIconbox|name=Boiling Water}} {{MiniIconbox|name=Snowball}} {{MiniIconbox|name=Toxic Sludge}} {{MiniIconbox|name=Fuel Tank}} {{MiniIconbox|name=Will-o&#039;-Wisp}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Stone Skin}} {{MiniIconbox|name=Helmet}} {{MiniIconbox|name=Metal Plate}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
| {{MiniIconbox|name=Adrenaline}}  {{MiniIconbox|name=Chameleon}} {{MiniIconbox|name=Gambling Token}}  {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]]&lt;br /&gt;
| {{MiniIconbox|name=Clockwork Wasp}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Landmines}} {{MiniIconbox|name=Pocket Factory}} {{MiniIconbox|name=Turret}} {{MiniIconbox|name=Improved Tools}} {{MiniIconbox|name=Incendiary Turret}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Laser Turret}} {{MiniIconbox|name=Tyler}} {{MiniIconbox|name=Explosive Turret}} {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Restricted Catagories&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Baby}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Barnacle}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|name=Brawler}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Bull}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Jelly}} {{MiniIconbox|name=Tardigrade}} {{MiniIconbox|name=Community Support}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Crystal}} {{MiniIconbox|name=Coffee}} {{MiniIconbox|name=Glasses}} {{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chunky}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cryptid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cyborg}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Charcoal}} {{MiniIconbox|name=Gnome}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Generalist}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Mastery}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ghost}}&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Duct Tape}} {{MiniIconbox|name=Ghost Outfit}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gladiator}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Golem}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]) [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
| {{MiniIconbox|name=Tentacle}} {{MiniIconbox|name=Goblet}} {{MiniIconbox|name=Cute Monkey}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Extra Stomach}} {{MiniIconbox|name=Adrenaline}} {{MiniIconbox|name=Weird Ghost}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Hunter}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Knight}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Mage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|One Armed}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Pacifist}}&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ranger}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sick}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Weird Ghost}} {{MiniIconbox|name=Tardigrade}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Technomage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Vampire}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]] [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Builder}}&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]] (Also in Endless)&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chef}}&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Frozen Heart}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Diver}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Druid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gangster}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Fish Hook}} (Also in Endless)&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ogre}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sailor}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
|{{MiniIconbox|name=Peaceful Bee}} {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endless Mode Restricted Items===&lt;br /&gt;
&lt;br /&gt;
Once you enter [[Endless Mode]] restricted items are added back into the item pool. This is done because certain builds in Endless can require restricted items even on characters where the item normally would be useless. For example {{MiniIconbox|name=Sad Tomato}} is used in Endless Mode to damage yourself, such that [[Consumables]] from {{MiniIconbox|name=Garden}} are picked up automatically by you. This then deals incredible damage through {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
&lt;br /&gt;
However, once you enter Endless Mode {{MiniIconbox|name=Crown}} and {{MiniIconbox|name=Piggy Bank}} become restricted on all characters. If you&#039;ve already bought the items, they just stay inactive in your inventory, as they have no effect in Endless Mode.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8158</id>
		<title>Restricted Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8158"/>
		<updated>2026-02-13T10:41:24Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Adding Bull&amp;#039;s new bans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Restricted and Banned Items&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Restricted Items==&lt;br /&gt;
&lt;br /&gt;
Restricted Items is a game feature that was added during the [https://brotato.wiki.spellsandguns.com/Abyssal_Terrors_DLC|Abyssal Terrors DLC] beta as a response to community feedback. It was added as an attempt to reduce the &amp;quot;Item Bloat&amp;quot; felt by the additional items being added to the game.&lt;br /&gt;
&lt;br /&gt;
The Restricted Item list removes items that are useless for [[Characters]]. The character must have a trait that makes them unable to benefit from an item, for it to be restricted. Restrictions are lifted once you enter [[Endless Mode]]. The exception is {{CharacterIcon|Builder}} and {{CharacterIcon|Gangster}}, whose restrictions continue into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
Restricted items shouldn&#039;t be confused with Limited or Unique items, which are [[Items]] that you&#039;re only allowed a limited number of in your inventory. Unique items are items you&#039;re only allowed to have one of.&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be confused with the [[Ban System]], which allows you to ban up to 8 items from the shop or loot crate drops. Banned items can&#039;t show up again after being banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Catagory&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Harvesting}} [[Harvesting]] &lt;br /&gt;
|{{MiniIconbox|name=Blood Donation}} {{MiniIconbox|name=Crown}} {{MiniIconbox|name=Fertilizer}}{{MiniIconbox|name=Tractor}}{{MiniIconbox|name=Wheelbarrow}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Mastery}} {{MiniIconbox|name=Goat Skull}} {{MiniIconbox|name=Riposte}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Lens}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Big Arms}}, {{MiniIconbox|name=Hedgehog}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Butterfly}} {{MiniIconbox|name=Bat}} {{MiniIconbox|name=Whetstone}} {{MiniIconbox|name=Decomposing Flesh}} {{MiniIconbox|name=Bloody Hand}} {{MiniIconbox|name=Fresh Meat}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Blood Leech}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Mushroom}} {{MiniIconbox|name=Plant}} {{MiniIconbox|name=Sad Tomato}} {{MiniIconbox|name=Medikit}} {{MiniIconbox|name=Fairy}} {{MiniIconbox|name=Regeneration Potion}}  {{MiniIconbox|name=Fried Rice}} {{MiniIconbox|name=Baby Squid}}  {{MiniIconbox|name=Coral}} {{MiniIconbox|name=Penguin}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|{{MiniIconbox|name=Jerky}} {{MiniIconbox|name=Weird Food}} {{MiniIconbox|name=Lemonade}} {{MiniIconbox|name=Fruit Basket}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Speed}} [[Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Terrified Onion}} {{MiniIconbox|name=Beanie}} {{MiniIconbox|name=Power Generator}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]]&lt;br /&gt;
|{{MiniIconbox|name=Lighthouse}} {{MiniIconbox|name=Cog}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Toolbox}} {{MiniIconbox|name=Book}} {{MiniIconbox|name=Pencil}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Strange Book}} {{MiniIconbox|name=Frozen Heart}} {{MiniIconbox|name=Boiling Water}} {{MiniIconbox|name=Snowball}} {{MiniIconbox|name=Toxic Sludge}} {{MiniIconbox|name=Fuel Tank}} {{MiniIconbox|name=Will-o&#039;-Wisp}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Stone Skin}} {{MiniIconbox|name=Helmet}} {{MiniIconbox|name=Metal Plate}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
| {{MiniIconbox|name=Adrenaline}}  {{MiniIconbox|name=Chameleon}} {{MiniIconbox|name=Gambling Token}}  {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]]&lt;br /&gt;
| {{MiniIconbox|name=Clockwork Wasp}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Landmines}} {{MiniIconbox|name=Pocket Factory}} {{MiniIconbox|name=Turret}} {{MiniIconbox|name=Improved Tools}} {{MiniIconbox|name=Incendiary Turret}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Laser Turret}} {{MiniIconbox|name=Tyler}} {{MiniIconbox|name=Explosive Turret}} {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Restricted Catagories&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Baby}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Barnacle}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|name=Brawler}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Bull}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Jelly}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Crystal}} {{MiniIconbox|name=Coffee}} {{MiniIconbox|name=Glasses}} {{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chunky}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cryptid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cyborg}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Charcoal}} {{MiniIconbox|name=Gnome}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Generalist}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Mastery}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ghost}}&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Duct Tape}} {{MiniIconbox|name=Ghost Outfit}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gladiator}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Golem}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]) [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
| {{MiniIconbox|name=Tentacle}} {{MiniIconbox|name=Goblet}} {{MiniIconbox|name=Cute Monkey}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Extra Stomach}} {{MiniIconbox|name=Adrenaline}} {{MiniIconbox|name=Weird Ghost}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Hunter}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Knight}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Mage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|One Armed}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Pacifist}}&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ranger}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sick}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Weird Ghost}} {{MiniIconbox|name=Tardigrade}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Technomage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Vampire}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]] [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Builder}}&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]] (Also in Endless)&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chef}}&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Frozen Heart}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Diver}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Druid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gangster}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Fish Hook}} (Also in Endless)&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ogre}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sailor}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
|{{MiniIconbox|name=Peaceful Bee}} {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endless Mode Restricted Items===&lt;br /&gt;
&lt;br /&gt;
Once you enter [[Endless Mode]] restricted items are added back into the item pool. This is done because certain builds in Endless can require restricted items even on characters where the item normally would be useless. For example {{MiniIconbox|name=Sad Tomato}} is used in Endless Mode to damage yourself, such that [[Consumables]] from {{MiniIconbox|name=Garden}} are picked up automatically by you. This then deals incredible damage through {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
&lt;br /&gt;
However, once you enter Endless Mode {{MiniIconbox|name=Crown}} and {{MiniIconbox|name=Piggy Bank}} become restricted on all characters. If you&#039;ve already bought the items, they just stay inactive in your inventory, as they have no effect in Endless Mode.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ogre&amp;diff=8153</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ogre&amp;diff=8153"/>
		<updated>2026-01-13T08:17:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Horde wave note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ogre Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Ogre==&lt;br /&gt;
Ogre&#039;s first two special waves are guaranteed to be Horde Waves.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=8152</id>
		<title>Crazy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=8152"/>
		<updated>2026-01-13T08:17:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Crazy Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&amp;lt;br&amp;gt;{{Infobox_Character_Helper}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
== Crazy ==&lt;br /&gt;
Their 100 [[Range]] bonus applies in full to melee weapons unlike normal Range, which would be halved. This bonus does &#039;&#039;not&#039;&#039; apply to Range-scaling weapons like [[Crossbow]].&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Crazy only has a selection from [[Precise]] weapons as he is built around it. He starts with a {{MiniIconbox|Knife}}.&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8146</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8146"/>
		<updated>2025-11-26T07:30:35Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Fixed incorrect DPS for Laser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=30(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-3 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|8x5}}/{{Color|tier3|12x6}}/{{Color|tier4|15x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=35(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=70(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=110(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=40&lt;br /&gt;
		|4|legendary=50&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+9}}/{{Color|tier4|+18}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.65s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.58s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=29.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=64.5(161%{{StatIcon|MeleeDamage}} 24.2%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(41%{{StatIcon|MeleeDamage}}41%{{StatIcon|ElementalDamage}}41%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(53%{{StatIcon|MeleeDamage}}53%{{StatIcon|ElementalDamage}}53%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(66%{{StatIcon|MeleeDamage}}66%{{StatIcon|ElementalDamage}}66%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=25.5(82%{{StatIcon|MeleeDamage}}82%{{StatIcon|ElementalDamage}}82%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|35%}}/{{Color|tier4|40%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.05s&lt;br /&gt;
		|2|rare=1.0s&lt;br /&gt;
		|3|epic=0.97s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.6(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=12.0(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.5(51%{{StatIcon|MeleeDamage}}51%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=23.0(57%{{StatIcon|MeleeDamage}}57%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|60}}/{{Color|tier4|120}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30&lt;br /&gt;
		|3|epic=-30&lt;br /&gt;
		|4|legendary=-30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8080</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8080"/>
		<updated>2025-11-15T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items List */ forgot Gobbler&amp;#039;s Hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 201 items in vanilla Brotato plus 36 items in Abyssal Terrors for 237 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.9}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8079</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8079"/>
		<updated>2025-11-15T07:16:36Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items List */ (Item count includes the 6 items added with New Dawn that aren&amp;#039;t currently on the wiki yet.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 200 items in vanilla Brotato plus 36 items in Abyssal Terrors for 236 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.9}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Small_Fish&amp;diff=7996</id>
		<title>Small Fish</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Small_Fish&amp;diff=7996"/>
		<updated>2025-02-24T06:45:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Notes */  Detailing interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Small Fish, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Multiplicative with your normal damage and additive with other Small Fish/Ice Cubes/Lutes/etc.&lt;br /&gt;
* Works with structures.&lt;br /&gt;
* Not affected by Damage Modification increases/decreases.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=7994</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=7994"/>
		<updated>2025-02-18T11:13:22Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Shop Items and Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The &#039;&#039;Shop&#039;&#039; is where you can buy [[items]] and [[weapons]] for your character. It is the only source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]).&lt;br /&gt;
&lt;br /&gt;
In the game, and on this page, when something refers to &amp;quot;items&amp;quot; in the shop, it usually means both Weapons and Items, unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, {{LuckIcon}} [[Luck]], and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).&lt;br /&gt;
&lt;br /&gt;
Average item rarity increases as waves progress, and is also modified by [[Luck]]. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls.&lt;br /&gt;
Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Each offered item can be purchased with [[Materials]], or &#039;&#039;locked&#039;&#039;. &#039;&#039;Locked&#039;&#039; items keep their current price and stay in the shop for as long as they are locked. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item prices depend on their base cost and item rarity, and will increase with each wave.&lt;br /&gt;
&lt;br /&gt;
Finally, the price of items in the shop can be modified with the {{MiniIconbox|name=Coupon}} item. Some characters also start with an initial shop price modifier.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rerolling ===&lt;br /&gt;
It is possible to refresh the items and weapons on offer by purchasing a &#039;&#039;reroll&#039;&#039; with [[materials]]. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.&lt;br /&gt;
&lt;br /&gt;
Rerolling is also possible when the character [[Upgrades|levels up]] and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn&#039;t affect the cost of rerolling in the shop. And rerolling in one wave&#039;s shop doesn&#039;t affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can&#039;t be the same as any of those items/weapons from the previous shop. The shop can also not give you two identical weapons or items. The shop can offer you two of the same weapon if they&#039;re different tiers.&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you 1 free reroll in the shop for each one you have (see the item description for details). &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop also gives a free roll. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(0.40 * Wave Number) (Minimum of 1)&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Rounddown(Wave Number * 0.75) + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.40 * 5 = 2. and the base is 0.75 * 5 = 3.75, rounded down to 3. So the reroll price is 3+2 = 5 for the first reroll, and +2 for each &lt;br /&gt;
subsequent roll.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy Glass ===&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Spyglass}} reduces the price of rerolling in both the shop and for rerolling Upgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Reroll Price with Reduction: Roundup(Reroll Price * (100% - Reroll Price Reduction [Max 90%]  ))&lt;br /&gt;
&lt;br /&gt;
* Where Reroll price reduction is the sum of all price - % Reroll Price you have from Spyglasses. &lt;br /&gt;
* There&#039;s a Maximum price Reduction of 90% for spyglasses.&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
If you lock a Unique Item, it cannot show up in [[Loot Crates]] while locked. Regular items can still show up in Loot Crates while locked.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. (The shop wave number is in the top left corner while shopping.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Min Wave is the first wave where you can encounter that rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Min Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave - 1)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;at&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked one at a time, starting with Tier-4. So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then a 25% - 8% = 17% chance of a Purple, then a 60% - 17% - 8% = 35% chance of a Blue, and finally a 100% - 35% - 17% - 8% = 40% White chance.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.2%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.5%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.2% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.6% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.8%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=39%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.0% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.9%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.1% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.1%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.6%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=23.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.8%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.4%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.5%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.5%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3, 4, &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=30}}&lt;br /&gt;
|{{Color|color=green|text=27}}&lt;br /&gt;
|{{Color|color=green|text=24}}&lt;br /&gt;
|{{Color|color=green|text=21}}&lt;br /&gt;
|{{Color|color=green|text=18}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that reduces prices permanently. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum permanent cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. If you have 5 [[Curse|Cursed]] Coupons, which can reach 11% reduction, the maximum is 55%, or 80% price reduction with Entrepreneur.&lt;br /&gt;
&lt;br /&gt;
The {{MiniIconbox|name=Mirror}} can be [[Curse|Cursed]] to reduce shop prices, but that reduction only lasts until you use the mirror to double an item. However, you can buy Unique items and weapons and keep using the Price reduction. You c&lt;br /&gt;
&lt;br /&gt;
===Rarity Modifiers===&lt;br /&gt;
&lt;br /&gt;
The Rarity of items increase with the  [[Enemies#Waves|waves]] and also scales with [[Luck]], as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
=== Characters with shop modifiers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Lower Shop Prices&lt;br /&gt;
|{{CharacterIcon|Baby}}, {{CharacterIcon|Entrepreneur}},&lt;br /&gt;
|-&lt;br /&gt;
|Higher Shop Prices&lt;br /&gt;
|{{CharacterIcon|Gangster}}, {{CharacterIcon|Glutton}}, {{CharacterIcon|Mutant}}, {{CharacterIcon|Saver}}&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t use Melee Weapons&lt;br /&gt;
|{{CharacterIcon|Ranger}}, {{CharacterIcon|Renegade}}&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t use Ranged Weapons&lt;br /&gt;
|{{CharacterIcon|Dwarf}}, {{CharacterIcon|Gladiator}}, {{CharacterIcon|Knight}}, {{CharacterIcon|Ogre}}&lt;br /&gt;
|-&lt;br /&gt;
|Only gets offered Tier 2 or above Weapons&lt;br /&gt;
|{{CharacterIcon|Knight}}, {{CharacterIcon|Sailor}}&lt;br /&gt;
|-&lt;br /&gt;
|Shops always sell at least one weapon&lt;br /&gt;
|{{CharacterIcon|Arms Dealer}}, {{CharacterIcon|Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|{{CharacterIcon|Arms Dealer}} - -95% Weapon Prices, Weapons are destroyed when entering the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Builder}} - Won&#039;t get offered Structures.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Bull}} - Won&#039;t get offered Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Demon}} - Pays for items Using Max HP.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Diver}} - {{MiniIconbox|name=Harpoon Gun}} Costs and Recycles for 1 material.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Fisherman}} - Shop always sells a {{MiniIconbox|name=Bait}}, -100% Bait prices.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Gangster}} - Can&#039;t Lock items, can steal from the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Vagabond}} - Can&#039;t get offered weapons that it already has of a lower tier, and if you have a tier 4, you can&#039;t get offered that weapon at all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch 1.1.4.0|1.1.4.0]]: Rerolls made cheaper. Affects both [[Upgrades]] and the shop. The Reroll increase changed from 0.5 * Wave =&amp;gt; 0.33 * Wave. And the Base reroll price changed: Wave =&amp;gt; Wave / 2&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Buying out the Shop now gives a full reroll instead of just reducing the current reroll cost to 0. (a full reroll means that the next reroll isn&#039;t more expensive)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7992</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7992"/>
		<updated>2025-02-13T16:18:04Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Overall with more brevity and accuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Burning ==&lt;br /&gt;
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burn&#039;s effect is shown as &amp;quot;5x8 +(100%{{StatIcon|ElementalDamage}})&amp;quot;, meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with [[Elemental Damage]] and [[Damage|Damage%]]). Burning cannot [[Crit Chance|Crit]] or [[Life Steal]]. Each weapon has different base damage and duration, which increases with each tier.&lt;br /&gt;
&lt;br /&gt;
{{MiniIconbox|name=Incendiary Turret}} also inflicts burn, which is colored blue and scales with [[Engineering]] (and not Damage%), but otherwise works identically to normal burn.&lt;br /&gt;
&lt;br /&gt;
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.&lt;br /&gt;
&lt;br /&gt;
Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source&#039;s duration (but the highest damage source always gets credit in the damage tracking).&lt;br /&gt;
&lt;br /&gt;
=== Scared Sausage ===&lt;br /&gt;
{{MiniIconbox|name=Scared Sausage}} gives most damage sources a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.&lt;br /&gt;
&lt;br /&gt;
Sausage also gives +1 to the base burning damage of anything that already causes burn, such as {{MiniIconbox|name=Flamethrower}} or {{MiniIconbox|name=Incendiary Turret}}. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn&#039;t do anything else for those weapons/items.&lt;br /&gt;
&lt;br /&gt;
==== What can Inflict Burn ====&lt;br /&gt;
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict {{MiniIconbox|name=Scared Sausage}} burn.&lt;br /&gt;
* [[Engineering#Turrets &amp;amp; Mines|Engineering turrets]] (&#039;&#039;{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}&#039;&#039;) can inflict burn.&lt;br /&gt;
* Most [[Explosive|Explosions]], such as those from {{MiniIconbox|name=Bull}}, {{MiniIconbox|name=Landmines}}, or {{MiniIconbox|name=Rocket Launcher}} can inflict Sausage burn.&lt;br /&gt;
* However the [[Explosive|Explosion]] from {{MiniIconbox|name=Spicy Sauce}} and {{MiniIconbox|name=Rip and Tear}} can&#039;t inflict burn.&lt;br /&gt;
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} also does not inflict burn.&lt;br /&gt;
&lt;br /&gt;
=== Spread ===&lt;br /&gt;
{{MiniIconbox|name=Snake}}s and Tier-3+ {{MiniIconbox|name=Torch}}es make any burn you inflict able to spread the debuff to any nearby enemy that isn&#039;t already burning. Each Spread source increases the amount of times the burning effect can spread by +1. &lt;br /&gt;
&lt;br /&gt;
The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it.&lt;br /&gt;
&lt;br /&gt;
=== Eyes Surgery ===&lt;br /&gt;
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect. &lt;br /&gt;
&lt;br /&gt;
However the total amount of ticks doesn&#039;t increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don&#039;t stack but instead refresh the duration of the burn, this might not be an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Burn Mechanic Items ==&lt;br /&gt;
These items work with the Burn mechanic. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]], meaning that they will show up more often for appropriate characters: {{ItemTagCharacters|Elemental Damage}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
    {{TableRowWeapon|Wand}}&lt;br /&gt;
    {{TableRowWeapon|Flamethrower}}&lt;br /&gt;
    {{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
    {{TableRowWeapon|Fireball}}&lt;br /&gt;
    {{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Incendiary_Turret&amp;diff=7991</id>
		<title>Incendiary Turret</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Incendiary_Turret&amp;diff=7991"/>
		<updated>2025-02-12T16:58:21Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Ice Cube note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Incendiary Turret, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Incendiary Turret}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying the item spawns an Incendiary Turret at the beginning of each wave that attacks enemies within 300 range for 1 damage, piercing enemies and inflicts [[burn]] to targets dealing 5 + (33% {{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.&lt;br /&gt;
&lt;br /&gt;
It is identical to the turret spawned by a [[Wrench|Wrench Tier 2]].&lt;br /&gt;
&lt;br /&gt;
=== Scaling ===&lt;br /&gt;
Turrets being [[Structures]] are unaffected by Primary Stats, such as [[Damage]], [[Life Steal]], [[Attack Speed]], [[Crit Chance]]. But are affected by [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items {{MiniIconbox|name=Bandana}} &amp;amp; {{MiniIconbox|name=Ricochet}}. The Incendiary Turret get +1 Burn damage from {{MiniIconbox|name=Scared Sausage}}, and {{MiniIconbox|name=Snake}} helps inflict burn to more targets.&lt;br /&gt;
&lt;br /&gt;
Incendiary Turret will not apply {{MiniIconbox|name=Ice Cube}}&#039;s effect, as it does not scale with Elemental Damage.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7990</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7990"/>
		<updated>2025-02-12T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Eyes Surgery */ Fixing wrong numbers from 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Burning ==&lt;br /&gt;
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burning deals x + (100%{{StatIcon|ElementalDamage}}) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier. &lt;br /&gt;
&lt;br /&gt;
The Damage of burn scales with [[Elemental Damage]] and [[Damage]] But cannot [[Crit Chance|Crit]] or [[Life Steal]].&lt;br /&gt;
&lt;br /&gt;
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.&lt;br /&gt;
&lt;br /&gt;
=== Scared Sausage ===&lt;br /&gt;
{{MiniIconbox|name=Scared Sausage}} gives any hit produced by you a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.&lt;br /&gt;
&lt;br /&gt;
The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the {{MiniIconbox|name=Flamethrower}}. It doesn&#039;t do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.&lt;br /&gt;
&lt;br /&gt;
=== What can Inflict Burn ===&lt;br /&gt;
&lt;br /&gt;
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict [[burn]] if you have one or more {{MiniIconbox|name=Scared Sausage}}.&lt;br /&gt;
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} doesn&#039;t spread either.&lt;br /&gt;
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can spread fire, same with explosions from {{MiniIconbox|name=Rocket Launcher}} and other weapons.&lt;br /&gt;
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can&#039;t spread burn.&lt;br /&gt;
&lt;br /&gt;
=== Snake ===&lt;br /&gt;
{{MiniIconbox|name=Snake}} makes any burn you inflict be able to spread its debuff to any nearby enemy that isn&#039;t already burning. Each snake increases the amount of times the burning effect can spread by +1. &lt;br /&gt;
&lt;br /&gt;
The spread can happen at any point during the burning duration. Fire spread by snakes can also spread to more enemies, but it uses same counter, so if you have 3 snakes, it can still only spread a total of 3 times, but any of the targets put on fire can spread it.&lt;br /&gt;
&lt;br /&gt;
=== Eyes Surgery ===&lt;br /&gt;
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect. &lt;br /&gt;
&lt;br /&gt;
However the total amount of ticks doesn&#039;t increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster. &lt;br /&gt;
&lt;br /&gt;
Since multiple burn debuffs don&#039;t stack but instead refresh the duration of the burn, this might not be an issue.&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
[[Engineering#Turrets &amp;amp; Mines|Engineering turrets]] (&#039;&#039;{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}&#039;&#039;) can inflict burn via {{MiniIconbox|name=Scared Sausage}}. Even the explosion can spread fire.&lt;br /&gt;
&lt;br /&gt;
{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.&lt;br /&gt;
== Burn Mechanic Items ==&lt;br /&gt;
These items work with the [[Burn]] mechanic, which scales with Elemental Damage. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]]. Meaning that they will show up more often for characters tagged for elemental damage: {{ItemTagCharacters|Elemental Damage}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
    {{TableRowWeapon|Wand}}&lt;br /&gt;
    {{TableRowWeapon|Flamethrower}}&lt;br /&gt;
    {{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
    {{TableRowWeapon|Fireball}}&lt;br /&gt;
    {{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=7987</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=7987"/>
		<updated>2025-02-08T23:56:17Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Regular Enemies */ 1.1 Tentacle drop rate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of the stats of all enemies in the game. &lt;br /&gt;
&lt;br /&gt;
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Danger Levels]] to find out more details on this.&lt;br /&gt;
&lt;br /&gt;
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].&lt;br /&gt;
&lt;br /&gt;
Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.&lt;br /&gt;
&lt;br /&gt;
As a reference for speed, your own base speed is 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don&#039;t show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn&#039;t change with Wave or Danger level.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Maximum ===&lt;br /&gt;
&lt;br /&gt;
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you&#039;ll lose out on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.&lt;br /&gt;
&lt;br /&gt;
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.&lt;br /&gt;
&lt;br /&gt;
==Crash Zone==&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies ===&lt;br /&gt;
&amp;quot;D&amp;quot; in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, &amp;quot;13 D1:8&amp;quot; means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tree&amp;quot;&amp;gt;[[File:Tree.png|100x100px]]&amp;lt;br&amp;gt;[[Trees|Tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Baby Alien&amp;quot;&amp;gt;[[File:Baby Alien.png|100x100px]]&amp;lt;br&amp;gt;Baby Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200-300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Chaser&amp;quot;&amp;gt;[[File:Chaser.png|100x100px]]&amp;lt;br&amp;gt;Chaser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch, spawns in groups	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	380&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spitter&amp;quot;&amp;gt;[[File:Spitter.png|100x100px]]&amp;lt;br&amp;gt;Spitter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character if too close, fires projectiles that deal damage on hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Charger&amp;quot;&amp;gt;[[File:Charger.png|100x100px]]&amp;lt;br&amp;gt;Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Pursuer&amp;quot;&amp;gt;[[File:Pursuer.png|100x100px]]&amp;lt;br&amp;gt;Pursuer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chases the character, damages on touch, keeps getting faster each second&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150, charging up to 600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	5&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Bruiser&amp;quot;&amp;gt;[[File:Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	11.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Buffer&amp;quot;&amp;gt;[[File:Buffer.png|100x100px]]&amp;lt;br&amp;gt;Buffer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character, Buffs other enemies&#039; health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	150	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fly&amp;quot;&amp;gt;[[File:Fly.png|100x100px]]&amp;lt;br&amp;gt;Fly&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player.&lt;br /&gt;
Fires projectiles in random directions when hit by the player&#039;s projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.	&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;325-375	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Healer&amp;quot;&amp;gt;[[File:Healer.png|100x100px]]&amp;lt;br&amp;gt;Healer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around enemies, healing enemies around it for 100(increasing by 10 each wave &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Looter&amp;quot;&amp;gt;[[File:Looter.png|100x100px]]&amp;lt;br&amp;gt;Looter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death&amp;lt;br&amp;gt;&#039;&#039;Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.&#039;&#039;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Helmet Alien&amp;quot;&amp;gt;[[File:Helmet Alien.png|100x100px]]&amp;lt;br&amp;gt;Helmet Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	225-275 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1: 10&amp;lt;br&amp;gt;D4: 4&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fin Alien&amp;quot;&amp;gt;[[File:Fin Alien.png|100x100px]]&amp;lt;br&amp;gt;Fin Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			15&amp;lt;br&amp;gt;D1 : 9&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	15 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spawner&amp;quot;&amp;gt;[[File:Spawner.png|100x100px]]&amp;lt;br&amp;gt;Spawner&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns 3 Junkie Aliens on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Junkie&amp;quot;&amp;gt;[[File:Junkie.png|100x100px]]&amp;lt;br&amp;gt;Junkie&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player, fires projectiles near player that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	17	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Bruiser&amp;quot;&amp;gt;[[File:Horned Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Horned Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 30	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1 : 8&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Charger&amp;quot;&amp;gt;[[File:Horned Charger.png|100x100px]]&amp;lt;br&amp;gt;Horned Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	12	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18&amp;lt;br&amp;gt;D4: 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher Egg&amp;quot;&amp;gt;[[File:Slasher Egg.png|100x100px]]&amp;lt;br&amp;gt;Slasher Egg&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Stays still, dies and spawns a Slasher after 5 seconds unless killed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.60 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1: 7 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;23	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher&amp;quot;&amp;gt;[[File:Slasher.png|100x100px]]&amp;lt;br&amp;gt;Slasher&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Follows the character, runs away if too close, slashes vertically dealing damage from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 250-300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tentacle&amp;quot;&amp;gt;[[File:TentacleEnemy.png|100x100px]]&amp;lt;br&amp;gt;Tentacle&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Follows the character, runs away if too close, attacks in &amp;quot;V&amp;quot; shape from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D3 : 13&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Lamprey&amp;quot;&amp;gt;[[File:Enemy 26.png|100x100px]]&amp;lt;br&amp;gt;Lamprey &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (Danger 2+) ===&lt;br /&gt;
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).&lt;br /&gt;
&lt;br /&gt;
Mutations happen at either a Health percentage or when time is up. For example, Rhino&#039;s first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Elites only have 75% health when spawning on Wave 11 or 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Rhino&amp;quot;&amp;gt;[[File:Rhino.png|100x100px|link=Rhino]]&amp;lt;br&amp;gt;[[Rhino]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	250	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Butcher&amp;quot;&amp;gt;[[File:Butcher.png|100x100px|link=Butcher]]&amp;lt;br&amp;gt;[[Butcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 4 times every 1.25 seconds around the player pointing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 8 times every second in a random pattern around the player in a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	200 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	21	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Monk&amp;quot;&amp;gt;[[File:Monk.png|100x100px|link=Monk]]&amp;lt;br&amp;gt;[[Monk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns 15 Slasher Eggs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(10 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoots 5 projectiles each second to the player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last 10 seconds, runs away from the player, spawning Tentacles&amp;lt;br&amp;gt;Returns to &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Croc.png|96x96px|link=Croc]]&amp;lt;br&amp;gt;[[Croc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating 2 slashes around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Anthead.png|100x100px|link=Colossus]]&amp;lt;br&amp;gt;[[Colossus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns 50 moving projectiles in a big random area every second&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mantis.png|100x100px|link=Mantis]]&amp;lt;br&amp;gt;[[Mantis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Slashes 6 times every 1.25 seconds around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Charges to player every 1.3 seconds creating slashes around it&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mother.png|101x101px|link=Mother]]&amp;lt;br&amp;gt;[[Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Bat Elite.png|96x96px|link=Gargoyle]]&amp;lt;br&amp;gt;[[Gargoyle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30%HP/45 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (Wave 20) ===&lt;br /&gt;
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Predator&amp;quot;&amp;gt;[[File:Predator.png|100x100px]]&amp;lt;br&amp;gt;[[Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(50%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;No longer dashes but starts to emit projectiles in every direction every so often.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Invoker&amp;quot;&amp;gt;[[File:Invoker.png|100x100px]]&amp;lt;br&amp;gt;[[Invoker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/30 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;More projectiles spawn in a much wider area around the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/60 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Mutation 0 and 1: 200&amp;lt;br&amp;gt;Mutation 2: 500&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Contact: 30&lt;br /&gt;
&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
† &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;= Enemy number in the game&#039;s code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Abyss (DLC) ==&lt;br /&gt;
These enemies are encountered in The Abyss, a zone exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+armor/wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anemone.png|96x96px]]&amp;lt;br&amp;gt;Anemone&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anglerfish.png|96x96px]]&amp;lt;br&amp;gt;Anglerfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blobfish.png|96x96px]]&amp;lt;br&amp;gt;Blobfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clam.png|96x96px]]&amp;lt;br&amp;gt;Clam&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Colossal_Squid.png|96x96px]]&amp;lt;br&amp;gt;Colossal Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crab.png|96x96px]]&amp;lt;br&amp;gt;Crab&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diplocaulus.png|96x96px]]&amp;lt;br&amp;gt;Diplocaulus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dragonfish.png|96x96px]]&amp;lt;br&amp;gt;Dragonfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Goblin_Shark.png|96x96px]]&amp;lt;br&amp;gt;Goblin Shark&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hermit.png|96x96px]]&amp;lt;br&amp;gt;Hermit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Iron_Lung.png|96x96px]]&amp;lt;br&amp;gt;Iron Lung&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lobster.png|96x96px]]&amp;lt;br&amp;gt;Lobster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Looting_Pig.png|96x96px]]&amp;lt;br&amp;gt;Looting Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Narwhal.png|96x96px]]&amp;lt;br&amp;gt;Narwhal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Plankton.png|96x96px]]&amp;lt;br&amp;gt;Plankton&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pufferfish.png|96x96px]]&amp;lt;br&amp;gt;Pufferfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sea_Pig.png|96x96px]]&amp;lt;br&amp;gt;Sea Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shrimp.png|96x96px]]&amp;lt;br&amp;gt;Shrimp&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stargazer.png|96x96px]]&amp;lt;br&amp;gt;Stargazer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stonefish.png|96x96px]]&amp;lt;br&amp;gt;Stonefish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vampire_Squid.png|96x96px]]&amp;lt;br&amp;gt;Vampire Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Viperfish.png|96x96px]]&amp;lt;br&amp;gt;Viperfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Walrus.png|96x96px]]&amp;lt;br&amp;gt;Walrus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+Armor per wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Enemy_Bat.png|96x96px]]&amp;lt;br&amp;gt;[[Bat (Elite)|Bat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant.png|96x96px]]&amp;lt;br&amp;gt;[[Giant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant_Isopod.png|96x96px]]&amp;lt;br&amp;gt;[[Giant Isopod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Impaled_Worm.png|96x96px]]&amp;lt;br&amp;gt;[[Impaled Worm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jellyfish.png|96x96px]]&amp;lt;br&amp;gt;[[Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Megalodon.png|96x96px]]&amp;lt;br&amp;gt;[[Megalodon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Prisoner.png|96x96px]]&amp;lt;br&amp;gt;[[Prisoner]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Spider_Crab.png|96x96px]]&amp;lt;br&amp;gt;[[Spider Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turtle.png|96x96px]]&amp;lt;br&amp;gt;[[Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dead Whale.png|96x96px]]&amp;lt;br&amp;gt;[[Dead Whale]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eel.png|96x96px]]&amp;lt;br&amp;gt;[[Eel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Waves	==&lt;br /&gt;
There are 20 waves in total. The last wave always has a boss (or two on [[Danger Levels|Danger 5]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Duration (sec)&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in [[Endless Mode]] every wave after wave 20 also lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&lt;br /&gt;
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:&lt;br /&gt;
&lt;br /&gt;
*[[More Enemies]]&lt;br /&gt;
*[[Less Enemies]]&lt;br /&gt;
*[[Less Enemy Speed]]&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Speed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Corrupted Tree&amp;quot;&amp;gt;[[File:Corrupted Tree.png|100x100px]]&amp;lt;br&amp;gt;Corrupted Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} &amp;lt;br&amp;gt; Stands in place, creates circling projectiles that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1.1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D1 : 15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=7982</id>
		<title>Crit Chance</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=7982"/>
		<updated>2025-02-06T06:48:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* What can Crit? */ Update explosion items now critting (Probably wants better formatting but at least it&amp;#039;s accurate hopefully?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crit Chance ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Crit Chance|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.&lt;br /&gt;
&lt;br /&gt;
Most weapons have a 3% base chance to deal a critical hit for 2x the damage. Some weapons have a higher critical hit damage multiplier such as {{MiniIconbox|name=Knife}} or a special effect on Crit such as {{MiniIconbox|name=Thief Dagger}}. For these weapons focusing on getting more critical chance is often important. &lt;br /&gt;
&lt;br /&gt;
Some weapons like {{MiniIconbox|name=Fist}} have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely.&lt;br /&gt;
&lt;br /&gt;
You can see the critical hit chance and damage multiplier of all weapons at the [[Weapons]] page. And you can find a list of weapons with enhanced Critical hits [[Crit Chance#Weapons that interacts with Crit|Below]]&lt;br /&gt;
&lt;br /&gt;
== What can Crit? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What can Crit?&lt;br /&gt;
!Can ✔ Crit&lt;br /&gt;
!Can&#039;t ❌ Crit&lt;br /&gt;
|-&lt;br /&gt;
|All hits from Weapons along with any projectiles spawned by those weapons.&lt;br /&gt;
|[[Structures]] - Unless you have {{MiniIconbox|name=Pile of Books}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]] and [[Bounce|Bouncing]] attacks can crit individually on each Pierce/Bounce.&lt;br /&gt;
|[[Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from weapons, such as {{MiniIconbox|name=Rocket Launcher}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Projectiles from Items such as {{MiniIconbox|name=Alien Eyes}} and {{MiniIconbox|name=Baby with a Beard}} can crit with a base 3% chance for 2x damage.&lt;br /&gt;
|Randomly targeted damage from items such as {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}}&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from Characters such as {{CharacterIcon|Bull}} and {{CharacterIcon|Glutton}} can crit for 1.5x damage. Explosions from items can crit for 1.5x damage as well, such as {{MiniIconbox|name=Rip and Tear}} or {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
|The ability from {{CharacterIcon|Lucky}} and {{CharacterIcon|Lich}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Crit Chance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that use or interact with Crit Chance in a positive way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
	{{TableRowItem|Lucky Coin}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Rip and Tear}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Crit Chance, or have mechanics related to their Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Diver}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons that interacts with Crit==&lt;br /&gt;
&lt;br /&gt;
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have a special way to grant critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
    {{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Shuriken}}&lt;br /&gt;
    {{TableRowWeapon|Spoon}}&lt;br /&gt;
	{{TableRowWeapon|Thief Dagger}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons With High Crit Multiplier==&lt;br /&gt;
&lt;br /&gt;
These weapons have a Crit Multiplier above 2x at at least one of its tiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
    {{TableRowWeapon|Blunderbuss}}&lt;br /&gt;
    {{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
    {{TableRowWeapon|Excalibur}}&lt;br /&gt;
    {{TableRowWeapon|Gatling Laser}}&lt;br /&gt;
    {{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
    {{TableRowWeapon|Icicle}}&lt;br /&gt;
    {{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Knife}}&lt;br /&gt;
    {{TableRowWeapon|Scissors}}&lt;br /&gt;
    {{TableRowWeapon|Sharp Tooth}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
    {{TableRowWeapon|Spoon}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Precise}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
</feed>