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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkTwinge</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-04-22T00:21:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Consumable_(Item_Tag)&amp;diff=8164</id>
		<title>Consumable (Item Tag)</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Consumable_(Item_Tag)&amp;diff=8164"/>
		<updated>2026-04-03T05:15:12Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: add Fruit Basket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Consumable (Item Tag) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consumable&amp;quot; is a hidden [[Items#Item_Tag|Item Tag]] for certain [[Items]] in the [[Shop]]. This item tag is given to items that spawn [[consumables]], increase consumable healing, or grant other benefits with consumables.&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Consumable}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Consumable&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Fruit Basket}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8163</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8163"/>
		<updated>2026-04-03T05:11:58Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Fix FruitBasket tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8159</id>
		<title>Restricted Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8159"/>
		<updated>2026-02-13T10:42:52Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Oops forgot some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Restricted and Banned Items&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Restricted Items==&lt;br /&gt;
&lt;br /&gt;
Restricted Items is a game feature that was added during the [https://brotato.wiki.spellsandguns.com/Abyssal_Terrors_DLC|Abyssal Terrors DLC] beta as a response to community feedback. It was added as an attempt to reduce the &amp;quot;Item Bloat&amp;quot; felt by the additional items being added to the game.&lt;br /&gt;
&lt;br /&gt;
The Restricted Item list removes items that are useless for [[Characters]]. The character must have a trait that makes them unable to benefit from an item, for it to be restricted. Restrictions are lifted once you enter [[Endless Mode]]. The exception is {{CharacterIcon|Builder}} and {{CharacterIcon|Gangster}}, whose restrictions continue into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
Restricted items shouldn&#039;t be confused with Limited or Unique items, which are [[Items]] that you&#039;re only allowed a limited number of in your inventory. Unique items are items you&#039;re only allowed to have one of.&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be confused with the [[Ban System]], which allows you to ban up to 8 items from the shop or loot crate drops. Banned items can&#039;t show up again after being banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Catagory&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Harvesting}} [[Harvesting]] &lt;br /&gt;
|{{MiniIconbox|name=Blood Donation}} {{MiniIconbox|name=Crown}} {{MiniIconbox|name=Fertilizer}}{{MiniIconbox|name=Tractor}}{{MiniIconbox|name=Wheelbarrow}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Mastery}} {{MiniIconbox|name=Goat Skull}} {{MiniIconbox|name=Riposte}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Lens}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Big Arms}}, {{MiniIconbox|name=Hedgehog}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Butterfly}} {{MiniIconbox|name=Bat}} {{MiniIconbox|name=Whetstone}} {{MiniIconbox|name=Decomposing Flesh}} {{MiniIconbox|name=Bloody Hand}} {{MiniIconbox|name=Fresh Meat}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Blood Leech}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Mushroom}} {{MiniIconbox|name=Plant}} {{MiniIconbox|name=Sad Tomato}} {{MiniIconbox|name=Medikit}} {{MiniIconbox|name=Fairy}} {{MiniIconbox|name=Regeneration Potion}}  {{MiniIconbox|name=Fried Rice}} {{MiniIconbox|name=Baby Squid}}  {{MiniIconbox|name=Coral}} {{MiniIconbox|name=Penguin}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|{{MiniIconbox|name=Jerky}} {{MiniIconbox|name=Weird Food}} {{MiniIconbox|name=Lemonade}} {{MiniIconbox|name=Fruit Basket}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Speed}} [[Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Terrified Onion}} {{MiniIconbox|name=Beanie}} {{MiniIconbox|name=Power Generator}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]]&lt;br /&gt;
|{{MiniIconbox|name=Lighthouse}} {{MiniIconbox|name=Cog}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Toolbox}} {{MiniIconbox|name=Book}} {{MiniIconbox|name=Pencil}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Strange Book}} {{MiniIconbox|name=Frozen Heart}} {{MiniIconbox|name=Boiling Water}} {{MiniIconbox|name=Snowball}} {{MiniIconbox|name=Toxic Sludge}} {{MiniIconbox|name=Fuel Tank}} {{MiniIconbox|name=Will-o&#039;-Wisp}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Stone Skin}} {{MiniIconbox|name=Helmet}} {{MiniIconbox|name=Metal Plate}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
| {{MiniIconbox|name=Adrenaline}}  {{MiniIconbox|name=Chameleon}} {{MiniIconbox|name=Gambling Token}}  {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]]&lt;br /&gt;
| {{MiniIconbox|name=Clockwork Wasp}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Landmines}} {{MiniIconbox|name=Pocket Factory}} {{MiniIconbox|name=Turret}} {{MiniIconbox|name=Improved Tools}} {{MiniIconbox|name=Incendiary Turret}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Laser Turret}} {{MiniIconbox|name=Tyler}} {{MiniIconbox|name=Explosive Turret}} {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Restricted Catagories&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Baby}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Barnacle}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|name=Brawler}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Bull}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Jelly}} {{MiniIconbox|name=Tardigrade}} {{MiniIconbox|name=Community Support}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Crystal}} {{MiniIconbox|name=Coffee}} {{MiniIconbox|name=Glasses}} {{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chunky}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cryptid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cyborg}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Charcoal}} {{MiniIconbox|name=Gnome}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Generalist}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Mastery}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ghost}}&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Duct Tape}} {{MiniIconbox|name=Ghost Outfit}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gladiator}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Golem}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]) [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
| {{MiniIconbox|name=Tentacle}} {{MiniIconbox|name=Goblet}} {{MiniIconbox|name=Cute Monkey}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Extra Stomach}} {{MiniIconbox|name=Adrenaline}} {{MiniIconbox|name=Weird Ghost}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Hunter}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Knight}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Mage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|One Armed}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Pacifist}}&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ranger}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sick}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Weird Ghost}} {{MiniIconbox|name=Tardigrade}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Technomage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Vampire}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]] [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Builder}}&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]] (Also in Endless)&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chef}}&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Frozen Heart}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Diver}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Druid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gangster}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Fish Hook}} (Also in Endless)&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ogre}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sailor}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
|{{MiniIconbox|name=Peaceful Bee}} {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endless Mode Restricted Items===&lt;br /&gt;
&lt;br /&gt;
Once you enter [[Endless Mode]] restricted items are added back into the item pool. This is done because certain builds in Endless can require restricted items even on characters where the item normally would be useless. For example {{MiniIconbox|name=Sad Tomato}} is used in Endless Mode to damage yourself, such that [[Consumables]] from {{MiniIconbox|name=Garden}} are picked up automatically by you. This then deals incredible damage through {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
&lt;br /&gt;
However, once you enter Endless Mode {{MiniIconbox|name=Crown}} and {{MiniIconbox|name=Piggy Bank}} become restricted on all characters. If you&#039;ve already bought the items, they just stay inactive in your inventory, as they have no effect in Endless Mode.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8158</id>
		<title>Restricted Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Restricted_Items&amp;diff=8158"/>
		<updated>2026-02-13T10:41:24Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Adding Bull&amp;#039;s new bans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Restricted and Banned Items&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Restricted Items==&lt;br /&gt;
&lt;br /&gt;
Restricted Items is a game feature that was added during the [https://brotato.wiki.spellsandguns.com/Abyssal_Terrors_DLC|Abyssal Terrors DLC] beta as a response to community feedback. It was added as an attempt to reduce the &amp;quot;Item Bloat&amp;quot; felt by the additional items being added to the game.&lt;br /&gt;
&lt;br /&gt;
The Restricted Item list removes items that are useless for [[Characters]]. The character must have a trait that makes them unable to benefit from an item, for it to be restricted. Restrictions are lifted once you enter [[Endless Mode]]. The exception is {{CharacterIcon|Builder}} and {{CharacterIcon|Gangster}}, whose restrictions continue into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
Restricted items shouldn&#039;t be confused with Limited or Unique items, which are [[Items]] that you&#039;re only allowed a limited number of in your inventory. Unique items are items you&#039;re only allowed to have one of.&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t be confused with the [[Ban System]], which allows you to ban up to 8 items from the shop or loot crate drops. Banned items can&#039;t show up again after being banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Catagory&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Harvesting}} [[Harvesting]] &lt;br /&gt;
|{{MiniIconbox|name=Blood Donation}} {{MiniIconbox|name=Crown}} {{MiniIconbox|name=Fertilizer}}{{MiniIconbox|name=Tractor}}{{MiniIconbox|name=Wheelbarrow}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Mastery}} {{MiniIconbox|name=Goat Skull}} {{MiniIconbox|name=Riposte}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Lens}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Big Arms}}, {{MiniIconbox|name=Hedgehog}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Butterfly}} {{MiniIconbox|name=Bat}} {{MiniIconbox|name=Whetstone}} {{MiniIconbox|name=Decomposing Flesh}} {{MiniIconbox|name=Bloody Hand}} {{MiniIconbox|name=Fresh Meat}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Blood Leech}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Mushroom}} {{MiniIconbox|name=Plant}} {{MiniIconbox|name=Sad Tomato}} {{MiniIconbox|name=Medikit}} {{MiniIconbox|name=Fairy}} {{MiniIconbox|name=Regeneration Potion}}  {{MiniIconbox|name=Fried Rice}} {{MiniIconbox|name=Baby Squid}}  {{MiniIconbox|name=Coral}} {{MiniIconbox|name=Penguin}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|{{MiniIconbox|name=Jerky}} {{MiniIconbox|name=Weird Food}} {{MiniIconbox|name=Lemonade}} {{MiniIconbox|name=Fruit Basket}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Speed}} [[Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Terrified Onion}} {{MiniIconbox|name=Beanie}} {{MiniIconbox|name=Power Generator}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]]&lt;br /&gt;
|{{MiniIconbox|name=Lighthouse}} {{MiniIconbox|name=Cog}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Toolbox}} {{MiniIconbox|name=Book}} {{MiniIconbox|name=Pencil}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Strange Book}} {{MiniIconbox|name=Frozen Heart}} {{MiniIconbox|name=Boiling Water}} {{MiniIconbox|name=Snowball}} {{MiniIconbox|name=Toxic Sludge}} {{MiniIconbox|name=Fuel Tank}} {{MiniIconbox|name=Will-o&#039;-Wisp}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Stone Skin}} {{MiniIconbox|name=Helmet}} {{MiniIconbox|name=Metal Plate}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
| {{MiniIconbox|name=Adrenaline}}  {{MiniIconbox|name=Chameleon}} {{MiniIconbox|name=Gambling Token}}  {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]]&lt;br /&gt;
| {{MiniIconbox|name=Clockwork Wasp}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Landmines}} {{MiniIconbox|name=Pocket Factory}} {{MiniIconbox|name=Turret}} {{MiniIconbox|name=Improved Tools}} {{MiniIconbox|name=Incendiary Turret}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Laser Turret}} {{MiniIconbox|name=Tyler}} {{MiniIconbox|name=Explosive Turret}} {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Restricted Catagories&lt;br /&gt;
!Restricted Items&lt;br /&gt;
!Total Amount of Banned Items&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Baby}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Barnacle}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|name=Brawler}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Bull}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|{{MiniIconbox|name=Jelly}} {{MiniIconbox|name=Nail}} {{MiniIconbox|name=Crystal}} {{MiniIconbox|name=Coffee}} {{MiniIconbox|name=Glasses}} {{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chunky}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cryptid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Cyborg}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Charcoal}} {{MiniIconbox|name=Gnome}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Generalist}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Mastery}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ghost}}&lt;br /&gt;
|{{StatIcon|name=Armor}} [[Armor]]&lt;br /&gt;
|{{MiniIconbox|name=Duct Tape}} {{MiniIconbox|name=Ghost Outfit}} &lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gladiator}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Golem}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]) [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
| {{MiniIconbox|name=Tentacle}} {{MiniIconbox|name=Goblet}} {{MiniIconbox|name=Cute Monkey}} {{MiniIconbox|name=Medical Turret}} {{MiniIconbox|name=Garden}} {{MiniIconbox|name=Extra Stomach}} {{MiniIconbox|name=Adrenaline}} {{MiniIconbox|name=Weird Ghost}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Hunter}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Knight}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] &lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Mage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|One Armed}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Jelly}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Pacifist}}&lt;br /&gt;
|{{StatIcon|name=Engineering}} [[Engineering]] &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ranger}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sick}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
|{{MiniIconbox|name=Weird Ghost}} {{MiniIconbox|name=Tardigrade}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Technomage}}&lt;br /&gt;
|{{StatIcon|name=Melee Damage}} [[Melee Damage]] {{StatIcon|name=Ranged Damage}} [[Ranged Damage]] ({{StatIcon|name=Melee Damage}} [[Melee Damage]] &amp;amp; {{StatIcon|name=Ranged Damage}} [[Ranged Damage]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Vampire}}&lt;br /&gt;
|{{StatIcon|name=HP Regeneration}} [[HP Regeneration]] [[File:Fruit.png|30x30px]] [[Consumable]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Builder}}&lt;br /&gt;
|[[File:Turret.png|30x30px]] [[Structures]] (Also in Endless)&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Chef}}&lt;br /&gt;
|{{StatIcon|name=Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Frozen Heart}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Diver}}&lt;br /&gt;
|{{StatIcon|name=Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Druid}}&lt;br /&gt;
|{{StatIcon|name=Lifesteal}} [[Life Steal]]  {{StatIcon|name=HP Regeneration}} [[HP Regeneration]] ({{StatIcon|name=Lifesteal}} [[Life Steal]] &amp;amp; {{StatIcon|name=HP Regeneration}} [[HP Regeneration]])&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Gangster}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Fish Hook}} (Also in Endless)&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Ogre}}&lt;br /&gt;
|&lt;br /&gt;
|{{MiniIconbox|name=Seashell}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{CharacterIcon|Sailor}}&lt;br /&gt;
|{{StatIcon|name=Harvesting}} [[Harvesting]] {{StatIcon|name=Dodge}} [[Dodge]]&lt;br /&gt;
|{{MiniIconbox|name=Peaceful Bee}} {{MiniIconbox|name=Ghost Outfit}}&lt;br /&gt;
| &amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 13pt;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endless Mode Restricted Items===&lt;br /&gt;
&lt;br /&gt;
Once you enter [[Endless Mode]] restricted items are added back into the item pool. This is done because certain builds in Endless can require restricted items even on characters where the item normally would be useless. For example {{MiniIconbox|name=Sad Tomato}} is used in Endless Mode to damage yourself, such that [[Consumables]] from {{MiniIconbox|name=Garden}} are picked up automatically by you. This then deals incredible damage through {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
&lt;br /&gt;
However, once you enter Endless Mode {{MiniIconbox|name=Crown}} and {{MiniIconbox|name=Piggy Bank}} become restricted on all characters. If you&#039;ve already bought the items, they just stay inactive in your inventory, as they have no effect in Endless Mode.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ogre&amp;diff=8153</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ogre&amp;diff=8153"/>
		<updated>2026-01-13T08:17:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Horde wave note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ogre Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Ogre==&lt;br /&gt;
Ogre&#039;s first two special waves are guaranteed to be Horde Waves.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=8152</id>
		<title>Crazy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=8152"/>
		<updated>2026-01-13T08:17:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Crazy Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&amp;lt;br&amp;gt;{{Infobox_Character_Helper}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
== Crazy ==&lt;br /&gt;
Their 100 [[Range]] bonus applies in full to melee weapons unlike normal Range, which would be halved. This bonus does &#039;&#039;not&#039;&#039; apply to Range-scaling weapons like [[Crossbow]].&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Crazy only has a selection from [[Precise]] weapons as he is built around it. He starts with a {{MiniIconbox|Knife}}.&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8146</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8146"/>
		<updated>2025-11-26T07:30:35Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Fixed incorrect DPS for Laser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=30(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-3 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|8x5}}/{{Color|tier3|12x6}}/{{Color|tier4|15x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=35(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=70(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=110(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=40&lt;br /&gt;
		|4|legendary=50&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+9}}/{{Color|tier4|+18}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.65s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.58s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=29.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=64.5(161%{{StatIcon|MeleeDamage}} 24.2%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(41%{{StatIcon|MeleeDamage}}41%{{StatIcon|ElementalDamage}}41%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(53%{{StatIcon|MeleeDamage}}53%{{StatIcon|ElementalDamage}}53%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(66%{{StatIcon|MeleeDamage}}66%{{StatIcon|ElementalDamage}}66%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=25.5(82%{{StatIcon|MeleeDamage}}82%{{StatIcon|ElementalDamage}}82%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|35%}}/{{Color|tier4|40%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.05s&lt;br /&gt;
		|2|rare=1.0s&lt;br /&gt;
		|3|epic=0.97s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.6(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=12.0(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.5(51%{{StatIcon|MeleeDamage}}51%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=23.0(57%{{StatIcon|MeleeDamage}}57%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|60}}/{{Color|tier4|120}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30&lt;br /&gt;
		|3|epic=-30&lt;br /&gt;
		|4|legendary=-30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8080</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8080"/>
		<updated>2025-11-15T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items List */ forgot Gobbler&amp;#039;s Hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 201 items in vanilla Brotato plus 36 items in Abyssal Terrors for 237 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.9}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8079</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8079"/>
		<updated>2025-11-15T07:16:36Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items List */ (Item count includes the 6 items added with New Dawn that aren&amp;#039;t currently on the wiki yet.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 200 items in vanilla Brotato plus 36 items in Abyssal Terrors for 236 total. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.9}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Small_Fish&amp;diff=7996</id>
		<title>Small Fish</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Small_Fish&amp;diff=7996"/>
		<updated>2025-02-24T06:45:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Notes */  Detailing interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Small Fish, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Multiplicative with your normal damage and additive with other Small Fish/Ice Cubes/Lutes/etc.&lt;br /&gt;
* Works with structures.&lt;br /&gt;
* Not affected by Damage Modification increases/decreases.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the game.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=7994</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=7994"/>
		<updated>2025-02-18T11:13:22Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Shop Items and Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The &#039;&#039;Shop&#039;&#039; is where you can buy [[items]] and [[weapons]] for your character. It is the only source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]).&lt;br /&gt;
&lt;br /&gt;
In the game, and on this page, when something refers to &amp;quot;items&amp;quot; in the shop, it usually means both Weapons and Items, unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, {{LuckIcon}} [[Luck]], and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).&lt;br /&gt;
&lt;br /&gt;
Average item rarity increases as waves progress, and is also modified by [[Luck]]. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls.&lt;br /&gt;
Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Each offered item can be purchased with [[Materials]], or &#039;&#039;locked&#039;&#039;. &#039;&#039;Locked&#039;&#039; items keep their current price and stay in the shop for as long as they are locked. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item prices depend on their base cost and item rarity, and will increase with each wave.&lt;br /&gt;
&lt;br /&gt;
Finally, the price of items in the shop can be modified with the {{MiniIconbox|name=Coupon}} item. Some characters also start with an initial shop price modifier.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rerolling ===&lt;br /&gt;
It is possible to refresh the items and weapons on offer by purchasing a &#039;&#039;reroll&#039;&#039; with [[materials]]. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.&lt;br /&gt;
&lt;br /&gt;
Rerolling is also possible when the character [[Upgrades|levels up]] and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn&#039;t affect the cost of rerolling in the shop. And rerolling in one wave&#039;s shop doesn&#039;t affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can&#039;t be the same as any of those items/weapons from the previous shop. The shop can also not give you two identical weapons or items. The shop can offer you two of the same weapon if they&#039;re different tiers.&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you 1 free reroll in the shop for each one you have (see the item description for details). &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop also gives a free roll. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(0.40 * Wave Number) (Minimum of 1)&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Rounddown(Wave Number * 0.75) + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.40 * 5 = 2. and the base is 0.75 * 5 = 3.75, rounded down to 3. So the reroll price is 3+2 = 5 for the first reroll, and +2 for each &lt;br /&gt;
subsequent roll.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy Glass ===&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Spyglass}} reduces the price of rerolling in both the shop and for rerolling Upgrade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Reroll Price with Reduction: Roundup(Reroll Price * (100% - Reroll Price Reduction [Max 90%]  ))&lt;br /&gt;
&lt;br /&gt;
* Where Reroll price reduction is the sum of all price - % Reroll Price you have from Spyglasses. &lt;br /&gt;
* There&#039;s a Maximum price Reduction of 90% for spyglasses.&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
If you lock a Unique Item, it cannot show up in [[Loot Crates]] while locked. Regular items can still show up in Loot Crates while locked.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. (The shop wave number is in the top left corner while shopping.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Min Wave is the first wave where you can encounter that rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Min Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave - 1)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;at&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked one at a time, starting with Tier-4. So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then a 25% - 8% = 17% chance of a Purple, then a 60% - 17% - 8% = 35% chance of a Blue, and finally a 100% - 35% - 17% - 8% = 40% White chance.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.2%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.5%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.2% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.6% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.8%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=39%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.0% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.9%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.1% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.1%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.6%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=23.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.8%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.4%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.5%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.5%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3, 4, &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=30}}&lt;br /&gt;
|{{Color|color=green|text=27}}&lt;br /&gt;
|{{Color|color=green|text=24}}&lt;br /&gt;
|{{Color|color=green|text=21}}&lt;br /&gt;
|{{Color|color=green|text=18}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that reduces prices permanently. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum permanent cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. If you have 5 [[Curse|Cursed]] Coupons, which can reach 11% reduction, the maximum is 55%, or 80% price reduction with Entrepreneur.&lt;br /&gt;
&lt;br /&gt;
The {{MiniIconbox|name=Mirror}} can be [[Curse|Cursed]] to reduce shop prices, but that reduction only lasts until you use the mirror to double an item. However, you can buy Unique items and weapons and keep using the Price reduction. You c&lt;br /&gt;
&lt;br /&gt;
===Rarity Modifiers===&lt;br /&gt;
&lt;br /&gt;
The Rarity of items increase with the  [[Enemies#Waves|waves]] and also scales with [[Luck]], as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
=== Characters with shop modifiers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Lower Shop Prices&lt;br /&gt;
|{{CharacterIcon|Baby}}, {{CharacterIcon|Entrepreneur}},&lt;br /&gt;
|-&lt;br /&gt;
|Higher Shop Prices&lt;br /&gt;
|{{CharacterIcon|Gangster}}, {{CharacterIcon|Glutton}}, {{CharacterIcon|Mutant}}, {{CharacterIcon|Saver}}&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t use Melee Weapons&lt;br /&gt;
|{{CharacterIcon|Ranger}}, {{CharacterIcon|Renegade}}&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t use Ranged Weapons&lt;br /&gt;
|{{CharacterIcon|Dwarf}}, {{CharacterIcon|Gladiator}}, {{CharacterIcon|Knight}}, {{CharacterIcon|Ogre}}&lt;br /&gt;
|-&lt;br /&gt;
|Only gets offered Tier 2 or above Weapons&lt;br /&gt;
|{{CharacterIcon|Knight}}, {{CharacterIcon|Sailor}}&lt;br /&gt;
|-&lt;br /&gt;
|Shops always sell at least one weapon&lt;br /&gt;
|{{CharacterIcon|Arms Dealer}}, {{CharacterIcon|Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|Special&lt;br /&gt;
|{{CharacterIcon|Arms Dealer}} - -95% Weapon Prices, Weapons are destroyed when entering the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Builder}} - Won&#039;t get offered Structures.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Bull}} - Won&#039;t get offered Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Demon}} - Pays for items Using Max HP.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Diver}} - {{MiniIconbox|name=Harpoon Gun}} Costs and Recycles for 1 material.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Fisherman}} - Shop always sells a {{MiniIconbox|name=Bait}}, -100% Bait prices.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Gangster}} - Can&#039;t Lock items, can steal from the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
{{CharacterIcon|Vagabond}} - Can&#039;t get offered weapons that it already has of a lower tier, and if you have a tier 4, you can&#039;t get offered that weapon at all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch_1.1.*.*#Patch 1.1.4.0|1.1.4.0]]: Rerolls made cheaper. Affects both [[Upgrades]] and the shop. The Reroll increase changed from 0.5 * Wave =&amp;gt; 0.33 * Wave. And the Base reroll price changed: Wave =&amp;gt; Wave / 2&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Buying out the Shop now gives a full reroll instead of just reducing the current reroll cost to 0. (a full reroll means that the next reroll isn&#039;t more expensive)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7992</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7992"/>
		<updated>2025-02-13T16:18:04Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Overall with more brevity and accuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Burning ==&lt;br /&gt;
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burn&#039;s effect is shown as &amp;quot;5x8 +(100%{{StatIcon|ElementalDamage}})&amp;quot;, meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with [[Elemental Damage]] and [[Damage|Damage%]]). Burning cannot [[Crit Chance|Crit]] or [[Life Steal]]. Each weapon has different base damage and duration, which increases with each tier.&lt;br /&gt;
&lt;br /&gt;
{{MiniIconbox|name=Incendiary Turret}} also inflicts burn, which is colored blue and scales with [[Engineering]] (and not Damage%), but otherwise works identically to normal burn.&lt;br /&gt;
&lt;br /&gt;
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.&lt;br /&gt;
&lt;br /&gt;
Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source&#039;s duration (but the highest damage source always gets credit in the damage tracking).&lt;br /&gt;
&lt;br /&gt;
=== Scared Sausage ===&lt;br /&gt;
{{MiniIconbox|name=Scared Sausage}} gives most damage sources a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.&lt;br /&gt;
&lt;br /&gt;
Sausage also gives +1 to the base burning damage of anything that already causes burn, such as {{MiniIconbox|name=Flamethrower}} or {{MiniIconbox|name=Incendiary Turret}}. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn&#039;t do anything else for those weapons/items.&lt;br /&gt;
&lt;br /&gt;
==== What can Inflict Burn ====&lt;br /&gt;
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict {{MiniIconbox|name=Scared Sausage}} burn.&lt;br /&gt;
* [[Engineering#Turrets &amp;amp; Mines|Engineering turrets]] (&#039;&#039;{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}&#039;&#039;) can inflict burn.&lt;br /&gt;
* Most [[Explosive|Explosions]], such as those from {{MiniIconbox|name=Bull}}, {{MiniIconbox|name=Landmines}}, or {{MiniIconbox|name=Rocket Launcher}} can inflict Sausage burn.&lt;br /&gt;
* However the [[Explosive|Explosion]] from {{MiniIconbox|name=Spicy Sauce}} and {{MiniIconbox|name=Rip and Tear}} can&#039;t inflict burn.&lt;br /&gt;
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} also does not inflict burn.&lt;br /&gt;
&lt;br /&gt;
=== Spread ===&lt;br /&gt;
{{MiniIconbox|name=Snake}}s and Tier-3+ {{MiniIconbox|name=Torch}}es make any burn you inflict able to spread the debuff to any nearby enemy that isn&#039;t already burning. Each Spread source increases the amount of times the burning effect can spread by +1. &lt;br /&gt;
&lt;br /&gt;
The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it.&lt;br /&gt;
&lt;br /&gt;
=== Eyes Surgery ===&lt;br /&gt;
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect. &lt;br /&gt;
&lt;br /&gt;
However the total amount of ticks doesn&#039;t increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don&#039;t stack but instead refresh the duration of the burn, this might not be an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Burn Mechanic Items ==&lt;br /&gt;
These items work with the Burn mechanic. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]], meaning that they will show up more often for appropriate characters: {{ItemTagCharacters|Elemental Damage}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
    {{TableRowWeapon|Wand}}&lt;br /&gt;
    {{TableRowWeapon|Flamethrower}}&lt;br /&gt;
    {{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
    {{TableRowWeapon|Fireball}}&lt;br /&gt;
    {{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Incendiary_Turret&amp;diff=7991</id>
		<title>Incendiary Turret</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Incendiary_Turret&amp;diff=7991"/>
		<updated>2025-02-12T16:58:21Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Ice Cube note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Incendiary Turret, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Incendiary Turret}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buying the item spawns an Incendiary Turret at the beginning of each wave that attacks enemies within 300 range for 1 damage, piercing enemies and inflicts [[burn]] to targets dealing 5 + (33% {{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.&lt;br /&gt;
&lt;br /&gt;
It is identical to the turret spawned by a [[Wrench|Wrench Tier 2]].&lt;br /&gt;
&lt;br /&gt;
=== Scaling ===&lt;br /&gt;
Turrets being [[Structures]] are unaffected by Primary Stats, such as [[Damage]], [[Life Steal]], [[Attack Speed]], [[Crit Chance]]. But are affected by [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items {{MiniIconbox|name=Bandana}} &amp;amp; {{MiniIconbox|name=Ricochet}}. The Incendiary Turret get +1 Burn damage from {{MiniIconbox|name=Scared Sausage}}, and {{MiniIconbox|name=Snake}} helps inflict burn to more targets.&lt;br /&gt;
&lt;br /&gt;
Incendiary Turret will not apply {{MiniIconbox|name=Ice Cube}}&#039;s effect, as it does not scale with Elemental Damage.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7990</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Burn&amp;diff=7990"/>
		<updated>2025-02-12T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Eyes Surgery */ Fixing wrong numbers from 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Burning ==&lt;br /&gt;
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burning deals x + (100%{{StatIcon|ElementalDamage}}) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier. &lt;br /&gt;
&lt;br /&gt;
The Damage of burn scales with [[Elemental Damage]] and [[Damage]] But cannot [[Crit Chance|Crit]] or [[Life Steal]].&lt;br /&gt;
&lt;br /&gt;
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.&lt;br /&gt;
&lt;br /&gt;
=== Scared Sausage ===&lt;br /&gt;
{{MiniIconbox|name=Scared Sausage}} gives any hit produced by you a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.&lt;br /&gt;
&lt;br /&gt;
The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the {{MiniIconbox|name=Flamethrower}}. It doesn&#039;t do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.&lt;br /&gt;
&lt;br /&gt;
=== What can Inflict Burn ===&lt;br /&gt;
&lt;br /&gt;
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict [[burn]] if you have one or more {{MiniIconbox|name=Scared Sausage}}.&lt;br /&gt;
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} doesn&#039;t spread either.&lt;br /&gt;
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can spread fire, same with explosions from {{MiniIconbox|name=Rocket Launcher}} and other weapons.&lt;br /&gt;
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can&#039;t spread burn.&lt;br /&gt;
&lt;br /&gt;
=== Snake ===&lt;br /&gt;
{{MiniIconbox|name=Snake}} makes any burn you inflict be able to spread its debuff to any nearby enemy that isn&#039;t already burning. Each snake increases the amount of times the burning effect can spread by +1. &lt;br /&gt;
&lt;br /&gt;
The spread can happen at any point during the burning duration. Fire spread by snakes can also spread to more enemies, but it uses same counter, so if you have 3 snakes, it can still only spread a total of 3 times, but any of the targets put on fire can spread it.&lt;br /&gt;
&lt;br /&gt;
=== Eyes Surgery ===&lt;br /&gt;
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect. &lt;br /&gt;
&lt;br /&gt;
However the total amount of ticks doesn&#039;t increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster. &lt;br /&gt;
&lt;br /&gt;
Since multiple burn debuffs don&#039;t stack but instead refresh the duration of the burn, this might not be an issue.&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
[[Engineering#Turrets &amp;amp; Mines|Engineering turrets]] (&#039;&#039;{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}&#039;&#039;) can inflict burn via {{MiniIconbox|name=Scared Sausage}}. Even the explosion can spread fire.&lt;br /&gt;
&lt;br /&gt;
{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.&lt;br /&gt;
== Burn Mechanic Items ==&lt;br /&gt;
These items work with the [[Burn]] mechanic, which scales with Elemental Damage. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]]. Meaning that they will show up more often for characters tagged for elemental damage: {{ItemTagCharacters|Elemental Damage}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
    {{TableRowWeapon|Wand}}&lt;br /&gt;
    {{TableRowWeapon|Flamethrower}}&lt;br /&gt;
    {{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
    {{TableRowWeapon|Fireball}}&lt;br /&gt;
    {{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=7987</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=7987"/>
		<updated>2025-02-08T23:56:17Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Regular Enemies */ 1.1 Tentacle drop rate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of the stats of all enemies in the game. &lt;br /&gt;
&lt;br /&gt;
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Danger Levels]] to find out more details on this.&lt;br /&gt;
&lt;br /&gt;
In addition, when playing in [[Endless Mode]] enemies will begin to scale with additional speed due to the [[Endless Mode#The_Endless_Factor|Endless Factor]].&lt;br /&gt;
&lt;br /&gt;
Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.&lt;br /&gt;
&lt;br /&gt;
As a reference for speed, your own base speed is 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don&#039;t show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn&#039;t change with Wave or Danger level.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Maximum ===&lt;br /&gt;
&lt;br /&gt;
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you&#039;ll lose out on [[Materials]].&lt;br /&gt;
&lt;br /&gt;
The only exception is [[Pacifist]], who still gains 0.65 Materials for each despawned enemy.&lt;br /&gt;
&lt;br /&gt;
Despawned enemies actually count as dying and can trigger items such as: {{MiniIconbox|name=Baby with a Beard}},{{MiniIconbox|name=Cyberball}}, and {{MiniIconbox|name=Rip and Tear}}.&lt;br /&gt;
&lt;br /&gt;
==Crash Zone==&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies ===&lt;br /&gt;
&amp;quot;D&amp;quot; in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, &amp;quot;13 D1:8&amp;quot; means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tree&amp;quot;&amp;gt;[[File:Tree.png|100x100px]]&amp;lt;br&amp;gt;[[Trees|Tree]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Neutral, drops fruit or [[Crate]] on death as well as 3 Materials.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Baby Alien&amp;quot;&amp;gt;[[File:Baby Alien.png|100x100px]]&amp;lt;br&amp;gt;Baby Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200-300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Chaser&amp;quot;&amp;gt;[[File:Chaser.png|100x100px]]&amp;lt;br&amp;gt;Chaser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch, spawns in groups	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	380&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spitter&amp;quot;&amp;gt;[[File:Spitter.png|100x100px]]&amp;lt;br&amp;gt;Spitter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character if too close, fires projectiles that deal damage on hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Charger&amp;quot;&amp;gt;[[File:Charger.png|100x100px]]&amp;lt;br&amp;gt;Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Pursuer&amp;quot;&amp;gt;[[File:Pursuer.png|100x100px]]&amp;lt;br&amp;gt;Pursuer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chases the character, damages on touch, keeps getting faster each second&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150, charging up to 600&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	5&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Bruiser&amp;quot;&amp;gt;[[File:Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	11.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	6&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Buffer&amp;quot;&amp;gt;[[File:Buffer.png|100x100px]]&amp;lt;br&amp;gt;Buffer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Runs away from the character, Buffs other enemies&#039; health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	150	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fly&amp;quot;&amp;gt;[[File:Fly.png|100x100px]]&amp;lt;br&amp;gt;Fly&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player.&lt;br /&gt;
Fires projectiles in random directions when hit by the player&#039;s projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.	&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;325-375	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Healer&amp;quot;&amp;gt;[[File:Healer.png|100x100px]]&amp;lt;br&amp;gt;Healer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around enemies, healing enemies around it for 100(increasing by 10 each wave &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 7&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Looter&amp;quot;&amp;gt;[[File:Looter.png|100x100px]]&amp;lt;br&amp;gt;Looter&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Runs away from the character, drops a [[Loot Crate]] and 8 [[Materials]] on death&amp;lt;br&amp;gt;&#039;&#039;Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.&#039;&#039;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300-400&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Helmet Alien&amp;quot;&amp;gt;[[File:Helmet Alien.png|100x100px]]&amp;lt;br&amp;gt;Helmet Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	225-275 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1: 10&amp;lt;br&amp;gt;D4: 4&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Fin Alien&amp;quot;&amp;gt;[[File:Fin Alien.png|100x100px]]&amp;lt;br&amp;gt;Fin Alien&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, deals damage on touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;400	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			15&amp;lt;br&amp;gt;D1 : 9&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	15 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Spawner&amp;quot;&amp;gt;[[File:Spawner.png|100x100px]]&amp;lt;br&amp;gt;Spawner&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns 3 Junkie Aliens on death&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.0	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;120	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Junkie&amp;quot;&amp;gt;[[File:Junkie.png|100x100px]]&amp;lt;br&amp;gt;Junkie&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Moves around player, fires projectiles near player that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	17	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Bruiser&amp;quot;&amp;gt;[[File:Horned Bruiser.png|100x100px]]&amp;lt;br&amp;gt;Horned Bruiser&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 30	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;22.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			13&amp;lt;br&amp;gt;D1 : 8&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Horned Charger&amp;quot;&amp;gt;[[File:Horned Charger.png|100x100px]]&amp;lt;br&amp;gt;Horned Charger&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	12	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	18&amp;lt;br&amp;gt;D4: 5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher Egg&amp;quot;&amp;gt;[[File:Slasher Egg.png|100x100px]]&amp;lt;br&amp;gt;Slasher Egg&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Stays still, dies and spawns a Slasher after 5 seconds unless killed&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.60 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Color|color=pastelred|text=0%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1: 7 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;23	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Slasher&amp;quot;&amp;gt;[[File:Slasher.png|100x100px]]&amp;lt;br&amp;gt;Slasher&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Follows the character, runs away if too close, slashes vertically dealing damage from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 250-300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	D1 : 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	24&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Tentacle&amp;quot;&amp;gt;[[File:TentacleEnemy.png|100x100px]]&amp;lt;br&amp;gt;Tentacle&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Follows the character, runs away if too close, attacks in &amp;quot;V&amp;quot; shape from medium range&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D3 : 13&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Lamprey&amp;quot;&amp;gt;[[File:Enemy 26.png|100x100px]]&amp;lt;br&amp;gt;Lamprey &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Spawns on the wave [[Bait]] is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.75&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (Danger 2+) ===&lt;br /&gt;
Elites spawn at [[Elite and Horde Waves|Elite Waves]] and drop legendary [[Loot Crate|Loot Crates]] on death containing a guaranteed tier 4 item (Legendary).&lt;br /&gt;
&lt;br /&gt;
Mutations happen at either a Health percentage or when time is up. For example, Rhino&#039;s first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Elites only have 75% health when spawning on Wave 11 or 12.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Rhino&amp;quot;&amp;gt;[[File:Rhino.png|100x100px|link=Rhino]]&amp;lt;br&amp;gt;[[Rhino]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	250	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Butcher&amp;quot;&amp;gt;[[File:Butcher.png|100x100px|link=Butcher]]&amp;lt;br&amp;gt;[[Butcher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 4 times every 1.25 seconds around the player pointing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(70%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 8 times every second in a random pattern around the player in a large area.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/40 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	200 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	10	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	21	&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Monk&amp;quot;&amp;gt;[[File:Monk.png|100x100px|link=Monk]]&amp;lt;br&amp;gt;[[Monk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns 15 Slasher Eggs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(10 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shoots 5 projectiles each second to the player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last 10 seconds, runs away from the player, spawning Tentacles&amp;lt;br&amp;gt;Returns to &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	1.5	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	22&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Croc.png|96x96px|link=Croc]]&amp;lt;br&amp;gt;[[Croc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating 2 slashes around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Anthead.png|100x100px|link=Colossus]]&amp;lt;br&amp;gt;[[Colossus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns 50 moving projectiles in a big random area every second&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mantis.png|100x100px|link=Mantis]]&amp;lt;br&amp;gt;[[Mantis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Slashes 6 times every 1.25 seconds around itself&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Charges to player every 1.3 seconds creating slashes around it&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Mother.png|101x101px|link=Mother]]&amp;lt;br&amp;gt;[[Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/25 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Bat Elite.png|96x96px|link=Gargoyle]]&amp;lt;br&amp;gt;[[Gargoyle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(60%HP/30 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(30%HP/45 sec):&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;750&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (Wave 20) ===&lt;br /&gt;
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Predator&amp;quot;&amp;gt;[[File:Predator.png|100x100px]]&amp;lt;br&amp;gt;[[Predator]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(50%HP/45 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;No longer dashes but starts to emit projectiles in every direction every so often.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 300	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Invoker&amp;quot;&amp;gt;[[File:Invoker.png|100x100px]]&amp;lt;br&amp;gt;[[Invoker]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 0:&amp;lt;/span&amp;gt;Every two seconds creates a area of projectiles around the players that spawn after a second of priming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 1(75%HP/30 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;More projectiles spawn in a much wider area around the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Mutation 2(40%HP/60 sec):&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			29,250&amp;lt;br&amp;gt;D5:30,712&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Mutation 0 and 1: 200&amp;lt;br&amp;gt;Mutation 2: 500&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			Contact: 30&lt;br /&gt;
&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
† &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;= Enemy number in the game&#039;s code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Abyss (DLC) ==&lt;br /&gt;
These enemies are encountered in The Abyss, a zone exclusive to the {{DLCLink|link=Abyssal Terrors DLC}}&lt;br /&gt;
&lt;br /&gt;
=== Regular Enemies (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;	Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+armor/wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anemone.png|96x96px]]&amp;lt;br&amp;gt;Anemone&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Anglerfish.png|96x96px]]&amp;lt;br&amp;gt;Anglerfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Blobfish.png|96x96px]]&amp;lt;br&amp;gt;Blobfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Clam.png|96x96px]]&amp;lt;br&amp;gt;Clam&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;130&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Colossal_Squid.png|96x96px]]&amp;lt;br&amp;gt;Colossal Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Crab.png|96x96px]]&amp;lt;br&amp;gt;Crab&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Diplocaulus.png|96x96px]]&amp;lt;br&amp;gt;Diplocaulus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;35.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dragonfish.png|96x96px]]&amp;lt;br&amp;gt;Dragonfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Goblin_Shark.png|96x96px]]&amp;lt;br&amp;gt;Goblin Shark&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Hermit.png|96x96px]]&amp;lt;br&amp;gt;Hermit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Iron_Lung.png|96x96px]]&amp;lt;br&amp;gt;Iron Lung&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;4.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Lobster.png|96x96px]]&amp;lt;br&amp;gt;Lobster&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Looting_Pig.png|96x96px]]&amp;lt;br&amp;gt;Looting Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelgreen|text=100%}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Narwhal.png|96x96px]]&amp;lt;br&amp;gt;Narwhal&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Plankton.png|96x96px]]&amp;lt;br&amp;gt;Plankton&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Pufferfish.png|96x96px]]&amp;lt;br&amp;gt;Pufferfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;175&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Sea_Pig.png|96x96px]]&amp;lt;br&amp;gt;Sea Pig&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Shrimp.png|96x96px]]&amp;lt;br&amp;gt;Shrimp&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stargazer.png|96x96px]]&amp;lt;br&amp;gt;Stargazer&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.85&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Stonefish.png|96x96px]]&amp;lt;br&amp;gt;Stonefish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Vampire_Squid.png|96x96px]]&amp;lt;br&amp;gt;Vampire Squid&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;5.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;275&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Viperfish.png|96x96px]]&amp;lt;br&amp;gt;Viperfish&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;0.65&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Walrus.png|96x96px]]&amp;lt;br&amp;gt;Walrus&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;25.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;3%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elites (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Health per wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;+Damage per wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Armor&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+Armor per wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Coins Dropped&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;First Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Enemy_Bat.png|96x96px]]&amp;lt;br&amp;gt;[[Bat (Elite)|Bat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant.png|96x96px]]&amp;lt;br&amp;gt;[[Giant]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Giant_Isopod.png|96x96px]]&amp;lt;br&amp;gt;[[Giant Isopod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Impaled_Worm.png|96x96px]]&amp;lt;br&amp;gt;[[Impaled Worm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Jellyfish.png|96x96px]]&amp;lt;br&amp;gt;[[Jellyfish]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;225&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Megalodon.png|96x96px]]&amp;lt;br&amp;gt;[[Megalodon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Prisoner.png|96x96px]]&amp;lt;br&amp;gt;[[Prisoner]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Spider_Crab.png|96x96px]]&amp;lt;br&amp;gt;[[Spider Crab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;750.0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Turtle.png|96x96px]]&amp;lt;br&amp;gt;[[Turtle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Elite Waves&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses (DLC) ===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Health &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;ID†&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Dead Whale.png|96x96px]]&amp;lt;br&amp;gt;[[Dead Whale]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[File:Eel.png|96x96px]]&amp;lt;br&amp;gt;[[Eel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;31,625&lt;br /&gt;
D5:33,206&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Contact: 30&lt;br /&gt;
			Projectile: 23&lt;br /&gt;
&lt;br /&gt;
			D5: 41C, 32P&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Waves	==&lt;br /&gt;
There are 20 waves in total. The last wave always has a boss (or two on [[Danger Levels|Danger 5]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;16&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;17&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;18&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;19&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;20&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Duration (sec)&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=gray|text=&amp;lt;}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in [[Endless Mode]] every wave after wave 20 also lasts 60 seconds.&lt;br /&gt;
&lt;br /&gt;
==Related Items==&lt;br /&gt;
&lt;br /&gt;
Some items can change the number of enemies, and their speed. For more info, see these [[Items#Item Tags|Item Tags]]:&lt;br /&gt;
&lt;br /&gt;
*[[More Enemies]]&lt;br /&gt;
*[[Less Enemies]]&lt;br /&gt;
*[[Less Enemy Speed]]&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Health&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+hp/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Speed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Damage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;+dmg/wave&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Materials Dropped&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Consumable Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Loot Crate Drop Rate&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;First Wave Appearing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID†&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td id=&amp;quot;Corrupted Tree&amp;quot;&amp;gt;[[File:Corrupted Tree.png|100x100px]]&amp;lt;br&amp;gt;Corrupted Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=No longer spawns in the Game. But exists in Gamefiles.}} &amp;lt;br&amp;gt; Stands in place, creates circling projectiles that deals damage&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;13.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;	0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1.1&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;		{{Color|color=pastelred|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Color|color=pastelred|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;D1 : 15&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=7982</id>
		<title>Crit Chance</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crit_Chance&amp;diff=7982"/>
		<updated>2025-02-06T06:48:32Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* What can Crit? */ Update explosion items now critting (Probably wants better formatting but at least it&amp;#039;s accurate hopefully?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crit Chance ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Crit Chance|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.&lt;br /&gt;
&lt;br /&gt;
Most weapons have a 3% base chance to deal a critical hit for 2x the damage. Some weapons have a higher critical hit damage multiplier such as {{MiniIconbox|name=Knife}} or a special effect on Crit such as {{MiniIconbox|name=Thief Dagger}}. For these weapons focusing on getting more critical chance is often important. &lt;br /&gt;
&lt;br /&gt;
Some weapons like {{MiniIconbox|name=Fist}} have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely.&lt;br /&gt;
&lt;br /&gt;
You can see the critical hit chance and damage multiplier of all weapons at the [[Weapons]] page. And you can find a list of weapons with enhanced Critical hits [[Crit Chance#Weapons that interacts with Crit|Below]]&lt;br /&gt;
&lt;br /&gt;
== What can Crit? ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What can Crit?&lt;br /&gt;
!Can ✔ Crit&lt;br /&gt;
!Can&#039;t ❌ Crit&lt;br /&gt;
|-&lt;br /&gt;
|All hits from Weapons along with any projectiles spawned by those weapons.&lt;br /&gt;
|[[Structures]] - Unless you have {{MiniIconbox|name=Pile of Books}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]] and [[Bounce|Bouncing]] attacks can crit individually on each Pierce/Bounce.&lt;br /&gt;
|[[Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from weapons, such as {{MiniIconbox|name=Rocket Launcher}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Projectiles from Items such as {{MiniIconbox|name=Alien Eyes}} and {{MiniIconbox|name=Baby with a Beard}} can crit with a base 3% chance for 2x damage.&lt;br /&gt;
|Randomly targeted damage from items such as {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}}&lt;br /&gt;
|-&lt;br /&gt;
|Explosions from Characters such as {{CharacterIcon|Bull}} and {{CharacterIcon|Glutton}} can crit for 1.5x damage. Explosions from items can crit for 1.5x damage as well, such as {{MiniIconbox|name=Rip and Tear}} or {{MiniIconbox|name=Spicy Sauce}}.&lt;br /&gt;
|The ability from {{CharacterIcon|Lucky}} and {{CharacterIcon|Lich}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|green|increase}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
{{ItemTagText|Crit Chance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Positive - Mechanics ===&lt;br /&gt;
&lt;br /&gt;
These items have mechanics that use or interact with Crit Chance in a positive way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
	{{TableRowItem|Lucky Coin}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
These items {{Color|red|decrease}} your Crit Chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Rip and Tear}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Crit Chance, or have mechanics related to their Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Diver}}&lt;br /&gt;
	{{TableRowCharacter|Hunter}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons that interacts with Crit==&lt;br /&gt;
&lt;br /&gt;
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have a special way to grant critical hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
    {{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Shuriken}}&lt;br /&gt;
    {{TableRowWeapon|Spoon}}&lt;br /&gt;
	{{TableRowWeapon|Thief Dagger}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons With High Crit Multiplier==&lt;br /&gt;
&lt;br /&gt;
These weapons have a Crit Multiplier above 2x at at least one of its tiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
    {{TableRowWeapon|Blunderbuss}}&lt;br /&gt;
    {{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
    {{TableRowWeapon|Excalibur}}&lt;br /&gt;
    {{TableRowWeapon|Gatling Laser}}&lt;br /&gt;
    {{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
    {{TableRowWeapon|Icicle}}&lt;br /&gt;
    {{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Knife}}&lt;br /&gt;
    {{TableRowWeapon|Scissors}}&lt;br /&gt;
    {{TableRowWeapon|Sharp Tooth}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
    {{TableRowWeapon|Spoon}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Crit Chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Precise}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=7973</id>
		<title>Template:Character Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=7973"/>
		<updated>2025-02-01T10:51:09Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: (Ogre base damage is 10; 5 comes from your starting HP.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|well rounded= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Hp&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Potato&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Stick,Fist,Cacti Club,Ghost Flint,Wrench,Pistol,SMG,Double Barrel Shotgun,Slingshot,Taser,Wand,Icicle,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brawler= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Attack Speed with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Unarmed&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Fist&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Power Fist&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crazy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100 Range&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Precise&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Knife&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Hunting Trophy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Scissors,Lightning Shiv,Claw,Sharp Tooth,Shuriken,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ranger= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Pistol&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Night Goggles&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|startingwpns=Pistol,SMG,Revolver,Double Barrel Shotgun,Laser Gun,Shredder,Crossbow,Slingshot&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Elemental Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Snake&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Scared Sausage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Melee Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Thunder Sword&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]]&lt;br /&gt;
	|startingwpns=Wand,Torch,Plank,Taser,Lightning Shiv,Icicle,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chunky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Damage for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3 Max HP&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Die for the first time&lt;br /&gt;
	|unlocks= Potato Thrower&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Luck]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Rock,Stick,Torch,Plank,Chopper,Pruner,Spiky Shield,Double Barrel Shotgun,Taser,Ghost Scepter,Shredder,Revolver,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|old= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Enemy speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;-33%Map Size&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
	|unlockedby=Kill 300 enemies&lt;br /&gt;
	|unlocks= Snail&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]&lt;br /&gt;
	|startingwpns=Scissors,Screwdriver,Wrench,Rock,Plank,Chopper,Pruner,Double Barrel Shotgun,Revolver,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Luck&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+75%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; (15%Luck) damage to a random enemy when you pick up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-60%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; XP Gain&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Lucky Charm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]&lt;br /&gt;
	|startingwpns=Stick,Rock,Fist,Chopper,Plank,Screwdriver,Jousting Lance,Torch,Pruner,Slingshot,Wand,Icicle,Lute,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutant= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-66%&amp;lt;/span&amp;gt; XP required to level up&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Kill 2000 enemies&lt;br /&gt;
	|unlocks= Octopus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|generalist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Ranged Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Ranged Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2 Melee Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You can only equip &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; melee weapons and &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; ranged weapons at a time&lt;br /&gt;
	|unlockedby=Collect 2000 materials&lt;br /&gt;
	|unlocks= Big Arms&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Knife,Scissors,Spear,Shuriken,Double Barrel Shotgun,SMG,Shredder,Revolver,Laser Gun,Slingshot,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|loud= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;+50% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3 Harvesting&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
	|unlockedby=Kill 5000 enemies&lt;br /&gt;
	|unlocks= Rip and Tear&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[More Enemies]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Thief Dagger,Claw,Spear,Torch,Rock,Hatchet,Plank,Wrench,Jousting Lance,Quarterstaff,Pruner,Screwdriver,Double Barrel Shotgun,Pistol,SMG,Shredder,Icicle,Shuriken,Slingshot,Crossbow,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|multitasker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;You can equip up to &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; weapons at a time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5% Damage&amp;lt;/span&amp;gt; for every weapon you have&lt;br /&gt;
	|unlockedby=Collect 5000 materials&lt;br /&gt;
	|unlocks= Chopper&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Fist,Claw,Knife,Spear,Stick,Quarterstaff,Lightning Shiv,Screwdriver,Wrench,Ghost Flint,Ghost Axe,Plank,Chopper,Hatchet,Jousting Lance,Pruner,Rock,Spiky Shield,Sharp Tooth,Double Barrel Shotgun,SMG,Revolver,Laser Gun,Wand,Icicle,Slingshot,Taser,Shuriken,Crossbow,Hiking Pole,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wildling= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30% Life Steal&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Primitive&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Stick&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip weapons above tier &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 10000 enemies&lt;br /&gt;
	|unlocks= Hatchet&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Stick,Spear,Torch,Rock,Cacti Club,Hatchet,Quarterstaff,Sharp Tooth,Slingshot,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pacifist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;0.65&amp;lt;/span&amp;gt; material and XP for every living enemy at the end of a wave&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
	|unlockedby=Collect 10000 materials&lt;br /&gt;
	|unlocks= Panda&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]&lt;br /&gt;
	|startingwpns=Hand,Taser,Pruner&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gladiator= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20% Attack Speed&amp;lt;/span&amp;gt; for every different weapon you have&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
	|unlockedby=Kill 20000 enemies&lt;br /&gt;
	|unlocks= Spider&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Spear,Jousting Lance,Cacti Club,Torch,Thief Dagger,Knife,Plank,Ghost Axe,Ghost Flint,Sharp Tooth,Fist,Claw,Quarterstaff,Hatchet,Lightning Shiv&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Piggy Bank&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Item &amp;amp; Weapon Price&lt;br /&gt;
	|unlockedby=Collect 20000 materials&lt;br /&gt;
	|unlocks= Padding&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Chopper,Thief Dagger,Ghost Flint,Pruner,Lightning Shiv,Cacti Club,Spear,Pistol,Revolver,Laser Gun,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sick= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;You take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
	|unlockedby=Reach -5 % HP Regeneration&lt;br /&gt;
	|unlocks= Whetstone&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Hatchet,Ghost Flint,Cacti Club,Lightning Shiv,Sharp Tooth,Pruner,Ghost Scepter,Slingshot,SMG,Medical Gun,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|farmer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt; Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; at the end of a wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Harvesting when eating a consumable while at full health&lt;br /&gt;
    &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&lt;br /&gt;
	|unlockedby=Reach +200 Harvesting&lt;br /&gt;
	|unlocks= Wheat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Spear,Stick,Torch,Quarterstaff,Screwdriver,Pruner,Thief Dagger,Wrench,Taser,Wand,Double Barrel Shotgun,Slingshot,Potato Thrower,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10 Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;Dodge is capped at &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +60% Dodge&lt;br /&gt;
	|unlocks=  Ritual&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Dodge]]&lt;br /&gt;
	|startingwpns=Ghost Flint,Ghost Axe,Ghost Scepter&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|speedy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2% Speed&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100 Armor&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +50% Speed&lt;br /&gt;
	|unlocks= Fin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Knife,Thief Dagger,Stick,Spear,Quarterstaff,Jousting Lance,Screwdriver,Ghost Flint,Pruner,Shuriken,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Items Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; more materials from recycling items&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; of your materials at the start of waves&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Hold 3000 Materials&lt;br /&gt;
	|unlocks=Bowler Hat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Economy]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Hand,Knife,Thief Dagger,Pruner,Quarterstaff,Hatchet,Ghost Flint,Wrench,Plank,Pistol,Double Barrel Shotgun,Taser,Shuriken,Crossbow,Icicle,Hiking Pole,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|engineer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Wrench&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Structures spawn close to each other&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Get 5 turrets on the map simultaneously&lt;br /&gt;
	|unlocks= Robot Arm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Hammer&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explorer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;+33% Map Size&amp;lt;br&amp;gt;+25% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped from enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Kill 50 trees&lt;br /&gt;
	|unlocks= Compass&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]], [[Exploration]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Cacti Club,Screwdriver,Thief Dagger,Wrench,Stick,Torch,Chopper,Plank,Hatchet,Jousting Lance,Ghost Axe,Crossbow,Shredder,Taser,Wand,Hiking Pole,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doctor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200% Attack Speed&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Heal 200 HP in one wave&lt;br /&gt;
	|unlocks= Medikit&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[HP Regeneration]]&lt;br /&gt;
	|startingwpns=Scissors,Medical Gun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunter= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;10 Range&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Crit Chance&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Reach +300 Range&lt;br /&gt;
	|unlocks= Sniper Gun&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Range]], [[Crit Chance]]&lt;br /&gt;
	|startingwpns=Cacti Club,Thief Dagger,Spear,Claw,Scissors,Shuriken,Double Barrel Shotgun,Crossbow,Icicle,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|artificer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+175%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4% Explosion Size&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Elemental Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100% Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Tool&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 15 Enemies with a single explosion&lt;br /&gt;
	|unlocks= Explosive Shells&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Plank,Screwdriver,Wrench,Shredder&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|arms dealer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-95%&amp;lt;/span&amp;gt; Weapons Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Dangerous Bunny&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shops always sell at least &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; weapon&amp;lt;br&amp;gt;All of your weapons are destroyed when entering a shop&lt;br /&gt;
	|unlockedby=Recycle 12 weapons during a run&lt;br /&gt;
	|unlocks= Anvil&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|streamer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; of your materials per second while standing still (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; max)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Damage&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Attack Speed&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Armor&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Structure&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;15 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Speed&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;30 Materials&amp;lt;/span&amp;gt; you have&lt;br /&gt;
	|unlockedby=Reach -20% Speed&lt;br /&gt;
	|unlocks= Community Support&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]]&lt;br /&gt;
	|startingwpns=Fist,Stick,Cacti Club,Ghost Flint,Ghost Axe,Scissors,Screwdriver,Wrench,Spear,Plank,Pruner,Spiky Shield,Crossbow,Double Barrel Shotgun,Laser Gun,Medical Gun,Pistol,Shredder,SMG,Revolver,Slingshot,Ghost Scepter,Taser,Wand,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyborg= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1 Minigun}}&amp;lt;br&amp;gt;{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}&amp;lt;br&amp;gt;{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&amp;lt;br&amp;gt;{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks= Improved Tools&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Pistol,SMG,Revolver,Double Barrel Shotgun,Crossbow,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glutton= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&amp;lt;br&amp;gt;Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&amp;lt;br&amp;gt;{{Color|red|+25 %}} Items Price&amp;lt;br&amp;gt;{{Color|red|-25 %}} XP Gain&lt;br /&gt;
	|unlockedby=Pick up 20 consumables during a run	&lt;br /&gt;
	|unlocks= Spicy Sauce&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Explosive (Item Tag)]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Pruner,Chopper,Thief Dagger,Fist,Jousting Lance,Screwdriver,Plank,Shredder,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jack= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+125%}} damage against bosses and elites&amp;lt;br&amp;gt;{{Color|green|+200%}} materials dropped&amp;lt;br&amp;gt;-70% Enemies&amp;lt;br&amp;gt;{{Color|red|+175}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+35}} % Enemy damage&amp;lt;br&amp;gt;{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}&lt;br /&gt;
	|unlockedby=Kill a boss or an elite in less than 15 seconds	&lt;br /&gt;
	|unlocks= Giant Belt&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Jousting Lance,Wrench,Torch,Hatchet,Stick,Spear,Spiky Shield,Shuriken,Laser Gun,Revolver,Crossbow,Taser,Wand,Icicle,Brick,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lich= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Reach +100 Max HP&lt;br /&gt;
	|unlocks= Tentacle&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Scissors,Chopper,Thief Dagger,Stick,Knife,Ghost Flint,Sharp Tooth,Pruner,Hatchet,Rock,Spiky Shield,Lightning Shiv,Ghost Scepter,Medical Gun,SMG,Wand,Icicle,Slingshot,Crossbow,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|apprentice= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2 Melee Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Ranged Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Elemental Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Engineering}} when you level up&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} when you level up&lt;br /&gt;
	|unlockedby= Reach level 20&lt;br /&gt;
	|unlocks= Quarterstaff&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Lightning Shiv,Cacti Club,Quarterstaff,Ghost Flint,Ghost Axe,Hatchet,Torch,Plank,Pruner,Screwdriver,Wrench,Medical Gun,SMG,Double Barrel Shotgun,Shredder,Slingshot,Taser,Icicle,Shuriken,Ghost Scepter,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cryptid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn {{Color|color=grey|text=(+6)}}&amp;lt;br&amp;gt;Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3 HP Regeneration}} for every current living tree&amp;lt;br&amp;gt;Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-100}} Range&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Finish a wave with 10 or more living trees&lt;br /&gt;
	|unlocks= Claw&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Exploration]], [[Dodge]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw,Knife,Cacti Club,Pruner,Chopper,Ghost Axe,Thief Dagger,Lightning Shiv,Ghost Flint,Rock,Stick,Hatchet,Jousting Lance,Screwdriver,Plank,Ghost Scepter,Shredder,Pistol,SMG,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fisherman= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;Shops always sell a {{Color|green|Bait}}&amp;lt;br&amp;gt;{{Color|green|-100% Bait}} price&amp;lt;br&amp;gt;{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have&amp;lt;br&amp;gt;Baits make some special enemies spawn throughout all future waves&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Get 2 Bait during a run&lt;br /&gt;
	|unlocks= Lure&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039; &lt;br /&gt;
	|startingwpns=Knife,Rock,Spear,Quarterstaff,Spiky Shield,Torch,Stick,Sharp Tooth,Plank,Pruner,Scissors,Pistol,SMG,Crossbow,Double Barrel Shotgun,Laser Gun,Revolver,Shredder,Slingshot,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|golem= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+20}} Max HP&amp;lt;br&amp;gt;{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|+40 % Attack Speed}} when you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+20 % Speed}} when you have less than 50% health&amp;lt;br&amp;gt;You can&#039;t heal in any way&lt;br /&gt;
	|unlockedby= Finish a wave with 1 HP&lt;br /&gt;
	|unlocks= Stone Skin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]]&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Fist,Ghost Axe,Hatchet,Knife,Plank,Rock,Spiky Shield,Stick,Torch,Pistol,Revolver,Slingshot,Crossbow,Ghost Scepter,Brick,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|king= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}&lt;br /&gt;
	|unlockedby= Get 3 tier IV weapons at once&lt;br /&gt;
	|unlocks= Excalibur&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Circular Saw,Knife,Hatchet,Ghost Axe,Lightning Shiv,Torch,Plank,Spear,Jousting Lance,Sword,Hammer,Spiky Shield,Pistol,SMG,Crossbow,Double Barrel Shotgun,Rocket Launcher,Taser,Fireball,Lute,Trident,Flute,Grenade Launcher,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|renegade= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} projectiles&amp;lt;br&amp;gt;Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;{{Color|red|-400%}} Damage&amp;lt;br&amp;gt;{{Color|red|-50%}} accuracy&amp;lt;br&amp;gt;{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}&lt;br /&gt;
	|unlockedby= Get 10 different tier I items during a run&lt;br /&gt;
	|unlocks= Fairy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol,Revolver,Shredder,SMG,Laser Gun,Medical Gun,Double Barrel Shotgun,Taser,Wand,Icicle,Ghost Scepter,Crossbow,Shuriken,Slingshot,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|one armed= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can only equip one weapon at a time&lt;br /&gt;
	|unlockedby=Win a run in Danger 0&lt;br /&gt;
	|unlocks= Focus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Ghost Axe,Lightning Shiv,Scissors,Cacti Club,Torch,Plank,Hatchet,Pruner,Jousting Lance,Double Barrel Shotgun,Shredder,SMG,Taser,Revolver,Icicle,Shuriken,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bull= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You explode for &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage&amp;lt;br&amp;gt;This explosion has a 1.5x crit multiplier&amp;lt;br&amp;gt;You can&#039;t equip weapons&lt;br /&gt;
	|unlockedby=Win a run in Danger 1&lt;br /&gt;
	|unlocks= Gnome&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|soldier= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Damage&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Attack Speed&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Knockback&amp;lt;br&amp;gt;You cant attack while moving&lt;br /&gt;
	|unlockedby=Win a run in Danger 2 &lt;br /&gt;
	|unlocks= Nuclear Launcher&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Stand Still]]&lt;br /&gt;
	|startingwpns=Knife,Lightning Shiv,Crossbow,Double Barrel Shotgun,Laser Gun,Pistol,Shredder,Revolver,SMG,Taser,Wand,Icicle,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|masochist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5% Damage&amp;lt;/span&amp;gt; when you take damage until the end of the wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Win a run in Danger 3&lt;br /&gt;
	|unlocks= Spiky Shield&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Rock,Scissors,Cacti Club,Ghost Axe,Spiky Shield,Sharp Tooth,Torch,Double Barrel Shotgun,Medical Gun,Wand,Icicle,Brick,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knight= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Armor&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;You can only equip tier &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; weapons or above&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;% Attack Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;80%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Win a run in Danger 4&lt;br /&gt;
	|unlocks= Plasma Sledge&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Armor]]&lt;br /&gt;
	|startingwpns=Sword,Hammer,Spear,Torch,Jousting Lance,Quarterstaff,Plank,Rock,Fist,Knife,Scissors,Cacti Club,Mace,Anchor&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|demon= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; of your &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Materials&amp;lt;/span&amp;gt; are converted into &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; at the end of a wave (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;13 Materials=1 Max HP&amp;lt;/span&amp;gt;)&amp;lt;br&amp;gt;You buy items using Max HP instead of materials&lt;br /&gt;
	|unlockedby=Win a run in Danger 5&lt;br /&gt;
	|unlocks= Obliterator&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Thief Dagger,Lightning Shiv,Ghost Axe,Ghost Flint,Torch,Chopper,Sharp Tooth,Wrench,Ghost Scepter,Wand,Taser,Icicle,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+12}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-20}} % Items Price&amp;lt;br&amp;gt;You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})&amp;lt;br&amp;gt;You start with one weapon slot&amp;lt;br&amp;gt;Shops always sell at least one weapon&amp;lt;br&amp;gt;{{Color|red|+130%}} XP required to level up&lt;br /&gt;
	|unlockedby=Reach level 10 before wave 6&lt;br /&gt;
	|unlocks=Celery Tea&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Screwdriver,Pruner,Sharp Tooth,Quarterstaff,Knife,Stick,Plank,Rock,Wrench,Shuriken,Taser,Wand,Icicle,Slingshot,Pistol,Hiking Pole,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vagabond= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons&amp;lt;br&amp;gt;You can&#039;t equip two of the same weapon at the same time&amp;lt;br&amp;gt;{{Color|red|-5}} Armor&amp;lt;br&amp;gt;{{Color|red|-5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Have 6 different weapons at once&lt;br /&gt;
	|unlocks=Jelly&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Thief Dagger,Spear,Sharp Tooth,Hand,Claw,Quarterstaff,Hatchet,Plank,Ghost Flint,Spiky Shield,Lightning Shiv,Torch,Shuriken,Crossbow,Revolver,Laser Gun,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|technomage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|2}} {{Color|green|Turret}}&amp;lt;br&amp;gt;{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have &amp;lt;br&amp;gt;{{Color|red|+75%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks=Particle Accelerator&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]], [[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Torch,Lightning Shiv,Pruner,Taser,Wand,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vampire= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health &amp;lt;br&amp;gt;{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}&amp;lt;br&amp;gt;{{Color|red|-60}} % Damage&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} HP recovered from consumables&lt;br /&gt;
	|unlockedby=Reach +40 % Life Steal&lt;br /&gt;
	|unlocks=Decomposing Flesh&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags= [[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Sharp Tooth,Ghost Flint,Hatchet,Knife,Thief Dagger,Lightning Shiv,Scissors,Spiky Shield,Stick,Torch,Screwdriver,Wrench,Shuriken,Pistol,SMG,Double Barrel Shotgun,Medical Gun,Revolver,Shredder,Crossbow,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sailor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies&amp;lt;br&amp;gt;{{Color|curse|+25}} Curse&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&amp;lt;br&amp;gt;You can only equip tier {{Color|red|II}} weapons or above&amp;lt;br&amp;gt;Dodge is capped at {{Color|red|20%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Treasure Map&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]]&lt;br /&gt;
	|startingwpns=Anchor,Trident,Blunderbuss&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|curious= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear every wave&amp;lt;br&amp;gt;All future loot aliens become stronger when you kill a loot alien&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have &amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have &amp;lt;br&amp;gt;{{Color|red|+25}} % Enemy health&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Pearl&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Luck]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Ghost Axe,Hatchet,Knife,Plank,Rock,Torch,Lightning Shiv,Pistol,Double Barrel Shotgun,Icicle,Lute,Javelin,Slingshot&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Builder&#039;s Turret}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;You can&#039;t have structures&amp;lt;br&amp;gt;{{Color|red|-30%}} pickup range&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Lighthouse&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Engineering]]&lt;br /&gt;
	|startingwpns=Brick,Plank,Javelin,Double Barrel Shotgun,Laser Gun,Medical Gun,Revolver,Shredder,SMG,Slingshot,Ghost Scepter,Flute,Taser,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+60}} {{Color|green|% XP Gain}} for every free weapon slot you have&amp;lt;br&amp;gt;{{Color|green|+100%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|red|+200%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Captain&#039;s Sword&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Hatchet,Spear,Ghost Axe,Ghost Flint,Chopper,Quarterstaff,Torch,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Slingshot,Shredder,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|creature= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}&amp;lt;br&amp;gt;You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Barnacle&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Cacti Club,Sharp Tooth,Sickle,Hatchet,Rock,Stick,Spiky Shield,Chopper,Torch,Plank,SMG,Shredder,Icicle,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chef= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+35}} Luck&amp;lt;br&amp;gt;{{Color|green|+200%}} damage from non elemental sources against burning targets&amp;lt;br&amp;gt;Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up&amp;lt;br&amp;gt;You start with {{Color|green|1}} {{Color|green|Scared Sausage}}&amp;lt;br&amp;gt;{{Color|red|+100}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Have at least 25 enemies burning at the same time&lt;br /&gt;
	|unlocks=Spoon&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Spoon,Chopper,Fist,Knife,Hatchet,Stick,Torch,Screwdriver,Wrench,Plank,Pruner,Cacti Club,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|druid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+15}} Luck&amp;lt;br&amp;gt;Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit&amp;lt;br&amp;gt;{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Collect 250 consumables by the end of wave 20&lt;br /&gt;
	|unlocks=Cauldron&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Luck]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Ghost Flint,Cacti Club,Rock,Chopper,Quarterstaff,Pruner,Sickle,Lute,Stick,Spear,Torch,Flute,Slingshot,Ghost Scepter,Icicle,Wand,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dwarf= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have &amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Hit at least 25 enemies with a single melee attack&lt;br /&gt;
	|unlocks=War Hammer&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Hammer,Wrench,Brick,Mace&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gangster= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Can steal {{Color|green|1}} item per shop&amp;lt;br&amp;gt;Stealing from the shop can spawn an elite&amp;lt;br&amp;gt;All future elites and bosses become stronger when you kill an elite or a boss&amp;lt;br&amp;gt;{{Color|red|+20}} % Items Price&amp;lt;br&amp;gt;Can&#039;t lock items&amp;lt;br&amp;gt;&lt;br /&gt;
	|unlockedby=Reroll 10 times in a single shop&lt;br /&gt;
	|unlocks=Grenade Launcher&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Lightning Shiv,Pistol,Revolver,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}&amp;lt;br&amp;gt;{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price&amp;lt;br&amp;gt;{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons&amp;lt;br&amp;gt;{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have &amp;lt;br&amp;gt;Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}&amp;lt;br&amp;gt;{{Color|red|-100}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|+250}} % Enemy health&lt;br /&gt;
	|unlockedby=Kill 1000 enemies that are more than 700 range away from you&lt;br /&gt;
	|unlocks=Starfish&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Knife,Scissors,Sharp Tooth,Shuriken&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped&lt;br /&gt;
	|unlockedby=Walk a total of 20000 steps&lt;br /&gt;
	|unlocks=Scarf&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Hiking Pole,Fist,Hand,Lute,Flute,Thief Dagger,Jousting Lance,Stick,Pistol,Taser&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|buccaneer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Picked up materials have {{Color|green|+100%}} value&amp;lt;br&amp;gt;Picking up a material resets the cooldown of all your weapons&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby=Reach +100 % Pickup Range&lt;br /&gt;
	|unlocks=Eyepatch&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Pickup]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Rock,Spear,Torch,Double Barrel Shotgun,Laser Gun,Shredder,Icicle,Flute,Slingshot,Crossbow&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ogre= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Enemies taking double their max health as damage explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage&amp;lt;br&amp;gt;{{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-50}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|unlockedby=Deal 1000 damage to an enemy in a single hit&lt;br /&gt;
	|unlocks=Mace&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Melee Damage]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Fist,Brick,Rock,Plank,Cacti Club,Chopper,Spoon&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|romantic= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|Range}} with melee weapons&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave&lt;br /&gt;
	|unlockedby=Finish a run with 0 Curse&lt;br /&gt;
	|unlocks=Flute&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Lute,Chopper,Fist,Spoon,Scissors,Sharp Tooth,Hatchet,Flute,Double Barrel Shotgun,Shuriken,Slingshot,Medical Gun,SMG,Taser,Cacti Club,Claw&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Character name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Data&lt;br /&gt;
|any character name&lt;br /&gt;
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Code&lt;br /&gt;
! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Is DLC? || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Sailor|isdlc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Sailor|isdlc}}&lt;br /&gt;
|-&lt;br /&gt;
| Stats || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|stats}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|stats}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocked By || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlockedby}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlockedby}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocks}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocks}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlock Type || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocktype}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocktype}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanted Tags (Item Tags) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|wantedtags}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|wantedtags}}&lt;br /&gt;
|-&lt;br /&gt;
| Starting Weapons || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|startingwpns}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|startingwpns}}&lt;br /&gt;
|-&lt;br /&gt;
| Invalid: No options passed || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Mutant}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Error: Not a character || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Knife}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Knife}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=7969</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=7969"/>
		<updated>2025-01-28T03:06:11Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Luck */ Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Luck|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Luck improves the following things:&lt;br /&gt;
* Increases the amount of [[Consumable|Consumables]] dropped by enemies.&lt;br /&gt;
* Increases the chance that a consumable dropped is a [[crate|Loot Crate]] (including those from [[Trees]]).&lt;br /&gt;
* Improves the Tier of [[Items]] found in Loot Crates and in the [[Shop]].&lt;br /&gt;
* Improves the Tier of [[Upgrades]] being offered when leveling up.&lt;br /&gt;
* Some Characters, Items, and Weapons scale their damage with Luck.&lt;br /&gt;
&lt;br /&gt;
100 Luck doubles the chances of Fruit to drop from enemies, while -100 Luck means none drop at all (except guaranteed Crates from Loot Aliens, Elites, and Bosses).  100 Luck also doubles the chances of turning Fruit into a Loot Crate — but because it also doubles the chance of Fruit, it effectively quadruples your chances of getting Crates from enemies (but only doubles it from Trees, as they have 100% base Fruit chance).&lt;br /&gt;
&lt;br /&gt;
While Luck in itself has no limit, several of its benefit have maximums or diminishing returns. For example, the rarity of items and upgrades offered naturally increases with the wave number, and has a maximum chance that you already hit in later waves even with 0 luck. So additional luck only helps earlier in the game with getting Tier 2 and 3 items and upgrades. However it takes about 290 Luck before you reach the maximum on Legendary items and Upgrades.&lt;br /&gt;
&lt;br /&gt;
Check [[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items]] to see details on Luck&#039;s effect on shop rarities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that each Item Box dropped reduces the chance of the next dropping, giving you some diminishing returns. (Fruit itself does not have this diminishing effect.)&lt;br /&gt;
&lt;br /&gt;
Formula for loot crate drop chance:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luck can be seen primarily as an investment into your economy combined with a method of [[Healing]] (especially alongside increased Consumable Healing Items).&lt;br /&gt;
&lt;br /&gt;
==Items	==&lt;br /&gt;
&lt;br /&gt;
=== Positive ===&lt;br /&gt;
{{ItemTagText|Luck}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Bowler Hat}}&lt;br /&gt;
    {{TableRowItem|Clover}}&lt;br /&gt;
    {{TableRowItem|Lost Duck}}&lt;br /&gt;
    {{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
    {{TableRowItem|Metal Detector}}&lt;br /&gt;
    {{TableRowItem|Panda}}&lt;br /&gt;
    {{TableRowItem|Potato}}&lt;br /&gt;
    {{TableRowItem|Propeller Hat}}&lt;br /&gt;
    {{TableRowItem|Shady Potion}}&lt;br /&gt;
    {{TableRowItem|Wolf Helmet}}&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Negative ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
    {{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Medikit}}&lt;br /&gt;
    {{TableRowItem|Mushroom}}&lt;br /&gt;
    {{TableRowItem|Terrified Onion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Affected Items ===&lt;br /&gt;
Some items that deal damage based on your Luck stat or scales with your Luck stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
These [[Characters]] start with different Luck, or have mechanics related to their Luck:&lt;br /&gt;
&lt;br /&gt;
===Positive Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
    {{TableRowCharacter|Chef}}&lt;br /&gt;
    {{TableRowCharacter|Druid}}&lt;br /&gt;
    {{TableRowCharacter|Glutton}}&lt;br /&gt;
	{{TableRowCharacter|Lucky}}&lt;br /&gt;
	{{TableRowCharacter|King}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Gladiator}}&lt;br /&gt;
    {{TableRowCharacter|Vagabond}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons]] scale with Luck for their damage.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Flute}}&lt;br /&gt;
    {{TableRowWeapon|Lute}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes==&lt;br /&gt;
&lt;br /&gt;
These [[Weapons#Weapon Classes|Weapon Classes]] affect Luck:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Musical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats|topmargin=1}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Upgrades&amp;diff=7968</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Upgrades&amp;diff=7968"/>
		<updated>2025-01-28T02:38:07Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Upgrades */ Deleting the inaccurate duplicate chart, just routing people over to the shop page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Whenever you [[Experience|Level Up]], you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each [[Upgrades#Rarity of Upgrades|rarity]] below. &lt;br /&gt;
&lt;br /&gt;
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This table shows just the basic stats. See below for full details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Color|tier4|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Max HP}} [[Max HP]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|HP Regeneration}} [[HP Regeneration]]&lt;br /&gt;
| 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Life Steal}} [[Life Steal]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Damage}} [[Damage]]&lt;br /&gt;
| 5 || 8 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Melee Damage}} [[Melee Damage]]&lt;br /&gt;
| 2 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Ranged Damage}} [[Ranged Damage]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Elemental Damage}} [[Elemental Damage]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Attack Speed}} [[Attack Speed]]&lt;br /&gt;
| 5 || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Crit Chance}} [[Crit Chance]]&lt;br /&gt;
| 3 || 5 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Engineering}} [[Engineering]]&lt;br /&gt;
| 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Range}} [[Range]]&lt;br /&gt;
| 15 || 30 || 45 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Armor}} [[Armor]]&lt;br /&gt;
| 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Dodge}} [[Dodge]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Speed}} [[Speed]]&lt;br /&gt;
| 3 || 6 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Luck}} [[Luck]]&lt;br /&gt;
| 5 || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{StatIcon|Harvesting}} [[Harvesting]]&lt;br /&gt;
| 5 || 8 || 10 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upgrades List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Stat&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier I&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier II&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier III&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Tier IV&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Max HP}} [[Max HP]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heart IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Max HP_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|HP Regeneration}} [[HP Regeneration]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+4}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lungs IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = HP Regeneration_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Life Steal}} [[Life Steal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Teeth IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Life Steal_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Life Steal&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Damage}} [[Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triceps IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+16}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Melee Damage}} [[Melee Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Forearms IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Melee Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Melee Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Ranged Damage}} [[Ranged Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shoulders IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Ranged Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Ranged Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Elemental Damage}} [[Elemental Damage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Brain IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Elemental Damage_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Attack Speed}} [[Attack Speed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Reflexes IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Attack Speed_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Attack Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Crit Chance}} [[Crit Chance]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+7}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fingers IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Crit Chance_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Crit Chance&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Engineering}} [[Engineering]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Skull IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Engineering_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Engineering&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Range}} [[Range]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+30}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+45}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Range_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+60}} Range&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Armor}} [[Armor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chest IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Armor_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Dodge}} [[Dodge]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Back IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Dodge_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Speed}} [[Speed]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+9}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Legs IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Speed_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Luck}} [[Luck]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Nose IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Luck_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;{{StatIcon|Harvesting}} [[Harvesting]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands II&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands III&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hands IV&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Upgrade&lt;br /&gt;
			| image  = Harvesting_Upgrade.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rarity of Upgrades==&lt;br /&gt;
&lt;br /&gt;
Some levels have guaranteed rarity:&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; 100% Tier 1&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(79,172,230);&amp;quot;&amp;gt;100% Tier 2&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 10, 15, &amp;amp; 20:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(169,87,248);&amp;quot;&amp;gt;100% Tier 3&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Level 25 &amp;amp; every 5th level after:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:rgb(251,55,55);&amp;quot;&amp;gt;100% Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
Otherwise, the rarity is affected by your level and Luck, in [[Shop#Rarity%20of%20Shop%20Items%20and%20Luck|the same way items in shops are]] (except based on your level instead of the wave).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Modding&amp;diff=7964</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Modding&amp;diff=7964"/>
		<updated>2025-01-26T21:16:27Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Removed the outdated mods links since people kept expecting them to work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Find mods on Brotato&#039;s [https://steamcommunity.com/app/1942280/workshop/ Steam Workshop].&lt;br /&gt;
&lt;br /&gt;
Brotato uses [https://github.com/GodotModding/godot-mod-loader ModLoader]. See the [https://github.com/GodotModding/godot-mod-loader/wiki ModLoader Wiki] for technical details and API reference.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Steam Guides ===&lt;br /&gt;
There are 2 Steam guides to help with modding. They explain the basics of creating mods, and using them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Community-Modding-Guide-Icon.png|50x50px]]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=2931079751 Modding Guide]&lt;br /&gt;
|Guide to modding Brotato &#039;&#039;(for mod creators)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Community-Modding-Help-Icon.png|50x50px]]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=2937226054 Modding Help]&lt;br /&gt;
|Help for players trying to use mods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wiki Pages ===&lt;br /&gt;
Detailed info related to modding.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Modding Notes]]&lt;br /&gt;
|Lots of extra info for modders, such as how to use custom text colors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modding Effects]]&lt;br /&gt;
|A reference list of all the custom effects in vanilla, and what they do.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Community Guides ===&lt;br /&gt;
Guides written by community members. They may not follow the same objective standards as the rest of the wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Author&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Community-Balance-Guide-Icon.png|40x40px]]&lt;br /&gt;
|[[Community/Modding Balance Guide|Balance Guide]]&lt;br /&gt;
|Guide to balancing mods&lt;br /&gt;
|[[User:Darkly77|&#039;&#039;Darkly77&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Items/Items Grid|Items Grid]]&lt;br /&gt;
|Grid of all vanilla items, with filter buttons.&lt;br /&gt;
|Built by [[User:Darkly77|&#039;&#039;Darkly77&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://brotato.codemuffin.com/attack-speed/ Attack Speed Calculator]&lt;br /&gt;
|Input cooldown values to see the in-game attack speed.&lt;br /&gt;
|Built by [[User:Darkly77|&#039;&#039;Darkly77&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.google.com/spreadsheets/d/1qi_KWBH_fQlrXJioDGJQScuRbwfndHzLu4Zj5Ek0Aso/edit?usp=sharing ArosRising&#039;s Brotato Multitool ]&lt;br /&gt;
|A Document with multiple calculators that allows you to Calculate the DPS of weapons, efficiency of items, or HP of enemies. And more. You can add your own values to the calculators to see how your items and weapons are balanced compared to the base game weapons.&lt;br /&gt;
|Built by &#039;&#039;ArosRising&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Discussion ===&lt;br /&gt;
The best place to discuss mods is in the official [https://discord.com/invite/j39jE6k Brotato discord].&lt;br /&gt;
&lt;br /&gt;
=== Mods Archive ===&lt;br /&gt;
Mods that are manually installed can be viewed on the [[Mods Archive]] page. They are from before [[Patch 0.8.0.3]], when Steam Workshop support was added. This means that both the information on the page, as well as the mods themselves, are all &#039;&#039;&#039;out of date&#039;&#039;&#039; and may be incorrect.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7941</id>
		<title>Structure (Item Tag)</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7941"/>
		<updated>2025-01-20T00:06:22Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items tagged with &amp;quot;Structure&amp;quot; */ Added missing items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Structure (Item Tag) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Structure&amp;quot; is a hidden [[Items#Item_Tag|Item Tag]] for certain [[Items]] in the [[Shop]]. This item tag is given to items that spawn [[structure|structures]].&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Structure}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Structure&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
    {{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
    {{TableRowItem|Turret}}&lt;br /&gt;
    {{TableRowItem|Improved Tools}} &lt;br /&gt;
    {{TableRowItem|Incendiary Turret}}&lt;br /&gt;
    {{TableRowItem|Medical Turret}}&lt;br /&gt;
    {{TableRowItem|Laser Turret}}&lt;br /&gt;
    {{TableRowItem|Tyler}}&lt;br /&gt;
    {{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7940</id>
		<title>Structure (Item Tag)</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7940"/>
		<updated>2025-01-20T00:04:59Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Items tagged with &amp;quot;Consumable&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Structure (Item Tag) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Structure&amp;quot; is a hidden [[Items#Item_Tag|Item Tag]] for certain [[Items]] in the [[Shop]]. This item tag is given to items that spawn [[structure|structures]].&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Structure}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Structure&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
    {{TableRowItem|Turret}}&lt;br /&gt;
    {{TableRowItem|Incendiary Turret}}&lt;br /&gt;
    {{TableRowItem|Medical Turret}}&lt;br /&gt;
    {{TableRowItem|Laser Turret}}&lt;br /&gt;
    {{TableRowItem|Tyler}}&lt;br /&gt;
    {{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7939</id>
		<title>Structure (Item Tag)</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Structure_(Item_Tag)&amp;diff=7939"/>
		<updated>2025-01-20T00:03:25Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Structure (Item Tag) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Structure (Item Tag) ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Structure&amp;quot; is a hidden [[Items#Item_Tag|Item Tag]] for certain [[Items]] in the [[Shop]]. This item tag is given to items that spawn [[structure|structures]].&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Structure}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Consumable&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
    {{TableRowItem|Turret}}&lt;br /&gt;
    {{TableRowItem|Incendiary Turret}}&lt;br /&gt;
    {{TableRowItem|Medical Turret}}&lt;br /&gt;
    {{TableRowItem|Laser Turret}}&lt;br /&gt;
    {{TableRowItem|Tyler}}&lt;br /&gt;
    {{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=7931</id>
		<title>Template:Character Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=7931"/>
		<updated>2025-01-17T01:48:35Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Fix tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|well rounded= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Hp&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Potato&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Stick,Fist,Cacti Club,Ghost Flint,Wrench,Pistol,SMG,Double Barrel Shotgun,Slingshot,Taser,Wand,Icicle,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brawler= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Attack Speed with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Unarmed&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Fist&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Power Fist&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crazy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100 Range&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Precise&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Knife&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Hunting Trophy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Scissors,Lightning Shiv,Claw,Sharp Tooth,Shuriken,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ranger= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Pistol&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Night Goggles&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|startingwpns=Pistol,SMG,Revolver,Double Barrel Shotgun,Laser Gun,Shredder,Crossbow,Slingshot&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Elemental Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Snake&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Scared Sausage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Melee Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Thunder Sword&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]]&lt;br /&gt;
	|startingwpns=Wand,Torch,Plank,Taser,Lightning Shiv,Icicle,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chunky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Damage for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3 Max HP&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Die for the first time&lt;br /&gt;
	|unlocks= Potato Thrower&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Luck]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Rock,Stick,Torch,Plank,Chopper,Pruner,Spiky Shield,Double Barrel Shotgun,Taser,Ghost Scepter,Shredder,Revolver,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|old= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Enemy speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;-33%Map Size&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
	|unlockedby=Kill 300 enemies&lt;br /&gt;
	|unlocks= Snail&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]&lt;br /&gt;
	|startingwpns=Scissors,Screwdriver,Wrench,Rock,Plank,Chopper,Pruner,Double Barrel Shotgun,Revolver,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Luck&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+75%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; (15%Luck) damage to a random enemy when you pick up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-60%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; XP Gain&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Lucky Charm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]&lt;br /&gt;
	|startingwpns=Stick,Rock,Fist,Chopper,Plank,Screwdriver,Jousting Lance,Torch,Pruner,Slingshot,Wand,Icicle,Lute,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutant= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-66%&amp;lt;/span&amp;gt; XP required to level up&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Kill 2000 enemies&lt;br /&gt;
	|unlocks= Octopus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Stick,Quarterstaff,Rock,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Shredder,Crossbow,Taser,Wand,Icicle,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|generalist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Ranged Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Ranged Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2 Melee Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You can only equip &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; melee weapons and &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; ranged weapons at a time&lt;br /&gt;
	|unlockedby=Collect 2000 materials&lt;br /&gt;
	|unlocks= Big Arms&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Fist,Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Knife,Scissors,Spear,Shuriken,Double Barrel Shotgun,SMG,Shredder,Revolver,Laser Gun,Slingshot,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|loud= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;+50% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3 Harvesting&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
	|unlockedby=Kill 5000 enemies&lt;br /&gt;
	|unlocks= Rip and Tear&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[More Enemies]]&lt;br /&gt;
	|startingwpns=Cacti Club,Ghost Axe,Ghost Flint,Lightning Shiv,Thief Dagger,Claw,Spear,Torch,Rock,Hatchet,Plank,Wrench,Jousting Lance,Quarterstaff,Pruner,Screwdriver,Double Barrel Shotgun,Pistol,SMG,Shredder,Icicle,Shuriken,Slingshot,Crossbow,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|multitasker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;You can equip up to &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; weapons at a time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5% Damage&amp;lt;/span&amp;gt; for every weapon you have&lt;br /&gt;
	|unlockedby=Collect 5000 materials&lt;br /&gt;
	|unlocks= Chopper&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Fist,Claw,Knife,Spear,Stick,Quarterstaff,Lightning Shiv,Screwdriver,Wrench,Ghost Flint,Ghost Axe,Plank,Chopper,Hatchet,Jousting Lance,Pruner,Rock,Spiky Shield,Sharp Tooth,Double Barrel Shotgun,SMG,Revolver,Laser Gun,Wand,Icicle,Slingshot,Taser,Shuriken,Crossbow,Hiking Pole,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wildling= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30% Life Steal&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Primitive&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Stick&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip weapons above tier &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 10000 enemies&lt;br /&gt;
	|unlocks= Hatchet&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Stick,Spear,Torch,Rock,Cacti Club,Hatchet,Quarterstaff,Sharp Tooth,Slingshot,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pacifist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;0.65&amp;lt;/span&amp;gt; material and XP for every living enemy at the end of a wave&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
	|unlockedby=Collect 10000 materials&lt;br /&gt;
	|unlocks= Panda&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]&lt;br /&gt;
	|startingwpns=Hand,Taser,Pruner&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gladiator= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20% Attack Speed&amp;lt;/span&amp;gt; for every different weapon you have&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
	|unlockedby=Kill 20000 enemies&lt;br /&gt;
	|unlocks= Spider&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|startingwpns=Spear,Jousting Lance,Cacti Club,Torch,Thief Dagger,Knife,Plank,Ghost Axe,Ghost Flint,Sharp Tooth,Fist,Claw,Quarterstaff,Hatchet,Lightning Shiv&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Piggy Bank&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Item &amp;amp; Weapon Price&lt;br /&gt;
	|unlockedby=Collect 20000 materials&lt;br /&gt;
	|unlocks= Padding&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Chopper,Thief Dagger,Ghost Flint,Pruner,Lightning Shiv,Cacti Club,Spear,Pistol,Revolver,Laser Gun,Taser,Wand,Icicle,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sick= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;You take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
	|unlockedby=Reach -5 % HP Regeneration&lt;br /&gt;
	|unlocks= Whetstone&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Hatchet,Ghost Flint,Cacti Club,Lightning Shiv,Sharp Tooth,Pruner,Ghost Scepter,Slingshot,SMG,Medical Gun,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|farmer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt; Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; at the end of a wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Harvesting when eating a consumable while at full health&lt;br /&gt;
    &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&lt;br /&gt;
	|unlockedby=Reach +200 Harvesting&lt;br /&gt;
	|unlocks= Wheat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Spear,Stick,Torch,Quarterstaff,Screwdriver,Pruner,Thief Dagger,Wrench,Taser,Wand,Double Barrel Shotgun,Slingshot,Potato Thrower,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10 Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;Dodge is capped at &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +60% Dodge&lt;br /&gt;
	|unlocks=  Ritual&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Dodge]]&lt;br /&gt;
	|startingwpns=Ghost Flint,Ghost Axe,Ghost Scepter&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|speedy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2% Speed&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100 Armor&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +50% Speed&lt;br /&gt;
	|unlocks= Fin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Knife,Thief Dagger,Stick,Spear,Quarterstaff,Jousting Lance,Screwdriver,Ghost Flint,Pruner,Shuriken,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Items Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; more materials from recycling items&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; of your materials at the start of waves&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Hold 3000 Materials&lt;br /&gt;
	|unlocks=Bowler Hat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Economy]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Hand,Knife,Thief Dagger,Pruner,Quarterstaff,Hatchet,Ghost Flint,Wrench,Plank,Pistol,Double Barrel Shotgun,Taser,Shuriken,Crossbow,Icicle,Hiking Pole,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|engineer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Wrench&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Structures spawn close to each other&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Get 5 turrets on the map simultaneously&lt;br /&gt;
	|unlocks= Robot Arm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Hammer&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explorer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;+33% Map Size&amp;lt;br&amp;gt;+25% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped from enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Kill 50 trees&lt;br /&gt;
	|unlocks= Compass&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]], [[Exploration]], [[Consumable]]&lt;br /&gt;
	|startingwpns=Hand,Cacti Club,Screwdriver,Thief Dagger,Wrench,Stick,Torch,Chopper,Plank,Hatchet,Jousting Lance,Ghost Axe,Crossbow,Shredder,Taser,Wand,Hiking Pole,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doctor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200% Attack Speed&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Heal 200 HP in one wave&lt;br /&gt;
	|unlocks= Medikit&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[HP Regeneration]]&lt;br /&gt;
	|startingwpns=Scissors,Medical Gun&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunter= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;10 Range&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Crit Chance&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Reach +300 Range&lt;br /&gt;
	|unlocks= Sniper Gun&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Range]], [[Crit Chance]]&lt;br /&gt;
	|startingwpns=Cacti Club,Thief Dagger,Spear,Claw,Scissors,Shuriken,Double Barrel Shotgun,Crossbow,Icicle,Hiking Pole,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|artificer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+175%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4% Explosion Size&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Elemental Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100% Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Tool&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 15 Enemies with a single explosion&lt;br /&gt;
	|unlocks= Explosive Shells&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Plank,Screwdriver,Wrench,Shredder&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|arms dealer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-95%&amp;lt;/span&amp;gt; Weapons Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Dangerous Bunny&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shops always sell at least &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; weapon&amp;lt;br&amp;gt;All of your weapons are destroyed when entering a shop&lt;br /&gt;
	|unlockedby=Recycle 12 weapons during a run&lt;br /&gt;
	|unlocks= Anvil&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|streamer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; of your materials per second while standing still (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; max)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Damage&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Attack Speed&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Armor&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Structure&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;15 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Speed&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;30 Materials&amp;lt;/span&amp;gt; you have&lt;br /&gt;
	|unlockedby=Reach -20% Speed&lt;br /&gt;
	|unlocks= Community Support&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]]&lt;br /&gt;
	|startingwpns=Fist,Stick,Cacti Club,Ghost Flint,Ghost Axe,Scissors,Screwdriver,Wrench,Spear,Plank,Pruner,Spiky Shield,Crossbow,Double Barrel Shotgun,Laser Gun,Medical Gun,Pistol,Shredder,SMG,Revolver,Slingshot,Ghost Scepter,Taser,Wand,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyborg= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1 Minigun}}&amp;lt;br&amp;gt;{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|200%}}&amp;lt;br&amp;gt;{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&amp;lt;br&amp;gt;{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks= Improved Tools&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Structure]], [[Ranged Damage]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Pistol,SMG,Revolver,Double Barrel Shotgun,Crossbow,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glutton= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&amp;lt;br&amp;gt;Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&amp;lt;br&amp;gt;{{Color|red|+25 %}} Items Price&amp;lt;br&amp;gt;{{Color|red|-25 %}} XP Gain&lt;br /&gt;
	|unlockedby=Pick up 20 consumables during a run	&lt;br /&gt;
	|unlocks= Spicy Sauce&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Explosive (Item Tag)]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Pruner,Chopper,Thief Dagger,Fist,Jousting Lance,Screwdriver,Plank,Shredder,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jack= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+125%}} damage against bosses and elites&amp;lt;br&amp;gt;{{Color|green|+200%}} materials dropped&amp;lt;br&amp;gt;-70% Enemies&amp;lt;br&amp;gt;{{Color|red|+175}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+35}} % Enemy damage&amp;lt;br&amp;gt;{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}&lt;br /&gt;
	|unlockedby=Kill a boss or an elite in less than 15 seconds	&lt;br /&gt;
	|unlocks= Giant Belt&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Jousting Lance,Wrench,Torch,Hatchet,Stick,Spear,Spiky Shield,Shuriken,Laser Gun,Revolver,Crossbow,Taser,Wand,Icicle,Brick,Lute,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lich= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Reach +100 Max HP&lt;br /&gt;
	|unlocks= Tentacle&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Scissors,Chopper,Thief Dagger,Stick,Knife,Ghost Flint,Sharp Tooth,Pruner,Hatchet,Rock,Spiky Shield,Lightning Shiv,Ghost Scepter,Medical Gun,SMG,Wand,Icicle,Slingshot,Crossbow,Spoon&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|apprentice= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2 Melee Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Ranged Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Elemental Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Engineering}} when you level up&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} when you level up&lt;br /&gt;
	|unlockedby= Reach level 20&lt;br /&gt;
	|unlocks= Quarterstaff&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Lightning Shiv,Cacti Club,Quarterstaff,Ghost Flint,Ghost Axe,Hatchet,Torch,Plank,Pruner,Screwdriver,Wrench,Medical Gun,SMG,Double Barrel Shotgun,Shredder,Slingshot,Taser,Icicle,Shuriken,Ghost Scepter,Brick&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cryptid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn {{Color|color=grey|text=(+6)}}&amp;lt;br&amp;gt;Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3 HP Regeneration}} for every current living tree&amp;lt;br&amp;gt;Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-100}} Range&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Finish a wave with 10 or more living trees&lt;br /&gt;
	|unlocks= Claw&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Exploration]], [[Dodge]]&lt;br /&gt;
	|startingwpns=Fist,Hand,Claw,Knife,Cacti Club,Pruner,Chopper,Ghost Axe,Thief Dagger,Lightning Shiv,Ghost Flint,Rock,Stick,Hatchet,Jousting Lance,Screwdriver,Plank,Ghost Scepter,Shredder,Pistol,SMG,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fisherman= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;Shops always sell a {{Color|green|Bait}}&amp;lt;br&amp;gt;{{Color|green|-100% Bait}} price&amp;lt;br&amp;gt;{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have&amp;lt;br&amp;gt;Baits make some special enemies spawn throughout all future waves&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Get 2 Bait during a run&lt;br /&gt;
	|unlocks= Lure&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039; &lt;br /&gt;
	|startingwpns=Knife,Rock,Spear,Quarterstaff,Spiky Shield,Torch,Stick,Sharp Tooth,Plank,Pruner,Scissors,Pistol,SMG,Crossbow,Double Barrel Shotgun,Laser Gun,Revolver,Shredder,Slingshot,Icicle,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|golem= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+20}} Max HP&amp;lt;br&amp;gt;{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|+40 % Attack Speed}} when you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+20 % Speed}} when you have less than 50% health&amp;lt;br&amp;gt;You can&#039;t heal in any way&lt;br /&gt;
	|unlockedby= Finish a wave with 1 HP&lt;br /&gt;
	|unlocks= Stone Skin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]]&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Fist,Ghost Axe,Hatchet,Knife,Plank,Rock,Spiky Shield,Stick,Torch,Pistol,Revolver,Slingshot,Crossbow,Ghost Scepter,Brick,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|king= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}&lt;br /&gt;
	|unlockedby= Get 3 tier IV weapons at once&lt;br /&gt;
	|unlocks= Excalibur&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Fist,Circular Saw,Knife,Hatchet,Ghost Axe,Lightning Shiv,Torch,Plank,Spear,Jousting Lance,Sword,Hammer,Spiky Shield,Pistol,SMG,Crossbow,Double Barrel Shotgun,Rocket Launcher,Taser,Fireball,Lute,Trident,Flute,Grenade Launcher,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|renegade= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} projectiles&amp;lt;br&amp;gt;Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;{{Color|red|-400%}} Damage&amp;lt;br&amp;gt;{{Color|red|-50%}} accuracy&amp;lt;br&amp;gt;{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}&lt;br /&gt;
	|unlockedby= Get 10 different tier I items during a run&lt;br /&gt;
	|unlocks= Fairy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Pistol,Revolver,Shredder,SMG,Laser Gun,Medical Gun,Double Barrel Shotgun,Taser,Wand,Icicle,Ghost Scepter,Crossbow,Shuriken,Slingshot,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|one armed= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can only equip one weapon at a time&lt;br /&gt;
	|unlockedby=Win a run in Danger 0&lt;br /&gt;
	|unlocks= Focus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Ghost Axe,Lightning Shiv,Scissors,Cacti Club,Torch,Plank,Hatchet,Pruner,Jousting Lance,Double Barrel Shotgun,Shredder,SMG,Taser,Revolver,Icicle,Shuriken,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bull= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You explode for &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage&amp;lt;br&amp;gt;This explosion has a 1.5x crit multiplier&amp;lt;br&amp;gt;You can&#039;t equip weapons&lt;br /&gt;
	|unlockedby=Win a run in Danger 1&lt;br /&gt;
	|unlocks= Gnome&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Armor]], [[HP Regeneration]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|soldier= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Damage&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Attack Speed&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Knockback&amp;lt;br&amp;gt;You cant attack while moving&lt;br /&gt;
	|unlockedby=Win a run in Danger 2 &lt;br /&gt;
	|unlocks= Nuclear Launcher&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Stand Still]]&lt;br /&gt;
	|startingwpns=Knife,Lightning Shiv,Crossbow,Double Barrel Shotgun,Laser Gun,Pistol,Shredder,Revolver,SMG,Taser,Wand,Icicle,Flute,Javelin&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|masochist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5% Damage&amp;lt;/span&amp;gt; when you take damage until the end of the wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Win a run in Danger 3&lt;br /&gt;
	|unlocks= Spiky Shield&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|startingwpns=Rock,Scissors,Cacti Club,Ghost Axe,Spiky Shield,Sharp Tooth,Torch,Double Barrel Shotgun,Medical Gun,Wand,Icicle,Brick,Lute,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knight= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Armor&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;You can only equip tier &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; weapons or above&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;% Attack Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;80%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Win a run in Danger 4&lt;br /&gt;
	|unlocks= Plasma Sledge&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Armor]]&lt;br /&gt;
	|startingwpns=Sword,Hammer,Spear,Torch,Jousting Lance,Quarterstaff,Plank,Rock,Fist,Knife,Scissors,Cacti Club,Mace,Anchor&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|demon= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; of your &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Materials&amp;lt;/span&amp;gt; are converted into &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; at the end of a wave (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;13 Materials=1 Max HP&amp;lt;/span&amp;gt;)&amp;lt;br&amp;gt;You buy items using Max HP instead of materials&lt;br /&gt;
	|unlockedby=Win a run in Danger 5&lt;br /&gt;
	|unlocks= Obliterator&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Thief Dagger,Lightning Shiv,Ghost Axe,Ghost Flint,Torch,Chopper,Sharp Tooth,Wrench,Ghost Scepter,Wand,Taser,Icicle,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+12}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-20}} % Items Price&amp;lt;br&amp;gt;You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})&amp;lt;br&amp;gt;You start with one weapon slot&amp;lt;br&amp;gt;Shops always sell at least one weapon&amp;lt;br&amp;gt;{{Color|red|+130%}} XP required to level up&lt;br /&gt;
	|unlockedby=Reach level 10 before wave 6&lt;br /&gt;
	|unlocks=Celery Tea&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Scissors,Screwdriver,Pruner,Sharp Tooth,Quarterstaff,Knife,Stick,Plank,Rock,Wrench,Shuriken,Taser,Wand,Icicle,Slingshot,Pistol,Hiking Pole,Spoon,Flute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vagabond= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons&amp;lt;br&amp;gt;You can&#039;t equip two of the same weapon at the same time&amp;lt;br&amp;gt;{{Color|red|-5}} Armor&amp;lt;br&amp;gt;{{Color|red|-5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Have 6 different weapons at once&lt;br /&gt;
	|unlocks=Jelly&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Cacti Club,Chopper,Thief Dagger,Spear,Sharp Tooth,Hand,Claw,Quarterstaff,Hatchet,Plank,Ghost Flint,Spiky Shield,Lightning Shiv,Torch,Shuriken,Crossbow,Revolver,Laser Gun,Lute&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|technomage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|2}} {{Color|green|Turret}}&amp;lt;br&amp;gt;{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have &amp;lt;br&amp;gt;{{Color|red|+75%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks=Particle Accelerator&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]], [[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Wrench,Screwdriver,Plank,Torch,Lightning Shiv,Pruner,Taser,Wand,Icicle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vampire= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health &amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health &amp;lt;br&amp;gt;{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}&amp;lt;br&amp;gt;{{Color|red|-60}} % Damage&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} HP recovered from consumables&lt;br /&gt;
	|unlockedby=Reach +40 % Life Steal&lt;br /&gt;
	|unlocks=Decomposing Flesh&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags= [[Life Steal]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Sharp Tooth,Ghost Flint,Hatchet,Knife,Thief Dagger,Lightning Shiv,Scissors,Spiky Shield,Stick,Torch,Screwdriver,Wrench,Shuriken,Pistol,SMG,Double Barrel Shotgun,Medical Gun,Revolver,Shredder,Crossbow,Sickle&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sailor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies&amp;lt;br&amp;gt;{{Color|curse|+25}} Curse&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&amp;lt;br&amp;gt;You can only equip tier {{Color|red|II}} weapons or above&amp;lt;br&amp;gt;Dodge is capped at {{Color|red|20%}}&amp;lt;br&amp;gt;{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Treasure Map&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]]&lt;br /&gt;
	|startingwpns=Anchor,Trident,Blunderbuss&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|curious= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear every wave&amp;lt;br&amp;gt;All future loot aliens become stronger when you kill a loot alien&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have &amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have &amp;lt;br&amp;gt;{{Color|red|+25}} % Enemy health&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Pearl&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Luck]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Ghost Axe,Hatchet,Knife,Plank,Rock,Torch,Lightning Shiv,Pistol,Double Barrel Shotgun,Icicle,Lute,Javelin,Slingshot&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Builder&#039;s Turret}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;You can&#039;t have structures&amp;lt;br&amp;gt;{{Color|red|-30%}} pickup range&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Lighthouse&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Engineering]]&lt;br /&gt;
	|startingwpns=Brick,Plank,Javelin,Double Barrel Shotgun,Laser Gun,Medical Gun,Revolver,Shredder,SMG,Slingshot,Ghost Scepter,Flute,Taser,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+60}} {{Color|green|% XP Gain}} for every free weapon slot you have&amp;lt;br&amp;gt;{{Color|green|+100%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|red|+200%}} XP required to level up&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Captain&#039;s Sword&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Knife,Hatchet,Spear,Ghost Axe,Ghost Flint,Chopper,Quarterstaff,Torch,Plank,Lightning Shiv,Double Barrel Shotgun,SMG,Revolver,Slingshot,Shredder,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|creature= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}&amp;lt;br&amp;gt;You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&amp;lt;br&amp;gt;{{Color|red|-10}} {{Color|red|Range}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks=Barnacle&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Cacti Club,Sharp Tooth,Sickle,Hatchet,Rock,Stick,Spiky Shield,Chopper,Torch,Plank,SMG,Shredder,Icicle,Ghost Scepter,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chef= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+35}} Luck&amp;lt;br&amp;gt;{{Color|green|+200%}} damage from non elemental sources against burning targets&amp;lt;br&amp;gt;Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up&amp;lt;br&amp;gt;You start with {{Color|green|1}} {{Color|green|Scared Sausage}}&amp;lt;br&amp;gt;{{Color|red|+100}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}&lt;br /&gt;
	|unlockedby=Have at least 25 enemies burning at the same time&lt;br /&gt;
	|unlocks=Spoon&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Spoon,Chopper,Fist,Knife,Hatchet,Stick,Torch,Screwdriver,Wrench,Plank,Pruner,Cacti Club,Wand&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|druid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+15}} Luck&amp;lt;br&amp;gt;Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit&amp;lt;br&amp;gt;{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)&amp;lt;br&amp;gt;{{Color|red|-100}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Collect 250 consumables by the end of wave 20&lt;br /&gt;
	|unlocks=Cauldron&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Consumable]], [[Luck]]&lt;br /&gt;
	|startingwpns=Fist,Claw,Ghost Flint,Cacti Club,Rock,Chopper,Quarterstaff,Pruner,Sickle,Lute,Stick,Spear,Torch,Flute,Slingshot,Ghost Scepter,Icicle,Wand,Javelin&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dwarf= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have &amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Hit at least 25 enemies with a single melee attack&lt;br /&gt;
	|unlocks=War Hammer&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Structure]]&lt;br /&gt;
	|startingwpns=Hammer,Wrench,Brick,Mace&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gangster= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Can steal {{Color|green|1}} item per shop&amp;lt;br&amp;gt;Stealing from the shop can spawn an elite&amp;lt;br&amp;gt;All future elites and bosses become stronger when you kill an elite or a boss&amp;lt;br&amp;gt;{{Color|red|+20}} % Items Price&amp;lt;br&amp;gt;Can&#039;t lock items&amp;lt;br&amp;gt;&lt;br /&gt;
	|unlockedby=Reroll 10 times in a single shop&lt;br /&gt;
	|unlocks=Grenade Launcher&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Knife,Thief Dagger,Lightning Shiv,Pistol,Revolver,SMG,Double Barrel Shotgun&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}&amp;lt;br&amp;gt;{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price&amp;lt;br&amp;gt;{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons&amp;lt;br&amp;gt;{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have &amp;lt;br&amp;gt;Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}&amp;lt;br&amp;gt;{{Color|red|-100}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|+250}} % Enemy health&lt;br /&gt;
	|unlockedby=Kill 1000 enemies that are more than 700 range away from you&lt;br /&gt;
	|unlocks=Starfish&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|startingwpns=Claw,Thief Dagger,Knife,Scissors,Sharp Tooth,Shuriken&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave&amp;lt;br&amp;gt;{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped&lt;br /&gt;
	|unlockedby=Walk a total of 20000 steps&lt;br /&gt;
	|unlocks=Scarf&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|startingwpns=Hiking Pole,Fist,Hand,Lute,Flute,Thief Dagger,Jousting Lance,Stick,Pistol,Taser&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|buccaneer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Picked up materials have {{Color|green|+100%}} value&amp;lt;br&amp;gt;Picking up a material resets the cooldown of all your weapons&amp;lt;br&amp;gt;{{Color|red|-100}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby=Reach +100 % Pickup Range&lt;br /&gt;
	|unlocks=Eyepatch&lt;br /&gt;
	|unlocktype=Item&lt;br /&gt;
	|wantedtags=[[Pickup]]&lt;br /&gt;
	|startingwpns=Brick,Cacti Club,Rock,Spear,Torch,Double Barrel Shotgun,Laser Gun,Shredder,Icicle,Flute,Slingshot,Crossbow&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ogre= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage&amp;lt;br&amp;gt;{{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;{{Color|red|-50}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|unlockedby=Deal 1000 damage to an enemy in a single hit&lt;br /&gt;
	|unlocks=Mace&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Melee Damage]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|startingwpns=Fist,Brick,Rock,Plank,Cacti Club,Chopper,Spoon&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|romantic= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|Range}} with melee weapons&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have &amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave&lt;br /&gt;
	|unlockedby=Finish a run with 0 Curse&lt;br /&gt;
	|unlocks=Flute&lt;br /&gt;
	|unlocktype=Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|startingwpns=Lute,Chopper,Fist,Spoon,Scissors,Sharp Tooth,Hatchet,Flute,Double Barrel Shotgun,Shuriken,Slingshot,Medical Gun,SMG,Taser,Cacti Club,Claw&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Character name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Data&lt;br /&gt;
|any character name&lt;br /&gt;
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags/isdlc)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Code&lt;br /&gt;
! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Is DLC? || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Sailor|isdlc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Sailor|isdlc}}&lt;br /&gt;
|-&lt;br /&gt;
| Stats || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|stats}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|stats}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocked By || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlockedby}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlockedby}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocks}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocks}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlock Type || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocktype}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocktype}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanted Tags (Item Tags) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|wantedtags}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|wantedtags}}&lt;br /&gt;
|-&lt;br /&gt;
| Starting Weapons || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|startingwpns}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|startingwpns}}&lt;br /&gt;
|-&lt;br /&gt;
| Invalid: No options passed || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Mutant}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Error: Not a character || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Knife}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Knife}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Explosions&amp;diff=7929</id>
		<title>Explosions</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Explosions&amp;diff=7929"/>
		<updated>2025-01-15T22:47:45Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Explosion */ Fix what explosions can burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Explosion ==&lt;br /&gt;
&lt;br /&gt;
Explosions are effects that can happen when you hit enemies with an [[Explosive]] weapon, or caused by an [[Items|Item]] or [[Characters|Character]] ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you.&lt;br /&gt;
&lt;br /&gt;
Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won&#039;t take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket Launcher}} won&#039;t also be hit by the explosion caused by the rocket launcher.&lt;br /&gt;
&lt;br /&gt;
* Explosions benefit from the Explosion Damage and [[Explosion#Explosion Sizes|Explosion Size]] secondary stats. Explosion Damage works like regular [[Damage]], but is only applied to weapons with the Explosive Tags and Explosions.&lt;br /&gt;
&lt;br /&gt;
* Explosions do not [[Life Steal]]. So if you fire a {{MiniIconbox|name=Nuclear Launcher}}, only the target hit by the projectile can proc life steal.&lt;br /&gt;
* Most explosions can trigger {{MiniIconbox|name=Scared Sausage}} and those caused by weapons can also [[Crit Chance|Critical Hit]]. However, explosions from [[Spicy Sauce]] or [[Rip and Tear|Rip &amp;amp; Tear]] cannot proc Sausage. &lt;br /&gt;
* Explosive Ranged Weapons will cause an explosion with each [[bounce|bouncing]] and [[piercing]] hit. So each projectile can cause multiple explosions if you manage to hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
== Explosion Sizes ==&lt;br /&gt;
Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The &amp;quot;Explosion Size&amp;quot; stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank&#039;s explosion from 75% to 150%, a Rocket Launcher&#039;s explosion from 100% to 200%, and a Nuclear Launcher 3&#039;s explosion from 200% to 400%.&lt;br /&gt;
&lt;br /&gt;
Note that {{MiniIconbox|name=Wrench}} spawns {{MiniIconbox|name=Explosive Turret}} at {{Color|color=tier4|text=Tier 4}}. And {{MiniIconbox|name=Screwdriver}} spawns {{MiniIconbox|name=Landmines}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Name&lt;br /&gt;
!Tier&lt;br /&gt;
!Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters|Character]]&lt;br /&gt;
|{{MiniIconbox|name=Bull}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=grey|text=100%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters|Character]]&lt;br /&gt;
|{{MiniIconbox|name=Glutton}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=pastelgreen|text=200%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|{{MiniIconbox|name=Landmines}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=pastelgreen|text=175%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|{{MiniIconbox|name=Rip and Tear}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=pastelred|text=65%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|{{MiniIconbox|name=Spicy Sauce}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=pastelgreen|text=125%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Items|Item]]&lt;br /&gt;
|{{MiniIconbox|name=Explosive Turret}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Color|color=grey|text=100%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons|Weapon]]&lt;br /&gt;
|{{MiniIconbox|name=Plank}}&lt;br /&gt;
|&#039;&#039;all&#039;&#039;&lt;br /&gt;
|{{Color|color=pastelred|text=75%}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Weapons|Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MiniIconbox|name=Plasma Sledge}}&lt;br /&gt;
|{{Color|color=tier3|text=Tier 3}}&lt;br /&gt;
|{{Color|color=grey|text=100%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier4|text=Tier 4}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=125%}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Weapons|Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MiniIconbox|name=Power Fist}}&lt;br /&gt;
|{{Color|color=tier3|text=Tier 3}}&lt;br /&gt;
|{{Color|color=pastelred|text=75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier4|text=Tier 4}}&lt;br /&gt;
|{{Color|color=grey|text=100%}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Weapons|Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MiniIconbox|name=Nuclear Launcher}}&lt;br /&gt;
|{{Color|color=tier3|text=Tier 3}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=200%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier4|text=Tier 4}}&lt;br /&gt;
|{{Color|color=pastelgreen|text=225%}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons|Weapon]]&lt;br /&gt;
|{{MiniIconbox|name=Rocket Launcher}}&lt;br /&gt;
|&#039;&#039;all&#039;&#039;&lt;br /&gt;
|{{Color|color=pastelgreen|text=120%}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[Weapons|Weapon]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{MiniIconbox|name=Shredder}}&lt;br /&gt;
|{{Color|color=tier1|text=Tier 1}}&lt;br /&gt;
|{{Color|color=pastelred|text=75%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier2|text=Tier 2}}&lt;br /&gt;
|{{Color|color=pastelred|text=80%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier3|text=Tier 3}}&lt;br /&gt;
|{{Color|color=pastelred|text=85%}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Color|color=tier4|text=Tier 4}}&lt;br /&gt;
|{{Color|color=pastelred|text=90%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items tagged with &amp;quot;Explosive&amp;quot; ==&lt;br /&gt;
[[Explosive_(Item_Tag)|Explosive Tag]] is a hidden tag for certain [[Items]]. It&#039;s applied to items that enhance explosions.&lt;br /&gt;
&lt;br /&gt;
The character(s) {{ItemTagCharacters|Explosive}} have a higher chance to find these items in the Shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
    {{TableRowItem|Landmines}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
    {{TableRowItem|Rip and Tear}}&lt;br /&gt;
    {{TableRowItem|Spicy Sauce}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons with Explosive==&lt;br /&gt;
The [[Explosive]] Weapon Class are weapons that create explosions on hit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|weapons}}&lt;br /&gt;
{{TableRowWeapon|Plank}}&lt;br /&gt;
{{TableRowWeapon|Shredder}}&lt;br /&gt;
{{TableRowWeapon|Fireball}}&lt;br /&gt;
{{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
{{TableRowWeapon|Rocket Launcher}}&lt;br /&gt;
{{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
{{TableRowWeapon|Plasma Sledge}}&lt;br /&gt;
{{TableRowWeapon|Power Fist}}&lt;br /&gt;
{{TableRowWeapon|DEX-troyer}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Extra_Stomach&amp;diff=7915</id>
		<title>Extra Stomach</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Extra_Stomach&amp;diff=7915"/>
		<updated>2025-01-11T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Extra Stomach */ Druid note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Extra Stomach, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Extra Stomach}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extra Stomach ==&lt;br /&gt;
&lt;br /&gt;
The Extra Stomach grants +1 permanent [[Max HP]] whenever you eat a [[Consumable]] while at full HP, with a maximum of 8 per wave. Note that all consumables are automatically attracted to you and eaten at the end of each wave. So you don&#039;t need to collect the consumables during the wave. &lt;br /&gt;
&lt;br /&gt;
The Extra Stomach is more powerful the earlier you pick it up. It can provide a large amount of Max HP over several waves, and is a very powerful item for [[Endless Mode]]&lt;br /&gt;
&lt;br /&gt;
You can have more consumables dropped by increasing your [[Luck]] stat, or by buying the [[Garden]] item.&lt;br /&gt;
&lt;br /&gt;
When [[Druid]] picks up a poisoned fruit, it will increase your Max HP before reducing your health.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Maximum Max HP gained per wave decreased: 10 =&amp;gt; 8&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Community_Support&amp;diff=7910</id>
		<title>Community Support</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Community_Support&amp;diff=7910"/>
		<updated>2025-01-11T00:17:13Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Community Support */ Note about charmed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Community Support, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Community Support ==&lt;br /&gt;
&lt;br /&gt;
Community Support is a powerful item that allows you to trade some of your defense into offense, similar to [[Glass Cannon]]. Community Support requires a significant amount of enemies to be on the map for it to be efficient for its high cost. But the strength of the item is that if you fall behind, it becomes stronger and helps you deal with the enemies. This is particularly useful when dealing with Horde waves or waves with large amounts of enemies, such as wave 9.&lt;br /&gt;
&lt;br /&gt;
Charmed enemies (via [[Romantic]] or [[Flute]]) do still count for Community Support.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added the &amp;quot;Attack Speed&amp;quot; tag&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7909</id>
		<title>Romantic</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7909"/>
		<updated>2025-01-10T10:59:22Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: more clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Romantic Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Romantic&#039;s Charm will not be applied via [[Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn) nor via random-target effects like [[Cyberball]].&lt;br /&gt;
&lt;br /&gt;
[[Structures]] (such as [[Turret]] or [[Landmines]]), however, can apply charm when they hit a target (which does include the non-burn part of an Incendiary Turret&#039;s hit). Spawned Projectiles (e.g. [[Alien Eyes]]) will also apply the effect.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7908</id>
		<title>Ugly Tooth</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7908"/>
		<updated>2025-01-10T10:58:56Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Ugly Tooth */ More clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ugly Tooth, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Ugly Tooth}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ugly Tooth ==&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth slows down enemies when you hit them. The slow stacks up to 4 times for a total of a 20% slow.&lt;br /&gt;
&lt;br /&gt;
The slowdown works on Elites and Bosses, and can make a large difference for those fights. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth&#039;s slow will not be applied via [[Burn|Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn) nor via random-target effects like [[Cyberball]].&lt;br /&gt;
&lt;br /&gt;
[[Structure|Structures]] (such as [[Turret]] or [[Landmines]]), however, will apply the slow when they hit a target (which &#039;&#039;does&#039;&#039; include the non-burn part of an Incendiary Turret&#039;s hit). Spawned Projectiles (e.g. [[Alien Eyes]]) will also apply the effect.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Slowing nerfed from (3x 10% = 30%)  slow to (4x 5% = 20%)&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7907</id>
		<title>Ugly Tooth</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7907"/>
		<updated>2025-01-10T10:51:49Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ugly Tooth, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Ugly Tooth}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ugly Tooth ==&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth slows down enemies when you hit them. The slow stacks up to 4 times for a total of a 20% slow.&lt;br /&gt;
&lt;br /&gt;
The slowdown works on Elites and Bosses, and can make a large difference for those fights. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth&#039;s slow will not be applied via [[Burn|Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn).&lt;br /&gt;
&lt;br /&gt;
[[Structure|Structures]] (such as [[Turret]] or [[Landmines]]), however, will apply the slow when they hit a target (which &#039;&#039;does&#039;&#039; include the non-burn part of an Incendiary Turret&#039;s hit).&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Slowing nerfed from (3x 10% = 30%)  slow to (4x 5% = 20%)&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Flute&amp;diff=7906</id>
		<title>Flute</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Flute&amp;diff=7906"/>
		<updated>2025-01-10T10:51:20Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: sausage clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Flute, Stats, Damage, Effects, Set Bonuses&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|Type={{Weapon Data|{{PAGENAME}}|Types}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon|type=ranged}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Flute&#039;s Charm will not be applied via [[Burning]] caused by [[Scared Sausage]].{{WeaponPageClassText}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Musical}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the Game.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7905</id>
		<title>Romantic</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7905"/>
		<updated>2025-01-10T10:49:24Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Romantic Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Romantic&#039;s Charm will not be applied via [[Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn).&lt;br /&gt;
&lt;br /&gt;
[[Structures]] (such as [[Turret]] or [[Landmines]]), however, can apply charm when they hit a target (which does include the non-burn part of an Incendiary Turret&#039;s hit).&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7904</id>
		<title>Romantic</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Romantic&amp;diff=7904"/>
		<updated>2025-01-10T10:47:56Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Copying over details of what caused Charm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Romantic Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DLCNotice}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Romantic&#039;s Charm will not be applied via Burning Damage (including Incendiary Turret&#039;s Burn).&lt;br /&gt;
&lt;br /&gt;
Structures (such as Turret or Landmines), however, can apply charm when they hit a target (which does include the non-burn part of an Incendiary Turret&#039;s hit).&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7903</id>
		<title>Ugly Tooth</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ugly_Tooth&amp;diff=7903"/>
		<updated>2025-01-10T10:42:28Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Ugly Tooth */ Tested: This actually does not work with burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ugly Tooth, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Ugly Tooth}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ugly Tooth ==&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth slows down enemies when you hit them. The slow stacks up to 4 times for a total of a 20% slow.&lt;br /&gt;
&lt;br /&gt;
The slowdown works on Elites and Bosses, and can make a large difference for those fights. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ugly Tooth&#039;s slow will not be applied via [[Burn|Burning]] Damage (including [[Incendiary Turret]]&#039;s Burn).&lt;br /&gt;
&lt;br /&gt;
[[Structure|Structures]] (such as [[Turret]] or [[Landmines]]), however, will the slow when they hit a target (which &#039;&#039;does&#039;&#039; include the non-burn part of an Incendiary Turret&#039;s hit).&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Slowing nerfed from (3x 10% = 30%)  slow to (4x 5% = 20%)&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Cyberball&amp;diff=7898</id>
		<title>Cyberball</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Cyberball&amp;diff=7898"/>
		<updated>2025-01-09T19:47:51Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Spelling + Note on trees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Cyberball, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Cyberball}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cyberball ==&lt;br /&gt;
Cyberball&#039;s damage is a direct effect, does not crit, lifesteal, nor do &amp;quot;normal&amp;quot; attack things. They will not target Trees. &lt;br /&gt;
 &lt;br /&gt;
Similarly to the [[Baby Elephant]], the Cyberball&#039;s damage dealt is affected by the player&#039;s [[Damage]] stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).&lt;br /&gt;
&lt;br /&gt;
== Scaling ==&lt;br /&gt;
&lt;br /&gt;
If you have more than one, each Cyberball will trigger independently each time you kill an enemy. &lt;br /&gt;
&lt;br /&gt;
So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each successful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
* [[Patch 1.1.0.0|1.1.0.0]]: Price decreased: 35 =&amp;gt; 30&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=7750</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=7750"/>
		<updated>2024-11-16T23:14:04Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Explain Druid&amp;#039;s ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Druid Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Druid&#039;s &#039;higher fruit chance&#039; means: when an enemy doesn&#039;t drop a consumable normally, you have a 3% chance that a fruit still drops.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Gangster&amp;diff=7595</id>
		<title>Gangster</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Gangster&amp;diff=7595"/>
		<updated>2024-11-09T15:07:39Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: Elite HP Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Gangster Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Elites on Waves 2-10 have 50% their normal HP; Elites on Waves 11-13 have 75% of their normal HP.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
{{GenerateCharacterStartingWeaponsTable|name={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6651</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6651"/>
		<updated>2024-09-27T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Shop Items and Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The &#039;&#039;Shop&#039;&#039; is where you can buy [[items]] and [[weapons]] for your character. It is the only source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]).&lt;br /&gt;
&lt;br /&gt;
In the game, and on this page, when something refers to &amp;quot;items&amp;quot; in the shop, it usually means both Weapons and Items, unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, {{LuckIcon}} [[Luck]], and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).&lt;br /&gt;
&lt;br /&gt;
Average item rarity increases as waves progress, and is also modified by [[Luck]]. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls.&lt;br /&gt;
Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Each offered item can be purchased with [[Materials]], or &#039;&#039;locked&#039;&#039;. &#039;&#039;Locked&#039;&#039; items keep their current price and stay in the shop for as long as they are locked. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item prices depend on their base cost and item rarity, and will increase with each wave.&lt;br /&gt;
&lt;br /&gt;
Finally, the price of items in the shop can be modified with the {{MiniIconbox|name=Coupon}} item. Some characters also start with an initial shop price modifier.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rerolling ===&lt;br /&gt;
It is possible to refresh the items and weapons on offer by purchasing a &#039;&#039;reroll&#039;&#039; with [[materials]]. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.&lt;br /&gt;
&lt;br /&gt;
Rerolling is also possible when the character [[Upgrades|levels up]] and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn&#039;t affect the cost of rerolling in the shop. And rerolling in one wave&#039;s shop doesn&#039;t affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can&#039;t be the same as any of those items/weapons from the previous shop.&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you 1 free reroll in the shop for each one you have (see the item description for details). &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(0.5 * Wave Number) (Minimum of 1)&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave Number + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
If you lock a Unique Item, it cannot show up in [[Loot Crates]] while locked. Regular items can still show up in Loot Crates while locked.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. (The shop wave number is in the top left corner while shopping.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Min Wave is the first wave where you can encounter that rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Min in Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave - 1)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;at&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked one at a time, starting with Tier-4. So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then a 25% - 8% = 17% chance of a Purple, then a 60% - 17% - 8% = 35% chance of a Blue, and finally a 100% - 35% - 17% - 8% = 40% White chance.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.2%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.5%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.2% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.6% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.8%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=39%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.0% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.9%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.1% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.1%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.6%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=23.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.8%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.4%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.5%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.5%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3, 4, &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=30}}&lt;br /&gt;
|{{Color|color=green|text=27}}&lt;br /&gt;
|{{Color|color=green|text=24}}&lt;br /&gt;
|{{Color|color=green|text=21}}&lt;br /&gt;
|{{Color|color=green|text=18}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
=== Characters with shop modifiers ===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered any weapons at all, since they cannot use weapons. They will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} pays with {{MaxHPIcon}} [[Max HP]] in the shop, instead of materials (weapons still recycle into materials, as do items from loot crates).&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} starts with a {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} start with a {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} starts with a {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Will only get offered ranged weapons in the shop, as they can not equip melee weapons.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Will only get offered melee weapons in the shop, as they can not equip ranged weapons.&lt;br /&gt;
*{{CharacterIcon|Knight}} Will only get offered melee weapons of at least tier 2 (blue). They can not equip ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6650</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6650"/>
		<updated>2024-09-27T16:36:54Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Shop Items and Luck */ Charts previously had an incorrect assumption about how the code works, and have been updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The &#039;&#039;Shop&#039;&#039; is where you can buy [[items]] and [[weapons]] for your character. It is the only source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]).&lt;br /&gt;
&lt;br /&gt;
In the game, and on this page, when something refers to &amp;quot;items&amp;quot; in the shop, it usually means both Weapons and Items, unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, {{LuckIcon}} [[Luck]], and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).&lt;br /&gt;
&lt;br /&gt;
Average item rarity increases as waves progress, and is also modified by [[Luck]]. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls.&lt;br /&gt;
Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Each offered item can be purchased with [[Materials]], or &#039;&#039;locked&#039;&#039;. &#039;&#039;Locked&#039;&#039; items keep their current price and stay in the shop for as long as they are locked. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item prices depend on their base cost and item rarity, and will increase with each wave.&lt;br /&gt;
&lt;br /&gt;
Finally, the price of items in the shop can be modified with the {{MiniIconbox|name=Coupon}} item. Some characters also start with an initial shop price modifier.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rerolling ===&lt;br /&gt;
It is possible to refresh the items and weapons on offer by purchasing a &#039;&#039;reroll&#039;&#039; with [[materials]]. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.&lt;br /&gt;
&lt;br /&gt;
There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.&lt;br /&gt;
&lt;br /&gt;
Rerolling is also possible when the character [[Upgrades|levels up]] and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn&#039;t affect the cost of rerolling in the shop. And rerolling in one wave&#039;s shop doesn&#039;t affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can&#039;t be the same as any of those items/weapons from the previous shop.&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you 1 free reroll in the shop for each one you have (see the item description for details). &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(0.5 * Wave Number) (Minimum of 1)&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave Number + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
If you lock a Unique Item, it cannot show up in [[Loot Crates]] while locked. Regular items can still show up in Loot Crates while locked.&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. (The shop wave number is in the top left corner while shopping.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Min Wave is the first wave where you can encounter that rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;MMin in Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave - 1)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;at&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked one at a time, starting with Tier-4. So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then a 25% - 8% = 17% chance of a Purple, then a 60% - 17% - 8% = 35% chance of a Blue, and finally a 100% - 35% - 17% - 8% = 40% White chance.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.2%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.5%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.2% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.6% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.8%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=39%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.7% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.0% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=22.9%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.6%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.1% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.5%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.1%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 40%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=36%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=35%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=35%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.1%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.6%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=23.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=22.7%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=22.2%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.8%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=21.3%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=20.4%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.9%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=19.5%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.1%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.5%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3, 4, &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=30}}&lt;br /&gt;
|{{Color|color=green|text=27}}&lt;br /&gt;
|{{Color|color=green|text=24}}&lt;br /&gt;
|{{Color|color=green|text=21}}&lt;br /&gt;
|{{Color|color=green|text=18}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
=== Characters with shop modifiers ===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered any weapons at all, since they cannot use weapons. They will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} pays with {{MaxHPIcon}} [[Max HP]] in the shop, instead of materials (weapons still recycle into materials, as do items from loot crates).&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} starts with a {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} start with a {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} starts with a {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Will only get offered ranged weapons in the shop, as they can not equip melee weapons.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Will only get offered melee weapons in the shop, as they can not equip ranged weapons.&lt;br /&gt;
*{{CharacterIcon|Knight}} Will only get offered melee weapons of at least tier 2 (blue). They can not equip ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Hunter&amp;diff=6243</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Hunter&amp;diff=6243"/>
		<updated>2023-10-18T19:17:23Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Starting Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to {{PAGENAME}} Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Thief Dagger|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
   		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Claw|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Spear|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shuriken|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Crossbow|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6238</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6238"/>
		<updated>2023-09-29T05:33:14Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Reroll */ Cleanup + Adding note about no repeats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you up to four fresh options that will not include any of the options that were unbought in the previous shop or level-up options. ([[Shop#Locked|Locked]] items will remain and reduce your new options when rerolling.) Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn&#039;t affect the cost of rerolling in the shop. And rerolling in one wave&#039;s shop doesn&#039;t affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave,1))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the shop wave number in the top left corner while shopping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked progressively, starting with Tier-4.  So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then of the remaining 92% there&#039;s a 25% chance of a Purple (=23%), then of the remaining 69% there&#039;s a 60% chance of a Blue (=41.4%), and then the remainder is your White chance (=27.6%).&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80.36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58.88%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	45.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;39.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	29.31% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;17.64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.12%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37.71% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=49.94%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=48.63%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=47.34%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=46.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.07%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.94%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.65%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.37%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.48%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.57%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.97%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	28.76%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.19%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.95%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.82%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=46.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=44.07%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.29%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.95% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.78% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.57%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.48%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61.44%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.84% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 33.60% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.48% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.34%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 44.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=52.80%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=47.78%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=45.18%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=44.38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.17%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.55%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=43.34%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.93%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.72%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=42.52%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.91% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.78%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.66%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.54%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.20%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.08%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.85%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.74%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.62%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3:&#039;&#039;&#039; Exactly &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + Exactly 3 Items.  &#039;&#039;[This is intended to be the same as Waves 4-5, but can only have 1 weapon due to bug.]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wave 4 &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6237</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6237"/>
		<updated>2023-09-24T10:39:06Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Item/Weapon Chance */ Cover the bugged behavior accurately&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you&#039;ve [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn&#039;t affect the prices of rerolling in the next shop. And rerolling your level ups doesn&#039;t affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave,1))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the shop wave number in the top left corner while shopping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked progressively, starting with Tier-4.  So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then of the remaining 92% there&#039;s a 25% chance of a Purple (=23%), then of the remaining 69% there&#039;s a 60% chance of a Blue (=41.4%), and then the remainder is your White chance (=27.6%).&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80.36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58.88%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	45.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;39.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	29.31% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;17.64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.12%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37.71% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=49.94%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=48.63%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=47.34%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=46.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.07%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.94%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.65%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.37%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.48%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.57%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.97%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	28.76%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.19%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.95%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.82%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=46.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=44.07%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.29%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.95% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.78% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.57%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.48%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61.44%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.84% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 33.60% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.48% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.34%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 44.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=52.80%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=47.78%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=45.18%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=44.38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.17%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.55%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=43.34%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.93%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.72%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=42.52%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.91% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.78%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.66%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.54%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.20%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.08%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.85%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.74%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.62%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1 &amp;amp; 2:&#039;&#039;&#039; Exactly &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + Exactly 2 Items.&lt;br /&gt;
*&#039;&#039;&#039;Wave 3:&#039;&#039;&#039; Exactly &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + Exactly 3 Items.  &#039;&#039;[This is intended to be the same as Waves 4-5, but can only have 1 weapon due to bug.]&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wave 4 &amp;amp; 5:&#039;&#039;&#039; Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 slots rolled normally (can be either weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=6236</id>
		<title>Crazy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Crazy&amp;diff=6236"/>
		<updated>2023-09-24T01:04:50Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Crazy Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&amp;lt;br&amp;gt;{{Infobox_Character_Helper}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
&lt;br /&gt;
== Crazy ==&lt;br /&gt;
Their 100 [[Range]] bonus applies in full to melee weapons unlike normal Range, which would be halved.&lt;br /&gt;
&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Crazy only has a selection from [[Precise]] weapons as he is built around it. He starts with a {{MiniIconbox|Knife}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Knife|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Thief Dagger|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Scissors|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Lightning Shiv|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Claw|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shuriken|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6235</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6235"/>
		<updated>2023-09-23T23:23:03Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: fix price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-4%}} Dodge&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+8}} Enemy Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[More Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|+6}} alien eyes around you every 3 seconds dealing (50%{{StatIcon|MaxHP}})&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|green|+3}} Max HP&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6%}} Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Engineering]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} Armor instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;{{Color|green|+10}} Range&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} bullet dealing 1+ (100% {{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1%}} Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]],[[Exploration]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|+1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10%}} Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Armor while standing still.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-4}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|-10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+20%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Dodge while standing still.&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Attack Speed for every current living enemy&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}}% Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|+8%}} at the end of a wave (stacking)&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15%}} Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration for every permanent -1% Speed you have.&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15%}} Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Armor&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Crit Chance]],[[Engineering]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60%}} Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15%}} Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15%}} Damage&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=[[Burn|Burning]] activates {{Color|green|+10%}}faster&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed for every different weapon you have&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|red|+5%}} Enemies&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal at the end of a wave (stacking)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5%}} Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+33%}} chance to get 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7%}} Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Speed&amp;lt;br&amp;gt;{{Color|green|+10%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every 12 seconds dealing 10 + (100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Dodge&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Crit Chance]] &amp;lt;br&amp;gt; [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
    |unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|red|-4%}} Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[Armor]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]],[[Engineering]],[[Pickup]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|red|-4%}} Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|+10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8%}} Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} Max HP for every 100 Materials you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+100%}}  XP Gain during the next wave&amp;lt;br&amp;gt;{{Color|red|+50%}} {{Color|red| Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1%}} Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1%}} Life Steal&lt;br /&gt;
	|price=10&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Damage]],[[Speed]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled while you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Damage for every permanent 1% Speed you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|+35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2%}} Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25%}} Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|+20%}} chance to explode for {{Color|green|10}} + (50%{{StatIcon|MeleeDamage}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-12}} Harvesting&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+6}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|+25%}} chance to deal {{Color|green|1x3}} + ( 100%{{StatIcon|ElementalDamage}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Piercing]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+100%}} chance to instantly attract a material when its dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6%}} Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-5}} Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to a nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Glutton]]&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Max HP]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|green|+6%}} Attack Speed for every different weapon you have&amp;lt;br&amp;gt;{{Color|red|-3%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} Attack Speed while standing still.&amp;lt;br&amp;gt;{{Color|red|-10%}} Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
    |unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering for every 1 Elemental Damage you have.&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of {{Color|green|+1}} hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=32&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|+4}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage until the end of the wave when you take damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.73s.&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.2s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing lasers dealing 20 + (150%{{StatIcon|Engineering}}) damage every 0.87s. The laser pierces up to 3 targets.&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing 25 + (175%{{StatIcon|Engineering}}) damage every 0.87s.&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.2s. The projectiles pierces up to 2 targets.&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|red|+10%}} of their speed Max: {{Color|green|30%}}&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3%}} Damage at the end of a wave (stacking)&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|green|+16}} Harvesting&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-5%}} Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} damage every 5 seconds&amp;lt;br&amp;gt;{{Color|red|-20%}} Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Improved_Tools&amp;diff=6233</id>
		<title>Improved Tools</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Improved_Tools&amp;diff=6233"/>
		<updated>2023-09-16T22:53:23Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Improved Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Improved Tools, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Improved Tools}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unique}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Improved Tools ==&lt;br /&gt;
&lt;br /&gt;
Improved Tools increases the attack speed of your turrets by half of your [[Attack Speed]] stat, So if you have 100% attack speed, it increases the attack speed of your Turrets by 50%. The full fractional amount is counted internally, even when the tooltip rounds to the full second. &lt;br /&gt;
&lt;br /&gt;
Improved Tools is a powerful item for [[Engineering]] builds, but requires you to invest in attack speed, something you might not otherwise would want to do.&lt;br /&gt;
&lt;br /&gt;
The Improved Tools also increases the [[Consumable]] spawn rate of [[Garden|Gardens]], including the gardens spawned by [[Pruner|Pruners]]. It also increases the spawn rate of [[Landmines]], including the mines spawned by [[Screwdriver|Screwdrivers]].&lt;br /&gt;
&lt;br /&gt;
== Item Tag ==&lt;br /&gt;
As of patch {{Version|version=0.8.0.3}}, the [[Items#Item Tags|item tag]] for Improved Tools is &amp;quot;Elemental Damage&amp;quot;. This is likely a bug and may be fixed in the future.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6203</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=6203"/>
		<updated>2023-09-04T11:35:31Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-4%}} Dodge&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+8}} Enemy Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[More Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|+6}} alien eyes around you every 3 seconds dealing (50%{{StatIcon|MaxHP}})&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|green|+3}} Max HP&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6%}} Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Engineering]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} Armor instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;{{Color|green|+10}} Range&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} bullet dealing 1+ (100% {{StatIcon|RangedDamage}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1%}} Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]],[[Exploration]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|+1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10%}} Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Armor while standing still.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-4}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|-10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]],[[HP Regeneration]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+20%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Dodge while standing still.&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|red|-4%}} Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Attack Speed for every current living enemy&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3%}} Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}}% Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|+8%}} at the end of a wave (stacking)&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25%}} chance to deal (25%{{StatIcon|Luck}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]],[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15%}} Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration for every permanent -1% Speed you have.&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15%}} Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Armor&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5%}} Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Crit Chance]],[[Engineering]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60%}} Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15%}} Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15%}} Damage&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=[[Burn|Burning]] activates {{Color|green|+10%}}faster&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Attack Speed for every different weapon you have&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|red|+5%}} Enemies&amp;lt;br&amp;gt;{{Color|green|+2}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration at the end of a wave (stacking)&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal at the end of a wave (stacking)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5%}} Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+33%}} chance to get 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7%}} Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Speed&amp;lt;br&amp;gt;{{Color|green|+10%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every 12 seconds dealing 10 + (100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5%}} Dodge&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]],[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have&amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Crit Chance]] &amp;lt;br&amp;gt; [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
    |unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|red|-4%}} Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Damage]],[[Armor]],[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]],[[Engineering]],[[Pickup]],[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Damage&amp;lt;br&amp;gt;{{Color|red|-4%}} Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|+10%}} Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]],[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-8%}} Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} Max HP for every 100 Materials you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} XP Gain&amp;lt;br&amp;gt;{{Color|green|+100%}}  XP Gain during the next wave&amp;lt;br&amp;gt;{{Color|red|+50%}} {{Color|red| Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1%}} Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Saving]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1%}} Life Steal&lt;br /&gt;
	|price=10&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Crit Chance]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1%}} Life Steal&amp;lt;br&amp;gt;{{Color|green|+5%}} Damage&amp;lt;br&amp;gt;{{Color|green|+5%}} Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Speed&amp;lt;br&amp;gt;{{Color|green|+3%}} Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]],[[Damage]],[[Speed]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled while you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}}% Damage for every permanent 1% Speed you have.&amp;lt;br&amp;gt;{{Color|red|-5%}} Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|+35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2%}} Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25%}} Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|+20%}} chance to explode for {{Color|green|10}} + (50%{{StatIcon|MeleeDamage}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-12}} Harvesting&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6%}} Damage&amp;lt;br&amp;gt;{{Color|green|+2%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+6}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2%}} Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20%}} XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|+25%}} chance to deal {{Color|green|1x3}} + ( 100%{{StatIcon|ElementalDamage}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Piercing]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]],[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+100%}} chance to instantly attract a material when its dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10%}} Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6%}} Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-5}} Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to a nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|100%}}{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Glutton]]&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Max HP]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12%}} Damage&amp;lt;br&amp;gt;{{Color|green|+6%}} Attack Speed for every different weapon you have&amp;lt;br&amp;gt;{{Color|red|-3%}} Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Attack Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40%}} Attack Speed while standing still.&amp;lt;br&amp;gt;{{Color|red|-10%}} Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]],[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
    |unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering for every 1 Elemental Damage you have.&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]],[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10%}} Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of {{Color|green|+1}} hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=32&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4%}} Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8%}} Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|+4}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8%}} Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2%}} Damage until the end of the wave when you take damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]],[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing 10 + (80%{{StatIcon|Engineering}}) damage every 0.73s.&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%{{StatIcon|Engineering}}) damage every second for 8 seconds. Attacks every 0.28s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots projectiles healing 3 + (5%{{StatIcon|Engineering}}) HP every 2.2s.&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing lasers dealing 20 + (150%{{StatIcon|Engineering}}) damage every 0.87s. The laser pierces up to 3 targets.&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing 25 + (175%{{StatIcon|Engineering}}) damage every 0.87s.&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%{{StatIcon|Engineering}}) damage every 2.2s. The projectiles pierces up to 2 targets.&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|red|+10%}} of their speed Max: {{Color|green|30%}}&amp;lt;br&amp;gt;{{Color|red|-3%}} Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3%}} Damage at the end of a wave (stacking)&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5%}} Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]],[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2%}} Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]],[[Ranged Damage]],[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|red|-1}} Armor&amp;lt;br&amp;gt;{{Color|green|+16}} Harvesting&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4%}} Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;{{Color|green|-5%}} Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]],[[Less Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10%}} Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]],[[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} damage every 5 seconds&amp;lt;br&amp;gt;{{Color|red|-20%}} Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]],[[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=6202</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=6202"/>
		<updated>2023-08-27T12:25:59Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Ranger Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&amp;lt;br&amp;gt;{{Infobox_Character_Helper}}&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Ranger has a selection from Ranged weapons. They start with a {{MiniIconbox|Pistol}} in addition to your choice of starting weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Revolver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Laser Gun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Crossbow|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
You can mix different guns together to counter of the weaknesses of the other guns, or just stick with one gun and have 6 of them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Pistol}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |High powered slow guns that deal heavy damage, but can struggle dealing with bigger crowds of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Laser Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Revolver}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=SMG}}&lt;br /&gt;
|Very fast attack speed and can achieve great damage per second when scaled with ranged damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Shredder}}&lt;br /&gt;
|Can explode hordes of enemies in seconds, but struggles with dealing single target damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Crossbow}}&lt;br /&gt;
|High damage weapon like Pistol, but scales better with [[Range]] and [[Crit Chance|Critical]] damage, rather than [[Ranged Damage]].&lt;br /&gt;
|}{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=6201</id>
		<title>Template:Character Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character_Data&amp;diff=6201"/>
		<updated>2023-08-27T12:23:49Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|well rounded= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Hp&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Potato&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brawler= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Attack Speed with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Unarmed&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Fist&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Power Fist&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crazy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100 Range&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Precise&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Knife&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Hunting Trophy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Crit Chance]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ranger= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Pistol&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Night Goggles&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mage= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Elemental Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Snake&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Scared Sausage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Melee Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Ranged Damage&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; Modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Unlocked by default&lt;br /&gt;
	|unlocks= Thunder Sword&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Elemental Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chunky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Damage for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3 Max HP&amp;lt;/span&amp;gt; you have [&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Die for the first time&lt;br /&gt;
	|unlocks= Potato Thrower&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|old= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Enemy speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;-33%Map Size&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
	|unlockedby=Kill 300 enemies&lt;br /&gt;
	|unlocks= Snail&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Luck&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+75%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; (15%Luck) damage to a random enemy when you pick up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-60%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; XP Gain&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Lucky Charm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutant= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Items Price&lt;br /&gt;
	|unlockedby=Kill 2000 enemies&lt;br /&gt;
	|unlocks= Octopus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|generalist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Ranged Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Ranged Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2 Melee Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You can only equip &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; melee weapons and &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; ranged weapons at a time&lt;br /&gt;
	|unlockedby=Collect 300 materials&lt;br /&gt;
	|unlocks= Big Arms&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|loud= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;+50% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3 Harvesting&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
	|unlockedby=Kill 5000 enemies&lt;br /&gt;
	|unlocks= Rip and Tear&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[More Enemies]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|multitasker= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;You can equip up to &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; weapons at a time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5% Damage&amp;lt;/span&amp;gt; for every weapon you have&lt;br /&gt;
	|unlockedby=Collect 5000 materials&lt;br /&gt;
	|unlocks= Chopper&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wildling= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30% Life Steal&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Primitive&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Stick&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can&#039;t equip weapons above tier &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 10000 enemies&lt;br /&gt;
	|unlocks= Hatchet&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pacifist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;0.65&amp;lt;/span&amp;gt; material and XP for every living enemy at the end of a wave&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
	|unlockedby=Collect 10000 materials&lt;br /&gt;
	|unlocks= Panda&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gladiator= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20% Attack Speed&amp;lt;/span&amp;gt; for every different weapon you have&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
	|unlockedby=Kill 20000 enemies&lt;br /&gt;
	|unlocks= Spider&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saver= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Piggy Bank&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Item &amp;amp; Weapon Price&lt;br /&gt;
	|unlockedby=Collect 20000 materials&lt;br /&gt;
	|unlocks= Padding&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sick= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;You take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
	|unlockedby=Reach -5 % HP Regeneration&lt;br /&gt;
	|unlocks= Whetstone&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|farmer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt; Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; at the end of a wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Harvesting when eating a consumable while at full health&lt;br /&gt;
    &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&lt;br /&gt;
	|unlockedby=Reach +200 Harvesting&lt;br /&gt;
	|unlocks= Wheat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10 Damage&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;Dodge is capped at &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +60% Dodge&lt;br /&gt;
	|unlocks=  Ritual&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|speedy= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2% Speed&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100 Armor&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
	|unlockedby=Reach +50% Speed&lt;br /&gt;
	|unlocks= Fin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Items Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; more materials from recycling items&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; of your materials at the start of waves&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Hold 3000 Materials&lt;br /&gt;
	|unlocks=Bowler Hat&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Harvesting]], [[Economy]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|engineer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Engineering&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Wrench&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Structures spawn close to each other&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Get 5 turrets on the map simultaneously&lt;br /&gt;
	|unlocks= Robot Arm&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explorer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Lumberjack Shirt&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;+33% Map Size&amp;lt;br&amp;gt;+25% Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped from enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Kill 50 trees&lt;br /&gt;
	|unlocks= Compass&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|doctor= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200% Attack Speed&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt; weapons&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;HP Regeneration is doubled&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Heal 200 HP in one wave&lt;br /&gt;
	|unlocks= Medikit&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[HP Regeneration]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunter= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;10 Range&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Crit Chance&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Reach +300 Range&lt;br /&gt;
	|unlocks= Sniper Gun&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Range]], [[Crit Chance]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|artificer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+175%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4% Explosion Size&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Elemental Damage&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Kill 15 Enemies with a single explosion&lt;br /&gt;
	|unlocks= Explosive Shells&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|arms dealer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-95%&amp;lt;/span&amp;gt; Weapons Price&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Harvesting &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You start with &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Dangerous Bunny&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Shops always sell at least &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; weapon&amp;lt;br&amp;gt;All of your weapons are destroyed when entering a shop&lt;br /&gt;
	|unlockedby=Recycle 12 weapons during a run&lt;br /&gt;
	|unlocks= Anvil&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|streamer= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; of your materials per second while standing still (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; max)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Damage&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40% Attack Speed&amp;lt;/span&amp;gt; while moving&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Armor&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Structure&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; materials dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;15 Materials&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1% Speed&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;30 Materials&amp;lt;/span&amp;gt; you have&lt;br /&gt;
	|unlockedby=Reach -20% Speed&lt;br /&gt;
	|unlocks= Community Support&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyborg= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=You start with {{Color|green|1 Minigun}}&amp;lt;br&amp;gt;{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}&amp;lt;br&amp;gt;{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})&amp;lt;br&amp;gt;{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}&amp;lt;br&amp;gt;{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}&amp;lt;br&amp;gt;{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}&lt;br /&gt;
	|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time&lt;br /&gt;
	|unlocks= Improved Tools&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Engineering]], [[Ranged Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glutton= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health&amp;lt;br&amp;gt;Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up&amp;lt;br&amp;gt;{{Color|red|+25 %}} Items Price&amp;lt;br&amp;gt;{{Color|red|-25 %}} XP Gain&lt;br /&gt;
	|unlockedby=Pick up 20 consumables during a run	&lt;br /&gt;
	|unlocks= Spicy Sauce&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jack= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+75%}} damage against bosses and elites&amp;lt;br&amp;gt;{{Color|green|+200%}} materials dropped from enemies&amp;lt;br&amp;gt;-75% Enemies&amp;lt;br&amp;gt;{{Color|red|+250}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+50}} % Enemy damage&amp;lt;br&amp;gt;{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}&lt;br /&gt;
	|unlockedby=Kill a boss or an elite in less than 15 seconds	&lt;br /&gt;
	|unlocks= Giant Belt&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lich= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal&amp;lt;br&amp;gt;{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}&lt;br /&gt;
	|unlockedby=Reach +100 Max HP&lt;br /&gt;
	|unlocks= Tentacle&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|apprentice= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2 Melee Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Ranged Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Elemental Damage}} when you level up&amp;lt;br&amp;gt;{{Color|green|+1 Engineering}} when you level up&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} when you level up&lt;br /&gt;
	|unlockedby= Reach level 20&lt;br /&gt;
	|unlocks= Fighting Stick&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[XP Gain]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cryptid= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=More trees spawn {{Color|color=grey|text=(+6)}}&amp;lt;br&amp;gt;Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3 HP Regeneration}} for every current living tree&amp;lt;br&amp;gt;Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack&amp;lt;br&amp;gt;{{Color|red|-100}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-100}} Range&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Finish a wave with 10 or more living trees&lt;br /&gt;
	|unlocks= Claw&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Exploration]], [[Dodge]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fisherman= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+20}} Harvesting&amp;lt;br&amp;gt;Shops always sell a {{Color|green|Bait}}&amp;lt;br&amp;gt;{{Color|green|-100% Bait}} price&amp;lt;br&amp;gt;{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have&amp;lt;br&amp;gt;Baits make some special enemies spawn throughout all future waves&amp;lt;br&amp;gt;{{Color|red|-50%}} materials dropped from enemies&lt;br /&gt;
	|unlockedby= Get 2 Bait during a run&lt;br /&gt;
	|unlocks= Lure&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039; &lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|golem= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+20}} Max HP&amp;lt;br&amp;gt;{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}&amp;lt;br&amp;gt;{{Color|green|+40 % Attack Speed}} when you have less than 50% health&amp;lt;br&amp;gt;{{Color|green|+20 % Speed}} when you have less than 50% health&amp;lt;br&amp;gt;You can&#039;t heal in any way&lt;br /&gt;
	|unlockedby= Finish a wave with 1 HP&lt;br /&gt;
	|unlocks= Stone Skin&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|king= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+50}} Luck&amp;lt;br&amp;gt;{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have&amp;lt;br&amp;gt;{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have&amp;lt;br&amp;gt;{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have&amp;lt;br&amp;gt;{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}&lt;br /&gt;
	|unlockedby= Get 3 tier IV weapons at once&lt;br /&gt;
	|unlocks= Excalibur&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|renegade= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{Color|green|+2}} projectiles&amp;lt;br&amp;gt;Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have&amp;lt;br&amp;gt;You can&#039;t equip melee weapons&amp;lt;br&amp;gt;{{Color|red|-400%}} Damage&amp;lt;br&amp;gt;{{Color|red|-50%}} accuracy&amp;lt;br&amp;gt;{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}&lt;br /&gt;
	|unlockedby= Get 10 different tier I items during a run&lt;br /&gt;
	|unlocks= Fairy&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|one armed= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Damage&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You can only equip one weapon at a time&lt;br /&gt;
	|unlockedby=Win a run in Danger 0&lt;br /&gt;
	|unlocks= Focus&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Damage]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bull= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;HP Regeneration&amp;lt;/span&amp;gt; modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;You explode for &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage&amp;lt;br&amp;gt;This explosion has a 1.5x crit multiplier&amp;lt;br&amp;gt;You can&#039;t equip weapons&lt;br /&gt;
	|unlockedby=Win a run in Danger 1&lt;br /&gt;
	|unlocks= Gnome&lt;br /&gt;
	|unlocktype= Item&lt;br /&gt;
	|wantedtags=[[Max HP]], [[HP Regeneration]], [[Explosive (Item Tag)]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|soldier= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Damage&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50% Attack Speed&amp;lt;/span&amp;gt; while standing still&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Knockback&amp;lt;br&amp;gt;You cant attack while moving&lt;br /&gt;
	|unlockedby=Win a run in Danger 2 &lt;br /&gt;
	|unlocks= Nuclear Launcher&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Stand Still]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|masochist= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5% Damage&amp;lt;/span&amp;gt; when you take damage until the end of the wave&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-100%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
	|unlockedby=Win a run in Danger 3&lt;br /&gt;
	|unlocks= Spiky Shield&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knight= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2 Melee Damage&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1 Armor&amp;lt;/span&amp;gt; you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;You can&#039;t equip ranged weapons&amp;lt;br&amp;gt;You can only equip tier &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; weapons or above&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;% Attack Speed&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;Harvesting&amp;lt;/span&amp;gt; modifications are reduced by &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;80%&amp;lt;/span&amp;gt;&lt;br /&gt;
	|unlockedby=Win a run in Danger 4&lt;br /&gt;
	|unlocks= Plasma Sledgehammer&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=[[Armor]]&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|demon= {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; of your &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Materials&amp;lt;/span&amp;gt; are converted into &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;Max HP&amp;lt;/span&amp;gt; at the end of a wave (&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;13 Materials=1 Max HP&amp;lt;/span&amp;gt;)&amp;lt;br&amp;gt;You buy items using Max HP instead of materials&lt;br /&gt;
	|unlockedby=Win a run in Danger 5&lt;br /&gt;
	|unlocks= Obliterator&lt;br /&gt;
	|unlocktype= Weapon&lt;br /&gt;
	|wantedtags=&#039;&#039;None&#039;&#039;&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Character name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Data&lt;br /&gt;
|any character name&lt;br /&gt;
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Code&lt;br /&gt;
! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Stats || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|stats}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|stats}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocked By || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlockedby}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlockedby}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlocks || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocks}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocks}}&lt;br /&gt;
|-&lt;br /&gt;
| Unlock Type || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|unlocktype}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|unlocktype}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanted Tags (Item Tags) || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character Data|Mutant|wantedtags}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character Data|Mutant|wantedtags}}&lt;br /&gt;
|-&lt;br /&gt;
| Invalid: No options passed || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Mutant}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Mutant}}&lt;br /&gt;
|-&lt;br /&gt;
| Error: Not a character || &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Character_Data|Knife}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; || {{Character_Data|Knife}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6197</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=6197"/>
		<updated>2023-08-25T08:49:21Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: /* Rarity of Shop Items and Luck */ Re-do all the charts to be accurate with how Luck is actually applied to shop items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Shop=&lt;br /&gt;
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
==Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Reroll===&lt;br /&gt;
&lt;br /&gt;
You can Reroll the four given options you&#039;re given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you&#039;ve [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.&lt;br /&gt;
&lt;br /&gt;
The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn&#039;t affect the prices of rerolling in the next shop. And rerolling your level ups doesn&#039;t affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn&#039;t increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll. &lt;br /&gt;
&lt;br /&gt;
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.&lt;br /&gt;
&lt;br /&gt;
However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a &amp;quot;free rerolL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Reroll Price ====&lt;br /&gt;
&lt;br /&gt;
The Reroll Increase is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 Reroll Increase: Rounddown(max(0.5 * wave,1))&lt;br /&gt;
&lt;br /&gt;
and the price of the first reroll is: &lt;br /&gt;
&lt;br /&gt;
 First Reroll Price: Wave + Reroll Increase&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.&lt;br /&gt;
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.&lt;br /&gt;
* Every reroll increases the price by the reroll price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.&lt;br /&gt;
&lt;br /&gt;
Here are a table over reroll costs for the 20 waves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Wave&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
! 3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
! 8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11 &lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
! 18&lt;br /&gt;
!19&lt;br /&gt;
! 20&lt;br /&gt;
|-&lt;br /&gt;
! First Reroll Price&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Price Increase per Reroll&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3 &lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5 &lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locking===&lt;br /&gt;
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn&#039;t increased by inflation.&lt;br /&gt;
&lt;br /&gt;
While an item is locked, that item cannot appear in the other slots in the shop, and it cannot be found in [[Loot Crates]]. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)&lt;br /&gt;
&lt;br /&gt;
===Combining ===&lt;br /&gt;
&lt;br /&gt;
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, two &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Tier 1&amp;lt;/span&amp;gt; {{MiniIconbox|name=Knife}} can be combined into one &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Tier 2&amp;lt;/span&amp;gt; Knife {{Iconbox|Knife|size=30px|maxwidth=100px|rarity=2}}&lt;br /&gt;
&lt;br /&gt;
And finally weapons cannot be combined above &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Iconbox|Knife|size=30px|maxwidth=100px|rarity=4}}&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
You can recycle your [[Weapons]] and [[Items]] found in [[Crate|Crates]] to get a percentage of their value back, at the cost of losing the item or weapon.&lt;br /&gt;
&lt;br /&gt;
The default is to get 25% back when recycling. {{MiniIconbox|name=Recycling Machine}} can increase this value by 35% for a total of 60% back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stacks with the +25% from {{MiniIconbox|name=Entrepreneur}} for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.&lt;br /&gt;
&lt;br /&gt;
In [[Endless Mode]], Shop Prices increases sharply by the Endless Factor, but the increase isn&#039;t applied to the recycling value.&lt;br /&gt;
&lt;br /&gt;
===Elite and Swarm Radar===&lt;br /&gt;
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]&lt;br /&gt;
 &lt;br /&gt;
===Shop Prices And Inflation===&lt;br /&gt;
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.&lt;br /&gt;
&lt;br /&gt;
The equation is:&lt;br /&gt;
&lt;br /&gt;
 Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price&lt;br /&gt;
&lt;br /&gt;
Note that:&lt;br /&gt;
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.&lt;br /&gt;
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.&lt;br /&gt;
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}&lt;br /&gt;
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.&lt;br /&gt;
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.&lt;br /&gt;
&lt;br /&gt;
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:&lt;br /&gt;
&lt;br /&gt;
 SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.&lt;br /&gt;
&lt;br /&gt;
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.&lt;br /&gt;
&lt;br /&gt;
 Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5&lt;br /&gt;
&lt;br /&gt;
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}&#039;s&lt;br /&gt;
&lt;br /&gt;
 72.5 * 90% = 65.25 = Final Price 65&lt;br /&gt;
&lt;br /&gt;
Since the Equation includes &#039;&#039;&#039;+ Wave&#039;&#039;&#039; addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game. &lt;br /&gt;
&lt;br /&gt;
Locked items are not affected by inflation if you keep them locked between shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rarity of Shop Items and Luck==&lt;br /&gt;
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the shop wave number in the top left corner while shopping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available From Wave tells you the first wave where you can encounter the rarity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Available From Wave&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance	&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	2%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 25%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 7	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	0.23%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	8%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance &#039;&#039;&#039;after&#039;&#039;&#039; the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
Odds of each Tier are checked progressively, starting with Tier-4.  So e.g. at maximum Luck, there&#039;s an 8% chance of a Red, then of the remaining 92% there&#039;s a 25% chance of a Purple (=23%), then of the remaining 69% there&#039;s a 60% chance of a Blue (=41.4%), and then the remainder is your White chance (=27.6%).&lt;br /&gt;
&lt;br /&gt;
===Rarities with 0 [[Luck]]===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80.36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65.80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58.88%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	45.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;39.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.29%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.70%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	29.31% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	6%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;17.64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.12%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37.71% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=49.94%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=48.63%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=47.34%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=46.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.07%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	11.94%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.79%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.65%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.56%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.48%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.37%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.23% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.53% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.&lt;br /&gt;
&lt;br /&gt;
===Rarities with 50 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	17	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 70.81%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50.05%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.48%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.57%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.27%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.98%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.97%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	28.76%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.19%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.95%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.82%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=48.86%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=46.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 	{{Color|color=green|text=44.07%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=43.91%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.60%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.45%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.29%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	9%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.95% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.78% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.67%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.57%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=24.48%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.22%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.05%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4.14%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rarities with 100 [[Luck]]===&lt;br /&gt;
&#039;&#039;Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:&#039;&#039;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	1	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 5	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	7	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	10	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	12	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	13	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	14	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 17 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	18	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 1	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61.44%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.84% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35.20% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 33.60% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 29.17%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.03%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.90%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 28.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.48% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.34%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 2	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 44.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=52.80%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=50.40%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=47.78%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=45.18%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	{{Color|color=green|text=44.38%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=44.17%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.76%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=43.55%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;  {{Color|color=green|text=43.34%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=43.14%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.93%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=42.72%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=42.52%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 3	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.91% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 23.78%	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.66%}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.54%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; {{Color|color=green|text=24.43%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.31%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.20%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=24.08%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.97%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.85%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.74%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=green|text=23.62%}}	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 4	&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Color|color=red|text=0%}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46% &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%	&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item &amp;amp; Weapon Chances==&lt;br /&gt;
&lt;br /&gt;
=== Item/Weapon Chance ===&lt;br /&gt;
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:&lt;br /&gt;
&lt;br /&gt;
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}&lt;br /&gt;
* Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}&lt;br /&gt;
&lt;br /&gt;
However, early rounds &#039;&#039;guarantee&#039;&#039; a weapon to appear: &lt;br /&gt;
&lt;br /&gt;
*First two Shops (Wave &#039;&#039;&#039;1,2&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;2&#039;&#039;&#039; Weapons + 2 Items.&lt;br /&gt;
*The Next three Shops (Wave &#039;&#039;&#039;3,4,5&#039;&#039;&#039;): Guaranteed &#039;&#039;&#039;1&#039;&#039;&#039; Weapon + 3 other purchasables (ie. either a weapons or items).&lt;br /&gt;
*Rest of the Shops (Wave  &#039;&#039;&#039;6+&#039;&#039;&#039;): No guarantees.&lt;br /&gt;
&lt;br /&gt;
===Item Tags===&lt;br /&gt;
[[Characters]] with &amp;quot;wanted tags&amp;quot; (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:&lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}} per slot in the shop to give you an item through the Tag System.&lt;br /&gt;
&lt;br /&gt;
Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the {{Color|color=green|text=5%}} chance doesn&#039;t happen, you can still find those same items in the general item pool with all the items in the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Classes===&lt;br /&gt;
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon&#039;s [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the weapon appears, it is randomly chosen from one of the following three pools:&lt;br /&gt;
&lt;br /&gt;
* Same Weapon Pool: {{Color|color=green|text=20%}} - Weapons of the same type as you already have equipped.&lt;br /&gt;
&lt;br /&gt;
* Same Class Pool: {{Color|color=green|text=15%}} - Weapons that share one or more [[Weapons#Weapon Classes|Weapons Classes]] with weapons you already have. (This can give you the same type weapons as you already have)&lt;br /&gt;
&lt;br /&gt;
* All Weapons Pool: {{Color|color=green|text=65%}} - All Weapons in the game that are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that weapon classes with fewer weapons give you a higher chance to find the weapon you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shops for waves 1-5 also have a bonus chance for the &#039;&#039;same weapon [[Weapons#Weapon Classes|class]]&#039;&#039;. The bonus is higher for earlier waves.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shop(Wave)&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!... &lt;br /&gt;
!6 - 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus&lt;br /&gt;
|12.5&lt;br /&gt;
|10&lt;br /&gt;
|7.5&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|... &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; ; |% Bonus + Base ({{Color|color=green|text=15%}})&lt;br /&gt;
|{{Color|color=green|text=27.5}}&lt;br /&gt;
|{{Color|color=green|text=25}}&lt;br /&gt;
|{{Color|color=green|text=22.5}}&lt;br /&gt;
|{{Color|color=green|text=20}}&lt;br /&gt;
|{{Color|color=green|text=17.5}}&lt;br /&gt;
| ...&lt;br /&gt;
|{{Color|color=green|text=15}}&lt;br /&gt;
|}&lt;br /&gt;
This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
&lt;br /&gt;
===Item Cost===&lt;br /&gt;
{{MiniIconbox|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing {{CharacterIcon|Entrepreneur}} and having the maximum amount of 5 coupons. &lt;br /&gt;
&lt;br /&gt;
===Waves===&lt;br /&gt;
&lt;br /&gt;
Harder [[Enemies#Waves|waves]] give better shops.&lt;br /&gt;
&lt;br /&gt;
Specifically, each new wave increases the chance for rarer items, as shown in &#039;&#039;[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]&#039;&#039; above (see &amp;quot;current wave&amp;quot; in the calculations).&lt;br /&gt;
&lt;br /&gt;
===Character Specific===&lt;br /&gt;
&lt;br /&gt;
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].&lt;br /&gt;
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.&lt;br /&gt;
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.&lt;br /&gt;
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.&lt;br /&gt;
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Lure&amp;diff=6195</id>
		<title>Lure</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Lure&amp;diff=6195"/>
		<updated>2023-08-25T03:19:49Z</updated>

		<summary type="html">&lt;p&gt;DarkTwinge: % Enemies info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Lure, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name={{PAGENAME}}}}&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lure ==&lt;br /&gt;
The added loot aliens will be affected by your +% Enemies stat, so there can be more or less than 2 added depending on your character and items.&lt;/div&gt;</summary>
		<author><name>DarkTwinge</name></author>
	</entry>
</feed>