<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DJMcMayhem</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DJMcMayhem"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/DJMcMayhem"/>
	<updated>2026-05-15T01:09:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Trees&amp;diff=6552</id>
		<title>Trees</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Trees&amp;diff=6552"/>
		<updated>2024-06-13T15:45:10Z</updated>

		<summary type="html">&lt;p&gt;DJMcMayhem: Trees do not die in 8 hits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trees ==&lt;br /&gt;
&lt;br /&gt;
Trees are neutral units that spawn throughout waves. They can be killed for good Loot.&lt;br /&gt;
&lt;br /&gt;
Trees drop 3 [[Materials]] on death, and have a 100% to drop a [[Consumable]]. This consumable has a base 20% chance to be a [[Loot Crate]], which increases with [[Luck]].&lt;br /&gt;
&lt;br /&gt;
Note that unlike the [[Enemies|Loot Hoarder]], trees are not guaranteed to drop consumables. So if you have negative [[Luck]], or are playing [[Endless Mode]], trees might not drop consumables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Thing&lt;br /&gt;
!Effects&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|Increases the amount of trees that spawn. &lt;br /&gt;
|Grants on average 0.33 trees spawned every 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Lumberjack Shirt}}&lt;br /&gt;
|Allows you to kill trees in one hit, as if the tree had 1 HP.&lt;br /&gt;
|Trees by default have a limit, where they will die after taking 8 hits. The Shirt changes this to 1 hit instead.&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Explorer}}&lt;br /&gt;
|Starts with the equivalent of 12 {{MiniIconbox|name=Tree}} items.&lt;br /&gt;
|Also, the first group of trees spawn at the beginning of the wave instead of 10 seconds in.&lt;br /&gt;
(But the second tree spawn is still after 20 seconds just like with everyone else)&lt;br /&gt;
|-&lt;br /&gt;
|{{MiniIconbox|name=Cryptid}}&lt;br /&gt;
|Starts with the equivalent of 6 {{MiniIconbox|name=Tree}} items. &lt;br /&gt;
|Does &#039;&#039;&#039;not&#039;&#039;&#039; have the early trees feature that {{MiniIconbox|name=Explorer}} has.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spawn ==&lt;br /&gt;
Trees have a chance to spawn every 10 seconds. The first chance for trees to spawn is 10 seconds into the wave. The exception is {{MiniIconbox|name=Explorer}}, whose first spawn of trees happen at the start of the wave, but the second spawn still happens after 20 seconds for Explorer.&lt;br /&gt;
&lt;br /&gt;
A random number between 1 and 2 + your Tree Secondary stat is chosen.&lt;br /&gt;
&lt;br /&gt;
Then the game will attempt to spawn a tree with a 33% chance that number of times.&lt;br /&gt;
&lt;br /&gt;
This means that every 10 seconds, an average of 0.5 Trees + 0.33 times your Tree secondary stat spawns.&lt;br /&gt;
&lt;br /&gt;
So for {{MiniIconbox|name=Explorer}}, who starts with a Tree stat of 12, a average of 4.5 trees will spawn each 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Smoother ===&lt;br /&gt;
In [[Patch 1.0.0.3]] a mechanic was added to smooth out the spawning of trees.&lt;br /&gt;
&lt;br /&gt;
For example with {{MiniIconbox|name=Explorer}}, who has a +12 to the Tree Stat, meaning that they will have 13-14 trees spawning at a 33% rate by default every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Before, every 10 seconds, the game would first flip a coin to decide if it was attempting to spawn 1 or 2 (+12 Tree Stat), so 13 or 14 Trees. Then it would begin spawning all of those trees. But each tree only had a 33% spawn rate. So in theory 0 trees could spawn, if each of those 33% chance checks failed to spawn a tree. But there was also a tiny chance for 14 Trees to spawn.&lt;br /&gt;
&lt;br /&gt;
With the introduction of {{MiniIconbox|name=Cryptid}}, who has a +6 to the Tree stat. The randomness was annoying for players, so a mechanic was added to smooth out the spawning.&lt;br /&gt;
&lt;br /&gt;
So the Explorer, who has an average of 13.5 Trees spawning at a 0.33 rate, has an average of 4.5 Trees will spawn each 10 seconds. With the Spawn Smoother, the game will see the 4.5 average and simply spawn 4 trees, and roll a 50% chance for the 0.5 left over tree. So now 4-5 trees will spawn, keeping the same average, but prevent wildly unpredictable results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Amount of Tree items/stat&lt;br /&gt;
!Amount of Trees Spawned every 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|0 Tree Stat&lt;br /&gt;
|0 (49.5%) or 1 (50.5%) &lt;br /&gt;
|-&lt;br /&gt;
|1 Tree Stat&lt;br /&gt;
|0 (17.5%) or 1 (82.5%)&lt;br /&gt;
|-&lt;br /&gt;
|2 Tree Stat&lt;br /&gt;
|0 (0.5%) or 1 (83.5%) or 2 (16.0%)&lt;br /&gt;
|-&lt;br /&gt;
|3 Tree Stat&lt;br /&gt;
| 1 (48.5%) or 2 (51.5%)&lt;br /&gt;
|-&lt;br /&gt;
|4 Tree Stat&lt;br /&gt;
| 1 (18.5%) or 2 (81.5%)&lt;br /&gt;
|-&lt;br /&gt;
|5 Tree Stat&lt;br /&gt;
| 1 (1.0%) or 2 (83.5%) or 3 (15.5%) &lt;br /&gt;
|-&lt;br /&gt;
|6 Tree Stat&lt;br /&gt;
| 2 (47.5%) or 3 (52.5%) &lt;br /&gt;
|-&lt;br /&gt;
|7 Tree Stat&lt;br /&gt;
| 2  (19.5%) or 3 (80.5%) &lt;br /&gt;
|-&lt;br /&gt;
|8 Tree Stat&lt;br /&gt;
| 2 (1.5%) or 3 (83.5%) or 4 (15.0%)&lt;br /&gt;
|-&lt;br /&gt;
|9 Tree Stat&lt;br /&gt;
| 3 (46.5%) or 4 (53.5%)&lt;br /&gt;
|-&lt;br /&gt;
|10 Tree Stat&lt;br /&gt;
| 3 (20.5%) or 4 (79.5%) &lt;br /&gt;
|-&lt;br /&gt;
|11 Tree Stat&lt;br /&gt;
| 3 (2.0%) or 4 (83.5%) or 5 (14,5%)&lt;br /&gt;
|-&lt;br /&gt;
|12 Tree Stat&lt;br /&gt;
| 4 (45.5%) or 5 (54.5%)&lt;br /&gt;
|-&lt;br /&gt;
|13 Tree Stat&lt;br /&gt;
| 4 (21.5%) or 5 (78.5%)&lt;br /&gt;
|-&lt;br /&gt;
|14 Tree Stat&lt;br /&gt;
| 4 (2.5%) or 5 (83.5%) or 6 (14,0%)&lt;br /&gt;
|-&lt;br /&gt;
|15 Tree Stat&lt;br /&gt;
| 5 (44.5%) or 6 (55.5%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
Trees are Neutral. This means that they are treated differently by the game in several instances. Trees are currently the only Neutral Unit implemented in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Trees being neutral, means that they aren&#039;t affected by some effects like {{MiniIconbox|name=Gentle Alien}}&#039;s ability to increase the amount of enemies. They also don&#039;t count against the maximum number of enemies that can be on the map at once.&lt;br /&gt;
* In the same manner, {{MiniIconbox|name=Jack}} doesn&#039;t increase the amount of Materials dropped by Trees. (But their HP increases)&lt;br /&gt;
* [[Bounce|Bouncing]] Attacks like the ones from {{MiniIconbox|name=Slingshot}} do not target neutral units when finding a target for their bounce, but the bounces can still hit trees if it crosses the path of the projectile.&lt;br /&gt;
* Furthermore, [[Burn]] doesn&#039;t spread to Neutral Units if you have the {{MiniIconbox|name=Snake}} item. You can still set the tree on fire by attacking it directly.&lt;/div&gt;</summary>
		<author><name>DJMcMayhem</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Masochist&amp;diff=6548</id>
		<title>Masochist</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Masochist&amp;diff=6548"/>
		<updated>2024-06-02T18:39:16Z</updated>

		<summary type="html">&lt;p&gt;DJMcMayhem: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Masochist Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
&lt;br /&gt;
Masochist has wide combinations of [[Melee Damage]], [[Ranged Damage]], and [[Armor]] scaling weapons. However, doesn&#039;t have any [[Elemental Damage]] weapons.&lt;br /&gt;
&lt;br /&gt;
They are also one of the few [[Characters]] who can start with an [[Medical]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Rock|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Scissors|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Axe|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Spiky Shield|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Scepter|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Medical Gun|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wand|size=60px|maxwidth=60px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
The Masochist begins with {{Color|color=red|text=-100%}} [[Damage]], meaning that most weapons will deal only {{Color|color=red|text=1}} damage until the player takes enough hits to stack the {{Color|color=green|text=+5%}} damage buff. &lt;br /&gt;
&lt;br /&gt;
Taking 20 hits (regardless of how much damage each hit deals) will completely offset this initial downside with {{Color|color=green|text=+100%}} Damage. Additional hits taken beyond this point will continue to stack the Damage bonus into the positives.&lt;br /&gt;
&lt;br /&gt;
It is better to be hit by [[Enemies]] that deal low damage. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]]&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
The following stats will help to mitigate damage taken from enemies while intentionally taking hits:&lt;br /&gt;
*[[Max HP]] increases the amount of damage that can be taken.&lt;br /&gt;
*[[HP Regeneration]] and [[Life Steal]] increase HP recovery.&lt;br /&gt;
**[[Luck]] will increase the rate of health pickup drops from [[Enemies]] - another effective but less reliable source of HP recovery.&lt;br /&gt;
*[[Armor]] is very important to reduce the damage taken from each hit.&lt;br /&gt;
*[[Dodge]] can be helpful to reduce the frequency of hits taken, but will also reduce the rate at which [[Damage]] will be stacked.&lt;br /&gt;
**Ideally, Dodge should be kept as low as possible unless [[Blood Donation]] has been acquired while other defensive stats should be prioritized.&lt;br /&gt;
Turrets and mines are not affected by the [[Damage]] stat. This means that their damage will not be reduced by the initial {{Color|color=red|text=-100%}} Damage debuff, but they will also not benefit from the Damage buff received when taking damage.&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Effects&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |{{Iconbox|Blood Donation|rarity=3|size=70px}}&lt;br /&gt;
|{{Item Data|Blood Donation|stats}}&lt;br /&gt;
|[[Blood Donation]] deals 1 damage to the player every second while giving +40 to [[Harvesting]].&lt;br /&gt;
The damage dealt by [[Blood Donation]] will trigger the Masochist&#039;s passive effect, providing +5% [[Damage]] every second when it triggers. This provides a way to quickly stack Damage each wave while taking significantly less damage to do so. For comparison, the rate at which the Masochist&#039;s Damage increases with Blood Donation will be five times the rate provided by [[Wisdom]], completely counteracting the initial -100% Damage debuff within the first 20 seconds of each wave and adding an additional +100% Damage for each additional 20 seconds that pass.&lt;br /&gt;
&lt;br /&gt;
The first 10 points of [[HP Regeneration]] will provide enough HP recovery to offset [[Blood Donation]]&#039;s damage, and the Masochist begins with 20 - making it safe to purchase at any time. Once acquired, investing in [[Dodge]] may also become more valuable to reduce how many hits are taken from [[Enemies]] since the damage from Blood Donation cannot be dodged and will provide a sizable boost on its own.&lt;br /&gt;
&lt;br /&gt;
Obtaining a second [[Blood Donation]] will not increase the rate at which [[Damage]] increases but will increase the damage taken each second to 2 while providing another +40 [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |{{Iconbox|Bloody Hand|rarity=3|size=70px}}&lt;br /&gt;
|{{Item Data|Bloody Hand|stats}}&lt;br /&gt;
|[[Bloody Hand]] deals 1 damage to the player every second while giving +40 to [[Harvesting]].&lt;br /&gt;
[[Bloody Hand]] provides the same benefits that [[Blood Donation]] does, triggering Masochist&#039;s passive effect once per second.&lt;br /&gt;
&lt;br /&gt;
Depending on how much lifesteal you already have, [[Bloody Hand]] can provide extra healing and [[Damage]] instead of providing harvesting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>DJMcMayhem</name></author>
	</entry>
</feed>