<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Collin</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Collin"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/Collin"/>
	<updated>2026-05-13T14:47:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1615</id>
		<title>Entrepreneur</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1615"/>
		<updated>2022-11-02T22:11:39Z</updated>

		<summary type="html">&lt;p&gt;Collin: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Entrepreneur&lt;br /&gt;
|stats= {{Character Data|Entrepreneur|stats}}&lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Hold 3000 materials&lt;br /&gt;
== General Guide ==&lt;br /&gt;
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a &amp;quot;Harvesting modification&amp;quot; for the purposes of the Entrepreneur&#039;s passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.&lt;br /&gt;
&lt;br /&gt;
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Crown|rarity=3|size=70px}}&lt;br /&gt;
{{Item Data|Crown|stats}}&lt;br /&gt;
&lt;br /&gt;
Since the end-of-wave [[Harvesting]] increases are considered &amp;quot;Harvesting modifications,&amp;quot; this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
{{Item Data|Piggy Bank|stats}}&lt;br /&gt;
&lt;br /&gt;
[[Piggy Bank]]&#039;s effect stacks additively with the Entrepreneur&#039;s passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.&lt;br /&gt;
&lt;br /&gt;
It is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment.&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Bowler Hat]] if you win a game with Entrepreneur:&lt;br /&gt;
{{Iconbox|Bowler Hat|rarity=2}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Chunky&amp;diff=1614</id>
		<title>Chunky</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Chunky&amp;diff=1614"/>
		<updated>2022-11-02T22:00:57Z</updated>

		<summary type="html">&lt;p&gt;Collin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Chunky Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Chunky&lt;br /&gt;
|stats= {{Character Data|Chunky|stats}}&lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Die for the first time&lt;br /&gt;
== General Guide ==&lt;br /&gt;
Chunky&#039;s low [[HP Regeneration]] scaling and irreparably low [[Life Steal]] make it difficult to reliably recover HP. Low [[Dodge]] scaling also means that the most effective way to improve survivability is to invest heavily into [[Max HP]] and [[Armor]] to simply be able to take as many hits as possible. HP Regeneration and Dodge can still be beneficial, but they will require twice the investment for the same value compared to other characters.&lt;br /&gt;
&lt;br /&gt;
The most efficient source of HP recovery for Chunky is [[Luck]]. Luck increases the chance for [[Enemies]] to drop consumables which recover a base of 3 HP. Chunky heals an additional 3 HP from consumables for a total of 6, and further investment in &amp;quot;+X HP recovered from consumables&amp;quot; through [[Lemonade]] and [[Weird Food]] is easily manageable. The [[Tree]] item can also provide more consumables from trees as well as more item drops when combined with a high Luck stat.&lt;br /&gt;
&lt;br /&gt;
Other sources of supplemental HP recovery include:&lt;br /&gt;
*[[Cute Monkey]] - heals an average of 8 HP per 100 Materials collected. Stacking multiple Cute Monkeys will provide considerable healing.&lt;br /&gt;
*[[Medical Turret]] - heals 3 HP every 3 seconds while within the turret&#039;s range.&lt;br /&gt;
&lt;br /&gt;
Since [[Speed]] modifications are reduced by 100%, Chunky&#039;s movement speed cannot be modified from its base value. All Speed increases and decreases from items should be disregarded when considering whether or not to purchase them. [[Esty&#039;s Couch]], for example, can never provide Chunky with [[HP Regeneration]] since Speed cannot be reduced below 100%, effectively turning it into nothing more than a very expensive increase of 6.25 [[Max HP]] and ~2% [[Damage]].&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Padding|rarity=2|size=70px}}&lt;br /&gt;
{{Item Data|Padding|stats}}&lt;br /&gt;
&lt;br /&gt;
[[Padding]] will increase [[Max HP]] by a moderate amount depending on currently held Materials. For every 80 Materials held, Chunky&#039;s Max HP is increased by 1.25 which results in a [[Damage]] increase of roughly 0.42%. For every 960 Materials, the total Max HP bonus will be 15 (12 x 1.25), providing 5% increased Damage.&lt;br /&gt;
&lt;br /&gt;
Each additional Padding will further increase this bonus. With two Padding items, 960 Materials will grant 30 Max HP and 10% increased Damage. Theoretically, if a player managed to obtain six copies of Padding, the amount of Damage gained per Material held would be comparable to [[Saver]]&#039;s passive effect.&lt;br /&gt;
&lt;br /&gt;
Due to Chunky receiving -100% to [[Speed]] modifications, Padding has no downsides for this character.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
{{Item Data|Piggy Bank|stats}}&lt;br /&gt;
&lt;br /&gt;
[[Piggy Bank]] allows the [[Max HP]] and resulting [[Damage]] gained from [[Padding]] to exponentially increase by saving Materials each round. Depending on how early Piggy Bank is acquired and how many Paddings are obtained, this combination can result in a sizable HP pool and Damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Potato Thrower]] if you win a game with Chunky:&lt;br /&gt;
{{Iconbox|Potato Thrower|rarity=2}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=1515</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=1515"/>
		<updated>2022-10-31T18:35:51Z</updated>

		<summary type="html">&lt;p&gt;Collin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Enemy Speed&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Shoots &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; alien eyes around you every 5 seconds dealing (50%{{MaxHPIcon}})&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; pickup range&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; chance to deal (10%{{LuckIcon}}) damage to a random enemy when you pick up a material&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=7&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; bullet dealing ({{RangedIcon}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=95&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; materials when you pick up a crate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Projectiles pierce through &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; additional target&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Armor while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=105&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;Take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=8&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+18&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Knockback&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Dodge while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=35&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;% Price&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=5&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; at the end of a wave (stacking)&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=13&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; chance to deal (25%{{LuckIcon}}) damage to a random enemy when an enemy dies&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; free reroll in the shop&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Explosion Damage&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration for every -1% Speed you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+60%&amp;lt;/span&amp;gt; Explosion Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Burning activates &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt;faster&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Attack Speed for every weapon you have.&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=10&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; pickup range&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;Your max HP is capped at its current value&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt; chance to get 1 material when killing an enemy with a critical hit&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+7%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=A landmine spawns every 12 seconds dealing (100%{{EngineeringIcon}}) damage in an area&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP recovered from consumables&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Trees die in one hit&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=115&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; chance to double the value of picked up materials&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=20&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=5&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=105&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max HP for every 80 Materials you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; of your materials at the start of waves&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=10&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Explosion Size&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=28&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+35%&amp;lt;/span&amp;gt; more materials from recycling items&lt;br /&gt;
|price=35&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=Your projectiles gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; bounce&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-35%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Enemies have a &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; chance to explode for (50%{{MeleeIcon}}) damage when they die&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=10&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;Start waves with &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; HP&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Attacks have a &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1x3&amp;lt;/span&amp;gt;({{ElementalIcon}}) burning damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=4&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=48&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Burning spreads to a nearby enemy&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Attack Speed for every unique weapon you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=120&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Damage while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;Restore &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP per second. Cannot heal any other way.&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=More trees spawn&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage until the end of the wave when you take damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Spawns a turret that shoots bullets dealing (80%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{EngineeringIcon}}) damage each&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Hitting an enemy removes &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; of their speed Max: &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage at the end of a wave (stacking)&lt;br /&gt;
|price=92&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
|price=12&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+16&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Knockback&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Enemies&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; damage every 5 seconds&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Masochist&amp;diff=1514</id>
		<title>Masochist</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Masochist&amp;diff=1514"/>
		<updated>2022-10-31T15:51:13Z</updated>

		<summary type="html">&lt;p&gt;Collin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Masochist Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Masochist&lt;br /&gt;
|stats= {{Character Data|Masochist|stats}}&lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 3&lt;br /&gt;
== General Guide ==&lt;br /&gt;
The Masochist begins with -100% [[Damage]], meaning that most weapons will deal only 1 damage until the player takes enough hits to stack the +5% damage buff. Taking 20 hits (regardless of how much damage each hit deals) will completely offset this initial downside with +100% Damage. Additional hits taken beyond this point will continue to stack the Damage bonus into the positives.&lt;br /&gt;
&lt;br /&gt;
It is better to be hit by [[Enemies]] that deal low damage. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]]&lt;br /&gt;
&lt;br /&gt;
The following stats will help to mitigate damage taken from enemies while intentionally taking hits:&lt;br /&gt;
*[[Max HP]] increases the amount of damage that can be taken.&lt;br /&gt;
*[[HP Regeneration]] and [[Life Steal]] increase HP recovery.&lt;br /&gt;
**[[Luck]] will increase the rate of health pickup drops from [[Enemies]] - another effective but less reliable source of HP recovery.&lt;br /&gt;
*[[Armor]] is very important to reduce the damage taken from each hit.&lt;br /&gt;
*[[Dodge]] can be helpful to reduce the frequency of hits taken, but will also reduce the rate at which [[Damage]] will be stacked.&lt;br /&gt;
**Ideally, Dodge should be kept as low as possible unless [[Blood Donation]] has been acquired while other defensive stats should be prioritized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turrets and mines are not affected by the [[Damage]] stat. This means that their damage will not be reduced by the initial -100% Damage debuff, but they will also not benefit from the Damage buff received when taking damage.&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Blood Donation|rarity=3|size=70px}}&lt;br /&gt;
[[Blood Donation]] deals 1 damage to the player every second while giving +40 to [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
The damage dealt by [[Blood Donation]] will trigger the Masochist&#039;s passive effect, providing +5% [[Damage]] every second when it triggers. This provides a way to quickly stack Damage each wave while taking significantly less damage to do so. For comparison, the rate at which the Masochist&#039;s Damage increases with Blood Donation will be five times the rate provided by [[Wisdom]], completely counteracting the initial -100% Damage debuff within the first 20 seconds of each wave and adding an additional +100% Damage for each additional 20 seconds that pass.&lt;br /&gt;
&lt;br /&gt;
The first 10 points of [[HP Regeneration]] will provide enough HP recovery to offset [[Blood Donation]]&#039;s damage, and the Masochist begins with 20 - making it safe to purchase at any time. Once acquired, investing in [[Dodge]] may also become more valuable to reduce how many hits are taken from [[Enemies]] since the damage from Blood Donation cannot be dodged and will provide a sizable boost on its own.&lt;br /&gt;
&lt;br /&gt;
Obtaining a second [[Blood Donation]] will not increase the rate at which [[Damage]] increases but will increase the damage taken each second to 2 while providing another +40 [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Spiky Shield]] if you win a game with Masochist:&lt;br /&gt;
{{Iconbox|Spiky Shield|rarity=1}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1512</id>
		<title>Entrepreneur</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1512"/>
		<updated>2022-10-31T14:32:43Z</updated>

		<summary type="html">&lt;p&gt;Collin: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Entrepreneur&lt;br /&gt;
|stats= {{Character Data|Entrepreneur|stats}}&lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Hold 3000 materials&lt;br /&gt;
== General Guide ==&lt;br /&gt;
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a &amp;quot;Harvesting modification&amp;quot; for the purposes of the Entrepreneur&#039;s passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.&lt;br /&gt;
&lt;br /&gt;
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Crown|rarity=3|size=70px}}&lt;br /&gt;
[[Crown]] grants an additional 8% increase to [[Harvesting]] at the end of each wave. &lt;br /&gt;
&lt;br /&gt;
Since the end-of-wave [[Harvesting]] increases are considered &amp;quot;Harvesting modifications,&amp;quot; this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
The effects of [[Piggy Bank]] will trigger after the store is closed at the same time as all remaining materials are lost. This means it will generate materials equal to 20% of the amount remaining when the shop is closed, and those materials will be kept into the next round while the rest will be lost. Effectively, this reduces the amount of materials lost at the start of each wave from -100% to -80%.&lt;br /&gt;
&lt;br /&gt;
It is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in very little return on investment.&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Bowler Hat]] if you win a game with Entrepreneur:&lt;br /&gt;
{{Iconbox|Bowler Hat|rarity=2}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1357</id>
		<title>Entrepreneur</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1357"/>
		<updated>2022-10-27T14:33:06Z</updated>

		<summary type="html">&lt;p&gt;Collin: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Entrepreneur&lt;br /&gt;
|stats= -30% Items Price&amp;lt;br&amp;gt;All Harvesting modifications are increased by 50%&amp;lt;br&amp;gt;Gain 25% more materials from recycling items&amp;lt;br&amp;gt;-100% of your materials at the start of waves&amp;lt;br&amp;gt;All Damage modifications are reduced by 50% &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Hold 3000 materials&lt;br /&gt;
== General Guide ==&lt;br /&gt;
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a &amp;quot;Harvesting modification&amp;quot; for the purposes of the Entrepreneur&#039;s passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.&lt;br /&gt;
&lt;br /&gt;
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Crown|rarity=4|size=70px}}&lt;br /&gt;
[[Crown]] grants +10 [[Harvesting]] and an additional 10% increase to Harvesting at the end of each wave. &lt;br /&gt;
&lt;br /&gt;
Since the end-of-wave [[Harvesting]] increases are considered &amp;quot;Harvesting modifications,&amp;quot; this is in an effective increase of 15% to the multiplier for a total of 22.5% increased Harvesting at the end of each wave. This is the highest possible per-wave Harvesting multiplier achievable. The description for Harvesting will still display a 15% increase per wave.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
The effects of [[Piggy Bank]] will trigger after the store is closed at the same time as all remaining materials are lost. This means it will generate materials equal to 20% of the amount remaining when the shop is closed, and those materials will be kept into the next round while the rest will be lost. Effectively, this reduces the amount of materials lost at the start of each wave from -100% to -80%.&lt;br /&gt;
&lt;br /&gt;
It is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in very little return on investment.&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Bowler Hat]] if you win a game with Entrepreneur:&lt;br /&gt;
{{Iconbox|Bowler Hat|rarity=2}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1352</id>
		<title>Entrepreneur</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Entrepreneur&amp;diff=1352"/>
		<updated>2022-10-27T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Collin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Entrepreneur Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Entrepreneur&lt;br /&gt;
|stats= -30% Items Price&amp;lt;br&amp;gt;All Harvesting modifications are increased by 50%&amp;lt;br&amp;gt;Gain 25% more materials from recycling items&amp;lt;br&amp;gt;-100% of your materials at the start of waves&amp;lt;br&amp;gt;All Damage modifications are reduced by 50% &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Hold 3000 materials&lt;br /&gt;
== General Guide ==&lt;br /&gt;
When [[Harvesting]] increases by 5% at the end of each wave, this is considered a &amp;quot;Harvesting modification&amp;quot; for the purposes of the Entrepreneur&#039;s passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early. Support weapons can be a great source of early Harvesting as well.&lt;br /&gt;
&lt;br /&gt;
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Even with 2 or 3 items locked, spending any excess material on re-rolls is preferable to getting nothing out of that material.&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Crown|rarity=4|size=70px}}&lt;br /&gt;
[[Crown]] grants +10 [[Harvesting]] and an additional 10% increase to Harvesting at the end of each wave. &lt;br /&gt;
&lt;br /&gt;
Since the end-of-wave [[Harvesting]] increases are considered &amp;quot;Harvesting modifications,&amp;quot; this is in an effective increase of 15% to the multiplier for a total of 22.5% increased Harvesting at the end of each wave. This is the highest possible per-wave Harvesting multiplier achievable. The description for Harvesting will still display a 15% increase per wave.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Piggy Bank|rarity=2|size=70px}}&lt;br /&gt;
The effects of [[Piggy Bank]] will trigger after the store is closed at the same time as all remaining materials are lost. This means it will generate materials equal to 20% of the amount remaining when the shop is closed, and those materials will be kept into the next round while the rest will be lost. Effectively, this reduces the amount of materials lost at the start of each wave from -100% to -80%.&lt;br /&gt;
&lt;br /&gt;
It is generally not recommended to purchase [[Piggy Bank]] on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in very little return on investment.&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Bowler Hat]] if you win a game with Entrepreneur:&lt;br /&gt;
{{Iconbox|Bowler Hat|rarity=2}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1328</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1328"/>
		<updated>2022-10-24T08:33:27Z</updated>

		<summary type="html">&lt;p&gt;Collin: /* General Guide */ Removed Crit Chance from list of useless stats. The Bull deals 1.5x critical damage with their explosions. Can provide links and screenshots with evidence if necessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Bull Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Bull&lt;br /&gt;
|stats= +15 Max HP&amp;lt;br&amp;gt;+25% HP Regeneration&amp;lt;br&amp;gt;+5 Armor&amp;lt;br&amp;gt;You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage&amp;lt;br&amp;gt;You can&#039;t equip weapons &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 1&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Blood Donation|rarity=3|size=70px}}&lt;br /&gt;
[[Blood Donation]] deal 1 damage every second while giving +40 to [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
This is a great synergy as the Bull will explode every second while taking only 1 damage.&amp;lt;br&amp;gt; If you take 2 [[Blood Donation]], it instead deals 2 damage per second, does not cause an extra explosion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Plastic Explosive|rarity=3|size=70px}}&lt;br /&gt;
{{Iconbox|Dynamite|rarity=1|size=70px}}&lt;br /&gt;
Bull&#039;s explosion is count as [[Explosion Damage]] thus is affected by above.&lt;br /&gt;
&lt;br /&gt;
[[Plastic Explosive]] increases Bull&#039;s explosive range by 25%.&lt;br /&gt;
[[Dynamite]] increases Bull&#039;s explosive damage by 15%.&lt;br /&gt;
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== General Guide ==&lt;br /&gt;
Player&#039;s only way to deal damage take damage so the player only should do so when there are a lot of enemies nearby. &lt;br /&gt;
It is better to hit low damage dealing [[Enemies]]. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Max HP]] and [[HP Regeneration]] are very important for this build. &lt;br /&gt;
*[[Armor]] is very useful as the player need to tank. &lt;br /&gt;
*[[Dodge]] is also okay if the player has [[Blood Donation]].&lt;br /&gt;
*Main damage comes from [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]].&lt;br /&gt;
**It is recommended to focus on [[Melee Damage]]. While each stat gives the same damage boost, [[Melee Damage]] [[Items]] and [[Upgrades]] usually give more compared to other two.&lt;br /&gt;
*[[Crit Chance]] allows explosions to deal 1.5x critical damage&lt;br /&gt;
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Following stats are useless in this build:&lt;br /&gt;
&lt;br /&gt;
*[[Life Steal]]&lt;br /&gt;
*[[Attack Speed]]&lt;br /&gt;
*[[Range]]&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Gnome]] if you win a game with Bull:&lt;br /&gt;
{{Iconbox|Gnome|rarity=4}}&lt;/div&gt;</summary>
		<author><name>Collin</name></author>
	</entry>
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