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	<updated>2026-05-18T06:51:07Z</updated>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6543</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=6543"/>
		<updated>2024-05-04T23:15:04Z</updated>

		<summary type="html">&lt;p&gt;Caseman5986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{NavBoxStats}}&lt;br /&gt;
&lt;br /&gt;
==Primary Stats==&lt;br /&gt;
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.&lt;br /&gt;
&lt;br /&gt;
Click a stat to see the [[Items]] it affects or uses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent; vertical-align: middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Effects &amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit	&amp;lt;/th&amp;gt;&lt;br /&gt;
			 &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Negative stat effect&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Max HP}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Amount of damage you can take before dying&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 10000&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|HP Regeneration}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Passive healing that restores 1&amp;amp;nbsp;HP per &#039;&#039;n&#039;&#039;&amp;amp;nbsp;seconds, where the healing interval &#039;&#039;n&#039;&#039; becomes shorter with increasing &#039;&#039;HP Regeneration&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The first point of HP regeneration gives 100.10&lt;br /&gt;
              HP/s and all further points increase it by 100&lt;br /&gt;
              .089 HP/s([[HP_Regeneration#Formulas_&amp;amp;_Values|details]])&amp;lt;/p&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Acts like the stat is at 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Life Steal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Your attacks have a x% chance to heal you for 1000&lt;br /&gt;
              HP.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;The character&#039;s &#039;&#039;Life Steal&#039;&#039; chance is added to each weapon individually.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Can only trigger once per 0.1 second for a maximum of 1000&lt;br /&gt;
            HP/second&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases the life steal chance of all weapons to minimum of 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Increases all damage dealt by 1000&lt;br /&gt;
              % per point in &#039;&#039;Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Does not affect Engineering structures.&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Decreases damage by 1000&lt;br /&gt;
            % per negative point instead. The minimum damage caused by a weapon or effect is always 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; 	 {{Iconbox|Melee Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Melee Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	 {{Iconbox|Ranged Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; &lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Ranged Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Elemental Damage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; &lt;br /&gt;
              &amp;lt;p&amp;gt;Modifies the base attack damage of weapons, if their damage scales with &#039;&#039;Elemental Damage&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
              &amp;lt;p&amp;gt;Some items deal damage based on this stat.&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Attack Speed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You attack slower. Negative attack speed is calculated differently and doesn&#039;t impact you as much as positive attack speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Crit Chance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have an x increased chance to deal a critical hit.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Maximum 100% chance to do critical hits on a hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The amount is subtracted from the base crit chance of your weapon. Minimum is 100&lt;br /&gt;
            % chance in total to crit. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Engineering|image=Engineering Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Increases the power of your structures. The other stats don&#039;t affect structures but specials do (piercing, bouncing, explosion etc.) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your structures have x decreased power down to a minimum of 1000&lt;br /&gt;
            damage or healing&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;   {{Iconbox|Range|image=Range Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Armor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; The damage you take is increased by x% instead of decreased.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Dodge|image=Dodge Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have a x% chance to dodge attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 60% (90% with [[Ghost]]) &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; Acts like this stat is 0&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Speed|image=Speed Stat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You move x% slower, coming to a standstill at -100% or more.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt; {{Iconbox|Luck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;text-align: center&amp;quot;&amp;gt;	  {{Iconbox|Harvesting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; No limit &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; You lose x materials and XP at the end of a wave. The 5% Increment doesn&#039;t happen.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==‎Secondary Stats==&lt;br /&gt;
A range of other stats are counted in Brotato, from item costs to enemy speed.&lt;br /&gt;
&lt;br /&gt;
=== Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat	&lt;br /&gt;
!Item Tags&lt;br /&gt;
!	Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% XP Gain&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Damage&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|% Explosion Size&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{MiniIconbox|name=Plastic Explosive}}, {{MiniIconbox|name=Explosive Shells}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounce|Bounces]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Ricochet}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing]]&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Piercing Damage&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|% Burning Speed&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Eyes Surgery}}&lt;br /&gt;
|-&lt;br /&gt;
|Burning Spread&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{MiniIconbox|name=Snake}}&lt;br /&gt;
|-&lt;br /&gt;
|Knockback &lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|{{MiniIconbox|name=Boxing Glove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stand Still===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - Armor&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Barricade}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Dodge&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|Stand Still - % Damage&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{MiniIconbox|name=Statue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (+)&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}, {{MiniIconbox|name=Lure}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemies (-)&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (+) &lt;br /&gt;
|[[More Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Baby}}&lt;br /&gt;
|-&lt;br /&gt;
|% Enemy Speed (-)-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP &amp;amp; Healing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|Consumable Heal&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}&lt;br /&gt;
|-&lt;br /&gt;
|% Materials Healing&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Cute Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
|HP per materials&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickups &amp;amp; Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
! Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Pickup Range&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}&lt;br /&gt;
|-&lt;br /&gt;
|Trees&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{MiniIconbox|name=Tree}}&lt;br /&gt;
|-&lt;br /&gt;
| Materials in Crates&lt;br /&gt;
|[[Exploration]], [[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Bag}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for double materials&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Metal Detector}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance for instant material pickup&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd&#039;s Relic}}&lt;br /&gt;
|-&lt;br /&gt;
|% Chance to damage on material pickup&lt;br /&gt;
|[[Pickup]], [[Luck]]&lt;br /&gt;
|{{MiniIconbox|name=Baby Elephant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shop &amp;amp; Economy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Item Tags&lt;br /&gt;
!Notable Items&lt;br /&gt;
|-&lt;br /&gt;
|% Items Price&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Coupon}}&lt;br /&gt;
|-&lt;br /&gt;
|Free Rerolls&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Dangerous Bunny}}&lt;br /&gt;
|-&lt;br /&gt;
|Item Recycling Rewards&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{MiniIconbox|name=Recycling Machine}}&lt;br /&gt;
|-&lt;br /&gt;
|Materials interest gain&lt;br /&gt;
|[[Saving]]&lt;br /&gt;
|{{MiniIconbox|name=Piggy Bank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caseman5986</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6542</id>
		<title>Multitasker</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Multitasker&amp;diff=6542"/>
		<updated>2024-05-04T23:06:59Z</updated>

		<summary type="html">&lt;p&gt;Caseman5986: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Multitasker Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;{{Infobox_Character_Helper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Character}}&lt;br /&gt;
{{CharacterUnlockedBy}}&lt;br /&gt;
{{CharacterUnlocks}}&lt;br /&gt;
==Starting Weapons==&lt;br /&gt;
Multitasker starts with a large selection of weapons to select from. It is noteworthy that [[Stick]] gains more base damage for every stick you have, making it a powerful choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Cacti Club|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fist|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Knife|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Spear|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Fighting Stick|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Lightning Shiv|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Screwdriver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wrench|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Ghost Axe|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Plank|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;     &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Chopper|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Hatchet|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Jousting Lance|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pruner|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Double Barrel Shotgun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Pistol|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|SMG|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Revolver|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shredder|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Wand|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Slingshot|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Taser|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Iconbox|Shun|size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;{{Icobox minigun size=60px maxwidth=120px &lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: Top;&amp;quot;&amp;gt;{{iconbox|mimigun|size=100px|maxwidth=110px|rarity=red}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
      &lt;br /&gt;
        |size=60px|maxwidth=110px|rarity=auto}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{NavBoxCharacters}}&lt;/div&gt;</summary>
		<author><name>Caseman5986</name></author>
	</entry>
</feed>