<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackAxon</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlackAxon"/>
	<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/Special:Contributions/BlackAxon"/>
	<updated>2026-06-09T21:11:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=1587</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Shop&amp;diff=1587"/>
		<updated>2022-11-02T13:14:19Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop.jpg|right|900px]]&lt;br /&gt;
&lt;br /&gt;
= Shop =&lt;br /&gt;
&lt;br /&gt;
The shop will offer 4 random items. These items will depend on your character, [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
&lt;br /&gt;
Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. [[Dangerous Bunny]] will allow you to have +1 roll for free each round this effect stacks. &lt;br /&gt;
&lt;br /&gt;
=== Locking ===&lt;br /&gt;
&lt;br /&gt;
You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money.&lt;br /&gt;
&lt;br /&gt;
=== Combining ===&lt;br /&gt;
&lt;br /&gt;
You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity. Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.&lt;br /&gt;
&lt;br /&gt;
=== Recycling ===&lt;br /&gt;
&lt;br /&gt;
You can recycle your weapons for a portion of its purchased price. This will remove the item and will grant you the amount. [[Recycling Machine]] will increase this amount by 35%.&lt;br /&gt;
== Rarity of Shop Items and Luck==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Min Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Base Chance&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;+Chance per Wave&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Max Chance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 4&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 7&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.23%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Calculation for chances are done by:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Chance per wave starts adding chance after the Min Wave.&lt;br /&gt;
&lt;br /&gt;
This value cannot exceed Max Chance.&lt;br /&gt;
&lt;br /&gt;
[[Luck]] increases these chances by x%, but that still cannot exceed Max Chance. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;7&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;12&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;13&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;14&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;17&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;18&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;94%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;88%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;	80%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47.77%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;39.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.85%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.39%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.47%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; Tier 2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	Tier 3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;2%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 4&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.23%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.15%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.61%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.53%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
*In wave 10, chance for Tier 3 is 2*7 = 14%&lt;br /&gt;
*If the player has 100 [[Luck]] it increases by 100%, 14*2 = 28%&lt;br /&gt;
*However, Max Chance for Tier 3 is 25%&lt;br /&gt;
*Therefore, Chance for Tier 3 ends up as 25%&lt;br /&gt;
&lt;br /&gt;
Rarities with 50 [[Luck]] :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;7&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;12&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;13&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;14&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;17&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;18&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;82.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;58.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;46.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.66%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.31%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.96%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.93%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.59%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.89%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.55%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.21%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.86%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;54.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 4&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.35%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.69%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.04%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.73%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.07%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.42%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.11%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.45%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rarities with 100 [[Luck]] :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;  &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;1&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;2&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;3&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;4&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;5&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt; 6&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;7&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;8&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;9&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;10&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	11	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;12&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;13&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;14&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;15 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;	16	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;17&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;18&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;19	&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity1&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;100%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;88%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.54%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.08%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.62%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.7%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.78%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.32%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.86%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.94%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.48%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity2&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity3&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;colorrarity4&amp;quot; style=&amp;quot;font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;Tier 4&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.46%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.92%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.38%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.84%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.3%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.76%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.22%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.68%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.14%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.06%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.52%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
[[Coupon]] is the only item that will reduce your shop price by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Waves ===&lt;br /&gt;
&lt;br /&gt;
As you progress more in game you will start getting offered better items. This is like a passive version of Luck but it is not certain it works like it.&lt;br /&gt;
&lt;br /&gt;
=== Character Specific ===&lt;br /&gt;
&lt;br /&gt;
*[[Bull]] is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.&lt;br /&gt;
*[[Demon]] is a unique character that buys items with Max HP.&lt;br /&gt;
*[[Entrepreneur]] has -30% Items Price buff.&lt;br /&gt;
*[[Saver]] has +50% Items Price debuff.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character&amp;diff=1369</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character&amp;diff=1369"/>
		<updated>2022-10-27T22:04:03Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
{{PAGENAME}} is a playable character in the game. Characters have different [[Stats]] and effects that are designed to encourage different play styles.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=1367</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=1367"/>
		<updated>2022-10-27T17:55:41Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Enemy Speed&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Shoots &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; alien eyes around you every 5 seconds dealing (50%{{MaxHPIcon}})&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; chance to deal (10%{{LuckIcon}}) damage to a random enemy when you pick up a material&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=7&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; bullet dealing ({{RangedIcon}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=95&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; materials when you pick up a crate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Projectiles pierce through &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; additional target&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Armor while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=105&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;Take &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; damage per second (does not give invulnerability time)&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=8&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+18&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Knockback&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Dodge while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=70&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=35&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt;% Price&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=5&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;Harvesting increases by an additional &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; at the end of a wave&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=13&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; chance to deal (25%{{LuckIcon}}) damage to a random enemy when an enemy dies&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; free reroll in the shop&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Explosion Damage&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration for every -1% Speed you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Burning activates &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt;faster&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Attack Speed for every weapon you have.&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=10&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; pickup range&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;Your max HP is capped at its current value&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; chance to get 1 material when killing an enemy with a critical hit&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+7%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=A landmine spawns every 12 seconds dealing (100%{{EngineeringIcon}}) damage in an area&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP recovered from consumables&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; pickup range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Trees die in one hit&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=115&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; chance to double the value of picked up materials&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=20&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Enemies&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=5&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=105&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=45&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=18&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Crit Chance&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; of your materials at the start of waves&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=10&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Explosion Size&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=28&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+35%&amp;lt;/span&amp;gt; more materials from recycling items&lt;br /&gt;
|price=35&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Attack Speed for every 1% Dodge you have.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=Your projectiles gain &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; bounce&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Enemies have a &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; chance to explode for (50%{{MeleeIcon}}) damage when they die&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=10&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Life Steal&lt;br /&gt;
|price=90&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;Start waves with &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; HP&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15%&amp;lt;/span&amp;gt; XP Gain&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Range&lt;br /&gt;
|price=30&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Attacks have a &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; chance to deal &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;1x3&amp;lt;/span&amp;gt;({{ElementalIcon}}) burning damage&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=4&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; HP Regeneration&lt;br /&gt;
|price=48&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP Regeneration&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ranged Damage&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; chance to instantly attract a material when its dropped&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-12%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Enemy Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Burning spreads to a nearby enemy&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Max HP&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Attack Speed for every unique weapon you have&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt; Dodge&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=120&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Damage while standing still.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Crit Chance&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&lt;br /&gt;
|price=50&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-6&amp;lt;/span&amp;gt; Luck&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Engineering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt; Attack Speed&lt;br /&gt;
|price=55&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;Restore &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; HP per second. Cannot heal any other way.&lt;br /&gt;
|price=110&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+60&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=100&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=More trees spawn&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Damage until the end of the wave when you take damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Spawns a turret that shoots bullets dealing (80%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=15&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Spawns a turret that shoots flames dealing (25%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=Spawns a medical turret that shoots bullets healing (10%{{EngineeringIcon}}) HP&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a turret that shoots piercing bullets dealing (150%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=65&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=Spawns a turret that shoots explosive bullets dealing (175%{{EngineeringIcon}}) damage&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%{{EngineeringIcon}}) damage each&lt;br /&gt;
|price=75&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=Hitting an enemy removes &amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; of their speed Max: &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=25&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Damage at the end of a wave (stacking)&lt;br /&gt;
|price=92&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
|price=60&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Speed&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; HP recovered from consumables&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2%&amp;lt;/span&amp;gt; Dodge&lt;br /&gt;
|price=20&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=1&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
|price=12&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Melee Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Ranged Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Armor&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+16&amp;lt;/span&amp;gt; Harvesting&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Life Steal&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Knockback&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=2&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Harvesting&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Enemies&lt;br /&gt;
|price=40&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Range&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Elemental Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=3&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; damage every 5 seconds&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; Damage&lt;br /&gt;
|price=85&lt;br /&gt;
|unique=true&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=1&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
|rarity=4&lt;br /&gt;
|stats=&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Elemental Damage&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; Luck&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:rgb(244,0,0);&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Engineering&lt;br /&gt;
|price=80&lt;br /&gt;
|unique=&lt;br /&gt;
|unlockedby=&lt;br /&gt;
|limit=&lt;br /&gt;
|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|acid&lt;br /&gt;
|stats&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Unique&amp;diff=1366</id>
		<title>Template:Unique</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Unique&amp;diff=1366"/>
		<updated>2022-10-27T16:39:07Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Unique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unique==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a unique item. Unique items can only be bought or found once per run.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1365</id>
		<title>One Armed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1365"/>
		<updated>2022-10-27T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to One Armed Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=One Armed&lt;br /&gt;
|stats= &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;All Damage modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;*You can only equip one weapon at a time &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 0&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Focus|rarity=4|size=70px}} {{Iconbox|Heavy Bullets|rarity=4|size=70px}}&lt;br /&gt;
[[Focus]] gives +30% Damage at the cost of -3% Attack Speed for every weapon you have.&lt;br /&gt;
This is a great synergy as the One Handed will only carry 1 weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area/Multiple damage weapons are recommended as starting weapon to be able to deal with groups of enemies: &amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Slingshot|rarity=1}} {{Iconbox|Shredder|rarity=1}} {{Iconbox|Double Barrel Shotgun|rarity=1}}&lt;br /&gt;
&lt;br /&gt;
[[Double Barrel Shotgun]] can also be a very good elemental build weapon with [[Scared Sausage]] as it has a high number of projectiles and pierce.&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
One handed starts with high attack speed and gets double damage from damage [[stats]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Damage]], [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]], are a priority as they give double the amount. &lt;br /&gt;
*[[HP Regeneration]] should be given priority over [[Lifesteal]] as the character has only 1 weapon instead of 6.&lt;br /&gt;
&lt;br /&gt;
*More [[Attack Speed]] should not be needed.&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Focus]] if you win a game with One Armed:&lt;br /&gt;
{{Iconbox|Focus|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1364</id>
		<title>One Armed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1364"/>
		<updated>2022-10-27T15:49:07Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to One Armed Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=One Armed&lt;br /&gt;
|stats= &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;All Damage modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;*You can only equip one weapon at a time &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 0&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Focus|rarity=4|size=70px}} {{Iconbox|Heavy Bullets|rarity=4|size=70px}}&lt;br /&gt;
[[Focus]] gives +30% Damage at the cost of -3% Attack Speed for every weapon you have.&lt;br /&gt;
This is a great synergy as the One Handed will only carry 1 weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area/Multiple damage weapons are recommended as starting weapon to be able to deal with groups of enemies: &amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Slingshot|rarity=1}} {{Iconbox|Shredder|rarity=1}} {{Iconbox|Double Barrel Shotgun|rarity=1}}&lt;br /&gt;
&lt;br /&gt;
[[Double Barrel Shotgun]] can also be a very good elemental build weapon with [[Scared Sausage]] as it has a high number of projectiles and pierce.&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
One handed starts with high attack speed and gets double damage from damage [[stats]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Damage]], [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]], are a priority as they give double the amount. &lt;br /&gt;
*[[HP Regeneration]] should be given priority over [[Lifesteal]] as the character has only 1 weapon instead of 6.&lt;br /&gt;
&lt;br /&gt;
*More [[Attack Speed]] should not be needed&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Focus]] if you win a game with One Armed:&lt;br /&gt;
{{Iconbox|Focus|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1363</id>
		<title>One Armed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1363"/>
		<updated>2022-10-27T15:48:18Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to One Armed Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=One Armed&lt;br /&gt;
|stats= &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;All Damage modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;*You can only equip one weapon at a time &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 0&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Focus|rarity=4|size=70px}} {{Iconbox|Heavy Bullets|rarity=4|size=70px}}&lt;br /&gt;
[[Focus]] gives, +30% Damage and -3% Attack Speed for every weapon you have.&lt;br /&gt;
This is a great synergy as the One Handed will only carry 1 weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area/Multiple damage weapons are recommended as starting weapon to be able to deal with groups of enemies: &amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Slingshot|rarity=1}} {{Iconbox|Shredder|rarity=1}} {{Iconbox|Double Barrel Shotgun|rarity=1}}&lt;br /&gt;
&lt;br /&gt;
[[Double Barrel Shotgun]] can also be a very good elemental build weapon with [[Scared Sausage]] as it has a high number of projectiles and pierce.&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
One handed starts with high attack speed and gets double damage from damage [[stats]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Damage]], [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]], are a priority as they give double the amount. &lt;br /&gt;
*[[HP Regeneration]] should be given priority over [[Lifesteal]] as the character has only 1 weapon instead of 6.&lt;br /&gt;
&lt;br /&gt;
*More [[Attack Speed]] should not be needed&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Focus]] if you win a game with One Armed:&lt;br /&gt;
{{Iconbox|Focus|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1362</id>
		<title>One Armed</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=One_Armed&amp;diff=1362"/>
		<updated>2022-10-27T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to One Armed Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=One Armed&lt;br /&gt;
|stats= &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;+200%&amp;lt;/span&amp;gt; Attack Speed&amp;lt;br&amp;gt;All Damage modifications are increased by &amp;lt;span style=&amp;quot;color:rgb(0,255,0);&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;*You can only equip one weapon at a time &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 0&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Focus|rarity=4|size=70px}} {{Iconbox|Heavy Bullets|rarity=4|size=70px}}&lt;br /&gt;
[[Focus]] gives, +30% Damage and -3% Attack Speed for every weapon you have.&lt;br /&gt;
This is a great synergy as the One Handed will only carry 1 weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area/Multiple damage weapons are recommended as starting weapon to be able to deal with groups of enemies: &amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Slingshot|rarity=1}} {{Iconbox|Shredder|rarity=1}} {{Iconbox|Double Barrel Shotgun|rarity=1}}&lt;br /&gt;
&lt;br /&gt;
[[Double Barrel Shotgun]] can also be very good elemental build weapon with [[Scared Sausage]] as it has high number of projectiles and pierce&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
One handed starts with high attack speed and gets double damage from damage [[stats]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Damage]], [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]], are a priority as they give double the amount. &lt;br /&gt;
*[[HP Regeneration]] should be given priority over [[Lifesteal]] as the character has only 1 weapon instead of 6.&lt;br /&gt;
&lt;br /&gt;
*More [[Attack Speed]] should not be needed&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Focus]] if you win a game with One Armed:&lt;br /&gt;
{{Iconbox|Focus|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Cyberball&amp;diff=1361</id>
		<title>Cyberball</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Cyberball&amp;diff=1361"/>
		<updated>2022-10-27T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Cyberball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Cyberball, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Cyberball}}&lt;br /&gt;
== Cyberball ==&lt;br /&gt;
Cyberball&#039;s damage is a direct effect, does not crit, lifesteal, nor do &amp;quot;normal&amp;quot; attack things. &lt;br /&gt;
 &lt;br /&gt;
Similarly to the [[Baby Elephant]], the Cyberball&#039;s damage dealt is affected by the player&#039;s [[Damage]] stat -- so a player with 100 Luck and +10% Damage will deal 27.5 damage on a Cyberball trigger (25 base + 2.5).&lt;br /&gt;
&lt;br /&gt;
== Scaling ==&lt;br /&gt;
Each Cyberball provides an additional flat 15% chance for the effect to be triggered, as well as an additional 25% of the player&#039;s Luck stat as damage. It takes 7 Cyberballs to guarantee the trigger, at which point each trigger deals 175% of Luck. This high flat damage scaling makes the Cyberball a very valuable item for any run with a decent Luck stat.&lt;br /&gt;
&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Unique&amp;diff=1360</id>
		<title>Template:Unique</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Unique&amp;diff=1360"/>
		<updated>2022-10-27T14:39:13Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Unique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unique==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a unique item. Unique items can only be bought or found once in a run.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Baby_with_a_Beard&amp;diff=1359</id>
		<title>Baby with a Beard</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Baby_with_a_Beard&amp;diff=1359"/>
		<updated>2022-10-27T14:37:37Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Baby with a Beard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Baby with a Beard, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Baby with a Beard}}&lt;br /&gt;
== Baby with a Beard ==&lt;br /&gt;
Baby with a Beard&#039;s projectiles can Crit, Lifesteal, pierce, bounce do &amp;quot;normal&amp;quot; attack things. However, it does not work with [[Scared Sausage]]&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Baby_Elephant&amp;diff=1358</id>
		<title>Baby Elephant</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Baby_Elephant&amp;diff=1358"/>
		<updated>2022-10-27T14:36:43Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Baby Elephant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Baby Elephant, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Baby Elephant}}&lt;br /&gt;
== Baby Elephant ==&lt;br /&gt;
Baby Elephant&#039;s damage is a direct effect, does not crit, lifesteal, nor do &amp;quot;normal&amp;quot; attack things. &lt;br /&gt;
&lt;br /&gt;
Notably, the damage dealt by the Baby Elephant is affected by the player&#039;s damage modifier. So, a player with 100 Luck and +50% damage will deal 15 damage on a successful trigger.&lt;br /&gt;
&lt;br /&gt;
== Scaling ==&lt;br /&gt;
Each Baby Elephant provides an additional flat 20% chance for the effect to be triggered, as well as an additional 10% of the player&#039;s Luck stat as damage. So, if 5 Baby Elephants are owned, the effect will be triggered on every material pickup, dealing 50% Luck as base damage.&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Scared_Sausage&amp;diff=1356</id>
		<title>Scared Sausage</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Scared_Sausage&amp;diff=1356"/>
		<updated>2022-10-27T14:27:20Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Scared Sausage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Scared Sausage, Stats, Rarity, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item|name=Scared Sausage}}&lt;br /&gt;
==Scared Sausage==&lt;br /&gt;
Having 4 Scared Sausages will give a 100% chance to set the target on fire.&lt;br /&gt;
{{Item}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1355</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1355"/>
		<updated>2022-10-27T14:19:43Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Bull Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Bull&lt;br /&gt;
|stats= +15 Max HP&amp;lt;br&amp;gt;+25% HP Regeneration&amp;lt;br&amp;gt;+5 Armor&amp;lt;br&amp;gt;You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage&amp;lt;br&amp;gt;You can&#039;t equip weapons &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 1&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Blood Donation|rarity=3|size=70px}}&lt;br /&gt;
[[Blood Donation]] deal 1 damage every second while giving +40 to [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
This is a great synergy as the Bull will explode every second while taking only 1 damage.&amp;lt;br&amp;gt; If you take 2 [[Blood Donation]], it instead deals 2 damage per second, does not cause an extra explosion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Plastic Explosive|rarity=3|size=70px}}&lt;br /&gt;
{{Iconbox|Dynamite|rarity=1|size=70px}}&lt;br /&gt;
Bull&#039;s explosion is count as [[Explosion Damage]] thus is affected by above.&lt;br /&gt;
&lt;br /&gt;
[[Plastic Explosive]] increases Bull&#039;s explosive range by 25%.&lt;br /&gt;
[[Dynamite]] increases Bull&#039;s explosive damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
The player&#039;s only way to deal damage is to take damage so the player should try to only do so when there are a lot of enemies nearby. &lt;br /&gt;
It is better to be hit by [[Enemies]] that deal low damage. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Max HP]] and [[HP Regeneration]] are very important for this build. &lt;br /&gt;
*[[Armor]] is very useful as the player needs to be able to tank. &lt;br /&gt;
*[[Dodge]] is also okay if the player has [[Blood Donation]] or to slow down the rate of damage they take.&lt;br /&gt;
*Main damage comes from [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]].&lt;br /&gt;
**It is recommended to focus on [[Melee Damage]]. While each stat gives the same damage boost, [[Melee Damage]] [[Items]] and [[Upgrades]] usually give more compared to the other two.&lt;br /&gt;
*[[Crit Chance]] allows explosions to deal 1.5x critical damage.&lt;br /&gt;
&lt;br /&gt;
The following stats are useless for this character:&lt;br /&gt;
&lt;br /&gt;
*[[Life Steal]]&lt;br /&gt;
*[[Attack Speed]]&lt;br /&gt;
*[[Range]]&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Gnome]] if you win a game with Bull:&lt;br /&gt;
{{Iconbox|Gnome|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1354</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Bull&amp;diff=1354"/>
		<updated>2022-10-27T14:18:26Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* General Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Guide to Bull Character, Stats, How to Unlock, and Synergies&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Character &lt;br /&gt;
|name=Bull&lt;br /&gt;
|stats= +15 Max HP&amp;lt;br&amp;gt;+25% HP Regeneration&amp;lt;br&amp;gt;+5 Armor&amp;lt;br&amp;gt;You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage&amp;lt;br&amp;gt;You can&#039;t equip weapons &lt;br /&gt;
}}{{Character}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to Unlock ==&lt;br /&gt;
Win a run in Danger 1&lt;br /&gt;
== Synergies ==&lt;br /&gt;
{{Iconbox|Blood Donation|rarity=3|size=70px}}&lt;br /&gt;
[[Blood Donation]] deal 1 damage every second while giving +40 to [[Harvesting]].&lt;br /&gt;
&lt;br /&gt;
This is a great synergy as the Bull will explode every second while taking only 1 damage.&amp;lt;br&amp;gt; If you take 2 [[Blood Donation]], it instead deals 2 damage per second, does not cause an extra explosion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Iconbox|Plastic Explosive|rarity=3|size=70px}}&lt;br /&gt;
{{Iconbox|Dynamite|rarity=1|size=70px}}&lt;br /&gt;
Bull&#039;s explosion is count as [[Explosion Damage]] thus is affected by above.&lt;br /&gt;
&lt;br /&gt;
[[Plastic Explosive]] increases Bull&#039;s explosive range by 25%.&lt;br /&gt;
[[Dynamite]] increases Bull&#039;s explosive damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== General Guide ==&lt;br /&gt;
Player&#039;s only way to deal damage is to take damage so the player should try to only do so when there are a lot of enemies nearby. &lt;br /&gt;
It is better to be hit by [[Enemies]] that deal low damage. Such as: [[File:Simple_Boi.png|link=Simple_Boi|x50px]]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*[[Max HP]] and [[HP Regeneration]] are very important for this build. &lt;br /&gt;
*[[Armor]] is very useful as the player needs to tank. &lt;br /&gt;
*[[Dodge]] is also okay if the player has [[Blood Donation]] or to slow down the rate of damage they take.&lt;br /&gt;
*Main damage comes from [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]].&lt;br /&gt;
**It is recommended to focus on [[Melee Damage]]. While each stat gives the same damage boost, [[Melee Damage]] [[Items]] and [[Upgrades]] usually give more compared to the other two.&lt;br /&gt;
*[[Crit Chance]] allows explosions to deal 1.5x critical damage.&lt;br /&gt;
&lt;br /&gt;
Following stats are useless in this build:&lt;br /&gt;
&lt;br /&gt;
*[[Life Steal]]&lt;br /&gt;
*[[Attack Speed]]&lt;br /&gt;
*[[Range]]&lt;br /&gt;
&lt;br /&gt;
== Unlock ==&lt;br /&gt;
Unlocks [[Gnome]] if you win a game with Bull:&lt;br /&gt;
{{Iconbox|Gnome|rarity=4}}&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character&amp;diff=1353</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Character&amp;diff=1353"/>
		<updated>2022-10-27T14:14:44Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character==&lt;br /&gt;
{{PAGENAME}} is a playable character in the game. Characters have different [Stats] and effects that are designed to encourage different play styles.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item&amp;diff=1351</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item&amp;diff=1351"/>
		<updated>2022-10-27T11:08:08Z</updated>

		<summary type="html">&lt;p&gt;BlackAxon: /* Item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is an in-game item that can be bought from [[Shop]] or can be found in a [[Container]]. Most [[Items]] increase the [[Stats]] of the player while some of them provide unique effects.&lt;/div&gt;</summary>
		<author><name>BlackAxon</name></author>
	</entry>
</feed>