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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bigbillk</id>
	<title>Brotato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bigbillk"/>
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	<updated>2026-05-29T17:04:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Gun&amp;diff=8471</id>
		<title>Gun</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Gun&amp;diff=8471"/>
		<updated>2026-05-25T19:07:45Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: /* Weapons with Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponClassIntroText}}&lt;br /&gt;
== Weapons with Gun==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|weapons}}&lt;br /&gt;
{{TableRowWeapon|Double Barrel Shotgun}}&lt;br /&gt;
{{TableRowWeapon|Laser Gun}}&lt;br /&gt;
{{TableRowWeapon|Medical Gun}}&lt;br /&gt;
{{TableRowWeapon|Pistol}}&lt;br /&gt;
{{TableRowWeapon|Railgun}}&lt;br /&gt;
{{TableRowWeapon|Revolver}}&lt;br /&gt;
{{TableRowWeapon|Shredder}}&lt;br /&gt;
{{TableRowWeapon|SMG}}&lt;br /&gt;
{{TableRowWeapon|Blunderbuss}}&lt;br /&gt;
{{TableRowWeapon|Harpoon Gun}}&lt;br /&gt;
{{TableRowWeapon|Minigun}}&lt;br /&gt;
{{TableRowWeapon|Obliterator}}&lt;br /&gt;
{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
{{TableRowWeapon|Chain Gun}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Heavy&amp;diff=8470</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Heavy&amp;diff=8470"/>
		<updated>2026-05-25T19:07:10Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: /* Weapons with Heavy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WeaponClassIntroText}}&lt;br /&gt;
== Weapons with Heavy==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
{{TableHeaders|weapons}}&lt;br /&gt;
{{TableRowWeapon|Cacti Club}}&lt;br /&gt;
{{TableRowWeapon|Railgun}}&lt;br /&gt;
{{TableRowWeapon|Anchor}}&lt;br /&gt;
{{TableRowWeapon|Flamethrower}}&lt;br /&gt;
{{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
{{TableRowWeapon|Hammer}}&lt;br /&gt;
{{TableRowWeapon|Mace}}&lt;br /&gt;
{{TableRowWeapon|Rocket Launcher}}&lt;br /&gt;
{{TableRowWeapon|Minigun}}&lt;br /&gt;
{{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
{{TableRowWeapon|Obliterator}}&lt;br /&gt;
{{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
{{TableRowWeapon|War Hammer}}&lt;br /&gt;
{{TableRowWeapon|Gatling Laser}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=8469</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=8469"/>
		<updated>2026-05-25T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: /* Weapons List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Update: Patch {{Version|1.1.6.3}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons are the primary way for your character to deal damage to the [[Enemies|Enemy Aliens]]&lt;br /&gt;
&lt;br /&gt;
Weapons are primary damage dealers. They can be Melee or Ranged. Melee weapons are swung or thrusted into the enemies, hitting all in their path. Ranged weapons shoot projectiles, which can only hit one enemy. Projectiles can gain [[Bounce]] and [[Piercing]] to hit more. Ranged weapons typically have higher single target dps and attack faster.&lt;br /&gt;
&lt;br /&gt;
Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons, and {{CharacterIcon|name=Baby}}, who can hold up to 24 (one per level).&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
&lt;br /&gt;
Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
The four Tiers are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 1&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier1|Common}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 2&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier2|Uncommon}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 3&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier3|Rare}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 4&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier4|Legendary}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
If a weapon has &#039;&#039;&#039;80%&#039;&#039;&#039;{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra &#039;&#039;&#039;0.8&#039;&#039;&#039; more damage to that weapon. Thus if the player had &#039;&#039;&#039;10&#039;&#039;&#039; [[Melee Damage]] stat, that means that weapon would hit &#039;&#039;&#039;8&#039;&#039;&#039; more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon has &#039;&#039;&#039;50%&#039;&#039;&#039;{{MeleeIcon}}, and player had &#039;&#039;&#039;10&#039;&#039;&#039; [[Melee Damage]] stat, that means that weapon would hit &#039;&#039;&#039;5&#039;&#039;&#039; more damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lets look at &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4 [[Knife]]&amp;lt;/span&amp;gt;:&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;20(80%{{MeleeIcon}})&amp;lt;/span&amp;gt; means that the weapon has 20 damage, with 80% [[Melee Damage]] stat scaling. &lt;br /&gt;
**If [[Melee Damage]] is 0, damage output is 20+(0*0.8)=20+0=20.&lt;br /&gt;
**If [[Melee Damage]] is 30, damage output is 20+(30*0.8)=20+24=44.&lt;br /&gt;
**&#039;&#039;(Assuming [[Damage]] stat is +0%)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat.&lt;br /&gt;
&lt;br /&gt;
They have two different attack types, with both able to hit multiple enemies: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thrust&#039;&#039;&#039; - Attacks in a straight line (e.g. [[Spear]]).&lt;br /&gt;
*&#039;&#039;&#039;Sweep&#039;&#039;&#039; - Attacks in a wide curve around you (e.g. [[Ghost Axe]]).&lt;br /&gt;
&lt;br /&gt;
[[Range]] affects melee weapons uniquely: It only changes the melee weapon&#039;s range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info. &lt;br /&gt;
&lt;br /&gt;
Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes. &lt;br /&gt;
&lt;br /&gt;
===Weapons List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Notes: DPS calculation do not take special effects and crits into account. The DPS formula is &#039;&#039;Damage(Scaling)/AttackSpeed&#039;&#039;.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Anchor}}&lt;br /&gt;
	{{TableRowWeapon|Brick}}&lt;br /&gt;
	{{TableRowWeapon|Cacti Club}}&lt;br /&gt;
	{{TableRowWeapon|Captain&#039;s Sword}}&lt;br /&gt;
	{{TableRowWeapon|Chainsaw}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
	{{TableRowWeapon|Circular Saw}}&lt;br /&gt;
	{{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|DEX-troyer}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Excalibur}}&lt;br /&gt;
	{{TableRowWeapon|Fist}}&lt;br /&gt;
	{{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Axe}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Flint}}&lt;br /&gt;
	{{TableRowWeapon|Hammer}}&lt;br /&gt;
	{{TableRowWeapon|Hand}}&lt;br /&gt;
	{{TableRowWeapon|Hatchet}}&lt;br /&gt;
	{{TableRowWeapon|Hiking Pole}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
	{{TableRowWeapon|Knife}}&lt;br /&gt;
	{{TableRowWeapon|Lightning Shiv}}&lt;br /&gt;
	{{TableRowWeapon|Lute}}&lt;br /&gt;
	{{TableRowWeapon|Mace}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Plasma Sledge}}&lt;br /&gt;
	{{TableRowWeapon|Power Fist}}&lt;br /&gt;
	{{TableRowWeapon|Pruner}}&lt;br /&gt;
    {{TableRowWeapon|Quarterstaff}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
	{{TableRowWeapon|Scissors}}&lt;br /&gt;
	{{TableRowWeapon|Screwdriver}}&lt;br /&gt;
	{{TableRowWeapon|Scythe}}&lt;br /&gt;
	{{TableRowWeapon|Sharp Tooth}}&lt;br /&gt;
	{{TableRowWeapon|Sickle}}&lt;br /&gt;
	{{TableRowWeapon|Spear}}&lt;br /&gt;
	{{TableRowWeapon|Spiky Shield}}&lt;br /&gt;
	{{TableRowWeapon|Spoon}}&lt;br /&gt;
	{{TableRowWeapon|Stick}}&lt;br /&gt;
	{{TableRowWeapon|Sword}}&lt;br /&gt;
	{{TableRowWeapon|Thief Dagger}}&lt;br /&gt;
	{{TableRowWeapon|Thunder Sword}}&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
	{{TableRowWeapon|Trident}}&lt;br /&gt;
	{{TableRowWeapon|Vorpal Sword}}&lt;br /&gt;
	{{TableRowWeapon|War Hammer}}&lt;br /&gt;
	{{TableRowWeapon|Wrench}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat.&lt;br /&gt;
&lt;br /&gt;
Projectiles travel up to the total [[Range]] (which combines the weapon&#039;s innate range, plus the player&#039;s [[Range]] stat).&lt;br /&gt;
&lt;br /&gt;
Some projectiles can [[Piercing|pierce]] or [[bounce]]:&lt;br /&gt;
&lt;br /&gt;
* If the weapon has no pierce, the projectile only damages only one enemy.&lt;br /&gt;
* If you have both pierce and bounce, projectiles only pierce after they&#039;ve finished bouncing.&lt;br /&gt;
*[[Explosive]] ranged weapons explode for every bounce and pierce.&lt;br /&gt;
&lt;br /&gt;
===Weapons List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is &#039;&#039;Damage(Scaling)/AttackSpeed&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Blunderbuss}}&lt;br /&gt;
	{{TableRowWeapon|Chain Gun}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Double Barrel Shotgun}}&lt;br /&gt;
	{{TableRowWeapon|Fireball}}&lt;br /&gt;
	{{TableRowWeapon|Flamethrower}}&lt;br /&gt;
	{{TableRowWeapon|Flute}}&lt;br /&gt;
	{{TableRowWeapon|Gatling Laser}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Scepter}}&lt;br /&gt;
	{{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Harpoon Gun}}&lt;br /&gt;
	{{TableRowWeapon|Icicle}}&lt;br /&gt;
	{{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Laser Gun}}&lt;br /&gt;
	{{TableRowWeapon|Medical Gun}}&lt;br /&gt;
	{{TableRowWeapon|Minigun}}&lt;br /&gt;
	{{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Obliterator}}&lt;br /&gt;
	{{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
	{{TableRowWeapon|Pistol}}&lt;br /&gt;
	{{TableRowWeapon|Potato Thrower}}&lt;br /&gt;
    {{TableRowWeapon|Railgun}}&lt;br /&gt;
	{{TableRowWeapon|Revolver}}&lt;br /&gt;
	{{TableRowWeapon|Rocket Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Shredder}}&lt;br /&gt;
	{{TableRowWeapon|Shuriken}}&lt;br /&gt;
	{{TableRowWeapon|Slingshot}}&lt;br /&gt;
	{{TableRowWeapon|SMG}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
	{{TableRowWeapon|Taser}}&lt;br /&gt;
	{{TableRowWeapon|Wand}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes ==&lt;br /&gt;
&lt;br /&gt;
Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class.&lt;br /&gt;
&lt;br /&gt;
Collecting multiple weapons within the same class provides different &#039;&#039;&#039;bonuses&#039;&#039;&#039;, up to 6 weapons of the same class.&lt;br /&gt;
&lt;br /&gt;
Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon&#039;s class (&#039;&#039;see [[Shop#Weapons &amp;amp; Classes|Shop &amp;gt; Item &amp;amp; Weapon Chances]] for more info on this chance).&#039;&#039;&lt;br /&gt;
* Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely.&lt;br /&gt;
*This can be helpful, to gain class bonuses and find copies of the same weapon.&lt;br /&gt;
*It can also be detrimental, as holding lots of weapons with different classes can dilute a shop&#039;s pool.&lt;br /&gt;
** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} &#039;&#039;([[Gun]], [[Medical]])&#039;&#039;, you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]].&lt;br /&gt;
&lt;br /&gt;
===Weapon Classes List===&lt;br /&gt;
&lt;br /&gt;
Click the class name for full details on their assigned weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blade}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Elemental}}&lt;br /&gt;
	{{TableRowWeaponClass|Ethereal}}&lt;br /&gt;
	{{TableRowWeaponClass|Explosive}}&lt;br /&gt;
	{{TableRowWeaponClass|Gun}}&lt;br /&gt;
	{{TableRowWeaponClass|Heavy}}&lt;br /&gt;
	{{TableRowWeaponClass|Legendary}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
	{{TableRowWeaponClass|Medieval}}&lt;br /&gt;
	{{TableRowWeaponClass|Musical}}&lt;br /&gt;
	{{TableRowWeaponClass|Naval}}&lt;br /&gt;
	{{TableRowWeaponClass|Precise}}&lt;br /&gt;
	{{TableRowWeaponClass|Primitive}}&lt;br /&gt;
	{{TableRowWeaponClass|Support}}&lt;br /&gt;
	{{TableRowWeaponClass|Tool}}&lt;br /&gt;
	{{TableRowWeaponClass|Unarmed}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8468</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=8468"/>
		<updated>2026-05-25T19:03:26Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: Added Railgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|cacti club = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=20(85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=30(90%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.66s&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.51s&lt;br /&gt;
		|4|legendary=1.36s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chopper = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.99s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.96s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=135&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=165&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables&lt;br /&gt;
	|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|circular saw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.72s&lt;br /&gt;
		|3|epic=0.67s&lt;br /&gt;
		|4|legendary=0.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (5%)&lt;br /&gt;
		|3|epic=x2 (10%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(15%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(20%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(25%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(30%{{StatIcon|AttackSpeed}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.74s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.61s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.4(19.2%{{StatIcon|AttackSpeed}}64.1%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=13.5(27%{{StatIcon|AttackSpeed}}67.6%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=21.7(36.2%{{StatIcon|AttackSpeed}}72.5%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.0(49.2%{{StatIcon|AttackSpeed}}82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (15%)&lt;br /&gt;
		|3|epic=x2.3 (20%)&lt;br /&gt;
		|4|legendary=x2.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=55&lt;br /&gt;
		|4|legendary=110&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=-&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cryptid.png|link=Cryptid|x30px]] [[Cryptid]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|drill = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.45s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=22.2(222.2%{{StatIcon|MeleeDamage}}222.2%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit.&amp;lt;br&amp;gt;{{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|excalibur = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.66s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=266.6(266.6%{{StatIcon|MeleeDamage}}266.6%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2.5 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=230&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks.&amp;lt;br&amp;gt;{{Color|red|-3 Armor}} for every weapon you have&lt;br /&gt;
	|unlockedby=Win a run with [[File:King.png|link=King|x30px]] [[King]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|quarterstaff = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(75%{{StatIcon|Level}}50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(85%{{StatIcon|Level}}65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|Level}}85%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(125%{{StatIcon|Level}}100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.09s&lt;br /&gt;
		|4|legendary=0.92s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.0(52.8%{{StatIcon|Level}}35.2%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.0(68.0%{{StatIcon|Level}}52.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=18.3(91.7%{{StatIcon|Level}}78.0%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=32.6(135.9%{{StatIcon|Level}}108.7%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks &amp;lt;br&amp;gt; {{Color|tier1|+2% XP Gain}}/{{Color|tier2|+5% XP Gain}}/{{Color|tier3|+9% XP Gain}}/{{Color|tier4|+15% XP Gain}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Apprentice.png|link=Apprentice|x30px]] [[Apprentice]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.78s&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.3(128%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flaming brass knuckles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Unarmed]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=32(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=64(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.73s&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.9(136%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=46.4(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=108.5(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=86&lt;br /&gt;
		|4|legendary=173&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|8x5}}/{{Color|tier3|12x6}}/{{Color|tier4|15x7}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost axe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.73s&lt;br /&gt;
		|2|rare=1.66s&lt;br /&gt;
		|3|epic=1.58s&lt;br /&gt;
		|4|legendary=1.51s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(57%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=15.2(63%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=26.5(66%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Damage]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost flint = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=18(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.1s&lt;br /&gt;
		|4|legendary=1.04s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.9(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.7(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.9(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=17.3(96%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1% [[Attack Speed]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=35(150%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=70(175%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=110(200%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.67s&lt;br /&gt;
		|3|epic=1.59s&lt;br /&gt;
		|4|legendary=1.5s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=21.0(89%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=44.0(110%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=73.3(133%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.75 (3%)&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=40&lt;br /&gt;
		|4|legendary=50&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= {{Color|tier2|+2}}/{{Color|tier3|+4}}/{{Color|tier4|+6}} Knockback&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Unarmed]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=1(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.71s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.0(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=1.1(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=1.2(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=1.4(70%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30&lt;br /&gt;
		|2|rare=30&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+3}}/{{Color|tier2|+6}}/{{Color|tier3|+9}}/{{Color|tier4|+18}} Harvesting&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hatchet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|2|rare=10(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|4|legendary=40(100%{{StatIcon|MeleeDamage}}15%{{StatIcon|AttackSpeed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.68s&lt;br /&gt;
		|2|rare=0.65s&lt;br /&gt;
		|3|epic=0.62s&lt;br /&gt;
		|4|legendary=0.58s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|2|rare=14.7(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|3|epic=29.4(147%{{StatIcon|MeleeDamage}} 22.1%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|4|legendary=64.5(161%{{StatIcon|MeleeDamage}} 24.2%{{StatIcon|AttackSpeed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jousting lance = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Speed}})&lt;br /&gt;
		|2|rare=25(50%{{StatIcon|MeleeDamage}}35%{{StatIcon|Speed}})&lt;br /&gt;
		|3|epic=30(50%{{StatIcon|MeleeDamage}}40%{{StatIcon|Speed}})&lt;br /&gt;
		|4|legendary=50(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.58s&lt;br /&gt;
		|2|rare=1.5s&lt;br /&gt;
		|3|epic=1.42s&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12.7(31%{{StatIcon|MeleeDamage}}18%{{StatIcon|Speed}})/s&lt;br /&gt;
		|2|rare=16.7(33%{{StatIcon|MeleeDamage}}23%{{StatIcon|Speed}})/s&lt;br /&gt;
		|3|epic=21.1(35%{{StatIcon|MeleeDamage}}28%{{StatIcon|Speed}})/s&lt;br /&gt;
		|4|legendary=37.6(37%{{StatIcon|MeleeDamage}}37%{{StatIcon|Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=250&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=250&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=72&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+2}}/{{Color|tier2|+3}}/{{Color|tier3|+4}}/{{Color|tier4|+5}} % Speed &amp;lt;br&amp;gt; {{Color|tier1|-10}}/{{Color|tier2|-15}}/{{Color|tier3|-20}}/{{Color|tier4|-25}} % Damage while standing still&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knife = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=12(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.7(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=14.0(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=25.6(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (20%)&lt;br /&gt;
		|2|rare=x3 (30%)&lt;br /&gt;
		|3|epic=x3.5 (40%)&lt;br /&gt;
		|4|legendary=x4 (50%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lightning shiv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=6(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=9(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.78s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=6.5(86%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=10.5(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=19.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (4%)&lt;br /&gt;
		|2|rare=x2 (6%)&lt;br /&gt;
		|3|epic=x2 (8%)&lt;br /&gt;
		|4|legendary=x2 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=142&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces {{Color|tier1|-}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} times and inflicts {{Color|tier1|5}}/{{Color|tier2|6}}/{{Color|tier3|8}}/{{Color|tier4|11}} + (80%{{StatIcon|ElementalDamage}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=15(60%{{StatIcon|MeleeDamage}}60%{{StatIcon|ElementalDamage}}60%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=20(70%{{StatIcon|MeleeDamage}}70%{{StatIcon|ElementalDamage}}70%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=25(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}}80%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.23s&lt;br /&gt;
		|2|rare=1.14s&lt;br /&gt;
		|3|epic=1.06s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.1(41%{{StatIcon|MeleeDamage}}41%{{StatIcon|ElementalDamage}}41%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=13.2(53%{{StatIcon|MeleeDamage}}53%{{StatIcon|ElementalDamage}}53%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=18.9(66%{{StatIcon|MeleeDamage}}66%{{StatIcon|ElementalDamage}}66%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=25.5(82%{{StatIcon|MeleeDamage}}82%{{StatIcon|ElementalDamage}}82%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier1|25%}}/{{Color|tier2|30%}}/{{Color|tier3|35%}}/{{Color|tier4|40%}} chance to explode.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plasma sledge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Elemental]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=80(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(200%{{StatIcon|MeleeDamage}}200%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=51.6(96%{{StatIcon|MeleeDamage}}96%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=80.5(134%{{StatIcon|MeleeDamage}}134%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (3%)&lt;br /&gt;
		|4|legendary=x1.75 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=136&lt;br /&gt;
		|4|legendary=272&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Knight.png|link=Knight|x30px]] [[Knight]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power fist = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Unarmed]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.69s&lt;br /&gt;
		|4|legendary=0.59s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=58.0(144%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=101.7(169%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=221&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hits have {{Color|tier3|25%}}/{{Color|tier4|50%}} chance to explode.&lt;br /&gt;
	|unlockedby=Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pruner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=15(65%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.06s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.89s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(43%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=14.2(61%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.4(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=28.1(112%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.25 (3%)&lt;br /&gt;
		|2|rare=x1.5 (6%)&lt;br /&gt;
		|3|epic=x1.75 (9%)&lt;br /&gt;
		|4|legendary=x2 (12%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=28&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=95&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a garden that creates a fruit every 	{{Color|tier1|15}}/{{Color|tier2|14}}/{{Color|tier3|12}}/{{Color|tier4|10}} seconds&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=70(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.68s&lt;br /&gt;
		|2|rare=1.61s&lt;br /&gt;
		|3|epic=1.53s&lt;br /&gt;
		|4|legendary=1.46s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (10%)&lt;br /&gt;
		|2|rare=x1.5 (15%)&lt;br /&gt;
		|3|epic=x1.5 (20%)&lt;br /&gt;
		|4|legendary=x1.5 (25%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|-}}/{{Color|tier2|+1 Armor}}/{{Color|tier3|+1 Armor, +2 Max HP}}/{{Color|tier4|+2 Armor, +2 Max HP}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scissors = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=10(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=15(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.98s&lt;br /&gt;
		|3|epic=0.94s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.0(79%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=10.2(81%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=16.0(85%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=23.3(93%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2.15 (12%)&lt;br /&gt;
		|3|epic=x2.3 (15%)&lt;br /&gt;
		|4|legendary=x2.5 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|screwdriver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=16(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=20(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.05s&lt;br /&gt;
		|2|rare=1.0s&lt;br /&gt;
		|3|epic=0.97s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.6(47%{{StatIcon|MeleeDamage}}47%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=12.0(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=16.5(51%{{StatIcon|MeleeDamage}}51%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=23.0(57%{{StatIcon|MeleeDamage}}57%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (10%)&lt;br /&gt;
		|2|rare=x2 (15%)&lt;br /&gt;
		|3|epic=x2 (20%)&lt;br /&gt;
		|4|legendary=x2 (30%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3&lt;br /&gt;
		|2|rare=3&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=A landmine spawns every {{Color|tier1|12s}}/{{Color|tier2|9s}}/{{Color|tier3|6s}}/{{Color|tier4|3s}} dealing 10(100%{{StatIcon|Engineering}}) damage in an area&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scythe = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=150(150%{{StatIcon|MeleeDamage}}100%{{StatIcon|LifeSteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.72s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=208.3(208.3%{{StatIcon|MeleeDamage}}138.9%{{StatIcon|LifeSteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=250&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=285&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=You take {{Color|red|3}} damage per second (does not give invulnerability time).&amp;lt;br&amp;gt;{{Color|green|+3 % Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.52s&lt;br /&gt;
		|2|rare=1.4s&lt;br /&gt;
		|3|epic=1.28s&lt;br /&gt;
		|4|legendary=1.24s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.9(65%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=17.9(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=31.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=48.4(80%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spiky shield = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medieval]], [[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|Armor}})&lt;br /&gt;
		|2|rare=15(125%{{StatIcon|Armor}})&lt;br /&gt;
		|3|epic=20(150%{{StatIcon|Armor}})&lt;br /&gt;
		|4|legendary=30(200%{{StatIcon|Armor}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.16s&lt;br /&gt;
		|2|rare=1.16s&lt;br /&gt;
		|3|epic=1.16s&lt;br /&gt;
		|4|legendary=1.01s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.6(86%{{StatIcon|Armor}})/s&lt;br /&gt;
		|2|rare=12.9(107%{{StatIcon|Armor}})/s&lt;br /&gt;
		|3|epic=17.2(129%{{StatIcon|Armor}})/s&lt;br /&gt;
		|4|legendary=29.7(198%{{StatIcon|Armor}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]]&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=9(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.29s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.15s&lt;br /&gt;
		|4|legendary=1.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.2(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=7.4(82%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=8.7(87%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=11(92%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3%)&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|+4}}/{{Color|tier2|+6}}/{{Color|tier3|+8}}/{{Color|tier4|+10}} base damage for every additional &#039;&#039;&#039;stick&#039;&#039;&#039; you have&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=40(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=60(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=0.98s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=19.5(78%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=35.4(88%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=61.2(102%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thief dagger = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=18(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=30(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.01s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.86s&lt;br /&gt;
		|4|legendary=0.73s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.9(49%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=12.9(53%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=20.9(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(68%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (20%)&lt;br /&gt;
		|2|rare=x2 (25%)&lt;br /&gt;
		|3|epic=x2 (30%)&lt;br /&gt;
		|4|legendary=x2 (40%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|56%}}/{{Color|tier3|62%}}/{{Color|tier4|80%}} to gain 1 material when killing an enemy with a critical hit with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|thunder sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=60(150%{{StatIcon|MeleeDamage}}150%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.21s&lt;br /&gt;
		|4|legendary=1.06s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=24.8(103%{{StatIcon|MeleeDamage}}103%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(141%{{StatIcon|MeleeDamage}}141%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=119&lt;br /&gt;
		|4|legendary=238&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|2}}/{{Color|tier4|4}} projectiles that slow and damage enemies by 100%{{StatIcon|ElementalDamage}}&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]]&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|MeleeDamage}}50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|MeleeDamage}}65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|MeleeDamage}}80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|MeleeDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1s&lt;br /&gt;
		|2|rare=1.04s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.8s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.9(45%{{StatIcon|MeleeDamage}}45%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.0(63%{{StatIcon|MeleeDamage}}63%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.1(84%{{StatIcon|MeleeDamage}}84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.2(125%{{StatIcon|MeleeDamage}}125%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (0%)&lt;br /&gt;
		|2|rare=x1.5 (0%)&lt;br /&gt;
		|3|epic=x1.5 (0%)&lt;br /&gt;
		|4|legendary=x1.5 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage. &amp;lt;br&amp;gt; Burning spreads to {{Color|tier1|0}}/{{Color|tier2|0}}/{{Color|tier3|1}}/{{Color|tier4|1}} additional nearby enemies.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wrench = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=16(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=24(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.7s&lt;br /&gt;
		|2|rare=1.64s&lt;br /&gt;
		|3|epic=1.55s&lt;br /&gt;
		|4|legendary=1.49s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=7.1(58%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.8(60%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.9(64%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=16.1(67%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=20&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Spawns a [[Turret]]/[[Incendiary Turret]]/[[Laser Turret]]/[[Explosive Turret]]&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chain gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=2x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=82.2(4110%{{StatIcon|RangedDamage}}4110%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is {{Color|red|2.04s}} every 100 shots. &amp;lt;br&amp;gt;Pierces {{Color|tier4|1}} enemy dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crossbow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=12(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=18(50%{{StatIcon|RangedDamage}}10%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.13s&lt;br /&gt;
		|2|rare=1.13s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.13s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=10.6(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=15.9(44%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (30%)&lt;br /&gt;
		|2|rare=x1.75 (35%)&lt;br /&gt;
		|3|epic=x2 (40%)&lt;br /&gt;
		|4|legendary=x2.25 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=16&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=62&lt;br /&gt;
		|4|legendary=132&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces up to {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times on critical hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3x4(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=6x4(85%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=9x4(90%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=9x6(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.37s&lt;br /&gt;
		|2|rare=1.28s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.8(233%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=45(500%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8&lt;br /&gt;
		|2|rare=8&lt;br /&gt;
		|3|epic=8&lt;br /&gt;
		|4|legendary=8&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flamethrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Elemental]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(1%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.12s&lt;br /&gt;
		|3|epic=0.12s&lt;br /&gt;
		|4|legendary=0.09s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=250&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&amp;lt;br&amp;gt; Pierces 99 enemies dealing 1 damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gatling laser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x3 (10%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=290&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Ethereal]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.98s&lt;br /&gt;
		|2|rare=0.93s&lt;br /&gt;
		|3|epic=0.88s&lt;br /&gt;
		|4|legendary=0.83s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.2(102%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=16.1(107%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=22.7(113%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=36.1(120%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=+1 [[Max HP]] for every {{Color|tier1|20}}/{{Color|tier2|18}}/{{Color|tier3|16}}/{{Color|tier4|12}} kills in a wave with this weapon&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40(400%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=55(450%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=70(500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=100(600%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.98s&lt;br /&gt;
		|2|rare=1.90s&lt;br /&gt;
		|3|epic=1.82s&lt;br /&gt;
		|4|legendary=1.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20.2(202%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=28.9(237%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=38.5(275%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=60.6(364%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=500&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -25% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Medical]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.77s&lt;br /&gt;
		|3|epic=0.65s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=11.5(115%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=19.5(130%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=30.8(154%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(189%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=40%&lt;br /&gt;
		|2|rare=45%&lt;br /&gt;
		|3|epic=50%&lt;br /&gt;
		|4|legendary=60%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|minigun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=3(75%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.09s&lt;br /&gt;
		|4|legendary=0.073s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=11.1(555%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=41.1(1027%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.75 (1%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3&lt;br /&gt;
		|4|legendary=3&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces {{Color|tier3|1}}/{{Color|tier4|2}} enemies dealing -50% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nuclear launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=120(100%{{StatIcon|RangedDamage}}100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.12s&lt;br /&gt;
		|4|legendary=2.12s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=28.3(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=56.6(47%{{StatIcon|RangedDamage}}47%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|obliterator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=250(1000%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=350(1500%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=3.23s&lt;br /&gt;
		|4|legendary=3.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=77.4(309%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=108.4(464%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=127&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces through enemies&lt;br /&gt;
	|unlockedby=Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pistol = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10.0(83%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=17.9(89%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.1(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=57.5(114%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5%)&lt;br /&gt;
		|2|rare=x2 (10%)&lt;br /&gt;
		|3|epic=x2 (15%)&lt;br /&gt;
		|4|legendary=x2 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=22&lt;br /&gt;
		|3|epic=45&lt;br /&gt;
		|4|legendary=91&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Pierces 1 enemy dealing -50% less to the second enemy&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato thrower = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=1(25%{{StatIcon|RangedDamage}}20%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.45s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.25s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=2.2(55%{{StatIcon|RangedDamage}}44%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=2.7(67%{{StatIcon|RangedDamage}}54%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=4.0(100%{{StatIcon|RangedDamage}}80%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3%)&lt;br /&gt;
		|3|epic=x1.5 (3%)&lt;br /&gt;
		|4|legendary=x1.5 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=500&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20&lt;br /&gt;
		|3|epic=25&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=69&lt;br /&gt;
		|4|legendary=139&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|railgun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}}30%{{StatIcon|Dodge}})&lt;br /&gt;
		|2|rare=15(80%{{StatIcon|RangedDamage}}35%{{StatIcon|Dodge}})&lt;br /&gt;
		|3|epic=20(80%{{StatIcon|RangedDamage}}40%{{StatIcon|Dodge}})&lt;br /&gt;
		|4|legendary=35(100%{{StatIcon|RangedDamage}}45%{{StatIcon|Dodge}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.07s&lt;br /&gt;
		|2|rare=1.02s&lt;br /&gt;
		|3|epic=0.98s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.3(75%{{StatIcon|RangedDamage}}28%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|2|rare=14.7(78%{{StatIcon|RangedDamage}}34%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|3|epic=20.4(82%{{StatIcon|RangedDamage}}41%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|4|legendary=36.8(105%{{StatIcon|RangedDamage}}47%{{StatIcon|Dodge}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=40&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=160&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
		|special=Deals{{Color|tier1|+3}}/{{Color|tier2|+4}}/{{Color|tier3|+5}}/{{Color|tier4|+6}} Base Damage every {{Color|green|5}} seconds until the end of the wave. Bonus resets when taking damage. Pierces {{Color|tier1|1}}/{{Color|tier2|1}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies dealing {{Color|tier1|-50%}}/{{Color|tier2|-35%}}/{{Color|tier3|-35%}}/{{Color|tier4|-25%}} damage per pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|revolver = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=20(130%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=25(165%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=40(200%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.43s&lt;br /&gt;
		|2|rare=0.42s&lt;br /&gt;
		|3|epic=0.4s&lt;br /&gt;
		|4|legendary=0.38s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.3(142%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=29.8(194%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=39.5(261%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=67.2(336%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=70&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every 6th shot has a longer cooldown: {{Color|tier1|2.07s}}/{{Color|tier2|1.93s}}/{{Color|tier3|1.80s}}/{{Color|tier4|1.67s}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rocket launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.78s&lt;br /&gt;
		|3|epic=1.37s&lt;br /&gt;
		|4|legendary=1.03s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=16.9(56%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=36.5(72%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=77.7(97%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=500&lt;br /&gt;
		|3|epic=550&lt;br /&gt;
		|4|legendary=600&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=15&lt;br /&gt;
		|3|epic=15&lt;br /&gt;
		|4|legendary=15&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=56&lt;br /&gt;
		|3|epic=103&lt;br /&gt;
		|4|legendary=207&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shredder = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=10(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=15(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=25(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.3s&lt;br /&gt;
		|2|rare=1.22s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.05s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.8(38%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=8.2(40%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=13.3(44%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=23.8(47%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=450&lt;br /&gt;
		|2|rare=450&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|50%}}/{{Color|tier2|65%}}/{{Color|tier3|80%}}/{{Color|tier4|100%}} chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shuriken = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6(25%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|2|rare=8(34%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=10(42%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=15(50%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.83s&lt;br /&gt;
		|3|epic=0.8s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.9(28%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|2|rare=9.6(40%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=12.5(52%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=21.4(71%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (35%)&lt;br /&gt;
		|2|rare=x1.5 (38%)&lt;br /&gt;
		|3|epic=x1.5 (41%)&lt;br /&gt;
		|4|legendary=x1.5 (45%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=350&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Critical hits bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|slingshot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=13(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=16(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=20(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.22s&lt;br /&gt;
		|2|rare=1.17s&lt;br /&gt;
		|3|epic=1.13s&lt;br /&gt;
		|4|legendary=1.1s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.2(65%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=11.1(68.4%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=14.2(70.8%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=18.2(72.7%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=300&lt;br /&gt;
		|3|epic=300&lt;br /&gt;
		|4|legendary=300&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Bounces {{Color|tier1|1}}/{{Color|tier2|2}}/{{Color|tier3|3}}/{{Color|tier4|4}} times&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|smg = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3(50%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|2|rare=4(60%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|3|epic=5(70%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|4|legendary=8(80%{{StatIcon|RangedDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.17s&lt;br /&gt;
		|2|rare=0.17s&lt;br /&gt;
		|3|epic=0.17s&lt;br /&gt;
		|4|legendary=0.15s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17.6(294%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|2|rare=23.5(352%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|3|epic=29.4(411%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|4|legendary=53.3(533%{{StatIcon|RangedDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (1%)&lt;br /&gt;
		|2|rare=x1.5 (1%)&lt;br /&gt;
		|3|epic=x1.5 (1%)&lt;br /&gt;
		|4|legendary=x1.5 (1%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=39&lt;br /&gt;
		|3|epic=74&lt;br /&gt;
		|4|legendary=149&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sniper gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Gun]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(100%{{StatIcon|RangedDamage}}20%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=80(100%{{StatIcon|RangedDamage}}30%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.4s&lt;br /&gt;
		|4|legendary=2.4s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20.8(41%{{StatIcon|RangedDamage}}8%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=33.3(41%{{StatIcon|RangedDamage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x3 (20%)&lt;br /&gt;
		|4|legendary=x4 (20%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=1000&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=30&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=115&lt;br /&gt;
		|4|legendary=245&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy spawns {{Color|tier3|5}}/{{Color|tier4|8}} projectiles dealing 5 +({{Color|tier3|10%}}/{{Color|tier4|15%}}{{StatIcon|Range}})&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|taser = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6x1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=6x2(70%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=6x3(60%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=12x4(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.95s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.95s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.3(84%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=12.6(147%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=18.9(189%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=50.5(210%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3%)&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=200&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1(50%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|2|rare=1(65%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|3|epic=1(80%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|4|legendary=1(100%{{StatIcon|ElementalDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.78s&lt;br /&gt;
		|3|epic=0.7s&lt;br /&gt;
		|4|legendary=0.53s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.1(57%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|2|rare=1.3(83.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|3|epic=1.4(114.3%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|4|legendary=1.9(188.7%{{StatIcon|ElementalDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0%)&lt;br /&gt;
		|2|rare=x2 (0%)&lt;br /&gt;
		|3|epic=x2 (0%)&lt;br /&gt;
		|4|legendary=x2 (0%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier1|3x3}}/{{Color|tier2|5x5}}/{{Color|tier3|8x6}}/{{Color|tier4|12x9}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anchor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45(+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=70(+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=110(+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.92s&lt;br /&gt;
		|3|epic=1.86s&lt;br /&gt;
		|4|legendary=1.81s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=23.4(52.1%{{StatIcon|Melee Damage}}33.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=37.6(67.2%{{StatIcon|Melee Damage}}48.4%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=60.8(82.9%{{StatIcon|Melee Damage}}69.1%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=10&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=51&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=190&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blunderbuss = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=25(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=50(+125%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=80(+150%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5.2s&lt;br /&gt;
		|3|epic=5.2s&lt;br /&gt;
		|4|legendary=5.2s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.8(19.2%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=9.6(24%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=15.4(28.8%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2.25 (3% chance)&lt;br /&gt;
		|4|legendary=x2.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=10&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=95&lt;br /&gt;
		|4|legendary=192&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Cooldown is reset when you pick up a material. &amp;lt;br&amp;gt;Pierces 2 enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|brick = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=30(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})&lt;br /&gt;
		|2|rare=60(+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})&lt;br /&gt;
		|3|epic=90(+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.39s&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.39s&lt;br /&gt;
		|4|legendary=1.39s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=21.5(35.9%{{StatIcon|Melee Damage}}35.9%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|2|rare=43(46.6%{{StatIcon|Melee Damage}}46.6%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|3|epic=64.6(57.4%{{StatIcon|Melee Damage}}57.4%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=86.1(71.7%{{StatIcon|Melee Damage}}71.7%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6&lt;br /&gt;
		|2|rare=14&lt;br /&gt;
		|3|epic=22&lt;br /&gt;
		|4|legendary=40&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Has a {{Color|green|1%}} chance to break and drop {{Color|tier1|10}}/{{Color|tier2|30}}/{{Color|tier3|60}}/{{Color|tier4|120}} materials on hit&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|captain&#039;s sword&lt;br /&gt;
|captain’s sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Naval]], [[Blade]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=48.5(97%{{StatIcon|Melee Damage}}97%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=84.4(131.9%{{StatIcon|Melee Damage}}131.9%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=110&lt;br /&gt;
		|4|legendary=210&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;Deals {{Color|tier3|+25}}/{{Color|tier4|+50}} Damage for every free weapon slot you have.&lt;br /&gt;
	|unlockedby=Win a run with Captain&lt;br /&gt;
	|attacktype=Alternates between thrusting and sweeping attacks&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chainsaw = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blade]], [[Tool]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=10(+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0.53s&lt;br /&gt;
		|4|legendary=0.56s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=18.8(141.3%{{StatIcon|Melee Damage}}141.3%{{StatIcon|Engineering}}141.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=35.9(179.3%{{StatIcon|Melee Damage}}179.3%{{StatIcon|Engineering}}179.3%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=15%&lt;br /&gt;
		|4|legendary=30%&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=112&lt;br /&gt;
		|4|legendary=242&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special= Cooldown is {{Color|tier3|1.83s}}/{{Color|tier4|1.52s}} every {{Color|tier3|30}}/{{Color|tier4|40}} shots &amp;lt;br&amp;gt;Deals {{Color|tier3|10%}}/{{Color|tier4|20%}} of an enemy’s current health as bonus damage ({{Color|tier3|1%}}/{{Color|tier4|2%}} for bosses and elites)&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dex-troyer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|types=[[Legendary]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=1.33s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=--&lt;br /&gt;
		|4|legendary=75.3(75.3%{{StatIcon|Melee Damage}}75.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=10&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=-&lt;br /&gt;
		|4|legendary=315&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|50%}} chance to explode on hit&amp;lt;br&amp;gt;Hitting an enemy spawns a lightning projectile that bounces {{Color|green|5}} times and deals {{Color|green|30}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fireball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Explosive]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+25%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=10(+50%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=20(+75%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.87s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=4.5(22.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=9.7(48.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=23.1(86.5%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=450&lt;br /&gt;
		|4|legendary=500&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Projectiles explode on hit.&amp;lt;br&amp;gt;Deals -/{{Color|tier2|5x3}}/{{Color|tier3|6x4}}/{{Color|tier4|8x5}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|flute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.2(41.7%{{StatIcon|Ranged Damage}}8.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=7.2(44.8%{{StatIcon|Ranged Damage}}13.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10.6(48.4%{{StatIcon|Ranged Damage}}19.4%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=15.8(52.6%{{StatIcon|Ranged Damage}}26.3%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=300&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=350&lt;br /&gt;
		|4|legendary=375&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=20&lt;br /&gt;
		|2|rare=45&lt;br /&gt;
		|3|epic=80&lt;br /&gt;
		|4|legendary=165&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Hitting an enemy that has less than {{Color|tier1|60%}}/{{Color|tier2|65%}}/{{Color|tier3|70%}}/{{Color|tier4|75%}} health has a {{Color|tier1|10%}}/{{Color|tier2|15%}}/{{Color|tier3|20%}}/{{Color|tier4|25%}} chance to charm it for {{Color|green|8}} seconds&lt;br /&gt;
	|unlockedby=Win a run with Romantic&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grenade launcher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Explosive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|3|epic=18(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|4|legendary=30(+100%{{StatIcon|Ranged Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.37s&lt;br /&gt;
		|3|epic=0.37s&lt;br /&gt;
		|4|legendary=0.37s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=5.9(49%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|3|epic=13.7(76.1%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|4|legendary=31.5(105%{{StatIcon|Ranged Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2.5 (5% chance)&lt;br /&gt;
		|3|epic=x3 (10% chance)&lt;br /&gt;
		|4|legendary=x3.5 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=350&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=450&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=58&lt;br /&gt;
		|3|epic=108&lt;br /&gt;
		|4|legendary=212&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier2|2nd}}/{{Color|tier3|3rd}}/{{Color|tier4|4th}} shot has a longer cooldown: {{Color|tier2|3.7s}}/{{Color|tier3|3.2s}}/{{Color|tier4|2.7s}}. &amp;lt;br&amp;gt;Projectiles explode on hit. &amp;lt;br&amp;gt; Bounces 1 time. &lt;br /&gt;
	|unlockedby=Win a run with Gangster&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|harpoon gun = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Gun]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=10(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.73s&lt;br /&gt;
		|4|legendary=0.65s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=6.1(122.4%{{StatIcon|Ranged Damage}}122.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=13.6(136.4%{{StatIcon|Ranged Damage}}136.4%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=30.8(153.8%{{StatIcon|Ranged Damage}}153.8%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=800&lt;br /&gt;
		|3|epic=850&lt;br /&gt;
		|4|legendary=900&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-30&lt;br /&gt;
		|3|epic=-30&lt;br /&gt;
		|4|legendary=-30&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=50&lt;br /&gt;
		|3|epic=105&lt;br /&gt;
		|4|legendary=220&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Slows enemies in a radius around the projectile. &amp;lt;br&amp;gt;Pierces {{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hiking pole = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})&lt;br /&gt;
		|2|rare=18(+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})&lt;br /&gt;
		|3|epic=24(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})&lt;br /&gt;
		|4|legendary=30(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.42s&lt;br /&gt;
		|2|rare=1.34s&lt;br /&gt;
		|3|epic=1.25s&lt;br /&gt;
		|4|legendary=1.17s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8.4(35.2%{{StatIcon|Melee Damage}}7%{{StatIcon|Range}})/s&lt;br /&gt;
		|2|rare=13.5(37.4%{{StatIcon|Melee Damage}}9%{{StatIcon|Range}})/s&lt;br /&gt;
		|3|epic=19.1(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Range}})/s&lt;br /&gt;
		|4|legendary=25.6(42.7%{{StatIcon|Melee Damage}}17.1%{{StatIcon|Range}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=175&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=175&lt;br /&gt;
		|4|legendary=175&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=17&lt;br /&gt;
		|2|rare=34&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=130&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|Range}} for every {{Color|tier1|70}}/{{Color|tier2|60}}/{{Color|tier3|50}}/{{Color|tier4|40}} steps you take during a wave&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|icicle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Precise]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|2|rare=20(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|3|epic=30(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|4|legendary=40(+100%{{StatIcon|Elemental Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.03s&lt;br /&gt;
		|2|rare=0.95s&lt;br /&gt;
		|3|epic=0.87s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.7(96.8%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|2|rare=21.1(105.3%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|3|epic=34.6(115.4%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|4|legendary=57.1(142.9%{{StatIcon|Elemental Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (5% chance)&lt;br /&gt;
		|2|rare=x2 (10% chance)&lt;br /&gt;
		|3|epic=x2.5 (15% chance)&lt;br /&gt;
		|4|legendary=x3 (20% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=400&lt;br /&gt;
		|2|rare=400&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=400&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}-&lt;br /&gt;
    |special=Pierces 1 enemy dealing -50% less to the second enemy    &lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|javelin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=8(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|2|rare=12(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|3|epic=16(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|4|legendary=20(+100%{{StatIcon|Melee Damage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.2s&lt;br /&gt;
		|2|rare=1.12s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2.5 (0% chance)&lt;br /&gt;
		|2|rare=x2.75 (0% chance)&lt;br /&gt;
		|3|epic=x3 (0% chance)&lt;br /&gt;
		|4|legendary=x3.25 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=350&lt;br /&gt;
		|2|rare=375&lt;br /&gt;
		|3|epic=400&lt;br /&gt;
		|4|legendary=425&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=18&lt;br /&gt;
		|2|rare=36&lt;br /&gt;
		|3|epic=66&lt;br /&gt;
		|4|legendary=140&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}. &amp;lt;br&amp;gt;Pierces {{Color|tier1|2}}/{{Color|tier2|3}}/{{Color|tier3|4}}/{{Color|tier4|5}} enemies dealing -25% less damage with each pierce.&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lute = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Musical]], [[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4(+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})&lt;br /&gt;
		|3|epic=12(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})&lt;br /&gt;
		|4|legendary=16(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.31s&lt;br /&gt;
		|2|rare=1.25s&lt;br /&gt;
		|3|epic=1.2s&lt;br /&gt;
		|4|legendary=1.14s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=3.1(38.1%{{StatIcon|Melee Damage}}7.6%{{StatIcon|Luck}})/s&lt;br /&gt;
		|2|rare=6.4(39.9%{{StatIcon|Melee Damage}}12%{{StatIcon|Luck}})/s&lt;br /&gt;
		|3|epic=10(41.7%{{StatIcon|Melee Damage}}16.7%{{StatIcon|Luck}})/s&lt;br /&gt;
		|4|legendary=14(43.8%{{StatIcon|Melee Damage}}21.9%{{StatIcon|Luck}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x1.5 (3% chance)&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=175&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=225&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|tier1|30%}}/{{Color|tier2|50%}}/{{Color|tier3|70%}}/{{Color|tier4|100%}})&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mace = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Heavy]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=40(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|4|legendary=100(+100%{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.39s&lt;br /&gt;
		|3|epic=1.31s&lt;br /&gt;
		|4|legendary=1.23s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=28.7(71.7%{{StatIcon|Melee Damage}}-35.9%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|3|epic=45.8(76.3%{{StatIcon|Melee Damage}}-57.2%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|4|legendary=81.5(81.5%{{StatIcon|Melee Damage}}-81.5%{{StatIcon|Attack Speed}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x1.5 (3% chance)&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=150&lt;br /&gt;
		|3|epic=150&lt;br /&gt;
		|4|legendary=150&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=46&lt;br /&gt;
		|3|epic=92&lt;br /&gt;
		|4|legendary=185&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|-3%}}/{{Color|tier3|-6%}}/{{Color|tier4|-10%}} Attack Speed&lt;br /&gt;
	|unlockedby=Win a run with Ogre&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|particle accelerator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Heavy]], [[Elemental]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=60(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=120(+100%{{StatIcon|Elemental Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=1.95s&lt;br /&gt;
		|4|legendary=1.62s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=30.8(51.3%{{StatIcon|Elemental Damage}}51.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=74.2(61.8%{{StatIcon|Elemental Damage}}61.8%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=800&lt;br /&gt;
		|4|legendary=800&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=144&lt;br /&gt;
		|4|legendary=289&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Deals {{Color|tier3|8x8}}/{{Color|tier4|10x10}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&amp;lt;br&amp;gt;Slows enemies by {{Color|tier3|1%}}/{{Color|tier4|2%}} on hit for every {{Color|green|1}} {{Color|green|Engineering}} you have [0%]. &amp;lt;br&amp;gt; Pierces through enemies. &amp;lt;br&amp;gt; Can&#039;t bounce&lt;br /&gt;
	|unlockedby=Win a run with Technomage&lt;br /&gt;
	|attacktype=-&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Primitive]], [[Precise]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|2|rare=8(+50%{{StatIcon|Melee Damage}}+65%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|3|epic=11(+50%{{StatIcon|Melee Damage}}+80%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|4|legendary=15(+50%{{StatIcon|Melee Damage}}+100%{{StatIcon|Lifesteal}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.14s&lt;br /&gt;
		|2|rare=1.07s&lt;br /&gt;
		|3|epic=1s&lt;br /&gt;
		|4|legendary=0.93s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=4.4(43.7%{{StatIcon|Melee Damage}}43.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|2|rare=7.5(46.7%{{StatIcon|Melee Damage}}60.7%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|3|epic=11(50.1%{{StatIcon|Melee Damage}}80.1%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|4|legendary=16.2(54%{{StatIcon|Melee Damage}}108%{{StatIcon|Lifesteal}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2.15 (6% chance)&lt;br /&gt;
		|3|epic=x2.3 (9% chance)&lt;br /&gt;
		|4|legendary=x2.5 (12% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=160&lt;br /&gt;
		|3|epic=170&lt;br /&gt;
		|4|legendary=180&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=12&lt;br /&gt;
		|2|rare=26&lt;br /&gt;
		|3|epic=52&lt;br /&gt;
		|4|legendary=105&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|tier1|25%}}/{{Color|tier2|20%}}/{{Color|tier3|15%}}/{{Color|tier4|10%}} of missing health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sickle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Support]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5(+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})&lt;br /&gt;
		|2|rare=8(+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})&lt;br /&gt;
		|3|epic=12(+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})&lt;br /&gt;
		|4|legendary=15(+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0.87s&lt;br /&gt;
		|2|rare=0.82s&lt;br /&gt;
		|3|epic=0.77s&lt;br /&gt;
		|4|legendary=0.7s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=5.8(92.2%{{StatIcon|Melee Damage}}11.5%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|2|rare=9.8(97.9%{{StatIcon|Melee Damage}}18.4%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|3|epic=15.6(104.3%{{StatIcon|Melee Damage}}26.1%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|4|legendary=21.4(114.2%{{StatIcon|Melee Damage}}35.7%{{StatIcon|Harvesting}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (3% chance)&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=125&lt;br /&gt;
		|2|rare=125&lt;br /&gt;
		|3|epic=125&lt;br /&gt;
		|4|legendary=125&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier1|+20%}}/{{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets below {{Color|green|30%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spoon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|types=[[Blunt]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=10(+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})&lt;br /&gt;
		|2|rare=15(+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})&lt;br /&gt;
		|3|epic=20(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|4|legendary=25(+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=1.06s&lt;br /&gt;
		|2|rare=0.99s&lt;br /&gt;
		|3|epic=0.93s&lt;br /&gt;
		|4|legendary=0.86s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=9.4(47.1%{{StatIcon|Melee Damage}}14.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|2|rare=15.1(50.3%{{StatIcon|Melee Damage}}20.1%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|3|epic=21.6(54%{{StatIcon|Melee Damage}}27%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|4|legendary=28.9(57.9%{{StatIcon|Melee Damage}}28.9%{{StatIcon|Max HP}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=x2 (0% chance)&lt;br /&gt;
		|2|rare=x2.25 (0% chance)&lt;br /&gt;
		|3|epic=x2.5 (0% chance)&lt;br /&gt;
		|4|legendary=x3 (0% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=150&lt;br /&gt;
		|2|rare=165&lt;br /&gt;
		|3|epic=180&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=2&lt;br /&gt;
		|2|rare=2&lt;br /&gt;
		|3|epic=2&lt;br /&gt;
		|4|legendary=2&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=0&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=15&lt;br /&gt;
		|2|rare=31&lt;br /&gt;
		|3|epic=61&lt;br /&gt;
		|4|legendary=122&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Always crits when hitting burning targets&lt;br /&gt;
	|unlockedby=Win a run with Chef&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|trident = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Naval]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=30(+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|Curse}})&lt;br /&gt;
		|3|epic=50(+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|Curse}})&lt;br /&gt;
		|4|legendary=80(+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|Curse}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.58s&lt;br /&gt;
		|3|epic=1.5s&lt;br /&gt;
		|4|legendary=1.41s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=19(63.2%{{StatIcon|Melee Damage}}9.5%{{StatIcon|Curse}})/s&lt;br /&gt;
		|3|epic=33.4(66.7%{{StatIcon|Melee Damage}}20%{{StatIcon|Curse}})/s&lt;br /&gt;
		|4|legendary=56.5(70.7%{{StatIcon|Melee Damage}}35.3%{{StatIcon|Curse}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3% chance)&lt;br /&gt;
		|3|epic=x2 (3% chance)&lt;br /&gt;
		|4|legendary=x2 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=325&lt;br /&gt;
		|3|epic=325&lt;br /&gt;
		|4|legendary=325&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=52&lt;br /&gt;
		|3|epic=96&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special={{Color|tier2|+30%}}/{{Color|tier3|+40%}}/{{Color|tier4|+50%}} damage against targets above {{Color|green|80%}} health&lt;br /&gt;
	|unlockedby=Default&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vorpal sword = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|types=[[Blade]], [[Medieval]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=20(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|3|epic=35(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|4|legendary=55(100%{{StatIcon|MeleeDamage}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=1.11s&lt;br /&gt;
		|3|epic=1.03s&lt;br /&gt;
		|4|legendary=0.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=18.0(90%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|3|epic=34.0(97%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|4|legendary=57.9(105%{{StatIcon|MeleeDamage}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=x2 (3%)&lt;br /&gt;
		|3|epic=x2 (3%)&lt;br /&gt;
		|4|legendary=x2 (3%)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=200&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=5&lt;br /&gt;
		|3|epic=5&lt;br /&gt;
		|4|legendary=5&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=0&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=55&lt;br /&gt;
		|3|epic=100&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Alternates between thrusting and sweeping attacks&amp;lt;br&amp;gt;-/{{Color|tier2|1%}}/{{Color|tier3|2%}}/{{Color|tier4|3%}} chance to one shot the target when hitting it&lt;br /&gt;
	|unlockedby=Reach 100% Crit Chance&lt;br /&gt;
	|attacktype=Thrust&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|war hammer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|types=[[Blunt]], [[Heavy]]&lt;br /&gt;
	|damage={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=100(+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})&lt;br /&gt;
		|4|legendary=180(+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|attackspeed={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=2.11s&lt;br /&gt;
		|4|legendary=1.95s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|dps={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=--&lt;br /&gt;
		|2|rare=--&lt;br /&gt;
		|3|epic=47.3(70.9%{{StatIcon|Melee Damage}}47.3%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|4|legendary=92.4(102.7%{{StatIcon|Melee Damage}}77%{{StatIcon|Engineering}})/s&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|crit={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=x1.5 (3% chance)&lt;br /&gt;
		|4|legendary=x1.5 (3% chance)&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|range={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=200&lt;br /&gt;
		|4|legendary=200&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|knockback={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=20&lt;br /&gt;
		|4|legendary=25&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|lifesteal={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=0&lt;br /&gt;
		|4|legendary=0&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|price={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1|common=-&lt;br /&gt;
		|2|rare=-&lt;br /&gt;
		|3|epic=130&lt;br /&gt;
		|4|legendary=255&lt;br /&gt;
		|#default=-}}&lt;br /&gt;
	|special=Resets the cooldown of all offensive turrets when attacking&lt;br /&gt;
	|unlockedby=Win a run with Dwarf&lt;br /&gt;
	|attacktype=Sweep&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Weapon name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Weapon Data&lt;br /&gt;
|any weapon name&lt;br /&gt;
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc&lt;br /&gt;
|common/rare/epic/legendary/1/2/3/4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data&lt;br /&gt;
!Code&lt;br /&gt;
!Preview&lt;br /&gt;
!Alias&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|type|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|types|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 1&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|1}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 2&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|2}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 3&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|3}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|epic}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage Tier 4&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|damage|4}}&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|damage|legendary}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attackspeed|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attackspeed|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|dps|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|dps|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crit&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|crit|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|crit|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|range|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|range|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|knockback|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|knockback|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Life Steal&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|lifesteal|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|lifesteal|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|special|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|special|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Price&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|price|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|price|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unlocked By&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|unlockedby|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|unlockedby|common}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Hand|attacktype|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Weapon Data|Hand|attacktype|1}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Weapon Data|Invalid name|damage|common}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Weapon Data|Acid|damage|common}}&lt;br /&gt;
&lt;br /&gt;
===Tier Colors===&lt;br /&gt;
&lt;br /&gt;
Wrap the template in [[Template:Color]] to show tier colors:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;As shown on the Weapons page&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Cacti Club&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;attackspeed&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;3&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Options: 1, 2, 3, 4&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8467</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8467"/>
		<updated>2026-05-25T18:32:03Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: fixing book elemental damage number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+15}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=62&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8466</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8466"/>
		<updated>2026-05-25T18:28:24Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: New Stats for kraken eye, book, tyler, pile of books, and pencil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+15}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=62&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8465</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8465"/>
		<updated>2026-05-25T18:10:32Z</updated>

		<summary type="html">&lt;p&gt;Bigbillk: Added fog visibility stats to campfire, lantern, candle, greek fire, and lighthouse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ban system = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=&lt;br /&gt;
	|price=&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run in Danger 3 or more&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This hourglass broke after resetting the wave counter, also losing all its effects.&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candy bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Each wave grants {{Color|green|8}} points randomly split between your primary stats&amp;lt;br&amp;gt;Each wave, {{Color|red|10%}} chance to spawn an additional elite&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run without locking any items in the shop&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fresh meat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fruit basket = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies have a higher chance of dropping fruits&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Collect 100 fruits while at maximum health&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ghost outfit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Dodge is capped at {{Color|green|70%}}&amp;lt;br&amp;gt;{{Color|green|+10}}% Dodge&amp;lt;br&amp;gt;{{Color|red|-5}}% Speed&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Reach 70% Dodge&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gobbler&#039;s hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+70%}} materials dropped&amp;lt;br&amp;gt;{{Color|red|-15}}% Speed&amp;lt;br&amp;gt;{{Color|red|-10}}% Dodge&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Kill the Gobbler 5 times&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hourglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Turns back time, decreasing the current wave count by {{Color|green|1}}&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=During the last 5 seconds of a wave after wave 2, press &#039;Return to Main Menu&#039;. Then press &#039;Resume&#039; to try the wave again.&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have&amp;lt;br&amp;gt;In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|will-o&#039;-wisp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage for every {{Color|green|30}} burning enemies you kill during a wave (max {{Color|green|+4}} per wave)&amp;lt;br&amp;gt;{{Color|red|-7}}% Attack Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Kill 30 enemies by burning them in a single wave&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigbillk</name></author>
	</entry>
</feed>