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	<id>https://brotato.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BTdPXxZN</id>
	<title>Brotato Wiki - User contributions [en]</title>
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	<updated>2026-06-03T22:40:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6534</id>
		<title>Term of Use</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Term_of_Use&amp;diff=6534"/>
		<updated>2024-04-23T20:53:44Z</updated>

		<summary type="html">&lt;p&gt;BTdPXxZN: 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;/div&gt;</summary>
		<author><name>BTdPXxZN</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6532</id>
		<title>Items/Items Grid</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items/Items_Grid&amp;diff=6532"/>
		<updated>2024-04-23T20:52:32Z</updated>

		<summary type="html">&lt;p&gt;BTdPXxZN: BTdPXxZN moved page Items/Items Grid to Brotato Wiki talk:Mr.: 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkButton|Items|&amp;lt; Back to Items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.&lt;br /&gt;
&lt;br /&gt;
Current items total: 177 &amp;lt;small&amp;gt;({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;statscard-grid statscard-grid statscard-grid--fullheight&amp;quot;&amp;gt;&lt;br /&gt;
	{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;statscard-grid__main&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_tongue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Tongue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Tongue.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+30%}} pickup range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Worm.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_elephant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Elephant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby Elephant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck pickup&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_gecko&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby Gecko&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Baby Gecko.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Bag.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck exploration economy&lt;br /&gt;
			| stat1  = {{Color|green|+15}} materials when you pick up a crate&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;exploration&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_beanie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Beanie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Beanie.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boiling_water&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boiling Water&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boiling Water.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Book.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 8}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_boxing_glove&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Boxing Glove&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Boxing Glove.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+3}} Knockback&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_broken_mouth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Mouth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken Mouth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_butterfly&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Butterfly&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Butterfly.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_charcoal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Charcoal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Charcoal.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_claw_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Claw Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Claw Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coffee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coffee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Coffee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_coupon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Coupon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Coupon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Items Price&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cute_monkey&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cute Monkey&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (13)&lt;br /&gt;
			| image  = Cute Monkey.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} chance to heal 1 HP when picking up a material&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_defective_steroids&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Defective Steroids&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Defective Steroids.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_duct_tape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Duct Tape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Duct Tape.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dynamite&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dynamite&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Dynamite.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Explosion Damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fertilizer&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fertilizer&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fertilizer.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gentle_alien&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gentle Alien&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (10)&lt;br /&gt;
			| image  = Gentle Alien.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat3  = +5% Enemies&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glasses.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_goat_skull&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Goat Skull&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Goat Skull.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Crit Chance&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gummy_berserker&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gummy Berserker&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gummy Berserker.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_attack_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_head_injury&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Head Injury&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Head Injury.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hedgehog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hedgehog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Hedgehog.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} HP Regeneration&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Helmet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_injection&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Injection&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Injection.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+7}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_insanity&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Insanity&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Insanity.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_landmines&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Landmines&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Landmines.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering explosive&lt;br /&gt;
			| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lemonade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lemonade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lemonade.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lens&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lens&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lens.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lost_duck&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lost Duck&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lost Duck.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Elemental Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lumberjack_shirt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lumberjack Shirt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lumberjack Shirt.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = Trees die in one hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mushroom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mushroom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mushroom.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mutation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mutation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mutation.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peaceful_bee&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peaceful Bee&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peaceful Bee.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_dodge stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+4}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 18}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pencil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pencil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pencil.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-1}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plant&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plant&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plant.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|red|-1}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 10}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_propeller_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Propeller Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Propeller Hat.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 28}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scar&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scar&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scar.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-8}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 30}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scared_sausage&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scared Sausage&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Scared Sausage.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Attacks have a {{Color|green|25%}} chance to deal {{Color|green|1}}x{{Color|green|3}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sharp_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sharp Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sharp Bullet.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = piercing&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-20%}} Piercing Damage&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;piercing}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snake&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snake&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Snake.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning spreads to an additional nearby enemy&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_terrified_onion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrified Onion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Terrified Onion.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Speed&lt;br /&gt;
			| stat2  = {{Color|red|-6}} Luck&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toxic_sludge&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toxic Sludge&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toxic Sludge.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tree&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tree&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tree.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = exploration&lt;br /&gt;
			| stat1  = More trees spawn&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Turret.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|{{Color|grey|80%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 15}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ugly_tooth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ugly Tooth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Ugly Tooth.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Hitting an enemy removes {{Color|green|10%}} of their speed. Max {{Color|green|30%}}&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_food&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Food&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Food.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} HP recovered from consumables&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 20}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_weird_ghost&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Weird Ghost&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Weird Ghost.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Start the next wave with 1 HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 12}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_acid&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Acid&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Acid.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Dodge&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_eyes&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Eyes&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Eyes.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bait&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bait&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bait.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage number_of_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Damage&lt;br /&gt;
			| stat2  = Special enemies appear at the beginning of the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 25}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;number_of_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_banner&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Banner&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Banner.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_range stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_black_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Black Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Black Belt.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blindfold&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blindfold&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blindfold.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_leech&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Leech&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Leech.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_campfire&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Campfire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Campfire.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_compass&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Compass&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Compass.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_speed stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyberball&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyberball&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyberball.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cyclops_worm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyclops Worm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cyclops Worm.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_dangerous_bunny&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Dangerous Bunny&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Dangerous Bunny.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = {{Color|green|+1}} free reroll in the shop&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_energy_bracelet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Energy Bracelet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Energy Bracelet.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_eyes_surgery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Eyes Surgery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Eyes Surgery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = Burning activates {{Color|green|10%}} faster&lt;br /&gt;
			| stat2  = {{Color|red|-10}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fuel_tank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fuel Tank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fuel Tank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gambling_token&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gambling Token&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gambling Token.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+8}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_garden&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Garden&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Garden.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_flame&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Incendiary Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Incendiary Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots flames dealing {{Color|green|5}}x{{Color|green|8}} ({{Color|green|{{Color|grey|33%}}{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_leather_vest&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Leather Vest&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Leather Vest.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_frog&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Frog&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Frog.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting pickup&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} pickup range&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Dodge&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_little_muscley_dude&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Little Muscley Dude&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Little Muscley Dude.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-15}} Range&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lure&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lure&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lure.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mastery&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mastery&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mastery.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Ranged Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medal&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medal&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medal.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_percent_damage stat_armor stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat4  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-4}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_healing&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medical Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medical Turret.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|{{Color|grey|5%}}{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_detector&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Detector&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (20)&lt;br /&gt;
			| image  = Metal Detector.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck stat_engineering pickup economy&lt;br /&gt;
			| stat1  = {{Color|green|+5%}} chance to double the value of picked up materials&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Luck&lt;br /&gt;
			| stat3  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;pickup&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_metal_plate&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Metal Plate&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Metal Plate.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Armor&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_missile&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Missile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Missile.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-4}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_padding&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Padding&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Padding.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|100}} {{Color|green|Materials}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 45}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_piggy_bank&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Piggy Bank&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Piggy Bank.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = saving&lt;br /&gt;
			| stat1  = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;saving}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pocket_factory&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pocket Factory&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Pocket Factory.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_engineering exploration&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Engineering&lt;br /&gt;
			| stat2  = Killing a tree spawns a turret&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;exploration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_pumpkin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Pumpkin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Pumpkin.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_recycling_machine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Recycling Machine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Recycling Machine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = economy&lt;br /&gt;
			| stat1  = Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 35}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;economy}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_riposte&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Riposte&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Riposte.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_dodge stat_melee_damage&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stat_melee_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ritual&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ritual&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ritual.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_percent_damage stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+6}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_scope&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Scope&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Scope.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-7}} % Attack Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shady_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shady Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shady Potion.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 48}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_small_magazine&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Small Magazine&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Small Magazine.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_ranged_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat3  = {{Color|red|-6}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_snail&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Snail&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Snail.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|-5}} % Enemy Speed&lt;br /&gt;
			| stat2  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spicy_sauce&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spicy Sauce&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (4)&lt;br /&gt;
			| image  = Spicy Sauce.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_max_hp stat_luck explosive&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sunglasses&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sunglasses&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Sunglasses.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tentacle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tentacle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Tentacle.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 32}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheelbarrow&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheelbarrow&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheelbarrow.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+16}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_whetstone&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Whetstone&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Whetstone.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+4}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Knockback&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_white_flag&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = White Flag&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = White Flag.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| tags   = stat_harvesting less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Harvesting&lt;br /&gt;
			| stat2  = -5% Enemies&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 40}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_adrenaline&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Adrenaline&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Adrenaline.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_baby&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Baby&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Baby.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp more_enemy_speed&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|+8}} % Enemy Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;more_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alien_magic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alien Magic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alien Magic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_alloy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Alloy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Alloy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Elemental Damage&lt;br /&gt;
			| stat4  = {{Color|green|+3}} Engineering&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat6  = {{Color|red|-6}} % Dodge&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_baby_with_a_beard&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Baby with a Beard&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Baby with a Beard.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&lt;br /&gt;
			| stat2  = {{Color|red|-50}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bandana&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bandana&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bandana.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Projectiles pierce through {{Color|green|1}} additional target&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_barricade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Barricade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Barricade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+8}} {{Color|green|Armor}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bean_teacher&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bean Teacher&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bean Teacher.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+40}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_blood_donation&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Blood Donation&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood Donation.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bowler_hat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bowler Hat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Bowler Hat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+18}} Harvesting&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_candle&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Candle&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Candle.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_elemental_damage stat_hp_regeneration less_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} HP Regeneration&lt;br /&gt;
			| stat3  = -10% Enemies&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;less_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_chameleon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Chameleon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Chameleon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_dodge stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat2  = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still&lt;br /&gt;
			| stat3  = {{Color|red|-4}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_clover&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Clover&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Clover.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat2  = {{Color|green|+6}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_community_support&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Community Support&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Community Support.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_crown&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Crown&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Crown.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fairy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fairy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Fairy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_fin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Fin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Fin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-8}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_glass_cannon&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Glass Cannon&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Glass Cannon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_handcuffs&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Handcuffs&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Handcuffs.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+8}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+8}} Elemental Damage&lt;br /&gt;
			| stat4  = Your Max HP is capped at its current value [{{Color|green|10}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_hunting_trophy&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Hunting Trophy&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (3)&lt;br /&gt;
			| image  = Hunting Trophy.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = {{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_improved_tools&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Improved Tools&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Improved Tools.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_laser&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Laser Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Laser Turret.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|{{Color|grey|125%}}{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_charm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Charm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Lucky Charm.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+30}} Luck&lt;br /&gt;
			| stat2  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mouse&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mouse&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Mouse.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_lifesteal more_enemies&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = +10% Enemies&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;more_enemies}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_peacock&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Peacock&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Peacock.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % XP Gain&lt;br /&gt;
			| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&lt;br /&gt;
			| stat3  = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_plastic_explosive&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Plastic Explosive&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Plastic Explosive.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+25}} % Explosion Size&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_poisonous_tonic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Poisonous Tonic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Poisonous Tonic.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+15}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_power_generator&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Power Generator&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Power Generator.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_rip_and_tear&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Rip and Tear&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Limited (5)&lt;br /&gt;
			| image  = Rip and Tear.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage explosive&lt;br /&gt;
			| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die&lt;br /&gt;
			| stat2  = {{Color|red|-12}} Harvesting&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sad_tomato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sad Tomato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sad Tomato.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shackles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shackles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Shackles.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_range stat_hp_regeneration stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+8}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+8}} Engineering&lt;br /&gt;
			| stat3  = {{Color|green|+80}} Range&lt;br /&gt;
			| stat4  = Your Speed is capped at its current value [{{Color|green|0}}]&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_range&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_shmoop&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Shmoop&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Shmoop.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_silver_bullet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Silver Bullet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Silver Bullet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = {{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_statue&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Statue&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Statue.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_attack_speed stand_still&lt;br /&gt;
			| stat1  = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-10}} % Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_attack_speed&amp;lt;br&amp;gt;stand_still}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_stone_skin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Stone Skin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Stone Skin.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_strange_book&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Strange Book&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Strange Book.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Engineering}} for every {{Color|green|1}} {{Color|green|Elemental Damage}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-1}} Melee Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Ranged Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tardigrade&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tardigrade&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tardigrade.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = Nullifies the damage of one hit taken every wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 50}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_toolbox&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Toolbox&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Toolbox.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Attack Speed&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 55}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tractor&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tractor&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tractor.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+40}} Harvesting&lt;br /&gt;
			| stat2  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 70}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_triangle_of_power&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Triangle of Power&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Triangle of Power.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage stat_armor&lt;br /&gt;
			| stat1  = {{Color|green|+20}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 65}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_armor}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_tyler&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Tyler&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Tyler.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage each&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 75}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_vigilante_ring&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Vigilante Ring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Vigilante Ring.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 92}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wandering_bot&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wandering Bot&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wandering Bot.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = less_enemy_speed&lt;br /&gt;
			| stat1  = Spawns a little bot that slows down nearby enemies&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 60}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;less_enemy_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_warrior_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Warrior Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Warrior Helmet.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_armor stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wheat&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wheat&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wheat.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage stat_harvesting&lt;br /&gt;
			| stat1  = {{Color|green|+4}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+2}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Harvesting&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_harvesting}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wings&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wings&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wings.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_speed stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+10}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+30}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wisdom&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wisdom&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Wisdom.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat2  = {{Color|red|-20}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 85}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_anvil&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Anvil&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Anvil.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = &lt;br /&gt;
			| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;&#039;&#039;none&#039;&#039;}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_big_arms&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Big Arms&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Big Arms.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_ranged_damage&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Ranged Damage&lt;br /&gt;
			| stat3  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_bloody_hand&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Bloody Hand&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Bloody Hand.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &lt;br /&gt;
			| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_cape&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cape&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Cape.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_lifesteal stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+5}} % Life Steal&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-2}} Melee Damage&lt;br /&gt;
			| stat4  = {{Color|red|-2}} Ranged Damage&lt;br /&gt;
			| stat5  = {{Color|red|-2}} Elemental Damage&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_lifesteal&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_diploma&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Diploma&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Diploma.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering xp_gain&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Engineering&lt;br /&gt;
			| stat2  = {{Color|green|+20}} % XP Gain&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;xp_gain}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_estys_couch&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Esty’s Couch&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Esty’s Couch.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Speed&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_exoskeleton&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Exoskeleton&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Exoskeleton.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_crit_chance stat_engineering stat_speed&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+5}} % Crit Chance&lt;br /&gt;
			| stat3  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Speed&lt;br /&gt;
			| stat5  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat6  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat8  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_engineering&amp;lt;br&amp;gt;stat_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_explosive_shells&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Shells&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Shells.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = explosive&lt;br /&gt;
			| stat1  = {{Color|green|+60}} % Explosion Damage&lt;br /&gt;
			| stat2  = {{Color|green|+15}} % Explosion Size&lt;br /&gt;
			| stat3  = {{Color|red|-15}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;explosive}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_turret_rocket&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Explosive Turret&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Explosive Turret.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_engineering&lt;br /&gt;
			| stat1  = Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|{{Color|grey|150%}}{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 80}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_extra_stomach&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Extra Stomach&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Extra Stomach.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_focus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Focus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Focus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage&lt;br /&gt;
			| stat1  = {{Color|green|+30}} % Damage&lt;br /&gt;
			| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_giant_belt&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Giant Belt&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Giant Belt.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance&lt;br /&gt;
			| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_gnome&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Gnome&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Gnome.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_elemental_damage&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat3  = {{Color|red|-20}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-20%}} pickup range&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_elemental_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_grinds_magical_leaf&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Grind&#039;s Magical Leaf&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Grind&#039;s Magical Leaf.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&lt;br /&gt;
			| stat2  = {{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&lt;br /&gt;
			| stat3  = {{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_heavy_bullets&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Heavy Bullets&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Heavy Bullets.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage stat_percent_damage stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+5}} Ranged Damage&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Damage&lt;br /&gt;
			| stat3  = {{Color|green|+10}} Range&lt;br /&gt;
			| stat4  = {{Color|red|-5}} % Attack Speed&lt;br /&gt;
			| stat5  = {{Color|red|-5}} % Crit Chance&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat7  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_jetpack&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Jet Pack&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Jet Pack.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_speed stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Speed&lt;br /&gt;
			| stat2  = {{Color|green|+10}} % Dodge&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_lucky_coin&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Lucky Coin&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Lucky Coin.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-2}} Armor&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_mammoth&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Mammoth&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Mammoth.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_melee_damage stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+20}} Melee Damage&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|red|-8}} % Damage&lt;br /&gt;
			| stat4  = {{Color|red|-3}} % Speed&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 130}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_melee_damage&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_medikit&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Medikit&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Medikit.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = {{Color|green|+10}} HP Regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&lt;br /&gt;
			| stat3  = {{Color|red|-10}} Luck&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_night_goggles&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Night Goggles&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Night Goggles.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_crit_chance stat_range&lt;br /&gt;
			| stat1  = {{Color|green|+15}} % Crit Chance&lt;br /&gt;
			| stat2  = {{Color|green|+50}} Range&lt;br /&gt;
			| stat3  = {{Color|red|-3}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-1}} Armor&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_crit_chance&amp;lt;br&amp;gt;stat_range}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_octopus&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Octopus&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Octopus.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_lifesteal&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+5}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+3}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|red|-8}} % Crit Chance&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 105}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_lifesteal}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_panda&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Panda&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Panda.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+25}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} % Damage&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potato&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Potato&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Potato.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat2  = {{Color|green|+2}} HP Regeneration&lt;br /&gt;
			| stat3  = {{Color|green|+1}} % Life Steal&lt;br /&gt;
			| stat4  = {{Color|green|+5}} % Damage&lt;br /&gt;
			| stat5  = {{Color|green|+5}} % Attack Speed&lt;br /&gt;
			| stat6  = {{Color|green|+3}} % Speed&lt;br /&gt;
			| stat7  = {{Color|green|+3}} % Dodge&lt;br /&gt;
			| stat8  = {{Color|green|+1}} Armor&lt;br /&gt;
			| stat9  = {{Color|green|+5}} Luck&lt;br /&gt;
			| stat10  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 95}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat11  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp&amp;lt;br&amp;gt;stat_hp_regeneration&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_speed&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_potion&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Regeneration Potion&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Regeneration Potion.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_hp_regeneration&lt;br /&gt;
			| stat1  = HP Regeneration is doubled when you have less than 50% health&lt;br /&gt;
			| stat2  = {{Color|green|+3}} HP Regeneration&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_hp_regeneration}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_retromations_hoodie&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Retromation’s Hoodie&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Retromation’s Hoodie.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_dodge&lt;br /&gt;
			| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &lt;br /&gt;
			| stat2  = {{Color|red|-80}} Range&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_dodge}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_ricochet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Ricochet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Ricochet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_ranged_damage&lt;br /&gt;
			| stat1  = Your projectiles gain {{Color|green|1}} bounce&lt;br /&gt;
			| stat2  = {{Color|red|-25}} % Damage&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_ranged_damage}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_robot_arm&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Robot Arm&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Robot Arm.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_armor stat_engineering&lt;br /&gt;
			| stat1  = {{Color|green|+6}} Armor&lt;br /&gt;
			| stat2  = {{Color|green|+6}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|-2}} HP Regeneration&lt;br /&gt;
			| stat4  = {{Color|red|-2}} % Life Steal&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_armor&amp;lt;br&amp;gt;stat_engineering}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_sifds_relic&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Sifd’s Relic&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Sifd’s Relic.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = pickup&lt;br /&gt;
			| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
			| stat2  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 100}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;pickup}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_spider&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Spider&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Spider.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_percent_damage stat_attack_speed&lt;br /&gt;
			| stat1  = {{Color|green|+12}} % Damage&lt;br /&gt;
			| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &lt;br /&gt;
			| stat3  = {{Color|red|-3}} % Dodge&lt;br /&gt;
			| stat4  = {{Color|red|-5}} Harvesting&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 120}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat6  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_percent_damage&amp;lt;br&amp;gt;stat_attack_speed}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_torture&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Torture&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Torture.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_max_hp&lt;br /&gt;
			| stat1  = {{Color|green|+15}} Max HP&lt;br /&gt;
			| stat2  = Restore 4 HP per second. Cannot heal any other way.&lt;br /&gt;
			| stat3  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 110}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_max_hp}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div id=&amp;quot;item_wolf_helmet&amp;quot; class=&amp;quot;statscard-grid__item&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Wolf Helmet&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wolf Helmet.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| tags   = stat_elemental_damage stat_luck&lt;br /&gt;
			| stat1  = {{Color|green|+10}} Elemental Damage&lt;br /&gt;
			| stat2  = {{Color|green|+20}} Luck&lt;br /&gt;
			| stat3  = {{Color|red|-5}} Engineering&lt;br /&gt;
			| stat4  = &amp;lt;span class=&#039;ibox__stats-costs&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|cream|Cost: 90}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			| stat5  = &amp;lt;span class=&#039;ibox__stats-tags&#039; data-target-type=&#039;misc&#039; style=&#039;display:none;&#039;&amp;gt;&amp;lt;small&amp;gt;{{Color|grey|Tags:&amp;lt;br&amp;gt;stat_elemental_damage&amp;lt;br&amp;gt;stat_luck}}&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>BTdPXxZN</name></author>
	</entry>
</feed>