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		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8031</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8031"/>
		<updated>2025-05-01T17:25:15Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update minor version release dates with data from SteamDB (https://steamdb.info/app/1942280/patchnotes/)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 10&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 12&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 2&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 3&lt;br /&gt;
* Patch 1.1.10.6 - 2025, April 8&lt;br /&gt;
* Patch 1.1.10.7 - 2025, April 9&lt;br /&gt;
* Patch 1.1.10.8 - 2025, April 23&lt;br /&gt;
* Patch 1.1.10.9 - 2025, April 24&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 10th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 12th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 3rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.6 ==&lt;br /&gt;
Patch 1.1.10.6 was released April 8th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.&lt;br /&gt;
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.&lt;br /&gt;
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.7 ==&lt;br /&gt;
Patch 1.1.10.7 was released April 9th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.8 ==&lt;br /&gt;
Patch 1.1.10.8 was released April 23rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim&lt;br /&gt;
* Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.9 ==&lt;br /&gt;
Patch 1.1.10.9 was released April 24th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8030</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8030"/>
		<updated>2025-05-01T17:13:00Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.10.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 177 items in Brotato. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.9}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8029</id>
		<title>Template:GetVersion</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8029"/>
		<updated>2025-05-01T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.10.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;1.1.10.9&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get the current game version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{GetVersion}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{GetVersion}}&lt;br /&gt;
&lt;br /&gt;
Also provides a single place to update the current version used by [[Template:Version]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8028</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8028"/>
		<updated>2025-05-01T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Added patch notes for versions 1.1.10.8 through 1.1.10.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 6&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.6 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.7 - 2025, April 1&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.6 ==&lt;br /&gt;
Patch 1.1.10.6 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.&lt;br /&gt;
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.&lt;br /&gt;
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.7 ==&lt;br /&gt;
Patch 1.1.10.7 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.8 ==&lt;br /&gt;
Patch 1.1.10.8 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim&lt;br /&gt;
* Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.9 ==&lt;br /&gt;
Patch 1.1.10.9 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=8023</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=8023"/>
		<updated>2025-04-13T17:38:44Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Add character icon for Baby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Update: Patch {{Version|1.1.6.3}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Weapons are the primary way for your character to deal damage to the [[Enemies|Enemy Aliens]]&lt;br /&gt;
&lt;br /&gt;
Weapons are primary damage dealers. They can be Melee or Ranged. Melee weapons are swung or thrusted into the enemies, hitting all in their path. Ranged weapons shoot projectiles, which can only hit one enemy. Projectiles can gain [[Bounce]] and [[Piercing]] to hit more. Ranged weapons typically have higher single target dps and attack faster.&lt;br /&gt;
&lt;br /&gt;
Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons, and {{CharacterIcon|name=Baby}}, who can hold up to 24 (one per level).&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
&lt;br /&gt;
Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier.&lt;br /&gt;
&lt;br /&gt;
The four Tiers are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 1&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier1|Common}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 2&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier2|Uncommon}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 3&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier3|Rare}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;Tier 4&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;small&amp;gt;(aka {{Color|tier4|Legendary}})&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
If a weapon has &#039;&#039;&#039;80%&#039;&#039;&#039;{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra &#039;&#039;&#039;0.8&#039;&#039;&#039; more damage to that weapon. Thus if the player had &#039;&#039;&#039;10&#039;&#039;&#039; [[Melee Damage]] stat, that means that weapon would hit &#039;&#039;&#039;8&#039;&#039;&#039; more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon has &#039;&#039;&#039;50%&#039;&#039;&#039;{{MeleeIcon}}, and player had &#039;&#039;&#039;10&#039;&#039;&#039; [[Melee Damage]] stat, that means that weapon would hit &#039;&#039;&#039;5&#039;&#039;&#039; more damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lets look at &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Tier 4 [[Knife]]&amp;lt;/span&amp;gt;:&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;20(80%{{MeleeIcon}})&amp;lt;/span&amp;gt; means that the weapon has 20 damage, with 80% [[Melee Damage]] stat scaling. &lt;br /&gt;
**If [[Melee Damage]] is 0, damage output is 20+(0*0.8)=20+0=20.&lt;br /&gt;
**If [[Melee Damage]] is 30, damage output is 20+(30*0.8)=20+24=44.&lt;br /&gt;
**&#039;&#039;(Assuming [[Damage]] stat is +0%)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat.&lt;br /&gt;
&lt;br /&gt;
They have two different attack types, with both able to hit multiple enemies: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thrust&#039;&#039;&#039; - Attacks in a straight line (e.g. [[Spear]]).&lt;br /&gt;
*&#039;&#039;&#039;Sweep&#039;&#039;&#039; - Attacks in a wide curve around you (e.g. [[Ghost Axe]]).&lt;br /&gt;
&lt;br /&gt;
[[Range]] affects melee weapons uniquely: It only changes the melee weapon&#039;s range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info. &lt;br /&gt;
&lt;br /&gt;
Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes. &lt;br /&gt;
&lt;br /&gt;
===Weapons List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Notes: DPS calculation do not take special effects and crits into account. The DPS formula is &#039;&#039;Damage(Scaling)/AttackSpeed&#039;&#039;.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Anchor}}&lt;br /&gt;
	{{TableRowWeapon|Brick}}&lt;br /&gt;
	{{TableRowWeapon|Cacti Club}}&lt;br /&gt;
	{{TableRowWeapon|Captain&#039;s Sword}}&lt;br /&gt;
	{{TableRowWeapon|Chainsaw}}&lt;br /&gt;
	{{TableRowWeapon|Chopper}}&lt;br /&gt;
	{{TableRowWeapon|Circular Saw}}&lt;br /&gt;
	{{TableRowWeapon|Claw}}&lt;br /&gt;
	{{TableRowWeapon|DEX-troyer}}&lt;br /&gt;
	{{TableRowWeapon|Drill}}&lt;br /&gt;
	{{TableRowWeapon|Excalibur}}&lt;br /&gt;
	{{TableRowWeapon|Fist}}&lt;br /&gt;
	{{TableRowWeapon|Flaming Brass Knuckles}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Axe}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Flint}}&lt;br /&gt;
	{{TableRowWeapon|Hammer}}&lt;br /&gt;
	{{TableRowWeapon|Hand}}&lt;br /&gt;
	{{TableRowWeapon|Hatchet}}&lt;br /&gt;
	{{TableRowWeapon|Hiking Pole}}&lt;br /&gt;
	{{TableRowWeapon|Jousting Lance}}&lt;br /&gt;
	{{TableRowWeapon|Knife}}&lt;br /&gt;
	{{TableRowWeapon|Lightning Shiv}}&lt;br /&gt;
	{{TableRowWeapon|Lute}}&lt;br /&gt;
	{{TableRowWeapon|Mace}}&lt;br /&gt;
	{{TableRowWeapon|Plank}}&lt;br /&gt;
	{{TableRowWeapon|Plasma Sledge}}&lt;br /&gt;
	{{TableRowWeapon|Power Fist}}&lt;br /&gt;
	{{TableRowWeapon|Pruner}}&lt;br /&gt;
    {{TableRowWeapon|Quarterstaff}}&lt;br /&gt;
	{{TableRowWeapon|Rock}}&lt;br /&gt;
	{{TableRowWeapon|Scissors}}&lt;br /&gt;
	{{TableRowWeapon|Screwdriver}}&lt;br /&gt;
	{{TableRowWeapon|Scythe}}&lt;br /&gt;
	{{TableRowWeapon|Sharp Tooth}}&lt;br /&gt;
	{{TableRowWeapon|Sickle}}&lt;br /&gt;
	{{TableRowWeapon|Spear}}&lt;br /&gt;
	{{TableRowWeapon|Spiky Shield}}&lt;br /&gt;
	{{TableRowWeapon|Spoon}}&lt;br /&gt;
	{{TableRowWeapon|Stick}}&lt;br /&gt;
	{{TableRowWeapon|Sword}}&lt;br /&gt;
	{{TableRowWeapon|Thief Dagger}}&lt;br /&gt;
	{{TableRowWeapon|Thunder Sword}}&lt;br /&gt;
	{{TableRowWeapon|Torch}}&lt;br /&gt;
	{{TableRowWeapon|Trident}}&lt;br /&gt;
	{{TableRowWeapon|War Hammer}}&lt;br /&gt;
	{{TableRowWeapon|Wrench}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat.&lt;br /&gt;
&lt;br /&gt;
Projectiles travel up to the total [[Range]] (which combines the weapon&#039;s innate range, plus the player&#039;s [[Range]] stat).&lt;br /&gt;
&lt;br /&gt;
Some projectiles can [[Piercing|pierce]] or [[bounce]]:&lt;br /&gt;
&lt;br /&gt;
* If the weapon has no pierce, the projectile only damages only one enemy.&lt;br /&gt;
* If you have both pierce and bounce, projectiles only pierce after they&#039;ve finished bouncing.&lt;br /&gt;
*[[Explosive]] ranged weapons explode for every bounce and pierce.&lt;br /&gt;
&lt;br /&gt;
===Weapons List===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is &#039;&#039;Damage(Scaling)/AttackSpeed&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Blunderbuss}}&lt;br /&gt;
	{{TableRowWeapon|Chain Gun}}&lt;br /&gt;
	{{TableRowWeapon|Crossbow}}&lt;br /&gt;
	{{TableRowWeapon|Double Barrel Shotgun}}&lt;br /&gt;
	{{TableRowWeapon|Fireball}}&lt;br /&gt;
	{{TableRowWeapon|Flamethrower}}&lt;br /&gt;
	{{TableRowWeapon|Flute}}&lt;br /&gt;
	{{TableRowWeapon|Gatling Laser}}&lt;br /&gt;
	{{TableRowWeapon|Ghost Scepter}}&lt;br /&gt;
	{{TableRowWeapon|Grenade Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Harpoon Gun}}&lt;br /&gt;
	{{TableRowWeapon|Icicle}}&lt;br /&gt;
	{{TableRowWeapon|Javelin}}&lt;br /&gt;
	{{TableRowWeapon|Laser Gun}}&lt;br /&gt;
	{{TableRowWeapon|Medical Gun}}&lt;br /&gt;
	{{TableRowWeapon|Minigun}}&lt;br /&gt;
	{{TableRowWeapon|Nuclear Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Obliterator}}&lt;br /&gt;
	{{TableRowWeapon|Particle Accelerator}}&lt;br /&gt;
	{{TableRowWeapon|Pistol}}&lt;br /&gt;
	{{TableRowWeapon|Potato Thrower}}&lt;br /&gt;
	{{TableRowWeapon|Revolver}}&lt;br /&gt;
	{{TableRowWeapon|Rocket Launcher}}&lt;br /&gt;
	{{TableRowWeapon|Shredder}}&lt;br /&gt;
	{{TableRowWeapon|Shuriken}}&lt;br /&gt;
	{{TableRowWeapon|Slingshot}}&lt;br /&gt;
	{{TableRowWeapon|SMG}}&lt;br /&gt;
	{{TableRowWeapon|Sniper Gun}}&lt;br /&gt;
	{{TableRowWeapon|Taser}}&lt;br /&gt;
	{{TableRowWeapon|Wand}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Classes ==&lt;br /&gt;
&lt;br /&gt;
Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class.&lt;br /&gt;
&lt;br /&gt;
Collecting multiple weapons within the same class provides different &#039;&#039;&#039;bonuses&#039;&#039;&#039;, up to 6 weapons of the same class.&lt;br /&gt;
&lt;br /&gt;
Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon&#039;s class (&#039;&#039;see [[Shop#Weapons &amp;amp; Classes|Shop &amp;gt; Item &amp;amp; Weapon Chances]] for more info on this chance).&#039;&#039;&lt;br /&gt;
* Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely.&lt;br /&gt;
*This can be helpful, to gain class bonuses and find copies of the same weapon.&lt;br /&gt;
*It can also be detrimental, as holding lots of weapons with different classes can dilute a shop&#039;s pool.&lt;br /&gt;
** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} &#039;&#039;([[Gun]], [[Medical]])&#039;&#039;, you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]].&lt;br /&gt;
&lt;br /&gt;
===Weapon Classes List===&lt;br /&gt;
&lt;br /&gt;
Click the class name for full details on their assigned weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color: #eee; background: transparent;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|sets}}&lt;br /&gt;
	{{TableRowWeaponClass|Blade}}&lt;br /&gt;
	{{TableRowWeaponClass|Blunt}}&lt;br /&gt;
	{{TableRowWeaponClass|Elemental}}&lt;br /&gt;
	{{TableRowWeaponClass|Ethereal}}&lt;br /&gt;
	{{TableRowWeaponClass|Explosive}}&lt;br /&gt;
	{{TableRowWeaponClass|Gun}}&lt;br /&gt;
	{{TableRowWeaponClass|Heavy}}&lt;br /&gt;
	{{TableRowWeaponClass|Legendary}}&lt;br /&gt;
	{{TableRowWeaponClass|Medical}}&lt;br /&gt;
	{{TableRowWeaponClass|Medieval}}&lt;br /&gt;
	{{TableRowWeaponClass|Musical}}&lt;br /&gt;
	{{TableRowWeaponClass|Naval}}&lt;br /&gt;
	{{TableRowWeaponClass|Precise}}&lt;br /&gt;
	{{TableRowWeaponClass|Primitive}}&lt;br /&gt;
	{{TableRowWeaponClass|Support}}&lt;br /&gt;
	{{TableRowWeaponClass|Tool}}&lt;br /&gt;
	{{TableRowWeaponClass|Unarmed}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Curse&amp;diff=8022</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Curse&amp;diff=8022"/>
		<updated>2025-04-13T17:36:32Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update Tardigrade example from +3 to +2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Curse =&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Curse|caption=no}}&lt;br /&gt;
&lt;br /&gt;
Curse is a Primary [[Stats|Stat]] that was added with the [[Abyssal Terrors DLC]]. When you have Curse, enemies will have a chance to spawn with the cursed buff. This gives them enhanced health, damage, and speed. Cursed enemies drop 33% additional materials on death. &lt;br /&gt;
&lt;br /&gt;
Curse also gives [[weapons]] and [[items]] in the [[Shop]] and [[Loot Crate|Loot Crates]] a chance to spawn as a cursed version. Cursed weapons and items have their stats increased, and any downsides decreased. However they also give an amount of curse stat depending on their price.&lt;br /&gt;
&lt;br /&gt;
Unlike most other stats, Curse isn&#039;t a purely positive thing to have, but instead it is a tradeoff. [[Enemies]] become stronger, but you&#039;ll gain additional materials and have access to more powerful items and weapons.&lt;br /&gt;
==Item Curse Range==&lt;br /&gt;
Your items and weapons may become cursed and get some enhancement.  The enhancements (green texts) of an item will be multiplied by a randomed Curse Ratio, which is ranged from 1.1 ~ 2.1, and enhanced by wave. When you reach wave 20+, the Curse Ratio will reach the highest range from 1.5 ~ 2.1. More precisely:&lt;br /&gt;
 Curse Ratio = 1.4 + random_range(-0.3, 0.3) + 0.02 * min(current_wave,20) &lt;br /&gt;
The downsides (red texts) of the item will be divided by the Curse Ratio. The neutral effects (white texts) such as +5% Enemies in [[Gentle Alien]] will not be affected by Curse.&lt;br /&gt;
 Every single effects (enhancements/downsides) of an item has independant random Curse Ratio.&lt;br /&gt;
&lt;br /&gt;
 Some cursed enhancements will round to integer. For example, you may get +3 [[Dangerous Bunny]], +2 [[Tardigrade]] or +5%  [[Retromation&#039;s Hoodie]] if the Curse Ratio &amp;gt; 2.0.&lt;br /&gt;
&lt;br /&gt;
==The Curse Buff==&lt;br /&gt;
&lt;br /&gt;
If you have at least 1 Curse stat or higher, enemies have a chance to spawn with the curse buff. Cursed enemies can be identified by the purple outline around them as seen on the picture.&lt;br /&gt;
&lt;br /&gt;
[[File:Cursed Enemy.png|right|200x200px]]&lt;br /&gt;
&lt;br /&gt;
  Cursed enemies have +25% Damage, +15% Speed, and +150% HP +2% * Curse stat.&lt;br /&gt;
&lt;br /&gt;
This means that {{CharacterIcon|Sailor}} with their starting 25 Curse stat will face cursed enemies with +25% Damage, +15% Speed, and +200% HP. (150 + 25 * 2)&lt;br /&gt;
&lt;br /&gt;
*Cursed enemies cannot be boosted by buffing [[enemies]] such as Lionfish or buffer. A Cursed Stargazer can still become enraged if you kill its Iron Lung.&lt;br /&gt;
*Elites and Bosses cannot gain the cursed buff.&lt;br /&gt;
*There is a Maximum of 300 Curse stats for the + HP part of the Curse Buff. That means they can&#039;t be buffed by more than +750% HP.&lt;br /&gt;
&lt;br /&gt;
== Chance to Curse ==&lt;br /&gt;
 Enemy cursed chance = 50 * Curse / (50 + Curse)&lt;br /&gt;
&lt;br /&gt;
 Shop item curse chance = 15 * Curse / (50 + Curse) &lt;br /&gt;
&lt;br /&gt;
==Curse in Co-op==&lt;br /&gt;
&lt;br /&gt;
In Co-op, the strength of the curse buff&#039;s HP bonus is the sum of all players&#039; curse stat. So if you have 2 {{CharacterIcon|Sailor}} players with 25 curse each, the HP buff will be: &lt;br /&gt;
&lt;br /&gt;
 Curse HP Buff: 150% + 2% * (25 + 25) = 250% HP.&lt;br /&gt;
&lt;br /&gt;
The Chance to curse enemies in Co-op:&lt;br /&gt;
&lt;br /&gt;
  Co-op Curse Chance = Sum of all players&#039; curse chance / number of players. &lt;br /&gt;
&lt;br /&gt;
So if you&#039;re playing with a {{CharacterIcon|Sailor}}, which starts with 25 Curse and another character with 0 Curse, the spawn chance will be:&lt;br /&gt;
&lt;br /&gt;
  Co-op Curse Chance = (16.67% + 0% ) / 2 = 8.3%&lt;br /&gt;
&lt;br /&gt;
Cursed items and weapons are handled individually&lt;br /&gt;
&lt;br /&gt;
Generally speaking Co-op mode makes curse quite a bit more punishing, due to how the HP stacks.&lt;br /&gt;
&lt;br /&gt;
== Curse in Endless mode ==&lt;br /&gt;
In [[Endless Mode]] Curse is affected in several ways.&lt;br /&gt;
&lt;br /&gt;
First of all, you&#039;re likely to reach the maximum power for the curse buff at 300 Curse stat, giving cursed enemies:&lt;br /&gt;
&lt;br /&gt;
 Curse HP Buff: 150% + 2% * 300 = 750% HP.&lt;br /&gt;
&lt;br /&gt;
Secondly, the chance of enemies spawning as curse is multiplied by the [[Endless Mode#The Endless Factor|Endless Factor]]&lt;br /&gt;
&lt;br /&gt;
 Curse Chance * (1 + (Endless Factor / 2))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Table below showcases how your odds at 100 Curse stat increases with the endless factor. Note that you&#039;re very likely to have much more than 100 Curse stat when you&#039;re in Endless Mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wave&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29 &lt;br /&gt;
!30 &lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!39&lt;br /&gt;
!40&lt;br /&gt;
|-&lt;br /&gt;
!Endless Factor&lt;br /&gt;
|0.00&lt;br /&gt;
|0.02&lt;br /&gt;
|0.06&lt;br /&gt;
|0.12&lt;br /&gt;
|0.20&lt;br /&gt;
|0.30&lt;br /&gt;
|0.42&lt;br /&gt;
|0.56&lt;br /&gt;
|0.72&lt;br /&gt;
|0.90&lt;br /&gt;
|1.10&lt;br /&gt;
|1.32&lt;br /&gt;
|1.56&lt;br /&gt;
|1.82&lt;br /&gt;
|2.10&lt;br /&gt;
|2.40&lt;br /&gt;
|2.99&lt;br /&gt;
|3.67&lt;br /&gt;
|4.45&lt;br /&gt;
|5.32 &lt;br /&gt;
|6.30 &lt;br /&gt;
|-&lt;br /&gt;
!Curse chance (100 Curse)&lt;br /&gt;
| 33.33%&lt;br /&gt;
| 33.67%&lt;br /&gt;
| 34.33%&lt;br /&gt;
|35.33%&lt;br /&gt;
|36.67%&lt;br /&gt;
|38.33%&lt;br /&gt;
|40.33%&lt;br /&gt;
|42.67%&lt;br /&gt;
|45.33%&lt;br /&gt;
|48.33% &lt;br /&gt;
|51.67%&lt;br /&gt;
|55.33% &lt;br /&gt;
|59.33% &lt;br /&gt;
|63.67%&lt;br /&gt;
|68.33%&lt;br /&gt;
|73.33%&lt;br /&gt;
| 83.20%&lt;br /&gt;
| 94.53% &lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So while the Curse Chance can&#039;t go above 50% for regular waves, you can expect it to reach 100% in Endless Mode quite quickly. &lt;br /&gt;
&lt;br /&gt;
====Endless Curse Factor ====&lt;br /&gt;
Finally, Endless mode introduces the Endless Curse Factor, which is a HP and Damage multiplier that is applied to all enemies on top of everything else. It is separate from the Curse Buff&lt;br /&gt;
&lt;br /&gt;
 Curse Factor Damage = SQRT(Average Curse stat of all players)/25&lt;br /&gt;
 &lt;br /&gt;
 Curse Factor HP = SQRT(Average Curse stat of all players)/10&lt;br /&gt;
&lt;br /&gt;
This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff.&lt;br /&gt;
&lt;br /&gt;
Here is a table of the HP and Damage bonus for different Curse values.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Curse Stat&lt;br /&gt;
!0&lt;br /&gt;
!25&lt;br /&gt;
!50&lt;br /&gt;
!100&lt;br /&gt;
!200&lt;br /&gt;
!300&lt;br /&gt;
!400&lt;br /&gt;
!500&lt;br /&gt;
!600&lt;br /&gt;
!700&lt;br /&gt;
!800&lt;br /&gt;
!900&lt;br /&gt;
!1000&lt;br /&gt;
!1250&lt;br /&gt;
! 1500&lt;br /&gt;
! 2000&lt;br /&gt;
!2500&lt;br /&gt;
!3000&lt;br /&gt;
!4000&lt;br /&gt;
!5000&lt;br /&gt;
!10000&lt;br /&gt;
|-&lt;br /&gt;
!Endless Curse Factor HP&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|171%&lt;br /&gt;
|200%&lt;br /&gt;
|241%&lt;br /&gt;
|273%&lt;br /&gt;
|300%&lt;br /&gt;
|324%&lt;br /&gt;
|345%&lt;br /&gt;
|365%&lt;br /&gt;
|383%&lt;br /&gt;
|400%&lt;br /&gt;
|416%&lt;br /&gt;
|454%&lt;br /&gt;
|487%&lt;br /&gt;
|547% &lt;br /&gt;
| 600%&lt;br /&gt;
|648%&lt;br /&gt;
|732%&lt;br /&gt;
|807%&lt;br /&gt;
| 1100%&lt;br /&gt;
|-&lt;br /&gt;
!Endless Curse Factor Damage &lt;br /&gt;
|100%&lt;br /&gt;
| 120%&lt;br /&gt;
|128%&lt;br /&gt;
|140%&lt;br /&gt;
|157%&lt;br /&gt;
|169%&lt;br /&gt;
| 180%&lt;br /&gt;
|189%&lt;br /&gt;
| 198%&lt;br /&gt;
|206%&lt;br /&gt;
|213%&lt;br /&gt;
|220%&lt;br /&gt;
|226%&lt;br /&gt;
|241% &lt;br /&gt;
| 255%&lt;br /&gt;
|279%&lt;br /&gt;
|300% &lt;br /&gt;
|319%&lt;br /&gt;
|353%&lt;br /&gt;
| 383%&lt;br /&gt;
|500%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take an example.&lt;br /&gt;
&lt;br /&gt;
In Co-op with 2 players, the Endless Curse Factor uses the average curse stat of all the players for the value used. So for 2 player, if one player has 400 Curse, and the other has 0 Curse, the Endless curse factor will take the Square root of 200, which is 14.1. The Curse Factor Damage is then 14.1/25 = 0.57, which means enemies will deal 57% more damage. And for HP it will be 14.1/10 = 1.41, meaning they will have 141% more HP. Or as put in the table, they would be at 157% Damage and 241% HP.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Some items give curse stat by default and have effects related to the curse stat. They offer you a way to get deeper into Curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Some Characters get extra curse stats, and gain bonuses for having Curse stat, while others are punished for having it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|characters}}&lt;br /&gt;
	{{TableRowCharacter|Sailor}}&lt;br /&gt;
	{{TableRowCharacter|Creature}}&lt;br /&gt;
    {{TableRowCharacter|Romantic}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Along with the Curse stat&#039;s release came a matching [[weapon class]]: [[Naval]] Weapons. The weapon class bonus gives Curse, and several of the weapons in the set scale with your Curse stat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|weapons}}&lt;br /&gt;
	{{TableRowWeapon|Anchor}}&lt;br /&gt;
    {{TableRowWeapon|Captain&#039;s Sword}}&lt;br /&gt;
    {{TableRowWeapon|Trident}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8021</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8021"/>
		<updated>2025-04-13T17:33:22Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.10.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 177 items in Brotato. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.10.7}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8020</id>
		<title>Template:GetVersion</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8020"/>
		<updated>2025-04-13T17:32:15Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.10.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;1.1.10.7&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get the current game version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{GetVersion}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{GetVersion}}&lt;br /&gt;
&lt;br /&gt;
Also provides a single place to update the current version used by [[Template:Version]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8019</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8019"/>
		<updated>2025-04-13T17:31:50Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Added patch notes for versions 1.1.10.6 through 1.1.10.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 6&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.6 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.7 - 2025, April 1&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.6 ==&lt;br /&gt;
Patch 1.1.10.6 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.&lt;br /&gt;
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.&lt;br /&gt;
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.7 ==&lt;br /&gt;
Patch 1.1.10.7 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8016</id>
		<title>Template:GetVersion</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8016"/>
		<updated>2025-04-06T15:47:17Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.10.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;1.1.10.5&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get the current game version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{GetVersion}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{GetVersion}}&lt;br /&gt;
&lt;br /&gt;
Also provides a single place to update the current version used by [[Template:Version]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8015</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8015"/>
		<updated>2025-04-06T15:46:22Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Added patch notes for versions 1.1.10.0 through 1.1.10.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 6&lt;br /&gt;
* Patch 1.1.10.0 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.1 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.2 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.3 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.4 - 2025, April 1&lt;br /&gt;
* Patch 1.1.10.5 - 2025, April 1&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.0 ==&lt;br /&gt;
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements&lt;br /&gt;
* Coral no longer &amp;quot;saves up&amp;quot; health regen when moving around and healing for several HP when standing still&lt;br /&gt;
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.&lt;br /&gt;
* Converted stats are now correctly reset when retrying a wave as Cyborg&lt;br /&gt;
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0&lt;br /&gt;
* Charmed enemies can no longer be damaged by &amp;quot;Deal damage to random enemy&amp;quot; effects from Lucky, Cyberball and other sources of similar effects&lt;br /&gt;
* Projectiles and enemies are now reused during waves to increase performance&lt;br /&gt;
* Optimize input handling and the HUD during waves for better performance&lt;br /&gt;
* Optimized the logic for taking damage of enemies and players&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.1 ==&lt;br /&gt;
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that crashed the game when combining a weapon in Coop mode&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.2 ==&lt;br /&gt;
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed.&lt;br /&gt;
* Ensure controller inputs are enabled when entering the shop&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.3 ==&lt;br /&gt;
Patch 1.1.10.3 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.4 ==&lt;br /&gt;
Patch 1.1.10.4 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Enemies which were respawned could not be cursed. Now it works as expected again.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.10.5 ==&lt;br /&gt;
Patch 1.1.10.5 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles&lt;br /&gt;
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8012</id>
		<title>Template:Item Data</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:Item_Data&amp;diff=8012"/>
		<updated>2025-03-26T13:26:59Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update Spicy Sauce with changes from patch 1.1.9.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|acid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Knockback&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|adrenaline = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien baby = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien eyes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Shoots {{Color|green|6}} alien eyes around you every {{Color|green|3}} seconds dealing {{Color|green|6}} ({{Color|green|+50%{{StatIcon|Max HP}}}}) damage each&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien magic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien tongue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+30%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Pickup]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alien worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|alloy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-6}} % Dodge&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Engineering]], [[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|anvil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {{Color|green|+2}} {{Color|green|Armor}} instead.&lt;br /&gt;
	|price=120&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Arms Dealer.png|link=Arms Dealer|x30px]] [[Arms Dealer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ashes = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+20}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+100}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Armor}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags= [[Attack Speed]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|axolotl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item&lt;br /&gt;
	|price=130&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby elephant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material&lt;br /&gt;
	|price=22&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby gecko = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|+25%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Pickup]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby squid = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|baby with a beard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=One bullet dealing {{Color|green|1}} ({{Color|green|+100%{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die&amp;lt;br&amp;gt;{{Color|red|-50}} Range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} materials when you pick up a crate&amp;lt;br&amp;gt;{{Color|red|-1}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Luck]], [[Exploration]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bait = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Damage&amp;lt;br&amp;gt;Special enemies appear at the beginning of the next wave&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Number of Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ball and chain = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;Weapons have a minimum cooldown of {{Color|red|0.75}} seconds between attacks&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Armor]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bandana = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|banner = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Range&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Knockback&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barnacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+35%}} stats gained from level upgrades&amp;lt;br&amp;gt;{{Color|curse|+1}} {{Color|curse|Curse}} when you level up&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Creature.png|link=Creature|x30px]] [[Creature]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[XP Gain]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|barricade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|green|+8}} {{Color|green|Armor}} while standing still&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Stand Still]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bean teacher = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|beanie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-6}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|big arms = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+6}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[XP Gain]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|black flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} material when you kill a cursed enemy&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy health&amp;lt;br&amp;gt;{{Color|red|+10}} % Enemy damage&amp;lt;br&amp;gt;{{Color|curse|+5}} Curse&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Curse]], [[More Enemies]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blindfold = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood donation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|blood leech = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-3}} Harvesting&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bloody hand = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have &amp;lt;br&amp;gt;You take {{Color|red|1}} damage per second (does not give invulnerability time)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boiling water = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bone dice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop&amp;lt;br&amp;gt;{{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Engineering&lt;br /&gt;
	|price=8&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|bowler hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} Luck&amp;lt;br&amp;gt;{{Color|green|+18}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|boxing glove = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Knockback&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This mirror duplicated an item&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|broken mouth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret ii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+1}} projectile&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|150}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iii = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+2}} projectiles&amp;lt;br&amp;gt;{{Color|green|+1}} projectile when you reach {{Color|green|300}} {{Color|green|Structure Range}}&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|builder&#039;s turret iv = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=This turret&#039;s stats are derived from your best ranged weapon&#039;s base stats and scale with {{Color|green|Engineering}} ({{Color|green|-}})&amp;lt;br&amp;gt;{{Color|green|+3}} projectiles&lt;br /&gt;
	|price=1&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|butterfly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} % Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|campfire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|candle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;-10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[HP Regeneration]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+20}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cauldron = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+50%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Druid.png|link=Druid|x30px]] [[Druid]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|celery tea = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% XP Gain}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+50}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+100}} {{Color|red|% Enemy health}} during the next wave&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Baby.png|link=Baby|x30px]] [[Baby]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|chameleon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+20}} {{Color|green|% Dodge}} while standing still&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|charcoal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Harvesting&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|claw tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clockwork wasp = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Structure attack speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|clover = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coffee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Engineering&amp;lt;br&amp;gt;{{Color|green|+1}} Knockback&amp;lt;br&amp;gt;{{Color|red|-4}} % Damage&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Knockback}} you have &lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Damage]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|community support = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Streamer.png|link=Streamer|x30px]] [[Streamer]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|compass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Crit Chance&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coral = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Stand Still]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|corrupted shard = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|coupon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|-5}} % Items Price&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crown = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Harvesting increases by an additional {{Color|green|8%}} at the end of a wave&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|crystal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave&amp;lt;br&amp;gt;Bonus is lost when taking damage&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cute monkey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8%}} chance to heal 1 HP when picking up a material&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=13&lt;br /&gt;
	|tags=[[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyberball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|25%{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|cyclops worm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|red|-12}} Range&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dangerous bunny = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} free reroll in the shop&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|decomposing flesh = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Life Steal}} when you level up&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} when you level up&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vampire.png|link=Vampire|x30px]] [[Vampire]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|defective steroids = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|diploma = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Engineering&amp;lt;br&amp;gt;{{Color|green|+50}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|duct tape = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+1}} Engineering&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|dynamite = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+15}} % Explosion Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|energy bracelet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|esty&#039;s couch&lt;br /&gt;
|esty’s couch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} for every permanent {{Color|red|-1}} {{Color|red|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-20}} % Speed&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|exoskeleton = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+5}} Engineering&amp;lt;br&amp;gt;{{Color|green|+5}} % Speed&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} % Life Steal&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Crit Chance]], [[Engineering]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive shells = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+60}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+15}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Artificer.png|link=Artificer|x30px]] [[Artificer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|explosive turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Spawns a turret that shoots explosive bullets dealing {{Color|green|25}} ({{Color|green|+150%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|extra stomach = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+8}} per wave)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyepatch = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Projectiles get {{Color|green|+1}} piercing on critical hit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-10%}} Accuracy&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Buccaneer.png|link=Buccaneer|x30px]] [[Buccaneer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|eyes surgery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Burning activates {{Color|green|20%}} faster&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-10}} Range&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fairy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have &amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have &lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|feather = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} % XP Gain&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Dodge]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fertilizer = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} Luck&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fish hook = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop&amp;lt;br&amp;gt;{{Color|curse|+1}} Curse&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Curse]], [[Lock (Item Tag)]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|focus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+30}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} {{Color|red|% Attack Speed}} for every different weapon you have &lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fried rice = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every currently burning enemy &lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|frozen heart = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|10%}} {{Color|green|Elemental Damage}}&amp;lt;br&amp;gt;Burning activates {{Color|red|100%}} slower&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|fuel tank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gambling token = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+8}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|garden = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a garden that creates a fruit every {{Color|green|15}} seconds&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gentle alien = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;+5% Enemies&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=10&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|giant belt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Jack.png|link=Jack|x30px]] [[Jack]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glass cannon = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Armor&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|glasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gnome = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-20}} Range&amp;lt;br&amp;gt;{{Color|red|-20%}} pickup range&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goat skull = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Crit Chance&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goblet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15%}} chance to heal 1 HP when killing an enemy&amp;lt;br&amp;gt;{{Color|red|-3}} HP Regeneration&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Items will be {{Color|green|1}} tier higher after the next reroll&lt;br /&gt;
	|price=23&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|greek fire = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|grind&#039;s magical leaf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Max HP}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|% Life Steal}} at the end of a wave&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|gummy berserker = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|handcuffs = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+8}} Elemental Damage&amp;lt;br&amp;gt;Your Max HP is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|head injury = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|heavy bullets = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+5}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|red|-5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hedgehog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-1}} HP Regeneration&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} % Speed&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|honey = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Explosion Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Explosion Size&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|hunting trophy = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|33%}} chance to gain 1 material when killing an enemy with a critical hit&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ice cube = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Enemies take {{Color|green|10%}} more damage for {{Color|green|3}} seconds when first hit by {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|improved tools = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;Increases the attack speed of your structures by 0% ({{Color|green|50%{{StatIcon|Attack Speed}}}})&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Cyborg.png|link=Cyborg|x30px]] [[Cyborg]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Structure (Item Tag)|Structure]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|incendiary turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a turret that shoots flames dealing 8x{{Color|green|5}} ({{Color|green|+33%{{StatIcon|Engineering}}}}) burning damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|injection = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+7}} % Damage&amp;lt;br&amp;gt;{{Color|red|-2}} Max HP&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|insanity = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+6}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jelly = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every different weapon you have &lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Vagabond.png|link=Vagabond|x30px]] [[Vagabond]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jerky = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} HP recovered from consumables&amp;lt;br&amp;gt;Consumables heal you over {{Color|green|4}} seconds instead of instantly&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|jet pack = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Speed&amp;lt;br&amp;gt;{{Color|green|+10}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|knot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+15}} % Damage&amp;lt;br&amp;gt;{{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Weapons can no longer be upgraded or recycled&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|kraken&#039;s eye = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit&amp;lt;br&amp;gt;{{Color|green|+10}} Max HP&amp;lt;br&amp;gt;{{Color|curse|+10}} Curse&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]], [[Max HP]], [[Curse]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|landmines = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Engineering}}}}) damage in an area&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Explosive (Item Tag)|Explosive]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lantern = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|green|+15}} Knockback&amp;lt;br&amp;gt;Knocks nearby enemies back every {{Color|green|3}} seconds&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags= [[Damage]], [[Range]], [[Knockback]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|laser turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a turret that shoots piercing bullets dealing {{Color|green|20}} ({{Color|green|+125%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|leather vest = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|green|+6}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lemonade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP recovered from consumables&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lens = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|red|-5}} Range&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lighthouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have &lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Builder.png|link=Builder|x30px]] [[Builder]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little frog = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} pickup range&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]], [[Pickup]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|little muscley dude = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-15}} Range&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lost duck = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+8}} Luck&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky charm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+30}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lucky coin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have &amp;lt;br&amp;gt;{{Color|red|-2}} Armor&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lumberjack shirt = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Trees die in one hit&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|lure = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|2}} additional loot aliens appear during the next wave&lt;br /&gt;
	|price=34&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mammoth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+20}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+5}} Knockback&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[HP Regeneration]], [[Knockback]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mastery = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Ranged Damage&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medal = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+3}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|red|-4}} % Crit Chance&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Damage]], [[Armor]], [[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medical turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Spawns a medical turret that shoots bullets healing {{Color|green|3}} ({{Color|green|+5%{{StatIcon|Engineering}}}}) HP&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|medikit = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-10}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal detector = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5%}} chance to double the value of picked up materials&amp;lt;br&amp;gt;{{Color|green|+6}} Luck&amp;lt;br&amp;gt;{{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]], [[Engineering]], [[Pickup]], [[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|metal plate = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Armor&amp;lt;br&amp;gt;{{Color|red|-3}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mirror = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Duplicates the next item you get from the shop (item limits can&#039;t be exceeded)&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|missile = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Damage&amp;lt;br&amp;gt;{{Color|red|-4}} % Attack Speed&lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mouse = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} % Life Steal&amp;lt;br&amp;gt;+10% Enemies&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Life Steal]], [[More Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mushroom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Luck&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|mutation = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|nail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} Engineering&amp;lt;br&amp;gt;Weapon damage additionally scales with {{Color|green|20%}} {{Color|green|Engineering}}&amp;lt;br&amp;gt;{{Color|red|-2}} Ranged Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|night goggles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+50}} Range&amp;lt;br&amp;gt;{{Color|red|-3}} Max HP&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|octopus = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+5}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+3}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-8}} % Crit Chance&lt;br /&gt;
	|price=105&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Life Steal]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|padding = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} {{Color|green|Materials}} you have &lt;br /&gt;
	|price=45&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|panda = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} Max HP&amp;lt;br&amp;gt;{{Color|green|+25}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peaceful bee = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+4}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|peacock = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % XP Gain&amp;lt;br&amp;gt;{{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave&amp;lt;br&amp;gt;{{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pearl = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have &amp;lt;br&amp;gt;{{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Curious.png|link=Curious|x30px]] [[Curious]]&lt;br /&gt;
	|limit=20&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pencil = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;{{Color|red|-1}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-1}} % Crit Chance&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|penguin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+1}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|piggy bank = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pile of books = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Your structures can crit&amp;lt;br&amp;gt;{{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Crit Chance]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plant = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-1}} % Life Steal&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|plastic explosive = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25}} % Explosion Size&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pocket factory = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Engineering&amp;lt;br&amp;gt;Killing a tree spawns a turret&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Exploration]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|poisonous tonic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+5}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+15}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Crit Chance]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|potato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+1}} % Life Steal&amp;lt;br&amp;gt;{{Color|green|+5}} % Damage&amp;lt;br&amp;gt;{{Color|green|+5}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Speed&amp;lt;br&amp;gt;{{Color|green|+3}} % Dodge&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Luck&lt;br /&gt;
	|price=95&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]], [[Damage]], [[Speed]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|power generator = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|1}} {{Color|green|% Speed}} you have &amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Speed]], [[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|propeller hat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=28&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|pumpkin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+15%}} Piercing Damage. Can&#039;t go above base damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Damage&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|recycling machine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats=Gain {{Color|green|35%}} more materials from recycling items&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Economy]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|regeneration potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=HP Regeneration is doubled when you have less than {{Color|green|50%}} health&amp;lt;br&amp;gt;{{Color|green|+3}} HP Regeneration&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|reinforced steel = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+3}} Engineering&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|resting goldfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=This goldfish is resting after a hard day&#039;s work&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=0&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|retromation&#039;s hoodie&lt;br /&gt;
|retromation’s hoodie = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have &amp;lt;br&amp;gt;{{Color|red|-80}} Range&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Dodge]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ricochet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Your projectiles gain {{Color|green|+1}} bounce&amp;lt;br&amp;gt;{{Color|red|-25}} % Damage&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|rip and tear = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|+50%{{StatIcon|Melee Damage}}}}) damage when they die&amp;lt;br&amp;gt;{{Color|red|-5}} % Crit Chance&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Melee Damage]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|riposte = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|300%{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Dodge]], [[Melee Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ritual = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+6}} % Damage&amp;lt;br&amp;gt;{{Color|green|+2}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-2}} Engineering&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|robot arm = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|Melee Damage}} at the end of a wave&amp;lt;br&amp;gt;{{Color|green|+3}} {{Color|green|Engineering}} at the end of a wave&amp;lt;br&amp;gt;{{Color|red|-1}} {{Color|red|Max HP}} at the end of a wave&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sad tomato = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;Start waves with {{Color|red|-50%}} HP&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|saltwater = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+3}} % Attack Speed&amp;lt;br&amp;gt;{{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage&amp;lt;br&amp;gt;{{Color|red|-1}} Elemental Damage&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Melee Damage]], [[Attack Speed]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scar = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+20}} % XP Gain&amp;lt;br&amp;gt;{{Color|red|-8}} Range&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[XP Gain]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scared sausage = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Attacks have a {{Color|green|25%}} chance to deal 3x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=4&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scarf = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Hiker.png|link=Hiker|x30px]] [[Hiker]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[HP Regeneration]], [[Melee Damage]], [[Speed]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|scope = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+25}} Range&amp;lt;br&amp;gt;{{Color|red|-7}} % Attack Speed&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|seashell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats=Every ranged weapon&#039;s 5th projectile has {{Color|green|+3}} projectiles&amp;lt;br&amp;gt;{{Color|red|-10}} % Damage&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shackles = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+8}} HP Regeneration&amp;lt;br&amp;gt;{{Color|green|+8}} Engineering&amp;lt;br&amp;gt;{{Color|green|+80}} Range&amp;lt;br&amp;gt;Your Speed is capped at its current value&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Range]], [[HP Regeneration]], [[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shady potion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-2}} HP Regeneration&lt;br /&gt;
	|price=48&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Projectiles pierce through {{Color|green|1}} additional target&amp;lt;br&amp;gt;{{Color|red|-20%}} Piercing Damage&amp;lt;br&amp;gt;{{Color|red|-5}} % Damage&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Ranged Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|shmoop = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Max HP&amp;lt;br&amp;gt;{{Color|green|+2}} HP Regeneration&amp;lt;br&amp;gt;{{Color|red|-2}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]], [[HP Regeneration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sifd&#039;s relic&lt;br /&gt;
|sifd’s relic = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+100%}} chance to instantly attract a material when it’s dropped&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Pickup]], [[Armor]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|silver bullet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+25%}} damage against bosses and elites&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small fish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+10%}} damage against targets above {{Color|green|75%}} health&amp;lt;br&amp;gt;{{Color|red|-3}} % Attack Speed&lt;br /&gt;
	|price=18&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|small magazine = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} % Attack Speed&amp;lt;br&amp;gt;{{Color|red|-6}} % Damage&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Ranged Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snail = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|-8}} % Enemy Speed&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snake = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Burning spreads to an additional nearby enemy&amp;lt;br&amp;gt;{{Color|red|-1}} Max HP&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|snowball = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Elemental Damage}} every time you get an item that increases {{Color|green|Elemental Damage}}&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spicy sauce = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Consumables have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+100%{{StatIcon|Max HP}}}}) damage when picked up&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Glutton.png|link=Glutton|x30px]] [[Glutton]]&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Max HP]], [[Luck]], [[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spider = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+12}} % Damage&amp;lt;br&amp;gt;{{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have &amp;lt;br&amp;gt;{{Color|red|-3}} % Dodge&amp;lt;br&amp;gt;{{Color|red|-5}} Harvesting&lt;br /&gt;
	|price=110&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]], [[Attack Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|spyglass = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} Range&amp;lt;br&amp;gt;{{Color|green|-25}} % Reroll Price&lt;br /&gt;
	|price=30&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=2&lt;br /&gt;
	|tags=[[Range]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|starfish = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20%}} materials dropped from enemies&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|+15}} % Enemy damage&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Diver.png|link=Diver|x30px]] [[Diver]]&lt;br /&gt;
	|limit=3&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|statue = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still&amp;lt;br&amp;gt;{{Color|red|-10}} % Speed&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Attack Speed]], [[Stand Still]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|stone skin = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have &amp;lt;br&amp;gt;{{Color|red|-6}} % Attack Speed&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|strange book = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+1}} {{Color|green|Engineering}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have &amp;lt;br&amp;gt;{{Color|red|-1}} Melee Damage&amp;lt;br&amp;gt;{{Color|red|-1}} Ranged Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunglasses = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+10}} % Crit Chance&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|sunken bell = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Once per wave, you explode for {{Color|green|100}} ({{Color|green|+500%{{StatIcon|Melee Damage}}+500%{{StatIcon|Ranged Damage}}+500%{{StatIcon|Elemental Damage}}+500%{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Explosive (Item Tag)|Explosive]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tardigrade = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Nullifies the damage of one hit taken every wave&lt;br /&gt;
	|price=50&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tentacle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+3}} % Crit Chance&amp;lt;br&amp;gt;{{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Lich.png|link=Lich|x30px]] [[Lich]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Crit Chance]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|terrified onion = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+4}} % Speed&amp;lt;br&amp;gt;{{Color|red|-5}} Luck&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toolbox = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+6}} Engineering&amp;lt;br&amp;gt;{{Color|red|-8}} % Attack Speed&lt;br /&gt;
	|price=55&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|torture = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+15}} Max HP&amp;lt;br&amp;gt;Restore {{Color|green|5}} HP per second. Cannot heal any other way.&lt;br /&gt;
	|price=100&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|toxic sludge = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} Elemental Damage&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tractor = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+40}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-8}} % Damage&lt;br /&gt;
	|price=70&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|treasure map = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+20%}} chance of finding an extra item in a crate&lt;br /&gt;
	|price=35&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sailor.png|link=Sailor|x30px]] [[Sailor]]&lt;br /&gt;
	|limit=5&lt;br /&gt;
	|tags=[[Luck]]&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tree = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=More trees spawn&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Exploration]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|triangle of power = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+20}} % Damage&amp;lt;br&amp;gt;{{Color|green|+1}} Armor&amp;lt;br&amp;gt;{{Color|red|-2}} {{Color|red|% Damage}} when you take damage until the end of the wave&lt;br /&gt;
	|price=65&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|turret = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Spawns a turret that shoots bullets dealing {{Color|green|10}} ({{Color|green|+80%{{StatIcon|Engineering}}}}) damage&lt;br /&gt;
	|price=15&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|tyler = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each&lt;br /&gt;
	|price=75&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Engineering]], [[Elemental Damage]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|ugly tooth = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats=Hitting an enemy removes {{Color|green|5%}} of their speed. Max {{Color|green|20%}}&amp;lt;br&amp;gt;{{Color|red|-3}} % Speed&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Less Enemy Speed]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} {{Color|green|% Damage}} at the end of a wave&lt;br /&gt;
	|price=92&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wandering bot = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats=Spawns a little bot that slows down nearby enemies&lt;br /&gt;
	|price=60&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Less Enemy Speed]], [[Structure (Item Tag)|Structure]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|warrior helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+3}} Armor&amp;lt;br&amp;gt;{{Color|green|+5}} Max HP&amp;lt;br&amp;gt;{{Color|red|-5}} % Speed&lt;br /&gt;
	|price=80&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Armor]], [[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird food = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+2}} HP recovered from consumables&amp;lt;br&amp;gt;{{Color|red|-2}} % Dodge&lt;br /&gt;
	|price=20&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Consumable (Item Tag)|Consumable]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|weird ghost = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+3}} Max HP&amp;lt;br&amp;gt;Start the next wave with 1 HP&lt;br /&gt;
	|price=12&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Max HP]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheat = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+4}} Melee Damage&amp;lt;br&amp;gt;{{Color|green|+2}} Ranged Damage&amp;lt;br&amp;gt;{{Color|green|+10}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Melee Damage]], [[Ranged Damage]], [[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wheelbarrow = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+16}} Harvesting&amp;lt;br&amp;gt;{{Color|red|-1}} Armor&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Harvesting]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whetstone = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+4}} % Life Steal&amp;lt;br&amp;gt;{{Color|red|-3}} Knockback&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]]&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Life Steal]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|whistle = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=1&lt;br /&gt;
	|stats={{Color|green|+50%}} chance for loot aliens to appear&amp;lt;br&amp;gt;{{Color|red|+20%}} movement speed for loot aliens&lt;br /&gt;
	|price=25&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=&lt;br /&gt;
	|isdlc=1&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|white flag = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=2&lt;br /&gt;
	|stats={{Color|green|+5}} Harvesting&amp;lt;br&amp;gt;-5% Enemies&lt;br /&gt;
	|price=40&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Harvesting]], [[Less Enemies]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wings = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+10}} % Speed&amp;lt;br&amp;gt;{{Color|green|+30}} Range&amp;lt;br&amp;gt;{{Color|red|-2}} Elemental Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Speed]], [[Range]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wisdom = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=3&lt;br /&gt;
	|stats={{Color|green|+5}} {{Color|green|% Damage}} every 5 seconds until the end of the wave&amp;lt;br&amp;gt;{{Color|red|-15}} % Damage&lt;br /&gt;
	|price=85&lt;br /&gt;
	|unique=true&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=1&lt;br /&gt;
	|tags=[[Damage]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|wolf helmet = {{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rarity=4&lt;br /&gt;
	|stats={{Color|green|+10}} Elemental Damage&amp;lt;br&amp;gt;{{Color|green|+20}} Luck&amp;lt;br&amp;gt;{{Color|red|-5}} Engineering&lt;br /&gt;
	|price=90&lt;br /&gt;
	|unique=&lt;br /&gt;
	|unlockedby=&lt;br /&gt;
	|limit=&lt;br /&gt;
	|tags=[[Elemental Damage]], [[Luck]]&lt;br /&gt;
	|isdlc=-&lt;br /&gt;
	|#default=-&lt;br /&gt;
}}&lt;br /&gt;
|#default=Item name not found}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data&lt;br /&gt;
|any item name&lt;br /&gt;
|rarity/stats/price/unique/unlockedby/limit/isdlc&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|rarity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|stats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: No options passed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Not an item&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|Knife}}&lt;br /&gt;
&lt;br /&gt;
Example: Check if the item is part of the {{DLCLink|Abyssal Terrors DLC}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Item Data|acid|isdlc}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Item Data|axolotl|isdlc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Acid&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Data&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;price&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8011</id>
		<title>Template:GetVersion</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Template:GetVersion&amp;diff=8011"/>
		<updated>2025-03-26T13:18:44Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Update to version 1.1.9.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;1.1.9.3&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get the current game version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{GetVersion}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; = {{GetVersion}}&lt;br /&gt;
&lt;br /&gt;
Also provides a single place to update the current version used by [[Template:Version]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8010</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Items&amp;diff=8010"/>
		<updated>2025-03-26T13:17:23Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Updated for version 1.1.9.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Brotato Wiki Characters Guide to Items, Stats, Effects&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Range}} = the damage scales with [[Range]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==For Wiki Editors==&lt;br /&gt;
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Items List==&lt;br /&gt;
There are currently 177 items in Brotato. &lt;br /&gt;
&lt;br /&gt;
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].&lt;br /&gt;
&lt;br /&gt;
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated for version: {{Version|version=1.1.9.3}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TableHeaders|items}}&lt;br /&gt;
	{{TableRowItem|Acid}}&lt;br /&gt;
	{{TableRowItem|Adrenaline}}&lt;br /&gt;
	{{TableRowItem|Alien Baby}}&lt;br /&gt;
	{{TableRowItem|Alien Eyes}}&lt;br /&gt;
	{{TableRowItem|Alien Magic}}&lt;br /&gt;
	{{TableRowItem|Alien Tongue}}&lt;br /&gt;
	{{TableRowItem|Alien Worm}}&lt;br /&gt;
	{{TableRowItem|Alloy}}&lt;br /&gt;
	{{TableRowItem|Anvil}}&lt;br /&gt;
    {{TableRowItem|Ashes}}&lt;br /&gt;
    {{TableRowItem|Axolotl}}&lt;br /&gt;
	{{TableRowItem|Baby Elephant}}&lt;br /&gt;
	{{TableRowItem|Baby Gecko}}&lt;br /&gt;
    {{TableRowItem|Baby Squid}}&lt;br /&gt;
	{{TableRowItem|Baby with a Beard}}&lt;br /&gt;
	{{TableRowItem|Bag}}&lt;br /&gt;
	{{TableRowItem|Bait}}&lt;br /&gt;
    {{TableRowItem|Ball and Chain}}&lt;br /&gt;
	{{TableRowItem|Bandana}}&lt;br /&gt;
	{{TableRowItem|Banner}}&lt;br /&gt;
    {{TableRowItem|Barnacle}}&lt;br /&gt;
	{{TableRowItem|Barricade}}&lt;br /&gt;
	{{TableRowItem|Bat}}&lt;br /&gt;
	{{TableRowItem|Bean Teacher}}&lt;br /&gt;
	{{TableRowItem|Beanie}}&lt;br /&gt;
	{{TableRowItem|Big Arms}}&lt;br /&gt;
	{{TableRowItem|Black Belt}}&lt;br /&gt;
    {{TableRowItem|Black Flag}}&lt;br /&gt;
	{{TableRowItem|Blindfold}}&lt;br /&gt;
	{{TableRowItem|Blood Donation}}&lt;br /&gt;
	{{TableRowItem|Blood Leech}}&lt;br /&gt;
	{{TableRowItem|Bloody Hand}}&lt;br /&gt;
	{{TableRowItem|Boiling Water}}&lt;br /&gt;
    {{TableRowItem|Bone Dice}}&lt;br /&gt;
	{{TableRowItem|Book}}&lt;br /&gt;
	{{TableRowItem|Bowler Hat}}&lt;br /&gt;
	{{TableRowItem|Boxing Glove}}&lt;br /&gt;
	{{TableRowItem|Broken Mouth}}&lt;br /&gt;
	{{TableRowItem|Butterfly}}&lt;br /&gt;
	{{TableRowItem|Cake}}&lt;br /&gt;
	{{TableRowItem|Campfire}}&lt;br /&gt;
	{{TableRowItem|Candle}}&lt;br /&gt;
	{{TableRowItem|Cape}}&lt;br /&gt;
    {{TableRowItem|Cauldron}}&lt;br /&gt;
    {{TableRowItem|Celery Tea}}&lt;br /&gt;
	{{TableRowItem|Chameleon}}&lt;br /&gt;
	{{TableRowItem|Charcoal}}&lt;br /&gt;
	{{TableRowItem|Claw Tree}}&lt;br /&gt;
    {{TableRowItem|Clockwork Wasp}}&lt;br /&gt;
	{{TableRowItem|Clover}}&lt;br /&gt;
	{{TableRowItem|Coffee}}&lt;br /&gt;
	{{TableRowItem|Cog}}&lt;br /&gt;
    {{TableRowItem|Coil}}&lt;br /&gt;
	{{TableRowItem|Community Support}}&lt;br /&gt;
	{{TableRowItem|Compass}}&lt;br /&gt;
    {{TableRowItem|Coral}}&lt;br /&gt;
    {{TableRowItem|Corrupted Shard}}&lt;br /&gt;
	{{TableRowItem|Coupon}}&lt;br /&gt;
	{{TableRowItem|Crown}}&lt;br /&gt;
    {{TableRowItem|Crystal}}&lt;br /&gt;
	{{TableRowItem|Cute Monkey}}&lt;br /&gt;
	{{TableRowItem|Cyberball}}&lt;br /&gt;
	{{TableRowItem|Cyclops Worm}}&lt;br /&gt;
	{{TableRowItem|Dangerous Bunny}}&lt;br /&gt;
    {{TableRowItem|Decomposing Flesh}}&lt;br /&gt;
	{{TableRowItem|Defective Steroids}}&lt;br /&gt;
	{{TableRowItem|Diploma}}&lt;br /&gt;
	{{TableRowItem|Duct Tape}}&lt;br /&gt;
	{{TableRowItem|Dynamite}}&lt;br /&gt;
	{{TableRowItem|Energy Bracelet}}&lt;br /&gt;
	{{TableRowItem|Esty&#039;s Couch}}&lt;br /&gt;
	{{TableRowItem|Exoskeleton}}&lt;br /&gt;
	{{TableRowItem|Explosive Shells}}&lt;br /&gt;
	{{TableRowItem|Explosive Turret}}&lt;br /&gt;
	{{TableRowItem|Extra Stomach}}&lt;br /&gt;
    {{TableRowItem|Eyepatch}}&lt;br /&gt;
	{{TableRowItem|Eyes Surgery}}&lt;br /&gt;
	{{TableRowItem|Fertilizer}}&lt;br /&gt;
	{{TableRowItem|Fairy}}&lt;br /&gt;
    {{TableRowItem|Feather}}&lt;br /&gt;
	{{TableRowItem|Fin}}&lt;br /&gt;
    {{TableRowItem|Fish Hook}}&lt;br /&gt;
	{{TableRowItem|Focus}}&lt;br /&gt;
    {{TableRowItem|Fried Rice}}&lt;br /&gt;
    {{TableRowItem|Frozen Heart}}&lt;br /&gt;
	{{TableRowItem|Fuel Tank}}&lt;br /&gt;
	{{TableRowItem|Gambling Token}}&lt;br /&gt;
	{{TableRowItem|Garden}}&lt;br /&gt;
	{{TableRowItem|Gentle Alien}}&lt;br /&gt;
	{{TableRowItem|Giant Belt}}&lt;br /&gt;
	{{TableRowItem|Glass Cannon}}&lt;br /&gt;
	{{TableRowItem|Glasses}}&lt;br /&gt;
	{{TableRowItem|Gnome}}&lt;br /&gt;
	{{TableRowItem|Goat Skull}}&lt;br /&gt;
    {{TableRowItem|Goblet}}&lt;br /&gt;
    {{TableRowItem|Goldfish}}&lt;br /&gt;
    {{TableRowItem|Greek Fire}}&lt;br /&gt;
	{{TableRowItem|Grind&#039;s Magical Leaf}}&lt;br /&gt;
	{{TableRowItem|Gummy Berserker}}&lt;br /&gt;
	{{TableRowItem|Handcuffs}}&lt;br /&gt;
	{{TableRowItem|Head Injury}}&lt;br /&gt;
	{{TableRowItem|Heavy Bullets}}&lt;br /&gt;
	{{TableRowItem|Hedgehog}}&lt;br /&gt;
	{{TableRowItem|Helmet}}&lt;br /&gt;
    {{TableRowItem|Honey}}&lt;br /&gt;
	{{TableRowItem|Hunting Trophy}}&lt;br /&gt;
    {{TableRowItem|Ice Cube}}&lt;br /&gt;
	{{TableRowItem|Improved Tools}}&lt;br /&gt;
	{{TableRowItem|Incendiary Turret}}&lt;br /&gt;
	{{TableRowItem|Injection}}&lt;br /&gt;
	{{TableRowItem|Insanity}}&lt;br /&gt;
    {{TableRowItem|Jelly}}&lt;br /&gt;
    {{TableRowItem|Jerky}}&lt;br /&gt;
	{{TableRowItem|Jet Pack}}&lt;br /&gt;
    {{TableRowItem|Knot}}&lt;br /&gt;
    {{TableRowItem|Kraken&#039;s Eye}}&lt;br /&gt;
	{{TableRowItem|Landmines}}&lt;br /&gt;
    {{TableRowItem|Lantern}}&lt;br /&gt;
	{{TableRowItem|Laser Turret}}&lt;br /&gt;
	{{TableRowItem|Leather Vest}}&lt;br /&gt;
	{{TableRowItem|Lemonade}}&lt;br /&gt;
	{{TableRowItem|Lens}}&lt;br /&gt;
    {{TableRowItem|Lighthouse}}&lt;br /&gt;
	{{TableRowItem|Little Frog}}&lt;br /&gt;
	{{TableRowItem|Little Muscley Dude}}&lt;br /&gt;
	{{TableRowItem|Lost Duck}}&lt;br /&gt;
	{{TableRowItem|Lucky Charm}}&lt;br /&gt;
    {{TableRowItem|Lucky Coin}}&lt;br /&gt;
	{{TableRowItem|Lure}}&lt;br /&gt;
	{{TableRowItem|Lumberjack Shirt}}&lt;br /&gt;
	{{TableRowItem|Mammoth}}&lt;br /&gt;
	{{TableRowItem|Mastery}}&lt;br /&gt;
	{{TableRowItem|Medal}}&lt;br /&gt;
	{{TableRowItem|Medical Turret}}&lt;br /&gt;
	{{TableRowItem|Medikit}}&lt;br /&gt;
	{{TableRowItem|Metal Detector}}&lt;br /&gt;
	{{TableRowItem|Metal Plate}}&lt;br /&gt;
    {{TableRowItem|Mirror}}&lt;br /&gt;
	{{TableRowItem|Missile}}&lt;br /&gt;
	{{TableRowItem|Mouse}}&lt;br /&gt;
	{{TableRowItem|Mushroom}}&lt;br /&gt;
	{{TableRowItem|Mutation}}&lt;br /&gt;
    {{TableRowItem|Nail}}&lt;br /&gt;
	{{TableRowItem|Night Goggles}}&lt;br /&gt;
	{{TableRowItem|Octopus}}&lt;br /&gt;
	{{TableRowItem|Padding}}&lt;br /&gt;
	{{TableRowItem|Panda}}&lt;br /&gt;
	{{TableRowItem|Peaceful Bee}}&lt;br /&gt;
	{{TableRowItem|Peacock}}&lt;br /&gt;
    {{TableRowItem|Pearl}}&lt;br /&gt;
	{{TableRowItem|Pencil}}&lt;br /&gt;
    {{TableRowItem|Penguin}}&lt;br /&gt;
	{{TableRowItem|Piggy Bank}}&lt;br /&gt;
    {{TableRowItem|Pile of Books}}&lt;br /&gt;
	{{TableRowItem|Plant}}&lt;br /&gt;
	{{TableRowItem|Plastic Explosive}}&lt;br /&gt;
	{{TableRowItem|Poisonous Tonic}}&lt;br /&gt;
	{{TableRowItem|Pocket Factory}}&lt;br /&gt;
	{{TableRowItem|Potato}}&lt;br /&gt;
	{{TableRowItem|Power Generator}}&lt;br /&gt;
	{{TableRowItem|Propeller Hat}}&lt;br /&gt;
	{{TableRowItem|Pumpkin}}&lt;br /&gt;
	{{TableRowItem|Recycling Machine}}&lt;br /&gt;
	{{TableRowItem|Regeneration Potion}}&lt;br /&gt;
    {{TableRowItem|Reinforced Steel}}&lt;br /&gt;
	{{TableRowItem|Retromation&#039;s Hoodie}}&lt;br /&gt;
	{{TableRowItem|Ricochet}}&lt;br /&gt;
	{{TableRowItem|Rip and Tear}}&lt;br /&gt;
	{{TableRowItem|Riposte}}&lt;br /&gt;
	{{TableRowItem|Ritual}}&lt;br /&gt;
	{{TableRowItem|Robot Arm}}&lt;br /&gt;
	{{TableRowItem|Sad Tomato}}&lt;br /&gt;
    {{TableRowItem|Saltwater}}&lt;br /&gt;
	{{TableRowItem|Scar}}&lt;br /&gt;
	{{TableRowItem|Scared Sausage}}&lt;br /&gt;
    {{TableRowItem|Scarf}}&lt;br /&gt;
	{{TableRowItem|Scope}}&lt;br /&gt;
    {{TableRowItem|Seashell}}&lt;br /&gt;
	{{TableRowItem|Shackles}}&lt;br /&gt;
	{{TableRowItem|Shady Potion}}&lt;br /&gt;
	{{TableRowItem|Sharp Bullet}}&lt;br /&gt;
	{{TableRowItem|Shmoop}}&lt;br /&gt;
	{{TableRowItem|Sifd&#039;s Relic}}&lt;br /&gt;
	{{TableRowItem|Silver Bullet}}&lt;br /&gt;
    {{TableRowItem|Small Fish}}&lt;br /&gt;
	{{TableRowItem|Small Magazine}}&lt;br /&gt;
	{{TableRowItem|Snail}}&lt;br /&gt;
	{{TableRowItem|Snake}}&lt;br /&gt;
    {{TableRowItem|Snowball}}&lt;br /&gt;
	{{TableRowItem|Spicy Sauce}}&lt;br /&gt;
	{{TableRowItem|Spider}}&lt;br /&gt;
    {{TableRowItem|Spyglass}}&lt;br /&gt;
    {{TableRowItem|Starfish}}&lt;br /&gt;
	{{TableRowItem|Statue}}&lt;br /&gt;
	{{TableRowItem|Strange Book}}&lt;br /&gt;
	{{TableRowItem|Stone Skin}}&lt;br /&gt;
	{{TableRowItem|Sunglasses}}&lt;br /&gt;
    {{TableRowItem|Sunken Bell}}&lt;br /&gt;
	{{TableRowItem|Tardigrade}}&lt;br /&gt;
	{{TableRowItem|Tentacle}}&lt;br /&gt;
	{{TableRowItem|Terrified Onion}}&lt;br /&gt;
	{{TableRowItem|Toolbox}}&lt;br /&gt;
	{{TableRowItem|Torture}}&lt;br /&gt;
	{{TableRowItem|Toxic Sludge}}&lt;br /&gt;
	{{TableRowItem|Tractor}}&lt;br /&gt;
    {{TableRowItem|Treasure Map}}&lt;br /&gt;
	{{TableRowItem|Tree}}&lt;br /&gt;
	{{TableRowItem|Triangle of Power}}&lt;br /&gt;
	{{TableRowItem|Turret}}&lt;br /&gt;
	{{TableRowItem|Tyler}}&lt;br /&gt;
	{{TableRowItem|Ugly Tooth}}&lt;br /&gt;
	{{TableRowItem|Vigilante Ring}}&lt;br /&gt;
	{{TableRowItem|Wandering Bot}}&lt;br /&gt;
	{{TableRowItem|Warrior Helmet}}&lt;br /&gt;
	{{TableRowItem|Weird Food}}&lt;br /&gt;
	{{TableRowItem|Weird Ghost}}&lt;br /&gt;
	{{TableRowItem|Wheat}}&lt;br /&gt;
	{{TableRowItem|Wheelbarrow}}&lt;br /&gt;
	{{TableRowItem|Whetstone}}&lt;br /&gt;
    {{TableRowItem|Whistle}}&lt;br /&gt;
	{{TableRowItem|White Flag}}&lt;br /&gt;
	{{TableRowItem|Wings}}&lt;br /&gt;
	{{TableRowItem|Wisdom}}&lt;br /&gt;
	{{TableRowItem|Wolf Helmet}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item Tags==&lt;br /&gt;
&lt;br /&gt;
Most items have &#039;&#039;&#039;item tags&#039;&#039;&#039;, and most [[Characters]] have item tags assigned to them too. &lt;br /&gt;
&lt;br /&gt;
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character&#039;s tags.&lt;br /&gt;
&lt;br /&gt;
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general. &lt;br /&gt;
&lt;br /&gt;
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn&#039;t happen, you have a second chance to find XP Items from the regular Item Pool.&lt;br /&gt;
&lt;br /&gt;
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.&lt;br /&gt;
&lt;br /&gt;
===Stat Tags===&lt;br /&gt;
All visible [[Stats]] exist as item tags. Click a tag below to view its items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse]]&lt;br /&gt;
|{{ItemTagCharacters|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Max HP]]&lt;br /&gt;
|{{ItemTagCharacters|Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Regeneration]]&lt;br /&gt;
|{{ItemTagCharacters|HP Regeneration}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Steal]]&lt;br /&gt;
|{{ItemTagCharacters|Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Melee Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Melee Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranged Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Ranged Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Damage]]&lt;br /&gt;
|{{ItemTagCharacters|Elemental Damage}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Attack Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Attack Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crit Chance]]&lt;br /&gt;
|{{ItemTagCharacters|Crit Chance}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|{{ItemTagCharacters|Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Range]] &lt;br /&gt;
|{{ItemTagCharacters|Range}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor]]&lt;br /&gt;
|{{ItemTagCharacters|Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|{{ItemTagCharacters|Dodge}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Speed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck]]&lt;br /&gt;
|{{ItemTagCharacters|Luck}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Harvesting]]&lt;br /&gt;
|{{ItemTagCharacters|Harvesting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Tags===&lt;br /&gt;
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background: transparent; color: #eee;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Item Tag&lt;br /&gt;
! style=&amp;quot;background-color: rgb(220,220,220,0.2); color: #eee;&amp;quot; |Character(s)&lt;br /&gt;
!Related Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Consumable (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Consumable}}&lt;br /&gt;
|Consumable healing, bonuses for consumables, spawns consumables.&lt;br /&gt;
|-&lt;br /&gt;
|[[Economy]]&lt;br /&gt;
|{{ItemTagCharacters|Economy}}&lt;br /&gt;
|Shop Discount, Free Rerolls Count, Item Recycling Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|{{ItemTagCharacters|Exploration}}&lt;br /&gt;
|Tree HP, Trees Spawn Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Explosive (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Explosive}}&lt;br /&gt;
|Explosion Damage, Explosion Size&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemies]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemies}}&lt;br /&gt;
|Enemies Spawn Count (-)&lt;br /&gt;
|-&lt;br /&gt;
|[[Less Enemy Speed]]&lt;br /&gt;
|{{ItemTagCharacters|Less Enemy Speed}}&lt;br /&gt;
|Enemy Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[More Enemies]]&lt;br /&gt;
| {{ItemTagCharacters|More Enemies}}&lt;br /&gt;
|Enemies Spawn Count (+)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickup]]&lt;br /&gt;
|{{ItemTagCharacters|Pickup}}&lt;br /&gt;
|Pickup Range (and many others)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stand Still]]&lt;br /&gt;
|{{ItemTagCharacters|Stand Still}}&lt;br /&gt;
|Bonuses to base stats while standing still&lt;br /&gt;
|-&lt;br /&gt;
|[[Structure (Item Tag)]]&lt;br /&gt;
|{{ItemTagCharacters|Structure}}&lt;br /&gt;
|[[Structures]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XP Gain]]&lt;br /&gt;
|{{ItemTagCharacters|XP Gain}}&lt;br /&gt;
|XP Gain&lt;br /&gt;
|}&lt;br /&gt;
There are no items tags for [[Piercing]] or [[Bounce]].&lt;br /&gt;
&lt;br /&gt;
===Characters Without Tags===&lt;br /&gt;
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8009</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8009"/>
		<updated>2025-03-26T13:13:40Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Fixed broken hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 6&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8008</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8008"/>
		<updated>2025-03-26T13:13:07Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Added release dates and links to Steam release posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.1 - 2024, November 21&lt;br /&gt;
* Patch 1.1.8.0 - 2024, December 16&lt;br /&gt;
* Patch 1.1.8.1 - 2024, December 19&lt;br /&gt;
* Patch 1.1.9.0 - 2025, February 5&lt;br /&gt;
* Patch 1.1.9.1 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.2 - 2025, February 6&lt;br /&gt;
* Patch 1.1.9.3 - 2025, February 6&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287621 here].&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287757 here].&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825482 here].&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4471604595787825861 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed issues with the Russian localization&lt;br /&gt;
* Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
* In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4463725203231342788 here].&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/640171121089447324 here].&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499434173820305718 here].&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512251964 here].&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
Patch 1.1.9.2 was released February 6th, 2025. The Steam release post is https://store.steampowered.com/news/app/1942280/view/528712004512252496[ here].&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
Patch 1.1.9.3 was released February 6th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here].&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8007</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8007"/>
		<updated>2025-03-26T12:59:48Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Remove extra spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.0 - 2024, November 20&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
&lt;br /&gt;
This patch was rolled out 2 days after Patch 1.1.6.0 was rolled back. It was the fixed version of Patch 1.1.6.0 with three additional fixes.&lt;br /&gt;
&lt;br /&gt;
Fixed issues with the Russian localization&lt;br /&gt;
Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8006</id>
		<title>Patch 1.1.*.*</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Patch_1.1.*.*&amp;diff=8006"/>
		<updated>2025-03-26T12:57:38Z</updated>

		<summary type="html">&lt;p&gt;A69d9d453e: Added patch notes for versions 1.1.8.0 through 1.1.9.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers all patches following [[Patch 1.1.0.0]], which follow the name &amp;quot;1.1.*.*&amp;quot;. They are listed in order from oldest to newest.&lt;br /&gt;
&lt;br /&gt;
==Release Dates==&lt;br /&gt;
&lt;br /&gt;
* Patch 1.1.1.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.2.0 - 2024, October 27&lt;br /&gt;
* Patch 1.1.3.0 - 2024, October 28&lt;br /&gt;
* Patch 1.1.4.0 - 2024, October 29&lt;br /&gt;
* Patch 1.1.5.1 - 2024, November 1&lt;br /&gt;
* Patch 1.1.6.0 - 2024, November 5&lt;br /&gt;
* Patch 1.1.6.3 - 2024, November 7&lt;br /&gt;
* Patch 1.1.7.0 - 2024, November 20&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.1.0==&lt;br /&gt;
&lt;br /&gt;
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287494 here].&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&#039;&#039;All these changes make the enemies a bit easier to deal with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduced the scaling of enemy HP with [[Curse]] (2.5*curse =&amp;gt; 2*curse)&lt;br /&gt;
* &#039;&#039;&#039;Stargazer&#039;&#039;&#039;: +20hp/wave =&amp;gt; +15, +300% hp when getting angry =&amp;gt; +150%&lt;br /&gt;
* &#039;&#039;&#039;Iron Lungs&#039;&#039;&#039;: +6hp/wave =&amp;gt; +4, 5 armor =&amp;gt; 3&lt;br /&gt;
* &#039;&#039;&#039;Walrus&#039;&#039;&#039;: +30hp/wave =&amp;gt; +25&lt;br /&gt;
* Waves 16/18: slightly less &#039;&#039;&#039;Stargazers&#039;&#039;&#039; appear&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* {{MiniIconbox|name=Javelin}} cooldown: 60/55/45/40 =&amp;gt; 60/55/50/45&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge&lt;br /&gt;
* Fixed the Russian translation for &amp;quot;Diver&amp;quot;&lt;br /&gt;
* Fixed the curse particles appearing too high for {{MiniIconbox|name=Landmines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.2.0==&lt;br /&gt;
&lt;br /&gt;
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after [[Patch 1.1.1.0]]. It contains balance changes. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287521 here].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Narwhal: +10hp/wave =&amp;gt; +8&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* +20% materials from cursed enemies =&amp;gt; +33%&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot =&amp;gt; +60%&lt;br /&gt;
* {{MiniIconbox|Sailor}}: -30% Damage =&amp;gt; -25%, 20% Crit Chance cap =&amp;gt; no cap&lt;br /&gt;
* {{MiniIconbox|Gangster}}: +20%/10% Elite &amp;amp; Boss HP/damage on kill =&amp;gt; +15%/7.5%&lt;br /&gt;
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{MiniIconbox|Anchor}}: damage 40/60/100 =&amp;gt; 45/70/110, range 150/175/200 =&amp;gt; 175/200/225&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.3.0==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Viperfish: 3+3hp/wave =&amp;gt; 1+3&lt;br /&gt;
* Lobster: 3+6hp/wave =&amp;gt; 1+5&lt;br /&gt;
* Blobfish: spawns 6/3 lampreys =&amp;gt; 4/2, tweaked skin&lt;br /&gt;
* Hermit (healer): 10+8hp/wave =&amp;gt; 5+5&lt;br /&gt;
* Goblin Shark: charging speed 725 =&amp;gt; 700&lt;br /&gt;
* Tweaked some waves&lt;br /&gt;
* Fixed the Russian translation for Kraken&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.4.0==&lt;br /&gt;
&lt;br /&gt;
* Rerolls are now cheaper&lt;br /&gt;
* Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)&lt;br /&gt;
* Captain&#039;s Sword: +15/30 damage for every free weapon slot =&amp;gt; +25/50&lt;br /&gt;
* Viperfish: 15% bonus damage on growing up =&amp;gt; 10%&lt;br /&gt;
* Dragonfish: 5 projectiles per shot =&amp;gt; 4, 1 + 1.3 damage per wave =&amp;gt; 1 + 1.15&lt;br /&gt;
* Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.5.1==&lt;br /&gt;
&lt;br /&gt;
* Added new Gameplay option to disable movement input from controllers (only for Singleplayer)&lt;br /&gt;
* Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.0 ==&lt;br /&gt;
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* Removed more unusable items from specific characters&#039; pool&lt;br /&gt;
* Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health&lt;br /&gt;
* Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)&lt;br /&gt;
* Fixed the Chinese localization of Chef&#039;s description&lt;br /&gt;
* Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already&lt;br /&gt;
* Fixed a bug where the gameplay options would go over the edges of the screen in certain languages&lt;br /&gt;
* Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed&lt;br /&gt;
* Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned&lt;br /&gt;
* Fixed a bug where the &amp;quot;% Reroll Price&amp;quot; secondary stat could get focused in coop&lt;br /&gt;
* Landmines now get removed in priority when reaching the structure limit&lt;br /&gt;
* Lobsters now also get removed in priority when reaching the enemy limit&lt;br /&gt;
* Fixed a bug where curse particles would linger on for a bit after a structure disappeared&lt;br /&gt;
* Fixed a bug where continuing a run from before version 1.1.0 could crash the game&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.6.3 ==&lt;br /&gt;
&lt;br /&gt;
This patch was rolled out 2 days after Patch 1.1.6.0 was rolled back. It was the fixed version of Patch 1.1.6.0 with three additional fixes.&lt;br /&gt;
&lt;br /&gt;
Fixed issues with the Russian localization&lt;br /&gt;
Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.&lt;br /&gt;
In single player only the first connected controller was able to give movement input. It&#039;s now fixed so that any connected controller can be used in single player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.7.1 ==&lt;br /&gt;
&lt;br /&gt;
* Added a button in the pause menu to end the run&lt;br /&gt;
* Dying or ending a run after the final wave&#039;s bosses are dead now counts as a win in endless mode&lt;br /&gt;
* Reroll price slightly increased&lt;br /&gt;
* Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)&lt;br /&gt;
* Banned items can now appear again after wave 20 in endless mode&lt;br /&gt;
* Ashes: added missing tags&lt;br /&gt;
* Seashell: can&#039;t appear for characters who can&#039;t use ranged weapons anymore&lt;br /&gt;
* Barnacle: now has the &amp;quot;XP Gain&amp;quot; tag, can&#039;t appear for Baby anymore&lt;br /&gt;
* Lantern: added missing tags&lt;br /&gt;
* Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.&lt;br /&gt;
* Fixed Russian translation for the effect of ethereal weapons&lt;br /&gt;
* Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.&lt;br /&gt;
* Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game&lt;br /&gt;
* Added a new feature for displaying announcements in the main menu&lt;br /&gt;
* Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)&lt;br /&gt;
* Added &amp;quot;Stats gained&amp;quot; tracking to the dwarf character&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.0 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)&lt;br /&gt;
* Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements&lt;br /&gt;
* Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered&lt;br /&gt;
* Update german translation of the lure from &amp;quot;Köder&amp;quot; to &amp;quot;Lockmittel&amp;quot;&lt;br /&gt;
* Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)&lt;br /&gt;
* Pulling in enemies with harpoon now reduces their damage correctly&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.8.1 ==&lt;br /&gt;
&lt;br /&gt;
* Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach&lt;br /&gt;
* Brotato.exe has an icon again&lt;br /&gt;
* Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)&lt;br /&gt;
* Improve chinese translation of Revolver&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.0 ==&lt;br /&gt;
&lt;br /&gt;
* Ported over a lot of the performance optimizations from the amazing &amp;quot;Performance Booster&amp;quot; mod by WL. A big thank you from our side for the hard work.&lt;br /&gt;
* During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.&lt;br /&gt;
* Various translation adaptions (big thanks to all the community feedback for improved translations)&lt;br /&gt;
* Update the mod loader to version 6.3.0&lt;br /&gt;
* Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed&lt;br /&gt;
* Chef&#039;s explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage&lt;br /&gt;
* The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance&lt;br /&gt;
* Spicy Sauce: Limited to 3 =&amp;gt; 2, 33% explosion chance =&amp;gt; 50%&lt;br /&gt;
* Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)&lt;br /&gt;
* Various optimizations to materials, stat calculations and burning to improve performance&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.1 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug that wouldn&#039;t let you click on upgrades if you played with manual aim and a controller&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.2 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off&lt;br /&gt;
&lt;br /&gt;
==Patch 1.1.9.3 ==&lt;br /&gt;
&lt;br /&gt;
* Dropped material has its appearance randomized again&lt;br /&gt;
* Cursed Flame Turrets deal increased burn damage again by being cursed&lt;br /&gt;
* Bull&#039;s explosion now triggers the effect from Ice Cube&lt;/div&gt;</summary>
		<author><name>A69d9d453e</name></author>
	</entry>
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