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	<updated>2026-04-21T16:03:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4575</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4575"/>
		<updated>2023-01-30T20:27:47Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = CommandCommander_iconer_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/17ecC73os8VdqG-L6JtJ04-Op194WD5nc/view?usp=sharing Assassin-0.8.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8.5: (30 January, 2023)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bug fixings&#039;&#039;&#039;:&lt;br /&gt;
**Fixed Assassin so they can get the attack speed bonus with Assassin weapons&lt;br /&gt;
**Fixed Anvil&lt;br /&gt;
**Fixed Reactive Crystal&lt;br /&gt;
**Game no longer crashes when playing One-armed or when picking Assassin&#039;s Desire&lt;br /&gt;
**You can now get Stress Eater&#039;s unlock with no problems&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Commander&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Commander|image=CommandCommander iconer icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4569</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4569"/>
		<updated>2023-01-30T19:19:19Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = CommandCommander_iconer_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4568</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4568"/>
		<updated>2023-01-30T19:16:28Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = commandCommander_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4567</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4567"/>
		<updated>2023-01-30T19:15:46Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Commandcommander_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4566</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4566"/>
		<updated>2023-01-30T19:15:18Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = CommandCommander_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4565</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4565"/>
		<updated>2023-01-30T19:14:47Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.8&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-29 (Dec 29th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCard&lt;br /&gt;
			| name   = Commander&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Commander_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing}}&lt;br /&gt;
			| stat2  = {{Color|green|+25 damage}} with explosive weapons&lt;br /&gt;
			| stat3  = {{Color|green|+10 damage}} with gun weapons&lt;br /&gt;
			| stat4  = {{Color|red|-75%}} attack speed&lt;br /&gt;
			| stat5  = {{Color|red|-10}} harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| speciala1  = Projectiles slow enemies&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:CommandCommander_iconer_icon.png&amp;diff=4564</id>
		<title>File:CommandCommander iconer icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:CommandCommander_iconer_icon.png&amp;diff=4564"/>
		<updated>2023-01-30T18:28:32Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commander icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4088</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4088"/>
		<updated>2022-12-31T13:24:44Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|760px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4087</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4087"/>
		<updated>2022-12-31T13:23:34Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:2022-12-28 15h35 14.png|360px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:2022-12-28_15h35_14.png&amp;diff=4086</id>
		<title>File:2022-12-28 15h35 14.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:2022-12-28_15h35_14.png&amp;diff=4086"/>
		<updated>2022-12-31T13:20:54Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2022-12-28 15h35 14&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4085</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4085"/>
		<updated>2022-12-30T22:55:59Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Friendly Photo&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Friendly photo icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+3 %}} HP regeneration&lt;br /&gt;
			| stat2  = {{Color|green|+3}} Max HP&lt;br /&gt;
			| stat3  = {{Color|green|+3}} Melee damage&lt;br /&gt;
			| stat4  = {{Color|red|-5 %}} Damage&lt;br /&gt;
			| stat5  = {{Color|red|-5 %}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Stain&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Blood stain icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+6 %}} Life steal&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Max HP&lt;br /&gt;
			| stat3  = {{Color|red|-4}} Armor&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Blood_stain_icon.png&amp;diff=4084</id>
		<title>File:Blood stain icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Blood_stain_icon.png&amp;diff=4084"/>
		<updated>2022-12-30T22:55:03Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood stain icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Friendly_photo_icon.png&amp;diff=4083</id>
		<title>File:Friendly photo icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Friendly_photo_icon.png&amp;diff=4083"/>
		<updated>2022-12-30T22:50:37Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Friendly photo icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4082</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4082"/>
		<updated>2022-12-30T22:44:44Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Blood Thirsty&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Blood thirsty icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Assassin weapons deal +15 more damage}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Blood_thirsty_icon.png&amp;diff=4081</id>
		<title>File:Blood thirsty icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Blood_thirsty_icon.png&amp;diff=4081"/>
		<updated>2022-12-30T22:44:11Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood thirsty icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4080</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4080"/>
		<updated>2022-12-30T22:38:46Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4079</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4079"/>
		<updated>2022-12-30T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will &lt;br /&gt;
*apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4078</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4078"/>
		<updated>2022-12-30T22:37:52Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will &lt;br /&gt;
*apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved *progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because *that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4077</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4077"/>
		<updated>2022-12-30T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
*Before playing, to get rid of some common doubts, I&#039;d like to tell something about the mod. When starting it, it will &lt;br /&gt;
apparently show up all your progress disappeared. That&#039;s because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don&#039;t worry, because this isn&#039;t permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that&#039;s all part of the mod. (Unfixable)&lt;br /&gt;
&lt;br /&gt;
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WELL, THAT&#039;S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4076</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4076"/>
		<updated>2022-12-30T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4075</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4075"/>
		<updated>2022-12-30T22:21:31Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.40s&lt;br /&gt;
			| cooldown2  = 0.32s&lt;br /&gt;
			| cooldown3  = 0.27s&lt;br /&gt;
			| cooldown4  = 0.22s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4074</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4074"/>
		<updated>2022-12-30T22:20:10Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Wasp&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Wasp icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+2}} Melee damage&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Ranged damage&lt;br /&gt;
            | stat3  = {{Color|red|-7}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Adult&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Adult icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain &lt;br /&gt;
            | stat2  = {{Color|red|-6}} Crit chance&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Stationary Thorn&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Stationary thorn icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12 %}} Crit chance while standing still&lt;br /&gt;
			| stat2  = {{Color|red|-4 %}} Speed&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Nail File&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Nail file icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}} &lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Stationary_thorn_icon.png&amp;diff=4073</id>
		<title>File:Stationary thorn icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Stationary_thorn_icon.png&amp;diff=4073"/>
		<updated>2022-12-30T22:16:23Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stationary thorn icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Nail_file_icon.png&amp;diff=4072</id>
		<title>File:Nail file icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Nail_file_icon.png&amp;diff=4072"/>
		<updated>2022-12-30T22:13:21Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nail file icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Adult_icon.png&amp;diff=4071</id>
		<title>File:Adult icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Adult_icon.png&amp;diff=4071"/>
		<updated>2022-12-30T22:08:53Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adult icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Wasp_icon.png&amp;diff=4070</id>
		<title>File:Wasp icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Wasp_icon.png&amp;diff=4070"/>
		<updated>2022-12-30T22:06:19Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wasp icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4069</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4069"/>
		<updated>2022-12-30T18:47:39Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
{{StatsCard_WeaponToggles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 3&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCard&lt;br /&gt;
			| name   = Psina&#039;s Little Locust&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Psina&#039;s little locust icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|All projectiles have homing now}}&lt;br /&gt;
			| stat2  = {{Color|green|+1}} Extra piercing&lt;br /&gt;
            | stat3  = {{Color|red|-100}} Damage&lt;br /&gt;
			}}&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Challenge Spoilers===&lt;br /&gt;
&lt;br /&gt;
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}&lt;br /&gt;
* Death&#039;s Friend: Have Cursed Letter and Broken Glasses&lt;br /&gt;
* Origin: Have Scythe equipped&lt;br /&gt;
{{ToggleEnd}}&lt;br /&gt;
&lt;br /&gt;
==Releases== &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
==Changelogs==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
** Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
* &#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
** Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
** Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;: &lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
* Brand new main menu art&lt;br /&gt;
* &#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
** Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;: &lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]] &lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Psina%27s_little_locust_icon.png&amp;diff=4065</id>
		<title>File:Psina&#039;s little locust icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Psina%27s_little_locust_icon.png&amp;diff=4065"/>
		<updated>2022-12-30T13:54:19Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psina&#039;s little locust icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4063</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4063"/>
		<updated>2022-12-30T10:11:30Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name3      = Diamond Crusher&lt;br /&gt;
			| class3     = Heavy, Blunt&lt;br /&gt;
			| image3     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical3  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback3 = 45&lt;br /&gt;
            | knockback4 = 55&lt;br /&gt;
			| range3     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 1&lt;br /&gt;
			| tier2disabled  = 1&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4062</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4062"/>
		<updated>2022-12-30T10:10:12Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Diamond Crusher&lt;br /&gt;
			| class1     = Heavy, Blunt&lt;br /&gt;
			| image1     = Diamond crusher icon.png&lt;br /&gt;
            | damage3    = 1x30 (500%{{StatIcon|Melee Damage}})&lt;br /&gt;
            | damage4    = 1x40 (750%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2.5 (10% chance)&lt;br /&gt;
			| cooldown3  = 2s&lt;br /&gt;
			| cooldown4  = 1.8s&lt;br /&gt;
            | knockback1 = 45&lt;br /&gt;
            | knockback2 = 55&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Diamond_crusher_icon.png&amp;diff=4061</id>
		<title>File:Diamond crusher icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Diamond_crusher_icon.png&amp;diff=4061"/>
		<updated>2022-12-30T10:07:06Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamond crusher icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4060</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4060"/>
		<updated>2022-12-30T10:03:19Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.1.6}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
            | info_br = 1&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1kZygiTkTxa87ZAXWqp_LSoVQD38TydfE/view?usp=sharing Assassin-0.8.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4046</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4046"/>
		<updated>2022-12-29T23:44:26Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
            | effect1 = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
            {{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Scorching Sand Bottle&lt;br /&gt;
			| class1     = Elemental&lt;br /&gt;
			| image1     = Scorching sand bottle icon.png&lt;br /&gt;
			| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})&lt;br /&gt;
			| critical1  = x1.5 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.90s&lt;br /&gt;
			| cooldown2  = 0.80s&lt;br /&gt;
			| cooldown3  = 0.70s&lt;br /&gt;
			| cooldown4  = 0.65s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Scorching_sand_bottle_icon.png&amp;diff=4045</id>
		<title>File:Scorching sand bottle icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Scorching_sand_bottle_icon.png&amp;diff=4045"/>
		<updated>2022-12-29T23:44:13Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorching sand bottle icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4044</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4044"/>
		<updated>2022-12-29T22:59:44Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Terrorist&lt;br /&gt;
|Win a run with Terrorist&lt;br /&gt;
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Stress Eater&lt;br /&gt;
|Win a run with Stress Eater&lt;br /&gt;
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Assassin&lt;br /&gt;
|Win a run with Assassin&lt;br /&gt;
|{{MiniModIconbox|One-Arm&#039;s Corpse|4|image=One-arm&#039;s corpse icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:One-arm%27s_corpse_icon.png&amp;diff=4043</id>
		<title>File:One-arm&#039;s corpse icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:One-arm%27s_corpse_icon.png&amp;diff=4043"/>
		<updated>2022-12-29T22:58:38Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;one arm&#039;s corpse icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Big_belly_icon.png&amp;diff=4042</id>
		<title>File:Big belly icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Big_belly_icon.png&amp;diff=4042"/>
		<updated>2022-12-29T22:57:43Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;big belly icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Reactive_crystal_icon.png&amp;diff=4041</id>
		<title>File:Reactive crystal icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Reactive_crystal_icon.png&amp;diff=4041"/>
		<updated>2022-12-29T22:54:34Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;reactive crystal icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4040</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4040"/>
		<updated>2022-12-29T22:51:37Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla version (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4039</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4039"/>
		<updated>2022-12-29T22:50:00Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla update (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4038</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4038"/>
		<updated>2022-12-29T22:49:25Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
**&#039;&#039;&#039;Unlocks&#039;&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
**&#039;&#039;&#039;Weapons&#039;&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla update (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4036</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4036"/>
		<updated>2022-12-29T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Items&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Unlocks&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla update (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4035</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4035"/>
		<updated>2022-12-29T22:47:27Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;Character&#039;&#039;: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Stress eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**&#039;&#039;Items&#039;&#039;:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
**&#039;&#039;Unlocks&#039;&#039;:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
**&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla update (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4034</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4034"/>
		<updated>2022-12-29T22:45:53Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Changelogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.8: (29 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed Claws&lt;br /&gt;
**Nerfed Six Bullet Revolver&lt;br /&gt;
**Nerfed Small Scythe&lt;br /&gt;
**Nerfed Chainsaw&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Stress Eater&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Stress Eater icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Psina&#039;s Little Locust&lt;br /&gt;
**Blood Thirsty&lt;br /&gt;
**Nail File&lt;br /&gt;
**Adult&lt;br /&gt;
**Friendly Photo&lt;br /&gt;
**Stationary Thorn&lt;br /&gt;
**Blood Stain&lt;br /&gt;
**Wasp&lt;br /&gt;
**Unlocks:&lt;br /&gt;
**Assassin (Item)&lt;br /&gt;
**Stress Eater (Item)&lt;br /&gt;
**Weapons:&lt;br /&gt;
**Blowgun&lt;br /&gt;
**Scorching Sand Bottle&lt;br /&gt;
**Diamond Crusher&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;:&lt;br /&gt;
**Updated mod to the newest vanilla update (0.6.1.6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4033</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4033"/>
		<updated>2022-12-29T22:38:18Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        	{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Blowgun&lt;br /&gt;
			| class1     = Primitive, Light&lt;br /&gt;
			| image1     = Blowgun icon.png&lt;br /&gt;
			| damage1    = 2 (25%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage2    = 15 (40%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage3    = 21 (50%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| damage4    = 33 (70%{{StatIcon|Ranged Damage}})&lt;br /&gt;
			| critical1  = x1.5 (15% chance)&lt;br /&gt;
			| cooldown1  = 0.97s&lt;br /&gt;
			| cooldown2  = 0.93s&lt;br /&gt;
			| cooldown3  = 0.88s&lt;br /&gt;
			| cooldown4  = 0.84s&lt;br /&gt;
			| knockback1 = 0&lt;br /&gt;
			| range1     = 300 (Ranged)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=File:Blowgun_icon.png&amp;diff=4032</id>
		<title>File:Blowgun icon.png</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=File:Blowgun_icon.png&amp;diff=4032"/>
		<updated>2022-12-29T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;blowgun icon&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4031</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4031"/>
		<updated>2022-12-29T22:28:50Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4030</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4030"/>
		<updated>2022-12-29T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (15% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (25% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (35% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (0% chance)&lt;br /&gt;
            | critical2  = x2.25 (0% chance)&lt;br /&gt;
            | critical3  = x2.5 (0% chance)&lt;br /&gt;
            | critical4  = x2.75 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
            | critical1  = x2.5 (30% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Blade, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4029</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4029"/>
		<updated>2022-12-29T22:14:49Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}&lt;br /&gt;
			| stat3  = {{Color|red|-10%}} Speed&lt;br /&gt;
			| stat4  = {{Color|red|-100%}} HP Regeneration&lt;br /&gt;
			| stat5  = {{Color|red|-100%}} Life Steal&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x3 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (40% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Assasin, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
	<entry>
		<id>https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4028</id>
		<title>Mod:Assassin</title>
		<link rel="alternate" type="text/html" href="https://brotato.wiki.spellsandguns.com/index.php?title=Mod:Assassin&amp;diff=4028"/>
		<updated>2022-12-29T22:05:54Z</updated>

		<summary type="html">&lt;p&gt;4thaprilkun: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Mod&lt;br /&gt;
| name = Assassin&lt;br /&gt;
| icon = Mod-Assassin&lt;br /&gt;
| author = JuneFurrs&lt;br /&gt;
| description = Adds 2 new characters and 3 new weapons&lt;br /&gt;
| modversion = 0.7&lt;br /&gt;
| gameversion = {{Version|0.6.0.7}}&lt;br /&gt;
| updated = 2022-12-09 (Dec 9th)&lt;br /&gt;
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
If you want to know about updates and talk about the mod, you always can check out the mod&#039;s discord server: [https://discord.gg/3Jg2YStJbu Mod&#039;s server]&lt;br /&gt;
== Characters ==&lt;br /&gt;
*CHALLENGE CHARACTER: Assassin&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Unstable&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Unstable icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|red|-100}} Engineering&lt;br /&gt;
			| stat2  = {{Color|red|-5}} Armor&lt;br /&gt;
			| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}&lt;br /&gt;
			| stat5  = {{Color|red|-1}} Max HP&lt;br /&gt;
			| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}&lt;br /&gt;
			| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Outlaw&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Outlaw_iconoutlaw_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+40%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}&lt;br /&gt;
			| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat4  = {{Color|green|+20%}} Speed&lt;br /&gt;
			| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Cyborg&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Killer_robot_iconcyborg_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have&lt;br /&gt;
			| stat2  = {{Color|green|+5}} Engineering&lt;br /&gt;
			| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}&lt;br /&gt;
			| stat4  = {{Color|green|+10}} Armor&lt;br /&gt;
			| stat5  = {{Color|red|-20%}} Attack Speed&lt;br /&gt;
			| stat6  = {{Color|red|-100 HP}} Regeneration&lt;br /&gt;
			| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Terrorist&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Terrorist_icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat2  = {{Color|green|100%}} chance to explode on hit&lt;br /&gt;
			| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have&lt;br /&gt;
			| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}&lt;br /&gt;
			| stat5  = {{Color|red|-20% Speed}}&lt;br /&gt;
			| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}&lt;br /&gt;
            | stat7  = {{Color|red|-110% Damage}}&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Stress Eater&lt;br /&gt;
			| type   = character&lt;br /&gt;
			| cat    = Character&lt;br /&gt;
			| image  = Stress eater icon.png&lt;br /&gt;
			| rarity = 0&lt;br /&gt;
			| stat1  = {{Color|green|You get +6 % damage for every +1 HP recovered from consumibles}}&lt;br /&gt;
			| stat2  = {{Color|green|All + HP recovered from consumibles modifications are increased by a 25%}} &lt;br /&gt;
			| stat3  = {{Color|red|-10% Speed}}&lt;br /&gt;
			| stat4  = {{Color|red|-100% HP Regeneration}}&lt;br /&gt;
			| stat5  = {{Color|red|-100% Life Steal}}&lt;br /&gt;
			| stat6  = {{Color|green|You start with 1 lemonade}}&lt;br /&gt;
			}}&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Chainsaw&lt;br /&gt;
			| class1     = Heavy, Assassin&lt;br /&gt;
			| image1     = Chainsaw_icon.png&lt;br /&gt;
			| damage1    = 2 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 4 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 7 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 10 (50% {{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x3 (0% chance)&lt;br /&gt;
			| cooldown1  = 0.77s&lt;br /&gt;
			| cooldown2  = 0.69s&lt;br /&gt;
			| cooldown3  = 0.66s&lt;br /&gt;
			| cooldown4  = 0.58s&lt;br /&gt;
			| range1     = 200 (Melee)&lt;br /&gt;
			| range3     = 250 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Claws&lt;br /&gt;
			| class1     = Unarmed, Precise&lt;br /&gt;
			| image1     = Claws_icon.png&lt;br /&gt;
			| damage1    = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage2    = 8 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage3    = 13 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| damage4    = 18 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})&lt;br /&gt;
			| critical1  = x2 (40% chance)&lt;br /&gt;
			| cooldown1  = 0.64s&lt;br /&gt;
			| knockback1 = 12&lt;br /&gt;
			| range1     = 150 (Melee)&lt;br /&gt;
			| lifesteal1 = 0%&lt;br /&gt;
			| special11  = Alternates between thrusting and sweeping attacks&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCardWeaponTabs&lt;br /&gt;
			| name1      = Small Scythe&lt;br /&gt;
			| class1     = Assasin, Light&lt;br /&gt;
			| image1     = Small_scythe_icon.png&lt;br /&gt;
			| damage1    = 9 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage2    = 15 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})&lt;br /&gt;
			| critical1  = x2 (10% chance)&lt;br /&gt;
			| cooldown1  = 0.87s&lt;br /&gt;
			| cooldown2  = 0.83s&lt;br /&gt;
			| cooldown3  = 0.78s&lt;br /&gt;
			| cooldown4  = 0.74s&lt;br /&gt;
			| knockback1 = 20&lt;br /&gt;
			| range1     = 175 (Melee)&lt;br /&gt;
			| firstShownTier = 1&lt;br /&gt;
			| addTierNumbers = 1&lt;br /&gt;
			| tier1disabled  = 0&lt;br /&gt;
			| tier2disabled  = 0&lt;br /&gt;
			| tier3disabled  = 0&lt;br /&gt;
			| tier4disabled  = 0&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;itembox-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Earring&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Earring_icon.png&lt;br /&gt;
			| rarity = 1&lt;br /&gt;
			| stat1  = {{Color|green|+8%}} Crit Chance&lt;br /&gt;
			| stat2  = {{Color|red|-3}} Max HP&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Creepy Smile&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Creepy_smile_icon.png&lt;br /&gt;
			| rarity = 2&lt;br /&gt;
			| stat1  = {{Color|green|+12%}} Attack Speed&lt;br /&gt;
			| stat2  = {{Color|green|+3%}} Life Steal&lt;br /&gt;
			| stat3  = {{Color|red|-6}} Max HP&lt;br /&gt;
			| stat4  = {{Color|red|-5%}} Dodge&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
			{{StatsCard&lt;br /&gt;
			| name   = Broken Nose&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Item&lt;br /&gt;
			| image  = Broken_nose_icon.png&lt;br /&gt;
			| rarity = 3&lt;br /&gt;
			| stat1  = {{Color|green|+12}} Max HP&lt;br /&gt;
			| stat2  = {{Color|red|-15}} Luck&lt;br /&gt;
			}}&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;vertical-align: top; padding-bottom: 20px; padding-right: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
        {{StatsCard&lt;br /&gt;
			| name   = Assassin&#039;s Desire&lt;br /&gt;
			| type   = item&lt;br /&gt;
			| cat    = Unique&lt;br /&gt;
			| image  = Assassin&#039;s_desire_icon.png&lt;br /&gt;
			| rarity = 4&lt;br /&gt;
			| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}&lt;br /&gt;
			| stat2  = {{Color|green|+7}} Life Steal&lt;br /&gt;
            | stat3  = {{Color|red|-5}} Armor&lt;br /&gt;
            | stat4  = {{Color|red|-25}} Harvesting&lt;br /&gt;
			}}&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon Classes ==&lt;br /&gt;
*Light &amp;lt;small&amp;gt;&#039;&#039;(Speed+)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*Assassin &#039;&#039;&amp;lt;small&amp;gt;(Crit Chance+, Dodge+, Armor-)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
!Unlock Type&lt;br /&gt;
|-&lt;br /&gt;
!Blood Thirsty&lt;br /&gt;
|Win a run with Unstable on danger 5&lt;br /&gt;
|{{MiniModIconbox|Assassin|4|image=Assassin icon.png}}&lt;br /&gt;
|Character&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg&lt;br /&gt;
|Win a run with Cyborg&lt;br /&gt;
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Death&#039;s Friend&lt;br /&gt;
|Get two specific items in the same run &#039;&#039;&amp;lt;small&amp;gt;(clue: Pacifist&#039;s property)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!One-Armed&lt;br /&gt;
|Win a run with One-Armed&lt;br /&gt;
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Origin&lt;br /&gt;
|Get a specific weapon with a specific character &amp;lt;small&amp;gt;&#039;&#039;(clue: Scythe)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Outlaw&lt;br /&gt;
|Win a run with Outlaw&lt;br /&gt;
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
!Pacifist&lt;br /&gt;
|Win a run with Pacifist&lt;br /&gt;
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|-&lt;br /&gt;
!Unstable&lt;br /&gt;
|Win a run with Unstable&lt;br /&gt;
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}&lt;br /&gt;
|Item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Releases == &lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck] &lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]&lt;br /&gt;
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=share_link Assassin-0.1.pck]&lt;br /&gt;
&lt;br /&gt;
{{DefaultModInstall}}&lt;br /&gt;
&lt;br /&gt;
{{ModDisclaimerText}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Chainsaww.png|260px]]&lt;br /&gt;
[[File:Claws.png|260px]]&lt;br /&gt;
[[File:Small scythe.png|260px]]&lt;br /&gt;
[[File:Unstable.png|260px]]&lt;br /&gt;
[[File:Cyborg.png|260px]]&lt;br /&gt;
[[File:2022-11-30_21h54_31.png|260px]]&lt;br /&gt;
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]&lt;br /&gt;
[[File:Assassin mod logo.png|360px]]&lt;br /&gt;
[[File:Assassin.png|860px]]&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
&#039;&#039;&#039;0.7: (9 December, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;:&lt;br /&gt;
**Nerfed claws&lt;br /&gt;
**Nerfed six bullet revolver&lt;br /&gt;
*&#039;&#039;&#039;New additions&#039;&#039;&#039;:&lt;br /&gt;
**Character: Terrorist&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
**Items:&lt;br /&gt;
**Earring&lt;br /&gt;
**Creepy Smile&lt;br /&gt;
**Broken Nose&lt;br /&gt;
*&#039;&#039;&#039;Fixes&#039;&#039;&#039;:&lt;br /&gt;
**Fixed bug related with a challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.6: (29 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Added LORE&#039;&#039;&#039;:&lt;br /&gt;
**Secret Items&lt;br /&gt;
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)&lt;br /&gt;
**Secret Weapon&lt;br /&gt;
*Changed Psycopath&#039;s name and sprites: Unstable&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*New weapon set called Assassin&lt;br /&gt;
*Added secret character called Assassin&lt;br /&gt;
*Finally added winning challenge to Outlaw&lt;br /&gt;
*Changed sprites of Outlaw&lt;br /&gt;
&amp;lt;table class=&amp;quot;starting-weapons-table&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*Main menu was changed again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.5: (20 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*New character: Cyborg&lt;br /&gt;
*Added winning unlocks for Cyborg and Psycopath&lt;br /&gt;
*Now, some weapons have the &amp;quot;Light&amp;quot; set&lt;br /&gt;
*Brand new main menu art&lt;br /&gt;
*&#039;&#039;&#039;Fixings&#039;&#039;&#039;:&lt;br /&gt;
**Character selection columns&lt;br /&gt;
**Weapon set name (Light) fixed&lt;br /&gt;
**Chainsaw issues with upgrades 3 and 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.4: (19 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added two new weapons: Claws and Small Scythe&lt;br /&gt;
*Added Demon and Well-rounded back&lt;br /&gt;
*New weapon set: Light (Its called &amp;quot;None&amp;quot;, will be fixed)&lt;br /&gt;
*&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&lt;br /&gt;
**Outlaw&lt;br /&gt;
***[[Damage]] modifications -65%=&amp;gt;-40%&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Max HP]] modifications: -35%=&amp;gt;-25%&lt;br /&gt;
***[[Armor]]: -10=&amp;gt;-5&lt;br /&gt;
*&#039;&#039;&#039;Nerfs:&#039;&#039;&#039;:&lt;br /&gt;
**Psycopath&lt;br /&gt;
***[[Dodge]] modifications: 55%=&amp;gt;15%&lt;br /&gt;
***[[Damage]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.3: (15 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Added new character called Outlaw&lt;br /&gt;
*Added new item called Assassin&#039;s desire&lt;br /&gt;
*Character&#039;s icon frame corrected (Psycopath)&lt;br /&gt;
*One arm starts with one Assassin&#039;s desire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.2: (9 November, 2022)&#039;&#039;&#039;&lt;br /&gt;
*Fixed a typo for Character name&lt;br /&gt;
*Psycopath Buffs&lt;br /&gt;
**[[Max HP]] modifications: -40%=&amp;gt;-35%&lt;br /&gt;
**[[Harvesting]] modifications: -100%=&amp;gt;-90%&lt;br /&gt;
**[[Armor]]: -20=&amp;gt;-10&lt;br /&gt;
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=&amp;gt;1&lt;br /&gt;
*Changed starting weapons for Psycopath:&lt;br /&gt;
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]&lt;br /&gt;
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]&lt;br /&gt;
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
*Added a new character called psycopath and a new weapon called chainsaw&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;comments /&amp;gt;&lt;/div&gt;</summary>
		<author><name>4thaprilkun</name></author>
	</entry>
</feed>